From Bulbapedia, the community-driven Pokémon encyclopedia.
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| [[fr:Liste des capacités modifiées]] | | [[fr:Liste des capacités modifiées]] |
| [[it:Elenco delle mosse modificate]] | | [[it:Elenco delle mosse modificate]] |
Revision as of 19:45, 18 August 2023
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Generation VI+ non-English name changes, missing Generation VIII changes
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Some moves have changed their mechanics in the Pokémon core series games. The list is as follows.
Power changes
Between generations
Within a generation
There are certain moves that have changed in attack power within the generation as well.
Accuracy changes
Between generations
Within a generation
There are certain moves that have changed in accuracy within the generation as well.
PP changes
Between generations
Within a generation
There are certain moves that have changed in their PP within the generation as well.
Additional effect changes
Between generations
Within a generation
There are certain moves that have changed in additional effects within the generation as well.
Type changes
Between generations
Damage category changes
Between generations
Within a generation
There are certain moves that have changed damage category within the generation as well.
Targeting changes
Between generations
Between generations
Between generations
Within a generation
There are certain moves that have changed in priority within the generation as well.
Move interaction changes
Between generations
Between generations
Move
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Magic Coat
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Generation IV
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Generation V
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Defog
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Disable
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Embargo
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Encore
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Foresight
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Heal Block
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Miracle Eye
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Odor Sleuth
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Roar
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Spikes
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Spite
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Stealth Rock
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Taunt
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Torment
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Toxic Spikes
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Whirlwind
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Not reflected by Magic Coat
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Reflected by Magic Coat
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Between generations
Between generations
Contest category changes
Between generations
Generation V did not feature Contests, nor did Generation VI prior to Pokémon Omega Ruby and Alpha Sapphire. As a result, the first moves to change Contest category appeared 2 generations apart. Note that between these generations Smart and Beauty were renamed Clever and Beautiful respectively.
In Pokémon Brilliant Diamond and Shining Pearl, moves do not belong to a specific contest category.
Name changes
English
Between generations
Within a generation
There are certain moves that have changed name within a generation as well.
French
Between generations
These changes basically just add the proper use of diacritics on uppercase letters and of extended characters that these words are always supposed to have. It's because they –especially diacritics on uppercase letters– are often arbitrary dropped by French writing habits, mainly when writing with keyboards, despite being essential to read properly.
German
Between generations
Korean
Between generations
Italian
Between generations
Starting in the Generation IV, move names that were shortened by character restriction will be displayed in full during combat in video games.
For example: In "Destiny Bond" on the Generation IV, the name in the Pokémon's summary appears as "Destinobbl.", while during combat it appears "Destinobbligato".
Simplified Chinese
Within a generation
Spanish
Between generations
In video games of Generation V, these name changes could only be seen in combat, while out of combat they look as if they had not changed, due to the character restriction.