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Spoink (Pokémon)

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#324: Torkoal
Pokémon
#326: Grumpig
Spoink
バネブー Baneboo
90
Artwork from R/S/E
Type Species
 Psychic  Bounce Pokémon
Abilities Exp. at 100
Thick Fat or Own Tempo 800,000
Pokédex
National
#325
Johto
#—
Hoenn
#110
Sinnoh
#—
Browser
Fiore
R-030
Almia
R—
Height Weight
2'04" 67.5 lbs.
Pokédex color Footprint Body style Catch rate
Black File:F325.png File:Body04.png 255
Gender ratio
50% male
50% female
Egg groups Egg cycles
Ground 21 (5355 steps*)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Exp.
89

Spoink (Japanese: バネブー Baneboo) is a Psychic-type Pokémon.

It evolves into Grumpig starting at level 32.

Contents

Biology

Physiology

Spoink is a gray-colored, piglike Pokémon with dark, circular eyes, stubby arms, a large gray nose, and small ears. Spoink is most notable in that it leads an unusually fragile existence. It possesses no hind legs and motion is achieved by bouncing on its spring like tail. However, the bouncing serves a far more vital function in that it keeps its heart beating; if it's stopped from bouncing, it'll go into cardiac arrest and die. It also wears a pearl produced by a Clamperl on top of its head to amplify its psychic powers. However, if it loses the pearl, it begins to weaken, so Spoink is in constant danger from either ceasing to bounce or losing its pearl.

Gender differences

None.

Special abilities

The pearl on Spoink's head magnifies its psychic powers. It is able to constantly bounce, even while sleeping, which is imperative to its existence. This is due to the previously mentioned risk of cardiac arrest. Spoink was also one of the few Pokémon originally able to use the move Bounce, though this move now can be used by a decent quantity of Pokémon.

Behavior

Spoink are constantly on the search for a bigger pearl, which will most likely strengthen its psychic powers when it does so. Due to this factor, Spoink are known to steal round objects that it may confuse for a pearl. They seem to be kleptomaniac Pokémon.

Habitat

Spoink are mostly found on rocky mountains or on route paths. In the games, Spoink is found at the jagged pass.

Diet

Main article: Pokémon food

They seem to love mushrooms that grow underground. How they manage to get at them while bouncing is unknown. However, they also seem to be sometimes found with the Tanga Berry.

In the anime

A Spoink without a pearl on its head.

Spoink first appeared in Pearls are a Spoink's Best Friend. The Bounce Pokémon had lost its pearl and Ash and his friends helped find the missing pearl. Spoink happened to be a kleptomaniac for anything round (especially round Pokémon) when it didn't have its pearl.

The same Spoink appeared again in Clamperl of Wisdom, where it loses its pearl once again. Ash and friends go searching for another pearl, but Team Rocket stole the only Clamperl that had one.

Ash used a Spoink in the first leg of the Pokémon Triathlon One Team, Two Team, Red Team, Blue Team!.

Pokédex entries

Episode Pokémon Pokédex Entry
AG079 Spoink Ash's Pokédex Spoink, the Bounce Pokémon. Spoink bounces about on its tail. The pearl upon its head helps to magnify its psychic powers. If a Spoink loses its pearl, it grows extremely tired.
This concludes the entries from the Advanced Generation series.

In the manga

In Pokémon Adventures, Liza & Tate each own a Spoink.

In the TCG

Main article: Spoink (TCG)

Game data

NPC appearances

Pokédex entries

Gen Game Pokédex entry
I This Pokémon was not available in Generation I.
II This Pokémon was not available in Generation II.
III Ruby Spoink bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokémon cannot afford to stop bouncing - if it stops, its heart will stop.
Sapphire Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon's psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Emerald A Pokémon that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
FireRed It apparently dies if it stops bouncing about. It carries a pearl from Clamperl on its head.
LeafGreen It apparently dies if it stops bouncing about. It carries a pearl from Clamperl on its head.
IV Diamond It bounces constantly, using its tail as a spring. The shock of bouncing keeps its heart beating.
Pearl It bounces constantly, using its tail as a spring. The shock of bouncing keeps its heart beating.
Platinum It bounces constantly, using its tail as a spring. The shock of bouncing keeps its heart beating.
HeartGold シッポで とびはねて しんぞうを うごかしている。パールルの つくった しんじゅを あたまに のせている。
SoulSilver シッポで とびはねて しんぞうを うごかしている。パールルの つくった しんじゅを あたまに のせている。

Game locations

Gen Game Rarity Area
I This Pokémon was not available in Generation I.
II This Pokémon was not available in Generation II.
III Ruby Sapphire Uncommon Jagged Pass
Emerald Uncommon Jagged Pass
FireRed LeafGreen None Trade
Colosseum None Trade
XD None Trade
IV Diamond Pearl Swarm Route 214
Platinum Swarm Route 214
HeartGold SoulSilver Uncommon Ilex Forest, Viridian Forest (Hoenn Sound)
 Pal Park  Field

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Hatch from egg
Pokémon Trozei! Secret Storage 15
Endless Level 36
Forever Level 21
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Howling Forest (1F-8F)
Solar Cave (1F-5F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Marine Resort (B1-B19)
Pokémon Ranger Kisara Plains

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 25
27 - 84 49 - 163
Defense: 35
36 - 95 67 - 185
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 80
76 - 145 148 - 284
Speed: 60
58 - 123 112 - 240
Total: 330   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéthlon stats

Speed
2/3 ★★
Power
2/3 ★★
Technique
2/3 ★★
Stamina
4/4 ★★★★
Jump
4/5 ★★★★
Total
14/18 ★★

Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Notes:

Learnset

By leveling up

Generation IV
Other generation learnsets: III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Splash Normal Status —% 40 Cute 0
7 Psywave Psychic Special 80% 15 Smart 3 ♥♥♥
10 Odor Sleuth Normal Status —% 40 Smart 1
14 Psybeam Psychic Special 65 100% 20 Beauty 2 ♥♥
15 Psych Up Normal Status —% 10 Smart 0
18 Confuse Ray Ghost Status 100% 10 Smart 2 ♥♥
21 Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
26 Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
29 Rest Psychic Status —% 10 Cute 0
29 Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
34 Payback Dark Physical 50 100% 10 Cool 1
41 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
46 Power Gem Rock Special 70 100% 20 Beauty 3 ♥♥♥
48 Bounce Flying Physical 85 85% 5 Cute 1
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM04 Calm Mind Psychic Status —% 20 Smart 0
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM12 Taunt Dark Status 100% 20 Smart 0
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM41 Torment Dark Status 100% 15 Tough 0
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0
TM48 Skill Swap Psychic Status —% 10 Smart 0
TM49 Snatch Dark Status —% 10 Smart 0
TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM66 Payback Dark Physical 50 100% 10 Cool 1
TM67 Recycle Normal Status —% 10 Smart 0
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM73 Thunder Wave Electric Status 100% 10 Cool 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Other generation learnsets: III
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Psyduck, Golduck
Sentret, Furret
Wooper, Quagsire
Swinub, Piloswine, Mamoswine
Slakoth, Vigoroth, Slaking
Wailmer,Wailord
Numel ,Camerupt
Torkoal
Bidoof, Bibarel
Amnesia Psychic Status —% 20 Cute 0
Vulpix, Ninetales
Nuzleaf, Shiftry
Extrasensory Psychic Special 80 100% 30 Cool 2 ♥♥
Espeon
Absol
Future Sight Psychic Special 80 90% 15 Smart 2 ♥♥
Lopunny
Glaceon
Mirror Coat Psychic Special 100% 20 Beauty 2 ♥♥
Kecleon Substitute Normal Status —% 10 Smart 1
Sentret, Furret
Zigzagoon, Linoone
Spinda
Kecleon
Trick* Psychic Status 100% 10 Smart 0
Psyduck, Golduck
Tauros
Girafarig
Stantler
Spoink, Grumpig
Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation IV
Other generation learnsets: III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
D P Pt HG SS Bounce Flying Physical 85 85% 5 Cute 1
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Heal Bell Normal Status —% 5 Beauty 0
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 0
D P Pt HG SS Snore Normal Special 40 100% 15 Cool 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0
D P Pt HG SS Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

Special moves

Side game data

Pokémon Pinball: Ruby & Sapphire
Image:PinRS325.png Acquisition: Hatch Image:PinRS325.gif
Pokémon Trozei!
Image:Trozeiani325.gif Rarity: Common Image:Trozeiani325.gif
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1 Recruit Rate: 7.5% Friend Area: Mt. Deepgreen
Phrases
51%-100% HP If I don't keep bouncing, I lose my life!
26%-50% HP Uh-oh! My HP is halfway down!
1%-25% HP Help me... I'm running out of energy to bounce...
Level Up I leveled up! It puts me in a bouncy mood!
Pokémon Ranger
Group:  Psychic  Loops: 4 Minimum Experience: N/A
Poké Assist: Image:Psychicpa.PNG ( Psychic ) Field Move: None Maximum Experience: N/A
"Spoink constantly hops in a rhythmic manner. Watch out for sudden high jumps."
Pokémon Mystery Dungeon
Explorers of Time and Explorers of Darkness
Image:MDP325.png Body size: 1 Recruit Rate: 6.4% IQ Group: F



Evolution

File:325.png
Unevolved
Spoink
 Psychic 
Rare Candy
Level 32


File:326.png
First evolution
Grumpig
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr_3r_325.png Image:Spr_3e_325.gif Image:Spr_3f_325.png Image:Spr_b_g3_325.png
Image:Spr_3r_325_s.png Image:Spr_3e_325_s.gif Image:Spr_3f_325_s.png Image:Spr_b_g3_325_s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Image:Spr_4d_325.png Image:Spr_4p_325.png Image:Spr_4h_325.png Image:Spr_b_g4_325.png
Image:Spr_4d_325_s.png Image:Spr_4p_325_s.png Image:Spr_4h_325_s.png Image:Spr_b_g4_325_s.png
Spoink For other sprites and images, please see Spoink images on Bulbagarden Archives.

Trivia

  • Despite saying that it would die if it stopped bouncing, it has been seen not bouncing many times in the anime.
  • Spoink cry is very similar to that of a frog.
  • The pearl on Spoink's head darkened in its Generation IV sprites.
  • Oddly, a shiny Spoink's pearl is gray, but a shiny Clamperl's pearl is gold.

Origin

It is possible the inspiration for Spoink came from the Biblical phrase "do not cast your pearls before swine, lest they trample them under their feet." The pearls were supposed to represent wisdom given to an audience who would not appreciate the teachings. Spoink and Grumpig appear to instead use those pearls of wisdom to enhance their psychic powers. It is also possible that Spoink was a literal interpretation for a spring pig. It is obviously based off a pig.

Name origin

Spoink's name is possibly a combination of spring and oink, the sound a pig makes.

Baneboo is probably derived from 発条 bane, spring, and ブーブー būbū, the sound of grumbling or oinking. The end of its name may also be a shortening of 豚 buta, pig.

In other languages

Related articles

External links

#324: Torkoal
Pokémon
#326: Grumpig
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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