Z-Move

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
Artwork for Z-Moves

A Z-Move (Japanese: ワザ Z-Move) is a special type of move introduced in Generation VII in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle.

There are three different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.

A Z-Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding. Mega-Evolved Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after Transform).

The origins of Z-Power are largely shrouded in mystery. However, information by Professor Kukui indicates that Z-Power may be related to the energy produced by Ultra Wormholes. Wicke also speculates that Lusamine's losing consciousness after fusing with Nihilego in Ultra Space may have been due to the Z-Power surrounding her. Alolan legends found in the Malie Library also indicate that SolgaleoS/LunalaM gifted the Tapunium Z to the guardian deities after fighting against them.

Mechanics

151Mew.png This move effect may be in need of research.
Reason: Can a disobedient Pokémon refuse to use a Z-Move?
You can discuss this on the talk page.

When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.

Z-Moves draw upon the PP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.

Damaging Z-Moves derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the original move, so have neutral priority and do not have the additional effects of the base move.

Damaging Z-Moves bypass accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives the effect of Z-Power (Japanese: パワー Z-Power), which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%. These effects are not affected by Contrary, Simple, or Heal Block.

Exclusive Z-Moves can be used only by specific Pokémon, and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon transformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.

Damaging Z-Moves cannot be fully protected against by protection moves (such as Protect and Spiky Shield), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effects regardless. Like any other move, Z-Moves can be redirected by effects such as Follow Me and Storm Drain.

Z-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves). Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored.

Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves (except Defog) will fail as usual during heavy rain, extremely harsh sunlight, and a mysterious air current, but will apply their Z-Power effects regardless.

The types of damaging Z-Moves are unaffected by type-modifying Abilities (although status Z-Moves' types are). However, their types are affected by Ion Deluge (if the Z-Move would be Normal-type) and Electrify.

Despite only being able to be used once per battle, they can be disabled by Cursed Body; if this occurs, the move that was upgraded into a Z-Move is unaffected.

Power

With the exceptions of Mega Drain (120), Weather Ball (160), Hex (160), Gear Grind (180), V-create (220), Flying Press (170), and Core Enforcer (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers. Struggle has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.

Base move power Z-Move power
0-55 100
60-65 120
70-75 140
80-85 160
90-95 175
100 180
110 185
120-125 190
130 195
140+ 200

List of Z-Moves

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: images of Z-Moves as well as poses.

For each type

Z-Move Type Image Z-Crystal
Breakneck Blitz Normal SM Prerelease Breakneck Blitz 2.png Normalium
Normalium Z
All-Out Pummeling Fighting SM Prerelease All-Out Pummeling 2.png Fightinium
Fightinium Z
Supersonic Skystrike Flying Supersonic Skystrike VII 2.png Flyinium
Flyinium Z
Acid Downpour Poison Acid Downpour 2.png Poisonium
Poisonium Z
Tectonic Rage Ground Tectonic Rage VII 2.png Groundium
Groundium Z
Continental Crush Rock SM Prerelease Rock Z-Move 2.png Rockium
Rockium Z
Savage Spin-Out Bug Savage Spin-Out VII 2.png Buginium
Buginium Z
Never-Ending Nightmare Ghost SM Prerelease Never-Ending Nightmare 2.png Ghostium
Ghostium Z
Corkscrew Crash Steel SM Prerelease Corkscrew Crash 2.png Steelium
Steelium Z
Inferno Overdrive Fire SM Prerelease Inferno Overdrive 2.png Firium
Firium Z
Hydro Vortex Water SM Prerelease Hydro Vortex 2.png Waterium
Waterium Z
Bloom Doom Grass SM Prerelease Bloom Doom 2.png Grassium
Grassium Z
Gigavolt Havoc Electric SM Prerelease Gigavolt Havoc 2.png Electrium
Electrium Z
Shattered Psyche Psychic SM Prerelease Shattered Psyche 2.png Psychium
Psychium Z
Subzero Slammer Ice Subzero Slammer VII 2.png Icium
Icium Z
Devastating Drake Dragon SM Prerelease Devastating Drake.png Dragonium
Dragonium Z
Black Hole Eclipse Dark Black Hole Eclipse 2.png Darkinium
Darkinium Z
Twinkle Tackle Fairy SM Prerelease Fairy Z-Move 2.png Fairium
Fairium Z

For specific Pokémon

Z-Move Pokémon Required move Type Category Power Image Z-Crystal
Catastropika Pikachu Volt Tackle Electric Physical 210 SM Prerelease Catastropika 2.png Pikanium Z
Pikanium Z
10,000,000 Volt Thunderbolt Pikachu in a cap Thunderbolt Electric Special 195 Pikashunium Z
Pikashunium Z
Stoked Sparksurfer Alolan Raichu Thunderbolt Electric Special 175 SM Prerelease Stoked Sparksurfer 2.png Aloraichium Z
Aloraichium Z
Extreme Evoboost Eevee Last Resort Normal Status SM Prerelease Extreme Evoboost 2.png Eevium Z
Eevium Z
Pulverizing Pancake Snorlax Giga Impact Normal Physical 210 SM Prerelease Pulverizing Pancake 2.png Snorlium Z
Snorlium Z
Genesis Supernova Mew Psychic Psychic Special 185 Mewnium Z
Mewnium Z
Sinister Arrow Raid Decidueye Spirit Shackle Ghost Physical 180 SM Prerelease Sinister Arrow Raid 2.png Decidium Z
Decidium Z
Malicious Moonsault Incineroar Darkest Lariat Dark Physical 180 SM Prerelease Malicious Moonsault 2.png Incinium Z
Incinium Z
Oceanic Operetta Primarina Sparkling Aria Water Special 195 SM Prerelease Oceanic Operetta 2.png Primarium Z
Primarium Z
Guardian of Alola Guardian deities Nature's Madness Fairy Special SM Prerelease Guardian of Alola 2.png Tapunium Z
Tapunium Z
Soul-Stealing 7-Star Strike Marshadow Spectral Thief Ghost Physical 195 Marshadium Z
Marshadium Z

Z-Power effects of status moves

151Mew.png This move effect may be in need of research.
Reason: How much does it boost critical hit ratio
You can discuss this on the talk page.

When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all moves that call other moves convert the called move into its corresponding Z-Move, although status moves called this way do not get their Z-Power effect. Moves stolen by Z-Snatch, reflected by Z-Magic Coat, or instructed by Z-Instruct are not turned into Z-Moves.

Move Type Z-Power
Swords Dance  Normal  Status Reset user's lowered stats
Whirlwind  Normal  Status Raises Special Defense by 1 stage
Sand Attack  Ground  Status Raises evasiveness by 1 stage
Tail Whip  Normal  Status Raises Attack by 1 stage
Leer  Normal  Status Raises Attack by 1 stage
Growl  Normal  Status Raises Defense by 1 stage
Roar  Normal  Status Raises Defense by 1 stage
Sing  Normal  Status Raises Speed by 1 stage
Supersonic  Normal  Status Raises Speed by 1 stage
Disable  Normal  Status Reset user's lowered stats
Mist  Ice  Status Fully restores user's HP
Leech Seed  Grass  Status Reset user's lowered stats
Growth  Normal  Status Raises Special Attack by 1 stage
Poison Powder  Poison  Status Raises Defense by 1 stage
Stun Spore  Grass  Status Raises Special Defense by 1 stage
Sleep Powder  Grass  Status Raises Speed by 1 stage
String Shot  Bug  Status Raises Speed by 1 stage
Thunder Wave  Electric  Status Raises Special Defense by 1 stage
Toxic  Poison  Status Raises Defense by 1 stage
Hypnosis  Psychic  Status Raises Speed by 1 stage
Meditate  Psychic  Status Raises Attack by 1 stage
Agility  Psychic  Status Reset user's lowered stats
Teleport  Psychic  Status Fully restores user's HP
Mimic  Normal  Status Raises accuracy by 1 stage
Screech  Normal  Status Raises Attack by 1 stage
Double Team  Normal  Status Reset user's lowered stats
Recover  Normal  Status Reset user's lowered stats
Harden  Normal  Status Raises Defense by 1 stage
Minimize  Normal  Status Reset user's lowered stats
Smokescreen  Normal  Status Raises evasiveness by 1 stage
Confuse Ray  Ghost  Status Raises Special Attack by 1 stage
Withdraw  Water  Status Raises Defense by 1 stage
Defense Curl  Normal  Status Raises accuracy by 1 stage
Barrier  Psychic  Status Reset user's lowered stats
Light Screen  Psychic  Status Raises Special Defense by 1 stage
Haze  Ice  Status Fully restores user's HP
Reflect  Psychic  Status Raises Defense by 1 stage
Focus Energy  Normal  Status Raises accuracy by 1 stage
Metronome  Normal  Status None
Mirror Move  Flying  Status Raises Attack by 2 stages
Amnesia  Psychic  Status Reset user's lowered stats
Kinesis  Psychic  Status Raises evasiveness by 1 stage
Soft-Boiled  Normal  Status Reset user's lowered stats
Glare  Normal  Status Raises Special Defense by 1 stage
Poison Gas  Poison  Status Raises Defense by 1 stage
Lovely Kiss  Normal  Status Raises Speed by 1 stage
Transform  Normal  Status Fully restores user's HP
Spore  Grass  Status Reset user's lowered stats
Flash  Normal  Status Raises evasiveness by 1 stage
Splash  Normal  Status Raises Attack by 3 stages
Acid Armor  Poison  Status Reset user's lowered stats
Rest  Psychic  Status Reset user's lowered stats
Sharpen  Normal  Status Raises Attack by 1 stage
Conversion  Normal  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Substitute  Normal  Status Reset user's lowered stats
Sketch  Normal  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Spider Web  Bug  Status Raises Defense by 1 stage
Mind Reader  Normal  Status Raises Special Attack by 1 stage
Nightmare  Ghost  Status Raises Special Attack by 1 stage
Curse  Ghost  Status Fully restores user's HP (Ghost-type)
Raises Attack by 1 stage (non Ghost-type)
Conversion 2  Normal  Status Fully restores user's HP
Cotton Spore  Grass  Status Reset user's lowered stats
Spite  Ghost  Status Fully restores user's HP
Protect  Normal  Status Reset user's lowered stats
Scary Face  Normal  Status Raises Speed by 1 stage
Sweet Kiss  Fairy  Status Raises Special Attack by 1 stage
Belly Drum  Normal  Status Fully restores user's HP
Spikes  Ground  Status Raises Defense by 1 stage
Foresight  Normal  Status Boosts critical-hit ratio
Destiny Bond  Ghost  Status User becomes center of attention
Perish Song  Normal  Status Reset user's lowered stats
Detect  Fighting  Status Raises evasiveness by 1 stage
Lock-On  Normal  Status Raises Speed by 1 stage
Sandstorm  Rock  Status Raises Speed by 1 stage
Endure  Normal  Status Reset user's lowered stats
Charm  Fairy  Status Raises Defense by 1 stage
Swagger  Normal  Status Reset user's lowered stats
Milk Drink  Normal  Status Reset user's lowered stats
Mean Look  Normal  Status Raises Special Defense by 1 stage
Attract  Normal  Status Reset user's lowered stats
Sleep Talk  Normal  Status Boosts critical-hit ratio
Heal Bell  Normal  Status Fully restores user's HP
Safeguard  Normal  Status Raises Speed by 1 stage
Pain Split  Normal  Status Raises Defense by 1 stage
Baton Pass  Normal  Status Reset user's lowered stats
Encore  Normal  Status Raises Speed by 1 stage
Sweet Scent  Normal  Status Raises accuracy by 1 stage
Morning Sun  Normal  Status Reset user's lowered stats
Synthesis  Grass  Status Reset user's lowered stats
Moonlight  Fairy  Status Reset user's lowered stats
Rain Dance  Water  Status Raises Speed by 1 stage
Sunny Day  Fire  Status Raises Speed by 1 stage
Psych Up  Normal  Status Fully restores user's HP
Stockpile  Normal  Status Fully restores user's HP
Swallow  Normal  Status Reset user's lowered stats
Hail  Ice  Status Raises Speed by 1 stage
Torment  Dark  Status Raises Defense by 1 stage
Flatter  Dark  Status Raises Special Defense by 1 stage
Will-O-Wisp  Fire  Status Raises Attack by 1 stage
Memento  Dark  Status Fully restores switched-in ally's HP*
Follow Me  Normal  Status Reset user's lowered stats
Nature Power  Normal  Status None
Charge  Electric  Status Raises Special Defense by 1 stage
Taunt  Dark  Status Raises Attack by 1 stage
Helping Hand  Normal  Status Reset user's lowered stats
Trick  Psychic  Status Raises Speed by 2 stages
Role Play  Psychic  Status Raises Speed by 1 stage
Wish  Normal  Status Raises Special Defense by 1 stage
Assist  Normal  Status None
Ingrain  Grass  Status Raises Special Defense by 1 stage
Magic Coat  Psychic  Status Raises Special Defense by 2 stages
Recycle  Normal  Status Raises Speed by 2 stages
Yawn  Normal  Status Raises Speed by 1 stage
Skill Swap  Psychic  Status Raises Speed by 1 stage
Imprison  Psychic  Status Raises Special Defense by 2 stages
Refresh  Normal  Status Fully restores user's HP
Grudge  Ghost  Status User becomes center of attention
Snatch  Dark  Status Raises Speed by 2 stages
Camouflage  Normal  Status Raises evasiveness by 1 stage
Tail Glow  Bug  Status Reset user's lowered stats
Feather Dance  Flying  Status Raises Defense by 1 stage
Teeter Dance  Normal  Status Raises Special Attack by 1 stage
Mud Sport  Ground  Status Raises Special Defense by 1 stage
Slack Off  Normal  Status Reset user's lowered stats
Aromatherapy  Grass  Status Fully restores user's HP
Fake Tears  Dark  Status Raises Special Attack by 1 stage
Odor Sleuth  Normal  Status Raises Attack by 1 stage
Metal Sound  Steel  Status Raises Special Attack by 1 stage
Grass Whistle  Grass  Status Raises Speed by 1 stage
Tickle  Normal  Status Raises Defense by 1 stage
Cosmic Power  Psychic  Status Raises Special Defense by 1 stage
Iron Defense  Steel  Status Reset user's lowered stats
Block  Normal  Status Raises Defense by 1 stage
Howl  Normal  Status Raises Attack by 1 stage
Bulk Up  Fighting  Status Raises Attack by 1 stage
Water Sport  Water  Status Raises Special Defense by 1 stage
Calm Mind  Psychic  Status Reset user's lowered stats
Dragon Dance  Dragon  Status Reset user's lowered stats
Roost  Flying  Status Reset user's lowered stats
Gravity  Psychic  Status Raises Special Attack by 1 stage
Miracle Eye  Psychic  Status Raises Special Attack by 1 stage
Healing Wish  Psychic  Status None
Tailwind  Flying  Status Boosts critical-hit ratio
Acupressure  Normal  Status Boosts critical-hit ratio
Embargo  Dark  Status Raises Special Attack by 1 stage
Psycho Shift  Psychic  Status Raises Special Attack by 2 stages
Heal Block  Psychic  Status Raises Special Attack by 2 stages
Power Trick  Psychic  Status Raises Attack by 1 stage
Gastro Acid  Poison  Status Raises Speed by 1 stage
Lucky Chant  Normal  Status Raises evasiveness by 1 stage
Me First  Normal  Status Raises Speed by 2 stages
Copycat  Normal  Status Raises accuracy by 1 stage
Power Swap  Psychic  Status Raises Speed by 1 stage
Guard Swap  Psychic  Status Raises Speed by 1 stage
Worry Seed  Grass  Status Raises Speed by 1 stage
Toxic Spikes  Poison  Status Raises Defense by 1 stage
Heart Swap  Psychic  Status Boosts critical-hit ratio
Aqua Ring  Water  Status Raises Defense by 1 stage
Magnet Rise  Electric  Status Raises evasiveness by 1 stage
Rock Polish  Rock  Status Reset user's lowered stats
Switcheroo  Dark  Status Raises Speed by 2 stages
Nasty Plot  Dark  Status Reset user's lowered stats
Defog  Flying  Status Raises accuracy by 1 stage
Trick Room  Psychic  Status Raises accuracy by 1 stage
Captivate  Normal  Status Raises Special Defense by 2 stages
Stealth Rock  Rock  Status Raises Defense by 1 stage
Defend Order  Bug  Status Raises Defense by 1 stage
Heal Order  Bug  Status Reset user's lowered stats
Lunar Dance  Psychic  Status None
Dark Void  Dark  Status Reset user's lowered stats
Hone Claws  Dark  Status Raises Attack by 1 stage
Wide Guard  Rock  Status Raises Defense by 1 stage
Guard Split  Psychic  Status Raises Speed by 1 stage
Power Split  Psychic  Status Raises Speed by 1 stage
Wonder Room  Psychic  Status Raises Special Defense by 1 stage
Autotomize  Steel  Status Reset user's lowered stats
Rage Powder  Bug  Status Reset user's lowered stats
Telekinesis  Psychic  Status Raises Special Attack by 1 stage
Magic Room  Psychic  Status Raises Special Defense by 1 stage
Quiver Dance  Bug  Status Reset user's lowered stats
Soak  Water  Status Raises Special Attack by 1 stage
Coil  Poison  Status Reset user's lowered stats
Simple Beam  Normal  Status Raises Special Attack by 1 stage
Entrainment  Normal  Status Raises Special Defense by 1 stage
After You  Normal  Status Raises Speed by 1 stage
Quick Guard  Fighting  Status Raises Defense by 1 stage
Ally Switch  Psychic  Status Raises Speed by 2 stages
Shell Smash  Normal  Status Reset user's lowered stats
Heal Pulse  Psychic  Status Reset user's lowered stats
Shift Gear  Steel  Status Reset user's lowered stats
Quash  Dark  Status Raises Speed by 1 stage
Reflect Type  Normal  Status Raises Special Attack by 1 stage
Bestow  Normal  Status Raises Speed by 2 stages
Work Up  Normal  Status Raises Attack by 1 stage
Cotton Guard  Grass  Status Reset user's lowered stats
Mat Block  Fighting  Status Raises Defense by 1 stage
Rototiller  Ground  Status Raises Attack by 1 stage
Sticky Web  Bug  Status Raises Speed by 1 stage
Trick-or-Treat  Ghost  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Noble Roar  Normal  Status Raises Defense by 1 stage
Ion Deluge  Electric  Status Raises Special Attack by 1 stage
Forest's Curse  Grass  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Parting Shot  Dark  Status Fully restores switched-in ally's HP
Topsy-Turvy  Dark  Status Raises Attack by 1 stage
Crafty Shield  Fairy  Status Raises Special Defense by 1 stage
Flower Shield  Fairy  Status Raises Defense by 1 stage
Grassy Terrain  Grass  Status Raises Defense by 1 stage
Misty Terrain  Fairy  Status Raises Special Defense by 1 stage
Electrify  Electric  Status Raises Special Attack by 1 stage
Fairy Lock  Fairy  Status Raises Defense by 1 stage
King's Shield  Steel  Status Reset user's lowered stats
Play Nice  Normal  Status Raises Defense by 1 stage
Confide  Normal  Status Raises Special Defense by 1 stage
Spiky Shield  Grass  Status Raises Defense by 1 stage
Aromatic Mist  Fairy  Status Raises Special Defense by 2 stages
Eerie Impulse  Electric  Status Raises Special Defense by 1 stage
Venom Drench  Poison  Status Raises Defense by 1 stage
Powder  Bug  Status Raises Special Defense by 2 stages
Geomancy  Fairy  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Magnetic Flux  Electric  Status Raises Special Defense by 1 stage
Happy Hour  Normal  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Electric Terrain  Electric  Status Raises Speed by 1 stage
Celebrate  Normal  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Hold Hands  Normal  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Baby-Doll Eyes  Fairy  Status Raises Defense by 1 stage
Shore Up  Ground  Status Reset user's lowered stats
Baneful Bunker  Poison  Status Raises Defense by 1 stage
Floral Healing  Fairy  Status Reset user's lowered stats
Strength Sap  Grass  Status Raises Defense by 1 stage
Spotlight  Normal  Status Raises Special Defense by 1 stage
Toxic Thread  Poison  Status Raises Speed by 1 stage
Laser Focus  Normal  Status Raises Attack by 1 stage
Gear Up  Steel  Status Raises Special Attack by 1 stage
Psychic Terrain  Psychic  Status Raises Special Attack by 1 stage
Speed Swap  Psychic  Status Raises Speed by 1 stage
Purify  Poison  Status Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Instruct  Psychic  Status Raises Special Attack by 1 stage
Aurora Veil  Ice  Status Raises Speed by 1 stage
Tearful Look  Normal  Status Raises Defense by 1 stage

In the TCG

In the Pokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in the Sun & Moon expansion, is a type of attack called GX attacks. Known exclusively by PokémonGX, they are distinguished by a "GX" suffix following the attack's name, such as in "Pulverizing PancakeGX".

Like Z-Moves, GX attacks have very powerful effects compared to those of other attacks. However, each player may use no more than one GX attack per game. GX markers are used to denote whether a player has used his or her GX attack yet. When a player uses a GX attack, his or her GX marker is flipped over to expose its reverse side.

In the anime

Ash and Pikachu about to use Gigavolt Havoc

Z-Moves were first featured in the Sun & Moon series in episode Alola to New Adventure!, where Kiawe and his Turtonator used Inferno Overdrive with the help of Kiawe's Z-Ring and Firium Z which he used to defeat Zip's Yungoos, Tupper's Salandit, and Wrap's Zubat.

Ash first performed a Z-Move in The Guardian's Challenge!, with his Pikachu using Gigavolt Havoc thanks to the Z-Ring and Electrium Z Ash had received from Tapu Koko. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again.

In Trial and Tribulation!, Hala and his Hariyama cornered Ash and Pikachu during their Melemele grand trial with a fully-powered All-Out Pummeling strengthened by Belly Drum. Ash and Pikachu, however, were able to immobilize Hariyama and counter with Breakneck Blitz, earning them victory and the Electrium Z.

In Young Kiawe Had a Farm!, Ash had Rowlet perform Breakneck Blitz for the first time. Ash later had Pikachu use Gigavolt Havoc against Team Skull to defeat them and their Pokémon.

In SM019, Ash had Rockruff perform Breakneck Blitz for the first time during his battle against Hiroki allowing him to defeat his Mudbray.

In SM027, Gladion had his Lycanroc perform Continental Crush.

In SM028, ʻOluʻolu had his Snorlax perform its signature Z-Move, Pulverizing Pancake.

In the Japanese version, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in the dub.

In the manga

In the movie adaptations

Ash and his Pikachu performed the 10,000,000 Volt Thunderbolt Z-Move in Pocket Monsters the Movie: I Choose You! during a battle against a Totem Kommo-o.

In the Pokémon Adventures manga

Z-Moves first appeared in the Sun & Moon chapter. Olivia had her Lycanroc use Continental Crush while Nanu had his Alolan Persian use Black Hole Eclipse during an exhibition match against each other. Hala stepped in to stop both Pokémon before either could successfully use their moves.

During his battle against Gladion in an Iki Town festival tournament, Sun inadvertently used a Z-Move with his En, allowing it to defeat Gladion's Type: Null. Due to not possessing a Z-Crystal at the time, Sun activated the Z-Move by absorbing Z-Power from a nearby Ultra Wormhole into his Sparkling Stone.

Trivia

  • The Z in Z-Move is derived from zenryoku (ゼンリョク/全力, "full power/force"), a term that is exclusively used in the Japanese-related media.[1]
    • Internal data in the games also refer to Z-Move as ZenryokuWaza, which literally means "full-powered move".
  • Some cutscenes when using a Z-Move bear similarities to the cutscenes used in Pokémon Contest Spectaculars from Pokémon Omega Ruby and Alpha Sapphire.

In other languages

Language Title
Chinese Cantonese Z招式 Z-Jīusīk
Mandarin Z招式 Z-Zhāoshì
The Czech Republic Flag.png Czech Z-útok
The Netherlands Flag.png Dutch Z-move*
Z-aanval*
Finland Flag.png Finnish Z-liike
France Flag.png French Capacité Z
Germany Flag.png German Z-Attacke
Hungary Flag.png Hungarian Z-Mozdulat
Italy Flag.png Italian Mossa Z
South Korea Flag.png Korean Z기술 Z-Gisul
Poland Flag.png Polish Ruch-Z
Russia Flag.png Russian Атака-Z Ataka-Z
Spain Flag.png Spanish Movimiento Z
Sweden Flag.png Swedish Z-attack

Z-Power

Language Title
Japan Flag.png Japanese Zパワー Z-Power
Chinese Cantonese Z力量 Z-Lihkleuhng
Mandarin Z力量 Z-Lìliàng
The Netherlands Flag.png Dutch Z-kracht
France Flag.png French Force Z
Germany Flag.png German Z-Kraft
Italy Flag.png Italian Potere Z
South Korea Flag.png Korean Z파워 Z-Power
Russia Flag.png Russian Сила-Z Sila-Z
Spain Flag.png Spanish Poder Z

See also

References

  1. トレーナーとポケモンが一体となって放つゼンリョクの攻撃「Zワザ」|『ポケットモンスター サン・ムーン』公式サイト


Type Z-Moves
Breakneck BlitzAll-Out PummelingSupersonic SkystrikeAcid DownpourTectonic Rage
Continental CrushSavage Spin-OutNever-Ending NightmareCorkscrew Crash
Inferno OverdriveHydro VortexBloom DoomGigavolt HavocShattered Psyche
Subzero SlammerDevastating DrakeBlack Hole EclipseTwinkle Tackle
Species Z-Moves
Catastropika10,000,000 Volt ThunderboltStoked SparksurferExtreme Evoboost
Pulverizing PancakeGenesis SupernovaSinister Arrow RaidMalicious Moonsault
Oceanic OperettaGuardian of AlolaSoul-Stealing 7-Star Strike

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.