(Redirected from Payday)
Pay Day
ネコにこばん Coin for a Cat
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Clever
Appeal  1 ♥
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Clever
Appeal  1 ♥
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. In Generations II and III, it was the signature move of Meowth and Persian, and from Generations IV to VI, it was the signature move of Meowth.

It is:

Effect

This move effect may be in need of research.
Reason: What is the maximum amount of money available per battle from Pay Day in all generations?
Gen III: Does the Amulet Coin error occur in Pokémon Colosseum and XD?
Gen VII: In Sun/Moon, is the Lusamine fight in Ultra Space (which does not offer money) affected by Pay Day?

You can discuss this on the talk page.

Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user's level. If the player wins the battle or ends a wild encounter with a move that forces the opponent to flee (such as Roar or Dragon Tail), they will pick up all the scattered coins and receive the money amount.

The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while holding an Amulet Coin or Luck Incense; however, this effect can only be applied once, regardless of how many additional Pokémon hold these items. Having more than one Pokémon holding the items does not increase the money amount any further.

No money is obtained if:

Generation I

Pay Day scatters coins with a value equal to twice the user's level (at the time the move was used), up to 200 coins if the user is level 100.

Pay Day will normally scatter coins when it hits a substitute, but fails to do so if it breaks the substitute.

In this generation, the maximum amount of Pay Day coins allowed per battle is $999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further.

At the end of the battle, the player picks up all coins that were scattered by both their own Pokémon and opposing Pokémon.

Generation II

Pay Day now scatters coins even if the move breaks a substitute.

Generation III to V

Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon.

Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks).

Generation VI

If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used.

If Pay Day is used by a Pokémon with Parental Bond (e.g. by using Skill Swap), coins are only scattered on the first hit.

Happy Hour increases the amount of money picked up.

Prize Money Power increases the amount of money picked up.

Generation IX

Pokémon Legends: Z-A

Category  Physical
Accuracy  100%
Standard Plus Move
Power  40  48
Cooldown  6s
Move wind-up time  20 frames
Effect duration  —s
Additional effect
 —
 —
 —
Money is earned at the end of the battle.

Glitches

This move effect may be in need of research.
Reason: Check the behavior for Levels 101-255 and 0 in Generation IV and up
You can discuss this on the talk page.

Generations I and II

If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the old man glitch), Pay Day still works as usual up to level 127, scattering up to $254 per use. This move would scatter $0 if the user is level 0, but no message is displayed. However, if the user's level is between 128 and 255, Pay Day scatters an amount of money equal to (level−128)×2. For instance, Pay Day scatters $0 at level 128, $100 at level 178, and $254 at level 255.

Pokémon over Level 100 cannot be traded from Generation I into Generation II due to a message that the Pokémon is abnormal, but it is possible to obtain one in Generation II with a means of arbitrary code execution such as the Coin Case glitch.

Generation III

Unlike Generation I and II, Pay Day gives the expected amount of money for Levels 101-255 (five times the level; so a maximum of $1275 per use). As before, this move would scatter $0 if the user is level 0, but no message is displayed.

Pokémon over Level 100 can be obtained using an arbitrary code execution method such as viewing a glitch Pokémon's animation or using a glitch move from Glitzer Popping.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held (including for Levels 1-100). The correct amount is still gained after the battle. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Description

Games Description
Stad A move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2 A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
ColoXD Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
PBR Numerous coins are hurled at the foe to inflict damage.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
SV Coins are hurled at the target to inflict damage. Money is earned after the battle.
ZA The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0052 Meowth Field 17 20 20RSE
18FRLG
30 30 30 30 12 12 12 12 1
0052 Meowth
Meowth
Alolan Form
Field 30 12 12 12 1
0052 Meowth
Meowth
Galarian Form
Field 12 12 1
0053 Persian Field 17 20 20RSE
18FRLG
− − − − 12 12 12 12 1
0053 Persian
Persian
Alolan Form
Field − 12 12 12 1
0863 Perrserker Field 12 12 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0025 Pikachu Field
Fairy
✔ ✔ ✔ −
0026 Raichu Field
Fairy
✔ ✔ ✔ −
0026 Raichu
Raichu
Alolan Form

Field
Fairy
✔ ✔ −
0031 Nidoqueen
No Eggs Discovered ✔ ✔ ✔
0034 Nidoking
Monster
Field
✔ ✔ ✔
0052 Meowth Field ✔ ✔ ✔ ✔
0052 Meowth
Meowth
Alolan Form
Field ✔ ✔ ✔
0052 Meowth
Meowth
Galarian Form
Field ✔ ✔
0053 Persian Field ✔ ✔ ✔ ✔
0053 Persian
Persian
Alolan Form
Field ✔ ✔ ✔
0054 Psyduck Water 1
Field
✔ ✔ ✔
0055 Golduck Water 1
Field
✔ ✔ ✔
0056 Mankey Field ✔ ✔ ✔
0057 Primeape Field ✔ ✔ ✔
0078 Rapidash Field − − ✔
0078 Rapidash
Rapidash
Galarian Form

Field ✔
0079 Slowpoke
Monster
Water 1
✔ ✔ ✔ −
0079 Slowpoke
Slowpoke
Galarian Form
Monster
Water 1
✔ −
0080 Slowbro
Monster
Water 1
✔ ✔ ✔ −
0080 Slowbro
Slowbro
Galarian Form

Monster
Water 1
✔ −
0086 Seel Water 1
Field
✔ ✔
0087 Dewgong
Water 1
Field
✔ ✔
0112 Rhydon
Monster
Field
✔ ✔ ✔
0133 Eevee Field − ✔ ✔ −
0134 Vaporeon Field − ✔ ✔ −
0135 Jolteon Field − ✔ ✔ −
0136 Flareon Field − ✔ ✔ −
0143 Snorlax Monster ✔ ✔ ✔
0150 Mewtwo No Eggs Discovered ✔RGB ✔ ✔ ✔
0151 Mew No Eggs Discovered ✔ ✔ ✔
0196 Espeon Field ✔ −
0197 Umbreon Field ✔ −
0199 Slowking
Monster
Water 1
✔ −
0199 Slowking
Slowking
Galarian Form

Monster
Water 1
✔ −
0325 Spoink Field ✔
0326 Grumpig Field ✔
0446 Munchlax No Eggs Discovered ✔
0464 Rhyperior
Monster
Field
✔
0470 Leafeon Field ✔ −
0471 Glaceon Field ✔ −
0509 Purrloin Field ✔ ✔
0510 Liepard Field ✔ ✔
0677 Espurr Field ✔ −
0678 Meowstic
Meowstic
All forms
Field ✔ ✔
0700 Sylveon Field ✔ −
0725 Litten Field ✔
0726 Torracat Field ✔
0727 Incineroar
Field ✔
0807 Zeraora No Eggs Discovered ✔ ✔
0863 Perrserker Field ✔ ✔
0876 Indeedee
Indeedee
All forms

Fairy ✔ −
0898 Calyrex
Calyrex
All forms

No Eggs Discovered ✔
0979 Annihilape
Field ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0187 Hoppip
Fairy
Grass
✔ − − −
0509 Purrloin Field ✔ ✔ ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0300 Skitty Field
Fairy
Pokémon Box Ruby & Sapphire - Skitty Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation I

# Pokémon Types Egg Groups Obtained with
0022 Fearow
Flying Pokémon Stamp
0078 Rapidash Field Pokémon Stamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation II

# Pokémon Types Egg Groups Obtained with
0225 Delibird
Water 1
Field
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Pay Day deals damage. If the target is knocked out with this move, it will drop Poké (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes in Super Mystery Dungeon).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 8 - 22 - 90% - Front Enemy No
MDTDS 8 - 16 - 90% - Front Enemy No
BSL 8 - 16 - 90% - Front Enemy No
SMD 4 99 25 40 95% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.

Pokémon Rumble Rush

Pay Day
★
Attack power 33.84057
Charge time 0.74 seconds
Range type Projectile
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Pokémon UNITE

Pay Day
Pokémon Move Icon Image Level Learned Cooldown Description

Meowth
5 6s Has the user hurl a gold coin in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits. Gold coins will drop near opposing Pokémon it hits. A maximum of 2 uses can be kept in reserve for this move. Picking up gold coins reduces the time until another reserve use becomes available.
Upgraded to Pay Day+ when the Pokémon reaches Lv. 11.
Upgrade: Increases the damage dealt by this move.

Description

Games Description
MDRB Inflicts damage on the target. If the foe faints, it will drop money.
MDTDS Inflicts damage on the target. The enemy will drop money if it faints.
BSL てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす
MDGtI UNUSED
SMD If you defeat an enemy with this move, the enemy will drop .
MDRTDX If you defeat an enemy with this move, the enemy will drop money. However, enemies you defeat while you're in a maze won't drop any money!


In animation

Pokémon animated series


Meowth


Numerous balls of energy are hurled at the target to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut

In the manga

Pokémon Adventures

Pokémon: Yeah! I Got Pokémon!

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The Japanese name of the move is an idiom equivalent to "to cast pearls before swine." The coins depicted in the move's animation are koban, gold coins used in the Edo period of feudal Japan, the same type of coin as the one on Meowth's head.
  • In Generation I, Pay Day was one of only three methods (discounting glitches) to earn money once all Trainers were defeated, the other two being selling items (obtaining them with Coins after all other items are sold) and battling the Elite Four and Champion.
  • In Generation I, Pay Day can be used to obtain up to $999,999 per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
    • For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using a Mew with Pay Day, Rest, and Transform against a wild Ditto. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own HP. The opponent has infinite PP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.

In other languages

Language Title
Chinese Cantonese 聚寶功 Jeuihbóu-gūng *
擲兩添金 Jaahkléungtīmgām *
Mandarin 聚寶功 / 聚宝功 Jùbǎo-gōng
Czech Výplata
Danish Kasse I
Dutch Afrekening
Finnish Tilinteko
French Jackpot
German Zahltag
Greek Φιλαργυρία Filargyría
Italian GiornopagaIII+
Giorno-PagaI–II
Korean 고양이돈받기 Goyang-idonbatgi
Polish Dzień Zapłaty
Brazilian Portuguese Dia de Pagamento (TCG, manga, The Official Pokémon Handbook)
Dia do Pagamento (animated series, The Official Pokémon Handbook)
Russian Джекпот Dzhekpot
Serbian Isplata
Spanish Día de Pago
Swedish Lönedags
Lönedagen
Turkish Ödeme Zamanı
Vietnamese Vung Tiền
Generation I TMs
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25
26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50
Generation I HMs
01 • 02 • 03 • 04 • 05
Generation VII TMs
SMUSUM
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20
21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80
81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100
PE
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20
21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
Generation VIII TMs
SwSh
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19
20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39
40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59
60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79
80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99
BDSP
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20
21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80
81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100
Generation VIII TRs (SwSh)
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19
20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39
40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59
60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79
80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99
Generation IX TMs
SV
001 • 002 • 003 • 004 • 005 • 006 • 007 • 008 • 009 • 010 • 011 • 012 • 013 • 014 • 015 • 016 • 017 • 018 • 019
020 • 021 • 022 • 023 • 024 • 025 • 026 • 027 • 028 • 029 • 030 • 031 • 032 • 033 • 034 • 035 • 036 • 037 • 038
039 • 040 • 041 • 042 • 043 • 044 • 045 • 046 • 047 • 048 • 049 • 050 • 051 • 052 • 053 • 054 • 055 • 056 • 057
058 • 059 • 060 • 061 • 062 • 063 • 064 • 065 • 066 • 067 • 068 • 069 • 070 • 071 • 072 • 073 • 074 • 075 • 076
077 • 078 • 079 • 080 • 081 • 082 • 083 • 084 • 085 • 086 • 087 • 088 • 089 • 090 • 091 • 092 • 093 • 094 • 095
096 • 097 • 098 • 099 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112 • 113 • 114
115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130 • 131 • 132 • 133
134 • 135 • 136 • 137 • 138 • 139 • 140 • 141 • 142 • 143 • 144 • 145 • 146 • 147 • 148 • 149 • 150 • 151 • 152
153 • 154 • 155 • 156 • 157 • 158 • 159 • 160 • 161 • 162 • 163 • 164 • 165 • 166 • 167 • 168 • 169 • 170 • 171
Added in SV 2.0.1
172 • 173 • 174 • 175 • 176 • 177 • 178 • 179 • 180 • 181 • 182 • 183 • 184 • 185 • 186
187 • 188 • 189 • 190 • 191 • 192 • 193 • 194 • 195 • 196 • 197 • 198 • 199 • 200 • 201
Added in SV 3.0.0
202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 211 • 212 • 213 • 214 • 215
216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226 • 227 • 228 • 229
ZA
001 • 002 • 003 • 004 • 005 • 006 • 007 • 008 • 009 • 010 • 011 • 012 • 013 • 014 • 015 • 016 • 017 • 018 • 019
020 • 021 • 022 • 023 • 024 • 025 • 026 • 027 • 028 • 029 • 030 • 031 • 032 • 033 • 034 • 035 • 036 • 037 • 038
039 • 040 • 041 • 042 • 043 • 044 • 045 • 046 • 047 • 048 • 049 • 050 • 051 • 052 • 053 • 054 • 055 • 056 • 057
058 • 059 • 060 • 061 • 062 • 063 • 064 • 065 • 066 • 067 • 068 • 069 • 070 • 071 • 072 • 073 • 074 • 075 • 076
077 • 078 • 079 • 080 • 081 • 082 • 083 • 084 • 085 • 086 • 087 • 088 • 089 • 090 • 091 • 092 • 093 • 094 • 095
096 • 097 • 098 • 099 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107
Added in ZA 2.0.0
108 • 109 • 110 • 111 • 112 • 113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126
127 • 128 • 129 • 130 • 131 • 132 • 133 • 134 • 135 • 136 • 137 • 138 • 139 • 140 • 141 • 142 • 143 • 144 • 145
146 • 147 • 148 • 149 • 150 • 151 • 152 • 153 • 154 • 155 • 156 • 157 • 158 • 159 • 160
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.