Pay Day (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=6 |
|n=6
name=Pay Day |
|name=Pay Day
jname=ネコにこばん |
|jname=ネコにこばん
jtranslit=Neko ni Koban |
|jtranslit=Neko ni Koban
jtrans=Coin for a Cat |
|jtrans=Coin for a Cat
desc=Numerous coins are hurled at the target to inflict damage. Money is earned after battle. |
|gameimage=Pay Day IX.png
gameimage=Pay Day.png |
|gameimage2=Pay Day IX 2.png
type=Normal |
|gameimagewidth=300
damagecategory=Physical |
|type=Normal
basepp=20 |
|damagecategory=Physical
maxpp=32 |
|basepp=20
power=40 |
|maxpp=32
accuracy=100 |
|power=40
gen=I |
|accuracy=100
category=Smart |
|gen=I
appeal=1 |
|category=Smart
jam=0 |
|appeal=1
cdesc=The appeal works best the more the crowd is excited. |
|jam=0
appealsc=1 |
|cdesc=The appeal works best the more the crowd is excited.
scdesc=Earn +3 if the Pokémon gets the lowest score. |
|appealsc=1
pokefordex=Pay%20Day |
|scdesc=Earn +3 if the Pokémon gets the lowest score.
touches=no |
|category6=Clever
protect=yes |
|appeal6=2
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Excites the audience in any kind of contest.
mirrormove=yes |
|touches=no
kingsrock=yes |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
tm1=yes|
|kingsrock=yes
tm#1=16|
|sound=no
na=no|
|tm1=yes
target=anyadjacent|
|tm#1=16
footnotes= }}
|tmpe=yes
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat'') is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation I]] and is {{p|Meowth}}'s [[Signature move]].
|tm#pe=57
|tm8=yes
|tm#8=02
|na=no
|target=anyadjacent
}}
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat<!--Coins Before Cats-->'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It is [[TM16]] in Generation I, [[TM57]] in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], and [[TM02]] in [[Pokémon Sword and Shield]].  


The Japanese name of Pay Day is a {{wp|Japanese proverb}} akin to {{wp|Pearls Before Swine}}.
In [[Generation]]s {{gen|II}} and {{gen|III}}, it was the [[signature move]] of {{p|Meowth}} and {{p|Persian}}, and from Generations {{gen|IV}} to {{gen|VI}}, it was the signature move of Meowth. In [[Generation IX]], it is the signature move of Meowth, Persian, and {{p|Perrserker}}.


==Effect==
==Effect==
===Generations I-II===
{{MoveResearch|What is the maximum amount of money available per battle from Pay Day in all generations?}}
Pay Day does damage, and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle.
Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user's [[level]]. If the player wins the battle or ends a wild encounter with a {{cat|Moves that switch the target out|move that forces the opponent to flee}} (such as {{m|Roar}} or {{m|Dragon Tail}}), they will pick up all the scattered coins and receive the [[Pokémon Dollar|money]] amount.
 
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]; however, this effect can only be applied once, regardless of how many additional Pokémon hold these items. Having more than one Pokémon holding the items does not increase the money amount any further.
 
No money is obtained if
* Either side [[escape|flee]]s or {{m|Teleport}}s, unless the player forces the wild Pokémon to flee
* The player loses or [[black out|blacks out]]
* The wild Pokémon ends the battle with a {{cat|Moves that switch the target out|move that forces the player to flee}}
* The wild Pokémon is [[caught Pokémon|caught]]
* The battle is one of these types of battles:
** Link battle
** [[Battle facility]]
** [[Max Raid Battle]]
** [[Tera Raid Battle]]
 
===Generation I===
Pay Day scatters coins with a value equal to twice the user's [[level]] (at the time the move was used), up to 200 coins if the user is level 100.
 
Pay Day will normally scatter coins when it hits a {{OBP|substitute|doll}}, but fails to do so if it breaks the substitute.
 
In this generation, the maximum amount of Pay Day coins allowed per battle is {{Pdollar}}999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further.
 
At the end of the battle, the player picks up all coins scatter by both their own Pokémon and opposing Pokémon.
 
===Generation II===
{{MoveResearch|Is money received when a wild Pokémon escapes? (such as wild Magnemite, Grimer, Cubone, etc.)}}
Pay Day now scatters coins even if the move breaks a substitute.
 
===Generation III to V===
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}}
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon.
 
Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks).
 
===Generation VI===
If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used.
 
If Pay Day is used by a Pokémon with {{a|Parental Bond}} (e.g. by using {{m|Skill Swap}}), coins are only scattered on the first hit.
 
{{m|Happy Hour}} increases the amount of money picked up.
 
[[O-Power|Prize Money Power]] increases the amount of money picked up.
 
===Generation VII===
{{MoveResearch|Is the Lusamine fight (which does not offer money) in Ultra Space affected by Pay Day?}}
 
==Glitches==
{{MoveResearch|Check the behavior for Levels 101-255 and 0 in Generation IV and up}}
===Generations I and II===
If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the [[old man glitch]]), Pay Day still works as usual up to level 127, scattering up to {{PDollar}}254 per use. This move would scatter {{PDollar}}0 if the user is level 0, but no message is displayed. However, if the user's level is between 128 and 255, Pay Day scatters an amount of money equal to <math display="inline">(\text{level} - 128) \times 2</math>. For instance, Pay Day scatters {{PDollar}}0 at level 128, {{PDollar}}100 at level 178, and {{PDollar}}254 at level 255.
 
Pokémon over Level 100 cannot be traded from Generation I into Generation II due to a message that the Pokémon is abnormal, but it is possible to obtain one in Generation II with a means of [[arbitrary code execution]] such as the [[Coin Case glitches|Coin Case glitch]].


===Generation III===
===Generation III===
Same as above, except the move scatters coins equal to five times the user's level each time. The [[Amulet Coin]] now doubles the number of coins picked up.
Unlike Generation I and II, Pay Day gives the expected amount of money for Levels 101-255 (five times the level; so a maximum of {{PDollar}}1275 per use). As before, this move would scatter {{PDollar}}0 if the user is level 0, but no message is displayed.


Due to [[List of minor glitches#Pay Day glitch|a glitch]] in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
Pokémon over Level 100 can be obtained using an arbitrary code execution method such as viewing a [[glitch Pokémon]]'s animation or using a [[glitch move]] from [[Glitzer Popping]].


===Generations IV and V===
Due to {{DL|List of glitches in Generation III|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held (including for Levels 1-100). The correct amount is still gained after the battle. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
Same as above, except now the Luck Incense also doubles the amount of money picked up.
 
==Description==
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevss|Stad}}|A move that also nets money at the end of battle. How much depends on the attack frequency and level.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A move that nets money at the end of battle. How much depends on the attack frequency and level.}}
{{movedescentry|{{gameabbrev2|GSC}}|Throws coins. Gets them back later.}}
{{movedescentry|{{gameabbrev3|RSE}}|Throws coins at the foe. Money is recovered after.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Throws coins at target. Money is recovered after.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}}
{{movedescentry|{{gameabbrevss|PBR}}|Numerous coins are hurled at the foe to inflict damage.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}}
{{movedescentry|{{gameabbrev9|SV}}|Coins are hurled at the target to inflict damage. Money is earned after the battle.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=2|g8g=2}}
{{Moveentry/Level1|052|Meowth|1|Normal|Normal|17|20|20|FRLG=18|30|30|'''}}
{{Moveentry/11|0052|Meowth|type=Normal|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|30|30|30|30|12|12|12|12|STAB='''}}
{{Moveentry/Level1|053|Persian|1|Normal|Normal|17|20|20|FRLG=18|no|no|'''}}
{{Moveentry/11|0052|formsig=A|Meowth|type=Dark|1|Field|Field|form=Alolan Form|||||||30|12|12||12}}
{{Movefooter|Normal|1}}
{{Moveentry/11|0052|formsig=G|Meowth|type=Steel|1|Field|Field|form=Galarian Form|||||||||12||12}}
{{Moveentry/11|0053|Persian|type=Normal|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|−|−|−|−|12|12|12|12|STAB='''}}
{{Moveentry/11|0053|formsig=A|Persian|type=Dark|1|Field|Field|form=Alolan Form|||||||−|12|12||12}}
{{Moveentry/11|0863|Perrserker|type=Steel|1|Field|Field|||||||||12||12}}
{{Movefoot|Normal|11}}


===By [[TM16]]===
===By [[TM]]===
{{Moveheader/TM|Normal|1|TM16|no|no|no|no}}
{{Movehead/TMGames|Normal|g2=none|g3=none|g4=none|g5=none|g6=none|g9=none
{{Moveentry/TM1|025|Pikachu|1|Electric|Electric|yes|no|no|no|no}}
|g1tm=16
{{Moveentry/TM1|026|Raichu|1|Electric|Electric|yes|no|no|no|no}}
|g7=1|g7tm=57|g7g={{gameabbrev7|PE}}
{{Moveentry/TM1|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|no}}
|g8=1|g8tm=02|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/TM1|034|Nidoking|2|Poison|Ground|yes|no|no|no|no}}
{{Moveentry/3|0025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔}}
{{Moveentry/TM1|052|Meowth|1|Normal|Normal|yes|no|no|no|no|'''}}
{{Moveentry/3|0026|Raichu|type=Electric|2|Field|Fairy|||}}
{{Moveentry/TM1|053|Persian|1|Normal|Normal|yes|no|no|no|no|'''}}
{{Moveentry/3|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form|||}}
{{Moveentry/TM1|054|Psyduck|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/3|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|||}}
{{Moveentry/TM1|055|Golduck|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/3|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field||✔|✔}}
{{Moveentry/TM1|056|Mankey|1|Fighting|Fighting|yes|no|no|no|no}}
{{Moveentry/3|0052|Meowth|type=Normal|1|Field|Field||||STAB='''}}
{{Moveentry/TM1|057|Primeape|1|Fighting|Fighting|yes|no|no|no|no}}
{{Moveentry/3|0052|formsig=A|Meowth|type=Dark|1|Field|Field|form=Alolan Form||✔|✔}}
{{Moveentry/TM1|079|Slowpoke|2|Water|Psychic|yes|no|no|no|no}}
{{Moveentry/3|0052|formsig=G|Meowth|type=Steel|1|Field|Field|form=Galarian Form|||✔}}
{{Moveentry/TM1|080|Slowbro|2|Water|Psychic|yes|no|no|no|no}}
{{Moveentry/3|0053|Persian|type=Normal|1|Field|Field||||STAB='''}}
{{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/3|0053|formsig=A|Persian|type=Dark|1|Field|Field|form=Alolan Form||✔|✔}}
{{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}}
{{Moveentry/3|0054|Psyduck|type=Water|2|Water 1|Field|||}}
{{Moveentry/TM1|112|Rhydon|2|Rock|Ground|yes|no|no|no|no}}
{{Moveentry/3|0055|Golduck|type=Water|2|Water 1|Field|||}}
{{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|'''}}
{{Moveentry/3|0056|Mankey|type=Fighting|1|Field|Field|✔|✔|}}
{{Moveentry/TM1|151|Mew|1|Psychic|Psychic|yes|no|no|no|no}}
{{Moveentry/3|0057|Primeape|type=Fighting|1|Field|Field|||}}
{{Movefooter|Normal|1}}
{{Moveentry/3|0078|Rapidash|type=Fire|1|Field|Field|−|−|✔}}
{{Moveentry/3|0078|formsig=G|Rapidash|type=Psychic|type2=Fairy|1|Field|Field|form=Galarian Form|||}}
{{Moveentry/3|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔}}
{{Moveentry/3|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form|||✔}}
{{Moveentry/3|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔}}
{{Moveentry/3|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||✔}}
{{Moveentry/3|0086|Seel|type=Water|2|Water 1|Field|✔|✔|}}
{{Moveentry/3|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔|✔|}}
{{Moveentry/3|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔}}
{{Moveentry/3|0133|Eevee|type=Normal|1|Field|Field|−|✔|✔|STAB='''}}
{{Moveentry/3|0134|Vaporeon|type=Water|1|Field|Field|||}}
{{Moveentry/3|0135|Jolteon|type=Electric|1|Field|Field|−|✔|✔}}
{{Moveentry/3|0136|Flareon|type=Fire|1|Field|Field|||}}
{{Moveentry/3|0143|Snorlax|type=Normal|1|Monster|Monster|✔|✔|✔|STAB='''}}
{{Moveentry/3|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔{{sup/1|RGB}}|✔|✔}}
{{Moveentry/3|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔}}
{{Moveentry/3|0196|Espeon|type=Psychic|1|Field|Field|||✔}}
{{Moveentry/3|0197|Umbreon|type=Dark|1|Field|Field|||✔}}
{{Moveentry/3|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|||✔}}
{{Moveentry/3|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||✔}}
{{Moveentry/3|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||STAB='''}}
{{Moveentry/3|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|||✔}}
{{Moveentry/3|0470|Leafeon|type=Grass|1|Field|Field|||✔}}
{{Moveentry/3|0471|Glaceon|type=Ice|1|Field|Field|||✔}}
{{Moveentry/3|0509|Purrloin|type=Dark|1|Field|Field|||✔}}
{{Moveentry/3|0510|Liepard|type=Dark|1|Field|Field|||✔}}
{{Moveentry/3|0677|Espurr|type=Psychic|1|Field|Field|||✔}}
{{Moveentry/3|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms|||✔}}
{{Moveentry/3|0700|Sylveon|type=Fairy|1|Field|Field|||✔}}
{{Moveentry/3|0725|Litten|type=Fire|1|Field|Field|||✔}}
{{Moveentry/3|0726|Torracat|type=Fire|1|Field|Field|||✔}}
{{Moveentry/3|0727|Incineroar|type=Fire|type2=Dark|1|Field|Field|||✔}}
{{Moveentry/3|0807|Zeraora|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||✔}}
{{Moveentry/3|0863|Perrserker|type=Steel|1|Field|Field|||✔}}
{{Moveentry/3|0876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy|form=All forms|||✔|STAB='''}}
{{Moveentry/3|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||✔}}
{{Movefoot|Normal|3}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g7=1|g7g={{gameabbrev7|SMUSUM}}|g1=none|g3=none|g4=none|g8=none|g9=none}}
{{Moveentry/Breed2|187|Hoppip|2|Grass|Flying|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|no|no|no}}
{{Moveentry/4|0187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|−|−|−}}
{{Moveentry/Breed2|509|Purrloin|1|Dark|Dark|no|no|no|{{MSP|052|Meowth}}}}
{{Moveentry/4|0509|Purrloin|type=Dark|1|Field|Field||✔|✔|✔||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|8}}
 
===Special move===
====[[Generation III]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|0300|Skitty|type=Normal|2|Field|Fairy|[[Pokémon Box Ruby & Sapphire]] - {{DL|Pokémon Box Ruby & Sapphire|Skitty Egg}}|STAB='''}}
{{Movefoot|Normal|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation I]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|0022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|[[List of Japanese event Pokémon distributions in Generation I#Fearow|Pokémon Stamp]]|STAB='''}}
{{Moveentry/1|0078|Rapidash|type=Fire|1|Field|Field|[[List of Japanese event Pokémon distributions in Generation I#Rapidash|Pokémon Stamp]]}}
{{Movefoot|Normal|1}}
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|225|Delibird|2|Ice|Flying|[http://www.psypokes.com/dex/psydex/225/tutored New York City Pokémon Center]||5}}
{{Moveentry/1|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|{{DL|List of PCNY event Pokémon distributions in Generation II|Pay Day Delibird|New York City Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}


===Special move===
==In other games==
====[[Generation II]]====
===[[Pokémon Mystery Dungeon series]]===
{{Learnlistspecial|Normal}}
Pay Day deals damage. If the target is knocked out with this move, it will drop [[Poké]] (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes in {{pkmn|Super Mystery Dungeon}}).
{{Moveentry|300|Skitty|1|Normal||[[Pokémon Box Ruby & Sapphire]]|'''}}
 
{{Learnlist/footer}}
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=RB|pow=8|pp=22|acc=90%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=8|pp=16|acc=90%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=8|pp=16|acc=90%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=4|powmax=99|pp=25|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=Yes}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===[[Super Smash Bros.]] series===
When a Meowth appears from a Poké Ball in [[Super Smash Bros.]], [[Super Smash Bros. Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U]], and [[Super Smash Bros. Ultimate]], it uses Pay Day to hurl coins at opponents.
 
===[[Pokémon Rumble Rush]]===
{{RumbleRushPhysicalAttack|move=Pay Day|type=Normal
|stars=1
|pow=33.84057
|charge=0.74
|range=Projectile
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}


==Other appearances==
===Description===
When a Meowth appears in a Poké Ball in [[Super Smash Bros.]] and [[Super Smash Bros. Brawl]], it uses Pay Day.
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. If the foe faints, it will drop money.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. The enemy will drop money if it faints.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす|Inflicts damage on the target. The enemy will drop money if it faints}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|If you defeat an enemy with this move, the enemy will drop [[File:Poké currency VI Sprite.png|link=Poké]].}}
{{movedescentry|{{gameabbrevmd|DX}}|If you defeat an enemy with this move, the enemy will drop [[File:Poké currency VI Sprite.png|link=Poké]]money. However, enemies you defeat while you're in a maze won't drop any [[File:Poké currency VI Sprite.png|link=Poké]]money!}}
|}
|}{{left clear}}


==In the anime==
==In animation==
{{moveanime|type=Normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Meowth Pay Day.png|image1p=Meowth}}
===Pokémon animated series===
{{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.}}
{{moveanime|type=Normal|exp=yes|gen=Numerous balls of energy are hurled at the target to inflict damage.|image1=Black Arachnid Meowth Pay Day.png|image1p=Meowth}}
{{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head.}}
{{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid's Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}}
{{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid's Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}}


==In the manga==
==In the manga==
===Pokémon Adventures===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash}}
{{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Chairman Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash|image2=Meowth Pay Day Adventures.png|image2p=Meowth|image3=Sun Cent Pay Day.png|image3p=Alolan Meowth}}
{{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}}
{{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}}
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Fearow cannot legally learn Pay Day.}}
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Game event-exclusive move}}
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent.}}
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent.}}
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Rapidash cannot legally learn Pay Day.}}
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Game event-exclusive move}}
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}}
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}}
{{movebtmManga|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}
{{movemid|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}
{{movep|type=normal|ms=052A|pkmn=Meowth|method=Alolan Meowth swings its arms and throws multiple gold coins that look like its charm at the opponent.}}
{{movebtmManga|type=normal|user=Cent|user1=Sun's Cent|startcode=PASM01|startname=The Grand Entrance and Delivery Boy Sun}}
 
===Pokémon: Yeah! I Got Pokémon!===
{{movemanga|type=normal|exp=yes|gen=Numerous coins fall out if the foe is hit.|image1=Masatoshi Meowth Pay Day GDZ.png|image1p=Meowth}}
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth smacks the opponent and forces coins to fall out.}}
{{movebtmManga|type=normal|user=Masatoshi (GDZ)|user1=Masatoshi's Meowth|startcode=GDZ18|startname=Gag Battles|notes=Debut}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=normal|
{{Movegen
genII=Pay Day II|
|type=normal
genIII=Pay Day III|
|genI=Pay Day I
genIV=Pay Day IV|
|genII=Pay Day II
|genIII=Pay Day III
|genIV=Pay Day IV
}}
 
{{Movegen
|type=Normal
|genV=Pay Day V
|genVI=Pay Day VI
|SMUSUM=Pay Day VII
|SMUSUM2=Pay Day VII 2
}}
 
{{Movegen
|type=Normal
|LGPE=Pay Day PE
|LGPE2=Pay Day PE 2
|genVIII=Pay Day VIII
|genVIII2=Pay Day VIII 2
}}
 
===Side series games===
{{Movegen
|type=Normal
|Stad=Pay Day Stad
|Stad2=Pay Day Stad2
|Colo=Pay Day Colo
|XD=Pay Day XD
}}
 
{{Movegen
|type=Normal
|PBR=Pay Day PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Pay Day PMD RB
|PMDTDS=Pay Day PMD TDS
|PSMD=Pay Day PSMD
}}
}}


==Trivia==
==Trivia==
* In Generation I, Pay Day was one of only three methods (the other two being [[Elite Four]] rematches and selling items obtained through [[Item duplication glitch|a glitch]]) for players to earn money once all Trainers were defeated. Further generations introduced areas in which rematches could be held, decreasing the usefulness of this move.
* The Japanese name of the move is an {{wp|idiom}} equivalent to "to [[Wiktionary:cast pearls before swine|cast pearls before swine]]." The coins depicted in the move's animation are {{wp|Koban (coin)|koban}}, {{wp|gold coin}}s used in the {{wp|Edo period}} of {{wp|History of Japan#Medieval Japan (1185–1573/1600)|feudal Japan}}, the same type of coin as the one on {{p|Meowth}}'s head.
* In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with {{OBP|Coin|Game Corner}}s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}.
* In Generation I, Pay Day can be used to obtain up to {{PDollar}}999,999 per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
** For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using a {{p|Mew}} with Pay Day, {{m|Rest}}, and {{m|Transform}} against a {{pkmn2|wild}} {{p|Ditto}}. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own [[HP]]. The opponent has infinite [[PP]] by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|nl=Betaaldag
|zh_yue=聚寶功 ''{{tt|Jeuihbóu-gūng|Treasure-gathering Skill}}'' {{tt|*|Games}}<br>擲兩添金 ''{{tt|Jaahkléungtīmgām|Toss Money Add Gold}} {{tt|*|Anime & Guidebook}}
|zh_cmn=聚寶功 / 聚宝功 ''{{tt|Jùbǎo-gōng|Treasure-gathering Skill}}''
|cs=Výplata
|da=Kasse I<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Afrekening
|fi=Tilinteko
|fr=Jackpot
|fr=Jackpot
|de=Zahltag
|de=Zahltag
|el=Ημέρα Πληρωμής
|el=Φιλαργυρία ''Filargyría''
|it=Giornopaga
|it=Giornopaga<sup>{{gen|III}}+</sup><br>Giorno-Paga<sup>{{gen|I}}–{{gen|II}}</sup>
|ko=고양이돈받기 ''Goyang'i Donbatgi''
|ko=고양이돈받기 ''{{tt|Goyang-idonbatgi|Cat Receiving Money}}''
|pt=Dia do Pagamento
|pl=Dzień Zapłaty<!---{{tt|*|Diamond and Pearl series onwards}}<br>Dzień Wypłaty{{tt|*|Original Series}}--->
|pt_br=Dia de Pagamento (TCG, manga, The Official Pokémon Handbook)<br>Dia do Pagamento (anime, The Official Pokémon Handbook)
|ru=Джекпот ''Dzhekpot''
|sr=Isplata
|sr=Isplata
|es=Día de Pago
|es=Día de Pago
|sv=Lönedags<br>Lönedagen
|tr=Ödeme Zamanı
|vi=Vung Tiền
}}
}}
 
{{-}}
 
{{Generation I TMs}}
{{Generation I TMs}}
{{Generation VII TMs}}
{{Generation VIII TMs}}{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that create money]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Zahltag]]
[[de:Zahltag]]
[[es:Día de Pago]]
[[es:Día de pago]]
[[fr:Jackpot]]
[[fr:Jackpot]]
[[it:Giornopaga (mossa)]]
[[it:Giornopaga]]
[[ja:ネコにこばん]]
[[ja:ネコにこばん]]
[[pl:Pay Day]]
[[zh:聚宝功(招式)]]
[[pt:Pay Day]]

Latest revision as of 11:13, 29 November 2024

Pay Day
ネコにこばん Coin for a Cat
Pay Day IX.png
Pay Day IX 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It is TM16 in Generation I, TM57 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, and TM02 in Pokémon Sword and Shield.

In Generations II and III, it was the signature move of Meowth and Persian, and from Generations IV to VI, it was the signature move of Meowth. In Generation IX, it is the signature move of Meowth, Persian, and Perrserker.

Effect

151Mew.png This move effect may be in need of research.
Reason: What is the maximum amount of money available per battle from Pay Day in all generations?
You can discuss this on the talk page.

Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user's level. If the player wins the battle or ends a wild encounter with a move that forces the opponent to flee (such as Roar or Dragon Tail), they will pick up all the scattered coins and receive the money amount.

The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while holding an Amulet Coin or Luck Incense; however, this effect can only be applied once, regardless of how many additional Pokémon hold these items. Having more than one Pokémon holding the items does not increase the money amount any further.

No money is obtained if

Generation I

Pay Day scatters coins with a value equal to twice the user's level (at the time the move was used), up to 200 coins if the user is level 100.

Pay Day will normally scatter coins when it hits a substitute, but fails to do so if it breaks the substitute.

In this generation, the maximum amount of Pay Day coins allowed per battle is $999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further.

At the end of the battle, the player picks up all coins scatter by both their own Pokémon and opposing Pokémon.

Generation II

151Mew.png This move effect may be in need of research.
Reason: Is money received when a wild Pokémon escapes? (such as wild Magnemite, Grimer, Cubone, etc.)
You can discuss this on the talk page.

Pay Day now scatters coins even if the move breaks a substitute.

Generation III to V

151Mew.png This move effect may be in need of research.
Reason: Does the Amulet Coin error occur in Pokémon Colosseum and XD?
You can discuss this on the talk page.

Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon.

Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks).

Generation VI

If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used.

If Pay Day is used by a Pokémon with Parental Bond (e.g. by using Skill Swap), coins are only scattered on the first hit.

Happy Hour increases the amount of money picked up.

Prize Money Power increases the amount of money picked up.

Generation VII

151Mew.png This move effect may be in need of research.
Reason: Is the Lusamine fight (which does not offer money) in Ultra Space affected by Pay Day?
You can discuss this on the talk page.

Glitches

151Mew.png This move effect may be in need of research.
Reason: Check the behavior for Levels 101-255 and 0 in Generation IV and up
You can discuss this on the talk page.

Generations I and II

If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the old man glitch), Pay Day still works as usual up to level 127, scattering up to $254 per use. This move would scatter $0 if the user is level 0, but no message is displayed. However, if the user's level is between 128 and 255, Pay Day scatters an amount of money equal to . For instance, Pay Day scatters $0 at level 128, $100 at level 178, and $254 at level 255.

Pokémon over Level 100 cannot be traded from Generation I into Generation II due to a message that the Pokémon is abnormal, but it is possible to obtain one in Generation II with a means of arbitrary code execution such as the Coin Case glitch.

Generation III

Unlike Generation I and II, Pay Day gives the expected amount of money for Levels 101-255 (five times the level; so a maximum of $1275 per use). As before, this move would scatter $0 if the user is level 0, but no message is displayed.

Pokémon over Level 100 can be obtained using an arbitrary code execution method such as viewing a glitch Pokémon's animation or using a glitch move from Glitzer Popping.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held (including for Levels 1-100). The correct amount is still gained after the battle. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Description

Games Description
Stad A move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2 A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
ColoXD Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
PBR Numerous coins are hurled at the foe to inflict damage.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
SV Coins are hurled at the target to inflict damage. Money is earned after the battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0052 Meowth NormalIC Big.png Field Field 17 20 20RSE
18FRLG
30 30 30 30 12 12 12 12
0052 Meowth
Meowth
Alolan Form
DarkIC Big.png Field Field 30 12 12 12
0052 Meowth
Meowth
Galarian Form
SteelIC Big.png Field Field 12 12
0053 Persian NormalIC Big.png Field Field 17 20 20RSE
18FRLG
12 12 12 12
0053 Persian
Persian
Alolan Form
DarkIC Big.png Field Field 12 12 12
0863 Perrserker SteelIC Big.png Field Field 12 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0025 Pikachu ElectricIC Big.png Field Fairy
0026 Raichu ElectricIC Big.png Field Fairy
0026 Raichu
Raichu
Alolan Form
ElectricIC Big.png
PsychicIC Big.png
Field Fairy
0031 Nidoqueen PoisonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered
0034 Nidoking PoisonIC Big.png
GroundIC Big.png
Monster Field
0052 Meowth NormalIC Big.png Field Field
0052 Meowth
Meowth
Alolan Form
DarkIC Big.png Field Field
0052 Meowth
Meowth
Galarian Form
SteelIC Big.png Field Field
0053 Persian NormalIC Big.png Field Field
0053 Persian
Persian
Alolan Form
DarkIC Big.png Field Field
0054 Psyduck WaterIC Big.png Water 1 Field
0055 Golduck WaterIC Big.png Water 1 Field
0056 Mankey FightingIC Big.png Field Field
0057 Primeape FightingIC Big.png Field Field
0078 Rapidash FireIC Big.png Field Field
0078 Rapidash
Rapidash
Galarian Form
PsychicIC Big.png
FairyIC Big.png
Field Field
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0079 Slowpoke
Slowpoke
Galarian Form
PsychicIC Big.png Monster Water 1
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0080 Slowbro
Slowbro
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0087 Dewgong WaterIC Big.png
IceIC Big.png
Water 1 Field
0112 Rhydon GroundIC Big.png
RockIC Big.png
Monster Field
0133 Eevee NormalIC Big.png Field Field
0134 Vaporeon WaterIC Big.png Field Field
0135 Jolteon ElectricIC Big.png Field Field
0136 Flareon FireIC Big.png Field Field
0143 Snorlax NormalIC Big.png Monster Monster
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered RGB
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0196 Espeon PsychicIC Big.png Field Field
0197 Umbreon DarkIC Big.png Field Field
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0199 Slowking
Slowking
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered
0464 Rhyperior GroundIC Big.png
RockIC Big.png
Monster Field
0470 Leafeon GrassIC Big.png Field Field
0471 Glaceon IceIC Big.png Field Field
0509 Purrloin DarkIC Big.png Field Field
0510 Liepard DarkIC Big.png Field Field
0677 Espurr PsychicIC Big.png Field Field
0678 Meowstic
Meowstic
All forms
PsychicIC Big.png Field Field
0700 Sylveon FairyIC Big.png Field Field
0725 Litten FireIC Big.png Field Field
0726 Torracat FireIC Big.png Field Field
0727 Incineroar FireIC Big.png
DarkIC Big.png
Field Field
0807 Zeraora ElectricIC Big.png No Eggs Discovered No Eggs Discovered
0863 Perrserker SteelIC Big.png Field Field
0876 Indeedee
Indeedee
All forms
PsychicIC Big.png
NormalIC Big.png
Fairy Fairy
0898 Calyrex
Calyrex
All forms
PsychicIC Big.png
GrassIC Big.png
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0187 Hoppip GrassIC Big.png
FlyingIC Big.png
Fairy Grass
0509 Purrloin DarkIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0300 Skitty NormalIC Big.png Field Fairy Pokémon Box Ruby & Sapphire - Skitty Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation I

# Pokémon Types Egg Groups Obtained with
0022 Fearow NormalIC Big.png
FlyingIC Big.png
Flying Flying Pokémon Stamp
0078 Rapidash FireIC Big.png Field Field Pokémon Stamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation II

# Pokémon Types Egg Groups Obtained with
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Pay Day deals damage. If the target is knocked out with this move, it will drop Poké (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes in Super Mystery Dungeon).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 8 - 22 - 90% - Front Enemy No
MDTDS 8 - 16 - 90% - Front Enemy No
BSL 8 - 16 - 90% - Front Enemy No
SMD 4 99 25 40 95% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.

Pokémon Rumble Rush

NormalIC RR.png Pay Day
Attack power 33.84057
Charge time 0.74 seconds
Range type Projectile
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Pay Day Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target. If the foe faints, it will drop money.
MDTDS Inflicts damage on the target. The enemy will drop money if it faints.
BSL てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす
MDGtI IconKanji2MD.pngUNUSED
SMD If you defeat an enemy with this move, the enemy will drop Poké currency VI Sprite.png.
MDRTDX If you defeat an enemy with this move, the enemy will drop Poké currency VI Sprite.pngmoney. However, enemies you defeat while you're in a maze won't drop any Poké currency VI Sprite.pngmoney!


In animation

Pokémon animated series

Black Arachnid Meowth Pay Day.png
Meowth


Numerous balls of energy are hurled at the target to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


In the manga

Pokémon Adventures


Pokémon: Yeah! I Got Pokémon!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The Japanese name of the move is an idiom equivalent to "to cast pearls before swine." The coins depicted in the move's animation are koban, gold coins used in the Edo period of feudal Japan, the same type of coin as the one on Meowth's head.
  • In Generation I, Pay Day was one of only three methods (discounting glitches) to earn money once all Trainers were defeated, the other two being selling items (obtaining them with Coins after all other items are sold) and battling the Elite Four and Champion.
  • In Generation I, Pay Day can be used to obtain up to $999,999 per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
    • For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using a Mew with Pay Day, Rest, and Transform against a wild Ditto. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own HP. The opponent has infinite PP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.

In other languages

Language Title
Chinese Cantonese 聚寶功 Jeuihbóu-gūng *
擲兩添金 Jaahkléungtīmgām *
Mandarin 聚寶功 / 聚宝功 Jùbǎo-gōng
The Czech Republic Flag.png Czech Výplata
Denmark Flag.png Danish Kasse I
The Netherlands Flag.png Dutch Afrekening
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία Filargyría
Italy Flag.png Italian GiornopagaIII+
Giorno-PagaIII
South Korea Flag.png Korean 고양이돈받기 Goyang-idonbatgi
Poland Flag.png Polish Dzień Zapłaty
Brazil Flag.png Brazilian Portuguese Dia de Pagamento (TCG, manga, The Official Pokémon Handbook)
Dia do Pagamento (anime, The Official Pokémon Handbook)
Russia Flag.png Russian Джекпот Dzhekpot
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Sweden Flag.png Swedish Lönedags
Lönedagen
Turkey Flag.png Turkish Ödeme Zamanı
Vietnam Flag.png Vietnamese Vung Tiền


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
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Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.