Sleep Talk (move): Difference between revisions

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{{Moveentry/7|266|Silcoon|type=Bug|1|Bug|Bug|||✘||✘|✘|✘}}
{{Moveentry/7|266|Silcoon|type=Bug|1|Bug|Bug|||✘||✘|✘|✘}}
{{Moveentry/7|268|Cascoon|type=Bug|1|Bug|Bug|||✘||✘|✘|✘}}
{{Moveentry/7|268|Cascoon|type=Bug|1|Bug|Bug|||✘||✘|✘|✘}}
{{Moveentry/7|327|Spinda|type=Grass|type2=Dragon|2|Field|Human-Like|||||✘{{sup/6|XY}}||}}
{{Moveentry/7|327|Spinda|type=Normal|2|Field|Human-Like|||||✘{{sup/6|XY}}||}}
{{Moveentry/7|360|Wynaut|type=Psychic|1|Amorphous|Amorphous|||✘||✘|✘|✘}}
{{Moveentry/7|360|Wynaut|type=Psychic|1|Amorphous|Amorphous|||✘||✘|✘|✘}}
{{Moveentry/7|374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|||✘||✘|✘|✘}}
{{Moveentry/7|374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|||✘||✘|✘|✘}}

Revision as of 15:46, 14 May 2020

Sleep Talk
ねごと Sleep Talk
Sleep Talk VIII.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II. It was TM35 in Generation II, TM82 in Generation IV and TM88 in Generations VI and VII. It is TR27 in Generation VIII.

Effect

151Mew.png This move effect may be in need of research.
Reason: Check Generation VI and VII list; check which moves are unselectable in Generation VIII
You can discuss this on the talk page.

Generation II

Sleep Talk will fail if the user is not asleep. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. Sleep Talk can call a Disabled move. If Sleep Talk calls Rest, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.

Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

If Sleep Talk calls Metronome or Mirror Move and thus in turn calls a two-turn move, the move will fail.

Sleep Talk will not select itself or any of the unselectable moves listed below. If the user does not know any moves other than Sleep Talk or the unselectable moves, Sleep Talk will fail.

Generation III

If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.

When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Sleep Talk can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if Rest was used in the prior turn.

Generation IV

When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Generation V onwards

Sleep Talk now works multiple times if used while holding a choice item.

Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Unselectable moves


Description

Games Description
Stad2 Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
GSC Randomly attacks while asleep.
RS Uses an own move randomly while asleep.
E Uses an available move randomly while asleep.
FRLG While asleep, the user randomly uses one of the moves it knows.
ColoXD Uses its own moves randomly while asleep.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
SwSh
While it is asleep, the user randomly uses one of the moves it knows.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0143 Snorlax NormalIC Big.png Monster Monster 37FRLG 28 33 33 33 20
0293 Whismur NormalIC Big.png Monster Field 41 41 45 45XY
36ORAS
36
0294 Loudred NormalIC Big.png Monster Field 51 51 57 57XY
41ORAS
41
0295 Exploud NormalIC Big.png Monster Field 55 55 63 63XY
42ORAS
42
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/TR

# Pokémon Types Egg Groups Machine
I
[[|]]
II
TM35
III
--
IV
TM82
V
--
VI
TM88
VII
TM88
VIII
TR27
IX
--
Every Pokémon can learn this move by TM or TR except
the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
0201 Unown PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0202 Wobbuffet PsychicIC Big.png Amorphous Amorphous
0235 Smeargle NormalIC Big.png Field Field
0265 Wurmple BugIC Big.png Bug Bug
0266 Silcoon BugIC Big.png Bug Bug
0268 Cascoon BugIC Big.png Bug Bug
0327 Spinda NormalIC Big.png Field Human-Like XY
0360 Wynaut PsychicIC Big.png Amorphous Amorphous
0374 Beldum SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0401 Kricketot BugIC Big.png Bug Bug
0412 Burmy BugIC Big.png Bug Bug
0415 Combee BugIC Big.png
FlyingIC Big.png
Bug Bug
0602 Tynamo ElectricIC Big.png Amorphous Amorphous
0664 Scatterbug BugIC Big.png Bug Bug
0665 Spewpa BugIC Big.png Bug Bug
0789 Cosmog PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0790 Cosmoem PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0801 Magearna SteelIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0824 Blipbug BugIC Big.png Bug Bug
0840 Applin GrassIC Big.png
DragonIC Big.png
Grass Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0054 Psyduck WaterIC Big.png Water 1 Field
0056 Mankey FightingIC Big.png Field Field
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0108 Lickitung NormalIC Big.png Monster Monster
0118 Goldeen WaterIC Big.png Water 2 Water 2
0131 Lapras WaterIC Big.png
IceIC Big.png
Monster Water 1
0174 Igglybuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field
0206 Dunsparce NormalIC Big.png Field Field
0216 Teddiursa NormalIC Big.png Field Field
0241 Miltank NormalIC Big.png Field Field
0261 Poochyena DarkIC Big.png Field Field
0263 Zigzagoon NormalIC Big.png Field Field
0287 Slakoth NormalIC Big.png Field Field
0320 Wailmer WaterIC Big.png Field Water 2
0324 Torkoal FireIC Big.png Field Field
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0399 Bidoof NormalIC Big.png Water 1 Field
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying
0449 Hippopotas GroundIC Big.png Field Field
0498 Tepig FireIC Big.png Field Field
0513 Pansear FireIC Big.png Field Field
0517 Munna PsychicIC Big.png Field Field
0531 Audino NormalIC Big.png Fairy Fairy
0535 Tympole WaterIC Big.png Water 1 Water 1
0554 Darumaka FireIC Big.png Field Field
0572 Minccino NormalIC Big.png Field Field
0585 Deerling NormalIC Big.png
GrassIC Big.png
Field Field
0613 Cubchoo IceIC Big.png Field Field
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous
0631 Heatmor FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.



By Move Tutor

See Sleep Talk (move)/By Move Tutor

By event

Generation V

# Pokémon Types Egg Groups Obtained with
0060 Poliwag WaterIC Big.png Water 1 Water 1 Dream World - Pleasant Forest
0086 Seel WaterIC Big.png Water 1 Field Dream World - Sparkling Sea
0108 Lickitung NormalIC Big.png Monster Monster Dream World - Pleasant Forest
0119 Seaking WaterIC Big.png Water 2 Water 2 Dream World - Sparkling Sea
0173 Cleffa NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Dream World - Icy Cave
0235 Smeargle NormalIC Big.png Field Field Dream World - Pokémon Café Forest and Spooky Manor
0320 Wailmer WaterIC Big.png Field Water 2 Dream World - Sparkling Sea
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 Dream World - Sparkling Sea
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.
MDTDS Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.
BSL じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?
MDGtI IconKanji2MD.pngUNUSED
SMD If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.


In the anime

Ash Heracross Sleep Talk.png
Heracross;
using Focus Punch


The user attacks the opponent while sleeping.
Pokémon Method
User First Used In Notes
Heracross While asleep, Heracross randomly uses one of its other moves.
Ash's Heracross League Unleashed! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 夢話 Muhngwah
Mandarin 夢話 / 梦话 Mèng​huà
The Netherlands Flag.png Dutch Slaappraat
France Flag.png French Blabla Dodo
Germany Flag.png German Schlafrede
Greece Flag.png Greek Παραμιλητό Paramiletó
Indonesia Flag.png Indonesian Mengigau
Italy Flag.png Italian Sonnolalia
South Korea Flag.png Korean 잠꼬대 Jamkkodae
Poland Flag.png Polish Lunatykowanie
Portuguese Brazil Flag.png Brazil Ataque Sonâmbulo (manga)
Sonambulismo
Portugal Flag.png Portugal Sonambulismo
Serbia Flag.png Serbian Pričanje u snu
Spain Flag.png Spanish Sonámbulo
Vietnam Flag.png Vietnamese Ngủ Mê


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


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