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Rest (move)

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Rest
ねむる Sleep
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
Introduced  Generation I
Contests
Category  Cute
Appeal  2 ♥♥
Jam  0
Can avoid being startled by others once.
Super Contests
Category  Cute
Appeal  0
Increased Voltage is added to the performance score.

Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I.

Contents

Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.

Any major status ailments the user is affected by will be cured in all aspects, though a glitch in Generation I games causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset in Generation I, and will continue from where it left off in amount if it is used again. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. Pokémon with the Insomnia ability cannot use Rest as they cannot fall asleep.

Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.

Generation I

The user will awaken from Rest two turns after it is used.

Generation II-IV

The user will awaken from Rest three turns after it is used.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
039 039 Jigglypuff Normal 29
086 086 Seel Water 40
087 087 Dewgong Water Ice 44
143 143 Snorlax Normal --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM44

All Pokémon that can learn TMs in Generation I can learn Rest.

Generation II

By leveling up

#   Pokémon Type Level
039 039 Jigglypuff Normal 29
086 086 Seel Water 21
087 087 Dewgong Water Ice 21
128 128 Tauros Normal 34
143 143 Snorlax Normal 36
161 161 Sentret Normal 33
162 162 Furret Normal 38
213 213 Shuckle Bug Rock 37
216 216 Teddiursa Normal 29
217 217 Ursaring Normal 29
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM44

All Pokémon that can learn TMs in Generation II can learn Rest.

Generation III

By leveling up

#   Pokémon Type Level
039 039 Jigglypuff Normal 29
086 086 Seel Water 29
087 087 Dewgong Water Ice 29
128 128 Tauros Normal 34
143 143 Snorlax Normal 28RSE
143 143 Snorlax Normal 25FRLG
161 161 Sentret Normal 40
162 162 Furret Normal 48
213 213 Shuckle Bug Rock 37
216 216 Teddiursa Normal 31
217 217 Ursaring Normal 31
263 263 Zigzagoon Normal 37
264 264 Linoone Normal 47
293 293 Whismur Normal 41
294 294 Loudred Normal 51
295 295 Exploud Normal 55
299 299 Nosepass Rock 37
320 320 Wailmer Water 37
321 321 Wailord Water 37
325 325 Spoink Psychic 37
326 326 Grumpig Psychic 43
339 339 Barboach Water Ground 26
340 340 Whiscash Water Ground 26
363 363 Spheal Ice Water 37
364 364 Sealeo Ice Water 39
365 365 Walrein Ice Water 39
369 369 Relicanth Water Rock 50
382 382 Kyogre Water 50
383 383 Groudon Ground 50
384 384 Rayquaza Dragon Flying 50
385 385 Jirachi Steel Psychic 5
30
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM44

All Pokémon that can learn TMs in Generation III can learn Rest.

Generation IV

By leveling up

#   Pokémon Type Level
039 039 Jigglypuff Normal 25
086 086 Seel Water 21
087 087 Dewgong Water Ice 21
128 128 Tauros Normal 19
143 143 Snorlax Normal 25
161 161 Sentret Normal 28
162 162 Furret Normal 32
213 213 Shuckle Bug Rock 27DP
213 213 Shuckle Bug Rock 35PtHGSS
216 216 Teddiursa Normal 43
217 217 Ursaring Normal 47
263 263 Zigzagoon Normal 37
264 264 Linoone Normal 47
293 293 Whismur Normal 41
294 294 Loudred Normal 51
295 295 Exploud Normal 55
299 299 Nosepass Rock 43
320 320 Wailmer Water 27
321 321 Wailord Water 27
325 325 Spoink Psychic 29
326 326 Grumpig Psychic 29
339 339 Barboach Water Ground 31
340 340 Whiscash Water Ground 33
363 363 Spheal Ice Water 37
364 364 Sealeo Ice Water 39
365 365 Walrein Ice Water 39
369 369 Relicanth Water Rock 64
382 382 Kyogre Water 30DPPt
383 383 Groudon Ground 30DPPt
383 383 Groudon Ground 50HGSS
384 384 Rayquaza Dragon Flying 30DPPt
384 384 Rayquaza Dragon Flying 50HGSS
385 385 Jirachi Steel Psychic 5
30
476 476 Probopass Rock Steel 43
480 480 Uxie Psychic --
481 481 Mesprit Psychic --
482 482 Azelf Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM44

All Pokémon that can learn TMs in Generation IV can learn Rest, except Regigigas.

Other appearances

  • Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it makes Jigglypuff fall asleep and launches the opponent into the air and plants a damage-inflicting flower on their head. This is a close range attack, using it even right next to the target will fail.

In the anime


Trivia

  • Rest doesn't do any damage in the normal games, but in the Super Smash Bros. series, Jigglypuff's Rest liberates an internal explosion that if touched by the opponent, it will be sent flying, almost always ending in a KO.
  • Strangely, it is possible to teach Rest to Pokémon with the abilities Insomnia and Vital Spirit, even though they are immune to the Sleep status effect. In these cases, Rest will fail, provided their ability has not been Skill Swapped away or neutralized.

In other languages

  • French: Repos
  • German: Erholung
  • Italian: Riposo
  • Spanish: Descanso
  • Dutch: Rust
Generation I TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
Generation IV TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92
Generation IV HMs
01 | 02 | 03 | 04 | 05 (DPPt | HGSS) | 06 | 07 | 08


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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