Max Move: Difference between revisions
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==List of Max Moves== | ==List of Max Moves== | ||
{| class="roundtable sortable" style="margin:auto; background-color:#ccf; border:1px solid #ddf;" | {| class="roundtable sortable" style="margin:auto; background-color:#ccf; border:1px solid #ddf;" | ||
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{{typetable|Normal}} | {{typetable|Normal}} | ||
|Decreases the {{stat|Speed}} of the target by one stage | |Decreases the {{stat|Speed}} of the target by one stage | ||
|[[File: | |[[File:Max Strike VIII 2.png|200px]] | ||
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| {{m|Max Knuckle}} | | {{m|Max Knuckle}} | ||
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{{typetable|Fire}} | {{typetable|Fire}} | ||
|Creates [[harsh sunlight]] for five turns. | |Creates [[harsh sunlight]] for five turns. | ||
|[[File: | |[[File:Max Flare VIII.png|200px]] | ||
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| {{m|Max Geyser}} | | {{m|Max Geyser}} | ||
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{{typetable|Electric}} | {{typetable|Electric}} | ||
|Creates {{m|Electric Terrain}} for five turns. | |Creates {{m|Electric Terrain}} for five turns. | ||
|[[File: | |[[File:Max Lighting VIII 2.png|200px]] | ||
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| {{m|Max Mindstorm}} | | {{m|Max Mindstorm}} | ||
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{{typetable|Ice}} | {{typetable|Ice}} | ||
|Creates {{weather|hail}} for five turns. | |Creates {{weather|hail}} for five turns. | ||
|[[File: | |[[File:Max Hailstorm VIII 2.png|200px]] | ||
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| {{m|Max Wyrmwind}} | | {{m|Max Wyrmwind}} | ||
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{| class="roundy" style="background:#{{galar color light}}; border:3px solid #{{galar color}}; margin:auto" | {| class="roundy" style="background:#{{galar color light}}; border:3px solid #{{galar color}}; margin:auto" | ||
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{| class="sortable" border="1" width="100%" style="background:#FFF; border:1px solid #{{galar color light}}; border-collapse:collapse" | {| class="sortable expandable" border="1" width="100%" style="background:#FFF; border:1px solid #{{galar color light}}; border-collapse:collapse" | ||
|- style="background:#{{galar color light}}" | |- style="background:#{{galar color light}}" | ||
! Base move | ! Base move |
Revision as of 18:13, 5 April 2020
A Max Move (Japanese: ダイマックスわざ Daimax Move) is a special type of move introduced in Generation VIII. While Dynamaxed, all of a Dynamax Pokémon's moves are replaced by their corresponding Max Moves. Max Moves are often more powerful than regular moves and all have secondary effects.
Effects
Similar to Z-Moves, the type, damage category and base power of Max Moves that a Dynamax Pokémon knows depend on the moves it knew before Dynamaxing. The exception to this are status moves, which instead all become the Normal-type Max Guard. If the base move's type is changed either by a move or Ability (e.g. Pixilate, Electrify, or Weather Ball), then the Max Move will also be converted to that of the new type with the same power. However, the move selection screen will still display the Max Move of the original type; for instance, if a Fighting-type Silvally knows Multi-Attack, the Max Move will still display as Max Strike, but when executed it becomes Max Knuckle.
Damaging Max Moves and their secondary effects cannot be fully protected against by protection moves (such as Protect and Spiky Shield), except by the Max Move Max Guard. Secondary effects of Max Moves may also affect targets and their allies behind a Substitute. Max Moves also never miss, unless the target is semi-invulnerable.
For Gigantamax Pokémon, damaging moves of a certain type become its exclusive G-Max Move instead of the normal corresponding Max Move; the type of moves affected depends on the Gigantamax Pokémon's species. Eternamax Eternatus can also use Max Moves, but this form cannot be obtained by the player.
List of Max Moves
Max Move | Type | Additional effect | Image |
---|---|---|---|
Max Strike | Normal | Decreases the Speed of the target by one stage | |
Max Knuckle | Fighting | Increases the Attack of the user and its allies by one stage | |
Max Airstream | Flying | Increases the Speed of the user and its allies by one stage | |
Max Ooze | Poison | Increases the Special Attack of the user and its allies by one stage | |
Max Quake | Ground | Increases the Special Defense of the user and its allies by one stage | |
Max Rockfall | Rock | Creates a sandstorm for five turns. | |
Max Flutterby | Bug | Decreases the Special Attack of the target by one stage | |
Max Phantasm | Ghost | Decreases the Defense of the target by one stage | |
Max Steelspike | Steel | Increases the Defense of the user and its allies by one stage | |
Max Flare | Fire | Creates harsh sunlight for five turns. | |
Max Geyser | Water | Creates rain for five turns. | |
Max Overgrowth | Grass | Creates Grassy Terrain for five turns. | |
Max Lightning | Electric | Creates Electric Terrain for five turns. | |
Max Mindstorm | Psychic | Creates Psychic Terrain for five turns. | |
Max Hailstorm | Ice | Creates hail for five turns. | |
Max Wyrmwind | Dragon | Decreases the Attack of the target by one stage | |
Max Darkness | Dark | Decreases the Special Defense of the target by one stage | |
Max Starfall | Fairy | Creates Misty Terrain for five turns. | |
Max Guard | Normal | Protects from all moves, including Max Moves |
Power
The following table shows the power of a Max Move based on its respective base move. The same power values are also used for G-Max Moves.
In the anime
Max Moves were first featured in the anime in the Pokémon World Championships finals match between Lance and Leon in SS012.
List of Max Moves used in the anime
Pokémon | Max Move | Image | Debut | |
---|---|---|---|---|
Lance's Gyarados | Max Geyser | SS012 | ||
Leon's Charizard | Max Lightning | SS012 | ||
Lance's Gyarados | Max Strike | SS012 | ||
Leon's Charizard | Max Airstream | SS012 | ||
Lance's Gyarados | Max Guard | SS012 | ||
Ash's Pikachu | Max Steelspike | SS013 | ||
Drednaw | Max Rockfall | File:Gigantamax Drednaw Max Rockfall.png | SS013 | |
Ash's Pikachu | Max Strike | SS013 |
In other languages
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Max Moves | |
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G-Max Moves | |
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |