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SonicBoom (move)

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SonicBoom
ソニックブーム Sonic Boom
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Battles
Type  Normal
Category  Special
PP  20 (max. 32)
Power  Varies
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation I
Contests
Category  Cool
Appeal  2 ♥♥
Jam  0
Works well if it's the same type as the one before.
Super Contests
Category  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.

SonicBoom (Japanese: ソニックブーム Sonic Boom) is a damage-dealing Normal-type move introduced in Generation I.

Contents

Effect

Generation I

SonicBoom deals 20 damage, regardless of the user's type, the opponent's type, and any other effects. Ghost-types are able to be hit by this move despite their usual immunity to Normal-type moves.

Generation II and on

Ghost-type Pokémon are immune to SonicBoom.

In Pokémon Mystery Dungeon, this move does 55 damage instead of 20 damage.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric 21
082 082 Magneton Electric
21
100 100 Voltorb Electric 17
101 101 Electrode Electric
17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 16
082 082 Magneton Electric Steel
16
100 100 Voltorb Electric 17
101 101 Electrode Electric
17
193 193 Yanma Bug Flying 19
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
167 167 Spinarak Bug Poison Yanma
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation III

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 16
082 082 Magneton Electric Steel 16
100 100 Voltorb Electric 15
101 101 Electrode Electric
15
193 193 Yanma Bug Flying 17FRLG
193 193 Yanma Bug Flying 19RSE
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
167 167 Spinarak Bug Poison Yanma
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 14
082 082 Magneton Electric Steel 14
100 100 Voltorb Electric 8
101 101 Electrode Electric --,8
193 193 Yanma Bug Flying 14
329 329 Vibrava Ground Dragon --
330 330 Flygon Ground Dragon --
418 418 Buizel Water --
419 419 Floatzel Water --
462 462 Magnezone Electric Steel 14
469 469 Yanmega Bug Flying 14
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
167 167 Spinarak Bug Poison Yanma, Yanmega
Vibrava, Flygon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In the anime


Trivia

  • Although no Pokémon could receive a STAB from SonicBoom anyway (due to it having a set amount of damage), no Pokémon of its type (Normal) can learn it.
  • No Generation III Pokémon could learn this move in Generation III (In Generation IV, Vibrava and Flygon became able to learn this move).

In other languages

  • Dutch: Supersone Knal
  • Portugese: Detonação Sônica
  • French: Sonicboom
  • German: Ultraschall
  • Spanish: Bomba Sónica
  • Italian: Sonicboom


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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In other languages