List of moves that do damage: Difference between revisions
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'''Damage done to a Pokémon''' is the amount of | {{discussDelete|see [https://bulbapedia.bulbagarden.net/wiki/Talk:List_of_moves_that_do_damage#Delete talk page discussion]}} | ||
{{outdated|needs=Generation VII, VIII, and IX moves}} | |||
---- | |||
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | |||
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | {| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | ||
Line 19: | Line 23: | ||
| 100% | | 100% | ||
| Restores HP to the user equal to ¼ the damage inflicted. | | Restores HP to the user equal to ¼ the damage inflicted. | ||
|- | |||
| {{m|Accelerock}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| Has a priority of +1. | |||
|- | |- | ||
| {{m|Acid}} | | {{m|Acid}} | ||
Line 67: | Line 78: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 30% chance of causing the target to {{ | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |||
| {{m|Anchor Shot}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Prevents target from fleeing or switching out. | |||
|- | |- | ||
| {{m|Ancient Power}} | | {{m|Ancient Power}} | ||
Line 75: | Line 93: | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | | Has a 10% chance of raising all of the user's [[stats]] by one stage. | ||
|- | |||
| {{m|Apple Acid}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Lower's the target's Special Defense by one stage. | |||
|- | |- | ||
| {{m|Aqua Jet}} | | {{m|Aqua Jet}} | ||
Line 109: | Line 134: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Attack Order}} | | {{m|Attack Order}} | ||
Line 124: | Line 149: | ||
| — | | — | ||
| Never misses. | | Never misses. | ||
|- | |||
| {{m|Aura Wheel}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 110 | |||
| 100% | |||
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move. | |||
|- | |- | ||
| {{m|Aurora Beam}} | | {{m|Aurora Beam}} | ||
Line 145: | Line 177: | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
| {{m|Beak Blast}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| The user charges up at the beginning of the turn, then damages the foe at-3 priority. Contact with the user while charging up results in a [[burn]]. | |||
|- | |- | ||
| {{m|Beat Up}} | | {{m|Beat Up}} | ||
Line 153: | Line 192: | ||
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | ||
|- | |- | ||
| {{m|Belch}} | | {{m|Behemoth Bash}} | ||
{{typetable|Poison}} | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| 120 | | 100 | ||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |||
| {{m|Behemoth Blade}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |||
| {{m|Belch}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 90% | | 90% | ||
| Requires the user to eat its held [[Berry]]. | | Requires the user to eat its held [[Berry]]. | ||
Line 172: | Line 225: | ||
| 15 | | 15 | ||
| {{tt|85%|75% in Generations I-IV}} | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Bite}} | | {{m|Bite}} | ||
Line 179: | Line 232: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Blast Burn}} | | {{m|Blast Burn}} | ||
Line 186: | Line 239: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Blaze Kick}} | | {{m|Blaze Kick}} | ||
Line 193: | Line 246: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Blizzard}} | | {{m|Blizzard}} | ||
Line 200: | Line 253: | ||
| {{tt|110|120 in Generations I-V}} | | {{tt|110|120 in Generations I-V}} | ||
| {{tt|70%|90% in Generation I}} | | {{tt|70%|90% in Generation I}} | ||
| Has a 10% chance of {{status|freezing}}. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Blue Flare}} | | {{m|Blue Flare}} | ||
Line 207: | Line 260: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|burn}}ing the target. | ||
|- | |||
| {{m|Body Press}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| The higher the user's Defense, the more damage it inflicts. | |||
|- | |- | ||
| {{m|Body Slam}} | | {{m|Body Slam}} | ||
Line 214: | Line 274: | ||
| 85 | | 85 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Bolt Strike}} | | {{m|Bolt Strike}} | ||
Line 221: | Line 281: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target | ||
|- | |||
| {{m|Bolt Beak}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| If the user attacks before the target, the move's power is doubled. | |||
|- | |- | ||
| {{m|Bone Club}} | | {{m|Bone Club}} | ||
Line 228: | Line 295: | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Bone Rush}} | | {{m|Bone Rush}} | ||
Line 256: | Line 323: | ||
| 85 | | 85 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Brave Bird}} | | {{m|Brave Bird}} | ||
Line 264: | Line 331: | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | | User receives ¼ of damage dealt as [[recoil]] damage. | ||
|- | |||
| {{m|Branch Poke}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Breaking Swipe}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets. | |||
|- | |- | ||
| {{m|Brick Break}} | | {{m|Brick Break}} | ||
Line 279: | Line 360: | ||
| Power is doubled if target's health is below 50%. | | Power is doubled if target's health is below 50%. | ||
|- | |- | ||
| {{m|Bubble}} | | {{m|Brutal Swing}} | ||
{{typetable|Water}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Bubble}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|40|20 in Generations I-V}} | | {{tt|40|20 in Generations I-V}} | ||
Line 327: | Line 415: | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
| {{m|Burn Up}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 130 | |||
| 100% | |||
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type. | |||
|- | |||
| {{m|Burning Jealousy}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| {{status|Burn}}s any opponent that has increased its stats during that turn. | |||
|- | |- | ||
| {{m|Charge Beam}} | | {{m|Charge Beam}} | ||
Line 340: | Line 442: | ||
| {{tt|65|60 in Generations IV-V}} | | {{tt|65|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a 100% chance of {{status| | | Has a 100% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Chip Away}} | | {{m|Chip Away}} | ||
Line 361: | Line 463: | ||
| 35 | | 35 | ||
| {{tt|85%|75% in Generations I-IV}} | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |||
| {{m|Clanging Scales}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 100% | |||
| Reduces the user's {{stat|Defense}} by one stage | |||
|- | |- | ||
| {{m|Clear Smog}} | | {{m|Clear Smog}} | ||
Line 389: | Line 498: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Constrict}} | | {{m|Constrict}} | ||
Line 397: | Line 506: | ||
| 100% | | 100% | ||
| Has a 10% of lowering the target's {{stat|Speed}} by one stage. | | Has a 10% of lowering the target's {{stat|Speed}} by one stage. | ||
|- | |||
| {{m|Core Enforcer}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability. | |||
|- | |- | ||
| {{m|Counter}} | | {{m|Counter}} | ||
Line 431: | Line 547: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and 10% chance of {{status| | | Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Crunch}} | | {{m|Crunch}} | ||
Line 466: | Line 582: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to {{ | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |||
| {{m|Darkest Lariat}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}. | |||
|- | |- | ||
| {{m|Dazzling Gleam}} | | {{m|Dazzling Gleam}} | ||
Line 501: | Line 624: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Dive}} | | {{m|Dive}} | ||
Line 515: | Line 638: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Doom Desire}} | | {{m|Doom Desire}} | ||
Line 531: | Line 654: | ||
| Strikes the target twice in a row. | | Strikes the target twice in a row. | ||
|- | |- | ||
| {{m|Double Kick}} | | {{m|Double Iron Bash}} | ||
{{typetable|Fighting}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Double Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
Line 565: | Line 695: | ||
| 100% | | 100% | ||
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | | Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | ||
|- | |||
| {{m|Dragon Breath}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Dragon Claw}} | | {{m|Dragon Claw}} | ||
Line 572: | Line 709: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Dragon Darts}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Deals damage twice. If there are two opponents, it hits them both once. | |||
|- | |||
| {{m|Dragon Hammer}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Dragon Pulse}} | | {{m|Dragon Pulse}} | ||
Line 592: | Line 743: | ||
| 100 | | 100 | ||
| 75% | | 75% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Dragon Tail}} | | {{m|Dragon Tail}} | ||
Line 600: | Line 751: | ||
| 90% | | 90% | ||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | ||
|- | |- | ||
| {{m|Drain Punch}} | | {{m|Drain Punch}} | ||
Line 620: | Line 764: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Restores HP to the user | | Restores HP to the user equal to 3/4 of the damage inflicted. | ||
|- | |- | ||
| {{m|Dream Eater}} | | {{m|Dream Eater}} | ||
Line 627: | Line 771: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted. | | Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted. | ||
|- | |- | ||
| {{m|Drill Peck}} | | {{m|Drill Peck}} | ||
Line 642: | Line 786: | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |||
| {{m|Drum Beating}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's speed stat by one stage. | |||
|- | |- | ||
| {{m|Dual Chop}} | | {{m|Dual Chop}} | ||
Line 649: | Line 800: | ||
| 90% | | 90% | ||
| Strikes the target twice in a row. | | Strikes the target twice in a row. | ||
|- | |||
| {{m|Dual Wingbeat}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 90% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Dynamax Cannon}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |- | ||
| {{m|Dynamic Punch}} | | {{m|Dynamic Punch}} | ||
Line 704: | Line 869: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Endeavor}} | | {{m|Endeavor}} | ||
Line 726: | Line 891: | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is highest. | | Damage is based on the user's current HP; strongest when HP is highest. | ||
|- | |||
| {{m|Eternabeam}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 160 | |||
| 90% | |||
| The user can't move on the next turn. | |||
|- | |||
| {{m|Expanding Force}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]]. | |||
|- | |- | ||
| {{m|Explosion}} | | {{m|Explosion}} | ||
Line 739: | Line 918: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Extreme Speed}} | | {{m|Extreme Speed}} | ||
Line 767: | Line 946: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Only works on the first turn after the user enters battle; makes the target {{ | | Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3. | ||
|- | |||
|{{m|False Surrender}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| — | |||
| This attack never misses. | |||
|- | |- | ||
| {{m|False Swipe}} | | {{m|False Swipe}} | ||
Line 816: | Line 1,002: | ||
| {{tt|110|120 in Generations I-V}} | | {{tt|110|120 in Generations I-V}} | ||
| 85% | | 85% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Fire Fang}} | | {{m|Fire Fang}} | ||
Line 823: | Line 1,009: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]]. | ||
|- | |||
| {{m|Fire Lash}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's [[Defense]] by one stage. | |||
|- | |- | ||
| {{m|Fire Pledge}} | | {{m|Fire Pledge}} | ||
Line 837: | Line 1,030: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Fire Spin}} | | {{m|Fire Spin}} | ||
Line 844: | Line 1,037: | ||
| {{tt|35|15 in Generations I-IV}} | | {{tt|35|15 in Generations I-IV}} | ||
| {{tt|85%|70% in Generations I-IV}} | | {{tt|85%|70% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m| | | {{m|First Impression}} | ||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| — | | 90 | ||
| 100% | |||
| Only works on the first turn after user enters battle; has a priority of +2. | |||
|- | |||
| {{m|Fishious Rend}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| If the user attacks before the target, the move's power is doubled. | |||
|- | |||
| {{m|Flail}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is lowest. | | Damage is based on the user's current HP; strongest when HP is lowest. | ||
Line 872: | Line 1,079: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users. | ||
|- | |- | ||
| {{m|Flamethrower}} | | {{m|Flamethrower}} | ||
Line 879: | Line 1,086: | ||
| {{tt|90|95 in Generations I-V}} | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Flare Blitz}} | | {{m|Flare Blitz}} | ||
Line 886: | Line 1,093: | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Flash Cannon}} | | {{m|Flash Cannon}} | ||
Line 894: | Line 1,101: | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |||
| {{m|Fleur Cannon}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 130 | |||
| 90% | |||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |- | ||
| {{m|Fling}} | | {{m|Fling}} | ||
Line 901: | Line 1,115: | ||
| 100% | | 100% | ||
| User inflicts various damage by losing its held item. | | User inflicts various damage by losing its held item. | ||
|- | |||
| {{m|Flip Turn}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| User switches out after attacking. | |||
|- | |- | ||
| {{m|Fly}} | | {{m|Fly}} | ||
Line 935: | Line 1,156: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Foul Play}} | | {{m|Foul Play}} | ||
Line 949: | Line 1,170: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target; | | Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types. | ||
|- | |- | ||
| {{m|Freeze Shock}} | | {{m|Freeze Shock}} | ||
Line 956: | Line 1,177: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralyzing}} the target. | | User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Frenzy Plant}} | | {{m|Frenzy Plant}} | ||
Line 963: | Line 1,184: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Frost Breath}} | | {{m|Frost Breath}} | ||
Line 1,040: | Line 1,261: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Glaciate}} | | {{m|Glaciate}} | ||
Line 1,062: | Line 1,283: | ||
| 100% | | 100% | ||
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | | Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | ||
|- | |||
| {{m|Grassy Glide}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Increased priority if used on [[Grassy Terrain]]. | |||
|- | |||
| {{m|Grav Apple}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120. | |||
|- | |- | ||
| {{m|Gunk Shot}} | | {{m|Gunk Shot}} | ||
Line 1,068: | Line 1,303: | ||
| 120 | | 120 | ||
| {{tt|80%|70% in Generations IV-V}} | | {{tt|80%|70% in Generations IV-V}} | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Gust}} | | {{m|Gust}} | ||
Line 1,110: | Line 1,345: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Heart Stamp}} | | {{m|Heart Stamp}} | ||
Line 1,117: | Line 1,352: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% of causing the target to | | Has a 30% of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Heat Crash}} | | {{m|Heat Crash}} | ||
Line 1,131: | Line 1,366: | ||
| {{tt|95|100 in Generations III-V}} | | {{tt|95|100 in Generations III-V}} | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Heavy Slam}} | | {{m|Heavy Slam}} | ||
Line 1,152: | Line 1,387: | ||
| {{tt|130|85 in Generations I-III, 100 in Generation IV}} | | {{tt|130|85 in Generations I-III, 100 in Generation IV}} | ||
| 90% | | 90% | ||
| Deals [[ | | Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses. | ||
|- | |- | ||
| {{m|Hidden Power}} | | {{m|Hidden Power}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|60| | | {{tt|60|31-70 in Generations II-V}} | ||
| 100% | | 100% | ||
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | | Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | ||
|- | |- | ||
| {{m|Hold Back}} | | {{m|High Horsepower}} | ||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 95 | |||
| 95% | |||
| | |||
|- | |||
| {{m|Hold Back}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 1,187: | Line 1,429: | ||
| {{tt|110|120 in Generation V}} | | {{tt|110|120 in Generation V}} | ||
| 70% | | 70% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Hydro Cannon}} | | {{m|Hydro Cannon}} | ||
Line 1,194: | Line 1,436: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hydro Pump}} | | {{m|Hydro Pump}} | ||
Line 1,208: | Line 1,450: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hyper Fang}} | | {{m|Hyper Fang}} | ||
Line 1,215: | Line 1,457: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Hyper Voice}} | | {{m|Hyper Voice}} | ||
Line 1,233: | Line 1,475: | ||
| {{m|Hyperspace Fury}} | | {{m|Hyperspace Fury}} | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| — | | — | ||
Line 1,243: | Line 1,485: | ||
| 30 | | 30 | ||
| 90% | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Ice Beam}} | | {{m|Ice Beam}} | ||
Line 1,250: | Line 1,492: | ||
| {{tt|90|95 in Generations I-V}} | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Burn}} | | {{m|Ice Burn}} | ||
Line 1,257: | Line 1,499: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second. | ||
|- | |- | ||
| {{m|Ice Fang}} | | {{m|Ice Fang}} | ||
Line 1,264: | Line 1,506: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|freezing}} or causing the target to {{ | | Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]]. | ||
|- | |||
| {{m|Ice Hammer}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 90% | |||
| Lowers the user's {{stat|Speed}} by one stage | |||
|- | |- | ||
| {{m|Ice Punch}} | | {{m|Ice Punch}} | ||
Line 1,271: | Line 1,520: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Shard}} | | {{m|Ice Shard}} | ||
Line 1,285: | Line 1,534: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Icicle Spear}} | | {{m|Icicle Spear}} | ||
Line 1,327: | Line 1,576: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Iron Tail}} | | {{m|Iron Tail}} | ||
Line 1,335: | Line 1,584: | ||
| 75% | | 75% | ||
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | | Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | ||
|- | |||
| {{m|Jaw Lock}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field. | |||
|- | |- | ||
| {{m|Judgment}} | | {{m|Judgment}} | ||
Line 1,348: | Line 1,604: | ||
| {{tt|100|70 in Generations I-III, 85 in Generation IV}} | | {{tt|100|70 in Generations I-III, 85 in Generation IV}} | ||
| 95% | | 95% | ||
| Deals [[ | | Deals [[crash damage]] equal to half the user's HP if the user misses. | ||
|- | |- | ||
| {{m|Karate Chop}} | | {{m|Karate Chop}} | ||
Line 1,377: | Line 1,633: | ||
| 100% | | 100% | ||
| Can only be used after user has used all of its other moves. | | Can only be used after user has used all of its other moves. | ||
|- | |||
| {{m|Lash Out}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | |||
| Power doubles if any of the user's [[stats]] were lowered on the turn it is used. | |||
|- | |- | ||
| {{m|Lava Plume}} | | {{m|Lava Plume}} | ||
Line 1,383: | Line 1,646: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |||
| {{m|Leafage}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Leaf Blade}} | | {{m|Leaf Blade}} | ||
Line 1,418: | Line 1,688: | ||
| {{tt|30|20 in Generations I-V}} | | {{tt|30|20 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Light of Ruin}} | | {{m|Light of Ruin}} | ||
Line 1,426: | Line 1,696: | ||
| 90% | | 90% | ||
| Deals 1/2 of damage dealt as [[recoil]] damage. | | Deals 1/2 of damage dealt as [[recoil]] damage. | ||
|- | |||
| {{m|Liquidation}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Low Kick}} | | {{m|Low Kick}} | ||
Line 1,440: | Line 1,717: | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|speed}} by one stage. | | Lowers the target's {{stat|speed}} by one stage. | ||
|- | |||
| {{m|Lunge}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's {{stat|Attack}} by one stage. | |||
|- | |- | ||
| {{m|Luster Purge}} | | {{m|Luster Purge}} | ||
Line 1,467: | Line 1,751: | ||
| {{tt|100|120 in Generations IV-V}} | | {{tt|100|120 in Generations IV-V}} | ||
| {{tt|75%|70% in Generation IV}} | | {{tt|75%|70% in Generation IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Magnet Bomb}} | | {{m|Magnet Bomb}} | ||
Line 1,482: | Line 1,766: | ||
| 100% | | 100% | ||
| Deals random damage based on Magnitude's scale. | | Deals random damage based on Magnitude's scale. | ||
|- | |- | ||
| {{m|Mega Drain}} | | {{m|Mega Drain}} | ||
Line 1,531: | Line 1,808: | ||
| 95% | | 95% | ||
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | | Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | ||
|- | |||
| {{m|Meteor Assault}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 150 | |||
| 100% | |||
| The user can't move on the next turn. | |||
|- | |||
| {{m|Meteor Beam}} | |||
{{typetable|Rock}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 90% | |||
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second. | |||
|- | |- | ||
| {{m|Meteor Mash}} | | {{m|Meteor Mash}} | ||
Line 1,538: | Line 1,829: | ||
| {{tt|90%|85% in Generations III-V}} | | {{tt|90%|85% in Generations III-V}} | ||
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | | Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | ||
|- | |||
| {{m|Mind Blown}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 150 | |||
| 100% | |||
| Deals [[recoil]] equal to 1/2 of the user's HP. | |||
|- | |- | ||
| {{m|Mirror Coat}} | | {{m|Mirror Coat}} | ||
Line 1,559: | Line 1,857: | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | | Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | ||
|- | |||
| {{m|Misty Explosion}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| User faints. Base power is increased by 50% if used on [[Misty Terrain]]. | |||
|- | |- | ||
| {{m|Moonblast}} | | {{m|Moonblast}} | ||
Line 1,565: | Line 1,870: | ||
| 95 | | 95 | ||
| 100% | | 100% | ||
| May lower the target's {{stat|Special Attack}} | | May lower the target's {{stat|Special Attack}}. | ||
|- | |||
| {{m|Moongeist Beam}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Ignores all {{cat|ignorable Abilities}}. | |||
|- | |- | ||
| {{m|Mud Bomb}} | | {{m|Mud Bomb}} | ||
Line 1,594: | Line 1,906: | ||
| 85% | | 85% | ||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | | Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | ||
|- | |||
| {{m|Multi-Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|120|90 in Generation VII}} | |||
| 100% | |||
| The [[memory]] held by the user determines this move's type. | |||
|- | |- | ||
| {{m|Mystical Fire}} | | {{m|Mystical Fire}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | {{tt|75|65 in Generation VI}} | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Special Attack}} by one stage | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m|Natural Gift}} | | {{m|Natural Gift}} | ||
Line 1,609: | Line 1,928: | ||
| Power and type depend on thrown held [[Berry]]. | | Power and type depend on thrown held [[Berry]]. | ||
|- | |- | ||
| {{m|Nature | | {{m|Nature's Madness}} | ||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable| | {{statustable|Special}} | ||
| — | | — | ||
| | | 90% | ||
| | | Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage. | ||
|- | |- | ||
| {{m|Needle Arm}} | | {{m|Needle Arm}} | ||
Line 1,621: | Line 1,940: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Night Daze}} | | {{m|Night Daze}} | ||
Line 1,656: | Line 1,975: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Restores HP to the user | | Restores HP to the user equal to 3/4 of the damage inflicted. | ||
|- | |- | ||
| {{m|Octazooka}} | | {{m|Octazooka}} | ||
Line 1,684: | Line 2,003: | ||
| {{tt|120|90 in Generations II-III}} | | {{tt|120|90 in Generations II-III}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |||
| {{m|Overdrive}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Overheat}} | | {{m|Overheat}} | ||
Line 1,733: | Line 2,059: | ||
| {{tt|120|70 in Generations I-III, 90 in Generation IV}} | | {{tt|120|70 in Generations I-III, 90 in Generation IV}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Phantom Force}} | | {{m|Phantom Force}} | ||
Line 1,741: | Line 2,067: | ||
| 100% | | 100% | ||
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |||
| {{m|Photon Geyser}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher. | |||
|- | |- | ||
| {{m|Pin Missile}} | | {{m|Pin Missile}} | ||
Line 1,748: | Line 2,081: | ||
| {{tt|95%|85% in Generations I-V}} | | {{tt|95%|85% in Generations I-V}} | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
| {{m|Plasma Fists}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| For the remainder of the turn, all Normal-type moves become Electric-type. | |||
|- | |- | ||
| {{m|Play Rough}} | | {{m|Play Rough}} | ||
Line 1,768: | Line 2,108: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 50% chance of {{status|badly poisoning}} the target. | | Has a 50% chance of {{status|bad poison|badly poisoning}} the target. | ||
|- | |- | ||
| {{m|Poison Jab}} | | {{m|Poison Jab}} | ||
Line 1,775: | Line 2,115: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Sting}} | | {{m|Poison Sting}} | ||
Line 1,782: | Line 2,122: | ||
| 15 | | 15 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Tail}} | | {{m|Poison Tail}} | ||
Line 1,789: | Line 2,129: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and a 10% chance of {{status| | | Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m| | | {{m|Pollen Puff}} | ||
{{typetable| | {{typetable|Bug}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 90 | ||
| 100% | | 100% | ||
| | | If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored. | ||
|- | |||
| {{m|Poltergeist}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 110 | |||
| 90% | |||
| Fails if the target has no held item. | |||
|- | |||
| {{m|Pound}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Powder Snow}} | | {{m|Powder Snow}} | ||
Line 1,803: | Line 2,157: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Power Gem}} | | {{m|Power Gem}} | ||
Line 1,818: | Line 2,172: | ||
| 100% | | 100% | ||
| Raises the user's {{stat|Attack}} by one stage. | | Raises the user's {{stat|Attack}} by one stage. | ||
|- | |||
| {{m|Power Trip}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 100% | |||
| Power increases whenever user increases its [[stats]]. | |||
|- | |- | ||
| {{m|Power Whip}} | | {{m|Power Whip}} | ||
Line 1,827: | Line 2,188: | ||
|- | |- | ||
| {{m|Precipice Blades}} | | {{m|Precipice Blades}} | ||
{{typetable| | {{typetable|Ground}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 85% | | 85% | ||
Line 1,839: | Line 2,200: | ||
| 90% | | 90% | ||
| Randomly damages or heals the target. | | Randomly damages or heals the target. | ||
|- | |||
| {{m|Prismatic Laser}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 160 | |||
| 100% | |||
| User recharges on the next turn. | |||
|- | |- | ||
| {{m|Psybeam}} | | {{m|Psybeam}} | ||
Line 1,845: | Line 2,213: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Psychic}} | | {{m|Psychic}} | ||
Line 1,853: | Line 2,221: | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |||
| {{m|Psychic Fangs}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}. | |||
|- | |- | ||
| {{m|Psycho Boost}} | | {{m|Psycho Boost}} | ||
Line 1,902: | Line 2,277: | ||
| 100% | | 100% | ||
| Power doubles if target switches out. | | Power doubles if target switches out. | ||
|- | |||
| {{m|Pyro Ball}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 90% | |||
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | |||
|- | |- | ||
| {{m|Quick Attack}} | | {{m|Quick Attack}} | ||
Line 1,965: | Line 2,347: | ||
| 100% | | 100% | ||
| Damage depends on user's [[friendship]] level. | | Damage depends on user's [[friendship]] level. | ||
|- | |||
| {{m|Revelation Dance}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 100% | |||
| Changes type based on the user's type. | |||
|- | |- | ||
| {{m|Revenge}} | | {{m|Revenge}} | ||
Line 1,979: | Line 2,368: | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is lowest. | | Damage is based on the user's current HP; strongest when HP is lowest. | ||
|- | |||
| {{m|Rising Voltage}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| Power doubles when the target is on [[Electric Terrain]]. | |||
|- | |- | ||
| {{m|Roar of Time}} | | {{m|Roar of Time}} | ||
Line 1,985: | Line 2,381: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rock Blast}} | | {{m|Rock Blast}} | ||
Line 1,999: | Line 2,395: | ||
| 90 | | 90 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Rock Slide}} | | {{m|Rock Slide}} | ||
Line 2,006: | Line 2,402: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Rock Smash}} | | {{m|Rock Smash}} | ||
Line 2,034: | Line 2,430: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rolling Kick}} | | {{m|Rolling Kick}} | ||
Line 2,041: | Line 2,437: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Rollout}} | | {{m|Rollout}} | ||
Line 2,048: | Line 2,444: | ||
| 30 | | 30 | ||
| 90% | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Round}} | | {{m|Round}} | ||
Line 2,059: | Line 2,455: | ||
| {{m|Sacred Fire}} | | {{m|Sacred Fire}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 95% | | 95% | ||
| Has a 50% chance of {{status| | | Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | ||
|- | |- | ||
| {{m|Sacred Sword}} | | {{m|Sacred Sword}} | ||
Line 2,076: | Line 2,472: | ||
| {{tt|35|15 in Generations III-IV}} | | {{tt|35|15 in Generations III-IV}} | ||
| {{tt|85%|70% in Generations III-IV}} | | {{tt|85%|70% in Generations III-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Scald}} | | {{m|Scald}} | ||
Line 2,083: | Line 2,479: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | ||
|- | |||
| {{m|Scale Shot}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 90% | |||
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}. | |||
|- | |||
| {{m|Scorching Sands}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |- | ||
| {{m|Scratch}} | | {{m|Scratch}} | ||
Line 2,097: | Line 2,507: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Secret Power}} | | {{m|Secret Power}} | ||
Line 2,104: | Line 2,514: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target. | ||
|- | |- | ||
| {{m|Secret Sword}} | | {{m|Secret Sword}} | ||
Line 2,148: | Line 2,558: | ||
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Bone}} | ||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 85 | ||
| 100% | |||
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage. | |||
|- | |||
| {{m|Shadow Blast}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | | 100% | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Blitz}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Bolt}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Shadow Break}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| | | 100% | ||
| | | | ||
|- | |||
| {{m|Shadow Chill}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Claw}} | ||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| Has a | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m| | | {{m|Shadow End}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 120 | ||
| | | 60% | ||
| | | Deals 1/2 of current HP dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m| | | {{m|Shadow Fire}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m| | | {{m|Shadow Force}} | ||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 120 | ||
| 100% | | 100% | ||
| | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m| | | {{m|Shadow Punch}} | ||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| {{ | | 60 | ||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Shadow Rave}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Shadow Rush}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|55|90 in Colosseum}} | ||
| | | 100% | ||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Shadow Sneak}} | ||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m| | | {{m|Shadow Storm}} | ||
{{statustable|Shadow|------}} | |||
{{statustable| | {{statustable|Special}} | ||
| 95 | |||
| 100% | |||
|- | |||
{{statustable| | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Shadow Wave}} | ||
{{statustable|Shadow|------}} | |||
{{statustable| | |||
|- | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Shell Side Arm}} | ||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a | | Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher. | ||
|- | |- | ||
| {{m| | | {{m|Shock Wave}} | ||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 60 | ||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Signal Beam}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|confusion|confusing}} the target. | |||
|- | |||
| {{m|Silver Wind}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | | 100% | ||
| Has a 10% chance of | | Has a 10% chance of raising all of the user's [[stats]] by one stage. | ||
|- | |- | ||
| {{m|Smack | | {{m|Skitter Smack}} | ||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| | | 90% | ||
| | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m| | | {{m|Skull Bash}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| {{tt| | | {{tt|130|100 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second. | ||
|- | |- | ||
| {{m| | | {{m|Sky Attack}} | ||
{{typetable| | {{typetable|Flying}} | ||
{{statustable| | {{statustable|Physical}} | ||
| {{ | | 140 | ||
| | | 90% | ||
| Prepares on the first turn, attacks on the second. | |||
|- | |||
| {{m|Sky Drop}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Both the user and the target are unable to move the first turn, attacks on the second. | |||
|- | |- | ||
| {{m| | | {{m|Sky Uppercut}} | ||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 85 | ||
| | | 90% | ||
| | | Can hit targets using {{m|Fly}}. | ||
|- | |- | ||
| {{m| | | {{m|Slam}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 80 | ||
| | | 75% | ||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Slash}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Sludge}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 65 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m| | | {{m|Sludge Bomb}} | ||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 90 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m| | | {{m|Sludge Wave}} | ||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 95 | ||
| | | 100% | ||
| Has a | | Has a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m| | | {{m|Smack Down}} | ||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Knocks airborne targets to the ground. | ||
|- | |- | ||
| {{m| | | {{m|Smelling Salts}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|70|60 in Generations III-V}} | ||
| 100% | | 100% | ||
| | | If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis. | ||
|- | |- | ||
| {{m| | | {{m|Smog}} | ||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|30|20 in Generations I-V}} | ||
| | | 70% | ||
| | | Has a 40% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m| | | {{m|Snarl}} | ||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 55 | ||
| 95% | | 95% | ||
| | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m| | | {{m|Snap Trap}} | ||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 35 | ||
| 100% | | 100% | ||
| | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m| | | {{m|Snipe Shot}} | ||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| | | 100% | ||
| | | Ignores moves/abilites that draw in moves, like [[Storm Drain]]. | ||
|- | |- | ||
| {{m| | | {{m|Snore}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status| | | Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}. | ||
|- | |- | ||
| {{m| | | {{m|Solar Beam}} | ||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 120 | ||
| 100% | | 100% | ||
| | | Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}. | ||
|- | |- | ||
| {{m| | | {{m|Sonic Boom}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Always | | Always deals 20 HP of damage. | ||
|- | |- | ||
| {{m| | | {{m|Spacial Rend}} | ||
{{typetable| | {{typetable|Dragon}} | ||
{{statustable|Special}} | |||
| 100 | |||
| 95% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Spark}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 65 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m| | | {{m|Spike Cannon}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | Strikes the target two to five times in a row. | ||
|- | |- | ||
| {{m| | | {{m|Spirit Break}} | ||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Special Attack}} by one stage. | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m| | | {{m|Spit Up}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | — | ||
| | | 100% | ||
| Deals | | Deals damage based on {{m|Stockpile}}d energy. | ||
|- | |||
| {{m|Steam Eruption}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 95% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |- | ||
| {{m| | | {{m|Steamroller}} | ||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 65 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m| | | {{m|Steel Beam}} | ||
{{typetable| | {{typetable|Steel}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 140 | ||
| | | 95% | ||
| | | The user takes damage equal to half of its maximum HP, rounded up. | ||
|- | |- | ||
| {{m| | | {{m|Steel Roller}} | ||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 130 | ||
| 100% | | 100% | ||
| | | Removes any active [[terrain]]. Fails when there is no terrain. | ||
|- | |- | ||
| {{m|Surf}} | | {{m|Steel Wing}} | ||
{{typetable|Water}} | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| {{tt|90|95 in Generations I-V}} | | 70 | ||
| 90% | |||
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage. | |||
|- | |||
| {{m|Stomp}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 100% | |||
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | |||
|- | |||
| {{m|Stone Edge}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 80% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Stored Power}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 20 | |||
| 100% | |||
| Power increases whenever user increases its [[stats]]. | |||
|- | |||
| {{m|Storm Throw}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|60|40 in Generation V}} | |||
| 100% | |||
| Always lands a critical hit. | |||
|- | |||
| {{m|Strange Steam}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 95% | |||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |||
| {{m|Strength}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Struggle}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s. | |||
|- | |||
| {{m|Struggle Bug}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| {{tt|50|30 in Generation V}} | |||
| 100% | |||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |||
| {{m|Submission}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 80% | |||
| Deals ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Sucker Punch}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Always goes first, fails if target is not using an attack move. | |||
|- | |||
| {{m|Super Fang}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 90% | |||
| Target's remaining HP is halved. | |||
|- | |||
| {{m|Superpower}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage. | |||
|- | |||
| {{m|Surf}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| {{tt|90|95 in Generations I-V}} | |||
| 100% | |||
| Double damage against a target using {{m|Dive}}. | |||
|- | |||
| {{m|Surging Strikes}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 100% | |||
| Strikes the target three times in a row. Each hit always lands a critical hit. | |||
|- | |||
| {{m|Swift}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Synchronoise}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| {{tt|120|70 in Generation V}} | |||
| 100% | |||
| Only damages Pokémon the same type as the user. | |||
|- | |||
| {{m|Tackle}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|50|35 in Generations I-IV}} | |||
| {{tt|100%|95% in Generations I-IV}} | |||
| | |||
|- | |||
| {{m|Tail Slap}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 85% | |||
| Strikes the target two to five times in a row. | |||
|- | |||
| {{m|Take Down}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 85% | |||
| Deals ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Techno Blast}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| {{tt|120|85 in Generation V}} | |||
| 100% | |||
| Type changes depending on the [[Drive]] the user is holding. | |||
|- | |||
| {{m|Terrain Pulse}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| Power doubles and changes type depending on the [[terrain]]. | |||
|- | |||
| {{m|Thousand Arrows}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | | 100% | ||
| | | Knocks airborne targets to the ground. | ||
|- | |- | ||
| {{m| | | {{m|Thousand Waves}} | ||
{{typetable| | {{typetable|Ground}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 90 | ||
| | | 100% | ||
| | | Prevents targets from switching. | ||
|- | |- | ||
| {{m| | | {{m|Thief}} | ||
{{typetable| | {{typetable|Dark}} | ||
{{statustable| | {{statustable|Physical}} | ||
| {{tt| | | {{tt|60|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| | | If user is not holding an item, user steals the target's held item. | ||
|- | |- | ||
| {{m| | | {{m|Thrash}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| {{tt| | | {{tt|120|90 in Generations I-IV}} | ||
| {{tt| | | 100% | ||
| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |||
| {{m|Thunder}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| {{tt|110|120 in Generations I-V}} | |||
| 70% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}. | |||
|- | |- | ||
| {{m| | | {{m|Thunder Fang}} | ||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 65 | ||
| | | 95% | ||
| | | Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m| | | {{m|Thunder Punch}} | ||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| | | 100% | ||
| | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m| | | {{m|Thunder Shock}} | ||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m| | | {{m|Thunderbolt}} | ||
{{typetable| | {{typetable|Electric}} | ||
{{statustable| | {{statustable|Special}} | ||
| 90 | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m| | | {{m|Tri Attack}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target. | ||
|- | |- | ||
| {{m| | | {{m|Triple Axel}} | ||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| | | 90% | ||
| | | Strikes the target three times in a row; base power doubles with each strike. | ||
|- | |- | ||
| {{m| | | {{m|Triple Kick}} | ||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10 | |||
| 90% | |||
| Strikes the target three times in a row; base power doubles with each strike. | |||
| 10 | |||
| 90% | |||
| Strikes the target three times in a row; base power doubles with each strike. | |||
|- | |- | ||
| {{m|Trump Card}} | | {{m|Trump Card}} | ||
Line 2,573: | Line 3,137: | ||
| — | | — | ||
| — | | — | ||
| Power depends on remaining | | Power depends on remaining [[PP]]. | ||
|- | |- | ||
| {{m|Twineedle}} | | {{m|Twineedle}} | ||
Line 2,580: | Line 3,144: | ||
| 25 | | 25 | ||
| 100% | | 100% | ||
| Strikes the target twice in a row; has a 20% chance of {{status| | | Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Twister}} | | {{m|Twister}} | ||
Line 2,587: | Line 3,151: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|U-turn}} | | {{m|U-turn}} | ||
Line 2,601: | Line 3,165: | ||
| {{tt|90|50 in Generations III-IV}} | | {{tt|90|50 in Generations III-IV}} | ||
| 100% | | 100% | ||
| | | Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration. | ||
|- | |- | ||
| {{m|V-create}} | | {{m|V-create}} | ||
Line 2,624: | Line 3,188: | ||
| Deals double damage is the target is {{status|poisoned}}. | | Deals double damage is the target is {{status|poisoned}}. | ||
|- | |- | ||
| {{m| | | {{m|Vine Whip}} | ||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|45|35 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Vise Grip}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 55 | ||
| 100% | | 100% | ||
| | | | ||
Line 2,664: | Line 3,228: | ||
| {{tt|70|60 in Generations IV-V}} | | {{tt|70|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| If target is {{status|asleep}}, power is doubled and target is woken up. | | If target is {{status|sleep|asleep}}, power is doubled and target is woken up. | ||
|- | |- | ||
| {{m|Water Gun}} | | {{m|Water Gun}} | ||
Line 2,685: | Line 3,249: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Water Shuriken}} | | {{m|Water Shuriken}} | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| 15 | | 15 | ||
| 100% | | 100% | ||
Line 2,706: | Line 3,270: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Weather Ball}} | | {{m|Weather Ball}} | ||
Line 2,720: | Line 3,284: | ||
| {{tt|35|15 in Generations II-IV}} | | {{tt|35|15 in Generations II-IV}} | ||
| {{tt|85%|70% in Generations II-IV}} | | {{tt|85%|70% in Generations II-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |||
| {{m|Wicked Blow}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Always lands a critical hit. | |||
|- | |- | ||
| {{m|Wild Charge}} | | {{m|Wild Charge}} | ||
Line 2,748: | Line 3,319: | ||
| 15 | | 15 | ||
| {{tt|90%|85% in Generations I-IV}} | | {{tt|90%|85% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Wring Out}} | | {{m|Wring Out}} | ||
Line 2,776: | Line 3,347: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|} | |} | ||
|} | |} |
Latest revision as of 18:17, 15 March 2023
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This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: Generation VII, VIII, and IX moves. |
Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves can all deal damage (without calling other moves). Notably, this list does not include status moves.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |