Tough (condition)

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Conditions
Cool
Beautiful
Cute
Clever
Tough

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with Berries that have a sour flavor. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from sour-tasting Berries, as a result, they are the easiest to raise for a Toughness Contest.

When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.

During a Toughness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Indifference
Beautiful move Discontent
Cute move Discontent
Clever move Indifference
Tough move Excitement

Awards

At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Tough Ribbon Hoenn.png Tough Ribbon Super.png Tough Ribbon Hyper.png Tough Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Tough Ribbon Sinnoh.png Tough Ribbon Great.png Tough Ribbon Ultra.png Tough Ribbon Master Sinnoh.png
Accessory Yellow Barrette Sprite.png Accessory Yellow Balloon Sprite.png Accessory Heroic Headband Sprite.png Accessory Award Podium Sprite.png

Hoenn Contest Spectaculars

Master Rank
Toughness Master Ribbon.png

Moves

Gen Move Type Category Appeal Jam Description
I Acid Armor Poison Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Acupressure Normal Status VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
I Ancient Power Rock Special III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Arm Thrust Fighting Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
I Barrage Normal Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI Belch Poison Special VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
I Bide Normal Physical III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earns double the score on the final performance.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn.
I Bite Dark Physical III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user.
I Body Slam Normal Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user.
I Bone Club Ground Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Bone Rush Ground Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
I Bonemerang Ground Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
VI Boomburst Normal Special VI
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
IV Brine Water Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
IV Bug Bite Bug Physical IV
0 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Steals the Voltage of the Pokémon that just went.
V Bulldoze Ground Physical VI
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user.
IV Bullet Punch Steel Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
V Chip Away Normal Physical VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest.
I Clamp Water Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Close Combat Fighting Physical VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
V Coil Poison Status VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness too.
I Comet Punch Normal Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
I Constrict Normal Physical III
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the Pokémon that appealed before the user.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Counter Fighting Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earns double the score on the final performance.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
I Crabhammer Water Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Crunch Dark Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Crush Grip Normal Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earns double the score on the final performance.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Curse Ghost Status III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn.
I Dig Ground Physical VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn.
I Double Slap Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Double-Edge Normal Physical III
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Dragon Rush Dragon Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Dragon Tail Dragon Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn.
IV Drain Punch Fighting Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
V Drill Run Ground Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Dual Chop Dragon Physical VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokemon that used a move of the same type.
I Earthquake Ground Physical III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that successfully showed their appeal.
I Egg Bomb Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Endeavor Normal Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earns double the score on the final performance.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
V Final Gambit Fighting Special VI
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
I Fire Punch Fire Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Fissure Ground Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
IV Fling Dark Physical IV
1 ♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
VI Flying Press Fighting Physical VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest.
III Focus Punch Fighting Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn.
IV
1 ♥♥♥
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
I Fury Swipes Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
IV Gastro Acid Poison Status VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
IV Giga Impact Normal Physical VI
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
I Glare Normal Status III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
VI
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user.
III Grudge Ghost Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
VI
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
IV Gunk Shot Poison Physical VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
IV Hammer Arm Fighting Physical VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
I Harden Normal Status III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by other once.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn.
V Head Charge Normal Physical VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Head Smash Rock Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
I Headbutt Normal Physical III
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the Pokémon that appealed before the user.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
V Heat Crash Fire Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
V Heavy Slam Steel Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last.
V Horn Leech Grass Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
V Hurricane Flying Special VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
VI Hyperspace Fury Dark Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first.
V Incinerate Fire Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes audience expect little of other contestants.
I Iron Defense Steel Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Iron Head Steel Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Karate Chop Fighting Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Lava Plume Fire Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user.
I Lick Ghost Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Low Kick Fighting Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
1 ♥♥♥
♥♥♥♥
N/A
Works better the later it is used in a turn.
IV Magma Storm Fire Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user.
II Magnitude Ground Physical III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works best the more the crowd is excited.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited.
I Mega Punch Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
III Memento Dark Status III
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes a great appeal, but allows no more to the end.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
VI
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Mud Shot Ground Special III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
III Muddy Water Water Special III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user.
VI Noble Roar Normal Status VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn.
II Octazooka Water Special III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Payback Dark Physical VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
IV Poison Jab Poison Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Pound Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Power Whip Grass Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited.
VI Power-Up Punch Fighting Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up.
I Rage Normal Physical VI
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user.
II Rain Dance Water Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works best the more the crowd is excited.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Revenge Fighting Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earns double the score on the final performance.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
III Rock Blast Rock Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
IV Rock Climb Normal Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes audience expect little of other contestants.
IV Rock Polish Rock Status IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
I Rock Slide Rock Physical III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user.
II Rock Smash Fighting Physical III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works well if the user's condition is good.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Rock Throw Rock Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Rock Wrecker Rock Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
VI
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
II Rollout Rock Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI Rototiller Ground Status VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Sandstorm Rock Status III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
V Scald Water Special VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous.
II Scary Face Normal Status III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Scratch Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Seed Bomb Grass Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Seismic Toss Fighting Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Shell Smash Normal Status VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last.
I Skull Bash Normal Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
1 ♥♥♥
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Sky Drop Flying Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited.
I Slam Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Sludge Poison Special III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user.
I Sludge Bomb Poison Special III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the Judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
V Sludge Wave Poison Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
V Smack Down Rock Physical VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
III Smelling Salts Normal Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Smog Poison Special III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
V Snarl Dark Special VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
IV Spacial Rend Dragon Special VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up.
VI Spiky Shield Grass Status VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Spit Up Normal Special III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up.
II Spite Ghost Status III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
V Steamroller Bug Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
VI Sticky Web Bug Status VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
III Stockpile Normal Status III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
I Stomp Normal Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Stone Edge Rock Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Strength Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Struggle Normal Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Super Fang Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
III Superpower Fighting Physical III
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
III Swallow Normal Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn.
I Tackle Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Take Down Normal Physical III
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Thief Dark Physical III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the appeal as good as those before it.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the moved used just before it.
VI Thousand Waves Ground Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Thrash Normal Physical III
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
III Torment Dark Status III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes all Pokémon after the user nervous.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous.
I Vice Grip Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Wake-Up Slap Fighting Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Waterfall Water Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
V Wide Guard Rock Status VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
V Wild Charge Electric Physical VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Wood Hammer Grass Physical IV
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
V Work Up Normal Status VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first.
I Wrap Normal Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Wring Out Normal Special VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
For a detailed description of a move's Contest effect, see its article.

In other languages

Language Title
Mandarin Chinese 強壯組 / 强壮组 Qiángzhuàng Zǔ
France Flag.png French Robustesse
Germany Flag.png German Stärke
Italy Flag.png Italian Grinta
South Korea Flag.png Korean 강인함 Ganginham
Spain Flag.png Spanish Dureza


LucasChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper Contest
CoordinatorContest HallContest Pass
Grand Festivals
KantoHoennSinnoh
Others
Combinations • Opponents (IIIIVVI) • Double PerformanceJamming
Ribbons (List) • Ribbon CupSealsBall CapsulesRanks

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.