From Bulbapedia, the community-driven Pokémon encyclopedia.
- Toxic redirects here. For the Badge given by Roxie, see Badge → Toxic Badge.
Toxic (Japanese: どくどく Excessive Poison) is a non-damaging Poison-type move introduced in Generation I. It is TM06 in every generation so far.
Toxic badly poisons the target, and has an accuracy of 85. Each time the target takes recurrent damage, the damage will equal N max (1, int (0.0625 × Max HP))
N starts as 1 and increases by 1 each time the afflicted Pokémon endures recurrent damage (including by Leech Seed). The target will lose 1/16 of its maximum HP during the first turn of being poisoned. During the second turn of being badly poisoned, the target will lose 2/16 (1/8) of its maximum HP. The target will then lose 3/16 of its maximum HP, in its third turn of being badly poisoned. The target will continue to lose an extra 1/16 of its maximum HP at the end of each consecutive turn. Toxic can cause the target to faint in six turns, using up 1 PP.
The N value of Toxic resets via Haze, switching or ending the battle, but not by Rest. If a Pokémon uses Rest and becomes either normally poisoned, burned, or Leech Seeded without switching out, the N value will influence the amount of damage done. The damage will increase each time recurrent damage is done. However, if the target becomes badly poisoned again, the cumulative value will be reset. Unlike other types of damage, the recurrent damage done by Toxic can exceed the target's current HP.
In Pokémon Stadium, the N value of Toxic will be reset by Rest.
Generations II to IV
All effects are the same, except Toxic is now separate from other forms of recurrent damage (no longer builds from them or affects their strength). Toxic cannot affect Steel-type Pokémon.
Toxic now has an accuracy of 90.
Toxic will never miss if used by a Poison-type Pokémon, even during the semi-invulnerable turn of moves such as Fly and Dig.
|| A technique that badly poisons the target. The amount of damage from the poison increases every turn.
|| A move that badly poisons the target. The amount of poison damage increases every turn.
|| A poison move with increasing damage.
|| Poisons the foe with an intensifying toxin.*|
Poisons the foe with a toxin that gradually worsens.*
|| A move that badly poisons the foe. Its poison damage worsens every turn.
|| Poisons the target with an intensifying toxin.*|
Poisons the target with a toxin that gradually worsens.*
|| A move that leaves the target badly poisoned. Its poison damage worsens every turn.*|
A move that leaves the foe badly poisoned. This poison damage worsens every turn.*
| A move that leaves the target badly poisoned. Its poison damage worsens every turn.
In other games
Any Pokémon that goes into the area in front of the user will be Badly Poisoned.
In the anime
In the manga
In the Phantom Thief Pokémon 7 manga
In the Pokémon Adventures manga
In other generations
- In Pokémon Battle Revolution, Toxic is depicted as two purple orbs spinning around each other towards the target. However, when Spinda or Carnivine use Toxic, the orbs travel in an erratic fashion.
- In Pokémon Red and Blue, Koga states that this ninja technique is over 400 years old.
- In Generation I, Toxic was the only Poison-type move that could be taught by TM.
- Toxic is the only non-Normal-type move that can be learned by all Pokémon that can learn TMs.
In other languages