Shadow Rush (move)

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Shadow Rush
ダークラッシュ Dark Rush
Shadow Rush.png
Shadow Rush 2.png
Type  Shadow
Category  Physical
PP  N/A (max. N/A)
Power  55
Accuracy  100%
Priority  {{{priority}}}
Foe Foe
Self Ally
May affect anyone but the user
Introduced  Generation III
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Shadow Rush (Japanese: ダークラッシュ Dark Rush) is a move usable only in Pokémon Colosseum and Pokémon XD: Gale of Darkness. In Pokémon Colosseum, Shadow Rush is the only Shadow move in the game and all Shadow Pokémon know it when captured, while in Pokémon XD, it is one of several Shadow moves. Like all Shadow moves, it is forgotten and replaced with another move once the Pokémon is purified.


Pokémon Colosseum

151Mew.png This move effect may be in need of research.
Reason: How likely is it to strike a critical hit when the user is in Hyper Mode?
You can discuss this on the talk page.

Shadow Rush does damage, with a power of 90, and the Pokémon takes recoil damage equal to 1/16 of the user's maximum HP. The recoil damage from this move is not prevented by Rock Head. This move becomes more likely to get a critical hit if the Shadow Pokémon using it is in Hyper Mode.

As Shadow Pokémon cannot be traded, and since Pokémon Contests do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests. In the Pokémon summary screen, the game still displays a Contest description for this move, with Appeal and Jam scores of 0 each and a blank space where the Contest condition would be.

Pokémon XD: Gale of Darkness

Shadow Rush's base power drops to 55, but it no longer has recoil damage. Hyper Mode no longer exists, and its counterpart, Reverse Mode, does not increase the critical hit ratio. The game no longer displays a Contest description for any moves.


Games Description
Colo. An attack that is so harsh, it also hurts the attacker.*
A move only for battles. It is no good for Contests.*
XD A Pokémon executes a tackle while exuding a shadowy aura.


# Pokémon Type Game
012 Butterfree Butterfree Bug Flying no
020 Raticate Raticate Normal Normal no
024 Arbok Arbok Poison Poison no
049 Venomoth Venomoth Bug Poison no
052 Meowth Meowth Normal Normal no
057 Primeape Primeape Fighting Fighting no
062 Poliwrath Poliwrath Water Fighting no
100 Voltorb Voltorb Electric Electric no
106 Hitmonlee Hitmonlee Fighting Fighting no
107 Hitmonchan Hitmonchan Fighting Fighting no
108 Lickitung Lickitung Normal Normal no
115 Kangaskhan Kangaskhan Normal Normal no
123 Scyther Scyther Bug Flying no
126 Magmar Magmar Fire Fire no
128 Tauros Tauros Normal Normal no
144 Articuno Articuno Ice Flying no
145 Zapdos Zapdos Electric Flying no
149 Dragonite Dragonite Dragon Flying no
153 Bayleef Bayleef Grass Grass no
156 Quilava Quilava Fire Fire no
159 Croconaw Croconaw Water Water no
162 Furret Furret Normal Normal no
164 Noctowl Noctowl Normal Flying no
166 Ledian Ledian Bug Flying no
168 Ariados Ariados Bug Poison no
176 Togetic Togetic Normal Flying no
180 Flaaffy Flaaffy Electric Electric no
185 Sudowoodo Sudowoodo Rock Rock no
188 Skiploom Skiploom Grass Flying no
190 Aipom Aipom Normal Normal no
192 Sunflora Sunflora Grass grass no
193 Yanma Yanma Bug Flying no
195 Quagsire Quagsire Water Ground no
198 Murkrow Murkrow Dark Flying no
200 Misdreavus Misdreavus Ghost Ghost no
205 Forretress Forretress Bug Steel no
206 Dunsparce Dunsparce Normal Normal no
207 Gligar Gligar Ground Flying no
210 Granbull Granbull Normal Normal no
211 Qwilfish Qwilfish Water Poison no
213 Shuckle Shuckle Bug Rock no
214 Heracross Heracross Bug Fighting no
215 Sneasel Sneasel Dark Ice no
217 Ursaring Ursaring Normal Normal no
218 Slugma Slugma Fire Fire no
221 Piloswine Piloswine Ice Ground no
223 Remoraid Remoraid Water Water no
225 Delibird Delibird Ice Flying no
226 Mantine Mantine Water Flying no
227 Skarmory Skarmory Steel Flying no
229 Houndoom Houndoom Dark Fire no
234 Stantler Stantler Normal Normal no
235 Smeargle Smeargle Normal Normal no
237 Hitmontop Hitmontop Fighting Fighting no
241 Miltank Miltank Normal Normal no
243 Raikou Raikou Electric Electric no
244 Entei Entei Fire Fire no
245 Suicune Suicune Water Water no
248 Tyranitar Tyranitar Rock Dark no
296 Makuhita Makuhita Fighting Fighting no
301 Delcatty Delcatty Normal Normal no
303 Mawile Mawile Steel Steel no
307 Meditite Meditite Fighting Psychic no
329 Vibrava Vibrava Ground Dragon no
333 Swablu Swablu Normal Flying no
354 Banette Banette Ghost Ghost no
357 Tropius Tropius Grass Flying no
359 Absol Absol Dark Dark no
373 Salamence Salamence Dragon Flying no
376 Metagross Metagross Steel Psychic no
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other generations


In other languages

Language Title
France Flag.png French Charge Noire
Germany Flag.png German Cryptoschlag
Italy Flag.png Italian Ombroraffica
Spain Flag.png Spanish Carga OscuraXD
Ataque OscuroColo

Shadow moves
PhysicalIC.png Shadow BlastShadow BlitzShadow BreakShadow EndShadow Rush
SpecialIC.png Shadow BoltShadow ChillShadow Fire
Shadow RaveShadow StormShadow Wave
StatusIC.png Shadow DownShadow HalfShadow Hold
Shadow MistShadow PanicShadow ShedShadow Sky

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.