(Redirected from Sleep Talk)
Sleep Talk
ねごと Sleep Talk
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  1 ♥
Jamming  0  
Effectiveness varies depending on when it is used.

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II.

It is:

Effect

This move effect may be in need of research.
Reason: Is it possible that a sleeping Pokémon is also confused, infatuated, or disobedient, and hits itself in confusion or otherwise fails to attack because of those conditions when using Snore or Sleep Talk?
You can discuss this on the talk page.

If the user is currently asleep, then it will automatically use a randomly selected move from its moveset. Sleep Talk will not select itself or any of the unselectable moves listed below. Sleep Talk will fail if the user is not asleep, or if the user does not know any moves other than Sleep Talk or the unselectable moves.

A Pokémon with the Ability Comatose is also treated as an asleep Pokémon, and can successfully use Sleep Talk (or Snore) without having this status condition.

In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit a random opponent.

Sleep Talk can call a move blocked by Disable, Gravity, Heal Block, Imprison, Taunt, Throat Chop, or Torment, by the Ability Cursed Body, or by the user's held Assault Vest

Because Sleep Talk has normal move priority, a move with higher or lower priority may be executed sooner or later than it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

Generation II

This move effect may be in need of research.
Reason: How Sleep Talk works if the Pokémon is affected by Encore in this generation?
You can discuss this on the talk page.

PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left.

If Sleep Talk calls Rest, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.

If Sleep Talk calls Metronome or Mirror Move (which are selectable by Sleep Talk only in this generation) and thus in turn calls a two-turn move, the move will fail.

Generation III

Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

When using Sleep Talk while holding a choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk.

If Rest is called by Sleep Talk it will automatically fail.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Rest was used in the previous turn.

Generation IV

Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Generation V onwards

This move effect may be in need of research.
Reason: Sleep Talk now works normally even under the effect of Encore?
You can discuss this on the talk page.

Sleep Talk now works multiple times if used while holding a choice item.

Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.

Unselectable moves

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Geomancy and Shadow Force in G8, recheck Gens 2, 3 and 4 (see https://www.smogon.com/forums/threads/bug-report-mechanics.3787860/#post-11119463)

Moves marked with ✘ cannot be selected by Sleep Talk.

Description

Games Description
Stad2 Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
GSC Randomly attacks while asleep.
RS Uses an own move randomly while asleep.
E Uses an available move randomly while asleep.
FRLG While asleep, the user randomly uses one of the moves it knows.
ColoXD Uses its own moves randomly while asleep.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
While it is asleep, the user randomly uses one of the moves it knows.
SV The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Champs Can be used only if the user is asleep. The user uses one of the other moves it knows at random.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0143 Snorlax Monster 37FRLG 28 33 33 33 20 20 20
0293 Whismur Monster
Field
41 41 45 45XY
36ORAS
36 15 15
0294 Loudred Monster
Field
51 51 57 57XY
41ORAS
41 15 15
0295 Exploud Monster
Field
55 55 63 63XY
42ORAS
42 15 15
0977 Dondozo Water 2 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/TR/Move Tutor

# Pokémon Types Egg Groups Compatibility
TM82
Every Pokémon can learn this move by TM/TR or by Move Tutor except the ones listed below and only if marked with ✘.
0010 Caterpie Bug ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0011 Metapod Bug ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0013 Weedle
Bug ✘ ✘ ✘ ✘ ✘ ✘ ✘
0014 Kakuna
Bug ✘ ✘ ✘ ✘ ✘ ✘ ✘
0129 Magikarp Water 2
Dragon
✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0132 Ditto Ditto ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0201 Unown
Unown
All forms
No Eggs Discovered ✘ ✘ ✘ ✘ ✘ ✘ ✘
0202 Wobbuffet Amorphous ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0235 Smeargle Field ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0265 Wurmple Bug ✘ ✘ ✘ ✘ ✘ ✘
0266 Silcoon Bug ✘ ✘ ✘ ✘ ✘ ✘
0268 Cascoon Bug ✘ ✘ ✘ ✘ ✘ ✘
0327 Spinda Field
Human-Like
✔ ✔ ✔ ✘XY
✔ORAS
✔ ✔
0360 Wynaut No Eggs Discovered ✘ ✘ ✘ ✘ ✘ ✘ ✘
0374 Beldum
Mineral ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0401 Kricketot Bug ✘ ✘ ✘ ✘ ✘ ✘
0412 Burmy
Burmy
All forms
Bug ✘ ✘ ✘ ✘ ✘
0415 Combee
Bug ✘ ✘ ✘ ✘ ✘ ✘ ✔
0602 Tynamo Amorphous ✘ ✘ ✘ ✘
0664 Scatterbug Bug ✘ ✘ ✘
0665 Spewpa Bug ✘ ✘ ✘
0789 Cosmog No Eggs Discovered ✘ ✘ ✘
0790 Cosmoem No Eggs Discovered ✘ ✘ ✘
0801 Magearna
Magearna
All forms

No Eggs Discovered ✘ ✘ ✔
0824 Blipbug Bug ✘
0840 Applin
Grass
Dragon
✘ ✘
0912 Quaxly Flying
Water 1
✔2.0.1+
0913 Quaxwell Flying
Water 1
✔2.0.1+
0990 Iron Treads
No Eggs Discovered ✔2.0.1+
0995 Iron Thorns
No Eggs Discovered ✔2.0.1+
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0054 Psyduck Water 1
Field
− − ✔ ✔ ✔ −
0056 Mankey Field − − ✔ ✔ ✔ −
0079 Slowpoke
Monster
Water 1
✔ ✔ ✔ ✔ ✔ −
0086 Seel Water 1
Field
− − ✔ ✔ ✔ −
0108 Lickitung Monster ✔ ✔ ✔ ✔ ✔
0118 Goldeen Water 2 ✔ ✔ ✔ ✔ ✔
0131 Lapras
Monster
Water 1
✔ ✔ ✔ ✔ ✔ −
0174 Igglybuff
Fairy − − ✔ ✔ ✔ −
0194 Wooper
Water 1
Field
− − ✔ ✔ ✔ −
0206 Dunsparce Field − − ✔ ✔ ✔ −
0216 Teddiursa Field ✔ ✔ ✔ ✔ ✔ −
0241 Miltank Field ✔ ✔ ✔ ✔ ✔
0261 Poochyena Field − − ✔ ✔ ✔ −
0263 Zigzagoon Field − − ✔ ✔ ✔
0287 Slakoth Field ✔ ✔ ✔ ✔ ✔ −
0320 Wailmer Field
Water 2
✔ ✔ ✔ ✔ ✔
0324 Torkoal Field ✔ ✔ ✔ ✔ ✔ −
0363 Spheal
Water 1
Field
− − ✔ ✔ ✔
0369 Relicanth
Water 1
Water 2
✔ ✔ ✔ ✔ ✔
0399 Bidoof Water 1
Field
− ✔ ✔ ✔
0441 Chatot
Flying − ✔ ✔ ✔
0449 Hippopotas Field − ✔ ✔ ✔ −
0498 Tepig Field ✔ ✔ ✔ −
0513 Pansear Field ✔ ✔ ✔
0517 Munna Field ✔ ✔ ✔
0531 Audino Fairy ✔ ✔ ✔
0535 Tympole Water 1 ✔ ✔ ✔
0554 Darumaka Field ✔ ✔ ✔
0572 Minccino Field ✔ ✔ ✔ −
0585 Deerling
Deerling
All forms

Field ✔ ✔ ✔ ✔
0613 Cubchoo Field ✔ ✔ ✔ −
0618 Stunfisk
Water 1
Amorphous
✔ ✔ ✔
0631 Heatmor Field ✔ ✔ ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0060 Poliwag Water 1 Dream World - Pleasant Forest
0086 Seel Water 1
Field
Dream World - Sparkling Sea
0108 Lickitung Monster Dream World - Pleasant Forest
0119 Seaking Water 2 Dream World - Sparkling Sea
0173 Cleffa No Eggs Discovered Dream World - Icy Cave
0235 Smeargle Field Dream World - Pokémon Café Forest and Spooky Manor
0320 Wailmer Field
Water 2
Dream World - Sparkling Sea
0339 Barboach
Water 2 Dream World - Sparkling Sea
0369 Relicanth
Water 1
Water 2
Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In Pokémon Champions

# Pokémon Types Compatibility
All Pokémon can learn this move except
the ones listed below marked with ✘.
0132 Ditto ✘
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move in Pokémon Champions
in spite of it or its pre-evolution being able to learn it in at least one other game.

In other games

Pokémon Mystery Dungeon series

When the user is asleep, Sleep Talk will use a randomly selected move from its moveset. In the Rescue Team and Explorers series, the move will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status conditions, but is affected by the Muzzled status condition. This move will be picked only if the user does not have Snore in their moveset. This move is counted as the Pokémon's most recent move only if it was used manually.

In Super Mystery Dungeon, Sleep Talk is now automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - Varies Varies Varies
MDTDS - - 17 - —% - Varies Varies Varies
BSL - - 17 - —% - Varies Varies Varies
SMD - - 18 40 —% - Varies Varies Varies
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.
MDTDS Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.
BSL じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?
MDGtI UNUSED
SMD If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.
MDRTDX If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.


In animation

Pokémon animated series


Heracross;
using Focus Punch


The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Pokémon Method
User First Used In Notes
Heracross While it is asleep, Heracross randomly uses one of the moves it knows.
Ash's Heracross League Unleashed! Debut

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 夢話 Muhngwah
Mandarin 夢話 / 梦话 Mènghuà
Czech Mluvení ze spaní
Dutch Slaappraat
French Blabla Dodo
German Schlafrede
Greek Παραμιλητό Paramiletó
Indonesian Mengigau
Italian Sonnolalia
Korean 잠꼬대 Jamkkodae
Polish Lunatykowanie
Portuguese Brazil Ataque Sonâmbulo
Portugal Sonambulismo
Serbian Pričanje u snu
Spanish Sonámbulo
Vietnamese Ngủ Mê
Generation II TMs
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25
26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50
Generation II HMs
01 • 02 • 03 • 04 • 05 • 06 • 07
Generation IV TMs
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23
24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46
47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69
70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92
Generation IV HMs
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08
Generation VI TMs
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26
27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52
53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78
79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100
Generation VI HMs
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS
Generation VII TMs
SMUSUM
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20
21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80
81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100
PE
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20
21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
Generation VIII TMs
SwSh
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19
20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39
40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59
60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79
80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99
BDSP
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20
21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80
81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100
Generation VIII TRs (SwSh)
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19
20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39
40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59
60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79
80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99
Generation IX TMs
SV
001 • 002 • 003 • 004 • 005 • 006 • 007 • 008 • 009 • 010 • 011 • 012 • 013 • 014 • 015 • 016 • 017 • 018 • 019
020 • 021 • 022 • 023 • 024 • 025 • 026 • 027 • 028 • 029 • 030 • 031 • 032 • 033 • 034 • 035 • 036 • 037 • 038
039 • 040 • 041 • 042 • 043 • 044 • 045 • 046 • 047 • 048 • 049 • 050 • 051 • 052 • 053 • 054 • 055 • 056 • 057
058 • 059 • 060 • 061 • 062 • 063 • 064 • 065 • 066 • 067 • 068 • 069 • 070 • 071 • 072 • 073 • 074 • 075 • 076
077 • 078 • 079 • 080 • 081 • 082 • 083 • 084 • 085 • 086 • 087 • 088 • 089 • 090 • 091 • 092 • 093 • 094 • 095
096 • 097 • 098 • 099 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112 • 113 • 114
115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130 • 131 • 132 • 133
134 • 135 • 136 • 137 • 138 • 139 • 140 • 141 • 142 • 143 • 144 • 145 • 146 • 147 • 148 • 149 • 150 • 151 • 152
153 • 154 • 155 • 156 • 157 • 158 • 159 • 160 • 161 • 162 • 163 • 164 • 165 • 166 • 167 • 168 • 169 • 170 • 171
Added in SV 2.0.1
172 • 173 • 174 • 175 • 176 • 177 • 178 • 179 • 180 • 181 • 182 • 183 • 184 • 185 • 186
187 • 188 • 189 • 190 • 191 • 192 • 193 • 194 • 195 • 196 • 197 • 198 • 199 • 200 • 201
Added in SV 3.0.0
202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 211 • 212 • 213 • 214 • 215
216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226 • 227 • 228 • 229
ZA
001 • 002 • 003 • 004 • 005 • 006 • 007 • 008 • 009 • 010 • 011 • 012 • 013 • 014 • 015 • 016 • 017 • 018 • 019
020 • 021 • 022 • 023 • 024 • 025 • 026 • 027 • 028 • 029 • 030 • 031 • 032 • 033 • 034 • 035 • 036 • 037 • 038
039 • 040 • 041 • 042 • 043 • 044 • 045 • 046 • 047 • 048 • 049 • 050 • 051 • 052 • 053 • 054 • 055 • 056 • 057
058 • 059 • 060 • 061 • 062 • 063 • 064 • 065 • 066 • 067 • 068 • 069 • 070 • 071 • 072 • 073 • 074 • 075 • 076
077 • 078 • 079 • 080 • 081 • 082 • 083 • 084 • 085 • 086 • 087 • 088 • 089 • 090 • 091 • 092 • 093 • 094 • 095
096 • 097 • 098 • 099 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107
Added in ZA 2.0.0
108 • 109 • 110 • 111 • 112 • 113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126
127 • 128 • 129 • 130 • 131 • 132 • 133 • 134 • 135 • 136 • 137 • 138 • 139 • 140 • 141 • 142 • 143 • 144 • 145
146 • 147 • 148 • 149 • 150 • 151 • 152 • 153 • 154 • 155 • 156 • 157 • 158 • 159 • 160
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.