Pay Day (move)

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Pay Day
ネコにこばん Coin for a Cat
Pay Day VIII.png
Pay Day VIII 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I, TM57 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, and TM02 in Generation VIII. In Generations II and III, it was the signature move of Meowth and Persian, and from Generation IV to VI, it was the signature move of Meowth.

Effect

151Mew.png This move effect may be in need of research.
Reason:
  • Is money received when a roaming Pokémon runs away?
  • Is money received when the player ends the battle with Teleport?
  • Is money received when the opposing Pokémon ends the battle with Roar, Whirlwind, or Teleport?
  • What is the maximum amount of money available per battle from Pay Day in all generations?
    You can discuss this on the talk page.

Pay Day deals damage. When this move hits the target, it scatters coins on the ground.

No coins are scattered if the target is immune to this move's type. The amount of coins is not otherwise affected by type effectiveness.

If the player wins the battle or ends it with Roar or Whirlwind, they will pick up all the scattered coins and receive the money amount.

The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while holding an Amulet Coin or Luck Incense. However, these items do not stack with each other, as having more Pokémon holding any of them does not increase the money amount any further.

No money is obtained in link battles, battle facilities, or if the player flees, catches the opposing Pokémon, or blacks out.

Generation I

Pay Day scatters coins with a value equal to twice the user's level. Leveling up in battle does not affect the amount of coins already scattered in the current battle.

If Pay Day hits the target's substitute, coins are scattered normally as well, except no coins are scattered when this move breaks the substitute.

In this generation, Pay Day still works as usual if the user is up to level 127, scattering up to 254 coins per use. However, from level 128 to 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128, 100 coins at level 178, or 254 coins at level 255.

In this generation, the maximum amount of Pay Day coins allowed per battle is 999999 PokémonDollar.png. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.

There is no distinction of who used Pay Day in the current battle, as the player picks up all the coins scattered by their Pokémon and by the opponent Pokémon as well.

Generation II

Pay Day now scatters coins even if the target break the substitute.

Generations III to V

151Mew.png This move effect may be in need of research.
Reason: Does the Amulet Coin error occur in Pokémon Colosseum and XD?
You can discuss this on the talk page.

Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.

The opponent's substitute now prevents coins from being picked up, even if the substitute is broken.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held (the correct amount is still gained after the battle). This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Generation VI onwards

If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.

Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.

If Pay Day is used during a Max Raid Battle, the "Coins were scattered everywhere!" message will not be displayed and money will not be earned after the battle, regardless of whether the opposing Pokémon is captured or not.

Description

Games Description
Stad A move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2 A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
Colo.XD Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
PBR Numerous coins are hurled at the foe to inflict damage.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
052 Meowth Meowth
NormalIC Big.png Field Field 17 20 20RSE
18FRLG
30 30 30 30SMUSUM
12PE
12
052 Meowth Meowth
Alolan Form
DarkIC Big.png Field Field 30SMUSUM
12PE
12
052 Meowth Meowth
Galarian Form
SteelIC Big.png Field Field 12
053 Persian Persian
NormalIC Big.png Field Field 17 20 20RSE
18FRLG
12PE 12
053 Persian Persian
Alolan Form
DarkIC Big.png Field Field 12PE 12
863 Perrserker Perrserker
SteelIC Big.png Field Field 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
--
VII
TM57
VIII
TM02
025 Pikachu Pikachu
ElectricIC Big.png Field Fairy PE
026 Raichu Raichu
ElectricIC Big.png Field Fairy PE
026 Raichu Raichu
Alolan Form
ElectricIC Big.png
PsychicIC Big.png
Field Fairy PE
031 Nidoqueen Nidoqueen
PoisonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered PE
034 Nidoking Nidoking
PoisonIC Big.png
GroundIC Big.png
Monster Field PE
052 Meowth Meowth
NormalIC Big.png Field Field PE
052 Meowth Meowth
Alolan Form
DarkIC Big.png Field Field PE
052 Meowth Meowth
Galarian Form
SteelIC Big.png Field Field
053 Persian Persian
NormalIC Big.png Field Field PE
053 Persian Persian
Alolan Form
DarkIC Big.png Field Field PE
054 Psyduck Psyduck
WaterIC Big.png Water 1 Field PE
055 Golduck Golduck
WaterIC Big.png Water 1 Field PE
056 Mankey Mankey
FightingIC Big.png Field Field PE
057 Primeape Primeape
FightingIC Big.png Field Field PE
078 Rapidash Rapidash
FireIC Big.png Field Field
078 Rapidash Rapidash
Galarian Form
PsychicIC Big.png
FairyIC Big.png
Field Field
079 Slowpoke Slowpoke
WaterIC Big.png
PsychicIC Big.png
Monster Water 1 PE
079 Slowpoke Slowpoke
Galarian Form
PsychicIC Big.png Monster Water 1
080 Slowbro Slowbro
WaterIC Big.png
PsychicIC Big.png
Monster Water 1 PE
080 Slowbro Slowbro
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1
086 Seel Seel
WaterIC Big.png Water 1 Field PE
087 Dewgong Dewgong
WaterIC Big.png
IceIC Big.png
Water 1 Field PE
112 Rhydon Rhydon
GroundIC Big.png
RockIC Big.png
Monster Field PE
133 Eevee Eevee
NormalIC Big.png Field Field PE
134 Vaporeon Vaporeon
WaterIC Big.png Field Field PE
135 Jolteon Jolteon
ElectricIC Big.png Field Field PE
136 Flareon Flareon
FireIC Big.png Field Field PE
143 Snorlax Snorlax
NormalIC Big.png Monster Monster PE
150 Mewtwo Mewtwo
PsychicIC Big.png No Eggs Discovered No Eggs Discovered RGB PE
151 Mew Mew
PsychicIC Big.png No Eggs Discovered No Eggs Discovered PE
196 Espeon Espeon
PsychicIC Big.png Field Field
197 Umbreon Umbreon
DarkIC Big.png Field Field
199 Slowking Slowking
WaterIC Big.png
PsychicIC Big.png
Monster Water 1
199 Slowking Slowking
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1
446 Munchlax Munchlax
NormalIC Big.png No Eggs Discovered No Eggs Discovered
464 Rhyperior Rhyperior
GroundIC Big.png
RockIC Big.png
Monster Field
470 Leafeon Leafeon
GrassIC Big.png Field Field
471 Glaceon Glaceon
IceIC Big.png Field Field
509 Purrloin Purrloin
DarkIC Big.png Field Field
510 Liepard Liepard
DarkIC Big.png Field Field
677 Espurr Espurr
PsychicIC Big.png Field Field
678 Meowstic Meowstic
Male
PsychicIC Big.png Field Field
678 Meowstic Meowstic
Female
PsychicIC Big.png Field Field
700 Sylveon Sylveon
FairyIC Big.png Field Field
725 Litten Litten
FireIC Big.png Field Field
726 Torracat Torracat
FireIC Big.png Field Field
727 Incineroar Incineroar
FireIC Big.png
DarkIC Big.png
Field Field
807 Zeraora Zeraora
ElectricIC Big.png No Eggs Discovered No Eggs Discovered
863 Perrserker Perrserker
SteelIC Big.png Field Field
876 Indeedee Indeedee
Male
PsychicIC Big.png
NormalIC Big.png
Fairy Fairy
876 Indeedee Indeedee
Female
PsychicIC Big.png
NormalIC Big.png
Fairy Fairy
898 Calyrex Calyrex
PsychicIC Big.png
GrassIC Big.png
No Eggs Discovered No Eggs Discovered
898 Calyrex Calyrex
Ice Rider
PsychicIC Big.png
IceIC Big.png
No Eggs Discovered No Eggs Discovered
898 Calyrex Calyrex
Shadow Rider
PsychicIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
187 Hoppip Hoppip
GrassIC Big.png
FlyingIC Big.png
Fairy Grass
509 Purrloin Purrloin
DarkIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
300 Skitty Skitty
NormalIC Big.png Field Fairy Pokémon Box Ruby & Sapphire - Skitty Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation I

# Pokémon Types Egg Groups Obtained with
022 Fearow Fearow
NormalIC Big.png
FlyingIC Big.png
Flying Flying Pokémon Stamp
078 Rapidash Rapidash
FireIC Big.png Field Field Pokémon Stamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Generation II

# Pokémon Types Egg Groups Obtained with
225 Delibird Delibird
IceIC Big.png
FlyingIC Big.png
Water 1 Field New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Pay Day 8 base power, 22PP and 90% accuracy. The user attacks enemy in front. If the target is knocked out, they will drop Poké (on top of their held item, if they have any). This effect will not trigger if the target is recruited.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 16.

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.

Description

Games Description
MDRB Inflicts damage on the target. If the foe faints, it will drop money.
MDTDS Inflicts damage on the target. The enemy will drop money if it faints.
BSL てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす
MDGtI IconKanji2MD.pngUNUSED
SMD If you defeat an enemy with this move, the enemy will drop Poké currency VI Sprite.png.
MDRTDX If you defeat an enemy with this move, the enemy will drop Poké currency VI Sprite.pngmoney. However, enemies you defeat while you're in a maze won't drop any Poké currency VI Sprite.pngmoney!


In the anime

None.png Black Arachnid Meowth Pay Day.png None.png None.png
Meowth
Numerous balls of energy are hurled at the target to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


In the manga

Pokémon Adventures


Pokémon Gotta Catch 'Em All


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The Japanese name of the move is an idiom equivalent to "to cast pearls before swine." The coins depicted in the move's animation are koban, gold coins used in the Edo period of feudal Japan, the same type of coin as the one on Meowth's head.
  • In Generation I, Pay Day was one of only three methods (discounting glitches) to earn money once all Trainers were defeated, the other two being selling items (obtaining them with Coins after all other items are sold) and battling the Elite Four and Champion.
  • In Generation I, Pay Day can be used to obtain up to 999999PokémonDollar.png per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
    • For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using a Mew with Pay Day, Rest, and Transform against a wild Ditto. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own HP. The opponent has infinite PP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.

In other languages

Language Title
Chinese Cantonese 聚寶功 Jeuihbóu-gūng *
擲兩添金 Jaahkléungtīmgām *
Mandarin 聚寶功 / 聚宝功 Jùbǎo-gōng
The Czech Republic Flag.png Czech Výplata
Denmark Flag.png Danish Kasse I
The Netherlands Flag.png Dutch Afrekening
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία Filargyría
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang-idonbatgi
Poland Flag.png Polish Dzień Zapłaty*
Dzień Wypłaty*
Brazil Flag.png Brazilian Portuguese Dia de Pagamento (TCG, manga, The Official Pokémon Handbook)
Dia do Pagamento (anime, The Official Pokémon Handbook)
Russia Flag.png Russian Джекпот Dzhekpot
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Sweden Flag.png Swedish Lönedags
Lönedagen
Turkey Flag.png Turkish Ödeme Zamanı
Vietnam Flag.png Vietnamese Vung Tiền



Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation VII TMs
SMUSUM
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
SwSh
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899
BDSP
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899


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