List of moves by range (Mystery Dungeon): Difference between revisions

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{{incomplete|needs=changes in DX (if any); any other specific range mechanics not mentioned}}
In the {{g|Mystery Dungeon series}}, moves function differently from the [[core series]] games. Each move has its own '''range''' (Japanese: '''こうかはんい''' ''effect range'' prior to [[Gates to Infinity]], '''はんい''' ''range'' Gates to Infinity onwards)  that determines what [[Dungeon tile|tiles]] they affect. Additionally, each move has its own '''target''' (Japanese: '''あいて''') classification that determines specific Pokémon affected.


In the '''{{g|Mystery Dungeon}} series''', '''[[move]]s''' function differently from the [[version|main series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.
There are certain things to note about how range works:
*A move that cannot cut corners will fail if used diagonally and there is a wall between the user and the target. Moves that can't cut corners will be able to do so when performed by a Pokémon that can travel through walls or a [[gigantic Pokémon]].
*A confused Pokémon will hit team members with moves that target enemies, and enemies with moves that target allies, unless prevented by an effect such as Nontraitor [[IQ|IQ skill]] or Self-Control [[Team Skill]].
** Prior to [[Gates to Infinity]], this also includes the user affecting themselves with moves that target the entire room or floor.
*Room-wide moves also target the tiles that border the room. In a hallway:
** Prior to Gates to Infinity, such move by default hits targets two tiles within the user (certain dungeons will restrict this to just one tile). The move will not extend into the hallway if on the edge of a room.
** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.
** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!--->
*If a Pokémon is in middle of [[semi-invulnerable turn]], projectiles will go through it.
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon.
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an [[exclusive item]].
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.
**In Gates to Infinity only, the Mobile status does not allow moves to hit inside walls unless they could already do so.
*For certain moves, the AI is designed to not use the full range. For example, in Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, AI will treat {{m|Powder Snow}} as if it hit only in front of the user.


==Enemy in front==
The following is a list of all range categories as they are displayed in-game.
==List of moves by range==
===Prior to Gates to Infinity===
While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range.
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}"
! Description
! Explanation
! Moves
|-
| None<br>なし
| colspan="2"| ''Glitch moves''
|-
| Foe in front{{sup/md|RB}}<br/>Enemy in front{{sup/md|TDS}}<br>しょうめんのてき
| Moves that target enemy on the tile<br/>the user is facing.<br/>Does not cut corners.
| class="l" | ''All other moves''
|-
| Foe in front, cuts corners{{sup/md|RB}}<br/>Enemy in front, cuts corners{{sup/md|TDS}}<br>しょうめんのてき かどぬけ
| Moves that target enemy on the tile<br/>the user is facing.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Acid}}
{{m|Barrage}}
{{m|Blizzard}}<small>{{sup/md|RB}}</small>
{{m|Dragon Rage}}
{{m|Egg Bomb}}
{{m|Ember}}
{{m|Fire Blast}}
{{m|Hypnosis}}
{{m|Leech Seed}}
{{m|Poison Sting}}
{{m|Sand-Attack}}
{{m|Screech}}
{{m|Sing}}
{{m|Sludge}}
{{m|SmokeScreen}}
{{m|Supersonic}}
{{m|Swift}}
{{m|Water Gun}}
{{m|AncientPower}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Attract}}
{{m|Bone Rush}}
{{m|Destiny Bond}}
{{m|Flame Wheel}}
{{m|Hidden Power}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Megahorn}}
{{m|Mud-Slap}}
{{m|Present}}
{{m|Spider Web}}
{{m|Air Cutter}}
{{m|Eruption}}
{{m|Frenzy Plant}}
{{m|GrassWhistle}}
{{m|Hyper Voice}}
{{m|Ice Ball}}
{{m|Icicle Spear}}
{{m|Magical Leaf}}
{{m|Metal Sound}}
{{m|Mist Ball}}
{{m|Mud Shot}}
{{m|Rock Blast}}
{{m|Skill Swap}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>{{tt|*|in-game wrongly listed as not cutting corners}}
{{m|Will-O-Wisp}}
{{m|Aqua Tail}}
{{m|Brave Bird}}
{{m|Charge Beam}}
{{m|Copycat}}
{{m|Dragon Pulse}}
{{m|Drain Punch}}
{{m|Flash Cannon}}
{{m|Mirror Shot}}
{{m|Mud Bomb}}
{{m|Power Gem}}
{{m|Psycho Cut}}
{{m|Seed Bomb}}
{{m|Switcheroo}}
{{m|Wood Hammer}}</ab></div>
|-
| Pokémon in front{{sup/md|RB}}<br/>Facing Pokémon{{sup/md|TDS}}<br>しょうめんのポケモン
| Moves that target any Pokémon on the<br/>tile the user is facing.<br>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab> {{m|Substitute}}
{{m|Psych Up}}
{{m|Psycho Shift}}</ab></div>
|-
| Facing Pokémon, cuts corners<br />しょうめんのポケモン かどぬけ
| Moves that target any Pokémon on the<br/>tile the user is facing.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}}
{{m|Guard Swap}}
{{m|Heart Swap}}
{{m|Power Swap}}</ab></div>
|-
| Pokémon at side{{sup/md|RB}}<br/>Adjacent Pokémon{{sup/md|TDS}}<br/>となりのポケモン
| Targets a random adjacent tile.<br/>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Thrash}}</ab></div>
|-
| Foe at side{{sup/md|RB}}<br/>Adjacent enemy{{sup/md|TDS}}<br/>となりのてき
| colspan="2" | ''Unused''{{tt|*|The string is attached to Spin Slash, which instead uses the 'Foes within 1-tile range'}}
|-
| 3 tiles diagonally and in front{{sup/md|RB}}<br/>Facing tile and 2 flanking tiles{{sup/md|TDS}}<br/>1マスまえ3ほうこうのてき
| Targets enemies on the tile in front of<br/>the user, as well as the adjacent tiles<br/>on diagonals.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Wide Slash}}</ab></div>
|-
| Foe up to 2 tiles ahead{{sup/md|RB}}<br/>Enemy up to 2 tiles away{{sup/md|TDS}}<br/>2マスさきのてき
| Moves that target an enemy up to two<br/>tiles in front of the user.<br/>If there are two enemies in range, hits<br/>the first one.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Quick Attack}}
{{m|ExtremeSpeed}}
{{m|Mach Punch}}
{{m|Fake Out}}
{{m|Volt Tackle}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Aqua Jet}}
{{m|Bullet Punch}}
{{m|Ice Shard}}
{{m|Shadow Sneak}}
{{m|Sucker Punch}}
{{m|U-turn}}
{{m|Vacuum Wave}}</ab></div>
|-
| Foes within 1-tile range{{sup/md|RB}}<br/>Enemies within 1-tile range{{sup/md|TDS}}<br/>まわり1マスのてき
| Moves that target enemies adjacent to<br/>the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Cut}}
{{m|Lovely Kiss}}
{{m|Night Shade}}
{{m|Sleep Powder}}
{{m|Stun Spore}}
{{m|Thunderbolt}}
{{m|Blast Burn}}
{{m|Overheat}}
{{m|Bug Buzz}}
{{m|Chatter}}
{{m|Dark Pulse}}
{{m|Lava Plume}}
{{m|Seed Flare}}</ab></div>
|-
| Pokémon within 1-tile range<br/>まわり1マスのポケモン
| Targets all Pokémon within 1-tile range,<br/>including the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Selfdestruct}}</ab></div>
|-
| Pokémon within 2-tile range<br/>まわり2マスのポケモン
| Targets all Pokémon within 2-tile range,<br/>including the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Explosion}}</ab></div>
|-
| Straight line{{sup/md|RB}}<br/>Line of sight{{sup/md|TDS}}<br/>ちょくせんじょう
| Moves that release a projectile in the<br/>direction the user is facing, damaging<br/>the first Pokémon in line.<br/>The projectile disappears after traveling<br/>10 tiles or if it hits a wall.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}}
{{m|Bonemerang}}
{{m|Bubble}}
{{m|BubbleBeam}}
{{m|Flamethrower}}
{{m|Hydro Pump}}
{{m|Hyper Beam}}
{{m|Ice Beam}}
{{m|Pin Missile}}
{{m|Psybeam}}
{{m|Psywave}}
{{m|Razor Leaf}}
{{m|SonicBoom}}
{{m|Spike Cannon}}
{{m|String Shot}}
{{m|Twineedle}}
{{m|Aeroblast}}
{{m|DragonBreath}}
{{m|Icy Wind}}
{{m|Octazooka}}
{{m|Shadow Ball}}
{{m|Sludge Bomb}}
{{m|Zap Cannon}}
{{m|Bullet Seed}}
{{m|Hydro Cannon}}
{{m|Meteor Mash}}
{{m|Shock Wave}}
{{m|Signal Beam}}
{{m|Water Pulse}}
{{m|Weather Ball}}
{{m|Volt Tackle}}<small>{{sup/md|RB}}</small>
{{m|Aura Sphere}}
{{m|Energy Ball}}
{{m|Focus Blast}}
{{m|Gunk Shot}}
{{m|Leaf Storm}}
{{m|Rock Wrecker}}
{{m|Worry Seed}}
</ab></div>
|-
| Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき
| Moves that target all enemies in the<br/>same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Growl}}
{{m|Spore}}
{{m|Powder Snow}}
{{m|Silver Wind}}
{{m|Sweet Scent}}
{{m|Heat Wave}}
{{m|Memento}}
{{m|Odor Sleuth}}
{{m|Vacuum-Cut}}
{{m|Dark Void}}
{{m|Defog}}
{{m|Discharge}}
{{m|Draco Meteor}}
{{m|Earth Power}}
{{m|Heal Block}}
{{m|Judgment}}
{{m|Ominous Wind}}
{{m|Roar of Time}}
{{m|Spacial Rend}}</ab></div>
|-
| Allies in room{{sup/md|RB}}<br/>All team members in the room{{sup/md|TDS}}<br/>へやにいるみかた
| Moves that target team members in the<br/>same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Agility}}
{{m|Softboiled}}
{{m|Safeguard}}
{{m|Aromatherapy}}
{{m|Heal Bell}}
{{m|Refresh}}
{{m|Uproar}}
{{m|Acupressure}}
{{m|Healing Wish}}
{{m|Lucky Chant}}
{{m|Lunar Dance}}
{{m|Tailwind}}</ab></div>
|-
| Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ
| Targets user's allies in the same room as<br/>the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div>
|-
| All in room except user{{sup/md|RB}}<br/>All in the room except user{{sup/md|TDS}}<br/>へやのじぶんいがい
| Moves that target all other Pokémon in<br/>the same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Earthquake}}
{{m|Magnitude}}</ab></div>
|-
| All Pokémon in room{{sup/md|RB}}<br/>All Pokémon in the room{{sup/md|TDS}}<br/>へやじゅうのポケモン
| Moves that target all Pokémon in the<br/>same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}
{{m|Baton Pass}}
{{m|Teeter Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small></ab></div>
|-
| Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}<br/>フロアのてき
| Targets all enemies on the current floor.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}}</ab></div>
|-
| Members on floor{{sup/md|RB}}<br/>Team members on the floor{{sup/md|TDS}}<br/>フロアのなかま
| Moves that target all team members on<br/>the current floor.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Beat Up}}
{{m|Milk Drink}}
{{m|Moonlight}}
{{m|Morning Sun}}</ab></div>
|-
| rowspan="2" |Pokémon on floor{{sup/md|RB}}<br/>All Pokémon on the floor{{sup/md|TDS}}<br/>フロアのポケモン
| Moves that affect the current floor<br/>itself.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|RB}}</small>
{{m|Sandstorm}}<small>{{sup/md|RB}}</small>
{{m|Sunny Day}}<small>{{sup/md|RB}}</small>
{{m|Hail}}<small>{{sup/md|RB}}</small>
{{m|Mud Sport}}<small>{{sup/md|RB}}</small>
{{m|Water Sport}}<small>{{sup/md|RB}}</small></ab></div>
|-
| Moves that target all Pokémon on the<br/>current floor.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Teeter Dance}}<small>{{sup/md|RB}}</small>
{{m|Trick Room}}</ab></div>
|-
| Items{{sup/md|RB}}<br/>Item{{sup/md|TDS}}<br/>どうぐ
| Targets the user's inventory.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Recycle}}</ab></div>
|-
| rowspan="2"| Floor<br/>フロア
| Moves that affect the current floor<br/>itself.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Sandstorm}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Sunny Day}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Hail}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Mud Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Water Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Gravity}}</ab></div>
|-
| Moves that target the tile the user<br/>is currently on.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Spikes}}
{{m|Stealth Rock}}
{{m|Toxic Spikes}}</ab></div>
|-
| Wall<br/>かべ
| Targets a wall in front of the user.<br/>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rock Smash}}</ab></div>
|-
| rowspan="4" |Special<br/>とくしゅ{{sup/md|RB}}<br/>こゆう{{sup/md|TDS}}
| Moves that call other moves,<br/>performing them in the direction<br/>the user is facing.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Assist}}
{{m|Sleep Talk}}
{{m|Metronome}}
{{m|Nature Power}}</ab></div>
|-
| Ghost-type version targets enemy in<br/>front, otherwise targets user.<br/>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div>
|-
| Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the attacker.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div>
|-
| Targets any Pokémon on the<br/>tile the user is facing, and calls<br/>one of their damaging moves.<br>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Me First}}</ab></div>
|-
| rowspan="3"|User<br>じぶん
| Moves that target its user.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Acid Armor}}
{{m|Amnesia}}
{{m|Barrier}}
{{m|Conversion}}
{{m|Counter}}
{{m|Defense Curl}}
{{m|Double Team}}
{{m|Focus Energy}}
{{m|Light Screen}}
{{m|Growth}}
{{m|Meditate}}
{{m|Minimize}}
{{m|Mirror Move}}{{tt|*|retaliation move that does not trigger on corners}}
{{m|Mist}}
{{m|Rage}}
{{m|Recover}}
{{m|Reflect}}
{{m|Rest}}
{{m|Sharpen}}
{{m|Swords Dance}}
{{m|Teleport}}
{{m|Transform}}
{{m|Withdraw}}
{{m|Belly Drum}}
{{m|Conversion 2}}
{{m|Detect}}
{{m|Endure}}
{{m|Future Sight}}
{{m|Lock-On}}
{{m|Mind Reader}}
{{m|Mirror Coat}}
{{m|Pursuit}}
{{m|Protect}}
{{m|Synthesis}}
{{m|Bulk Up}}
{{m|Calm Mind}}
{{m|Camouflage}}
{{m|Charge}}
{{m|Cosmic Power}}
{{m|Doom Desire}}
{{m|Dragon Dance}}
{{m|Follow Me}}
{{m|Grudge}}
{{m|Howl}}
{{m|Ingrain}}
{{m|Iron Defense}}
{{m|Magic Coat}}{{tt|*|retaliation move that does not trigger on corners}}
{{m|Slack Off}}
{{m|Snatch}}
{{m|Stockpile}}
{{m|Swallow}}
{{m|Tail Glow}}
{{m|Wish}}
{{m|Aqua Ring}}
{{m|Defend Order}}
{{m|Heal Order}}
{{m|Magnet Rise}}
{{m|Metal Burst}}{{tt|*|retaliation move that hits enemies within 1-tile range}}
{{m|Nasty Plot}}
{{m|Payback}}
{{m|Power Trick}}
{{m|Rock Polish}}
{{m|Roost}}</ab></div>


These moves affect only an enemy directly in front of the user. They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe. Most moves fall under this category. 
|-
| Targets user and a random adjacent tile.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Splash}}</ab></div>
|-
| Moves that require user to charge,<br/>hitting an enemy in front once released.<br/>Does not cut corners.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Bide}}
{{m|Dig}}
{{m|Fly}}
{{m|Skull Bash}}
{{m|Bounce}}
{{m|Dive}}
{{m|Revenge}}
{{m|Avalanche}}
{{m|Shadow Force}}</ab></div>
|-
| User, cuts corners<br>じぶん かどぬけ
| Moves that require user to charge,<br/>hitting an enemy in front once released.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Razor Wind}}
{{m|SolarBeam}}
{{m|Sky Attack}}</ab></div>
|}
{{-}}


*{{m|Pound}}
===Gates to Infinity and Super Mystery Dungeon===
*{{m|Karate Chop}}
Moves marked with † are the variants performed by gigantic Pokémon.
*{{m|DoubleSlap}}
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}"
*{{m|Comet Punch}}
! Name
*{{m|Mega Punch}}
! Explanation
*{{m|Pay Day}}
! Target
*{{m|Fire Punch}}
! Moves
*{{m|Ice Punch}}
|-
*{{m|ThunderPunch}}
| rowspan="2" |Front<br/>しょうめん
*{{m|Scratch}}
| rowspan="2" |Moves that target the tile in front of the user.<br/>Does not cut corners.
*{{m|ViceGrip}}
| Enemy
*{{m|Guillotine}}
| ''All other moves''
*{{m|Gust}}
|-
*{{m|Wing Attack}}
| All
*{{m|Fly}}*
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Mimic}}
*{{m|Bind}}
{{m|Seismic Toss}}
*{{m|Slam}}
{{m|Pain Split}}
*{{m|Vine Whip}}
{{m|Psych Up}}
*{{m|Stomp}}
{{m|Sketch}}
*{{m|Double Kick}}
{{m|Role Play}}
*{{m|Mega Kick}}
{{m|Trick}}
*{{m|Jump Kick}}
{{m|Psycho Shift}}
*{{m|Rolling Kick}}
{{m|Switcheroo}}
*{{m|Headbutt}}
{{m|Bestow}}
*{{m|Horn Attack}}
{{m|Entrainment}}
*{{m|Fury Attack}}
{{m|Soak}}
*{{m|Horn Drill}}
{{m|Telekinesis}}
*{{m|Tackle}}
{{m|Forest's Curse}}
*{{m|Body Slam}}
{{m|Trick-or-Treat}}</ab></div>
*{{m|Wrap}}
|-
*{{m|Take Down}}
| rowspan="2" |Front, cuts corners{{sup/md|GtI}}<br/>Front{{sup/md|SMD}}<br/>しょうめん かどぬけ{{sup/md|GtI}}<br/>しょうめん {{sup/md|SMD}}
*{{m|Double-Edge}}
| rowspan="2" |Moves that target the tile in front of the user.
*{{m|Tail Whip}}
| Enemy
*{{m|Leer}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Acid}}
*{{m|Bite}}
{{m|Dragon Rage}}<small>{{sup/md|GtI}}</small>
*{{m|Disable}}
{{m|Ember}}<small>{{sup/md|GtI}}</small>
*{{m|Peck}}
{{m|Egg Bomb}}
*{{m|Drill Peck}}
{{m|Fire Blast}}
*{{m|Submission}}
{{m|Leech Seed}}
*{{m|Low Kick}}
{{m|Pay Day}}
*{{m|Seismic Toss}}
{{m|Poison Sting}}
*{{m|Strength}}
{{m|Psywave}}
*{{m|Absorb}}
{{m|Sand Attack}}
*{{m|Mega Drain}}
{{m|Screech}}
*{{m|PoisonPowder}}
{{m|Sing}}
*{{m|Petal Dance}}
{{m|Sludge}}
*{{m|ThunderShock}}
{{m|Smokescreen}}
*{{m|Thunder Wave}}
{{m|Sonic Boom}}
*{{m|Thunder}}
{{m|Supersonic}}
*{{m|Rock Throw}}
{{m|Swift}}
*{{m|Fissure}}
{{m|Tri Attack}}
*{{m|Dig}}*
{{m|Water Gun}}<small>{{sup/md|GtI}}</small>
*{{m|Confusion}}
{{m|Ancient Power}}
*{{m|Psychic}}
{{m|Bone Rush}}
*{{m|Mimic}}
{{m|Mud-Slap}}
*{{m|Lick}}
{{m|Powder Snow}}
*{{m|Waterfall}}
{{m|Spider Web}}
*{{m|Clamp}}
{{m|Twister}}
*{{m|Skull Bash}}
{{m|Grass Whistle}}
*{{m|Constrict}}
{{m|Icicle Spear}}
*{{m|Kinesis}}
{{m|Magical Leaf}}
*{{m|Hi Jump Kick}}
{{m|Metal Sound}}
*{{m|Leech Life}}
{{m|Mud Shot}}
*{{m|Sky Attack}}
{{m|Rock Blast}}
*{{m|Dizzy Punch}}
{{m|Spit Up}}
*{{m|Crabhammer}}
{{m|Will-O-Wisp}}
*{{m|Fury Swipes}}
{{m|Brave Bird}}
*{{m|Hyper Fang}}
{{m|Charge Beam}}
*{{m|Super Fang}}
{{m|Dragon Pulse}}
*{{m|Slash}}
{{m|Gastro Acid}}
*{{m|Struggle}}
{{m|Mirror Shot}}
*{{m|Sketch}}
{{m|Mud Bomb}}
*{{m|Triple Kick}}
{{m|Power Gem}}
*{{m|Nightmare}}
{{m|Psycho Cut}}
*{{m|Curse}} (when used by a {{type2|Ghost}})
{{m|Seed Bomb}}
*{{m|Flail}}
{{m|Acid Spray}}
*{{m|Scary Face}}
{{m|Electro Ball}}
*{{m|Faint Attack}}
{{m|Electroweb}}
*{{m|Sweet Kiss}}
{{m|Frost Breath}}
*{{m|Outrage}}
{{m|Incinerate}}
*{{m|Giga Drain}}
{{m|Scald}}
*{{m|Rollout}}
{{m|Belch}}
*{{m|False Swipe}}
{{m|Eerie Impulse}}</ab></div>
*{{m|Swagger}}
|-
*{{m|Spark}}
| All
*{{m|Fury Cutter}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Present}}
*{{m|Steel Wing}}
{{m|Skill Swap}}
*{{m|Mean Look}}
{{m|Guard Swap}}
*{{m|Return}}
{{m|Heart Swap}}
*{{m|Frustration}}
{{m|Power Swap}}
*{{m|DynamicPunch}}
{{m|Guard Split}}
*{{m|Megahorn}}
{{m|Power Split}}</ab></div>
*{{m|Rapid Spin}}
|-
*{{m|Iron Tail}}
| Front 3-tile range<br/>しょうめん3マス
*{{m|Metal Claw}}
| colspan="3"|''Unused'' <!--- Wide Slash leftovers? !--->
*{{m|Cross Chop}}
|-
*{{m|Twister}}
| rowspan="2"| Front area<br/>しょうめん はんい
*{{m|Dive}}*
| Moves that can target a tile in a fan-like area,<br/>up to 5 tiles away.
Moves with an asterisk (*) technically affect the user, since they are two turn movesThey will still only damage the enemy in front though.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Barrage}}
{{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| Moves that target all tiles in a 5×5 area in front<br/>of the user.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small>
{{m|Fusion Flare}}<small>{{sup/md|SMD}}</small>
{{m|Dragon Ascent}}</ab></div>
|-
| rowspan="2"| 2 tiles away<br/>2マスさき
| rowspan="2"| Moves that can target a tile in front of the user<br/>or the one behind it.<br/>Does not cut corners.
| Enemy
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Quick Attack}}
{{m|Extreme Speed}}
{{m|Mach Punch}}
{{m|Fake Out}}
{{m|Volt Tackle}}
{{m|Aqua Jet}}
{{m|Bullet Punch}}
{{m|Feint}}
{{m|Shadow Sneak}}
{{m|Sucker Punch}}
{{m|Vacuum Wave}}
{{m|Drill Run}}</ab></div>
|-
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Transform}}</ab></div>
|-
| Flies 2 tiles away{{sup/md|GtI}}<br/>2 tiles away{{sup/md|SMD}}<br/>2マスとぶ{{sup/md|GtI}}<br/>2マスさき{{sup/md|SMD}}
| Moves that can target a tile in front of the user<br/>or the one behind it.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Ember}}<small>{{sup/md|SMD}}</small>
{{m|Vine Whip}}<small>{{sup/md|SMD}}</small>
{{m|Water Gun}}<small>{{sup/md|SMD}}</small>
{{m|Ice Shard}}
{{m|Water Shuriken}}</ab></div>
|-
| rowspan="2"|Flies 10 tiles away{{sup/md|GtI}}<br/>4 tiles away{{sup/md|SMD}}<br/>10マスとぶ{{sup/md|GtI}}<br/>4マスさき{{sup/md|SMD}}
| rowspan="2"|Moves that can hit a target up to 10{{sup/md|GtI}}/4{{sup/md|SMD}} tiles<br/>ahead of the user.
| All{{sup/md|GtI}}<br/>Enemy{{sup/md|SMD}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}}
{{m|Bubble}}
{{m|Bubble Beam}}
{{m|Flamethrower}}
{{m|Hydro Pump}}{{sup/md|GtI}}
{{m|Hyper Beam}}
{{m|Ice Beam}}
{{m|Pin Missile}}
{{m|Psybeam}}
{{m|Razor Leaf}}
{{m|Solar Beam}}
{{m|Spike Cannon}}
{{m|String Shot}}
{{m|Twineedle}}
{{m|Dragon Breath}}
{{m|Icy Wind}}
{{m|Octazooka}}
{{m|Shadow Ball}}
{{m|Sludge Bomb}}
{{m|Zap Cannon}}
{{m|Bullet Seed}}
{{m|Hydro Cannon}}{{sup/md|GtI}}
{{m|Mist Ball}}
{{m|Psycho Boost}}
{{m|Signal Beam}}
{{m|Water Pulse}}
{{m|Weather Ball}}
{{m|Aura Sphere}}
{{m|Energy Ball}}
{{m|Focus Blast}}
{{m|Gunk Shot}}
{{m|Leaf Storm}}
{{m|Rock Wrecker}}
{{m|Flame Burst}}
{{m|Heal Pulse}}
{{m|Relic Song}}
{{m|Simple Beam}}{{sup/md|GtI}}
{{m|Techno Blast}}
{{m|Electrify}}
{{m|Hyperspace Fury}}
{{m|Hyperspace Hole}}
{{m|Precipice Blades}}
{{m|Venom Drench}}</ab></div>
|-
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Worry Seed}}
{{m|Simple Beam}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| 10 tiles away (piercing)<br/>10マスさき かんつう
| Moves that attack 10 tiles ahead.<br/>Hits all targets in the path.<br/>If gigantic, goes through walls.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Bonemerang}}
{{m|Dig}}<small>†</small>
{{m|Hydro Pump}}<small>{{sup/md|SMD}}</small>
{{m|Hyper Beam}}<small>†</small>
{{m|Sky Attack}}{{tt|*|does not go through walls even if gigantic}}
{{m|Aeroblast}}<small>{{sup/md|SMD}}</small>
{{m|Outrage}}<small>†</small>
{{m|Hydro Cannon}}<small>{{sup/md|SMD}}</small>
{{m|Shadow Force}}
{{m|Bolt Strike}}<small>{{sup/md|SMD}}</small>
{{m|Freeze Shock}}<small>{{sup/md|SMD}}</small>
{{m|Oblivion Wing}}</ab></div>
|-
| Flies endlessly<br/>どこまでもとぶ
| Moves that release a projectile that travels until<br/>it hits something.
| colspan="2" |''Certain items''
|-
| rowspan="3"|Nearby Pokémon<br/>まわり
| Moves that target all tiles adjacent to the user. <!--- within 2 in DX? !--->
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Cut}}
{{m|Night Shade}}
{{m|Sleep Powder}}
{{m|Stun Spore}}
{{m|Thunderbolt}}
{{m|Snore}}
{{m|Blast Burn}}<small>{{sup/md|GtI}}</small>
{{m|Eruption}}
{{m|Hyper Voice}}
{{m|Luster Purge}}
{{m|Overheat}}
{{m|Shock Wave}}
{{m|Water Spout}}
{{m|Bug Buzz}}
{{m|Dark Pulse}}
{{m|Lava Plume}}
{{m|Bulldoze}}
{{m|Echoed Voice}}
{{m|Night Daze}}
{{m|Searing Shot}}
{{m|Sludge Wave}}
{{m|Snarl}}
{{m|Struggle Bug}}
{{m|Synchronoise}}
{{m|Dazzling Gleam}}
{{m|Diamond Storm}}
{{m|Disarming Voice}}
{{m|Fairy Lock}}
{{m|Parabolic Charge}}
{{m|Origin Pulse}}</ab></div>
|-
| Moves that target all tiles within 1 step of the user.
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Self-Destruct}}</small></ab></div>
|-
| Moves that target all tiles within 2 steps of the user.{{tt|*|This counts from the center, effectively hitting only one tile around for gigantic Pokémon}}
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Explosion}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| rowspan="5"|Entire room<br/>へやじゅう
| rowspan="5"|Moves that affect all targets in the same room<br/>as the user.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}
{{m|Growl}}
{{m|Razor Wind}}
{{m|Spore}}
{{m|Sacred Fire}}
{{m|Sweet Scent}}
{{m|Blast Burn}}<small>{{sup/md|SMD}}</small>
{{m|Doom Desire}}
{{m|Eruption}}<small>†</small>
{{m|Frenzy Plant}}
{{m|Heat Wave}}
{{m|Memento}}
{{m|Odor Sleuth}}
{{m|Silver Wind}}
{{m|Uproar}}
{{m|Water Spout}}<small>†</small>
{{m|Attack Order}}
{{m|Dark Void}}
{{m|Defog}}
{{m|Discharge}}
{{m|Draco Meteor}}
{{m|Earth Power}}
{{m|Heal Block}}
{{m|Judgment}}
{{m|Ominous Wind}}
{{m|Roar of Time}}
{{m|Seed Flare}}
{{m|Spacial Rend}}
{{m|Blue Flare}}
{{m|Glaciate}}
{{m|Ice Burn}}
{{m|Land's Wrath}}
{{m|Petal Blizzard}}
{{m|Powder}}</ab></div>
|-
| Party
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Agility}}
{{m|Light Screen}}
{{m|Mist}}
{{m|Reflect}}
{{m|Soft-Boiled}}
{{m|Heal Bell}}
{{m|Milk Drink}}
{{m|Moonlight}}
{{m|Morning Sun}}
{{m|Safeguard}}
{{m|Aromatherapy}}
{{m|Magic Coat}}
{{m|Refresh}}
{{m|Acupressure}}
{{m|Lucky Chant}}
{{m|Tailwind}}
{{m|Quick Guard}}
{{m|Wide Guard}}
{{m|Crafty Shield}}
{{m|Flower Shield}}
{{m|Magnetic Flux}}
{{m|Mat Block}}
{{m|Rototiller}}</ab></div>
|-
| Teammate(s)
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}
{{m|Healing Wish}}
{{m|Lunar Dance}}
{{m|Aromatic Mist}}
{{m|Geomancy}}</ab></div>
|-
| All except user
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Earthquake}}
{{m|Surf}}
{{m|Magnitude}}
{{m|Muddy Water}}
{{m|Teeter Dance}}
{{m|Boomburst}}</ab></div>
|-
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}</ab></div>
|-
|rowspan="2"|Entire floor<br/>フロアじゅう
|Moves that affect all targets on the current floor.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}}
{{m|Imprison}}</ab></div>
|-
|Moves that affect the floor itself.
| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|SMD}}</small>
{{m|Sandstorm}}<small>{{sup/md|SMD}}</small>
{{m|Sunny Day}}<small>{{sup/md|SMD}}</small>
{{m|Mud Sport}}<small>{{sup/md|SMD}}</small>
{{m|Hail}}<small>{{sup/md|SMD}}</small>
{{m|Water Sport}}<small>{{sup/md|SMD}}</small>
{{m|Gravity}}
{{m|Trick Room}}<small>{{sup/md|SMD}}</small>
{{m|Magic Room}}<small>{{sup/md|SMD}}</small>
{{m|Wonder Room}}
{{m|Ion Deluge}}
{{m|Electric Terrain}}
{{m|Grassy Terrain}}
{{m|Misty Terrain}}</ab></div>
|-
| rowspan="12"|Others<br/>そのた
| rowspan="2"| Variants of moves used by bosses.
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Flamethrower}}<small>†{{sup/md|GTI}}</small>
{{m|Hydro Pump}}<small>†{{sup/md|GTI}}</small>
{{m|Ice Beam}}<small>†{{sup/md|GTI}}</small>
{{m|Aeroblast}}<small>{{sup/md|GTI}}</small>
{{m|DragonBreath}}<small>†{{sup/md|GTI}}</small>
{{m|Freeze Shock}}<small>{{sup/md|GTI}}</small></ab></div>
|-
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fly}}<small>†{{sup/md|GTI}}</small>
{{m|Thunderbolt}}<small>†{{sup/md|GTI}}</small>
{{m|Slash}}<small>†{{sup/md|GTI}}</small>
{{m|AncientPower}}<small>†{{sup/md|GTI}}</small>
{{m|Dragon Claw}}<small>†{{sup/md|GTI}}</small>
{{m|Extrasensory}}<small>†{{sup/md|GTI}}</small>
{{m|Brave Bird}}<small>†{{sup/md|GTI}}</small>
{{m|Dragon Rush}}<small>†{{sup/md|GTI}}</small>
{{m|Bolt Strike}}<small>{{sup/md|GTI}}</small>
{{m|Dragon Tail}}<small>†{{sup/md|GTI}}</small>
{{m|Fusion Bolt}}<small>{{sup/md|GTI}}</small>
{{m|Fusion Flare}}<small>{{sup/md|GTI}}</small></ab></div>
|-
| Lv. 5-39: Enemy in front, cuts corners<br/>Lv. 40-79: Fan-style front area within field of vision<br/>Lv. 80+: Fan-style front area with unlimited range
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Dragon Rage}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| Moves that affect the floor itself.
| rowspan="4"| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|GtI}}</small>
{{m|Sandstorm}}<small>{{sup/md|GtI}}</small>
{{m|Sunny Day}}<small>{{sup/md|GtI}}</small>
{{m|Mud Sport}}<small>{{sup/md|GtI}}</small>
{{m|Hail}}<small>{{sup/md|GtI}}</small>
{{m|Water Sport}}<small>{{sup/md|GtI}}</small>
{{m|Trick Room}}<small>{{sup/md|GtI}}</small>
{{m|Magic Room}}<small>{{sup/md|GtI}}</small></ab></div>
|-
| Moves that affect a floor tile.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Spikes}}
{{m|Stealth Rock}}
{{m|Toxic Spikes}}</ab></div>
|-
| Moves that target the user and an ally in front.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Baton Pass}}<small>{{sup/md|GtI}}</small>
{{m|After You}}<small>{{sup/md|GtI}}</small></ab></div>
|-
| Ghost-type version targets enemy in<br/>front, otherwise targets user.<br/>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div>
|-
| rowspan="2"| Moves that interact with the user's inventory.
| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Recycle}}</ab></div>
|-
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fling}}<small>{{sup/md|GtI}}</small></ab></div>
|-
| rowspan="3"|Moves that call other moves.
| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Metronome}}
{{m|Assist}}</ab></div>
|-
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Nature Power}}</ab></div>
|-
| User
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Sleep Talk}}</ab></div>
|-
| rowspan="2"| User<br/>じぶん
| Moves that target the user.
| User
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>
{{m|Acid Armor}}
{{m|Amnesia}}
{{m|Barrier}}
{{m|Defense Curl}}
{{m|Double Team}}
{{m|Explosion}}<small>{{sup/md|GtI}}</small>{{tt|*|The explosion reaches two tiles away}}
{{m|Focus Energy}}
{{m|Growth}}
{{m|Harden}}
{{m|Light Screen}}<small>†{{sup/md|GTI}}</small>
{{m|Minimize}}
{{m|Meditate}}
{{m|Reflect}}<small>†{{sup/md|GTI}}</small>
{{m|Recover}}
{{m|Rest}}
{{m|Sharpen}}
{{m|Splash}}
{{m|Substitute}}
{{m|Swords Dance}}
{{m|Teleport}}
{{m|Withdraw}}
{{m|Belly Drum}}
{{m|Curse}}
{{m|Detect}}
{{M|Endure}}
{{m|Lock-On}}
{{m|Mind Reader}}
{{m|Mirror Coat}}
{{m|Protect}}
{{m|Synthesis}}
{{m|Bulk Up}}
{{m|Calm Mind}}
{{m|Camouflage}}
{{m|Charge}}
{{m|Dragon Dance}}
{{m|Follow Me}}
{{m|Grudge}}
{{m|Howl}}
{{m|Ingrain}}
{{m|Iron Defense}}
{{m|Slack Off}}
{{m|Snatch}}
{{m|Stockpile}}
{{m|Swallow}}
{{m|Tail Glow}}
{{m|Wish}}
{{m|Aqua Ring}}
{{m|Defend Order}}
{{m|Heal Order}}
{{m|Magnet Rise}}
{{m|Metal Burst}}
{{m|Nasty Plot}}
{{m|Payback}}
{{m|Power Trick}}
{{m|Rock Polish}}
{{m|Roost}}
{{m|Autotomize}}
{{m|Coil}}
{{m|Cotton Guard}}
{{m|Hone Claws}}
{{m|Quiver Dance}}
{{m|Rage Powder}}
{{m|Shell Smash}}
{{m|Shift Gear}}
{{m|Work Up}}
{{m|King's Shield}}
{{m|Spiky Shield}}</ab></div>
|-
| Moves that target the user and an ally.
| Party
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Baton Pass}}<small>{{sup/md|SMD}}</small>
{{m|After You}}<small>{{sup/md|SMD}}</small>
{{m|Ally Switch}}</ab></div>
|}
{{-}}


==Facing Pokémon==
==In other languages==
These moves affect both friends and foes in front.
===Prior to Gates to Infinity===
<!--- range translations are the same; effect range in Korean becomes 효과 범위!--->
{{langlist/h||MD|NoZh}}
{{langlist|||None|なし||Aucun|Keines|dummy{{sup/md|RB}}<br/>-{{sup/md|TDS}}|Ninguna{{sup/md|RB}}<br/>Ninguno{{sup/md|TDS}}|없음|}}
{{langlist|||User|じぶん||Lanceur|Anwender|Chi la usa|Usuario|자신|}}
{{langlist|||User, cuts corners|じぶん かどぬけ||Lanceur, coupe les angles|Anwender, über Ecke|Chi la usa, salta angoli|Usuario, salva esquinas{{sup/md|RB}}<br/>Usuario (salvaesquinas){{sup/md|TDS}}|자신, 모퉁이 관통|}}
{{langlist|||Foe in front{{sup/md|RB}}<br/>Enemy in front{{sup/md|TDS}}|しょうめんのてき||Ennemi devant|Direkter Gegner|Nemico di fronte|Rival de enfrente|정면의 상대|}}
{{langlist|||Foe in front, cuts corners{{sup/md|RB}}<br/>Enemy in front, cuts corners{{sup/md|TDS}}|しょうめんのてき かどぬけ||Ennemi devant, coupe angles|Gegner vorne, über Ecke|Nemico di fronte, salta angoli|Rival enfrente, salva esquinas{{sup/md|RB}}<br/>Rival enfrente (salvaesquinas){{sup/md|TDS}}|정면의 상대, 모퉁이 관통|}}
{{langlist|||Pokémon in front{{sup/md|RB}}<br/>Facing Pokémon{{sup/md|TDS}}|しょうめんのポケモン||Pokémon en face{{sup/md|RB}}<br/>Pokémon devant{{sup/md|TDS}}|Pokémon vorne|Pokémon di fronte|Pokémon de enfrente|정면의 포켓몬|}}
{{langlist|||Facing Pokémon, cuts corners|しょうめんのポケモン かどぬけ||Pokémon devant, coupe angles|Pokémon vorne, über Ecke|Pokémon di fronte, salta angoli|Pokémon enfrente (salvaesq.)|정면의 포켓몬, 모퉁이 관통|}}
{{langlist|||Pokémon at side{{sup/md|RB}}<br/>Adjacent Pokémon{{sup/md|TDS}}|となりのポケモン||Pokémon sur le côté{{sup/md|RB}}<br/>Pokémon adjacents{{sup/md|TDS}}|Pokémon willkürlich rundum|Pokémon a lato|Pokémon de al lado|옆의 포켓몬|}}
{{langlist|||Foe at side{{sup/md|RB}}<br/>Adjacent enemy{{sup/md|TDS}}|となりのてき||Ennemi de côté{{sup/md|RB}}<br/>Ennemi adjacent{{sup/md|TDS}}|Gegner seitlich|Nemico di fianco|Enemigo al lado{{sup/md|RB}}<br/>Enemigo de al lado{{sup/md|TDS}}|옆의 상대|}}
{{langlist|||3 tiles diagonally and in front{{sup/md|RB}}<br/>Facing tile and 2 flanking tiles{{sup/md|TDS}}|1マスまえ3ほうこうのてき||3 cases en diagonale et devant{{sup/md|RB}}<br/>3 cases devant et en diagonale{{sup/md|TDS}}|Die 3 Felder diagonal und vorne{{sup/md|RB}}<br/>Je 1 Feld diagonal und vorne{{sup/md|TDS}}|I 3 spazi in diagonale e davanti{{sup/md|RB}}<br/>1 spazio di fronte e i 2 ai lati{{sup/md|TDS}}|Baldosa del. y sus adyacentes{{sup/md|RB}}<br/>Baldosa frontal y sus laterales{{sup/md|TDS}}|1칸 앞 3방향의 상대|}}
{{langlist|||Foe up to 2 tiles ahead{{sup/md|RB}}<br/>Enemy up to 2 tiles away{{sup/md|TDS}}|2マスさきのてき||Ennemi devant, 2 cases{{sup/md|RB}}<br/>Ennemi, 2 cases ou moins{{sup/md|TDS}}|Gegner bis zu 2 Felder voraus{{sup/md|RB}}<br/>Gegner bis 2 Felder entfernt{{sup/md|TDS}}|Nemico di fronte entro 2 spazi|Rival de enfrente, 2 baldosas{{sup/md|RB}}<br/>Rival hasta a 2 baldosas{{sup/md|TDS}}|2칸 앞의 상대|}}
{{langlist|||Foes within 1-tile range{{sup/md|RB}}<br/>Enemies within 1-tile range{{sup/md|TDS}}|まわり1マスのてき||Ennemis dans un rayon d'1 case{{sup/md|RB}}<br/>Ennemis (rayon d'1 case){{sup/md|TDS}}|Gegner 1 Feld entfernt|Nemici entro 1 spazio|Rivales a 1 baldosa|주변 1칸의 상대|}}
{{langlist|||Pokémon within 1-tile range|まわり1マスのポケモン||Rayon d'1 case|Pokémon 1 Feld entfernt|Pokémon entro 1 spazio|Pokémon a 1 baldosa|주변 1칸의 포켓몬|}}
{{langlist|||Pokémon within 2-tile range|まわり2マスのポケモン||Rayon de 2 cases|Pokémon 2 Felder entfernt{{sup/md|RB}}<br/>PKMN bis 2 Felder entfernt{{sup/md|TDS}}|Pokémon entro 2 spazi|Pokémon a 2 baldosas|주변 2칸의 포켓몬|}}
{{langlist|||Straight line{{sup/md|RB}}<br/>Line of sight{{sup/md|TDS}}|ちょくせんじょう||Ligne droite|In gerader Linie|In linea retta|Linea recta{{sup/md|RB}}<br/>Pokémon en línea recta{{sup/md|TDS}}|직선상|}}
{{langlist|||Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}|へやのてき||Ennemis dans la salle{{sup/md|RB}}<br/>Tous les ennemis dans la salle{{sup/md|TDS}}|Gegner im Raum|Nemici nella sala{{sup/md|RB}}<br/>Tutti i nemici nella sala{{sup/md|TDS}}|Rivales en la sala|방의 상대|}}
{{langlist|||Allies in room{{sup/md|RB}}<br/>All team members in the room{{sup/md|TDS}}|へやにいるみかた||Alliés dans la salle{{sup/md|RB}}<br/>Tous les alliés dans la salle{{sup/md|TDS}}|Verbündete im Raum{{sup/md|RB}}{{sup/md|RB}}<br/>Team-Mitglieder im Raum{{sup/md|TDS}}|Alleati nella sala{{sup/md|RB}}<br/>Tutti i compagni nella sala{{sup/md|TDS}}|Miembros en la sala{{sup/md|RB}}<br/>Miembros del equipo en la sala{{sup/md|TDS}}|방에 있는 우리 편|}}
{{langlist|||Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}|へやのなかまだけ ||Coéquipiers dans la salle{{sup/md|RB}}<br/>Seulement alliés dans la salle{{sup/md|TDS}}|Nur Partner im Raum{{sup/md|RB}}<br/>Nur Mitglieder im Raum{{sup/md|TDS}}|Compagni solo nella sala{{sup/md|RB}}<br/>Amici in sala, non chi la usa{{sup/md|TDS}}|Miembros en la sala{{sup/md|RB}}<br/>Aliados en la sala{{sup/md|TDS}}|방 안의 동료만|}}
{{langlist|||All in room except user{{sup/md|RB}}<br/>All in the room except user{{sup/md|TDS}}|へやのじぶんいがい||Salle sauf le lanceur{{sup/md|RB}}<br/>Toute la salle sauf le lanceur{{sup/md|TDS}}|Alle im Raum außer Anwender|Tutti in sala tranne chi la usa|Los demás Pokémon de la sala|방의 자신 이외|}}
{{langlist|||All Pokémon in room{{sup/md|RB}}<br/>All Pokémon in the room{{sup/md|TDS}}|へやじゅうのポケモン||Pokémon dans la salle{{sup/md|RB}}<br/>Tous les Pokémon de la salle{{sup/md|TDS}}|Alle Pokémon im Raum|Tutti i Pokémon nella sala|Todos los Pokémon de la sala|방 안의 포켓몬|}}
{{langlist|||Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}|フロアのてき||Ennemis de l'étage{{sup/md|RB}}<br/>Tous les ennemis de l'étage{{sup/md|TDS}}|Gegner auf der Ebene|Nemici sul piano{{sup/md|RB}}<br/>Tutti i nemici sul piano{{sup/md|TDS}}|Rivales en el piso{{sup/md|RB}}<br/>Todos los rivales del piso{{sup/md|TDS}}|플로어의 상대|}}
{{langlist|||Members on floor{{sup/md|RB}}<br/>Team members on the floor{{sup/md|TDS}}|フロアのなかま||Coéquipiers de l'étage|Partner auf der Ebene{{sup/md|RB}}<br/>Team-Mitglieder auf Ebene{{sup/md|TDS}}|Compagni sul piano|Miembros en el piso{{sup/md|RB}}<br/>Miembros del equipo en el piso{{sup/md|TDS}}|플로어의 동료|}}
{{langlist|||Pokémon on floor{{sup/md|RB}}<br/>All Pokémon on the floor{{sup/md|TDS}}|フロアのポケモン||Pokémon de l'étage{{sup/md|RB}}<br/>Tous les Pokémon de l'étage{{sup/md|TDS}}|Pokémon auf der Ebene|Pokémon sul piano{{sup/md|RB}}<br/>Tutti i Pokémon sul piano{{sup/md|TDS}}|Pokémon en el piso{{sup/md|RB}}<br/>Todos los Pokémon del piso{{sup/md|TDS}}|플로어의 포켓몬|}}
{{langlist|||Items{{sup/md|RB}}<br/>Item{{sup/md|TDS}}|どうぐ||Objets{{sup/md|RB}}<br/>Objet{{sup/md|TDS}}|Items{{sup/md|RB}}<br/>Item{{sup/md|TDS}}|Strumenti|Objetos{{sup/md|RB}}<br/>Objeto{{sup/md|TDS}}|도구|}}
{{langlist|||Floor|フロア||Etage|Ebene|Piano|Piso{{sup/md|RB}}<br/>Todo el piso{{sup/md|TDS}}|플로어|}}
{{langlist|||Wall|かべ||Mur|Wand|Parete|Paredes{{sup/md|RB}}<br/>Pared{{sup/md|TDS}}|벽|}}
{{langlist|||Special|とくしゅ{{sup/md|RB}}<br/>こゆう{{sup/md|TDS}}||Spécial|Spezial{{sup/md|RB}}<br/>Speziell{{sup/md|TDS}}|Speciale|Especial|특수{{sup/md|B}}<br/>고유{{sup/md|TD}}|}}
|-
! colspan="9" style="background:#{{MD color light}}; {{roundybottom|5px}}" |
|}
===Gates to Infinity onwards===
{{langlist/h||MD|NoKo}}
{{Langlist|||Front|しょうめん ||En face|Direktes Feld in Blickrichtung|Di fronte|Enfrente}}
{{Langlist|||Front, cuts corners|しょうめん かどぬけ||En face, en arc de cercle|Direktes Feld in Blickricht., über Ecke|Di fronte, aggira gli angoli|Enfrente (dobla esquinas)}}
{{Langlist|||Front 3-tile range|しょうめん3マス||3 cases devant|3 Felder in Blickrichtung|3 caselle di fronte|Máx. 3 cuadrículas de frente}}
{{Langlist|||Front area|しょうめん はんい ||case en face|Flächendeckend in Blickrichtung|Area di fronte|Casilla frontal}}
{{Langlist|||2 tiles away|2マスさき||2 cases de distance{{sup/md|GTI}}<br/>2 cases{{sup/md|SMD}}|2 Feld in Blickrichtung{{sup/md|GTI}}<br/>2 Felder in Blickrichtung{{sup/md|SMD}}|Fino a 2 caselle di fronte{{sup/md|GTI}}<br/>Fino a 2 caselle{{sup/md|SMD}}|Máx. 2 cuadrículas de frente{{sup/md|GtI}}<br/>2 casillas{{sup/md|SMD}}}}
{{Langlist|||4 tiles away|4マスさき||4 cases|4 Felder in Blickrichtung|Fino a 4 caselle|4 cassilas}}
{{Langlist|||10 tiles away (piercing)|10マスさき かんつう||10 cases (en percée)|10 Felder in Blickrichtung (ungehindert)|Fino a 10 caselle di fronte trapassando|10 casillas salvando obstáculos}}
{{Langlist|||Flies 2 tiles away|2マスとぶ||Jusqu'à 2 cases|Fliegt 2 Felder weit|Fino a 2 caselle|Máximo de 2 cuadrículas}}
{{Langlist|||Flies 10 tiles away|10マスとぶ||Jusqu'à 10 cases|Fliegt 10 Felder weit|Fino a 10 caselle|Máximo de 10 cuadrículas}}
{{Langlist|||Flies endlessly|どこまでもとぶ ||Vole sans s'arrêter|Fliegt unbegrenzt weit|Senza limiti|Sin límite}}
{{Langlist|||Nearby Pokémon|まわり||Pokémon proches|Umgebung|Pokémon vicini|Pokémon adyacentes}}
{{Langlist|||Entire room|へやじゅう||Toute la pièce|Gesamter Raum|Tutta la sala|Toda la sala}}
{{Langlist|||Entire floor|フロアじゅう||Tout l'étage|Gesamte Ebene|Tutto id piano|Todo el piso}}
{{Langlist|||Others|そのた||Autre|Andere Ziele|Altro|Otres}}
{{Langlist|||User|じぶん||Lanceur|Anwender|Chi la usa|Usuario}}
|-
! colspan="7" style="background:#{{MD color light}}; {{roundybottom|5px}}" |
|}


*{{m|Psych Up}}
{{-}}
{{DoubleProjectTag|Sidegames|Moves and Abilities|moves and Abilities in the sidegames.}}


==Facing tile and 2 flanking tiles==
[[Category:Lists of moves]]
[[Category:Pokémon Mystery Dungeon]]


These moves affect enemies 1 tile in front and diagonally in front of the user. There is currently only one move with this range.
[[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]]
 
[[ja:わざの範囲 (ダンジョン)]]
*{{m|Wide Slash}}
 
==Enemy in front, cuts corners==
 
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way. 
 
*{{m|Sand-Attack}}
*{{m|Poison Sting}}
*{{m|Sing}}
*{{m|Supersonic}}
*{{m|Acid}}
*{{m|Ember}}
*{{m|Water Gun}}
*{{m|Leech Seed}}
*{{m|SolarBeam}}
*{{m|Dragon Rage}}
*{{m|Hypnosis}}
*{{m|Screech}}
*{{m|SmokeScreen}}
*{{m|Confuse Ray}}
*{{m|Fire Blast}}
*{{m|Mud-Slap}}
*{{m|Charm}}
*{{m|Attract}}
*{{m|Present}}
*{{m|Hidden Power}}
 
==Enemy up to 2 tiles away==
 
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category. These moves can hit an enemy within 2 tiles and can cut corners. Also, they pass through teammates, allowing a partner to support the leader even in hallways.
 
*{{m|Quick Attack}}
*{{m|Mach Punch}}
*{{m|Fake Out}}
*{{m|Vacuum Wave}}
*{{m|Aqua Jet}}
*{{m|Bullet Punch}}
*{{m|Ice Shard}}
*{{m|Shadow Sneak}}
*{{m|ExtremeSpeed}}
*{{m|Sucker Punch}}
 
==Line of sight==
 
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power points|PP]] to compensate for the excellent range.
 
*{{m|Pin Missile}}
*{{m|SonicBoom}}
*{{m|Flamethrower}}
*{{m|Hydro Pump}}
*{{m|Ice Beam}}
*{{m|Psybeam}}
*{{m|BubbleBeam}}
*{{m|Aurora Beam}}
*{{m|Hyper Beam}}
*{{m|Razor Leaf}}
*{{m|String Shot}}
*{{m|Fire Spin}}
*{{m|Spike Cannon}}
*{{m|Bubble}}
*{{m|Psywave}}
*{{m|Spider Web}}
*{{m|Sludge Bomb}}
*{{m|Octazooka}}
*{{m|Zap Cannon}}
*{{m|DragonBreath}}
*{{m|Aura Sphere}}
*{{m|Bonemerang}}
*{{m|Bullet Seed}}
*{{m|Energy Ball}}
*{{m|Focus Blast}}
*{{m|Hydro Cannon}}
*{{m|Shadow Ball}}
*{{m|Leaf Storm}}
*{{m|Worry Seed}}
*{{m|Twineedle}}
*{{m|Icy Wind}}
*{{m|Weather Ball}}
*{{m|Water Pulse}}
*{{m|Zap Cannon}}
*{{m|Meteor Mash}}
*{{m|Signal Beam}}
*{{m|Icicle Spear}}
*{{m|Rock Wrecker}}
 
==Enemies within 1 tile range==
 
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[Power points|PP]] because they can affect multiple enemies with one use.
 
*{{m|Cut}}
*{{m|Stun Spore}}
*{{m|Thunderbolt}}
*{{m|Night Shade}}
*{{m|Blast Burn}}
*{{m|Lava Plume}}
*{{m|Overheat}}
*{{m|Bug Buzz}}
*{{m|Dark Pulse}}
*{{m|Seed Flare}}
*{{m|Sleep Powder}}
*{{m|Lovely Kiss}}
*{{m|Chatter}}
 
==All enemies in the room==
 
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[Power points|PP]] than line of sight moves.
 
*{{m|Attack Order}}
*{{m|Dark Void}}
*{{m|Vacuum-Cut}}
*{{m|Growl}}
*{{m|Heal Block}}
*{{m|Heat Wave}}
*{{m|Memento}}
*{{m|Blizzard}}
*{{m|Spore}}
*{{m|Powder Snow}}
*{{m|Sweet Scent}}
*{{m|Heat Wave}}
*{{m|Silver Wind}}
*{{m|Discharge}}
*{{m|Roar of Time}}
*{{m|Earth Power}}
*{{m|Spacial Rend}}
*{{m|Ominous Wind}}
*{{m|Odor Sleuth}}
*{{m|Draco Meteor}}
 
==User==
 
These moves only affect the user. 
 
*{{m|Swords Dance}}
*{{m|Mist}}
*{{m|Swords Dance}}
*{{m|Counter}}
*{{m|Magnet Rise}}
*{{m|Growth}}
*{{m|Meditate}}
*{{m|Rage}}
*{{m|Teleport}}
*{{m|Double Team}}
*{{m|Recover}}
*{{m|Harden}}
*{{m|Minimize}}
*{{m|Withdraw}}
*{{m|Defense Curl}}
*{{m|Barrier}}
*{{m|Light Screen}}
*{{m|Reflect}}
*{{m|Focus Energy}}
*{{m|Bide}}
*{{m|Mirror Move}}
*{{m|Amnesia}}
*{{m|Transform}}
*{{m|Acid Armor}}
*{{m|Rest}}
*{{m|Sharpen}}
*{{m|Conversion}}
*{{m|Substitute}}
*{{m|Mind Reader}}
*{{m|Curse}} (when used by non-Ghost-types)
*{{m|Conversion 2}}
*{{m|Protect}}
*{{m|Belly Drum}}
*{{m|Detect}}
*{{m|Lock-On}}
*{{m|Endure}}
*{{m|Milk Drink}}
*{{m|Pursuit}}
*{{m|Vital Throw}}
*{{m|Morning Sun}}
*{{m|Synthesis}}
*{{m|Mirror Coat}}
*{{m|Rock Polish}}
 
==Only the allies in the room==
 
These beneficial moves affect only ''other'' teammates; they do not affect the user.
 
*{{m|Helping Hand}}
 
==All team members in the room==
 
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.
 
*{{m|Agility}}
*{{m|Heal Bell}}
*{{m|Milk Drink}}
*{{m|Safeguard}}
*{{m|Moonlight}}
 
==All Pokémon in the room==
 
These moves affect ''all'' Pokémon in the room, friend or foe.
 
*{{m|Baton Pass}}
*{{m|Earthquake}}
*{{m|Magnitude}}
 
==All enemies on the floor==
 
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.
 
*{{m|Perish Song}}
 
==Floor==
 
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.
 
*{{m|Sandstorm}}
*{{m|Sunny Day}}
*{{m|Rain Dance}}
*{{m|Hail}}
*{{m|Water Sport}}
*{{m|Mud Sport}}
 
==Wall==
While this category does fall into front range, it does not designed to hit enemies, instead can be used to break walls. Only one move that fall into this category.
 
*{{m|Rock Smash}}
{{Project Moves and Abilities notice}}
[[Category:Moves|*]]

Latest revision as of 13:18, 20 November 2023

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: changes in DX (if any); any other specific range mechanics not mentioned

In the Pokémon Mystery Dungeon series, moves function differently from the core series games. Each move has its own range (Japanese: こうかはんい effect range prior to Gates to Infinity, はんい range Gates to Infinity onwards) that determines what tiles they affect. Additionally, each move has its own target (Japanese: あいて) classification that determines specific Pokémon affected.

There are certain things to note about how range works:

  • A move that cannot cut corners will fail if used diagonally and there is a wall between the user and the target. Moves that can't cut corners will be able to do so when performed by a Pokémon that can travel through walls or a gigantic Pokémon.
  • A confused Pokémon will hit team members with moves that target enemies, and enemies with moves that target allies, unless prevented by an effect such as Nontraitor IQ skill or Self-Control Team Skill.
    • Prior to Gates to Infinity, this also includes the user affecting themselves with moves that target the entire room or floor.
  • Room-wide moves also target the tiles that border the room. In a hallway:
    • Prior to Gates to Infinity, such move by default hits targets two tiles within the user (certain dungeons will restrict this to just one tile). The move will not extend into the hallway if on the edge of a room.
    • Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.
    • In Super Mystery Dungeon, the default range in hallways is now 3 tiles for party members and just one tile for enemies.
  • If a Pokémon is in middle of semi-invulnerable turn, projectiles will go through it.
    • Prior to Gates to Infinity, if a Pokémon faints in middle of a multi-strike move, the projectile will keep going and can target a new Pokémon.
    • Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.
    • Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an exclusive item.
  • Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
    • In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.
      In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.
    • In Gates to Infinity only, the Mobile status does not allow moves to hit inside walls unless they could already do so.
  • For certain moves, the AI is designed to not use the full range. For example, in Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, AI will treat Powder Snow as if it hit only in front of the user.

The following is a list of all range categories as they are displayed in-game.

List of moves by range

Prior to Gates to Infinity

While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range.

Description Explanation Moves
None
なし
Glitch moves
Foe in frontRB
Enemy in frontTDS
しょうめんのてき
Moves that target enemy on the tile
the user is facing.
Does not cut corners.
All other moves
Foe in front, cuts cornersRB
Enemy in front, cuts cornersTDS
しょうめんのてき かどぬけ
Moves that target enemy on the tile
the user is facing.
Pokémon in frontRB
Facing PokémonTDS
しょうめんのポケモン
Moves that target any Pokémon on the
tile the user is facing.
Does not cut corners.
Facing Pokémon, cuts corners
しょうめんのポケモン かどぬけ
Moves that target any Pokémon on the
tile the user is facing.
Pokémon at sideRB
Adjacent PokémonTDS
となりのポケモン
Targets a random adjacent tile.
Does not cut corners.
Foe at sideRB
Adjacent enemyTDS
となりのてき
Unused*
3 tiles diagonally and in frontRB
Facing tile and 2 flanking tilesTDS
1マスまえ3ほうこうのてき
Targets enemies on the tile in front of
the user, as well as the adjacent tiles
on diagonals.
Foe up to 2 tiles aheadRB
Enemy up to 2 tiles awayTDS
2マスさきのてき
Moves that target an enemy up to two
tiles in front of the user.
If there are two enemies in range, hits
the first one.
Foes within 1-tile rangeRB
Enemies within 1-tile rangeTDS
まわり1マスのてき
Moves that target enemies adjacent to
the user.
Pokémon within 1-tile range
まわり1マスのポケモン
Targets all Pokémon within 1-tile range,
including the user.
Pokémon within 2-tile range
まわり2マスのポケモン
Targets all Pokémon within 2-tile range,
including the user.
Straight lineRB
Line of sightTDS
ちょくせんじょう
Moves that release a projectile in the
direction the user is facing, damaging
the first Pokémon in line.
The projectile disappears after traveling
10 tiles or if it hits a wall.
Foes in roomRB
All enemies in the roomTDS
へやのてき
Moves that target all enemies in the
same room as the user.
Allies in roomRB
All team members in the roomTDS
へやにいるみかた
Moves that target team members in the
same room as the user.
Members in room onlyRB
Only the allies in the roomTDS
へやのなかまだけ
Targets user's allies in the same room as
the user.
All in room except userRB
All in the room except userTDS
へやのじぶんいがい
Moves that target all other Pokémon in
the same room as the user.
All Pokémon in roomRB
All Pokémon in the roomTDS
へやじゅうのポケモン
Moves that target all Pokémon in the
same room as the user.
Foes on floorRB
All enemies on the floorTDS
フロアのてき
Targets all enemies on the current floor.
Members on floorRB
Team members on the floorTDS
フロアのなかま
Moves that target all team members on
the current floor.
Pokémon on floorRB
All Pokémon on the floorTDS
フロアのポケモン
Moves that affect the current floor
itself.
Moves that target all Pokémon on the
current floor.
ItemsRB
ItemTDS
どうぐ
Targets the user's inventory.
Floor
フロア
Moves that affect the current floor
itself.
Moves that target the tile the user
is currently on.
Wall
かべ
Targets a wall in front of the user.
Does not cut corners.
Special
とくしゅRB
こゆうTDS
Moves that call other moves,
performing them in the direction
the user is facing.
Ghost-type version targets enemy in
front, otherwise targets user.
Does not cut corners.
Targets enemy in front.
Does not cut corners.
Is performed automatically in the
direction of the attacker.
Targets any Pokémon on the
tile the user is facing, and calls
one of their damaging moves.
Does not cut corners.
User
じぶん
Moves that target its user.
Targets user and a random adjacent tile.
Moves that require user to charge,
hitting an enemy in front once released.
Does not cut corners.
User, cuts corners
じぶん かどぬけ
Moves that require user to charge,
hitting an enemy in front once released.


Gates to Infinity and Super Mystery Dungeon

Moves marked with † are the variants performed by gigantic Pokémon.

Name Explanation Target Moves
Front
しょうめん
Moves that target the tile in front of the user.
Does not cut corners.
Enemy All other moves
All
Front, cuts cornersGtI
FrontSMD
しょうめん かどぬけGtI
しょうめん SMD
Moves that target the tile in front of the user. Enemy
All
Front 3-tile range
しょうめん3マス
Unused
Front area
しょうめん はんい
Moves that can target a tile in a fan-like area,
up to 5 tiles away.
Enemy
Moves that target all tiles in a 5×5 area in front
of the user.
Enemy
2 tiles away
2マスさき
Moves that can target a tile in front of the user
or the one behind it.
Does not cut corners.
Enemy
All
Flies 2 tiles awayGtI
2 tiles awaySMD
2マスとぶGtI
2マスさきSMD
Moves that can target a tile in front of the user
or the one behind it.
Enemy
Flies 10 tiles awayGtI
4 tiles awaySMD
10マスとぶGtI
4マスさきSMD
Moves that can hit a target up to 10GtI/4SMD tiles
ahead of the user.
AllGtI
EnemySMD
All
10 tiles away (piercing)
10マスさき かんつう
Moves that attack 10 tiles ahead.
Hits all targets in the path.
If gigantic, goes through walls.
Enemy
Flies endlessly
どこまでもとぶ
Moves that release a projectile that travels until
it hits something.
Certain items
Nearby Pokémon
まわり
Moves that target all tiles adjacent to the user. Enemy
Moves that target all tiles within 1 step of the user. All
Moves that target all tiles within 2 steps of the user.* All
Entire room
へやじゅう
Moves that affect all targets in the same room
as the user.
Enemy
Party
Teammate(s)
All except user
All
Entire floor
フロアじゅう
Moves that affect all targets on the current floor. Enemy
Moves that affect the floor itself. Others
Others
そのた
Variants of moves used by bosses. All
Enemy
Lv. 5-39: Enemy in front, cuts corners
Lv. 40-79: Fan-style front area within field of vision
Lv. 80+: Fan-style front area with unlimited range
Enemy
Moves that affect the floor itself. Others
Moves that affect a floor tile.
Moves that target the user and an ally in front.
Ghost-type version targets enemy in
front, otherwise targets user.
Does not cut corners.
Moves that interact with the user's inventory. Others
Enemy
Moves that call other moves. Others
Enemy
User
User
じぶん
Moves that target the user. User
Moves that target the user and an ally. Party


In other languages

Prior to Gates to Infinity

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized
None なし Aucun Keines dummyRB
-TDS
NingunaRB
NingunoTDS
없음
User じぶん Lanceur Anwender Chi la usa Usuario 자신
User, cuts corners じぶん かどぬけ Lanceur, coupe les angles Anwender, über Ecke Chi la usa, salta angoli Usuario, salva esquinasRB
Usuario (salvaesquinas)TDS
자신, 모퉁이 관통
Foe in frontRB
Enemy in frontTDS
しょうめんのてき Ennemi devant Direkter Gegner Nemico di fronte Rival de enfrente 정면의 상대
Foe in front, cuts cornersRB
Enemy in front, cuts cornersTDS
しょうめんのてき かどぬけ Ennemi devant, coupe angles Gegner vorne, über Ecke Nemico di fronte, salta angoli Rival enfrente, salva esquinasRB
Rival enfrente (salvaesquinas)TDS
정면의 상대, 모퉁이 관통
Pokémon in frontRB
Facing PokémonTDS
しょうめんのポケモン Pokémon en faceRB
Pokémon devantTDS
Pokémon vorne Pokémon di fronte Pokémon de enfrente 정면의 포켓몬
Facing Pokémon, cuts corners しょうめんのポケモン かどぬけ Pokémon devant, coupe angles Pokémon vorne, über Ecke Pokémon di fronte, salta angoli Pokémon enfrente (salvaesq.) 정면의 포켓몬, 모퉁이 관통
Pokémon at sideRB
Adjacent PokémonTDS
となりのポケモン Pokémon sur le côtéRB
Pokémon adjacentsTDS
Pokémon willkürlich rundum Pokémon a lato Pokémon de al lado 옆의 포켓몬
Foe at sideRB
Adjacent enemyTDS
となりのてき Ennemi de côtéRB
Ennemi adjacentTDS
Gegner seitlich Nemico di fianco Enemigo al ladoRB
Enemigo de al ladoTDS
옆의 상대
3 tiles diagonally and in frontRB
Facing tile and 2 flanking tilesTDS
1マスまえ3ほうこうのてき 3 cases en diagonale et devantRB
3 cases devant et en diagonaleTDS
Die 3 Felder diagonal und vorneRB
Je 1 Feld diagonal und vorneTDS
I 3 spazi in diagonale e davantiRB
1 spazio di fronte e i 2 ai latiTDS
Baldosa del. y sus adyacentesRB
Baldosa frontal y sus lateralesTDS
1칸 앞 3방향의 상대
Foe up to 2 tiles aheadRB
Enemy up to 2 tiles awayTDS
2マスさきのてき Ennemi devant, 2 casesRB
Ennemi, 2 cases ou moinsTDS
Gegner bis zu 2 Felder vorausRB
Gegner bis 2 Felder entferntTDS
Nemico di fronte entro 2 spazi Rival de enfrente, 2 baldosasRB
Rival hasta a 2 baldosasTDS
2칸 앞의 상대
Foes within 1-tile rangeRB
Enemies within 1-tile rangeTDS
まわり1マスのてき Ennemis dans un rayon d'1 caseRB
Ennemis (rayon d'1 case)TDS
Gegner 1 Feld entfernt Nemici entro 1 spazio Rivales a 1 baldosa 주변 1칸의 상대
Pokémon within 1-tile range まわり1マスのポケモン Rayon d'1 case Pokémon 1 Feld entfernt Pokémon entro 1 spazio Pokémon a 1 baldosa 주변 1칸의 포켓몬
Pokémon within 2-tile range まわり2マスのポケモン Rayon de 2 cases Pokémon 2 Felder entferntRB
PKMN bis 2 Felder entferntTDS
Pokémon entro 2 spazi Pokémon a 2 baldosas 주변 2칸의 포켓몬
Straight lineRB
Line of sightTDS
ちょくせんじょう Ligne droite In gerader Linie In linea retta Linea rectaRB
Pokémon en línea rectaTDS
직선상
Foes in roomRB
All enemies in the roomTDS
へやのてき Ennemis dans la salleRB
Tous les ennemis dans la salleTDS
Gegner im Raum Nemici nella salaRB
Tutti i nemici nella salaTDS
Rivales en la sala 방의 상대
Allies in roomRB
All team members in the roomTDS
へやにいるみかた Alliés dans la salleRB
Tous les alliés dans la salleTDS
Verbündete im RaumRBRB
Team-Mitglieder im RaumTDS
Alleati nella salaRB
Tutti i compagni nella salaTDS
Miembros en la salaRB
Miembros del equipo en la salaTDS
방에 있는 우리 편
Members in room onlyRB
Only the allies in the roomTDS
へやのなかまだけ Coéquipiers dans la salleRB
Seulement alliés dans la salleTDS
Nur Partner im RaumRB
Nur Mitglieder im RaumTDS
Compagni solo nella salaRB
Amici in sala, non chi la usaTDS
Miembros en la salaRB
Aliados en la salaTDS
방 안의 동료만
All in room except userRB
All in the room except userTDS
へやのじぶんいがい Salle sauf le lanceurRB
Toute la salle sauf le lanceurTDS
Alle im Raum außer Anwender Tutti in sala tranne chi la usa Los demás Pokémon de la sala 방의 자신 이외
All Pokémon in roomRB
All Pokémon in the roomTDS
へやじゅうのポケモン Pokémon dans la salleRB
Tous les Pokémon de la salleTDS
Alle Pokémon im Raum Tutti i Pokémon nella sala Todos los Pokémon de la sala 방 안의 포켓몬
Foes on floorRB
All enemies on the floorTDS
フロアのてき Ennemis de l'étageRB
Tous les ennemis de l'étageTDS
Gegner auf der Ebene Nemici sul pianoRB
Tutti i nemici sul pianoTDS
Rivales en el pisoRB
Todos los rivales del pisoTDS
플로어의 상대
Members on floorRB
Team members on the floorTDS
フロアのなかま Coéquipiers de l'étage Partner auf der EbeneRB
Team-Mitglieder auf EbeneTDS
Compagni sul piano Miembros en el pisoRB
Miembros del equipo en el pisoTDS
플로어의 동료
Pokémon on floorRB
All Pokémon on the floorTDS
フロアのポケモン Pokémon de l'étageRB
Tous les Pokémon de l'étageTDS
Pokémon auf der Ebene Pokémon sul pianoRB
Tutti i Pokémon sul pianoTDS
Pokémon en el pisoRB
Todos los Pokémon del pisoTDS
플로어의 포켓몬
ItemsRB
ItemTDS
どうぐ ObjetsRB
ObjetTDS
ItemsRB
ItemTDS
Strumenti ObjetosRB
ObjetoTDS
도구
Floor フロア Etage Ebene Piano PisoRB
Todo el pisoTDS
플로어
Wall かべ Mur Wand Parete ParedesRB
ParedTDS
Special とくしゅRB
こゆうTDS
Spécial SpezialRB
SpeziellTDS
Speciale Especial 특수B
고유TD

Gates to Infinity onwards

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish
Front しょうめん En face Direktes Feld in Blickrichtung Di fronte Enfrente
Front, cuts corners しょうめん かどぬけ En face, en arc de cercle Direktes Feld in Blickricht., über Ecke Di fronte, aggira gli angoli Enfrente (dobla esquinas)
Front 3-tile range しょうめん3マス 3 cases devant 3 Felder in Blickrichtung 3 caselle di fronte Máx. 3 cuadrículas de frente
Front area しょうめん はんい case en face Flächendeckend in Blickrichtung Area di fronte Casilla frontal
2 tiles away 2マスさき 2 cases de distanceGtI
2 casesSMD
2 Feld in BlickrichtungGtI
2 Felder in BlickrichtungSMD
Fino a 2 caselle di fronteGtI
Fino a 2 caselleSMD
Máx. 2 cuadrículas de frenteGtI
2 casillasSMD
4 tiles away 4マスさき 4 cases 4 Felder in Blickrichtung Fino a 4 caselle 4 cassilas
10 tiles away (piercing) 10マスさき かんつう 10 cases (en percée) 10 Felder in Blickrichtung (ungehindert) Fino a 10 caselle di fronte trapassando 10 casillas salvando obstáculos
Flies 2 tiles away 2マスとぶ Jusqu'à 2 cases Fliegt 2 Felder weit Fino a 2 caselle Máximo de 2 cuadrículas
Flies 10 tiles away 10マスとぶ Jusqu'à 10 cases Fliegt 10 Felder weit Fino a 10 caselle Máximo de 10 cuadrículas
Flies endlessly どこまでもとぶ Vole sans s'arrêter Fliegt unbegrenzt weit Senza limiti Sin límite
Nearby Pokémon まわり Pokémon proches Umgebung Pokémon vicini Pokémon adyacentes
Entire room へやじゅう Toute la pièce Gesamter Raum Tutta la sala Toda la sala
Entire floor フロアじゅう Tout l'étage Gesamte Ebene Tutto id piano Todo el piso
Others そのた Autre Andere Ziele Altro Otres
User じぶん Lanceur Anwender Chi la usa Usuario


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