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Sandshrew (Pokémon)

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#026: Raichu
Pokémon
#028: Sandslash
Sandshrew
サンド Sand

Artwork from FR/LG
Type Species
 Ground  Mouse Pokémon
Ability Exp. at 100
Sand Veil 1,000,000
Pokédex
Kanto
#027
Johto
#048
Hoenn
#112
Sinnoh
#—
Browser
Fiore
R—
Almia
R-194
Height Weight
2'00" 26.5 lbs.
Pokédex color Footprint Body style Catch rate
Yellow Image:F027.png Image:Body06.png 255
Gender ratio
 
50% male
 
50% female
Egg groups Egg cycles
Ground 21 (5355 steps*)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
Exp.
93

Sandshrew (Japanese: サンド Sand) is a Ground-type Pokémon.

It evolves into Sandslash starting at level 22.

Contents

Biology

Physiology

Sandshrew is a ground-dwelling pholidote notable for its defensive capabilities. Its body is mostly covered in a dry, tough hide which is colored to blend in with the sands of the desert. It can curl into a tight ball about the same size as a basketball to protect its soft underbelly. Its primary weapon is the small but sharp claws on its paws, which are also useful for burrowing and can sometimes be poisoned.

Gender differences

None.

Special abilities

Sandshrew's special abilities are extremely limited compared to other Pokémon. It has a greater control over the ground and sand than the average Pokémon, mostly derived from adaptation to its habitat.

Behavior

In the wild, Sandshrew are mostly defensive by nature. They spend much of their time hidden underground in their burrows and will kick up sand or curl into a ball to escape predators. They may venture out to hunt, taking advantage of the desert sands to hide themselves.

However, with the help of a Trainer, a Sandshrew can become bolder and much more daring, and can even be trained to swim despite the fact that they are weakened by the water. They are still fond of curling up, though, even if not for defense.

Habitat

Sandshrew are adapted to dry, arid areas. Thus, they can be commonly found in deserts and grasslands, and sometimes in river valleys or the upper levels of caves as well. Wherever they are, they live underground in burrows.

Diet

Main article: Pokémon food

Sandshrew do not require a lot of water, due to a very efficient system of staying hydrated with minimal moisture. They hunt for prey in the wild.

In the anime

Sandshrew in the anime

Major appearances

Sandshrew was first featured in The Path to the Pokémon League. It was owned by a Pokémon Trainer named A.J.. Despite A.J.'s seemly barbaric training methods (e.g. using a whip), it was very loyal to him.

Mira enlisted Ash and his friends to help her retrieve her Sandshrew that is lost at the bottom of an artificial lake created by a dammed river in Sandshrew's Locker!.

Minor appearances

Ash Ketchum and Pikachu pass three Sandshrew in Pokémon, I Choose You! while being chased by a flock of wild Spearow.

An ailing Sandshrew is seen briefly near the beginning of Clefairy and the Moon Stone.

A Sandshrew was one of the Pokémon that played Hide-n-Seek in Pikachu's PikaBoo. Sandshrew hid in front of a brick wall.

A Sandshrew was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.

It also appeared in Pokémon Ranger and the Kidnapped Riolu! Part One.

A Sandshrew appeared in Camping It Up!.

A Sandshrew was also seen at the Shelter Town's Pokémon Center in Battling a Cute Drama!.

Pokédex entries

Episode Pokémon Pokédex Entry
DP047 Sandshrew Dawn's Pokédex Sandshrew, the Mouse Pokémon. Sandshrew hates moisture and lives in holes it digs in dry places. It protects itself by curling into a ball.
This concludes the entries from the Diamond & Pearl series.

In the manga

Professor Oak had a Sandshrew in the Electric Tale of Pikachu.

In the Pokémon Adventures manga

Sandshrew makes a cameo in Onix is On!, part of the Red, Green & Blue chapter, battling against Red's Bulbasaur as a Pewter Gym Trainer's Pokémon.

Red also had a Sandshrew he uses to fight Fire-types.

In the TCG

Main article: Sandshrew (TCG)

Game data

Pokédex entries

Gen Game Pokédex entry
I Red Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Blue Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Yellow Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Stadium When hunting, it hides at the lip of its burrow. If prey comes close, it lunges out and drags in the prey instantly.
II Gold If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Silver Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Crystal It prefers dry, sandy places because it uses the sand to protect itself when threatened.
Stadium 2 If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
III Ruby Sandshrew's body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Sapphire Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Emerald When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
FireRed It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreen Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
IV Diamond To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Pearl To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Platinum To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
HeartGold If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
SoulSilver Currently unknown

Game locations

Gen Game Rarity Area
I Red Blue Few Routes 4, 11, and 23 (Blue only)
Yellow Uncommon Routes 3 and 4, Mt. Moon
II Gold Silver Few (Gold)
Unlimited (Silver)
Routes 4, 32, Union Cave, Mt. Moon (Gold)
Goldenrod Game Corner (Silver)
Crystal Uncommon Routes 3, 4, Union Cave, Mt. Moon
III Ruby Sapphire Uncommon Routes 111, 113
Emerald Common Routes 111, 113, Mirage Tower
FireRed LeafGreen Uncommon Routes 4, 8, 9, 10, 11, 22, 23 (LeafGreen only)
Colosseum None Trade
XD Common Rock Poké Spot
IV Diamond Pearl Dongle Wayward Cave (LeafGreen)
Platinum Dongle Wayward Cave (LeafGreen)
HeartGold SoulSilver Unknown Union Cave (HeartGold only)
 Pal Park  Mountain

In side games

Game Location
Pokémon Snap Valley
Pokémon Pinball:
Ruby & Sapphire
Hatch from egg
Pokémon Trozei! Secret Storage 2
Huge Storage 3
Endless Level 9
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Magma Cavern (1F-6F)
Buried Relic (36F-59F)
Desert Region (1F-6F)
Joyous Tower (68F-73F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Northern Desert (1F-15F)
Shimmer Desert (1F-9F)
Pokémon Ranger:
Shadows of Almia
Chroma Ruins
Pokémon Rumble Gravel Cave

Held items

Game Held Item(s)
Red Blue Berry (100%)*
Yellow
Ruby Sapphire File:Bag Quick Claw Sprite.png Quick Claw (5%)
Emerald
Pokémon XD File:Bag Quick Claw Sprite.png Quick Claw (5%)
Diamond Pearl File:Bag Quick Claw Sprite.png Quick Claw (5%)
Platinum
* The Pokémon must be traded to a Generation II game in order
for the item to appear.

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 75
72 - 139 139 - 273
Defense: 85
81 - 150 157 - 295
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 30
31 - 90 58 - 174
Speed: 40
40 - 101 76 - 196
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
  • This Pokémon's  Special  base stat in Generation I was 30.


Pokéthlon stats

Speed
4 ★★★★
Power
3 ★★★
Technique
5 ★★★★★
Stamina
3 ★★★
Jump
3 ★★★
Total
18 ★★★


Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Learnset

Sandshrew is capable of learning the following moves in Generation IV.

  • Moves in bold are damaging moves to which STAB applies.


By leveling up

Generation IV
Other generation learnsets: I - II - III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Scratch Normal Physical 40 100% 35 Tough 3 ♥♥♥
3 Defense Curl Normal Status —% 40 Cute 2 ♥♥
7 Sand-Attack Ground Status 100% 15 Cute 2 ♥♥
9 Poison Sting Poison Physical 15 100% 35 Smart 2 ♥♥
13 Rapid Spin Normal Physical 20 100% 40 Cool 2 ♥♥
15 Swift Normal Special 60 —% 20 Cool 2 ♥♥
19 Fury Swipes Normal Physical 18 80% 15 Tough 2 ♥♥
21 Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
25 Fury Cutter Bug Physical 10 95% 20 Cool 2 ♥♥
27 Sand Tomb Ground Physical 15 70% 15 Smart 0
31 Slash Normal Physical 70 100% 20 Cool 3 ♥♥♥
33 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: I - II - III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM28 Dig Ground Physical 80 100% 10 Smart 1
TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0
TM56 Fling Dark Physical 100% 10 Tough 1
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM65 Shadow Claw Ghost Physical 70 100% 15 Cute 2 ♥♥
TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
TM75 Swords Dance Normal Status —% 30 Beauty 0
TM76 Stealth Rock Rock Status —% 20 Cool 2 ♥♥
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
TM81 X-Scissor Bug Physical 80 100% 15 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM84 Poison Jab Poison Physical 80 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
HM01 Cut Normal Physical 50 95% 30 Cool 3 ♥♥♥
HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
HM08 Rock Climb Normal Physical 90 85% 20 Cool 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Other generation learnsets: II - III
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Slakoth, Vigoroth, Slaking
Lucario
Counter Fighting Physical 100% 20 Tough 2 ♥♥
Sandslash
Zangoose
Crush Claw Normal Physical 75 95% 10 Cool 3 ♥♥♥
Dunsparce
Phanpy, Donphan
Zigzagoon, Linoone
Torkoal
Spinda
Flail Normal Physical 100% 15 Cute 2 ♥♥
Sneasel, Weavile
Prinplup, Empoleon
Metal Claw Steel Physical 50 95% 35 Cool 2 ♥♥
Wooper, Quagsire Mud ShotHGSS Ground Special 55 95% 15 Tough 2 ♥♥
Dugtrio
Meowth, Persian
Farfetch'd
Seviper
Absol
Stunky, Skuntank
Weavile
Night Slash Dark Physical 70 100% 15 Beauty 3 ♥♥♥
Sandshrew, Sandslash
Donphan
Torkoal
Rapid Spin Normal Physical 20 100% 40 Cool 2 ♥♥
Camerupt Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
Vulpix, Ninetales
Seel, Dewgong
Safeguard Normal Status —% 25 Beauty 2 ♥♥
Raticate
Farfetch'd
Zangoose
Absol
Empoleon
Lucario
Swords Dance Normal Status —% 30 Beauty 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation IV
Other generation learnsets: II - III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
D P Pt HG SS Earth Power Ground Special 90 100% 10 Smart 2 ♥♥
D P Pt HG SS Fury Cutter Bug Physical 10 95% 20 Cool 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Super Fang Normal Physical 90% 10 Tough 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

Side game data

Pokémon Pinball
Image:Pin027.png Acquisition: Catch Image:Pin027.gif
Pokémon Pinball: Ruby & Sapphire
Image:PinRS027.png Acquisition: Hatch Image:PinRS027.gif
Pokémon Trozei!
Image:Trozeiani027.gif Rarity: Common Image:Trozeiani027.gif
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1 Recruit Rate: 10.4% Friend Area: Furnace Desert
Phrases
51%-100% HP Defense Curl makes me better protected!
26%-50% HP I have only half my HP left...
1%-25% HP I'm close to fainting... Can I just curl up somewhere?
Level Up Yeah! I leveled!
Pokémon Mystery Dungeon
Explorers of Time and Explorers of Darkness
Image:MDP027.png Body size: 1 Recruit Rate: 8.2% IQ Group: D



Pokémon Ranger: Shadows of Almia
Group:  Ground  Poké Assist: Image:Groundpa.PNG ( Ground ) Field Move: Image:Tunnel 1fieldmove.PNG (Tunnel ×1)
"It hurls lumps of sand to attack."

Evolution

File:027.png
Unevolved
Sandshrew
 Ground 
Rare Candy
Level 22


File:028.png
First evolution
Sandslash
 Ground 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Image:Spr_1b_027.png Image:Spr_1y_027.png Image:Spr_1g_027.png Image:Spr_b_g1_027.png
II Gold Silver Crystal   Back
Image:Spr_2g_027.png Image:Spr_2s_027.png Image:Spr_2c_027.gif Image:Spr_b_g2_027.png
Image:Spr_2g_027_s.png Image:Spr_2s_027_s.png Image:Spr_2c_027_s.gif Image:Spr_b_g2_027_s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr_3r_027.png Image:Spr_3e_027.gif Image:Spr_3f_027.png Image:Spr_b_g3_027.png
Image:Spr_3r_027_s.png Image:Spr_3e_027_s.gif Image:Spr_3f_027_s.png Image:Spr_b_g3_027_s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Image:Spr_4d_027.png Image:Spr_4p_027.png Image:Spr_4h_027.png Image:Spr_b_g4_027.png
Image:Spr_4d_027_s.png Image:Spr_4p_027_s.png Image:Spr_4h_027_s.png Image:Spr_b_g4_027_s.png
Sandshrew For other sprites and images, please see Sandshrew images on Bulbagarden Archives.

Trivia

Origin

Though its design appears to be inspired by armadillos, its actual inspiration was the pangolin, which is a scaly-anteater by another name. It curls up into a ball, has sharp claws, and lives in desert regions.

Name origin

Sandshrew's name is a combination of sand and shrew, a small rodent-like mammal. Its Japanese name simply refers to sand.

In other languages

  • German: Sandan - Corruption of Sand.
  • French: Sabelette - From sable (sand) and belette (weasel).
  • Korean: 모래두지 Moraeduji
  • Chinese (Taiwan and Hong Kong): 穿山鼠 Chuan Shan Shű - A portmanteau of 穿山甲 Chuan Shan Jia (pangolin) and 鼠 (mouse). Literally means "mouse that passes through mountains".

External links

Notes



#026: Raichu
Pokémon
#028: Sandslash
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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