Waterfall たきのぼり Waterfall Climb
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| May affect anyone adjacent to the user
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| Availability
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| Contests
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| Super Contests
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Waterfall (Japanese: たきのぼり Waterfall Climb) is a damage-dealing Water-type move introduced in Generation I. It is HM07 in Generations II, III and IV, and HM05 in Generation V.
Prior to Generation II, it was the signature move of the Goldeen evolution family.
Effect
In battle
Generation I-III
Waterfall does damage and has no secondary effect.
Generation IV-V
Along with damage, Waterfall now also has a 20% chance of causing the target to flinch.
Outside of battle
Generation II and on
Waterfall has effect outside battle, that allow players to climb waterfalls. Note that in Generations II and III, the HM move Waterfall is not required to go down waterfalls, whereas in Diamond, Pearl, and Platinum versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in HeartGold and SoulSilver versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one.
Learnset
| #
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Pokémon
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Type
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Level
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| I
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II
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III
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IV
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V
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| 118
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Goldeen
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Water
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Water
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37
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38
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38
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37
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37
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| 119
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Seaking
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Water
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Water
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39
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41
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41
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40
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40
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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In other games
In Super Smash Bros. Brawl, Waterfall is Squirtle's Special Up move. It can be used by Squirtle as a recovery move and offers high knockback at the very end of the move.
In the anime
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Eyes glowing
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Finneon
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| The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
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| Pokémon
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Method
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| User
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First Used In
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Notes
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Finneon
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Finneon's eyes glow light blue and a column of water rises from the water, and Finneon swims up the column in a fast, spiraling motion.
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| Zoey's Finneon
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Staging a Heroes' Welcome!
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Debut
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In the manga
Pokémon Adventures
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Goldeen
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Ludicolo
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| The user fires a blast of water from their mouth at the opponent. The water also stays in the air long enough for the user to ride on it.
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| Pokémon
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Method
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| User
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First Round/Chapter Used In
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Notes
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Goldeen
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Goldeen releases a stream of water at the opponent from its mouth. The water can stay in the air long enough for Goldeen to swim across the top of it as well.
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| Misty's Goldeen
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Punching Poliwrath
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Debut
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Kingdra
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Kingdra swims up the middle of a waterfall and staying at the top, opening a hole in the middle of it.
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| Silver's Kingdra
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Curious Kingdra
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None
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Lanturn
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Lanturn swims up a waterfall while its Trainer holds onto its back.
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| Misty's Lanturn
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Lovely Lanturn
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None
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Ludicolo
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Ludicolo motions its hands up into the air and a geyser of water comes out of the ground and over the opponent.
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| Dahlia's Ludicolo
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VS. Empoleon
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None
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In other generations
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This section is incomplete. Please feel free to edit this section to add missing sections and complete it. Reason: Outside of battle.
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Trivia
- Waterfall is one of four HM moves that Pokémon can learn by level-up. Fly has been a level-up move of Salamence and Rayquaza since Generation III, while Whirlpool and Dive were able to be learned by level-up after their HM status was revoked, and continued to be able to be learned in this way even when their HM status was reinstated.
- In Generation I, Waterfall was Goldeen and Seaking's signature move. These Pokémon remain the only ones to learn the move by level-up.
- Waterfall was the first move to gain HM status in a generation after it was introduced, doing so in Generation II. Only Rock Smash shares this trait, though it is no longer an HM.
In other languages