From Bulbapedia, the community-driven Pokémon encyclopedia.
Multi-strike moves are moves that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. Bide and Counter only take the final hit of a multi-strike move into consideration.
If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.
Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Multi-strike moves end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.
If the target faints, the number of strikes is shown afterward.
Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If a multi-strike move activates a target's Focus Band, no subsequent hits can knock it out.
The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute.
Color Change will activate after the first hit of a multi-strike move, possibly changing the type effectiveness of the remaining strikes.
Each strike from a contact multi-strike move has an independent chance of activating an Ability that activates on taking damage. If a Pokémon using a multi-strike move falls asleep or faints between strikes, such as due to Effect Spore or Rough Skin, the move will end immediately.
If a multi-strike move activates a target's Focus Sash, no subsequent hits can knock it out. Pokémon with Skill Link will always hit five times when using a 2-5 hit multi-strike move. Each strike has an independent chance of activating a Razor Fang.
The number of strikes is now shown after the target faints.
If a Focus Sash, a Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent.
Color Change now activates after the last hit of a multi-strike move, so type effectiveness will not change during the attack.
Each individual strike from a physical multi-strike move will activate Weak Armor. Each individual strike from a Dark-type multi-strike move will activate Justified; however, a Grass-type multi-strike move will only activate Sap Sipper once. Each individual strike from a contact multi-strike move will activate a Rocky Helmet.
Each strike has an independent chance of activating Stench (but this does not stack with the Razor Fang or King's Rock).
Parental Bond turns most single-strike damaging moves into multi-strike moves that hit twice per use.
If a contact multi-strike move is blocked by Spiky Shield or King's Shield, the negative effect will only apply once.
List of multi-strike moves
2-5 strikes per turn
Most multi-strike moves will hit an opponent two, three, four, or five times in one turn. These moves are more likely to hit two or three times, but will always hit five times when used by a Pokémon with Skill Link.
| Number of hits
|| Chance of happening
| Gen I-IV
|| Gen V on
- Average power calculates the average total power from the move's power per hit and the average number of hits, ignoring the possibility of missing. Taking accuracy into account is as simple as multiplying average power by accuracy (modifiers to accuracy and evasion, including taking aim and No Guard, are not considered).
2 strikes per turn
Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being signature moves, and generally have higher power than other multi-strike moves, as they only hit twice. Moves affected by Parental Bond become this type of multi-strike move.
3 strikes per turn
Triple Kick works differently than other multi-strike moves. It can hit an opponent up to three times per turn, but its base power of 10 will increase by 10 with each subsequent hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each hit has its own accuracy check, and if one hit misses, the entire move ends.
- For Triple Kick, effective power is average power with all three accuracy checks taken into account (modifiers to accuracy and evasion, including taking aim and No Guard, are not considered).
- Double Slap is the only multi-strike move with "double" in its name that can hit 2-5 times.
- Triple Kick is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
- From Generation IV onward, all multi-strike moves are physical moves.
- Beat Up is the only move that can hit the target more than five times per turn.