From Bulbapedia, the community-driven Pokémon encyclopedia.
Amnesia (Japanese: ドわすれ Memory Lapse) is a non-damaging Psychic-type move introduced in Generation I. It is TR17 in Generation VIII.
Amnesia increases the user's Special by two stages.
Generation II onwards
Amnesia now raises the user's Special Defense by two stages instead.
Amnesia is a part of Contest Spectacular combination and using it will cause Baton Pass and Stored Power to give an extra three appeal points if used in the next turn.
If powered up by a Psychium Z into Z-Amnesia, all of the user's lowered stats are reset.
|| Sharply raises the user's Special stat. Also increases protection against special attacks.
|| A move that increases the user's Spcl.Def. stat. It is normally used up to three times.
|| Sharply raises the user's Spcl.Def.
|| Forgets about something and sharply raises Sp. Def.
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
In other games
In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, Amnesia is a move with 22PP. The user raises its Special Defense by two stages. This move is affected by Snatch and Taunt.
The user's Defense rises.
|| Boosts the user's Special Defense by two levels.
|| Boosts the user's Special Defense by 2 levels.
|| じぶんの とくぼうを ２だんかいあげる
|| It sharply boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a Wonder Tile.)
|| It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
In the anime
In the manga
In other generations
Core series games
Side series games
Spin-off series games
In other languages