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Rest (move)

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Rest
ねむる Sleep
Rest.png
[[File:|center]]
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Contests
Category  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Super Contests
Category  Cute
Appeal  0  
Increased Voltage is added to the performance score.

Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I.


Contents

Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.

Any major status ailments the user is affected by will be cured in all aspects, though a glitch in Generation I games causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset in Generation I, and will continue from where it left off in amount if it is used again. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the Early Bird ability uses Rest, its ability still applies and the Pokémon turn's asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep.

Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.

Generation I

The user will awaken from Rest two turns after it is used.

Generation II and on

The user will awaken from Rest three turns after it is used.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
039 Jigglypuff Jigglypuff Normal Normal 29 29 29 25 29
086 Seel Seel Water Water 40 21 29 21 21
087 Dewgong Dewgong Water Ice 44 21 29 21 21
143 Snorlax Snorlax Normal Normal -- 36 28 25 25 28
128 Tauros Tauros Normal Normal no 34 34 19 19
161 Sentret Sentret Normal Normal no 33 40 28 28
162 Furret Furret Normal Normal no 38 48 32 32
213 Shuckle Shuckle Bug Rock no 37 37 27 35 25
216 Teddiursa Teddiursa Normal Normal no 29 31 43 43
217 Ursaring Ursaring Normal Normal no 29 31 47 47
263 Zigzagoon Zigzagoon Normal Normal no no 37 37 41
264 Linoone Linoone Normal Normal no no 47 47 53
293 Whismur Whismur Normal Normal no no 41 41 45
294 Loudred Loudred Normal Normal no no 51 51 57
295 Exploud Exploud Normal Normal no no 55 55 55
299 Nosepass Nosepass Rock Rock no no 37 43 43
320 Wailmer Wailmer Water Water no no 37 27 27
321 Wailord Wailord Water Water no no 37 27 27
325 Spoink Spoink Psychic Psychic no no 37 29 29
326 Grumpig Grumpig Psychic Psychic no no 43 29 29
339 Barboach Barboach Water Ground no no 26 31 31
340 Whiscash Whiscash Water Ground no no 26 33 33
363 Spheal Spheal Ice Water no no 37 37 37
364 Sealeo Sealeo Ice Water no no 39 39 39
365 Walrein Walrein Ice Water no no 39 39 39
369 Relicanth Relicanth Water Rock no no 50 64 64
382 Kyogre Kyogre Water Water no no 50 50  
383 Groudon Groudon Ground Ground no no 50 50 30 50
384 Rayquaza Rayquaza Dragon Flying no no 50 50 30 50
385 Jirachi Jirachi Steel Psychic no no 5, 30 5, 30 5, 30
476 Probopass Probopass Rock Steel no no no 43 43
480 Uxie Uxie Psychic Psychic no no no -- --
481 Mesprit Mesprit Psychic Psychic no no no -- --
482 Azelf Azelf Psychic Psychic no no no -- --
613 Cubchoo Cubchoo Ice Ice no no no no 41
614 Beartic Beartic Ice Ice no no no no 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
TM44
II
TM44
III
TM44
IV
TM44
V
TM44
All Pokémon that can learn TMs can learn Rest except Regigigas.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Other appearances

  • Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremley close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.

In the anime

Ash Snorlax Rest.png Harley Octillery Rest.png Brandon Regice Rest.png Aya Venonat Rest.png
Snorlax Octillery Regice Venonat
The user falls asleep, healing all injuries and status problems.
Pokémon Method
User First Used In Notes
048 Venonat Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.
Aya's Venonat Ariados, Amigos Debut
221 Piloswine Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.
Pryce's Piloswine As Cold As Pryce None
143 Snorlax Snorlax falls asleep. As it sleeps it recovers all of its energy.
Marcel's Snorlax The Garden of Eatin' None
Ash's Snorlax Wheel of Frontier None
224 Octillery Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.
Harley's Octillery Harley Rides Again None
446 Munchlax Munchlax falls asleep. As it sleeps, it recovers all of its energy.
May's Munchlax Spontaneous Combusken! Used via Metronome
378 Regice Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.
Brandon's Regice Pace - The Final Frontier! None

In the manga

Pokémon Adventures


In other generations

Rest I.png Rest II.png Rest III.png Rest IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Rest Stadium.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
  • It is possible to teach Rest to Pokémon with the abilities Insomnia and Vital Spirit, even though they are immune to the Sleep status effect. In these cases Rest will fail, provided their ability has not been Skill Swapped away or neutralized.
  • According to Webster's friend in Johto, "Rest" is a contraction for "Recover fast."

In other languages

Language Title
Mandarin Chinese 睡覺 Shuìjiào
France Flag.png French Repos
Germany Flag.png German Erholung
Greece Flag.png Greek Ανάπαυση
Indonesia Flag.png Indonesian Tidur
Italy Flag.png Italian Riposo
South Korea Flag.png Korean 잠자기 Jamjagi
Portugal Flag.png Portuguese Descansar
Serbia Flag.png Serbian Odmor
Spain Flag.png Spanish Descanso


Generation I TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
Generation IV TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92
Generation IV HMs
01 | 02 | 03 | 04 | 05 (DPPt | HGSS) | 06 | 07 | 08
Generation V TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95
Generation V HMs
01 | 02 | 03 | 04 | 05 | 06
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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