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| Sure Sleeper
| Generation VII
| It's always drowsing and will never wake up. It can attack without waking up.
Comatose (Japanese: ぜったいねむり Sure Sleeper) is an Ability introduced in Generation VII. It is the signature Ability of Komala.
Comatose makes the user act as if it were asleep, without inflicting the status; the Pokémon with this Ability can still use moves (including successfully using Sleep Talk and Snore). It cannot be afflicted with non-volatile status conditions or become drowsy due to Yawn. The Pokémon with this Ability takes double damage from Hex and Wake-Up Slap; can be affected by Dream Eater, Nightmare, and Bad Dreams; and cannot successfully use Rest.
Comatose is unaffected by effects that prevent sleep (such as Uproar, Electric Terrain and Sweet Veil). Comatose is unaffected by Mold Breaker, Turboblaze and Teravolt. A Pokémon with Poison Touch using Sunsteel Strike cannot poison a target that has Comatose.
Role Play, Gastro Acid, Worry Seed, Simple Beam, and Entrainment fail if the target has the Ability Comatose. Skill Swap fails if either Pokémon has Comatose. Comatose cannot be copied by Trace, Power of Alchemy, or Receiver. Comatose cannot be replaced by Mummy or suppressed by Core Enforcer. If a Pokémon that has its Ability suppressed passes that effect to a Pokémon with Comatose via Baton Pass, that effect fades. If a Pokémon that already has its Ability suppressed obtains Comatose with Transform, Comatose's effects are suppressed (i.e. the Pokémon will not be protected from status conditions, is not treated as asleep for effects such as Sleep Talk, etc.).
If a Pokémon that already has a status condition gains Comatose (i.e. due to Transform or Imposter), it will not be cured of its status condition. If the Pokémon was asleep, the status has its normal effect, unaffected by Comatose.
Outside of battle
Comatose has no effect outside of battle.
Pokémon with Comatose
|| First Ability
|| Second Ability
|| Hidden Ability
| Please note that this is only 100% accurate to Generation VII games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI or later.
- For Generation VI games, ignore Abilities introduced in Generation VII.
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