From Bulbapedia, the community-driven Pokémon encyclopedia.
Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It was TM44 from Generation I to Generation VII, until Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, where it was TM05. It is TM21 in Generation VIII.
Rest causes the user to fall asleep, restoring its HP to its maximum amount and replacing any existing non-volatile status condition. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
In the handheld Generation I games only, a glitch causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In Pokemon Stadium and later games, Rest will reset stat reductions from major status conditions.
If a Pokémon that has been badly poisoned by Toxic successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers burn, Leech Seed or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as N * x, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1).
In the Generation I core series only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through Sleep Talk, it will restore the user's HP and reset the number of turns the user will remain asleep to two.
Any major status conditions the user is affected by will now be cured. Safeguard will not prevent usage of Rest, and the user of Rest under the effects of Safeguard will still sleep for the full two turns.
Generations III to IV
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies, and the Pokémon will spend one turn asleep instead of two (not counting the turn in which Rest is used).
Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep. Rest will also fail when used while Uproar is in effect, except when the user has Soundproof.
Rest can be used as part of a Pokémon Contest combination, with the user gaining two extra appeal points if any of the moves Belly Drum, Charm or Yawn was used in the prior turn. It can also be used to start a combination, causing Sleep Talk and Snore's base appeal points to be doubled if used in the next turn.
Generation V onwards
Rest will now fail if it is used by a Pokémon with Leaf Guard during harsh sunlight.
Rest will fail if Electric Terrain or Misty Terrain is in effect and the user is grounded. Rest will also fail if the user is affected by Sweet Veil. Rest will now fail when used while Uproar is in effect even if the user has Soundproof.
Rest can be used as part of a Contest Spectacular combination, causing Sleep Talk and Snore to give an extra three appeal points if used in the next turn.
If powered up by a Psychium Z into Z-Rest, all of the user's lowered stats are reset.
|| The user takes a nap to fully restore its HP and recover from any status abnormalities.
|| Sleep for 2 turns to fully recover.
|| The user sleeps for 2 turns, restoring HP and status.*|
The user sleeps for 2 turns to restore health and status.*
|| The user sleeps for two turns to fully restore HP and heal any status problem.
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
In other games
Rest is Jigglypuff's down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to Super Smash Bros. Brawl) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
When used, the user becomes napping. When it wakes up, its HP is restored and all of its status ailments are cured.
|| The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.
|| Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
|| じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに ＨＰや わるいじょうたいが かいふくする
|| You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.
|| You sleep for a while. When you wake up, your HP and bad status conditions are healed.*|
You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.*
In the anime
In the manga
In the Ash & Pikachu manga
In the Pokémon Adventures manga
In the Pokémon Pocket Monsters manga
In other generations
Core series games
Side series games
Spin-off series games
- Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
- According to Webster's friend in Johto, Rest is a contraction of Recover fast.
- The English manual for Pokémon Yellow mentions that "Rest's number of turns is changed to between 1 and 3" when used in Colosseum 2. This is not the case.
In other languages