Pay Day (move): Difference between revisions
Line 211: | Line 211: | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Pay Day deals damage. If the target is knocked out with this move, it will drop [[Poké]] (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes in {{pkmn|Super Mystery Dungeon}}). | |||
{{Template:MDMoveheader|type=normal}} | |||
{{Template:MDMoveRow|game=RB|pow=8|pp=22|acc=90%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=TDS|pow=8|pp=16|acc=90%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pow=8|pp=16|acc=90%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pow=4|powmax=99|pp=25|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=Yes}} | |||
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===[[Super Smash Bros.]] series=== | ===[[Super Smash Bros.]] series=== |
Revision as of 12:08, 18 June 2023
Pay Day ネコにこばん Coin for a Cat | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It is TM16 in Generation I, TM57 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, and TM02 in Pokémon Sword and Shield.
In Generations II and III, it was the signature move of Meowth and Persian, and from Generation IV to VI, it was the signature move of Meowth. In Generation IX, it is the signature move of Meowth, Persian, and Perrserker.
Effect
This move effect may be in need of research. Reason:
|
Pay Day deals damage. When this move hits the target, it scatters coins on the ground.
No coins are scattered if the target is immune to this move's type. The amount of coins is not otherwise affected by type effectiveness.
If the player wins the battle or ends it with Roar or Whirlwind, they will pick up all the scattered coins and receive the money amount.
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while holding an Amulet Coin or Luck Incense. (The effect cannot be increased by using Pokémon with both items or multiple items.)
No money is obtained in link battles, battle facilities, or if the player flees, catches the opposing Pokémon, or blacks out.
Generation I
Pay Day scatters coins with a value equal to twice the user's level, up to 200 coins if the user is level 100.
If Pay Day hits the target's substitute, coins are scattered normally as well, except no coins are scattered when this move breaks the substitute.
In this generation, the maximum amount of Pay Day coins allowed per battle is 999999 $. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.
Leveling up in battle does not affect the amount of coins already scattered in the current battle.
There is no distinction of who used Pay Day in the current battle, as the player picks up all the coins scattered by their Pokémon and by the opponent Pokémon as well.
Generation II
Pay Day now scatters coins even if the target break the substitute.
Generation III to V
This move effect may be in need of research. Reason: Does the Amulet Coin error occur in Pokémon Colosseum and XD? You can discuss this on the talk page. |
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.
The opponent's substitute now prevents coins from being picked up, even if the substitute is broken.
Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held (the correct amount is still gained after the battle). This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.
Generation VI onwards
If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.
If Pay Day is used by a Pokémon that has the Ability Parental Bond (for example by using Skill Swap) the "Coins were scattered everywhere!" message will only be displayed when the move hits for the first time. The second hit will not cause the message to be displayed, and will not cause an additional instance of coins to be added to those picked up after the battle.
Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.
If Pay Day is used during a Max Raid Battle or a Tera Raid Battle, the "Coins were scattered everywhere!" message will not be displayed and money will not be earned after the battle, regardless of whether the opposing Pokémon is captured or not.
Glitches
This move effect may be in need of research. Reason: Check if the number of coins changes when Pay Day is used by a Pokémon with level 101+ in all generations You can discuss this on the talk page. |
Generation I
If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the old man glitch), Pay Day still works as usual up to level 127, scattering up to 254 coins per use. This move scatters 0 coins if the user is level 0. However, if the user's level is between 128 and 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128; 100 coins at level 178; 254 coins at level 255.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0052 | Field | 17 | 20 | 20RSE 18FRLG |
30 | 30 | 30 | 30SMUSUM 12PE |
12 | 12 | ||||
052A | Meowth
Alolan Form |
Field | 30SMUSUM 12PE |
12 | 12 | |||||||||
052G | Meowth
Galarian Form |
Field | 12 | 12 | ||||||||||
0053 | Field | 17 | 20 | 20RSE 18FRLG |
12PE | 12 | 12 | |||||||
053A | Persian
Alolan Form |
Field | 12PE | 12 | 12 | |||||||||
0863 | Field | 12 | 12 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM16 |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII TM57 |
VIII TM02 |
IX -- | ||||||
0025 | Field | Fairy | ✔ | ✔PE | ✔ | |||||||||
0026 | Field | Fairy | ✔ | ✔PE | ✔ | |||||||||
026A | Raichu
Alolan Form |
|
Field | Fairy | ✔PE | ✔ | ||||||||
0031 | |
No Eggs Discovered | ✔ | ✔PE | ✔ | |||||||||
0034 | |
Monster | Field | ✔ | ✔PE | ✔ | ||||||||
0052 | Field | ✔ | ✔PE | ✔ | ||||||||||
052A | Meowth
Alolan Form |
Field | ✔PE | ✔ | ||||||||||
052G | Meowth
Galarian Form |
Field | ✔ | |||||||||||
0053 | Field | ✔ | ✔PE | ✔ | ||||||||||
053A | Persian
Alolan Form |
Field | ✔PE | ✔ | ||||||||||
0054 | Water 1 | Field | ✔ | ✔PE | ✔ | |||||||||
0055 | Water 1 | Field | ✔ | ✔PE | ✔ | |||||||||
0056 | Field | ✔ | ✔PE | |||||||||||
0057 | Field | ✔ | ✔PE | |||||||||||
0078 | Field | ✔ | ||||||||||||
078G | Rapidash
Galarian Form |
|
Field | ✔ | ||||||||||
0079 | |
Monster | Water 1 | ✔ | ✔PE | ✔ | ||||||||
079G | Slowpoke
Galarian Form |
Monster | Water 1 | ✔ | ||||||||||
0080 | |
Monster | Water 1 | ✔ | ✔PE | ✔ | ||||||||
080G | Slowbro
Galarian Form |
|
Monster | Water 1 | ✔ | |||||||||
0086 | Water 1 | Field | ✔ | ✔PE | ||||||||||
0087 | |
Water 1 | Field | ✔ | ✔PE | |||||||||
0112 | |
Monster | Field | ✔ | ✔PE | ✔ | ||||||||
0133 | Field | ✔PE | ✔ | |||||||||||
0134 | Field | ✔PE | ✔ | |||||||||||
0135 | Field | ✔PE | ✔ | |||||||||||
0136 | Field | ✔PE | ✔ | |||||||||||
0143 | Monster | ✔ | ✔PE | ✔ | ||||||||||
0150 | No Eggs Discovered | ✔RGB | ✔PE | ✔ | ||||||||||
0151 | No Eggs Discovered | ✔ | ✔PE | ✔ | ||||||||||
0196 | Field | ✔ | ||||||||||||
0197 | Field | ✔ | ||||||||||||
0199 | |
Monster | Water 1 | ✔ | ||||||||||
199G | Slowking
Galarian Form |
|
Monster | Water 1 | ✔ | |||||||||
0446 | No Eggs Discovered | ✔ | ||||||||||||
0464 | |
Monster | Field | ✔ | ||||||||||
0470 | Field | ✔ | ||||||||||||
0471 | Field | ✔ | ||||||||||||
0509 | Field | ✔ | ||||||||||||
0510 | Field | ✔ | ||||||||||||
0677 | Field | ✔ | ||||||||||||
0678 | Meowstic
Male |
Field | ✔ | |||||||||||
678F | Meowstic
Female |
Field | ✔ | |||||||||||
0700 | Field | ✔ | ||||||||||||
0725 | Field | ✔ | ||||||||||||
0726 | Field | ✔ | ||||||||||||
0727 | |
Field | ✔ | |||||||||||
0807 | No Eggs Discovered | ✔ | ||||||||||||
0863 | Field | ✔ | ||||||||||||
0876 | Indeedee
Male |
|
Fairy | ✔ | ||||||||||
876F | Indeedee
Female |
|
Fairy | ✔ | ||||||||||
0898 | |
No Eggs Discovered | ✔ | |||||||||||
898I | Calyrex
Ice Rider |
|
No Eggs Discovered | ✔ | ||||||||||
898S | Calyrex
Shadow Rider |
|
No Eggs Discovered | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0187 | |
Fairy | Grass | ✔ | |||||||||
0509 | Field | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0300 | Field | Fairy | Pokémon Box Ruby & Sapphire - Skitty Egg | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation I
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0022 | |
Flying | Pokémon Stamp | |||
0078 | Field | Pokémon Stamp | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0225 | |
Water 1 | Field | New York City Pokémon Center | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Pay Day deals damage. If the target is knocked out with this move, it will drop Poké (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes in Super Mystery Dungeon).
|
Super Smash Bros. series
When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.
Pokémon Rumble Rush
Description
|
In the anime
Numerous balls of energy are hurled at the target to inflict damage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Meowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head. | |||
The Black Arachnid's Meowth | Spinarak Attack | Debut |
In the manga
Pokémon Adventures
Numerous coins are hurled at the foe to inflict damage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent. | |||
Pokémon Fan Club Chairman's Fearow | The Coming of Slowpoke (Eventually) | Debut Game event-exclusive move | |
Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent. | |||
Pokémon Fan Club Chairman's Rapidash | The Coming of Slowpoke (Eventually) | Debut Game event-exclusive move | |
Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent. | |||
Unknown Trainer's Meowth | The Coming of Slowpoke (Eventually) | None | |
Alolan Meowth swings its arms and throws multiple gold coins that look like its charm at the opponent. | |||
Sun's Cent | The Grand Entrance and Delivery Boy Sun | None |
Pokémon Gotta Catch 'Em All
Numerous coins fall out if the foe is hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Meowth smacks the opponent and forces coins to fall out. | |||
Masatoshi's Meowth | Gag Battles | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- The Japanese name of the move is an idiom equivalent to "to cast pearls before swine." The coins depicted in the move's animation are koban, gold coins used in the Edo period of feudal Japan, the same type of coin as the one on Meowth's head.
- In Generation I, Pay Day was one of only three methods (discounting glitches) to earn money once all Trainers were defeated, the other two being selling items (obtaining them with Coins after all other items are sold) and battling the Elite Four and Champion.
- In Generation I, Pay Day can be used to obtain up to 999999$ per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
- For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using a Mew with Pay Day, Rest, and Transform against a wild Ditto. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own HP. The opponent has infinite PP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.
In other languages
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation VII TMs | |
---|---|
SMUSUM | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100 | |
PE | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 |
Generation VIII TMs | |
---|---|
SwSh | |
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 | |
BDSP | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VIII TRs (SwSh) | |
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation I TM moves
- Let's Go, Pikachu! and Let's Go, Eevee! TM moves
- Sword and Shield TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Physical moves
- Generation I moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Machine moves
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield