From Bulbapedia, the community-driven Pokémon encyclopedia.
- Toxic redirects here. For the Badge given by Roxie, see Badge → Toxic Badge.
Toxic (Japanese: どくどく Excessive Poison) is a non-damaging Poison-type move introduced in Generation I. It is TM06 in every generation so far.
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check that burn is really affected by N (after Rest heals a Toxic poison). If so, this fact belongs on the burn page.
Reason 2: Double-check whether being badly poisoned again after Rest really resets N. If so, poison's Generation I section needs to be changed..
Toxic badly poisons the target, and has an accuracy of 85. At the end of each turn when the target takes damage from the poison, the damage done will be N * x, where N starts at 1 and x is 1/16 of the target's maximum HP (rounded down) or 1 if that is larger. While a Pokémon is badly poisoned, N increases by 1 each time it takes either Toxic or Leech Seed damage at the end of a turn (meaning it may increase twice if a Pokémon is affected by both).
The N value for Toxic resets when Haze is used. When an afflicted Pokémon switches or the battle ends, N resets and the Pokémon's poison status becomes normal poison. However, if a badly poisoned Pokémon uses Rest to heal its status, N is not reset, meaning that if it then becomes normally poisoned, burned, or Leech Seeded, the last N value will continue to influence the amount of damage done (but will not increase); if the Pokémon becomes badly poisoned again, N will be reset.
In Pokémon Stadium, the N value of Toxic is reset by Rest.
Generations II to IV
All effects are the same, except Toxic is now separate from other forms of recurrent damage (no longer builds from them or affects their strength). Toxic cannot affect Steel-type Pokémon.
Toxic now has an accuracy of 90.
Toxic will never miss if used by a Poison-type Pokémon, even during the semi-invulnerable turn of moves such as Fly and Dig.
|| A technique that badly poisons the target. The amount of damage from the poison increases every turn.
|| A move that badly poisons the target. The amount of poison damage increases every turn.
|| A poison move with increasing damage.
|| Poisons the foe with an intensifying toxin.*|
Poisons the foe with a toxin that gradually worsens.*
|| A move that badly poisons the foe. Its poison damage worsens every turn.
|| Poisons the target with an intensifying toxin.*|
Poisons the target with a toxin that gradually worsens.*
|| A move that leaves the target badly poisoned. Its poison damage worsens every turn.*|
A move that leaves the foe badly poisoned. This poison damage worsens every turn.*
| A move that leaves the target badly poisoned. Its poison damage worsens every turn.
In other games
Any Pokémon that goes into the area in front of the user will be Badly Poisoned.
|| Badly poisons the target. If a Pokémon is badly poisoned, it sustains damage over several turns.
In the anime
In the manga
In the Magical Pokémon Journey manga
In the Phantom Thief Pokémon 7 manga
In the Pokémon Adventures manga
In the Pokémon Gotta Catch 'Em All manga
| The user shoots toxic clouds that poison the opponent if they hit.
|| First Chapter Used In
|| Kingdra shoots toxic clouds that poison the opponent if they hit.
| An Unnamed Trainer's Kingdra
In other generations
- In Pokémon Battle Revolution, Toxic is depicted as two purple orbs spinning around each other towards the target. However, when Spinda or Carnivine use Toxic, the orbs travel in an erratic fashion.
- In Pokémon Red and Blue, Koga states that this ninja technique is over 400 years old.
- In Generation I, Toxic was the only Poison-type move that could be taught by TM.
- Toxic is the only non-Normal-type move that can be learned by all Pokémon that can learn TMs.
In other languages