A Z-Move (Japanese: Zワザ Z-Move) is a special type of move introduced in Generation VII in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle.
There are three different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.
A Z-Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding. Mega-Evolved Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after Transform).
The origins of Z-Power are largely shrouded in mystery. However, information by Professor Kukui indicates that Z-Power may be related to the energy produced by Ultra Wormholes. Wicke also speculates that Lusamine's losing consciousness after fusing with Nihilego in Ultra Space may have been due to the Z-Power surrounding her. Alolan legends found in the Malie Library also indicate that SolgaleoS/LunalaM gifted the Tapunium Z to the guardian deities after fighting against them.
Mechanics
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This move effect may be in need of research. Reason: Can a disobedient Pokémon use a different move instead of the commanded Z-Move? Does that move also become a Z-Move? You can discuss this on the talk page.
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When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.
Z-Moves draw upon the PP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Damaging Z-Moves derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the original move, so have neutral priority and do not have the additional effects of the base move.
Damaging Z-Moves bypass accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.
Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives a Z-Power effect (Japanese: Zパワーこうか Z-Power effect), which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%. These effects are not affected by Contrary, Simple, or Heal Block.
Exclusive Z-Moves can be used only by specific Pokémon, and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon transformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Damaging Z-Moves cannot be fully protected against by protection moves (such as Protect and Spiky Shield), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effects regardless. Like any other move, Z-Moves can be redirected by effects such as Follow Me and Storm Drain.
Z-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves). Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored. Status Z-Moves can be used without regard to the effects of Gravity, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).
Even if a status Z-Move fails, it still applies its Z-Power effect. Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves (except Defog) will disappear as usual during heavy rain, extremely harsh sunlight, and a mysterious air current, but will apply their Z-Power effects regardless.
The types of damaging Z-Moves are unaffected by type-modifying Abilities (although status Z-Moves' types are). However, their types are affected by Ion Deluge (if the Z-Move would be Normal-type) and Electrify.
If a Pokémon uses a damaging Z-Move on a Pokémon with Cursed Body, that damaging Z-Move can be disabled (with no effect on the base move), despite Z-Moves only being able to be used once per battle. However, if Cursed Body would disable a status Z-Move (such as Z-Nature Power), the base status move will be disabled.
Power
With the exceptions of Mega Drain (120), Weather Ball (160), Hex (160), Gear Grind (180), V-create (220), Flying Press (170), and Core Enforcer (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers. Struggle has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.
Base move power
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Z-Move power
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0-55 |
100
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60-65 |
120
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70-75 |
140
|
80-85 |
160
|
90-95 |
175
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100 |
180
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110 |
185
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120-125 |
190
|
130 |
195
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140+ |
200
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List of Z-Moves
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: images of Z-Moves as well as poses
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For each type
For specific Pokémon
Z-Power effects of status moves
When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all moves that call other moves convert the called move into its corresponding Z-Move, although status moves called this way do not get their Z-Power effect. Moves stolen by Z-Snatch, reflected by Z-Magic Coat, or instructed by Z-Instruct are not turned into Z-Moves.
Move
|
Type
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Z-Power Effect
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Swords Dance
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Normal
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Reset user's lowered stats
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{{{4}}}
|
{{{5}}}
|
{{{6}}}
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Whirlwind
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Normal
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Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sand Attack
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Ground
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Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Tail Whip
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Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Leer
|
Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Growl
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Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Roar
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sing
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Normal
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Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Supersonic
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Normal
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Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Disable
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Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Mist
|
Ice
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Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Leech Seed
|
Grass
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Growth
|
Normal
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Poison Powder
|
Poison
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Stun Spore
|
Grass
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sleep Powder
|
Grass
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
String Shot
|
Bug
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Thunder Wave
|
Electric
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Toxic
|
Poison
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Hypnosis
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Meditate
|
Psychic
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Agility
|
Psychic
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Teleport
|
Psychic
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Mimic
|
Normal
|
Raises accuracy by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Screech
|
Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Double Team
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Recover
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Harden
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Minimize
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Smokescreen
|
Normal
|
Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Confuse Ray
|
Ghost
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Withdraw
|
Water
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Defense Curl
|
Normal
|
Raises accuracy by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Barrier
|
Psychic
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Light Screen
|
Psychic
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Haze
|
Ice
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Reflect
|
Psychic
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Focus Energy
|
Normal
|
Raises accuracy by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Metronome
|
Normal
|
None
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Mirror Move
|
Flying
|
Raises Attack by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Amnesia
|
Psychic
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Kinesis
|
Psychic
|
Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Soft-Boiled
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Glare
|
Normal
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Poison Gas
|
Poison
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Lovely Kiss
|
Normal
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Transform
|
Normal
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Spore
|
Grass
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Flash
|
Normal
|
Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Splash
|
Normal
|
Raises Attack by 3 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Acid Armor
|
Poison
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Rest
|
Psychic
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sharpen
|
Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Conversion
|
Normal
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Substitute
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sketch
|
Normal
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Spider Web
|
Bug
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Mind Reader
|
Normal
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Nightmare
|
Ghost
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Curse
|
Ghost
|
Fully restores user's HP (Ghost-type) Raises Attack by 1 stage (non Ghost-type)
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Conversion 2
|
Normal
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Cotton Spore
|
Grass
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Spite
|
Ghost
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Protect
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Scary Face
|
Normal
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sweet Kiss
|
Fairy
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Belly Drum
|
Normal
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Spikes
|
Ground
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Foresight
|
Normal
|
Boosts critical-hit ratio by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Destiny Bond
|
Ghost
|
User becomes center of attention
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Perish Song
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Detect
|
Fighting
|
Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Lock-On
|
Normal
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sandstorm
|
Rock
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Endure
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Charm
|
Fairy
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Swagger
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Milk Drink
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Mean Look
|
Normal
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Attract
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sleep Talk
|
Normal
|
Boosts critical-hit ratio by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Heal Bell
|
Normal
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Safeguard
|
Normal
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Pain Split
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Baton Pass
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Encore
|
Normal
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sweet Scent
|
Normal
|
Raises accuracy by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Morning Sun
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Synthesis
|
Grass
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Moonlight
|
Fairy
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Rain Dance
|
Water
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sunny Day
|
Fire
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Psych Up
|
Normal
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Stockpile
|
Normal
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Swallow
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Hail
|
Ice
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Torment
|
Dark
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Flatter
|
Dark
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Will-O-Wisp
|
Fire
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Memento
|
Dark
|
Fully restores switched-in ally's HP*
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Follow Me
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Nature Power
|
Normal
|
None
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Charge
|
Electric
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Taunt
|
Dark
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Helping Hand
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Trick
|
Psychic
|
Raises Speed by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Role Play
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Wish
|
Normal
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Assist
|
Normal
|
None
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Ingrain
|
Grass
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Magic Coat
|
Psychic
|
Raises Special Defense by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Recycle
|
Normal
|
Raises Speed by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Yawn
|
Normal
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Skill Swap
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Imprison
|
Psychic
|
Raises Special Defense by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Refresh
|
Normal
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Grudge
|
Ghost
|
User becomes center of attention
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Snatch
|
Dark
|
Raises Speed by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Camouflage
|
Normal
|
Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Tail Glow
|
Bug
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Feather Dance
|
Flying
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Teeter Dance
|
Normal
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Mud Sport
|
Ground
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Slack Off
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Aromatherapy
|
Grass
|
Fully restores user's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Fake Tears
|
Dark
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Odor Sleuth
|
Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Metal Sound
|
Steel
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Grass Whistle
|
Grass
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Tickle
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Cosmic Power
|
Psychic
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Iron Defense
|
Steel
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Block
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Howl
|
Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Bulk Up
|
Fighting
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Water Sport
|
Water
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Calm Mind
|
Psychic
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Dragon Dance
|
Dragon
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Roost
|
Flying
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Gravity
|
Psychic
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Miracle Eye
|
Psychic
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Healing Wish
|
Psychic
|
None
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Tailwind
|
Flying
|
Boosts critical-hit ratio by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Acupressure
|
Normal
|
Boosts critical-hit ratio by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Embargo
|
Dark
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Psycho Shift
|
Psychic
|
Raises Special Attack by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Heal Block
|
Psychic
|
Raises Special Attack by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Power Trick
|
Psychic
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Gastro Acid
|
Poison
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Lucky Chant
|
Normal
|
Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Me First
|
Normal
|
Raises Speed by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Copycat
|
Normal
|
Raises accuracy by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Power Swap
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Guard Swap
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Worry Seed
|
Grass
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Toxic Spikes
|
Poison
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Heart Swap
|
Psychic
|
Boosts critical-hit ratio by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Aqua Ring
|
Water
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Magnet Rise
|
Electric
|
Raises evasiveness by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Rock Polish
|
Rock
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Switcheroo
|
Dark
|
Raises Speed by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Nasty Plot
|
Dark
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Defog
|
Flying
|
Raises accuracy by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Trick Room
|
Psychic
|
Raises accuracy by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Captivate
|
Normal
|
Raises Special Defense by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Stealth Rock
|
Rock
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Defend Order
|
Bug
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Heal Order
|
Bug
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Lunar Dance
|
Psychic
|
None
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Dark Void
|
Dark
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Hone Claws
|
Dark
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Wide Guard
|
Rock
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Guard Split
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Power Split
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Wonder Room
|
Psychic
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Autotomize
|
Steel
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Rage Powder
|
Bug
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Telekinesis
|
Psychic
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Magic Room
|
Psychic
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Quiver Dance
|
Bug
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Soak
|
Water
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Coil
|
Poison
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Simple Beam
|
Normal
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Entrainment
|
Normal
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
After You
|
Normal
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Quick Guard
|
Fighting
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Ally Switch
|
Psychic
|
Raises Speed by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Shell Smash
|
Normal
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Heal Pulse
|
Psychic
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Shift Gear
|
Steel
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Quash
|
Dark
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Reflect Type
|
Normal
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Bestow
|
Normal
|
Raises Speed by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Work Up
|
Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Cotton Guard
|
Grass
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Mat Block
|
Fighting
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Rototiller
|
Ground
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Sticky Web
|
Bug
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Trick-or-Treat
|
Ghost
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Noble Roar
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Ion Deluge
|
Electric
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Forest's Curse
|
Grass
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Parting Shot
|
Dark
|
Fully restores switched-in ally's HP
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Topsy-Turvy
|
Dark
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Crafty Shield
|
Fairy
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Flower Shield
|
Fairy
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Grassy Terrain
|
Grass
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Misty Terrain
|
Fairy
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Electrify
|
Electric
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Fairy Lock
|
Fairy
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
King's Shield
|
Steel
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Play Nice
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Confide
|
Normal
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Spiky Shield
|
Grass
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Aromatic Mist
|
Fairy
|
Raises Special Defense by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Eerie Impulse
|
Electric
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Venom Drench
|
Poison
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Powder
|
Bug
|
Raises Special Defense by 2 stages
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Geomancy
|
Fairy
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Magnetic Flux
|
Electric
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Happy Hour
|
Normal
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Electric Terrain
|
Electric
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Celebrate
|
Normal
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Hold Hands
|
Normal
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Baby-Doll Eyes
|
Fairy
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Shore Up
|
Ground
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Baneful Bunker
|
Poison
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Floral Healing
|
Fairy
|
Reset user's lowered stats
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Strength Sap
|
Grass
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Spotlight
|
Normal
|
Raises Special Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Toxic Thread
|
Poison
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Laser Focus
|
Normal
|
Raises Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Gear Up
|
Steel
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Psychic Terrain
|
Psychic
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Speed Swap
|
Psychic
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Purify
|
Poison
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Instruct
|
Psychic
|
Raises Special Attack by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Aurora Veil
|
Ice
|
Raises Speed by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
Tearful Look
|
Normal
|
Raises Defense by 1 stage
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
|
In the TCG
In the Pokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in the Sun & Moon expansion, is a type of attack called attacks. Known exclusively by Pokémon, they are distinguished by a "" suffix following the attack's name, such as in "Pulverizing Pancake".
Like Z-Moves, attacks have very powerful effects compared to those of other attacks. However, each player may use no more than one attack per game. markers are used to denote whether a player has used his or her attack yet. When a player uses a attack, his or her marker is flipped over to expose its reverse side.
In the anime
Ash and Pikachu about to use Gigavolt Havoc
Z-Moves were first featured in the Sun & Moon series in episode Alola to New Adventure!, where Kiawe and his Turtonator used Inferno Overdrive with the help of Kiawe's Z-Ring and Firium Z which he used to defeat Zip's Yungoos, Tupper's Salandit, and Wrap's Zubat.
Ash first performed a Z-Move in The Guardian's Challenge!, with his Pikachu using Gigavolt Havoc thanks to the Z-Ring and Electrium Z Ash had received from Tapu Koko. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again.
In Trial and Tribulation!, Hala and his Hariyama cornered Ash and Pikachu during their Melemele grand trial with a fully-powered All-Out Pummeling strengthened by Belly Drum. Ash and Pikachu, however, were able to immobilize Hariyama and counter with Breakneck Blitz, earning them victory and the Electrium Z.
In Young Kiawe Had a Farm!, Ash had Rowlet perform Breakneck Blitz for the first time. Ash later had Pikachu use Gigavolt Havoc against Team Skull to defeat them and their Pokémon.
In A Guardian Rematch!, Ash had Rockruff perform Breakneck Blitz for the first time during his battle against Hiroki allowing him to defeat his Mudbray.
In A Glaring Rivalry!, Gladion had his Lycanroc perform Continental Crush.
In SM028, ʻOluʻolu had his Snorlax perform its signature Z-Move, Pulverizing Pancake.
Typically in the anime, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.
In the Japanese, Korean, Mandarin Chinese, and Thai versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in other dubs.
In the manga
In the movie adaptations
Ash and his Pikachu performed the 10,000,000 Volt Thunderbolt Z-Move in Pocket Monsters the Movie: I Choose You! during a battle against a Totem Kommo-o.
In the Pokémon Adventures manga
Z-Moves first appeared in the Sun & Moon arc. Olivia had her Lycanroc use Continental Crush while Nanu had his Alolan Persian use Black Hole Eclipse during an exhibition match against each other. Hala stepped in to stop both Pokémon before either could successfully use their moves.
During his battle against Gladion in an Iki Town festival tournament, Sun inadvertently used a Z-Move with his En, allowing it to defeat Gladion's Type: Null. Due to not possessing a Z-Crystal at the time, Sun activated the Z-Move by absorbing Z-Power from a nearby Ultra Wormhole into his Sparkling Stone.
Trivia
- The Z in Z-Move is derived from zenryoku (ゼンリョク/全力, "full power/force"), a term that is exclusively used in the Japanese-related media.[1]
- Internal data in the games also refer to Z-Move as ZenryokuWaza, which literally means "full-powered move".
- Some cutscenes when using a Z-Move bear similarities to the cutscenes used in Pokémon Contest Spectaculars from Pokémon Omega Ruby and Alpha Sapphire.
In other languages
|
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Z-Power Effect
|
Z-Power
See also
References