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Focus Punch (move)

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Focus Punch
きあいパンチ Fighting Spirit Punch
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Battles
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  150
Accuracy  100%
Priority  -3
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation III
Contests
Category  Tough
Appeal  3 ♥♥♥
Jam  0
 ???
Super Contests
Category  Tough
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.

Focus Punch (Japanese: きあいパンチ Fighting Spirit Punch) is a damage-dealing Fighting-type move introduced in Generation III.

Contents

Effect

Focus Punch is a decreased priority move. The user of Focus Punch will charge up during the beginning of the turn it is executed, then attack at the end unless it is hit by another Pokémon's attack before launching its own; in which case it will lose its focus and be unable to attack that round.

In Mystery Dungeon series, Focus Punch instead has a charge-up turn (akin to Skull Bash, Sky Attack, et cetera), and can hit even when the user is hit during the turn of charge-up, unless the user is inflicted with Paralysis.

Learnset

Generation III

By leveling up

#   Pokémon Type Level
288 288 Vigoroth Normal 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM01

#   Pokémon Type
004 004 Charmander Fire
005 005 Charmeleon Fire
006 006 Charizard Fire Flying
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
025 025 Pikachu Electric
026 026 Raichu Electric
027 027 Sandshrew Ground
028 028 Sandslash Ground
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
035 035 Clefairy Normal
036 036 Clefable Normal
039 039 Jigglypuff Normal
040 040 Wigglytuff Normal
054 054 Psyduck Water
055 055 Golduck Water
056 056 Mankey Fighting
057 057 Primeape Fighting
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
063 063 Abra Psychic
064 064 Kadabra Psychic
065 065 Alakazam Psychic
066 066 Machop Fighting
067 067 Machoke Fighting
068 068 Machamp Fighting
074 074 Geodude Rock Ground
075 075 Graveler Rock Ground
076 076 Golem Rock Ground
080 080 Slowbro Water Psychic
089 089 Muk Poison
094 094 Gengar Ghost Poison
096 096 Drowzee Psychic
097 097 Hypno Psychic
104 104 Cubone Ground
105 105 Marowak Ground
106 106 Hitmonlee Fighting
107 107 Hitmonchan Fighting
108 108 Lickitung Normal
112 112 Rhydon Ground Rock
113 113 Chansey Normal
115 115 Kangaskhan Normal
122 122 Mr. Mime Psychic
124 124 Jynx Ice Psychic
125 125 Electabuzz Electric
126 126 Magmar Fire
127 127 Pinsir Bug
143 143 Snorlax Normal
149 149 Dragonite Dragon Flying
150 150 Mewtwo Psychic
151 151 Mew Psychic
156 156 Quilava Fire
157 157 Typhlosion Fire
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
161 161 Sentret Normal
162 162 Furret Normal
165 165 Ledyba Bug Flying
166 166 Ledian Bug Flying
176 176 Togetic Normal Flying
180 180 Flaaffy Electric
181 181 Ampharos Electric
183 183 Marill Water
184 184 Azumarill Water
185 185 Sudowoodo Rock
186 186 Politoed Water
190 190 Aipom Normal
195 195 Quagsire Water Ground
199 199 Slowking Water Psychic
209 209 Snubbull Normal
210 210 Granbull Normal
214 214 Heracross Bug Fighting
215 215 Sneasel Dark Ice
216 216 Teddiursa Normal
217 217 Ursaring Normal
225 225 Delibird Ice Flying
239 239 Elekid Electric
240 240 Magby Fire
241 241 Miltank Normal
242 242 Blissey Normal
248 248 Tyranitar Rock Dark
252 252 Treecko Grass
253 253 Grovyle Grass
254 254 Sceptile Grass
256 256 Combusken Fire Fighting
257 257 Blaziken Fire Fighting
260 260 Swampert Water Ground
272 272 Ludicolo Water Grass
286 286 Breloom Grass Fighting
287 287 Slakoth Normal
288 288 Vigoroth Normal
289 289 Slaking Normal
296 296 Makuhita Fighting
297 297 Hariyama Fighting
302 302 Sableye Dark Ghost
303 303 Mawile Steel
306 306 Aggron Steel Rock
307 307 Meditite Psychic Fighting
308 308 Medicham Psychic Fighting
313 313 Volbeat Bug Flying
314 314 Illumise Bug Flying
326 326 Grumpig Psychic
327 327 Spinda Normal
331 331 Cacnea Grass
332 332 Cacturne Grass Dark
335 335 Zangoose Normal
352 352 Kecleon Normal
356 356 Dusclops Ghost
377 377 Regirock Rock
378 378 Regice Ice
379 379 Registeel Steel
386 386 Deoxys
Normal Forme
Psychic
386 386A Deoxys
Attack Forme
Psychic
386 386D Deoxys
Defense Forme
Psychic
386 386S Deoxys
Speed Forme
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
288 288 Vigoroth Normal 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM01

#   Pokémon Type
004 004 Charmander Fire
005 005 Charmeleon Fire
006 006 Charizard Fire Flying
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
025 025 Pikachu Electric
026 026 Raichu Electric
027 027 Sandshrew Ground
028 028 Sandslash Ground
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
035 035 Clefairy Normal
036 036 Clefable Normal
039 039 Jigglypuff Normal
040 040 Wigglytuff Normal
054 054 Psyduck Water
055 055 Golduck Water
056 056 Mankey Fighting
057 057 Primeape Fighting
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
063 063 Abra Psychic
064 064 Kadabra Psychic
065 065 Alakazam Psychic
066 066 Machop Fighting
067 067 Machoke Fighting
068 068 Machamp Fighting
074 074 Geodude Rock Ground
075 075 Graveler Rock Ground
076 076 Golem Rock Ground
080 080 Slowbro Water Psychic
089 089 Muk Poison
094 094 Gengar Ghost Poison
096 096 Drowzee Psychic
097 097 Hypno Psychic
104 104 Cubone Ground
105 105 Marowak Ground
106 106 Hitmonlee Fighting
107 107 Hitmonchan Fighting
108 108 Lickitung Normal
112 112 Rhydon Ground Rock
113 113 Chansey Normal
115 115 Kangaskhan Normal
122 122 Mr. Mime Psychic
124 124 Jynx Ice Psychic
125 125 Electabuzz Electric
126 126 Magmar Fire
127 127 Pinsir Bug
143 143 Snorlax Normal
149 149 Dragonite Dragon Flying
150 150 Mewtwo Psychic
151 151 Mew Psychic
156 156 Quilava Fire
157 157 Typhlosion Fire
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
161 161 Sentret Normal
162 162 Furret Normal
165 165 Ledyba Bug Flying
166 166 Ledian Bug Flying
176 176 Togetic Normal Flying
180 180 Flaaffy Electric
181 181 Ampharos Electric
183 183 Marill Water
184 184 Azumarill Water
185 185 Sudowoodo Rock
186 186 Politoed Water
190 190 Aipom Normal
195 195 Quagsire Water Ground
199 199 Slowking Water Psychic
209 209 Snubbull Normal
210 210 Granbull Normal
214 214 Heracross Bug Fighting
215 215 Sneasel Dark Ice
216 216 Teddiursa Normal
217 217 Ursaring Normal
225 225 Delibird Ice Flying
239 239 Elekid Electric
240 240 Magby Fire
241 241 Miltank Normal
242 242 Blissey Normal
248 248 Tyranitar Rock Dark
252 252 Treecko Grass
253 253 Grovyle Grass
254 254 Sceptile Grass
256 256 Combusken Fire Fighting
257 257 Blaziken Fire Fighting
260 260 Swampert Water Ground
272 272 Ludicolo Water Grass
286 286 Breloom Grass Fighting
287 287 Slakoth Normal
288 288 Vigoroth Normal
289 289 Slaking Normal
296 296 Makuhita Fighting
297 297 Hariyama Fighting
302 302 Sableye Dark Ghost
303 303 Mawile Steel
306 306 Aggron Steel Rock
307 307 Meditite Psychic Fighting
308 308 Medicham Psychic Fighting
313 313 Volbeat Bug Flying
314 314 Illumise Bug Flying
326 326 Grumpig Psychic
327 327 Spinda Normal
331 331 Cacnea Grass
332 332 Cacturne Grass Dark
335 335 Zangoose Normal
352 352 Kecleon Normal
356 356 Dusclops Ghost
377 377 Regirock Rock
378 378 Regice Ice
379 379 Registeel Steel
386 386 Deoxys
Normal Forme
Psychic
386 386A Deoxys
Attack Forme
Psychic
386 386D Deoxys
Defense Forme
Psychic
386 386S Deoxys
Speed Forme
Psychic
390 390 Chimchar Fire
391 391 Monferno Fire Fighting
392 392 Infernape Fire Fighting
400 400 Bibarel Normal Water
409 409 Rampardos Rock
418 418 Buizel Water
419 419 Floatzel Water
424 424 Ambipom Normal
427 427 Buneary Normal
428 428 Lopunny Normal
439 439 Mime Jr. Psychic
446 446 Munchlax Normal
447 447 Riolu Fighting
448 448 Lucario Fighting Steel
453 453 Croagunk Poison Fighting
454 454 Toxicroak Poison Fighting
460 460 Abomasnow Ice Grass
461 461 Weavile Dark Ice
463 463 Lickilicky Normal
464 464 Rhyperior Ground Rock
466 466 Electivire Electric
467 467 Magmortar Fire
468 468 Togekiss Normal Flying
475 475 Gallade Psychic Fighting
477 477 Dusknoir Ghost
484 484 Palkia Water Dragon
486 486 Regigigas Normal
491 491 Darkrai Dark
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime


Trivia

  • Focus Punch has the highest base power of any Fighting-type move.
  • Focus Punch will not cause the user to flinch if the user is hit by Revenge or Avalanche. These are the only two attacks that will go after Focus Punch.
  • A minor glitch will cause the user of Focus Punch to prepare to use it, but not execute the attack. To do this, enter any double battle with a Pokémon that knows Focus Punch in the first slot. Order it to use Focus Punch, then cancel the order and use an item instead. Once an order is issued to the second Pokémon, the first will prepare to use Focus Punch, and the animation for this will be performed. However, since the order will canceled, Focus Punch won't execute and the user will not attack in spite of preparing to use the move.

In other languages

  • Dutch: Focusslag
  • Spanish: Puño Certero
  • French: Mitrapoing
  • Italian: Centripugno
  • German: Power-Punch
  • Latin American Spanish: Golpe Centrado
  • Hindi: Focus Muka
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
Generation IV TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92
Generation IV HMs
01 | 02 | 03 | 04 | 05 (DPPt | HGSS) | 06 | 07 | 08


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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