Contact: Difference between revisions
(This list is basically trivia, and definitely needs to be separated from the list of moves that do make contact (if it is kept at all)) |
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==Moves involving contact== | ==Moves involving contact== | ||
In [[Generation III]] only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}}, and {{m|Fake Out}} do not. | |||
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===Shadow moves=== | |||
These Shadow moves also make contact. | These Shadow moves also make contact. | ||
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| [[Protective Pads]] | | [[Protective Pads]] | ||
| Protects the holder from effects caused by using moves that make contact with the target. | | Protects the holder from effects caused by using moves that make contact with the target. | ||
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==Physical moves that do not make contact== | |||
Most moves that make contact are [[physical move|physical]], although there are physical moves that '''do not''' make contact. | |||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | |||
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{| border=1 width="100%" class="sortable mw-collapsible mw-collapsed" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | |||
|- style="background: #ddf;" | |||
! {{color2|000|Move}} | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
{{movelist|Attack Order|Bug|cat=Physical}} | |||
{{movelist|Aura Wheel|Electric|cat=Physical}} | |||
{{movelist|Barrage|Normal|cat=Physical}} | |||
{{movelist|Beak Blast|Flying|cat=Physical}} | |||
{{movelist|Beat Up|Dark|cat=Physical}} | |||
{{movelist|Bone Club|Ground|cat=Physical}} | |||
{{movelist|Bone Rush|Ground|cat=Physical}} | |||
{{movelist|Bonemerang|Ground|cat=Physical}} | |||
{{movelist|Bulldoze|Ground|cat=Physical}} | |||
{{movelist|Bullet Seed|Grass|cat=Physical}} | |||
{{movelist|Diamond Storm|Rock|cat=Physical}} | |||
{{movelist|Dragon Darts|Dragon|cat=Physical}} | |||
{{movelist|Drum Beating|Grass|cat=Physical}} | |||
{{movelist|Earthquake|Ground|cat=Physical}} | |||
{{movelist|Egg Bomb|Normal|cat=Physical}} | |||
{{movelist|Explosion|Normal|cat=Physical}} | |||
{{movelist|Feint|Normal|cat=Physical}} | |||
{{movelist|Fissure|Ground|cat=Physical}} | |||
{{movelist|Fling|Dark|cat=Physical}} | |||
{{movelist|Freeze Shock|Ice|cat=Physical}} | |||
{{movelist|Fusion Bolt|Electric|cat=Physical}} | |||
{{movelist|Grav Apple|Grass|cat=Physical}} | |||
{{movelist|Gunk Shot|Poison|cat=Physical}} | |||
{{movelist|Ice Shard|Ice|cat=Physical}} | |||
{{movelist|Icicle Crash|Ice|cat=Physical}} | |||
{{movelist|Icicle Spear|Ice|cat=Physical}} | |||
{{movelist|Land's Wrath|Ground|cat=Physical}} | |||
{{movelist|Leafage|Grass|cat=Physical}} | |||
{{movelist|Magnet Bomb|Steel|cat=Physical}} | |||
{{movelist|Magnitude|Ground|cat=Physical}} | |||
{{movelist|Metal Burst|Steel|cat=Physical}} | |||
{{movelist|Meteor Assault|Fighting|cat=Physical}} | |||
{{movelist|Natural Gift|Normal|cat=Physical}} | |||
{{movelist|Pay Day|Normal|cat=Physical}} | |||
{{movelist|Petal Blizzard|Grass|cat=Physical}} | |||
{{movelist|Pin Missile|Bug|cat=Physical}} | |||
{{movelist|Poison Sting|Poison|cat=Physical}} | |||
{{movelist|Poltergeist|Ghost|cat=Physical}} | |||
{{movelist|Precipice Blades|Ground|cat=Physical}} | |||
{{movelist|Present|Normal|cat=Physical}} | |||
{{movelist|Psycho Cut|Psychic|cat=Physical}} | |||
{{movelist|Pyro Ball|Fire|cat=Physical}} | |||
{{movelist|Razor Leaf|Grass|cat=Physical}} | |||
{{movelist|Rock Blast|Rock|cat=Physical}} | |||
{{movelist|Rock Slide|Rock|cat=Physical}} | |||
{{movelist|Rock Throw|Rock|cat=Physical}} | |||
{{movelist|Rock Tomb|Rock|cat=Physical}} | |||
{{movelist|Rock Wrecker|Rock|cat=Physical}} | |||
{{movelist|Sacred Fire|Fire|cat=Physical}} | |||
{{movelist|Sand Tomb|Ground|cat=Physical}} | |||
{{movelist|Scale Shot|Dragon|cat=Physical}} | |||
{{movelist|Secret Power|Normal|cat=Physical}} | |||
{{movelist|Seed Bomb|Grass|cat=Physical}} | |||
{{movelist|Self-Destruct|Normal|cat=Physical}} | |||
{{movelist|Shadow Bone|Ghost|cat=Physical}} | |||
{{movelist|Sky Attack|Flying|cat=Physical}} | |||
{{movelist|Smack Down|Rock|cat=Physical}} | |||
{{movelist|Sinister Arrow Raid|Ghost|cat=Physical}} | |||
{{movelist|Spike Cannon|Normal|cat=Physical}} | |||
{{movelist|Spirit Shackle|Ghost|cat=Physical}} | |||
{{movelist|Splintered Stormshards|Rock|cat=Physical}} | |||
{{movelist|Stone Edge|Rock|cat=Physical}} | |||
{{movelist|Thousand Arrows|Ground|cat=Physical}} | |||
{{movelist|Thousand Waves|Ground|cat=Physical}} | |||
{{movelist|Twineedle|Bug|cat=Physical}} | |||
|} | |} | ||
|} | |} |
Revision as of 07:19, 21 June 2020
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.
Whether a move makes contact is independent of its damage category. Most physical moves do make contact and make up the majority of contact moves. Most special moves do not make contact (with only 6 moves that do), and no status moves make contact. Prior to Generation VII, all moves that make contact only target a single Pokémon.
Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact. If a Pokémon is immune to a move, the move will not make contact with the Pokémon.
Moves involving contact
In Generation III only, AncientPower and Overheat make contact, while Covet, Faint Attack, and Fake Out do not.
Shadow moves
These Shadow moves also make contact.
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Effects involving contact
Moves
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Abilities
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Items
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Physical moves that do not make contact
Most moves that make contact are physical, although there are physical moves that do not make contact.
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |