From Bulbapedia, the community-driven Pokémon encyclopedia.
Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.
Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.
Any major status ailments the user is affected by will be cured in all aspects, though a glitch in Generation I games causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset in Generation I, and will continue from where it left off in amount if it is used again. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep. Rest will also fail when used while Uproar or Electric Terrain are in effect (if used by a grounded Pokémon in the latter case).
Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.
The user will awaken from Rest two turns after it is used.
The user will awaken from Rest three turns after it is used. If Rest is used through Sleep Talk, it will restore the user's HP and reset the amount of turns the user stays asleep. It will fail if the user's HP is full.
Generation III and on
If Rest is used through Sleep Talk, it will fail regardless of the user's HP.
Pokémon Mystery Dungeon
When used, the user regains all HP and becomes napping. When it wakes up, all other status ailments are also cured.
|| The user takes a nap to fully restore its HP and recover from any status abnormalities.
|| Sleep for 2 turns to fully recover.
|| The user sleeps for 2 turns, restoring HP and status.*|
The user sleeps for 2 turns to restore health and status.*
|| The user sleeps for two turns to fully restore HP and heal any status problem.
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.
In the anime
In the manga
In the Pokémon Adventures manga
In the Pokémon Pocket Monsters manga
In other generations
- Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
- It is possible to teach Rest to Pokémon with the Abilities Insomnia and Vital Spirit, even though they are immune to the sleep condition. In these cases Rest will fail, provided their Ability has not been Skill Swapped away or neutralized.
- According to Webster's friend in Johto, Rest is a contraction of Recover fast.
- This move is often combined with a Chesto Berry or a Lum Berry so that it acts like a Full Restore. The combination is widely featured in the games.
In other languages