List of moves that do damage: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (fixyfixyfixy) |
(hidden power 31-70) |
||
(21 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage | {{incomplete|needs=missing [[Generation VII]] moves}} | ||
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | |||
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | {| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | ||
Line 193: | Line 195: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Blizzard}} | | {{m|Blizzard}} | ||
Line 200: | Line 202: | ||
| {{tt|110|120 in Generations I-V}} | | {{tt|110|120 in Generations I-V}} | ||
| {{tt|70%|90% in Generation I}} | | {{tt|70%|90% in Generation I}} | ||
| Has a 10% chance of {{status|freezing}}. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Blue Flare}} | | {{m|Blue Flare}} | ||
Line 207: | Line 209: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Body Slam}} | | {{m|Body Slam}} | ||
Line 214: | Line 216: | ||
| 85 | | 85 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Bolt Strike}} | | {{m|Bolt Strike}} | ||
Line 221: | Line 223: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Bone Club}} | | {{m|Bone Club}} | ||
Line 256: | Line 258: | ||
| 85 | | 85 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Brave Bird}} | | {{m|Brave Bird}} | ||
Line 340: | Line 342: | ||
| {{tt|65|60 in Generations IV-V}} | | {{tt|65|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a 100% chance of {{status| | | Has a 100% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Chip Away}} | | {{m|Chip Away}} | ||
Line 389: | Line 391: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Constrict}} | | {{m|Constrict}} | ||
Line 431: | Line 433: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and 10% chance of {{status| | | Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Crunch}} | | {{m|Crunch}} | ||
Line 474: | Line 476: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Diamond Storm}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 95% | |||
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Dig}} | | {{m|Dig}} | ||
Line 494: | Line 503: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Dive}} | | {{m|Dive}} | ||
Line 508: | Line 517: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Doom Desire}} | | {{m|Doom Desire}} | ||
Line 551: | Line 560: | ||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | | Lowers the user's {{stat|Special Attack}} by two stages after usage. | ||
|- | |||
| {{m|Dragon Ascent}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | |||
|- | |- | ||
| {{m|Dragon Claw}} | | {{m|Dragon Claw}} | ||
Line 584: | Line 600: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 90 | | 90% | ||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | ||
|- | |- | ||
Line 592: | Line 608: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Drain Punch}} | | {{m|Drain Punch}} | ||
Line 606: | Line 622: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Restores HP to the user | | Restores HP to the user equal to 3/4 of the damage inflicted. | ||
|- | |- | ||
| {{m|Dream Eater}} | | {{m|Dream Eater}} | ||
Line 613: | Line 629: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted. | | Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted. | ||
|- | |- | ||
| {{m|Drill Peck}} | | {{m|Drill Peck}} | ||
Line 690: | Line 706: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Endeavor}} | | {{m|Endeavor}} | ||
Line 767: | Line 783: | ||
| {{tt|30|50 in Generation IV}} | | {{tt|30|50 in Generation IV}} | ||
| 100% | | 100% | ||
| Breaks {{ | | Breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Feint Attack}} | | {{m|Feint Attack}} | ||
Line 773: | Line 789: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| | | — | ||
| Never misses. | | Never misses. | ||
|- | |- | ||
Line 802: | Line 818: | ||
| {{tt|110|120 in Generations I-V}} | | {{tt|110|120 in Generations I-V}} | ||
| 85% | | 85% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Fire Fang}} | | {{m|Fire Fang}} | ||
Line 809: | Line 825: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing or causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Fire Pledge}} | | {{m|Fire Pledge}} | ||
Line 823: | Line 839: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Fire Spin}} | | {{m|Fire Spin}} | ||
Line 858: | Line 874: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users. | ||
|- | |- | ||
| {{m|Flamethrower}} | | {{m|Flamethrower}} | ||
Line 865: | Line 881: | ||
| {{tt|90|95 in Generations I-V}} | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Flare Blitz}} | | {{m|Flare Blitz}} | ||
Line 872: | Line 888: | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Flash Cannon}} | | {{m|Flash Cannon}} | ||
Line 921: | Line 937: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Foul Play}} | | {{m|Foul Play}} | ||
Line 935: | Line 951: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target; | | Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types. | ||
|- | |- | ||
| {{m|Freeze Shock}} | | {{m|Freeze Shock}} | ||
Line 942: | Line 958: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralyzing}} the target. | | User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Frenzy Plant}} | | {{m|Frenzy Plant}} | ||
Line 1,054: | Line 1,070: | ||
| 120 | | 120 | ||
| {{tt|80%|70% in Generations IV-V}} | | {{tt|80%|70% in Generations IV-V}} | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Gust}} | | {{m|Gust}} | ||
Line 1,117: | Line 1,133: | ||
| {{tt|95|100 in Generations III-V}} | | {{tt|95|100 in Generations III-V}} | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Heavy Slam}} | | {{m|Heavy Slam}} | ||
Line 1,143: | Line 1,159: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|60| | | {{tt|60|31-70 in Generations II-V}} | ||
| 100% | | 100% | ||
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | | Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | ||
Line 1,173: | Line 1,189: | ||
| {{tt|110|120 in Generation V}} | | {{tt|110|120 in Generation V}} | ||
| 70% | | 70% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Hydro Cannon}} | | {{m|Hydro Cannon}} | ||
Line 1,209: | Line 1,225: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Hyperspace Hole}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 80 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Hyperspace Fury}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| — | |||
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound. | |||
|- | |- | ||
| {{m|Ice Ball}} | | {{m|Ice Ball}} | ||
Line 1,215: | Line 1,245: | ||
| 30 | | 30 | ||
| 90% | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Ice Beam}} | | {{m|Ice Beam}} | ||
Line 1,222: | Line 1,252: | ||
| {{tt|90|95 in Generations I-V}} | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Burn}} | | {{m|Ice Burn}} | ||
Line 1,229: | Line 1,259: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second. | ||
|- | |- | ||
| {{m|Ice Fang}} | | {{m|Ice Fang}} | ||
Line 1,236: | Line 1,266: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|freezing}} or causing the target to {{status|flinch}}. | | Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Ice Punch}} | | {{m|Ice Punch}} | ||
Line 1,243: | Line 1,273: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Shard}} | | {{m|Ice Shard}} | ||
Line 1,276: | Line 1,306: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|60|30 in Generation | | {{tt|60|30 in Generation V}} | ||
| 100% | | 100% | ||
| Renders the target's [[Berry]] unusable. | | Renders the target's [[Berry]] unusable. | ||
Line 1,355: | Line 1,385: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Leaf Blade}} | | {{m|Leaf Blade}} | ||
Line 1,390: | Line 1,420: | ||
| {{tt|30|20 in Generations I-V}} | | {{tt|30|20 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |||
| {{m|Light of Ruin}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 140 | |||
| 90% | |||
| Deals 1/2 of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Low Kick}} | | {{m|Low Kick}} | ||
Line 1,448: | Line 1,485: | ||
| Deals random damage based on Magnitude's scale. | | Deals random damage based on Magnitude's scale. | ||
|- | |- | ||
| {{m|Mega Drain}} | |||
{{typetable|Grass}} | |||
| {{m|Mega Drain}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
Line 1,573: | Line 1,603: | ||
| 100% | | 100% | ||
| Power and type depend on thrown held [[Berry]]. | | Power and type depend on thrown held [[Berry]]. | ||
|- | |- | ||
| {{m|Needle Arm}} | | {{m|Needle Arm}} | ||
Line 1,621: | Line 1,644: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Restores HP to the user | | Restores HP to the user equal to 3/4 of the damage inflicted. | ||
|- | |- | ||
| {{m|Octazooka}} | | {{m|Octazooka}} | ||
Line 1,636: | Line 1,659: | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | | Has a 10% chance of raising all of the user's [[stats]] by one stage. | ||
|- | |||
| {{m|Origin Pulse}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 85% | |||
| | |||
|- | |- | ||
| {{m|Outrage}} | | {{m|Outrage}} | ||
Line 1,642: | Line 1,672: | ||
| {{tt|120|90 in Generations II-III}} | | {{tt|120|90 in Generations II-III}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Overheat}} | | {{m|Overheat}} | ||
Line 1,691: | Line 1,721: | ||
| {{tt|120|70 in Generations I-III, 90 in Generation IV}} | | {{tt|120|70 in Generations I-III, 90 in Generation IV}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Phantom Force}} | | {{m|Phantom Force}} | ||
Line 1,698: | Line 1,728: | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Disappears on first turn, attacks on second; | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Pin Missile}} | | {{m|Pin Missile}} | ||
Line 1,726: | Line 1,756: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 50% chance of {{status|badly poisoning}} the target. | | Has a 50% chance of {{status|bad poison|badly poisoning}} the target. | ||
|- | |- | ||
| {{m|Poison Jab}} | | {{m|Poison Jab}} | ||
Line 1,733: | Line 1,763: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Sting}} | | {{m|Poison Sting}} | ||
Line 1,740: | Line 1,770: | ||
| 15 | | 15 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Tail}} | | {{m|Poison Tail}} | ||
Line 1,747: | Line 1,777: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and a 10% chance of {{status| | | Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Pound}} | | {{m|Pound}} | ||
Line 1,761: | Line 1,791: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Power Gem}} | | {{m|Power Gem}} | ||
Line 1,779: | Line 1,809: | ||
| {{m|Power Whip}} | | {{m|Power Whip}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | |||
| 120 | |||
| 85% | |||
| | |||
|- | |||
| {{m|Precipice Blades}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
Line 1,796: | Line 1,833: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Psychic}} | | {{m|Psychic}} | ||
Line 1,950: | Line 1,987: | ||
| 90 | | 90 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Rock Slide}} | | {{m|Rock Slide}} | ||
Line 1,999: | Line 2,036: | ||
| 30 | | 30 | ||
| 90% | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Round}} | | {{m|Round}} | ||
Line 2,013: | Line 2,050: | ||
| 100 | | 100 | ||
| 95% | | 95% | ||
| Has a 50% chance of {{status| | | Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | ||
|- | |- | ||
| {{m|Sacred Sword}} | | {{m|Sacred Sword}} | ||
Line 2,034: | Line 2,071: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | ||
|- | |- | ||
| {{m|Scratch}} | | {{m|Scratch}} | ||
Line 2,048: | Line 2,085: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Secret Power}} | | {{m|Secret Power}} | ||
Line 2,055: | Line 2,092: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict {{status|flinch}}, {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target. | ||
|- | |- | ||
| {{m|Secret Sword}} | | {{m|Secret Sword}} | ||
Line 2,099: | Line 2,136: | ||
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Blast}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Blitz}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Bolt}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Shadow Break}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| | | 100% | ||
| | | | ||
|- | |||
| {{m|Shadow Chill}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow Claw}} | ||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| Has a | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m| | | {{m|Shadow End}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 120 | ||
| | | 60% | ||
| | | Deals 1/2 of current HP dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m| | | {{m|Shadow Fire}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Silver Wind}} | | {{m|Shadow Force}} | ||
{{typetable|Bug}} | {{typetable|Ghost}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| 60 | | 120 | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Skull Bash}} | | {{m|Shadow Punch}} | ||
{{typetable|Normal}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| {{tt|130|100 in Generations I-V}} | | 60 | ||
| 100% | | — | ||
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second. | | Never misses. | ||
|- | |- | ||
| {{m|Sky Attack}} | | {{m|Shadow Rave}} | ||
{{typetable|Flying}} | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Special}} | ||
| 140 | | 70 | ||
| 90% | | 100% | ||
| Prepares on the first turn, attacks on the second. | | | ||
|- | |- | ||
| {{m|Sky Drop}} | | {{m|Shadow Rush}} | ||
{{typetable|Flying}} | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|55|90 in Colosseum}} | ||
| 100% | | 100% | ||
| Both the user and the target are unable to move the first turn, attacks on the second. | | | ||
|- | |- | ||
| {{m|Sky Uppercut}} | | {{m|Shadow Sneak}} | ||
{{typetable|Fighting}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 40 | ||
| 90% | | 100% | ||
| Can hit targets using {{m|Fly}}. | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Slam}} | | {{m|Shadow Storm}} | ||
{{typetable|Normal}} | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Special}} | ||
| 80 | | 95 | ||
| 75% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Slash}} | | {{m|Shadow Wave}} | ||
{{typetable|Normal}} | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Special}} | ||
| 70 | | 50 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio | | | ||
|- | |||
| {{m|Shock Wave}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Signal Beam}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|confusion|confusing}} the target. | |||
|- | |||
| {{m|Silver Wind}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | |||
|- | |||
| {{m|Skull Bash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|130|100 in Generations I-V}} | |||
| 100% | |||
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second. | |||
|- | |||
| {{m|Sky Attack}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 140 | |||
| 90% | |||
| Prepares on the first turn, attacks on the second. | |||
|- | |||
| {{m|Sky Drop}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Both the user and the target are unable to move the first turn, attacks on the second. | |||
|- | |||
| {{m|Sky Uppercut}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 90% | |||
| Can hit targets using {{m|Fly}}. | |||
|- | |||
| {{m|Slam}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 75% | |||
| | |||
|- | |||
| {{m|Slash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Sludge}} | | {{m|Sludge}} | ||
Line 2,202: | Line 2,309: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Sludge Bomb}} | | {{m|Sludge Bomb}} | ||
Line 2,209: | Line 2,316: | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Sludge Wave}} | | {{m|Sludge Wave}} | ||
Line 2,216: | Line 2,323: | ||
| 95 | | 95 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Smack Down}} | | {{m|Smack Down}} | ||
Line 2,230: | Line 2,337: | ||
| {{tt|70|60 in Generations III-V}} | | {{tt|70|60 in Generations III-V}} | ||
| 100% | | 100% | ||
| If target is {{status|paralyzed}}, power is doubled and target is healed of paralysis. | | If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis. | ||
|- | |- | ||
| {{m|Smog}} | | {{m|Smog}} | ||
Line 2,237: | Line 2,344: | ||
| {{tt|30|20 in Generations I-V}} | | {{tt|30|20 in Generations I-V}} | ||
| 70% | | 70% | ||
| Has a 40% chance of {{status| | | Has a 40% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Snarl}} | | {{m|Snarl}} | ||
Line 2,251: | Line 2,358: | ||
| {{tt|50|40 in Generations II-V}} | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|asleep}}. | | Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}. | ||
|- | |- | ||
| {{m|Solar Beam}} | | {{m|Solar Beam}} | ||
Line 2,279: | Line 2,386: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Spike Cannon}} | | {{m|Spike Cannon}} | ||
Line 2,294: | Line 2,401: | ||
| 100% | | 100% | ||
| Deals damage based on {{m|Stockpile}}d energy. | | Deals damage based on {{m|Stockpile}}d energy. | ||
|- | |||
| {{m|Steam Eruption}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 95% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |- | ||
| {{m|Steamroller}} | | {{m|Steamroller}} | ||
Line 2,349: | Line 2,463: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Deals ¼ of | | Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s. | ||
|- | |- | ||
| {{m|Struggle Bug}} | | {{m|Struggle Bug}} | ||
Line 2,368: | Line 2,482: | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| Always goes first, fails if target is not using an attack move. | | Always goes first, fails if target is not using an attack move. | ||
Line 2,434: | Line 2,548: | ||
| 100% | | 100% | ||
| Type changes depending on the [[Drive]] the user is holding. | | Type changes depending on the [[Drive]] the user is holding. | ||
|- | |||
| {{m|Thousand Arrows}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| Knocks airborne targets to the ground. | |||
|- | |||
| {{m|Thousand Waves}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| Prevents targets from switching. | |||
|- | |- | ||
| {{m|Thief}} | | {{m|Thief}} | ||
Line 2,447: | Line 2,575: | ||
| {{tt|120|90 in Generations I-IV}} | | {{tt|120|90 in Generations I-IV}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Thunder}} | | {{m|Thunder}} | ||
Line 2,454: | Line 2,582: | ||
| {{tt|110|120 in Generations I-V}} | | {{tt|110|120 in Generations I-V}} | ||
| 70% | | 70% | ||
| Has a 30% chance of {{status|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}. | ||
|- | |- | ||
| {{m|Thunder Fang}} | | {{m|Thunder Fang}} | ||
Line 2,461: | Line 2,589: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|paralyzing}} or causing the target to {{status|flinch}}. | | Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Thunder Punch}} | | {{m|Thunder Punch}} | ||
Line 2,468: | Line 2,596: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|paralyzing}} the target. | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Thunder Shock}} | | {{m|Thunder Shock}} | ||
Line 2,475: | Line 2,603: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|paralyzing}} the target. | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Thunderbolt}} | | {{m|Thunderbolt}} | ||
Line 2,482: | Line 2,610: | ||
| {{tt|90|95 in Generations I-V}} | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|paralyzing}} the target. | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Tri Attack}} | | {{m|Tri Attack}} | ||
Line 2,503: | Line 2,631: | ||
| — | | — | ||
| — | | — | ||
| Power depends on remaining | | Power depends on remaining {{PP}}. | ||
|- | |- | ||
| {{m|Twineedle}} | | {{m|Twineedle}} | ||
Line 2,510: | Line 2,638: | ||
| 25 | | 25 | ||
| 100% | | 100% | ||
| Strikes the target twice in a row; has a 20% chance of {{status| | | Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Twister}} | | {{m|Twister}} | ||
Line 2,531: | Line 2,659: | ||
| {{tt|90|50 in Generations III-IV}} | | {{tt|90|50 in Generations III-IV}} | ||
| 100% | | 100% | ||
| | | Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration. | ||
|- | |- | ||
| {{m|V-create}} | | {{m|V-create}} | ||
Line 2,594: | Line 2,722: | ||
| {{tt|70|60 in Generations IV-V}} | | {{tt|70|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| If target is {{status|asleep}}, power is doubled and target is woken up. | | If target is {{status|sleep|asleep}}, power is doubled and target is woken up. | ||
|- | |- | ||
| {{m|Water Gun}} | | {{m|Water Gun}} | ||
Line 2,615: | Line 2,743: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Water Shuriken}} | | {{m|Water Shuriken}} | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| 15 | | 15 | ||
| 100% | | 100% |
Revision as of 13:32, 30 May 2019
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: missing Generation VII moves |
Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves can all deal damage (without calling other moves). Notably, this list does not include status moves.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |