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(18 intermediate revisions by 11 users not shown) |
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| {{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | | {{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} |
| {{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | | {{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} |
| |}
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| |}
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| ===Variations of Fire Punch===
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| {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
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| {{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
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| {{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
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| {{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
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| {{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}
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| {{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}}
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| |} | | |} |
| |} | | |} |
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| {{mvar|Guillotine|Normal|Physical|I}} | | {{mvar|Guillotine|Normal|Physical|I}} |
| {{mvar|Horn Drill|Normal|Physical|I}} | | {{mvar|Horn Drill|Normal|Physical|I}} |
| {{mvar|Sheer Cold|Ice|Special|III}} | | {{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}} |
| |} | | |} |
| |} | | |} |
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| |} | | |} |
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| ===Variations of Fling=== | | ===Variations of Fire Lash=== |
| {{mvar/h|10 or 15|power=varying|acc=100|notes=Damage and effect vary depending on held item|other=Item required|PP=PP}} | | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} |
| {{mvar|Fling|Dark|Physical|IV|other=Any except [[Poké Ball]]s and [[mail]]|PP=15}} | | {{mvar|Fire Lash|Fire|Physical|VII|other=Defense|sig=Heatmor}} |
| {{mvar|Natural Gift|Normal|Physical|IV|note=Type also varies|other=Berry|PP=10}} | | {{mvar|Lunge|Bug|Physical|VII|other=Attack}} |
| |} | | |} |
| | |} |
| | |
| | ===Variations of Fire Punch=== |
| | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}} |
| | {{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} |
| | {{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} |
| | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} |
| | {{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} |
| | {{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} |
| | |} |
| |} | | |} |
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| {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | | {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} |
| {{mvar|Leafage|Grass|Physical|VII|PP=40}} | | {{mvar|Leafage|Grass|Physical|VII|PP=40}} |
| | |} |
| | |} |
| | |
| | ===Variations of Gyro Ball=== |
| | {{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with Bulletproof|other=Higher damage with|PP=PP}} |
| | {{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} |
| | {{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} |
| |} | | |} |
| |} | | |} |
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| |} | | |} |
| |} | | |} |
| | | ===Variations of Liquidation=== |
| | {{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} |
| | {{mvar|Liquidation|Water|Physical|VII}} |
| | {{mvar|Shadow Bone|Ghost|Physical|VII|sig=Alolan Marowak}} |
| | |} |
| | |} |
| ===Variations of Low Kick=== | | ===Variations of Low Kick=== |
| {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} |
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| {{mvar|Power Whip|Grass|Physical|IV}} | | {{mvar|Power Whip|Grass|Physical|IV}} |
| {{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | | {{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} |
| | |} |
| | |} |
| | |
| | ===Variations of Moongeist Beam=== |
| | {{mvar/h|5|power=100|acc=100|notes=Ignores the target's ability}} |
| | {{mvar|Moongeist Beam|Ghost|Special|VII|sig=Lunala}} |
| | {{mvar|Sunsteel Strike|Steel|Physical|VII|sig=Solgaleo}} |
| |} | | |} |
| |} | | |} |
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| ===Variations of Strength=== | | ===Variations of Strength=== |
| {{mvar/h|10–20|power=80|acc=100|notes=No additional effect|PP=PP}} | | {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} |
| {{mvar|Strength|Normal|Physical|I|PP=15}} | | {{mvar|Strength|Normal|Physical|I|PP=15}} |
| {{mvar|Drill Peck|Flying|Physical|I|PP=20}} | | {{mvar|Drill Peck|Flying|Physical|I|PP=20}} |
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| {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | | {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} |
| {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | | {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} |
| {{mvar|Dazzling Gleam|Fairy|Special|VI|PP=10}}
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| |} | | |} |
| |} | | |} |
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| ===Variations of Super Fang=== | | ===Variations of Super Fang=== |
| {{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} | | {{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} |
| | {{mvar|Super Fang|Normal|Physical|I}} |
| {{mvar|Nature's Madness|Fairy|Special|VII}} | | {{mvar|Nature's Madness|Fairy|Special|VII}} |
| {{mvar|Super Fang|Normal|Physical|I}}
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| |} | | |} |
| |} | | |} |
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| ===Variations of Surf=== | | ===Variations of Surf=== |
| {{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} | | {{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} |
| {{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}} | | {{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}} |
| {{mvar|Petal Blizzard|Grass|Physical|VI}} | | {{mvar|Petal Blizzard|Grass|Physical|VI}} |
| |} | | |} |
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| ==List of status move variations== | | ==List of status move variations== |
| ===Black and White Mists===
| | ===Terrain moves=== |
| {{mvar/h|30|notes=Affects stat changes|other=Effect}}
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| {{mvar|Haze|Ice|Status|I|other=Removes stat changes}}
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| {{mvar|Mist|Ice|Status|I|other=Prevents negative stat changes}}
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| |}
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| |}
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| | |
| ===Terrain Alterators=== | |
| {{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} | | {{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} |
| {{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} | | {{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} |
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| ===Variations of Forest's Curse=== | | ===Variations of Forest's Curse=== |
| {{mvar/h|20|notes=Adds a type to the target|other=Added type}} | | {{mvar/h|20|notes=Adds a type to the target|other=Added type}} |
| {{mvar|Forest's Curse|Grass|Status|VI|other=Grass}} | | {{mvar|Forest's Curse|Grass|Status|VI|other=Grass|sig=The Phantump line}} |
| {{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}} | | {{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost|sig=The Pumpkaboo line}} |
| |} | | |} |
| |} | | |} |
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| |} | | |} |
| <center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | | <center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> |
| | |
| | ===Variations of Magnetic Flux=== |
| | {{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}} |
| | {{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}} |
| | {{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}} |
| | |} |
| | |} |
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| ===Variations of Mean Look=== | | ===Variations of Mean Look=== |
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| ===Variations of Moonlight=== | | ===Variations of Moonlight=== |
| {{mvar/h|5|notes=Heals variant amount of HP, depending on some condition|other=Condition for doubling effectiveness}} | | {{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition|other=Condition for higher effectiveness|PP=PP}} |
| {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}} | | {{mvar|Moonlight|Fairy|Status|II|PP=5|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}} |
| {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}} | | {{mvar|Morning Sun|Normal|Status|II|PP=5|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}} |
| {{mvar|Synthesis|Grass|Status|II|other=[[Harsh sunlight]] (daytime in Generation II)}} | | {{mvar|Synthesis|Grass|Status|II|PP=5|other=[[Harsh sunlight]] (daytime in Generation II)}} |
| {{mvar|Floral Healing|Fairy|Status|VII|other={{m|Grassy Terrain}}}} | | {{mvar|Shore Up|Ground|Status|VII|PP=10|sig=The Sandygast line|other={{weather|Sandstorm}}}} |
| {{mvar|Shore Up|Ground|Status|VII|other={{weather|Sandstorm}}}}
| |
| |} | | |} |
| |} | | |} |
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| {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | | {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} |
| {{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | | {{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} |
| {{mvar|Milk Drink|Normal|Status|II|sig=Miltank}} | | {{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}} |
| {{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | | {{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} |
| {{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | | {{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} |
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| ===Variations of Screech=== | | ===Variations of Screech=== |
| {{mvar/h|40|acc=85|notes=Sound moves that lower the target's stat by two stages|other=Stat affected}} | | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}} |
| {{mvar|Screech|Normal|Status|I|other=Defense}} | | {{mvar|Screech|Normal|Status|I|other=Defense}} |
| {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | | {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} |
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| ===Variations of Sing=== | | ===Variations of Sing=== |
| {{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}} |
| {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | | {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} |
| {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | | {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} |
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| {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | | {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} |
| {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | | {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} |
| {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}} | | {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}} |
| {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | | {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} |
| {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | | {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} |
| {{mvar|Speed Swap|Psychic|Status|VII|other=Changes to Speed}} | | {{mvar|Speed Swap|Psychic|Status|VII|other=Speed}} |
| |} | | |} |
| |} | | |} |
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| {{mvar|Celebrate|Normal|Status|VI}} | | {{mvar|Celebrate|Normal|Status|VI}} |
| {{mvar|Hold Hands|Normal|Status|VI}} | | {{mvar|Hold Hands|Normal|Status|VI}} |
| |}
| |
| |}
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| ===Variations of Spore===
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| {{mvar/h|15 or 20|acc=100|notes=Inflicts target(s) with a [[status condition]]|other=Status condition|PP=PP}}
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| {{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}}
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| {{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}}
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| |} | | |} |
| |} | | |} |