Gen
|
Move
|
Type
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
VII
|
Accelerock
|
Rock
|
|
04040
|
100100%
|
2020 (max 32)
|
|
The user smashes into the target at high speed. This move always goes first.
|
V
|
Acrobatics
|
Flying
|
Cool
|
05555
|
100100%
|
1515 (max 24)
|
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
III
|
Aerial Ace
|
Flying
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user confounds the target with speed, then slashes. This attack never misses.
|
VII
|
Anchor Shot
|
Steel
|
|
08080
|
100100%
|
2020 (max 32)
|
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
|
IV
|
Aqua Jet
|
Water
|
Cool
|
04040
|
100100%
|
2020 (max 32)
|
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
IV
|
Aqua Tail
|
Water
|
Beautiful
|
09090
|
09090%
|
1010 (max 16)
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
III
|
Arm Thrust
|
Fighting
|
Tough
|
01515
|
100100%
|
2020 (max 32)
|
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
IV
|
Assurance
|
Dark
|
Clever
|
06060
|
100100%
|
1010 (max 16)
|
|
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
III
|
Astonish
|
Ghost
|
Cute
|
03030
|
100100%
|
1515 (max 24)
|
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
|
IV
|
Attack Order
|
Bug
|
Clever
|
09090
|
100100%
|
1515 (max 24)
|
|
The user calls out its underlings to pummel the target. Critical hits land more easily.
|
VIII
|
Aura Wheel
|
Electric
|
|
110110
|
100100%
|
1010 (max 16)
|
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
|
IV
|
Avalanche
|
Ice
|
Beautiful
|
06060
|
100100%
|
1010 (max 16)
|
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
|
I
|
Barrage
|
Normal
|
Cute
|
01515
|
08585%
|
2020 (max 32)
|
|
Round objects are hurled at the target to strike two to five times in a row.
|
VII
|
Beak Blast
|
Flying
|
|
100100
|
100100%
|
1515 (max 24)
|
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
|
II
|
Beat Up
|
Dark
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
VIII
|
Behemoth Bash
|
Steel
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
|
VIII
|
Behemoth Blade
|
Steel
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
|
I
|
Bide
|
Normal
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
I
|
Bind
|
Normal
|
Tough
|
01515
|
08585%
|
2020 (max 32)
|
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
|
I
|
Bite
|
Dark
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
III
|
Blaze Kick
|
Fire
|
Cool
|
08585
|
09090%
|
1010 (max 16)
|
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
|
VIII
|
Body Press
|
Fighting
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
|
I
|
Body Slam
|
Normal
|
Tough
|
08585
|
100100%
|
1515 (max 24)
|
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
|
VIII
|
Bolt Beak
|
Electric
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
|
V
|
Bolt Strike
|
Electric
|
Beautiful
|
130130
|
08585%
|
055 (max 8)
|
|
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
|
I
|
Bone Club
|
Ground
|
Tough
|
06565
|
08585%
|
2020 (max 32)
|
|
The user clubs the target with a bone. This may also make the target flinch.
|
II
|
Bone Rush
|
Ground
|
Tough
|
02525
|
09090%
|
1010 (max 16)
|
|
The user strikes the target with a hard bone two to five times in a row.
|
I
|
Bonemerang
|
Ground
|
Tough
|
05050
|
09090%
|
1010 (max 16)
|
|
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
|
III
|
Bounce
|
Flying
|
Cute
|
08585
|
08585%
|
055 (max 8)
|
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
|
VIII
|
Branch Poke
|
Grass
|
|
04040
|
100100%
|
4040 (max 64)
|
|
The user attacks the target by poking it with a sharply pointed branch.
|
IV
|
Brave Bird
|
Flying
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
|
III
|
Brick Break
|
Fighting
|
Cool
|
07575
|
100100%
|
1515 (max 24)
|
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
|
VIII
|
Breaking Swipe
|
Dragon
|
|
06060
|
100100%
|
1515 (max 24)
|
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
|
VII
|
Brutal Swing
|
Dark
|
|
06060
|
100100%
|
2020 (max 32)
|
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
IV
|
Bug Bite
|
Bug
|
Cute
|
06060
|
100100%
|
2020 (max 32)
|
|
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
|
V
|
Bulldoze
|
Ground
|
Tough
|
06060
|
100100%
|
2020 (max 32)
|
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
|
IV
|
Bullet Punch
|
Steel
|
Tough
|
04040
|
100100%
|
3030 (max 48)
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
III
|
Bullet Seed
|
Grass
|
Cool
|
02525
|
100100%
|
3030 (max 48)
|
|
The user forcefully shoots seeds at the target two to five times in a row.
|
VII
|
Catastropika
|
Electric
|
|
210210
|
000—%
|
011 (max 1)
|
|
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
|
V
|
Chip Away
|
Normal
|
Tough
|
07070
|
100100%
|
2020 (max 32)
|
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
|
V
|
Circle Throw
|
Fighting
|
Cool
|
06060
|
09090%
|
1010 (max 16)
|
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
I
|
Clamp
|
Water
|
Tough
|
03535
|
08585%
|
1515 (max 24)
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
IV
|
Close Combat
|
Fighting
|
Tough
|
120120
|
100100%
|
055 (max 8)
|
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
|
I
|
Comet Punch
|
Normal
|
Tough
|
01818
|
08585%
|
1515 (max 24)
|
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
I
|
Constrict
|
Normal
|
Tough
|
01010
|
100100%
|
3535 (max 56)
|
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
|
I
|
Counter
|
Fighting
|
Tough
|
000—
|
100100%
|
2020 (max 32)
|
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
III
|
Covet
|
Normal
|
Cute
|
06060
|
100100%
|
2525 (max 40)
|
|
The user endearingly approaches the target, then steals the target's held item.
|
I
|
Crabhammer
|
Water
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The target is hammered with a large pincer. Critical hits land more easily.
|
II
|
Cross Chop
|
Fighting
|
Cool
|
100100
|
08080%
|
055 (max 8)
|
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
IV
|
Cross Poison
|
Poison
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
|
II
|
Crunch
|
Dark
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
|
III
|
Crush Claw
|
Normal
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
|
IV
|
Crush Grip
|
Normal
|
Tough
|
000—
|
100100%
|
055 (max 8)
|
|
The target is crushed with great force. The more HP the target has left, the greater this move's power.
|
I
|
Cut
|
Normal
|
Cool
|
05050
|
09595%
|
3030 (max 48)
|
|
The target is cut with a scythe or claw.
|
VII
|
Darkest Lariat
|
Dark
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
|
VI
|
Diamond Storm
|
Rock
|
Beautiful
|
100100
|
09595%
|
055 (max 8)
|
|
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
|
I
|
Dig
|
Ground
|
Tough
|
08080
|
100100%
|
1010 (max 16)
|
|
The user burrows, then attacks on the next turn.
|
III
|
Dive
|
Water
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
I
|
Dizzy Punch
|
Normal
|
Cute
|
07070
|
100100%
|
1010 (max 16)
|
|
The target is hit with rhythmically launched punches. This may also leave the target confused.
|
VII
|
Double Iron Bash
|
Steel
|
|
06060
|
100100%
|
055 (max 8)
|
|
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
|
IV
|
Double Hit
|
Normal
|
Cool
|
03535
|
09090%
|
1010 (max 16)
|
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
|
I
|
Double Kick
|
Fighting
|
Cool
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is quickly kicked twice in succession using both feet.
|
I
|
Double Slap
|
Normal
|
Cute
|
01515
|
08585%
|
1010 (max 16)
|
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
I
|
Double-Edge
|
Normal
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
A reckless, life-risking tackle. This also damages the user quite a lot.
|
VI
|
Dragon Ascent
|
Flying
|
Beautiful
|
120120
|
100100%
|
055 (max 8)
|
|
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
|
III
|
Dragon Claw
|
Dragon
|
Cool
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slashes the target with huge sharp claws.
|
VIII
|
Dragon Darts
|
Dragon
|
|
05050
|
100100%
|
1010 (max 16)
|
|
The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
|
VII
|
Dragon Hammer
|
Dragon
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user uses its body like a hammer to attack the target and inflict damage.
|
IV
|
Dragon Rush
|
Dragon
|
Tough
|
100100
|
07575%
|
1010 (max 16)
|
|
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
|
V
|
Dragon Tail
|
Dragon
|
Tough
|
06060
|
09090%
|
1010 (max 16)
|
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
IV
|
Drain Punch
|
Fighting
|
Tough
|
07575
|
100100%
|
1010 (max 16)
|
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
I
|
Drill Peck
|
Flying
|
Cool
|
08080
|
100100%
|
2020 (max 32)
|
|
A corkscrewing attack with a sharp beak acting as a drill.
|
V
|
Drill Run
|
Ground
|
Tough
|
08080
|
09595%
|
1010 (max 16)
|
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
VIII
|
Drum Beating
|
Grass
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
|
V
|
Dual Chop
|
Dragon
|
Tough
|
04040
|
09090%
|
1515 (max 24)
|
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
VIII
|
Dual Wingbeat
|
Flying
|
|
04040
|
09090%
|
1010 (max 16)
|
|
The user slams the target with its wings. The target is hit twice in a row.
|
II
|
Dynamic Punch
|
Fighting
|
Cool
|
100100
|
05050%
|
055 (max 8)
|
|
The user punches the target with full, concentrated power. This confuses the target if it hits.
|
I
|
Earthquake
|
Ground
|
Tough
|
100100
|
100100%
|
1010 (max 16)
|
|
The user sets off an earthquake that strikes every Pokémon around it.
|
I
|
Egg Bomb
|
Normal
|
Cute
|
100100
|
07575%
|
1010 (max 16)
|
|
A large egg is hurled at the target with maximum force to inflict damage.
|
III
|
Endeavor
|
Normal
|
Tough
|
000—
|
100100%
|
055 (max 8)
|
|
This attack move cuts down the target's HP to equal the user's HP.
|
I
|
Explosion
|
Normal
|
Beautiful
|
250250
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
II
|
Extreme Speed
|
Normal
|
Cool
|
08080
|
100100%
|
055 (max 8)
|
|
The user charges the target at blinding speed. This move always goes first.
|
III
|
Facade
|
Normal
|
Cute
|
07070
|
100100%
|
2020 (max 32)
|
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
III
|
Fake Out
|
Normal
|
Cute
|
04040
|
100100%
|
1010 (max 16)
|
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
|
VIII
|
False Surrender
|
Dark
|
|
08080
|
000—%
|
1010 (max 16)
|
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
|
II
|
False Swipe
|
Normal
|
Cool
|
04040
|
100100%
|
4040 (max 64)
|
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
IV
|
Feint
|
Normal
|
Clever
|
03030
|
100100%
|
1010 (max 16)
|
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
|
II
|
Feint Attack
|
Dark
|
Clever
|
06060
|
000—%
|
2020 (max 32)
|
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
|
VI
|
Fell Stinger
|
Bug
|
Cool
|
05050
|
100100%
|
2525 (max 40)
|
|
When the user knocks out a target with this move, the user's Attack stat rises drastically.
|
IV
|
Fire Fang
|
Fire
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
VII
|
Fire Lash
|
Fire
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
I
|
Fire Punch
|
Fire
|
Tough
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
VII
|
First Impression
|
Bug
|
|
09090
|
100100%
|
1010 (max 16)
|
|
Although this move has great power, it only works the first turn the user is in battle.
|
VIII
|
Fishious Rend
|
Water
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
|
I
|
Fissure
|
Ground
|
Tough
|
000—
|
000—%
|
055 (max 8)
|
|
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
|
II
|
Flail
|
Normal
|
Cute
|
000—
|
100100%
|
1515 (max 24)
|
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
|
V
|
Flame Charge
|
Fire
|
Cool
|
05050
|
100100%
|
2020 (max 32)
|
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
|
II
|
Flame Wheel
|
Fire
|
Beautiful
|
06060
|
100100%
|
2525 (max 40)
|
|
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
|
IV
|
Flare Blitz
|
Fire
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
|
IV
|
Fling
|
Dark
|
Cute
|
000—
|
100100%
|
1010 (max 16)
|
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
VIII
|
Flip Turn
|
Water
|
|
06060
|
100100%
|
2020 (max 32)
|
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
I
|
Fly
|
Flying
|
Clever
|
09090
|
09595%
|
1515 (max 24)
|
|
The user soars and then strikes its target on the next turn.
|
VI
|
Flying Press
|
Fighting
|
Tough
|
100100
|
09595%
|
1010 (max 16)
|
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
III
|
Focus Punch
|
Fighting
|
Tough
|
150150
|
100100%
|
2020 (max 32)
|
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
|
IV
|
Force Palm
|
Fighting
|
Cool
|
06060
|
100100%
|
1010 (max 16)
|
|
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
V
|
Foul Play
|
Dark
|
Clever
|
09595
|
100100%
|
1515 (max 24)
|
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
|
V
|
Freeze Shock
|
Ice
|
Beautiful
|
140140
|
09090%
|
055 (max 8)
|
|
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
|
II
|
Frustration
|
Normal
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
This full-power attack grows more powerful the less the user likes its Trainer.
|
I
|
Fury Attack
|
Normal
|
Cool
|
01515
|
08585%
|
2020 (max 32)
|
|
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
II
|
Fury Cutter
|
Bug
|
Cool
|
04040
|
09595%
|
2020 (max 32)
|
|
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
|
I
|
Fury Swipes
|
Normal
|
Tough
|
01818
|
08080%
|
1515 (max 24)
|
|
The target is raked with sharp claws or scythes quickly two to five times in a row.
|
V
|
Fusion Bolt
|
Electric
|
Cool
|
100100
|
100100%
|
055 (max 8)
|
|
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
|
V
|
Gear Grind
|
Steel
|
Clever
|
05050
|
08585%
|
1515 (max 24)
|
|
The user attacks by throwing steel gears at its target twice.
|
IV
|
Giga Impact
|
Normal
|
Tough
|
150150
|
09090%
|
055 (max 8)
|
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
VIII
|
Glacial Lance
|
Ice
|
|
130130
|
100100%
|
055 (max 8)
|
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
VIII
|
Grassy Glide
|
Grass
|
|
07070
|
100100%
|
2020 (max 32)
|
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
|
VIII
|
Grav Apple
|
Grass
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
|
I
|
Guillotine
|
Normal
|
Cool
|
000—
|
000—%
|
055 (max 8)
|
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
|
IV
|
Gunk Shot
|
Poison
|
Tough
|
120120
|
08080%
|
055 (max 8)
|
|
The user shoots filthy garbage at the target to attack. This may also poison the target.
|
IV
|
Gyro Ball
|
Steel
|
Cool
|
000—
|
100100%
|
055 (max 8)
|
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
|
IV
|
Hammer Arm
|
Fighting
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
V
|
Head Charge
|
Normal
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
|
IV
|
Head Smash
|
Rock
|
Tough
|
150150
|
08080%
|
055 (max 8)
|
|
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
|
I
|
Headbutt
|
Normal
|
Tough
|
07070
|
100100%
|
1515 (max 24)
|
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
V
|
Heart Stamp
|
Psychic
|
Cute
|
06060
|
100100%
|
2525 (max 40)
|
|
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
|
V
|
Heat Crash
|
Fire
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
|
V
|
Heavy Slam
|
Steel
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
|
VII
|
High Horsepower
|
Ground
|
|
09595
|
09595%
|
1010 (max 16)
|
|
The user fiercely attacks the target using its entire body.
|
I
|
High Jump Kick
|
Fighting
|
Cool
|
130130
|
09090%
|
1010 (max 16)
|
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
VI
|
Hold Back
|
Normal
|
Cool
|
04040
|
100100%
|
4040 (max 64)
|
|
The user holds back when it attacks, and the target is left with at least 1 HP.
|
I
|
Horn Attack
|
Normal
|
Cool
|
06565
|
100100%
|
2525 (max 40)
|
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
I
|
Horn Drill
|
Normal
|
Cool
|
000—
|
000—%
|
055 (max 8)
|
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
|
V
|
Horn Leech
|
Grass
|
Tough
|
07575
|
100100%
|
1010 (max 16)
|
|
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
|
I
|
Hyper Fang
|
Normal
|
Cool
|
08080
|
09090%
|
1515 (max 24)
|
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
|
VI
|
Hyperspace Fury
|
Dark
|
Tough
|
100100
|
000—%
|
055 (max 8)
|
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
|
III
|
Ice Ball
|
Ice
|
Beautiful
|
03030
|
09090%
|
2020 (max 32)
|
|
The user attacks the target for five turns. The move's power increases each time it hits.
|
IV
|
Ice Fang
|
Ice
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
|
VII
|
Ice Hammer
|
Ice
|
|
100100
|
09090%
|
1010 (max 16)
|
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
I
|
Ice Punch
|
Ice
|
Beautiful
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with an icy fist. This may also leave the target frozen.
|
IV
|
Ice Shard
|
Ice
|
Beautiful
|
04040
|
100100%
|
3030 (max 48)
|
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
|
V
|
Icicle Crash
|
Ice
|
Beautiful
|
08585
|
09090%
|
1010 (max 16)
|
|
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
|
III
|
Icicle Spear
|
Ice
|
Beautiful
|
02525
|
100100%
|
3030 (max 48)
|
|
The user launches sharp icicles at the target two to five times in a row.
|
IV
|
Iron Head
|
Steel
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slams the target with its steel-hard head. This may also make the target flinch.
|
II
|
Iron Tail
|
Steel
|
Cool
|
100100
|
07575%
|
1515 (max 24)
|
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
|
VIII
|
Jaw Lock
|
Dark
|
|
08080
|
100100%
|
1010 (max 16)
|
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
|
I
|
Jump Kick
|
Fighting
|
Cool
|
100100
|
09595%
|
1010 (max 16)
|
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
I
|
Karate Chop
|
Fighting
|
Tough
|
05050
|
100100%
|
2525 (max 40)
|
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
III
|
Knock Off
|
Dark
|
Clever
|
06565
|
100100%
|
2020 (max 32)
|
|
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
|
VI
|
Land's Wrath
|
Ground
|
Beautiful
|
09090
|
100100%
|
1010 (max 16)
|
|
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
|
VIII
|
Lash Out
|
Dark
|
|
07575
|
100100%
|
055 (max 8)
|
|
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
|
IV
|
Last Resort
|
Normal
|
Cute
|
140140
|
100100%
|
055 (max 8)
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
III
|
Leaf Blade
|
Grass
|
Cool
|
09090
|
100100%
|
1515 (max 24)
|
|
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
|
VII
|
Leafage
|
Grass
|
|
04040
|
100100%
|
4040 (max 64)
|
|
The user attacks by pelting the target with leaves.
|
I
|
Leech Life
|
Bug
|
Clever
|
08080
|
100100%
|
1010 (max 16)
|
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
|
I
|
Lick
|
Ghost
|
Cute
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
|
VII
|
Liquidation
|
Water
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
I
|
Low Kick
|
Fighting
|
Tough
|
000—
|
100100%
|
2020 (max 32)
|
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
|
V
|
Low Sweep
|
Fighting
|
Clever
|
06565
|
100100%
|
2020 (max 32)
|
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
VII
|
Lunge
|
Bug
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
II
|
Mach Punch
|
Fighting
|
Cool
|
04040
|
100100%
|
3030 (max 48)
|
|
The user throws a punch at blinding speed. This move always goes first.
|
IV
|
Magnet Bomb
|
Steel
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user launches steel bombs that stick to the target. This attack never misses.
|
II
|
Magnitude
|
Ground
|
Tough
|
000—
|
100100%
|
3030 (max 48)
|
|
The user attacks everything around it with a ground-shaking quake. Its power varies.
|
VII
|
Malicious Moonsault
|
Dark
|
|
180180
|
000—%
|
011 (max 1)
|
|
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
|
I
|
Mega Kick
|
Normal
|
Cool
|
120120
|
07575%
|
055 (max 8)
|
|
The target is attacked by a kick launched with muscle-packed power.
|
I
|
Mega Punch
|
Normal
|
Tough
|
08080
|
08585%
|
2020 (max 32)
|
|
The target is slugged by a punch thrown with muscle-packed power.
|
II
|
Megahorn
|
Bug
|
Cool
|
120120
|
08585%
|
1010 (max 16)
|
|
Using its tough and impressive horn, the user rams into the target with no letup.
|
IV
|
Metal Burst
|
Steel
|
Cool
|
000—
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
II
|
Metal Claw
|
Steel
|
Cool
|
05050
|
09595%
|
3535 (max 56)
|
|
The target is raked with steel claws. This may also raise the user's Attack stat.
|
VIII
|
Meteor Assault
|
Fighting
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
|
III
|
Meteor Mash
|
Steel
|
Cool
|
09090
|
09090%
|
1010 (max 16)
|
|
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
|
VII
|
Multi-Attack
|
Normal
|
|
120120
|
100100%
|
1010 (max 16)
|
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
|
IV
|
Natural Gift
|
Normal
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
III
|
Needle Arm
|
Grass
|
Clever
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
|
IV
|
Night Slash
|
Dark
|
Cool
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
VI
|
Nuzzle
|
Electric
|
Cute
|
02020
|
100100%
|
2020 (max 32)
|
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
|
II
|
Outrage
|
Dragon
|
Cool
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
I
|
Pay Day
|
Normal
|
Clever
|
04040
|
100100%
|
2020 (max 32)
|
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
IV
|
Payback
|
Dark
|
Tough
|
05050
|
100100%
|
1010 (max 16)
|
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
|
I
|
Peck
|
Flying
|
Cool
|
03535
|
100100%
|
3535 (max 56)
|
|
The target is jabbed with a sharply pointed beak or horn.
|
VI
|
Petal Blizzard
|
Grass
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The user stirs up a violent petal blizzard and attacks everything around it.
|
VI
|
Phantom Force
|
Ghost
|
Cool
|
09090
|
100100%
|
1010 (max 16)
|
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
I
|
Pin Missile
|
Bug
|
Cool
|
02525
|
09595%
|
2020 (max 32)
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
VII
|
Plasma Fists
|
Electric
|
|
100100
|
100100%
|
1515 (max 24)
|
|
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
|
VI
|
Play Rough
|
Fairy
|
Cute
|
09090
|
09090%
|
1010 (max 16)
|
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
IV
|
Pluck
|
Flying
|
Cute
|
06060
|
100100%
|
2020 (max 32)
|
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
III
|
Poison Fang
|
Poison
|
Clever
|
05050
|
100100%
|
1515 (max 24)
|
|
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
|
IV
|
Poison Jab
|
Poison
|
Tough
|
08080
|
100100%
|
2020 (max 32)
|
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
|
I
|
Poison Sting
|
Poison
|
Clever
|
01515
|
100100%
|
3535 (max 56)
|
|
The user stabs the target with a poisonous stinger. This may also poison the target.
|
III
|
Poison Tail
|
Poison
|
Clever
|
05050
|
100100%
|
2525 (max 40)
|
|
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
|
VIII
|
Poltergeist
|
Ghost
|
|
110110
|
09090%
|
055 (max 8)
|
|
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
|
I
|
Pound
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
The target is physically pounded with a long tail, a foreleg, or the like.
|
VII
|
Power Trip
|
Dark
|
|
02020
|
100100%
|
1010 (max 16)
|
|
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
|
IV
|
Power Whip
|
Grass
|
Tough
|
120120
|
08585%
|
1010 (max 16)
|
|
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
|
VI
|
Power-Up Punch
|
Fighting
|
Tough
|
04040
|
100100%
|
2020 (max 32)
|
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
VI
|
Precipice Blades
|
Ground
|
Cool
|
120120
|
08585%
|
1010 (max 16)
|
|
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
|
II
|
Present
|
Normal
|
Cute
|
000—
|
09090%
|
1515 (max 24)
|
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
VII
|
Psychic Fangs
|
Psychic
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
|
IV
|
Psycho Cut
|
Psychic
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
VII
|
Pulverizing Pancake
|
Normal
|
|
210210
|
000—%
|
011 (max 1)
|
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
|
IV
|
Punishment
|
Dark
|
Cool
|
000—
|
100100%
|
055 (max 8)
|
|
The more the target has powered up with stat changes, the greater the move's power.
|
II
|
Pursuit
|
Dark
|
Clever
|
04040
|
100100%
|
2020 (max 32)
|
|
The power of this attack move is doubled if it's used on a target that's switching out of battle.
|
VIII
|
Pyro Ball
|
Fire
|
|
120120
|
09090%
|
055 (max 8)
|
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
|
I
|
Quick Attack
|
Normal
|
Cool
|
04040
|
100100%
|
3030 (max 48)
|
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
I
|
Rage
|
Normal
|
Tough
|
02020
|
100100%
|
2020 (max 32)
|
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
II
|
Rapid Spin
|
Normal
|
Cool
|
02020
|
100100%
|
4040 (max 64)
|
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
I
|
Razor Leaf
|
Grass
|
Cool
|
05555
|
09595%
|
2525 (max 40)
|
|
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
|
V
|
Razor Shell
|
Water
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
|
V
|
Retaliate
|
Normal
|
Cool
|
07070
|
100100%
|
055 (max 8)
|
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
II
|
Return
|
Normal
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
This full-power attack grows more powerful the more the user likes its Trainer.
|
III
|
Revenge
|
Fighting
|
Tough
|
06060
|
100100%
|
1010 (max 16)
|
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
|
II
|
Reversal
|
Fighting
|
Cool
|
000—
|
100100%
|
1515 (max 24)
|
|
An all-out attack that becomes more powerful the less HP the user has.
|
III
|
Rock Blast
|
Rock
|
Tough
|
02525
|
09090%
|
1010 (max 16)
|
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
|
IV
|
Rock Climb
|
Normal
|
Tough
|
09090
|
08585%
|
2020 (max 32)
|
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
|
I
|
Rock Slide
|
Rock
|
Tough
|
07575
|
09090%
|
1010 (max 16)
|
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
|
II
|
Rock Smash
|
Fighting
|
Tough
|
04040
|
100100%
|
1515 (max 24)
|
|
The user attacks with a punch. This may also lower the target's Defense stat.
|
I
|
Rock Throw
|
Rock
|
Tough
|
05050
|
09090%
|
1515 (max 24)
|
|
The user picks up and throws a small rock at the target to attack.
|
III
|
Rock Tomb
|
Rock
|
Clever
|
06060
|
09595%
|
1515 (max 24)
|
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
|
IV
|
Rock Wrecker
|
Rock
|
Tough
|
150150
|
09090%
|
055 (max 8)
|
|
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
|
I
|
Rolling Kick
|
Fighting
|
Cool
|
06060
|
08585%
|
1515 (max 24)
|
|
The user lashes out with a quick, spinning kick. This may also make the target flinch.
|
II
|
Rollout
|
Rock
|
Cute
|
03030
|
09090%
|
2020 (max 32)
|
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
|
II
|
Sacred Fire
|
Fire
|
Beautiful
|
100100
|
09595%
|
055 (max 8)
|
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
|
V
|
Sacred Sword
|
Fighting
|
Cool
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
|
III
|
Sand Tomb
|
Ground
|
Clever
|
03535
|
08585%
|
1515 (max 24)
|
|
The user traps the target inside a harshly raging sandstorm for four to five turns.
|
VIII
|
Scale Shot
|
Dragon
|
|
02525
|
09090%
|
2020 (max 32)
|
|
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
|
I
|
Scratch
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
Hard, pointed, sharp claws rake the target to inflict damage.
|
III
|
Secret Power
|
Normal
|
Clever
|
07070
|
100100%
|
2020 (max 32)
|
|
The additional effects of this attack depend upon where it was used.
|
IV
|
Seed Bomb
|
Grass
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slams a barrage of hard-shelled seeds down on the target from above.
|
I
|
Seismic Toss
|
Fighting
|
Tough
|
000—
|
100100%
|
2020 (max 32)
|
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
I
|
Self-Destruct
|
Normal
|
Beautiful
|
200200
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
VII
|
Shadow Bone
|
Ghost
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
|
IV
|
Shadow Claw
|
Ghost
|
Cool
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
IV
|
Shadow Force
|
Ghost
|
Cool
|
120120
|
100100%
|
055 (max 8)
|
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
|
III
|
Shadow Punch
|
Ghost
|
Clever
|
06060
|
000—%
|
2020 (max 32)
|
|
The user throws a punch from the shadows. This attack never misses.
|
IV
|
Shadow Sneak
|
Ghost
|
Clever
|
04040
|
100100%
|
3030 (max 48)
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
VII
|
Sinister Arrow Raid
|
Ghost
|
|
180180
|
000—%
|
011 (max 1)
|
|
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
|
VIII
|
Skitter Smack
|
Bug
|
|
07070
|
09090%
|
1010 (max 16)
|
|
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
|
I
|
Skull Bash
|
Normal
|
Tough
|
130130
|
100100%
|
1010 (max 16)
|
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
|
I
|
Sky Attack
|
Flying
|
Cool
|
140140
|
09090%
|
055 (max 8)
|
|
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
|
V
|
Sky Drop
|
Flying
|
Tough
|
06060
|
100100%
|
1010 (max 16)
|
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
|
III
|
Sky Uppercut
|
Fighting
|
Cool
|
08585
|
09090%
|
1515 (max 24)
|
|
The user attacks the target with an uppercut thrown skyward with force.
|
I
|
Slam
|
Normal
|
Tough
|
08080
|
07575%
|
2020 (max 32)
|
|
The target is slammed with a long tail, vines, or the like to inflict damage.
|
I
|
Slash
|
Normal
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
V
|
Smack Down
|
Rock
|
Tough
|
05050
|
100100%
|
1515 (max 24)
|
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
|
VII
|
Smart Strike
|
Steel
|
|
07070
|
000—%
|
1010 (max 16)
|
|
The user stabs the target with a sharp horn. This attack never misses.
|
III
|
Smelling Salts
|
Normal
|
Tough
|
07070
|
100100%
|
1010 (max 16)
|
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
|
VIII
|
Snap Trap
|
Grass
|
|
03535
|
100100%
|
1515 (max 24)
|
|
The user snares the target in a snap trap for four to five turns.
|
VII
|
Solar Blade
|
Grass
|
|
125125
|
100100%
|
1010 (max 16)
|
|
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
|
VII
|
Soul-Stealing 7-Star Strike
|
Ghost
|
|
195195
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
|
II
|
Spark
|
Electric
|
Cool
|
06565
|
100100%
|
2020 (max 32)
|
|
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
|
VII
|
Spectral Thief
|
Ghost
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
I
|
Spike Cannon
|
Normal
|
Cool
|
02020
|
100100%
|
1515 (max 24)
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
VIII
|
Spirit Break
|
Fairy
|
|
07575
|
100100%
|
1515 (max 24)
|
|
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
|
VII
|
Spirit Shackle
|
Ghost
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
|
V
|
Steamroller
|
Bug
|
Tough
|
06565
|
100100%
|
2020 (max 32)
|
|
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
|
VIII
|
Steel Roller
|
Steel
|
|
130130
|
100100%
|
055 (max 8)
|
|
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
|
II
|
Steel Wing
|
Steel
|
Cool
|
07070
|
09090%
|
2525 (max 40)
|
|
The target is hit with wings of steel. This may also raise the user's Defense stat.
|
I
|
Stomp
|
Normal
|
Tough
|
06565
|
100100%
|
2020 (max 32)
|
|
The target is stomped with a big foot. This may also make the target flinch.
|
VII
|
Stomping Tantrum
|
Ground
|
|
07575
|
100100%
|
1010 (max 16)
|
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
IV
|
Stone Edge
|
Rock
|
Tough
|
100100
|
08080%
|
055 (max 8)
|
|
The user stabs the target from below with sharpened stones. Critical hits land more easily.
|
V
|
Storm Throw
|
Fighting
|
Cool
|
06060
|
100100%
|
1010 (max 16)
|
|
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
I
|
Strength
|
Normal
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The target is slugged with a punch thrown at maximum power.
|
I
|
Struggle
|
Normal
|
Tough
|
05050
|
000—%
|
011 (max 1)
|
|
This attack is used in desperation only if the user has no PP. It also damages the user a little.
|
I
|
Submission
|
Fighting
|
Cool
|
08080
|
08080%
|
2020 (max 32)
|
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
|
IV
|
Sucker Punch
|
Dark
|
Clever
|
07070
|
100100%
|
055 (max 8)
|
|
This move enables the user to attack first. This move fails if the target is not readying an attack.
|
VII
|
Sunsteel Strike
|
Steel
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
|
I
|
Super Fang
|
Normal
|
Tough
|
000—
|
09090%
|
1010 (max 16)
|
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
|
III
|
Superpower
|
Fighting
|
Tough
|
120120
|
100100%
|
055 (max 8)
|
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
|
VIII
|
Surging Strikes
|
Water
|
|
02525
|
100100%
|
055 (max 8)
|
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
|
I
|
Tackle
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
A physical attack in which the user charges and slams into the target with its whole body.
|
V
|
Tail Slap
|
Normal
|
Cute
|
02525
|
08585%
|
1010 (max 16)
|
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
|
I
|
Take Down
|
Normal
|
Tough
|
09090
|
08585%
|
2020 (max 32)
|
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
|
II
|
Thief
|
Dark
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
|
VI
|
Thousand Arrows
|
Ground
|
Beautiful
|
09090
|
100100%
|
1010 (max 16)
|
|
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
|
VI
|
Thousand Waves
|
Ground
|
Tough
|
09090
|
100100%
|
1010 (max 16)
|
|
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
|
I
|
Thrash
|
Normal
|
Tough
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
VII
|
Throat Chop
|
Dark
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
|
IV
|
Thunder Fang
|
Electric
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
|
I
|
Thunder Punch
|
Electric
|
Cool
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with an electrified fist. This may also leave the target with paralysis.
|
VIII
|
Thunderous Kick
|
Fighting
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
|
VIII
|
Triple Axel
|
Ice
|
|
02020
|
09090%
|
1010 (max 16)
|
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
II
|
Triple Kick
|
Fighting
|
Cool
|
01010
|
09090%
|
1010 (max 16)
|
|
A consecutive three-kick attack that becomes more powerful with each successive hit.
|
VII
|
Trop Kick
|
Grass
|
|
07070
|
100100%
|
1515 (max 24)
|
|
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
|
I
|
Twineedle
|
Bug
|
Cool
|
02525
|
100100%
|
2020 (max 32)
|
|
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
|
IV
|
U-turn
|
Bug
|
Cute
|
07070
|
100100%
|
2020 (max 32)
|
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
V
|
V-create
|
Fire
|
Cool
|
180180
|
09595%
|
055 (max 8)
|
|
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
|
I
|
Vine Whip
|
Grass
|
Cool
|
04545
|
100100%
|
2525 (max 40)
|
|
The target is struck with slender, whiplike vines to inflict damage.
|
I
|
Vise Grip
|
Normal
|
Tough
|
05555
|
100100%
|
3030 (max 48)
|
|
The target is gripped and squeezed from both sides to inflict damage.
|
II
|
Vital Throw
|
Fighting
|
Cool
|
07070
|
000—%
|
1010 (max 16)
|
|
The user attacks last. In return, this throw move never misses.
|
III
|
Volt Tackle
|
Electric
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
|
IV
|
Wake-Up Slap
|
Fighting
|
Tough
|
07070
|
100100%
|
1010 (max 16)
|
|
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
|
I
|
Waterfall
|
Water
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user charges at the target and may make it flinch.
|
VIII
|
Wicked Blow
|
Dark
|
|
08080
|
100100%
|
055 (max 8)
|
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
|
V
|
Wild Charge
|
Electric
|
Tough
|
09090
|
100100%
|
1515 (max 24)
|
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
|
I
|
Wing Attack
|
Flying
|
Cool
|
06060
|
100100%
|
3535 (max 56)
|
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
IV
|
Wood Hammer
|
Grass
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
|
I
|
Wrap
|
Normal
|
Tough
|
01515
|
09090%
|
2020 (max 32)
|
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
|
IV
|
X-Scissor
|
Bug
|
Cool
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
IV
|
Zen Headbutt
|
Psychic
|
Clever
|
08080
|
09090%
|
1515 (max 24)
|
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
|
VII
|
Zing Zap
|
Electric
|
|
08080
|
100100%
|
1010 (max 16)
|
|
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|