List of moves by range in the Pokémon Mystery Dungeon series: Difference between revisions
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(→Gates to Infinity and Super Mystery Dungeon: in hindsight, since most 10 tile projectiles in Gates became 4 tile projectiles in Super, this should be merged) |
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** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!---> | ** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!---> | ||
*If a Pokémon is in middle of [[semi-invulnerable turn]], projectiles will go through it. | *If a Pokémon is in middle of [[semi-invulnerable turn]], projectiles will go through it. | ||
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[ | ** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multistrike move]], the projectile will keep going and can target a new Pokémon. | ||
** Since Gates to Infinity, | ** Since Gates to Infinity, multistrike projectiles will damage only the first target in line. | ||
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an [[exclusive item]]. | ** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an [[exclusive item]]. | ||
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon). | *Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon). | ||
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{{m|Swift}} | {{m|Swift}} | ||
{{m|Water Gun}} | {{m|Water Gun}} | ||
{{m|AncientPower}} | {{m|AncientPower}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Attract}} | {{m|Attract}} | ||
{{m|Bone Rush}} | {{m|Bone Rush}} | ||
{{m|Destiny Bond}} | {{m|Destiny Bond}} | ||
{{m|Flame Wheel}} | {{m|Flame Wheel}} | ||
{{m|Hidden Power}} | {{m|Hidden Power}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Megahorn}} | {{m|Megahorn}} | ||
{{m|Mud-Slap}} | {{m|Mud-Slap}} | ||
Line 77: | Line 77: | ||
{{m|Mud Shot}} | {{m|Mud Shot}} | ||
{{m|Rock Blast}} | {{m|Rock Blast}} | ||
{{m|Skill Swap}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>{{tt|*|in-game wrongly listed as not cutting corners}} | |||
{{m|Will-O-Wisp}} | {{m|Will-O-Wisp}} | ||
{{m|Aqua Tail}} | {{m|Aqua Tail}} | ||
Line 99: | Line 100: | ||
{{m|Psycho Shift}}</ab></div> | {{m|Psycho Shift}}</ab></div> | ||
|- | |- | ||
| Facing Pokémon, cuts corners</ | | Facing Pokémon, cuts corners<br />しょうめんのポケモン かどぬけ | ||
| Moves that target any Pokémon on the<br/>tile the user is facing. | | Moves that target any Pokémon on the<br/>tile the user is facing. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}} | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}} | ||
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{{m|Hydro Cannon}} | {{m|Hydro Cannon}} | ||
{{m|Meteor Mash}} | {{m|Meteor Mash}} | ||
{{m| | {{m|Shock Wave}} | ||
{{m|Signal Beam}} | {{m|Signal Beam}} | ||
{{m|Water Pulse}} | {{m|Water Pulse}} | ||
Line 196: | Line 197: | ||
{{m|Rock Wrecker}} | {{m|Rock Wrecker}} | ||
{{m|Worry Seed}} | {{m|Worry Seed}} | ||
</ab></div> | |||
|- | |- | ||
| Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき | | Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき | ||
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|- | |- | ||
| Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ | | Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ | ||
| Targets user's allies in | | Targets user's allies in the same room as<br/>the user. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div> | ||
|- | |- | ||
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| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div> | ||
|- | |- | ||
| Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the | | Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the attacker. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div> | ||
|- | |- | ||
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===Gates to Infinity and Super Mystery Dungeon=== | ===Gates to Infinity and Super Mystery Dungeon=== | ||
Moves marked with † are the variants performed by | Moves marked with † are the variants performed by [[Gigantic Pokémon]]. | ||
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}" | {| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}" | ||
! Name | ! Name | ||
Line 411: | Line 412: | ||
! Moves | ! Moves | ||
|- | |- | ||
| rowspan="2" |Front | | rowspan="2" |{{Tt|Front|しょうめん}} | ||
| rowspan="2" |Moves that target the tile in front of the user.<br/>Does not cut corners. | | rowspan="2" |Moves that target the tile in front of the user.<br/>Does not cut corners. | ||
| Enemy | | Enemy | ||
Line 433: | Line 434: | ||
{{m|Trick-or-Treat}}</ab></div> | {{m|Trick-or-Treat}}</ab></div> | ||
|- | |- | ||
| rowspan="2" |Front, cuts corners | | rowspan="2" |{{Tt|Front, cuts corners|しょうめん かどぬけ}}{{sup/md|GtI}}<br/>{{Tt|Front|しょうめん}}{{sup/md|SMD}} | ||
| rowspan="2" |Moves that target the tile in front of the user. | | rowspan="2" |Moves that target the tile in front of the user. | ||
| Enemy | | Enemy | ||
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{{m|Power Split}}</ab></div> | {{m|Power Split}}</ab></div> | ||
|- | |- | ||
| Front 3-tile range | | {{Tt|Front 3-tile range|しょうめん3マス}} | ||
| colspan="3"|''Unused'' <!--- Wide Slash leftovers? !---> | | colspan="3"|''Unused'' <!--- Wide Slash leftovers? !---> | ||
|- | |- | ||
| rowspan="2"| Front area | | rowspan="2"| {{Tt|Front area|しょうめん はんい}} | ||
| Moves that can target a tile in a fan-like area,<br/>up to 5 tiles away. | | Moves that can target a tile in a fan-like area,<br/>up to 5 tiles away. | ||
| Enemy | | Enemy | ||
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{{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div> | {{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div> | ||
|- | |- | ||
| Moves that target all tiles in a | | Moves that target all tiles in a 5×5 area in front<br/>of the user. | ||
| Enemy | | Enemy | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small> | ||
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{{m|Dragon Ascent}}</ab></div> | {{m|Dragon Ascent}}</ab></div> | ||
|- | |- | ||
| rowspan="2"| 2 tiles away | | rowspan="2"| {{Tt|2 tiles away|2マスさき}} | ||
| rowspan="2"| Moves that can target a tile in front of the user<br/>or the one behind it.<br/>Does not cut corners. | | rowspan="2"| Moves that can target a tile in front of the user<br/>or the one behind it.<br/>Does not cut corners. | ||
| Enemy | | Enemy | ||
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| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Transform}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Transform}}</ab></div> | ||
|- | |- | ||
| Flies 2 tiles away | | {{Tt|Flies 2 tiles away|2マスとぶ}}{{sup/md|GtI}}<br/>{{Tt|2 tiles away|2マスさき}}{{sup/md|SMD}} | ||
| Moves that can target a tile in front of the user<br/>or the one behind it. | | Moves that can target a tile in front of the user<br/>or the one behind it. | ||
| Enemy | | Enemy | ||
Line 539: | Line 540: | ||
{{m|Water Shuriken}}</ab></div> | {{m|Water Shuriken}}</ab></div> | ||
|- | |- | ||
| rowspan="2"|Flies 10 tiles away | | rowspan="2"|{{Tt|Flies 10 tiles away|10マスとぶ}}{{sup/md|GtI}}<br/>{{Tt|4 tiles away|4マスさき}}{{sup/md|SMD}} | ||
| rowspan="2"|Moves that can hit a target up to 10{{sup/md|GtI}}/4{{sup/md|SMD}} tiles<br/>ahead of the user. | | rowspan="2"|Moves that can hit a target up to 10{{sup/md|GtI}}/4{{sup/md|SMD}} tiles<br/>ahead of the user. | ||
| All{{sup/md|GtI}}<br/>Enemy{{sup/md|SMD}} | | All{{sup/md|GtI}}<br/>Enemy{{sup/md|SMD}} | ||
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{{m|Simple Beam}}<small>{{sup/md|SMD}}</small></ab></div> | {{m|Simple Beam}}<small>{{sup/md|SMD}}</small></ab></div> | ||
|- | |- | ||
| 10 tiles away (piercing) | | {{Tt|10 tiles away (piercing)|10マスさき かんつう}} | ||
| Moves that attack 10 tiles ahead.<br/>Hits all targets in the path.<br/>If gigantic, goes through walls. | | Moves that attack 10 tiles ahead.<br/>Hits all targets in the path.<br/>If gigantic, goes through walls. | ||
| Enemy | | Enemy | ||
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{{m|Oblivion Wing}}</ab></div> | {{m|Oblivion Wing}}</ab></div> | ||
|- | |- | ||
| Flies endlessly | | {{Tt|Flies endlessly|どこまでもとぶ}} | ||
| Moves that release a projectile that travels until<br/>it hits something. | | Moves that release a projectile that travels until<br/>it hits something. | ||
| colspan="2" |''Certain items'' | | colspan="2" |''Certain items'' | ||
|- | |- | ||
| rowspan="3"|Nearby Pokémon | | rowspan="3"|{{Tt|Nearby Pokémon|まわり}} | ||
| Moves that target all tiles adjacent to the user. <!--- within 2 in DX? !---> | | Moves that target all tiles adjacent to the user. <!--- within 2 in DX? !---> | ||
| Enemy | | Enemy | ||
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| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Explosion}}<small>{{sup/md|SMD}}</small></ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Explosion}}<small>{{sup/md|SMD}}</small></ab></div> | ||
|- | |- | ||
| rowspan="5"|Entire room | | rowspan="5"|{{Tt|Entire room|へやじゅう}} | ||
| rowspan="5"|Moves that affect all targets in the same room<br/>as the user. | | rowspan="5"|Moves that affect all targets in the same room<br/>as the user. | ||
| Enemy | | Enemy | ||
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| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}</ab></div> | ||
|- | |- | ||
|rowspan="2"|Entire floor | |rowspan="2"|{{tt|Entire floor|フロアじゅう}} | ||
|Moves that affect all targets on the current floor. | |Moves that affect all targets on the current floor. | ||
| Enemy | | Enemy | ||
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{{m|Misty Terrain}}</ab></div> | {{m|Misty Terrain}}</ab></div> | ||
|- | |- | ||
| rowspan="12"|Others | | rowspan="12"|{{Tt|Others|そのた}} | ||
| rowspan="2"| Variants of moves used by bosses. | | rowspan="2"| Variants of moves used by bosses. | ||
| All | | All | ||
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| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Sleep Talk}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Sleep Talk}}</ab></div> | ||
|- | |- | ||
| rowspan="2"| User | | rowspan="2"| {{Tt|User|じぶん}} | ||
| Moves that target the user. | | Moves that target the user. | ||
| User | | User | ||
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[[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]] | [[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]] | ||
[[ja:わざの範囲 (ダンジョン)]] |
Latest revision as of 21:52, 27 July 2024
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: changes in DX (if any); any other specific range mechanics not mentioned |
In the Pokémon Mystery Dungeon series, moves function differently from the core series games. Each move has its own range (Japanese: こうかはんい effect range prior to Gates to Infinity, はんい range Gates to Infinity onwards) that determines what tiles they affect. Additionally, each move has its own target (Japanese: あいて) classification that determines specific Pokémon affected.
There are certain things to note about how range works:
- A move that cannot cut corners will fail if used diagonally and there is a wall between the user and the target. Moves that can't cut corners will be able to do so when performed by a Pokémon that can travel through walls or a gigantic Pokémon.
- A confused Pokémon will hit team members with moves that target enemies, and enemies with moves that target allies, unless prevented by an effect such as Nontraitor IQ skill or Self-Control Team Skill.
- Prior to Gates to Infinity, this also includes the user affecting themselves with moves that target the entire room or floor.
- Room-wide moves also target the tiles that border the room. In a hallway:
- Prior to Gates to Infinity, such move by default hits targets two tiles within the user (certain dungeons will restrict this to just one tile). The move will not extend into the hallway if on the edge of a room.
- Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.
- In Super Mystery Dungeon, the default range in hallways is now 3 tiles for party members and just one tile for enemies.
- If a Pokémon is in middle of semi-invulnerable turn, projectiles will go through it.
- Prior to Gates to Infinity, if a Pokémon faints in middle of a multistrike move, the projectile will keep going and can target a new Pokémon.
- Since Gates to Infinity, multistrike projectiles will damage only the first target in line.
- Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an exclusive item.
- Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
- In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.
In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles. - In Gates to Infinity only, the Mobile status does not allow moves to hit inside walls unless they could already do so.
- In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.
- For certain moves, the AI is designed to not use the full range. For example, in Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, AI will treat Powder Snow as if it hit only in front of the user.
The following is a list of all range categories as they are displayed in-game.
List of moves by range
Prior to Gates to Infinity
While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range.
Description | Explanation | Moves |
---|---|---|
None なし |
Glitch moves | |
Foe in frontRB Enemy in frontTDS しょうめんのてき |
Moves that target enemy on the tile the user is facing. Does not cut corners. |
All other moves |
Foe in front, cuts cornersRB Enemy in front, cuts cornersTDS しょうめんのてき かどぬけ |
Moves that target enemy on the tile the user is facing. |
Acid
Barrage BlizzardRB Dragon Rage Egg Bomb Ember Fire Blast Hypnosis Leech Seed Poison Sting Sand-Attack Screech Sing Sludge SmokeScreen Supersonic Swift Water Gun AncientPowerTDSBSL Attract Bone Rush Destiny Bond Flame Wheel Hidden PowerTDSBSL Megahorn Mud-Slap Present Spider Web Air Cutter Eruption Frenzy Plant GrassWhistle Hyper Voice Ice Ball Icicle Spear Magical Leaf Metal Sound Mist Ball Mud Shot Rock Blast Skill SwapTDSBSL* Will-O-Wisp Aqua Tail Brave Bird Charge Beam Copycat Dragon Pulse Drain Punch Flash Cannon Mirror Shot Mud Bomb Power Gem Psycho Cut Seed Bomb Switcheroo Wood Hammer |
Pokémon in frontRB Facing PokémonTDS しょうめんのポケモン |
Moves that target any Pokémon on the tile the user is facing. Does not cut corners. |
|
Facing Pokémon, cuts corners しょうめんのポケモン かどぬけ |
Moves that target any Pokémon on the tile the user is facing. |
|
Pokémon at sideRB Adjacent PokémonTDS となりのポケモン |
Targets a random adjacent tile. Does not cut corners. |
|
Foe at sideRB Adjacent enemyTDS となりのてき |
Unused* | |
3 tiles diagonally and in frontRB Facing tile and 2 flanking tilesTDS 1マスまえ3ほうこうのてき |
Targets enemies on the tile in front of the user, as well as the adjacent tiles on diagonals. |
|
Foe up to 2 tiles aheadRB Enemy up to 2 tiles awayTDS 2マスさきのてき |
Moves that target an enemy up to two tiles in front of the user. If there are two enemies in range, hits the first one. |
|
Foes within 1-tile rangeRB Enemies within 1-tile rangeTDS まわり1マスのてき |
Moves that target enemies adjacent to the user. |
|
Pokémon within 1-tile range まわり1マスのポケモン |
Targets all Pokémon within 1-tile range, including the user. |
|
Pokémon within 2-tile range まわり2マスのポケモン |
Targets all Pokémon within 2-tile range, including the user. |
|
Straight lineRB Line of sightTDS ちょくせんじょう |
Moves that release a projectile in the direction the user is facing, damaging the first Pokémon in line. The projectile disappears after traveling 10 tiles or if it hits a wall. |
Aurora Beam
Bonemerang Bubble BubbleBeam Flamethrower Hydro Pump Hyper Beam Ice Beam Pin Missile Psybeam Psywave Razor Leaf SonicBoom Spike Cannon String Shot Twineedle Aeroblast DragonBreath Icy Wind Octazooka Shadow Ball Sludge Bomb Zap Cannon Bullet Seed Hydro Cannon Meteor Mash Shock Wave Signal Beam Water Pulse Weather Ball Volt TackleRB Aura Sphere Energy Ball Focus Blast Gunk Shot Leaf Storm Rock Wrecker Worry Seed |
Foes in roomRB All enemies in the roomTDS へやのてき |
Moves that target all enemies in the same room as the user. |
|
Allies in roomRB All team members in the roomTDS へやにいるみかた |
Moves that target team members in the same room as the user. |
|
Members in room onlyRB Only the allies in the roomTDS へやのなかまだけ |
Targets user's allies in the same room as the user. |
|
All in room except userRB All in the room except userTDS へやのじぶんいがい |
Moves that target all other Pokémon in the same room as the user. |
|
All Pokémon in roomRB All Pokémon in the roomTDS へやじゅうのポケモン |
Moves that target all Pokémon in the same room as the user. |
|
Foes on floorRB All enemies on the floorTDS フロアのてき |
Targets all enemies on the current floor. | |
Members on floorRB Team members on the floorTDS フロアのなかま |
Moves that target all team members on the current floor. |
|
Pokémon on floorRB All Pokémon on the floorTDS フロアのポケモン |
Moves that affect the current floor itself. |
|
Moves that target all Pokémon on the current floor. |
||
ItemsRB ItemTDS どうぐ |
Targets the user's inventory. | |
Floor フロア |
Moves that affect the current floor itself. |
|
Moves that target the tile the user is currently on. |
||
Wall かべ |
Targets a wall in front of the user. Does not cut corners. |
|
Special とくしゅRB こゆうTDS |
Moves that call other moves, performing them in the direction the user is facing. |
|
Ghost-type version targets enemy in front, otherwise targets user. Does not cut corners. |
||
Targets enemy in front. Does not cut corners. Is performed automatically in the direction of the attacker. |
||
Targets any Pokémon on the tile the user is facing, and calls one of their damaging moves. Does not cut corners. |
||
User じぶん |
Moves that target its user. | Acid Armor
Amnesia Barrier Conversion Counter Defense Curl Double Team Focus Energy Light Screen Growth Meditate Minimize Mirror Move* Mist Rage Recover Reflect Rest Sharpen Swords Dance Teleport Transform Withdraw Belly Drum Conversion 2 Detect Endure Future Sight Lock-On Mind Reader Mirror Coat Pursuit Protect Synthesis Bulk Up Calm Mind Camouflage Charge Cosmic Power Doom Desire Dragon Dance Follow Me Grudge Howl Ingrain Iron Defense Magic Coat* Slack Off Snatch Stockpile Swallow Tail Glow Wish Aqua Ring Defend Order Heal Order Magnet Rise Metal Burst* Nasty Plot Payback Power Trick Rock Polish Roost |
Targets user and a random adjacent tile. | ||
Moves that require user to charge, hitting an enemy in front once released. Does not cut corners. |
||
User, cuts corners じぶん かどぬけ |
Moves that require user to charge, hitting an enemy in front once released. |
Gates to Infinity and Super Mystery Dungeon
Moves marked with † are the variants performed by Gigantic Pokémon.
In other languages
Prior to Gates to Infinity
English | Kana | Rōmaji | French | German | Italian | Spanish | Hangul | Romanized |
---|---|---|---|---|---|---|---|---|
None | なし | Aucun | Keines | dummyRB -TDS |
NingunaRB NingunoTDS |
없음 | ||
User | じぶん | Lanceur | Anwender | Chi la usa | Usuario | 자신 | ||
User, cuts corners | じぶん かどぬけ | Lanceur, coupe les angles | Anwender, über Ecke | Chi la usa, salta angoli | Usuario, salva esquinasRB Usuario (salvaesquinas)TDS |
자신, 모퉁이 관통 | ||
Foe in frontRB Enemy in frontTDS |
しょうめんのてき | Ennemi devant | Direkter Gegner | Nemico di fronte | Rival de enfrente | 정면의 상대 | ||
Foe in front, cuts cornersRB Enemy in front, cuts cornersTDS |
しょうめんのてき かどぬけ | Ennemi devant, coupe angles | Gegner vorne, über Ecke | Nemico di fronte, salta angoli | Rival enfrente, salva esquinasRB Rival enfrente (salvaesquinas)TDS |
정면의 상대, 모퉁이 관통 | ||
Pokémon in frontRB Facing PokémonTDS |
しょうめんのポケモン | Pokémon en faceRB Pokémon devantTDS |
Pokémon vorne | Pokémon di fronte | Pokémon de enfrente | 정면의 포켓몬 | ||
Facing Pokémon, cuts corners | しょうめんのポケモン かどぬけ | Pokémon devant, coupe angles | Pokémon vorne, über Ecke | Pokémon di fronte, salta angoli | Pokémon enfrente (salvaesq.) | 정면의 포켓몬, 모퉁이 관통 | ||
Pokémon at sideRB Adjacent PokémonTDS |
となりのポケモン | Pokémon sur le côtéRB Pokémon adjacentsTDS |
Pokémon willkürlich rundum | Pokémon a lato | Pokémon de al lado | 옆의 포켓몬 | ||
Foe at sideRB Adjacent enemyTDS |
となりのてき | Ennemi de côtéRB Ennemi adjacentTDS |
Gegner seitlich | Nemico di fianco | Enemigo al ladoRB Enemigo de al ladoTDS |
옆의 상대 | ||
3 tiles diagonally and in frontRB Facing tile and 2 flanking tilesTDS |
1マスまえ3ほうこうのてき | 3 cases en diagonale et devantRB 3 cases devant et en diagonaleTDS |
Die 3 Felder diagonal und vorneRB Je 1 Feld diagonal und vorneTDS |
I 3 spazi in diagonale e davantiRB 1 spazio di fronte e i 2 ai latiTDS |
Baldosa del. y sus adyacentesRB Baldosa frontal y sus lateralesTDS |
1칸 앞 3방향의 상대 | ||
Foe up to 2 tiles aheadRB Enemy up to 2 tiles awayTDS |
2マスさきのてき | Ennemi devant, 2 casesRB Ennemi, 2 cases ou moinsTDS |
Gegner bis zu 2 Felder vorausRB Gegner bis 2 Felder entferntTDS |
Nemico di fronte entro 2 spazi | Rival de enfrente, 2 baldosasRB Rival hasta a 2 baldosasTDS |
2칸 앞의 상대 | ||
Foes within 1-tile rangeRB Enemies within 1-tile rangeTDS |
まわり1マスのてき | Ennemis dans un rayon d'1 caseRB Ennemis (rayon d'1 case)TDS |
Gegner 1 Feld entfernt | Nemici entro 1 spazio | Rivales a 1 baldosa | 주변 1칸의 상대 | ||
Pokémon within 1-tile range | まわり1マスのポケモン | Rayon d'1 case | Pokémon 1 Feld entfernt | Pokémon entro 1 spazio | Pokémon a 1 baldosa | 주변 1칸의 포켓몬 | ||
Pokémon within 2-tile range | まわり2マスのポケモン | Rayon de 2 cases | Pokémon 2 Felder entferntRB PKMN bis 2 Felder entferntTDS |
Pokémon entro 2 spazi | Pokémon a 2 baldosas | 주변 2칸의 포켓몬 | ||
Straight lineRB Line of sightTDS |
ちょくせんじょう | Ligne droite | In gerader Linie | In linea retta | Linea rectaRB Pokémon en línea rectaTDS |
직선상 | ||
Foes in roomRB All enemies in the roomTDS |
へやのてき | Ennemis dans la salleRB Tous les ennemis dans la salleTDS |
Gegner im Raum | Nemici nella salaRB Tutti i nemici nella salaTDS |
Rivales en la sala | 방의 상대 | ||
Allies in roomRB All team members in the roomTDS |
へやにいるみかた | Alliés dans la salleRB Tous les alliés dans la salleTDS |
Verbündete im RaumRBRB Team-Mitglieder im RaumTDS |
Alleati nella salaRB Tutti i compagni nella salaTDS |
Miembros en la salaRB Miembros del equipo en la salaTDS |
방에 있는 우리 편 | ||
Members in room onlyRB Only the allies in the roomTDS |
へやのなかまだけ | Coéquipiers dans la salleRB Seulement alliés dans la salleTDS |
Nur Partner im RaumRB Nur Mitglieder im RaumTDS |
Compagni solo nella salaRB Amici in sala, non chi la usaTDS |
Miembros en la salaRB Aliados en la salaTDS |
방 안의 동료만 | ||
All in room except userRB All in the room except userTDS |
へやのじぶんいがい | Salle sauf le lanceurRB Toute la salle sauf le lanceurTDS |
Alle im Raum außer Anwender | Tutti in sala tranne chi la usa | Los demás Pokémon de la sala | 방의 자신 이외 | ||
All Pokémon in roomRB All Pokémon in the roomTDS |
へやじゅうのポケモン | Pokémon dans la salleRB Tous les Pokémon de la salleTDS |
Alle Pokémon im Raum | Tutti i Pokémon nella sala | Todos los Pokémon de la sala | 방 안의 포켓몬 | ||
Foes on floorRB All enemies on the floorTDS |
フロアのてき | Ennemis de l'étageRB Tous les ennemis de l'étageTDS |
Gegner auf der Ebene | Nemici sul pianoRB Tutti i nemici sul pianoTDS |
Rivales en el pisoRB Todos los rivales del pisoTDS |
플로어의 상대 | ||
Members on floorRB Team members on the floorTDS |
フロアのなかま | Coéquipiers de l'étage | Partner auf der EbeneRB Team-Mitglieder auf EbeneTDS |
Compagni sul piano | Miembros en el pisoRB Miembros del equipo en el pisoTDS |
플로어의 동료 | ||
Pokémon on floorRB All Pokémon on the floorTDS |
フロアのポケモン | Pokémon de l'étageRB Tous les Pokémon de l'étageTDS |
Pokémon auf der Ebene | Pokémon sul pianoRB Tutti i Pokémon sul pianoTDS |
Pokémon en el pisoRB Todos los Pokémon del pisoTDS |
플로어의 포켓몬 | ||
ItemsRB ItemTDS |
どうぐ | ObjetsRB ObjetTDS |
ItemsRB ItemTDS |
Strumenti | ObjetosRB ObjetoTDS |
도구 | ||
Floor | フロア | Etage | Ebene | Piano | PisoRB Todo el pisoTDS |
플로어 | ||
Wall | かべ | Mur | Wand | Parete | ParedesRB ParedTDS |
벽 | ||
Special | とくしゅRB こゆうTDS |
Spécial | SpezialRB SpeziellTDS |
Speciale | Especial | 특수B 고유TD |
||
Gates to Infinity onwards
English | Kana | Rōmaji | French | German | Italian | Spanish |
---|---|---|---|---|---|---|
Front | しょうめん | En face | Direktes Feld in Blickrichtung | Di fronte | Enfrente | |
Front, cuts corners | しょうめん かどぬけ | En face, en arc de cercle | Direktes Feld in Blickricht., über Ecke | Di fronte, aggira gli angoli | Enfrente (dobla esquinas) | |
Front 3-tile range | しょうめん3マス | 3 cases devant | 3 Felder in Blickrichtung | 3 caselle di fronte | Máx. 3 cuadrículas de frente | |
Front area | しょうめん はんい | case en face | Flächendeckend in Blickrichtung | Area di fronte | Casilla frontal | |
2 tiles away | 2マスさき | 2 cases de distanceGtI 2 casesSMD |
2 Feld in BlickrichtungGtI 2 Felder in BlickrichtungSMD |
Fino a 2 caselle di fronteGtI Fino a 2 caselleSMD |
Máx. 2 cuadrículas de frenteGtI 2 casillasSMD | |
4 tiles away | 4マスさき | 4 cases | 4 Felder in Blickrichtung | Fino a 4 caselle | 4 cassilas | |
10 tiles away (piercing) | 10マスさき かんつう | 10 cases (en percée) | 10 Felder in Blickrichtung (ungehindert) | Fino a 10 caselle di fronte trapassando | 10 casillas salvando obstáculos | |
Flies 2 tiles away | 2マスとぶ | Jusqu'à 2 cases | Fliegt 2 Felder weit | Fino a 2 caselle | Máximo de 2 cuadrículas | |
Flies 10 tiles away | 10マスとぶ | Jusqu'à 10 cases | Fliegt 10 Felder weit | Fino a 10 caselle | Máximo de 10 cuadrículas | |
Flies endlessly | どこまでもとぶ | Vole sans s'arrêter | Fliegt unbegrenzt weit | Senza limiti | Sin límite | |
Nearby Pokémon | まわり | Pokémon proches | Umgebung | Pokémon vicini | Pokémon adyacentes | |
Entire room | へやじゅう | Toute la pièce | Gesamter Raum | Tutta la sala | Toda la sala | |
Entire floor | フロアじゅう | Tout l'étage | Gesamte Ebene | Tutto id piano | Todo el piso | |
Others | そのた | Autre | Andere Ziele | Altro | Otres | |
User | じぶん | Lanceur | Anwender | Chi la usa | Usuario | |
This article is part of both Project Sidegames and Project Moves and Abilities, Bulbapedia projects that, together, aim to write comprehensive articles on moves and Abilities in the sidegames. |