From Bulbapedia, the community-driven Pokémon encyclopedia.
An item (Japanese: 道具 tool) is an object in the Pokémon games which the player can pick up, keep in their Bag, and use in some manner. They have various uses, including healing, powering up, helping one to catch Pokémon, or to access a new area.
Items are obtained in several different ways. They can be given to the player by characters within the game, be bought at a Poké Mart for money, or found by the player throughout the Pokémon world. The latter form of items are contained within item balls, spherical containers resembling a Poké Ball. To obtain the item, players move next to it and press A while facing it. In Pokémon Colosseum and Pokémon XD: Gale of Darkness, many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in Generation II is picking Berries off a Berry tree. Join Avenue was introduced in Pokémon Black and White 2, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a Poké Ball or by using either Trick, Thief, Switcheroo, or Covet. Also, in certain areas in Generation VI, various scenery will appear in the background during some battles. Using specific moves, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."
Most items can be obtained at any time, but there are a small number of permanently missable items in some games that become unobtainable after the player has progressed beyond a certain point.
Item ball images
|| A standard item ball from Generation I. The gray color will change depending on the game (town/city in Pokémon Yellow when played on a Game Boy Color). It has the same design as a Poké Ball.
|| A standard item ball from Generation II. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
|| A standard item ball from Generation III. The image has been further altered, making it clearly look like a Poké Ball.
|| A standard item ball from Generation IV. The image is close to being exactly the same as Generation III, but with slightly different shading.
|| A standard item ball from Generation V. This image is slightly more compact, with a more vivid coloring than previous generations.
|| A standard item ball from Generation VI. This image has been upgraded from a sprite into a fully detailed 3D model.
|| An item ball from Generation VI containing a TM or HM. The Poké Ball is colored differently to make it stand out.
|| A standard item ball from Generation VII. The black creases are significantly thinner than the Generation VI model.
|| An item ball from Generation VII containing a TM. The Poké Ball is colored differently to make it stand out. The black creases are significantly thinner than the Generation VI model.
The tuft of grass (highlighted) that gives away some hidden items in FR/LG
Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an item-finding tool. Many times, a seemingly empty path can lead to a hidden item. In Pokémon Ruby and Sapphire, some hidden items are revealed by a momentary flash when a player enters a room. In Pokémon FireRed and LeafGreen, some hidden items can be found in visibly different tufts of grass. These are most common in Berry Forest, where Berries reoccur in these spots after a certain amount of time.
- Main article: Recurring item
Some items may reappear in a location after a certain amount of time has passed. Recurring items were introduced in Generation II and have been a feature of all subsequent generations.
In some indoor areas such as the Kanto Power Plant, item balls may in fact turn out to be Voltorb or Electrode, in which case interacting with them will instead initiate a battle with said Pokémon. In Generation V, within forested areas or on Route 10, item balls may be Foongus or Amoonguss.
Throughout the Pokémon world, the Bag is used to carry items. Since Generation II, items have been separated into categories to help with overall organization. These categories have varied between games.
The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.
Held items are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.
The Poké Balls pocket contains the different types of Poké Balls, used for catching Pokémon. Poké Balls only had their own pocket from Generation II to Generation IV.
The Mail pocket contains mail, an item given to a Pokémon to communicate with others. Mail only had their own pocket in the Generation IV games.
The Battle Items pocket contain battle items, items that increase a Pokémon's stats temporarily in battle. Battle items only had their own pocket in the Generation IV games.
The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.
TMs & HMs
The TMs & HMs pocket contains TMs and HMs, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since Generation II, except in Pokémon FireRed and LeafGreen, where they are instead stored in the TM Case.
The Berries pocket contains Berries, items introduced in Generation II that can be found and cultivated. In many games, they can be used in the production of treats such as Pokéblocks and Poffins and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since Pokémon Ruby and Sapphire, except in Pokémon FireRed and LeafGreen, where they are instead stored in the Berry Pouch.
The Key Items pocket contains Key Items, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key Items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since Generation II.
Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the player's Bag, and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a Pokémon Center as <Player>'s PC. In Generation IV, this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. Key Items, HMs, and, starting in Generation V, TMs cannot be tossed.
- Main article: Held item
Since Generation II, certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as Potions and Full Heals cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. Mail was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.
In the TCG
- Main article: Item card (TCG)
In the Pokémon Trading Card Game, items from the games were originally Trainer cards. However, starting with the HeartGold & SoulSilver Collections at the start of the LEGEND era in Japanese, and Black & White in international releases, they are classified in their own category, Item cards.
In other languages