Move variations: Difference between revisions
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===Variations of Aeroblast=== | ===Variations of Aeroblast=== | ||
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio | {{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}} | ||
{{mvar|Aeroblast|Flying|Special|II | {{mvar|Aeroblast|Flying|Special|II}} | ||
{{mvar|Spacial Rend|Dragon|Special|IV | {{mvar|Spacial Rend|Dragon|Special|IV}} | ||
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{{mvar|Ominous Wind|Ghost|Special|IV}} | {{mvar|Ominous Wind|Ghost|Special|IV}} | ||
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===Variations of Barrage=== | ===Variations of Barrage=== | ||
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}} | {{mvar/h|20|power=15|acc=85|notes=Hits multiple times}} | ||
{{mvar|Barrage|Normal|Physical|I | {{mvar|Barrage|Normal|Physical|I}} | ||
{{mvar|Fury Attack|Normal|Physical|I}} | {{mvar|Fury Attack|Normal|Physical|I}} | ||
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===Variations of Behemoth Bash=== | ===Variations of Behemoth Bash=== | ||
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]]. | |||
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }} | {{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }} | ||
{{mvar|Behemoth Bash|Steel|Physical|VIII | {{mvar|Behemoth Bash|Steel|Physical|VIII}} | ||
{{mvar|Behemoth Blade|Steel|Physical|VIII | {{mvar|Behemoth Blade|Steel|Physical|VIII}} | ||
{{mvar|Dynamax Cannon|Dragon|Special|VIII | {{mvar|Dynamax Cannon|Dragon|Special|VIII}} | ||
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===Variations of Blue Flare=== | ===Variations of Blue Flare=== | ||
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | |||
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | {{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | ||
{{mvar|Blue Flare|Fire|Special|V|other=Burn | {{mvar|Blue Flare|Fire|Special|V|other=Burn}} | ||
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis | {{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} | ||
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===Variations of Bone Rush=== | ===Variations of Bone Rush=== | ||
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}} | {{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}} | ||
{{mvar|Bone Rush|Ground|Physical|II | {{mvar|Bone Rush|Ground|Physical|II}} | ||
{{mvar|Rock Blast|Rock|Physical|III}} | {{mvar|Rock Blast|Rock|Physical|III}} | ||
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===Variations of Bug Bite=== | ===Variations of Bug Bite=== | ||
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}} | {{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}} | ||
{{mvar|Bug Bite|Bug|Physical|IV | {{mvar|Bug Bite|Bug|Physical|IV}} | ||
{{mvar|Pluck|Flying|Physical|IV}} | {{mvar|Pluck|Flying|Physical|IV}} | ||
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{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}} | {{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}} | ||
{{mvar|Bullet Seed|Grass|Physical|III}} | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar|Icicle Spear|Ice|Physical|III | {{mvar|Icicle Spear|Ice|Physical|III}} | ||
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===Variations of Catastropika=== | ===Variations of Catastropika=== | ||
{{mvar/h|1|power=210|acc=100|notes=Signature Z- | {{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}} | ||
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}} | {{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}} | ||
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} | {{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} | ||
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===Variations of Clamp=== | ===Variations of Clamp=== | ||
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}} | {{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}} | ||
{{mvar|Clamp|Water|Physical|I | {{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} | ||
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} | {{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} | ||
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} | {{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} | ||
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===Variations of Crush Grip=== | ===Variations of Crush Grip=== | ||
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}} | {{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}} | ||
{{mvar|Crush Grip|Normal|Physical|IV | {{mvar|Crush Grip|Normal|Physical|IV}} | ||
{{mvar|Wring Out|Normal|Special|IV}} | {{mvar|Wring Out|Normal|Special|IV}} | ||
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===Variations of Crush Claw=== | ===Variations of Crush Claw=== | ||
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target's defense one stage}} | {{mvar/h|10|power=75|acc=95|notes=50% chance to lower target's defense one stage}} | ||
{{mvar|Crush Claw|Normal|Physical|III | {{mvar|Crush Claw|Normal|Physical|III}} | ||
{{mvar|Razor Shell|Water|Physical|V}} | {{mvar|Razor Shell|Water|Physical|V}} | ||
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===Variations of Discharge=== | ===Variations of Discharge=== | ||
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}} | {{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}} | ||
{{mvar|Discharge|Electric|Special|IV|other= | {{mvar|Discharge|Electric|Special|IV|other=Paralysis}} | ||
{{mvar|Lava Plume|Fire|Special|IV|other= | {{mvar|Lava Plume|Fire|Special|IV|other=Burn}} | ||
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{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}} | {{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}} | ||
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}} | {{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}} | ||
{{mvar|Volt Tackle|Electric|Physical|III | {{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}} | ||
{{mvar|Brave Bird|Flying|Physical|IV}} | {{mvar|Brave Bird|Flying|Physical|IV}} | ||
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}} | {{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}} | ||
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===Variations of Fire Lash=== | ===Variations of Fire Lash=== | ||
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} | ||
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense | {{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} | ||
{{mvar|Lunge|Bug|Physical|VII|other=Attack}} | {{mvar|Lunge|Bug|Physical|VII|other=Attack}} | ||
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense | {{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}} | ||
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed | {{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}} | ||
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense | {{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}} | ||
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{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} | ||
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} | {{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} | ||
{{mvar|Relic Song|Normal|Special|V|PP=10 | {{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} | ||
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{{mvar|Reversal|Fighting|Physical|II}} | {{mvar|Reversal|Fighting|Physical|II}} | ||
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===Variations of Flame Charge=== | |||
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}} | |||
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user's Speed by one stage}} | |||
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target's Special Attack by one stage}} | |||
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{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}} | {{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}} | ||
{{mvar|Frost Breath|Ice|Special|V}} | {{mvar|Frost Breath|Ice|Special|V}} | ||
{{mvar|Storm Throw|Fighting|Physical|V | {{mvar|Storm Throw|Fighting|Physical|V}} | ||
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===Variations of Fusion Flare=== | ===Variations of Fusion Flare=== | ||
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | |||
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}} | {{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}} | ||
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt | {{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} | ||
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare | {{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} | ||
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{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}} | {{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}} | ||
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} | {{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} | ||
{{mvar|Horn Leech|Grass|Physical|V | {{mvar|Horn Leech|Grass|Physical|V}} | ||
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{{mvar/h|10|power=100|acc=90|notes=Lowers user's Speed; {{cat|punching moves}}}} | {{mvar/h|10|power=100|acc=90|notes=Lowers user's Speed; {{cat|punching moves}}}} | ||
{{mvar|Hammer Arm|Fighting|Physical|IV}} | {{mvar|Hammer Arm|Fighting|Physical|IV}} | ||
{{mvar|Ice Hammer|Ice|Physical|VII | {{mvar|Ice Hammer|Ice|Physical|VII}} | ||
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===Variations of Heat Crash=== | ===Variations of Heat Crash=== | ||
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | {{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | ||
{{mvar|Heat Crash|Fire|Physical|V | {{mvar|Heat Crash|Fire|Physical|V}} | ||
{{mvar|Heavy Slam|Steel|Physical|V}} | {{mvar|Heavy Slam|Steel|Physical|V}} | ||
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{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | {{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | ||
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} | {{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} | ||
{{mvar|Blast Burn|Fire|Special|III | {{mvar|Blast Burn|Fire|Special|III}} | ||
{{mvar|Frenzy Plant|Grass|Special|III | {{mvar|Frenzy Plant|Grass|Special|III}} | ||
{{mvar|Hydro Cannon|Water|Special|III | {{mvar|Hydro Cannon|Water|Special|III}} | ||
{{mvar|Giga Impact|Normal|Physical|IV}} | {{mvar|Giga Impact|Normal|Physical|IV}} | ||
{{mvar|Roar of Time|Dragon|Special|IV | {{mvar|Roar of Time|Dragon|Special|IV}} | ||
{{mvar|Rock Wrecker|Rock|Physical|IV | {{mvar|Rock Wrecker|Rock|Physical|IV}} | ||
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{{mvar|Snarl|Dark|Special|V|other=Special Attack}} | {{mvar|Snarl|Dark|Special|V|other=Special Attack}} | ||
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===Variations of Iron Tail=== | |||
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}} | |||
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target's Defense by one stage|PP=15}} | |||
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}} | |||
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{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}} | {{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}} | ||
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}} | {{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}} | ||
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target | {{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}} | ||
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===Variations of Leaf Blade=== | ===Variations of Leaf Blade=== | ||
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}} | {{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}} | ||
{{mvar|Leaf Blade|Grass|Physical|III | {{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}} | ||
{{mvar|Attack Order|Bug|Physical|IV | {{mvar|Attack Order|Bug|Physical|IV}} | ||
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{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | {{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | ||
{{mvar|Liquidation|Water|Physical|VII}} | {{mvar|Liquidation|Water|Physical|VII}} | ||
{{mvar|Shadow Bone|Ghost|Physical|VII | {{mvar|Shadow Bone|Ghost|Physical|VII}} | ||
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===Variations of Luster Purge=== | ===Variations of Luster Purge=== | ||
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | |||
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}} | {{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}} | ||
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target's Special Defense one stage | {{mvar|Luster Purge|Psychic|Special|III|other=Lowers target's Special Defense one stage}} | ||
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target's Special Attack one stage | {{mvar|Mist Ball|Psychic|Special|III|other=Lowers target's Special Attack one stage}} | ||
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===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
{{mvar/h|10|power=120|acc=85|notes=No additional effect}} | {{mvar/h|10|power=120|acc=85|notes=No additional effect}} | ||
{{mvar|Megahorn|Bug|Physical|II | {{mvar|Megahorn|Bug|Physical|II}} | ||
{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV}} | ||
{{mvar|Precipice Blades|Ground|Physical|VI | {{mvar|Precipice Blades|Ground|Physical|VI}} | ||
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===Variations of Moongeist Beam=== | ===Variations of Moongeist Beam=== | ||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]] | These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}. | ||
{{mvar|Moongeist Beam|Ghost|Special|VII | {{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]}} | ||
{{mvar|Photon Geyser|Psychic|Special|VII | {{mvar|Moongeist Beam|Ghost|Special|VII}} | ||
{{mvar|Sunsteel Strike|Steel|Physical|VII | {{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user's Attack is higher than Special Attack}} | ||
{{mvar|Sunsteel Strike|Steel|Physical|VII}} | |||
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===Variations of Night Shade=== | ===Variations of Night Shade=== | ||
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | {{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | ||
{{mvar|Night Shade|Ghost|Special|I|PP=15 | {{mvar|Night Shade|Ghost|Special|I|PP=15}} | ||
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | {{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | ||
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===Variations of Needle Arm=== | ===Variations of Needle Arm=== | ||
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}} | {{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}} | ||
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching | {{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}} | ||
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}} | {{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}} | ||
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===Variations of Octazooka=== | ===Variations of Octazooka=== | ||
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target's accuracy by one stage}} | {{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target's accuracy by one stage}} | ||
{{mvar|Octazooka|Water|Special|II | {{mvar|Octazooka|Water|Special|II}} | ||
{{mvar|Mud Bomb|Ground|Special|IV}} | {{mvar|Mud Bomb|Ground|Special|IV}} | ||
{{mvar|Mirror Shot|Steel|Special|IV}} | {{mvar|Mirror Shot|Steel|Special|IV}} | ||
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{{mvar|Draco Meteor|Dragon|Special|IV}} | {{mvar|Draco Meteor|Dragon|Special|IV}} | ||
{{mvar|Leaf Storm|Grass|Special|IV}} | {{mvar|Leaf Storm|Grass|Special|IV}} | ||
{{mvar|Fleur Cannon|Fairy|Special|VII | {{mvar|Fleur Cannon|Fairy|Special|VII}} | ||
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===Variations of Petal Dance=== | ===Variations of Petal Dance=== | ||
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}} | {{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}} | ||
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V | {{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}} | ||
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}} | {{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}} | ||
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}} | {{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}} | ||
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===Variations of Pika Papow=== | |||
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}} | |||
{{mvar|Pika Papow|Electric|Special|VII}} | |||
{{mvar|Veevee Volley|Normal|Physical|VII}} | |||
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{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI}} | {{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI}} | ||
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===Variations of Psyshock=== | |||
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}} | |||
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user's Defense in place of Attack}} | |||
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent's Defense in place of Special Defense}} | |||
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{{mvar|Shadow Sneak|Ghost|Physical|IV}} | {{mvar|Shadow Sneak|Ghost|Physical|IV}} | ||
{{mvar|Vacuum Wave|Fighting|Special|IV}} | {{mvar|Vacuum Wave|Fighting|Special|IV}} | ||
{{mvar|Accelerock|Rock|Physical|VII | {{mvar|Accelerock|Rock|Physical|VII}} | ||
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{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}} | {{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}} | ||
{{mvar|Rollout|Rock|Physical|II}} | {{mvar|Rollout|Rock|Physical|II}} | ||
{{mvar|Ice Ball|Ice|Physical|III | {{mvar|Ice Ball|Ice|Physical|III}} | ||
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===Variations of Sacred Fire=== | ===Variations of Sacred Fire=== | ||
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}} | {{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}} | ||
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn | {{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} | ||
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user's defense by 2 stages{{tt|*|Raises the user's defense by 1 stage prior to Generation VII}} | {{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user's defense by 2 stages{{tt|*|Raises the user's defense by 1 stage prior to Generation VII}}}} | ||
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|} | |} | ||
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{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}} | {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}} | ||
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} | {{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} | ||
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis | {{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}} | ||
{{mvar|Ice Burn | {{mvar|Ice Burn|Ice|Special|V|other=Burn}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
<center><small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small></center> | <center><small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small></center> | ||
===Variations of Sludge Wave=== | |||
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}} | |||
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target's Special Attack by one stage}} | |||
{{mvar|Sludge Wave|Poison|Special|VI|other=10% chance of poisoning}} | |||
|} | |||
|} | |||
===Variations of Smelling Salts=== | ===Variations of Smelling Salts=== | ||
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}} | {{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}} | ||
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis | {{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} | ||
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} | {{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} | ||
|} | |} | ||
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{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}} | {{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}} | ||
{{mvar|Stored Power|Psychic|Special|V}} | {{mvar|Stored Power|Psychic|Special|V}} | ||
{{mvar|Power Trip|Dark|Physical|VII | {{mvar|Power Trip|Dark|Physical|VII}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} | {{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} | ||
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} | {{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} | ||
{{mvar|Dragon Ascent|Flying|Physical|VI | {{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Surf=== | ===Variations of Surf=== | ||
{{mvar/h|15|power=90|acc=100|notes= | {{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}} | ||
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}} | {{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}} | ||
{{mvar|Hyper Voice|Normal|Special|III}} | |||
{{mvar|Land's Wrath|Ground|Physical|VI}} | |||
{{mvar|Petal Blizzard|Grass|Physical|VI}} | {{mvar|Petal Blizzard|Grass|Physical|VI}} | ||
{{mvar|Dragon Hammer|Dragon|Physical|VII}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Shock Wave|Electric|Special|III}} | {{mvar|Shock Wave|Electric|Special|III}} | ||
{{mvar|Magnet Bomb|Steel|Physical|IV}} | {{mvar|Magnet Bomb|Steel|Physical|IV}} | ||
|} | |||
|} | |||
===Variations of Techno Blast=== | |||
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}} | |||
{{mvar|Techno Blast|Normal|Special|V|PP=5}} | |||
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}} | {{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}} | ||
{{mvar|U-turn|Bug|Physical|IV}} | {{mvar|U-turn|Bug|Physical|IV}} | ||
{{mvar|Volt Switch|Electric|Special|V | {{mvar|Volt Switch|Electric|Special|V}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Waterfall=== | ===Variations of Waterfall=== | ||
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}} | {{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}} | ||
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}} | {{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}} | ||
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}} | {{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}} | ||
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} | {{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} | ||
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===Variations of Camouflage=== | ===Variations of Camouflage=== | ||
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP|other=Changes to}} | {{mvar/h|15 or 20|notes=Changes user's type|PP=PP|other=Changes to}} | ||
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain | {{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}} | ||
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent's type}} | {{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent's type}} | ||
|} | |} | ||
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{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}} | {{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}} | ||
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}} | {{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}} | ||
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15 | {{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}} | ||
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}} | {{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}} | ||
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}} | {{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}} | ||
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===Variations of Clangorous Soul=== | ===Variations of Clangorous Soul=== | ||
{{mvar/h|5|notes= | {{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}} | ||
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}} | {{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}} | ||
{{mvar|No Retreat|Fighting|Status|VIII|User cannot leave the battlefield, | {{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Conversion=== | ===Variations of Conversion=== | ||
These are [[signature move]]s of {{p|Porygon}}. | |||
{{mvar/h|30|notes=Changes user's type|other=Changes to}} | {{mvar/h|30|notes=Changes user's type|other=Changes to}} | ||
{{mvar|Conversion|Normal|Status|I|other=One of the user's moves | {{mvar|Conversion|Normal|Status|I|other=One of the user's moves}} | ||
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent's last move | {{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent's last move}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}} | {{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}} | ||
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}} | {{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Detect|Fighting|Status|II|PP=5}} | {{mvar|Detect|Fighting|Status|II|PP=5}} | ||
{{mvar|Protect|Normal|Status|II|PP=10}} | {{mvar|Protect|Normal|Status|II|PP=10}} | ||
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII | {{mvar|King's Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}} | ||
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}} | {{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}} | ||
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact | {{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}} | ||
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact | {{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Forest's Curse=== | ===Variations of Forest's Curse=== | ||
{{mvar/h|20|notes=Adds a type to the target|other=Added type}} | {{mvar/h|20|notes=Adds a type to the target|other=Added type}} | ||
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass | {{mvar|Forest's Curse|Grass|Status|VI|other=Grass}} | ||
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost | {{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}} | {{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}} | ||
{{mvar|Harden|Normal|Status|I|other=Defense}} | {{mvar|Harden|Normal|Status|I|other=Defense}} | ||
{{mvar|Sharpen|Normal|Status|I|other=Attack | {{mvar|Sharpen|Normal|Status|I|other=Attack}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar/h|10|notes=Heals target by 1/2 of its max HP}} | {{mvar/h|10|notes=Heals target by 1/2 of its max HP}} | ||
{{mvar|Heal Pulse|Psychic|Status|V}} | {{mvar|Heal Pulse|Psychic|Status|V}} | ||
{{mvar|Floral Healing|Fairy|Status|VII | {{mvar|Floral Healing|Fairy|Status|VII}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Lovely Kiss=== | ===Variations of Lovely Kiss=== | ||
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}} | {{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}} | ||
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep | {{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}} | ||
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | {{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | ||
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}} | {{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}} | ||
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{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}} | {{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}} | ||
{{mvar|Mean Look|Normal|Status|II|PP=5}} | {{mvar|Mean Look|Normal|Status|II|PP=5}} | ||
{{mvar|Spider Web|Bug|Status|II|PP=10 | {{mvar|Spider Web|Bug|Status|II|PP=10}} | ||
{{mvar|Block|Normal|Status|III|PP=5}} | {{mvar|Block|Normal|Status|III|PP=5}} | ||
|} | |||
|} | |||
===Variations of Memento=== | |||
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}} | |||
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}} | |||
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}} | |||
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}} | {{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}} | ||
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}} | {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}} | ||
{{mvar|Morning Sun|Normal|Status|II | {{mvar|Morning Sun|Normal|Status|II}} | ||
{{mvar|Synthesis|Grass|Status|II}} | {{mvar|Synthesis|Grass|Status|II}} | ||
{{mvar|Shore Up|Ground|Status|VII | {{mvar|Shore Up|Ground|Status|VII}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar/h|10|notes=Heals user by half max HP}} | {{mvar/h|10|notes=Heals user by half max HP}} | ||
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I | {{mvar|Soft-Boiled|Normal|Status|I}} | ||
{{mvar|Milk Drink|Normal|Status|II | {{mvar|Milk Drink|Normal|Status|II}} | ||
{{mvar|Slack Off|Normal|Status|III | {{mvar|Slack Off|Normal|Status|III}} | ||
{{mvar|Heal Order|Bug|Status|IV | {{mvar|Heal Order|Bug|Status|IV}} | ||
{{mvar|Roost|Flying|Status|IV|note=Removes user's Flying-type until end of turn}} | {{mvar|Roost|Flying|Status|IV|note=Removes user's Flying-type until end of turn}} | ||
|} | |} | ||
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{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | ||
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes | {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}} | ||
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | ||
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | ||
Line 975: | Line 1,011: | ||
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}} | {{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}} | ||
{{mvar|Soak|Water|Status|V|other=Changes to Water type}} | {{mvar|Soak|Water|Status|V|other=Changes to Water type}} | ||
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type | {{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Splash=== | ===Variations of Splash=== | ||
{{mvar/h|40|notes=Does nothing}} | {{mvar/h|40|notes=Does nothing}} | ||
{{mvar|Splash|Normal|Status|I | {{mvar|Splash|Normal|Status|I}} | ||
{{mvar|Celebrate|Normal|Status|VI}} | {{mvar|Celebrate|Normal|Status|VI}} | ||
{{mvar|Hold Hands|Normal|Status|VI}} | {{mvar|Hold Hands|Normal|Status|VI}} | ||
Line 1,021: | Line 1,057: | ||
==List of Shadow move variations== | ==List of Shadow move variations== | ||
===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}. | |||
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | {{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | ||
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis | {{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}} | ||
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze | {{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}} | ||
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn | {{mvar|Shadow Fire|Shadow|Special|III|other=Burn}} | ||
|} | |} | ||
|} | |} |
Revision as of 05:41, 12 September 2020
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Move variations are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
List of damage-dealing move variations
Elemental Fangs
15 PP, 65 Power, 95% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status and/or flinch the target; biting move | ||||||||||||||||||||
|
One-hit knockout moves
5 PP, —% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets at a higher level than the user are unaffected* | ||||||||||||||||||||
|
Pledge moves
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional effect lasting four turns when used in combination | ||||||||||||||||||||
|
Variations of Acid
25 or 30 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of secondary effect occurring | ||||||||||||||||||||||||||||||||||||
|
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Ancient Power
5 PP, 60 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of raising all stats | ||||||||||||||||
|
Variations of Aurora Beam
20 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of an additional effect occurring | ||||||||||||||||||||||||||||||
|
Variations of Barrage
20 PP, 15 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Bite
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching | ||||||||||||
|
Variations of Behemoth Bash
These are the signature moves of Zamazenta, Zacian, and Eternatus, the Legendary Pokémon featured in Pokémon Sword and Shield.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals double damage on Dynamax Pokémon | ||||||||||||||||
|
Variations of Bolt Beak
10 PP, 85 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals double damage if user moves first | ||||||||||||
|
Variations of Blizzard
5 or 10 PP, 110 Power, 70% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status condition, certain weather causes moves to not miss | ||||||||||||||||||||||||
|
Variations of Blue Flare
These are signature moves of Reshiram and Zekrom, the Legendary Pokémon featured in Pokémon Black and White Versions.
5 PP, 130 Power, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of inflicting a non-volatile status condition | |||||||||||||||
|
Variations of Bone Rush
10 PP, 25 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Bouncy Bubble
15 PP, 90 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Has a secondary effect, can only be used by Partner Eevee | |||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Brine
10 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | ||||||||||||||||||||
|
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eats and gains the effect of the target's held Berry | ||||||||||||
|
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Catastropika
1 PP, 210 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Signature Z-Move | |||||||||||||||
|
Variations of Circle Throw
10 PP, 60 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch out | ||||||||||||
|
Variations of Clamp
10 or 15 PP, 35 Power, 85% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Partially traps target | |||||||||||||||||||||||||
|
Variations of Counter
20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-5 priority, counters the last move taken at twice the power | |||||||||||||||
|
Variations of Cross Chop
5 PP, 100 Power, 80% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Crush Grip
5 PP, Varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Does more damage if the target's current HP is high | ||||||||||||
|
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance to lower target's defense one stage | ||||||||||||
|
Variations of Crunch
10 or 15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | ||||||||||||||||||||||||
|
Variations of Dig
10 PP, 80 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Two turn move; double damage from certain moves | ||||||||||||
|
Variations of Discharge
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect, hits all adjacent Pokémon | |||||||||||||||
|
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User receives recoil equal to ⅓ of the damage done to the target | ||||||||||||||||||||||||
|
Variations of Dynamic Punch
5 PP, 100 Power, 50% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a status condition | |||||||||||||||
|
Variations of Earthquake
10 PP, 100 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High power with almost no drawbacks | ||||||||||||
|
Variations of Eruption
5 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with high HP | ||||||||||||
|
Variations of False Swipe
40 PP, 40 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Leaves target with at least 1HP | ||||||||||||
|
Variations of Fire Lash
15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | ||||||||||||||||||||||||||||||
|
Variations of Fire Punch
10 or 15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict a status condition | ||||||||||||||||||||||||||||||||||||
|
Variations of Flail
15 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with low HP | ||||||||||||
|
Variations of Flame Charge
20 PP, 50 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100% chance of a stat-changing secondary effect | |||||||||||||||
|
Variations of Flamethrower
10 or 15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition, targets one opponent | ||||||||||||||||||||||||
|
Variations of Frost Breath
10 PP, 60 Power | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Always results in a critical hit | ||||||||||||
|
Variations of Frustration
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's friendship | |||||||||||||||
|
Variations of Fusion Flare
These are signature moves of Reshiram and Zekrom, the Legendary Pokémon featured in Pokémon Black and White Versions.
5 PP, 100 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn | |||||||||||||||
|
Variations of Giga Drain
10 PP, 75 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restores HP by half damage dealt | ||||||||||||||||
|
Variations of Gust
35 or 40 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||||||||||||||||||||||
|
Variations of Gyro Ball
5 or 10 PP, varying Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's and target's Speed; cannot affect targets with Bulletproof | ||||||||||||||||||
|
Variations of Hammer Arm
10 PP, 100 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Speed; punching moves | ||||||||||||
|
Variations of Heat Crash
10 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals more damage if user's weight is higher compared to the target | ||||||||||||
|
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy | |||
---|---|---|---|
User must rest the turn after its use | |||
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||||||||||||
|
Variations of Iron Tail
10-15 PP, 100 Power, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of secondary effect | ||||||||||||||||||
|
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Liquidation
10 PP, 85 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of lowering Defense one stage | ||||||||||||
|
Variations of Low Kick
20 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater damage on heavier target | ||||||||||||
|
Variations of Luster Purge
These are the signature moves of the Eon duo, Latios and Latias.
5 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance of additional effect occurring | |||||||||||||||
|
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||
|
Variations of Moongeist Beam
These are the signature moves of the Light trio, Lunala, Necrozma, and Solgaleo.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ignores the target's Ability | ||||||||||||||||
|
Variations of Night Shade
15 or 20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage equal to user's level | |||||||||||||||
|
Variations of Needle Arm
10 or 15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||
|
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of lowering target's accuracy by one stage | ||||||||||||||||
|
Variations of Overheat
5 PP, 130 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Special Attack two stages | ||||||||||||||||||||
|
Variations of Petal Dance
10 PP, 120* Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasts 2-3 turns, user becomes confused | ||||||||||||||||
|
Variations of Pika Papow
20 PP, varying Power | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user’s friendship, cannot miss | ||||||||||||
|
Variations of Psychic
10 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of lowering Special Defense one stage | ||||||||||||||||||||
|
Variations of Psyshock
10 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Uses alternative stats to calculate damage | |||||||||||||||
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
+1 priority | |||
Variations of Revenge
10 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-4 priority, doubles in power if user was damaged | ||||||||||||
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles with each consecutive hit; also doubles if Defense Curl is used | ||||||||||||
|
Variations of Sacred Fire
5 PP, 100 Power, 95% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance of causing a secondary effect | |||||||||||||||
|
Variations of Sky Attack
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, 30% chance of causing a secondary effect | ||||||||||||||||||||
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||||||||||||||||||||
|
Variations of Sludge Wave
15 PP, 95 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect | |||||||||||||||
|
Variations of Smelling Salts
10 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Double damage on target with non-volatile status, cures non-volatile status on target | |||||||||||||||
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% of flinching, doubles in power if target has used Minimize | ||||||||||||
|
Variations of Stored Power
10 PP, 20 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases base power the more positive stat changes the user has built up | ||||||||||||
|
Variations of Strength
15 or 20 PP, 80 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | |||||||||||||||||||||||||||||||||||
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers two of the user's stats | ||||||||||||||||||||
|
Variations of Super Fang
10 PP, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals damage equal to half target's remaining HP | ||||||||||||
|
Variations of Surf
10-15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No secondary effects | ||||||||||||||||||||||||
|
Variations of Swift
20 PP, 60 Power | |||
---|---|---|---|
Cannot miss | |||
Variations of Techno Blast
5 or 10 PP, 120 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type varies depending on specific held item | |||||||||||||||
|
Variations of Thief
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Steals the target's held item | ||||||||||||
|
Variations of U-turn
20 PP, 70 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User switches after dealing damage | ||||||||||||
|
Variations of Waterfall
15 or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect, single target | ||||||||||||||||||||||||||||||||||||||||||
|
List of status move variations
Terrain moves
10 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all grounded Pokémon for 5 turns | |||||||||||||||||||||||||
|
Variations of Acid Armor
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of After You
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes move order of the target | |||||||||||||||
|
Variations of Bulk Up
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases two of the user's stats by one stage | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Camouflage
15 or 20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | ||||||||||||||||||
|
Variations of Charm
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by two stages | ||||||||||||||||||||||||||||||||||||
|
Variations of Clangorous Soul
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect | |||||||||||||||
|
Variations of Coil
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises three of user's stats by one stage | |||||||||||||||
|
Variations of Confide
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by one stage, ignoring Protect, Detect and Spiky Shield | |||||||||||||||
|
Variations of Conversion
These are signature moves of Porygon.
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | |||||||||||||||
|
Variations of Defense Curl
40 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||||||||||||
|
Variations of Destiny Bond
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires user to faint | |||||||||||||||
|
Variations of Detect
5 or 10 PP | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+4 priority, protects user from all moves | |||||||||||||||||||||||||||||||||||
|
Variations of Disable
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disables the opponent's moves or items | ||||||||||||||||||||||||||||||||||||
|
Variations of Flash
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decreases accuracy by one stage | ||||||||||||||||||||
|
Variations of Follow Me
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+2 priority*, forces all opponents to target the user | ||||||||||||
|
Variations of Foresight
40 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Removes a type immunity and negates target's evasiveness | ||||||||||||||||||||
|
Variations of Forest's Curse
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adds a type to the target | |||||||||||||||
|
Variations of Guard Split
10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Averages the target's stats with the user | |||||||||||||||
|
Variations of Harden
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||
|
Variations of Heal Bell
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cures user's party of status conditions | ||||||||||||
|
Variations of Heal Pulse
10 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals target by 1/2 of its max HP | ||||||||||||
|
Variations of Ingrain
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by 1/16 of max HP each turn | ||||||||||||
|
Variations of Leer
30 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers adjacent opponents' defense by one stage | ||||||||||||
|
Variations of Lock-On
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensures user's next move will hit | ||||||||||||
|
Variations of Lovely Kiss
10 or 15 PP, 75% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||||||||
|
Variations of Magnetic Flux
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises the stats of allied Pokémon with Plus or Minus | |||||||||||||||
|
Variations of Mean Look
5 or 10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prevents target form escaping or switching out, cannot miss | ||||||||||||||||||||
|
Variations of Memento
10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes the user to faint without damaging the foe | ||||||||||||||||||||
|
Variations of Moonlight
5 or 10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals variant amount of HP, depending on some condition | ||||||||||||||||||||
|
Variations of Mud Sport
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halves damage taken from a certain type | |||||||||||||||
|
Variations of Poison Powder
35 or 30 PP, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||
|
Variations of Quick Guard
10 or 15 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user's side of field | ||||||||||||||||||||||||
|
Variations of Rain Dance
5 or 10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes in-battle weather for 5 turns | ||||||||||||||||||||||||||||||
|
Variations of Recover
10 PP | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by half max HP | ||||||||||||||||||||||||||||
|
Variations of Roar
20 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch | ||||||||||||
|
Variations of Safeguard
25 or 30 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protects the user's party for 5 turns | ||||||||||||||||||||||||
|
Variations of Screech
40 PP, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that lower the target's stat by two stages | |||||||||||||||
|
Variations of Sing
15 or 20 PP, 55% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that inflict a status condition | ||||||||||||||||||||||||
|
Variations of Skill Swap
10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches the user's condition with the target | ||||||||||||||||||||||||||||||
|
Variations of Soak
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes targets type to a pure type | |||||||||||||||
|
Variations of Spikes
20 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lays down entry hazards | |||||||||||||||||||||||||
|
Variations of Splash
40 PP | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does nothing | ||||||||||||||||
|
Variations of Trick
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches items with target | ||||||||||||
|
Variations of Trick Room
5 or 10 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all Pokémon on the field for 5 turns | ||||||||||||||||||||||||
|
Variations of Worry Seed
10 or 15 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes the target's Ability | ||||||||||||||||||||||||
|
List of Shadow move variations
Variations of Shadow Bolt
These are the signature Shadow moves of the Legendary birds in Pokémon XD.
Infinite PP, 75 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition | ||||||||||||||||||||
|
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |