Steven (Masters): Difference between revisions
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|desc=Known as the wandering stone collector due to his love of rare stones, he is actually the heir to the [[Devon Corporation]] and {{pkmn|Champion}} of the [[Hoenn]] {{ho|Pokémon League}}. | |desc=Known as the wandering stone collector due to his love of rare stones, he is actually the heir to the [[Devon Corporation]] and {{pkmn|Champion}} of the [[Hoenn]] {{ho|Pokémon League}}. | ||
}} | }} | ||
'''Steven''' (Japanese: '''ダイゴ''' ''Daigo'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Steven Stone|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Steven|Metagross}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available through a Poké Fair | '''Steven''' (Japanese: '''ダイゴ''' ''Daigo'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Steven Stone|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Steven|Metagross}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available through a limited Poké Fair [[sync pair scout]] on February 14, 2020 to coincide with the [[story event]] [[The Strongest There Is]]. This pair can be raised to {{6EX}} from November 23, 2020. | ||
Steven in his Summer 2020 seasonal outfit forms a sync pair with {{alo|Sandslash}}. This sync pair was first made available through a | Steven in his Summer 2020 seasonal outfit forms a sync pair with {{alo|Sandslash}}. This sync pair was first made available through a limited seasonal sync pair scout on July 31, 2020 to coincide with the story event [[Summer Superstars]]. This pair can be raised to {{6EX}} from July 20, 2021. | ||
Steven in his Anniversary 2021 seasonal outfit forms a sync pair with {{Shiny}} {{p|Rayquaza}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made through a Master Fair | Steven in his Anniversary 2021 seasonal outfit forms a sync pair with {{Shiny}} {{p|Rayquaza}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made through a Master Fair sync pair scout available on September 1, 2021 to coincide with the story event [[Hearts United]]. This pair can be raised to {{6EX}} from the day it was released. | ||
Steven in his [[sygna suit]] forms a sync pair with {{p|Deoxys}}, which is capable of changing into any of its {{form|Deoxys|Formes}}. This sync pair was first made available through a Poké Fair | Steven in his [[sygna suit]] forms a sync pair with {{p|Deoxys}}, which is capable of changing into any of its {{form|Deoxys|Formes}}. This sync pair was first made available through a Poké Fair sync pair scout on August 10, 2022 to coincide with the [[villain event]] [[Team Aqua's Stormy Seas]]. This pair can be raised to {{6EX}} from the day it was released. | ||
Steven also forms a sync pair with his {{p|Cradily}}. This pair can be obtained by reaching Friendship Level 100 with Steven in the [[Trainer Lodge]] beginning on March 31, 2023. This pair can be raised to {{6EX}} since its release, though this pair lacks an EX style. | Steven also forms a sync pair with his {{p|Cradily}}. This pair can be obtained by reaching Friendship Level 100 with Steven in the [[Trainer Lodge]] beginning on March 31, 2023. This pair can be raised to {{6EX}} since its release, though this pair lacks an EX style. | ||
Steven in his Special Costume forms a sync pair with his {{Shiny}} {{p|Stoutland}}. This pair can be obtained through a limited costume sync pair scout beginning on March 31, 2023 to coincide with | Steven in his Special Costume forms a sync pair with his {{Shiny}} {{p|Stoutland}}. This pair can be obtained through a limited costume sync pair scout beginning on March 31, 2023 to coincide with the costume event [[Solve the Case! (Part 1)]]. This pair can also be raised to {{6EX}} since its release. | ||
Steven also appears in his [[arc suit]], again forming a sync pair with his Metagross. This pair was first made available through an Arc Suit Fair sync pair scout beginning on August 30, 2024. This pair can be raised to {{6EX}} since it first released. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
{{anchor|Mega Metagross}} | {{anchor|Mega Metagross}} | ||
==Metagross== | ==Metagross== | ||
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|type=Steel | |type=Steel | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|exrole=Support | |||
|move1=Steel | |move1=Steel | ||
|base=6 | |base=6 | ||
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|description=It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws. | |description=It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws. | ||
|hp=487|atk=428|def=190|spatk=137|spdef=186|spe=246 | |hp=487|atk=428|def=190|spatk=137|spdef=186|spe=246 | ||
|hp2= | |hp2=647|atk2=468|def2=270|spatk2=177|spdef2=266|spe2=286 | ||
|mega=1 | |mega=1 | ||
|hp3=487|atk3=513|def3=209|spatk3=137|spdef3=204|spe3=246 | |hp3=487|atk3=513|def3=209|spatk3=137|spdef3=204|spe3=246 | ||
|hp4= | |hp4=647|atk4=561|def4=293|spatk4=177|spdef4=288|spe4=286 | ||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Steven | Steven is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Steven Spotlight Poké Fair Scout|February 14 to March 16, 2020|note=Debut}} | |||
{{MastersAvailability/entry|Steven Spotlight Poké Fair Scout|June 23 to July 14, 2020}} | |||
{{MastersAvailability/entry|{{mas|Cynthia}} and Steven Poké Fair Scout|November 23 to December 14, 2020|note=6★ EX unlocked}} | |||
{{MastersAvailability/entry|Super Spotlight Poké Fair Scout|May 25 to June 8, 2021}} | |||
{{MastersAvailability/entry|{{mas|N}}, Steven, and {{mas|Lance}} Charming Poké Fair Scout|March 14 to 22, 2022|note=Only male characters could be recruited}} | |||
{{MastersAvailability/entry|Triple Feature Poké Fair Scout B|February 27 to March 27, 2023}} | |||
{{MastersAvailability/entry|Custom Move Candy! Steven Tiered Scout|October 31 to November 18, 2024|note=EX role received; available using paid gems only}} | |||
{{MastersAvailability/foot|steel}} | |||
Steven can be obtained in the Monthly Poké Fair Scout starting from April 1, 2023 | Steven can be obtained in the Monthly Poké Fair Scout starting from April 1, 2023. He was featured in the following banners: | ||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Monthly Poké Fair Scout Vol. 8|April 1 to May 1, 2023|note=Vertical sync grid expansion received}} | |||
{{MastersAvailability/entry|Monthly Poké Fair Scout Vol. 14|October 1 to November 1, 2023}} | |||
{{MastersAvailability/entry|Monthly Poké Fair Scout Vol. 19|March 1 to April 1, 2024}} | |||
{{MastersAvailability/foot|steel}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|New Year's Poké Fair Ticket Scout|January 1 to 23, 2022|note=Players could obtain up to 23 tickets for this scout}} | |||
{{MastersAvailability/entry|Anime Collaboration 10-Pair + 5★-Select Ticket Scout|July 7 to 31, 2022|note=Players could receive one ticket for this scout}} | |||
{{MastersAvailability/entry|5★ Champion Select Ticket Scout|February 27 to April 3, 2023|note=Players could receive one ticket for this scout}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|steel}} | |||
===Moves=== | ===Moves=== | ||
Steven's Metagross uses {{m|Meteor Mash}} and {{m|Iron Head}} as its two damage-dealing moves. Upon [[Mega Evolution]], Meteor Mash is replaced with {{m|Bullet Punch}}. Bullet Punch is a Quick Move that does not cost gauge but has a limited number of uses per battle. | Steven's Metagross uses {{m|Meteor Mash}} and {{m|Iron Head}} as its two damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Meteor Mash is replaced with {{m|Bullet Punch}}. Bullet Punch is a Quick Move that does not cost gauge but has a limited number of uses per battle. | ||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background:#{{steel color light}}" | |- style="background:#{{steel color light}}" | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|Become Mega Metagross until the end of the battle.<br>(6★ EX) effect: | |Become Mega Metagross until the end of the battle.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Chain 3 | |{{sk|Power Chain|3}} | ||
|Powers up moves when unity bonus is in effect. | |Powers up moves when unity bonus is in effect. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Impervious | |{{sk|Impervious}} | ||
|Stats cannot be lowered. | |Stats cannot be lowered. | ||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}} | |||
|-style="background:#fff" | |||
|Proud of Being the Best | |||
|Powers up the user's moves and sync move when its Defense is raised. Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag. | |||
|- style="background:#{{steel color light}}" | |- style="background:#{{steel color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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===Sync grid=== | ===Sync grid=== | ||
Steven | Steven & Metagross's [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on April 1, 2023. | ||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background:#{{steel color light}}" | |- style="background:#{{steel color light}}" | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Meteor Mash: Move Gauge Refresh 2 | | Meteor Mash: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Meteor Mash: Move Gauge Refresh 2 | | Meteor Mash: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Meteor Mash: Swag Bag 1 | | Meteor Mash: {{sk|Swag Bag|1}} | ||
| Raises the chance of raising stat values with the additional effects of moves. | | Raises the chance of raising stat values with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Move Gauge Refresh 3 | | Iron Head: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Aggravation 1 | | Iron Head: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bullet Punch: Eagle Eye 9 | | Bullet Punch: {{sk|Eagle Eye|9}} | ||
| Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon uses a move. | | Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bullet Punch: Staggering 9 | | Bullet Punch: {{sk|Staggering|9}} | ||
| Makes the target flinch when the | | Makes the target flinch when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 3 | | X Attack: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Best There Is!: MP Refresh 3 | | Best There Is!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack has been raised, the more it powers up the user's sync moves. | | The more the user's Attack has been raised, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Sync 3 | | {{sk|Tough Sync|3}} | ||
| Powers up the | | Powers up the user's sync move when its Defense is raised. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Force Field 1 | | {{sk|Force Field|1}} | ||
| Has a chance (20%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user's Pokémon uses a move. | | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user's Pokémon uses a move. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|S-Move: HP Recovery (M)|2}} | ||
| Restores the user's HP by approximately 40% of its maximum HP after using a sync move. | | Restores the user's HP by approximately 40% of its maximum HP after using a sync move. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | ||
| 4 | | 4 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stoic 2 | | {{sk|Stoic|2}} | ||
| Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. | | Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 2 | | {{sk|Unyielding|2}} | ||
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Defense ↓ All 2 | | {{sk|Sync Defense ↓ All|2}} | ||
| Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the | | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Damage Guard | | {{sk|Sync Damage Guard}} | ||
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
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| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
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===Availability=== | ===Availability=== | ||
Steven | Steven & Cradily can be teamed up with by scouting Steven and raising him to friendship level 100 in the [[Trainer Lodge]]. | ||
===Moves=== | ===Moves=== | ||
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|100% | |100% | ||
|All opponents | |All opponents | ||
|Has a chance (10%) of lowering the | |Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Ancient Power}} | |{{m|Ancient Power}} | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a chance (10%) of raising the | |Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Stealth Rock}} | |{{m|Stealth Rock}} | ||
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|— | |— | ||
|Opponent side | |Opponent side | ||
|Applies the Rock Damage Field effect to the | |Applies the Rock Damage Field effect to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.) | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Gem Hunt! | |Gem Hunt! | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's Sp. Atk and Sp. Def by 2 stat ranks. Applies the Enduring effect to the user. | ||
|- style="background:#{{rock color light}}" | |- style="background:#{{rock color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|This | |This attack's power increases when the Rock Damage Field is applied to the opponents' field of play.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|On a Roll 4 | |{{sk|On a Roll|4}} | ||
|Raises the chance of lowering stat values with the additional effects of moves. | |Raises the chance of lowering stat values with the additional effects of moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Water Guard | |{{sk|Water Guard}} | ||
|Reduces damage when the user is attacked by Water-type moves. | |Reduces damage when the user is attacked by Water-type moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Catalytic Infliction | |{{sk|Catalytic Infliction}} | ||
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the | |Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | ||
|- style="background:#{{rock color light}}" | |- style="background:#{{rock color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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===Sync grid=== | ===Sync grid=== | ||
Steven | Steven & Cradily's sync grid is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | ||
|- style="background:#{{rock color light}}" | |- style="background:#{{rock color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Acid: Move Gauge Refresh 3 | | Acid: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ancient Power: Move Gauge Refresh 3 | | Ancient Power: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stealth Rock: MP Refresh 2 | | Stealth Rock: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stealth Rock: Follow-Through 9 | | Stealth Rock: {{sk|Follow-Through|9}} | ||
| Applies the Critical Hit Next effect to the user when its move is successful. | | Applies the Critical Hit Next effect to the user when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stealth Rock: Super Preparation 9 | | Stealth Rock: {{sk|Super Preparation|9}} | ||
| Applies the Supereffective ↑ Next effect to the user when its move is successful. | | Applies the Supereffective ↑ Next effect to the user when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gem Hunt!: MP Refresh 2 | | Gem Hunt!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gem Hunt!: Ramp Up 1 | | Gem Hunt!: {{sk|Ramp Up|1}} | ||
| Raises the | | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swag Bag 3 | | {{sk|Swag Bag|3}} | ||
| Raises the chance of raising stat values with the additional effects of moves. | | Raises the chance of raising stat values with the additional effects of moves. | ||
| 7 | | 7 | ||
Line 879: | Line 907: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swag Bag 5 | | {{sk|Swag Bag|5}} | ||
| Raises the chance of raising stat values with the additional effects of moves. | | Raises the chance of raising stat values with the additional effects of moves. | ||
| 10 | | 10 | ||
Line 885: | Line 913: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock DF Power-Up 3 | | {{sk|Rock DF Power-Up|3}} | ||
| Powers up the | | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brainteaser | | {{sk|Brainteaser}} | ||
| The more the | | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Staggering 2 | | {{sk|Staggering|2}} | ||
| Has a chance (30%) of making the target flinch when the | | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brute Wits | | {{sk|Brute Wits}} | ||
| The more the | | The more the user's Sp. Def is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 971: | Line 999: | ||
===Availability=== | ===Availability=== | ||
Steven (Summer 2020) | Steven (Summer 2020) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|ice}} | |||
{{MastersAvailability/entry|Steven Seasonal Scout|July 31 to August 17, 2020|note=Debut}} | |||
{{MastersAvailability/entry|Steven and {{mas|Lyra}} Seasonal Scout|July 20 to August 3, 2021|note=6★ EX unlocked}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 4 to 18, 2022}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 6 to 20, 2023}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 3 to 20, 2024}} | |||
{{MastersAvailability/foot|ice}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|ice}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|March 3 to 17, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 25 to September 4, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|ice}} | |||
{{-}} | {{-}} | ||
Line 1,045: | Line 1,085: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 1,056: | Line 1,096: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hail Bringer | |{{sk|Hail Bringer}} | ||
|Causes a hailstorm after | |Causes a hailstorm after using the user's sync move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Snow Shelter | |{{sk|Snow Shelter}} | ||
|Protects the Pokémon from damage from a hailstorm. | |Protects the Pokémon from damage from a hailstorm. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Invigorating Hail 5 | |{{sk|Invigorating Hail|5}} | ||
|Powers up moves in a hailstorm. | |Powers up moves in a hailstorm. | ||
|- style="background:#{{ice color light}}" | |- style="background:#{{ice color light}}" | ||
Line 1,089: | Line 1,129: | ||
===Sync grid=== | ===Sync grid=== | ||
Steven | Steven (Summer 2020) & Sandslash's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center" | ||
|- style="background:#{{ice color light}}" | |- style="background:#{{ice color light}}" | ||
Line 1,248: | Line 1,288: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Icicle Spear: Move Gauge Refresh 3 | | Icicle Spear: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,254: | Line 1,294: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Icicle Spear: Move Gauge Refresh 3 | | Icicle Spear: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,260: | Line 1,300: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Icicle Spear: Cold Snap 2 | | Icicle Spear: {{sk|Cold Snap|2}} | ||
| Has a chance (30%) of leaving the target frozen when a move targeting an opponent is successful. | | Has a chance (30%) of leaving the target frozen when a move targeting an opponent is successful. | ||
| 10 | | 10 | ||
Line 1,296: | Line 1,336: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Icicle Crash: Move Gauge Refresh 3 | | Icicle Crash: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,302: | Line 1,342: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Icicle Crash: Move Gauge Refresh 3 | | Icicle Crash: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,308: | Line 1,348: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Icicle Crash: Harry 2 | | Icicle Crash: {{sk|Harry|2}} | ||
| Powers up moves when the target is flinching. | | Powers up moves when the target is flinching. | ||
| 10 | | 10 | ||
Line 1,314: | Line 1,354: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Icicle Crash: Freeze Synergy 3 | | Icicle Crash: {{sk|Freeze Synergy|3}} | ||
| Powers up moves when the target is frozen. | | Powers up moves when the target is frozen. | ||
| 10 | | 10 | ||
Line 1,320: | Line 1,360: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 1,326: | Line 1,366: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Coolest There Is!: MP Refresh 2 | | Coolest There Is!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 1,332: | Line 1,372: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healing Hail 1 | | {{sk|Healing Hail|1}} | ||
| Restores the Pokémon's HP whenever it takes an action during a hailstorm. | | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | ||
| 7 | | 7 | ||
Line 1,338: | Line 1,378: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flinch Hitter 5 | | {{sk|Flinch Hitter|5}} | ||
| Powers up sync moves when the target is flinching. | | Powers up sync moves when the target is flinching. | ||
| 8 | | 8 | ||
Line 1,344: | Line 1,384: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hasty Hail 2 | | {{sk|Hasty Hail|2}} | ||
| Quickly charges the move gauge in a hailstorm. | | Quickly charges the move gauge in a hailstorm. | ||
| 10 | | 10 | ||
Line 1,350: | Line 1,390: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Freezer Burn 5 | | {{sk|Freezer Burn|5}} | ||
| Powers up sync moves when the target is frozen. | | Powers up sync moves when the target is frozen. | ||
| 8 | | 8 | ||
Line 1,356: | Line 1,396: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Down 3 | | {{sk|Double Down|3}} | ||
| Powers up sync moves that are super effective. | | Powers up sync moves that are super effective. | ||
| 10 | | 10 | ||
Line 1,362: | Line 1,402: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stoic 2 | | {{sk|Stoic|2}} | ||
| Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. | | Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. | ||
| 8 | | 8 | ||
Line 1,368: | Line 1,408: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Quarter | | {{sk|No Quarter}} | ||
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | ||
| 12 | | 12 | ||
Line 1,388: | Line 1,428: | ||
{{anchor|Mega Rayquaza}} | {{anchor|Mega Rayquaza}} | ||
==Rayquaza== | ==Rayquaza== | ||
{{MastersInfobox | {{MastersInfobox | ||
Line 1,424: | Line 1,465: | ||
===Availability=== | ===Availability=== | ||
Steven (Anniversary 2021) | Steven (Anniversary 2021) is exclusive to Master Fair scouts. He was available in the following sync pair scout banners: | ||
{{MastersAvailability/head|flying}} | |||
{{MastersAvailability/entry|Steven Master Fair Scout|September 1 to 30, 2021|note=Debut}} | |||
{{MastersAvailability/entry|Steven Master Fair Scout|December 30, 2022 to February 6, 2023}} | |||
{{MastersAvailability/foot|flying}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|flying}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|flying}} | |||
{{-}} | {{-}} | ||
===Moves=== | ===Moves=== | ||
Line 1,491: | Line 1,539: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Become Mega Rayquaza until the end of battle.<br>(6★ EX | |Become Mega Rayquaza until the end of battle.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 1,502: | Line 1,550: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Hoenn Flag Bearer | |[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Hoenn Flag Bearer}} | ||
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Downside Up | |{{sk|Downside Up}} | ||
|When the user's stats would be lowered, raises the user's stats by the same amount instead. | |When the user's stats would be lowered, raises the user's stats by the same amount instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Good Form | |{{sk|Good Form}} | ||
|The more the user's stats are raised, the more it powers up the user's moves. | |The more the user's stats are raised, the more it powers up the user's moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Move Gauge Refresh 4 | |{{sk|Move Gauge Refresh|4}} | ||
|Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
|- style="background:#{{flying color light}}" | |- style="background:#{{flying color light}}" | ||
Line 1,538: | Line 1,586: | ||
===Sync grid=== | ===Sync grid=== | ||
Steven | Steven (Anniversary 2021) & Rayquaza's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center" | ||
|- style="background:#{{flying color light}}" | |- style="background:#{{flying color light}}" | ||
Line 1,691: | Line 1,739: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Ascent: Move Gauge Refresh 3 | | Dragon Ascent: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,697: | Line 1,745: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Ascent: Fleet Feet 1 | | Dragon Ascent: {{sk|Fleet Feet|1}} | ||
| Raises the user's Speed by 1 stat rank when its move is successful. | | Raises the user's Speed by 1 stat rank when its move is successful. | ||
| 9 | | 9 | ||
Line 1,739: | Line 1,787: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Draco Meteor: Move Gauge Refresh 3 | | Draco Meteor: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,745: | Line 1,793: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Draco Meteor: Critical Strike 2 | | Draco Meteor: {{sk|Critical Strike|2}} | ||
| Powers up the user's attacks when they become critical hits. | | Powers up the user's attacks when they become critical hits. | ||
| 9 | | 9 | ||
Line 1,751: | Line 1,799: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,757: | Line 1,805: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sky High!: MP Refresh 2 | | Sky High!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,763: | Line 1,811: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clear Sync-Up 5 | | {{sk|Clear Sync-Up|5}} | ||
| Powers up the user's sync move when weather conditions are not in effect. | | Powers up the user's sync move when weather conditions are not in effect. | ||
| 7 | | 7 | ||
Line 1,769: | Line 1,817: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clear Sync-Up 9 | | {{sk|Clear Sync-Up|9}} | ||
| Powers up the user's sync move when weather conditions are not in effect. | | Powers up the user's sync move when weather conditions are not in effect. | ||
| 9 | | 9 | ||
Line 1,775: | Line 1,823: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Start 1 | | {{sk|Head Start|1}} | ||
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | ||
| 10 | | 10 | ||
Line 1,781: | Line 1,829: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clear Power-Up 1 | | {{sk|Clear Power-Up|1}} | ||
| Powers up the user's moves when weather conditions are not in effect. | | Powers up the user's moves when weather conditions are not in effect. | ||
| 10 | | 10 | ||
Line 1,787: | Line 1,835: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clear as Day | | {{sk|Clear as Day}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. | | Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. | ||
| 10 | | 10 | ||
Line 1,793: | Line 1,841: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 1 | | {{sk|Fierce Entry|1}} | ||
| Raises the user's Attack by 1 stat rank when it enters a battle. | | Raises the user's Attack by 1 stat rank when it enters a battle. | ||
| 9 | | 9 | ||
Line 1,799: | Line 1,847: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weather Wipe 9 | | {{sk|Weather Wipe|9}} | ||
| Removes all weather conditions when the user's Pokémon uses a move. | | Removes all weather conditions when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
Line 1,857: | Line 1,905: | ||
|base=6 | |base=6 | ||
|weakness=Dark | |weakness=Dark | ||
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this | |description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | ||
|hp=664|atk=224|def=156|spatk=224|spdef=156|spe=336 | |hp=664|atk=224|def=156|spatk=224|spdef=156|spe=336 | ||
|hp2=824|atk2=264|def2=236|spatk2=264|spdef2=236|spe2=376 | |hp2=824|atk2=264|def2=236|spatk2=264|spdef2=236|spe2=376 | ||
Line 1,863: | Line 1,911: | ||
===Availability=== | ===Availability=== | ||
Sygna Suit Steven | Sygna Suit Steven is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|psychic}} | |||
{{MastersAvailability/entry|Sygna Suit Steven Poké Fair Scout|August 10 to 28, 2022|note=Debut}} | |||
{{MastersAvailability/entry|Sygna Suit Steven Poké Fair Scout|February 25 to March 10, 2024|note=Vertical sync grid expansion and EX role received}} | |||
{{MastersAvailability/entry|Double Feature Poké Fair Scout|July 19 to August 2, 2024}} | |||
{{MastersAvailability/foot|psychic}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|psychic}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|September 3 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|psychic}} | |||
{{-}} | {{-}} | ||
Line 1,974: | Line 2,037: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|The more the user's stats are raised, the greater the power of this attack.<br>''(6★ EX effect: | |The more the user's stats are raised, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
Line 1,985: | Line 2,048: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Downside Up | |{{sk|Downside Up}} | ||
|When the user's stats would be lowered, raises the user's stats by the same amount instead. | |When the user's stats would be lowered, raises the user's stats by the same amount instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Pinpoint Entry 1 | |{{sk|Pinpoint Entry|1}} | ||
|Raises the user's accuracy by 1 stat rank when it enters a battle.<br>''(Before using a Trainer Move)'' | |Raises the user's accuracy by 1 stat rank when it enters a battle.<br>''(Before using a Trainer Move)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Entry Freebie | |{{sk|Entry Freebie}} | ||
|Applies the Free Move Next effect to the user when it enters a battle.<br>''(Before using a Trainer Move)'' | |Applies the Free Move Next effect to the user when it enters a battle.<br>''(Before using a Trainer Move)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fuel Economy 1 | |{{sk|Fuel Economy|1}} | ||
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.<br>''(After using "Try This!")'' | |Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.<br>''(After using "Try This!")'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Aggravation 2 | |{{sk|Aggravation|2}} | ||
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.<br>''(After using "Try This!")'' | |Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.<br>''(After using "Try This!")'' | ||
|- style="background:#{{psychic color light}}" | |- style="background:#{{psychic color light}}" | ||
Line 2,033: | Line 2,096: | ||
|base=6 | |base=6 | ||
|weakness=Dark | |weakness=Dark | ||
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this | |description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | ||
|hp=664|atk=448|def=109|spatk=448|spdef=109|spe=336 | |hp=664|atk=448|def=109|spatk=448|spdef=109|spe=336 | ||
|hp2=824|atk2=528|def2=165|spatk2=528|spdef2=165|spe2=376 | |hp2=824|atk2=528|def2=165|spatk2=528|spdef2=165|spe2=376 | ||
Line 2,100: | Line 2,163: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Downside Up | |{{sk|Downside Up}} | ||
|When the user's stats would be lowered, raises the user's stats by the same amount instead. | |When the user's stats would be lowered, raises the user's stats by the same amount instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Expanded Sync | |{{sk|Expanded Sync}} | ||
|When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. | |When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Combo 2 | |{{sk|Power Combo|2}} | ||
|Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | ||
|} | |} | ||
Line 2,120: | Line 2,183: | ||
|base=6 | |base=6 | ||
|weakness=Dark | |weakness=Dark | ||
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this | |description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | ||
|hp=664|atk=112|def=312|spatk=112|spdef=312|spe=168 | |hp=664|atk=112|def=312|spatk=112|spdef=312|spe=168 | ||
|hp2=824|atk2=132|def2=472|spatk2=132|spdef2=472|spe2=188 | |hp2=824|atk2=132|def2=472|spatk2=132|spdef2=472|spe2=188 | ||
Line 2,187: | Line 2,250: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Downside Up | |{{sk|Downside Up}} | ||
|When the user's stats would be lowered, raises the user's stats by the same amount instead. | |When the user's stats would be lowered, raises the user's stats by the same amount instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Stat Share 9 | |{{sk|Stat Share|9}} | ||
|When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. | |When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 2,207: | Line 2,270: | ||
|base=6 | |base=6 | ||
|weakness=Dark | |weakness=Dark | ||
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this | |description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | ||
|hp=664|atk=224|def=202|spatk=224|spdef=202|spe=537 | |hp=664|atk=224|def=202|spatk=224|spdef=202|spe=537 | ||
|hp2=824|atk2=264|def2=306|spatk2=264|spdef2=306|spe2=601 | |hp2=824|atk2=264|def2=306|spatk2=264|spdef2=306|spe2=601 | ||
Line 2,274: | Line 2,337: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Downside Up | |{{sk|Downside Up}} | ||
|When the user's stats would be lowered, raises the user's stats by the same amount instead. | |When the user's stats would be lowered, raises the user's stats by the same amount instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Afflicter's Fervor 2 | |{{sk|Afflicter's Fervor|2}} | ||
|Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. | |Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Catalytic Infliction | |{{sk|Catalytic Infliction}} | ||
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | |Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | ||
|} | |} | ||
===Sync grid=== | ===Sync grid=== | ||
Steven | Sygna Suit Steven & Deoxys's [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on February 25, 2024. | ||
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | ||
|- style="background:#{{psychic color light}}" | |- style="background:#{{psychic color light}}" | ||
Line 2,426: | Line 2,489: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psycho Boost: Move Gauge Refresh 3 | | Psycho Boost: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,432: | Line 2,495: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psycho Boost: BOGO 4 | | Psycho Boost: {{sk|BOGO|4}} | ||
| Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. | | Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. | ||
| 10 | | 10 | ||
Line 2,474: | Line 2,537: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Zen Headbutt: Move Gauge Refresh 3 | | Zen Headbutt: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,480: | Line 2,543: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Recover: Move Gauge Refresh 3 | | Recover: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,486: | Line 2,549: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Recover: MP Refresh 2 | | Recover: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 2,492: | Line 2,555: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Recover: Master Healer 1 | | Recover: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
Line 2,498: | Line 2,561: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Cosmic Power: Move Gauge Refresh 3 | | Cosmic Power: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,504: | Line 2,567: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Team: Move Gauge Refresh 9 | | Double Team: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when a move is successful. | | Charges the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
Line 2,510: | Line 2,573: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Team: Pep Rally 1 | | Double Team: {{sk|Pep Rally|1}} | ||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
Line 2,516: | Line 2,579: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Defense: Move Gauge Refresh 9 | | Iron Defense: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when a move is successful. | | Charges the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
Line 2,522: | Line 2,585: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Move Gauge Refresh 2 | | {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,528: | Line 2,591: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
Line 2,534: | Line 2,597: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
Line 2,552: | Line 2,615: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Disarm 9 | | {{sk|Disarm|9}} | ||
| Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | ||
| 10 | | 10 | ||
Line 2,558: | Line 2,621: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Furious Brain | | {{sk|Furious Brain}} | ||
| The more the user's Sp. Atk is raised, the more it powers up the user's moves. | | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
Line 2,564: | Line 2,627: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soften Up 1 | | {{sk|Soften Up|1}} | ||
| Critical hits land more easily when the user attacks with a sync move. | | Critical hits land more easily when the user attacks with a sync move. | ||
| 10 | | 10 | ||
Line 2,570: | Line 2,633: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Piercing Gaze | | {{sk|Piercing Gaze}} | ||
| Moves never miss. | | Moves never miss. | ||
| 10 | | 10 | ||
Line 2,576: | Line 2,639: | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
Line 2,582: | Line 2,645: | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Start 1 | | {{sk|Head Start|1}} | ||
| Reduces the | | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mind Games 9 | | {{sk|Mind Games|9}} | ||
| Lowers the | | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 2,631: | Line 2,694: | ||
|enva=Xander Mobus | |enva=Xander Mobus | ||
|java=Tomoaki Maeno | |java=Tomoaki Maeno | ||
|desc=Steven is wearing a special outfit. | |desc=Steven is wearing a special outfit. He's ready to take on the [[Pasio]] mystery game together with his {{Shiny}} Stoutland, who is very good at finding things. | ||
}} | }} | ||
{{Masters | {{Masters | ||
Line 2,649: | Line 2,712: | ||
===Availability=== | ===Availability=== | ||
Steven (Special Costume) | Steven (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|normal}} | |||
{{MastersAvailability/entry|Steven Costume Scout|March 31 to May 2, 2023|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Costume Scout|March 9 to 25, 2024}} | |||
{{MastersAvailability/foot|normal}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|normal}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 5 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|normal}} | |||
{{-}} | {{-}} | ||
Line 2,695: | Line 2,770: | ||
|— | |— | ||
|All opponents | |All opponents | ||
|Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the | |Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play.<br>Never misses. Lowers the target's Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Mystery Solved! | |Mystery Solved! | ||
Line 2,705: | Line 2,780: | ||
|— | |— | ||
|An ally | |An ally | ||
|Raises an | |Raises an ally's Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks. | ||
|- style="background:#{{normal color light}}" | |- style="background:#{{normal color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 2,717: | Line 2,792: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|The more the | |The more the target's Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
Line 2,729: | Line 2,804: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Rebuff Reducing Hit (Weakness) | |Rebuff Reducing Hit (Weakness) | ||
|Lowers the | |Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Immunizing Command 9 | |Team Immunizing Command 9 | ||
|Applies the Condition Nullification effect to all allied sync pairs when the | |Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Easy Target Speed Up 9 | |Team Easy Target Speed Up 9 | ||
|Raises the Speed of all allied sync pairs by 1 stat rank when the | |Raises the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | ||
|- style="background:#{{normal color light}}" | |- style="background:#{{normal color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 2,761: | Line 2,836: | ||
===Sync grid=== | ===Sync grid=== | ||
Steven | Steven (Special Costume) & Stoutland's sync grid is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | ||
|- style="background:#{{normal color light}}" | |- style="background:#{{normal color light}}" | ||
Line 2,932: | Line 3,007: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tackle: Move Gauge Refresh 3 | | Tackle: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tackle: Flabbergast 4 | | Tackle: {{sk|Flabbergast|4}} | ||
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | ||
| 8 | | 8 | ||
Line 2,944: | Line 3,019: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Super Effective ↑: MP Refresh 2 | | Super Effective ↑: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mystery Solved!: MP Refresh 2 | | Mystery Solved!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mystery Solved!: Mighty Friend 9 | | Mystery Solved!: {{sk|Mighty Friend|9}} | ||
| When the | | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
Line 2,968: | Line 3,043: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
Line 2,974: | Line 3,049: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Full-Bracing Command 2 | | {{sk|Full-Bracing Command|2}} | ||
| Has a chance (30%) of raising the | | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Easy Target Charge 9 | | {{sk|Easy Target Charge|9}} | ||
| Charges the | | Charges the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safety Tether | | {{sk|Safety Tether}} | ||
| Applies the Enduring effect to the user the first time its sync move is used each battle. | | Applies the Enduring effect to the user the first time its sync move is used each battle. | ||
| 8 | | 8 | ||
Line 2,992: | Line 3,067: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sands of Time 2 | | {{sk|Sands of Time|2}} | ||
| Quickly charges the move gauge during a sandstorm. | | Quickly charges the move gauge during a sandstorm. | ||
| 9 | | 9 | ||
Line 2,998: | Line 3,073: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Debut Dash 1 | | {{sk|Team Debut Dash|1}} | ||
| Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle. | | Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle. | ||
| 10 | | 10 | ||
Line 3,004: | Line 3,079: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Restraining Sync-Up 9 | | {{sk|Restraining Sync-Up|9}} | ||
| Lowers the | | Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Trainer Sync Redemption 1 | | {{sk|Trainer Sync Redemption|1}} | ||
| Restores 1 MP for the | | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Restrained Scope 9 | | {{sk|Restrained Scope|9}} | ||
| Lowers the | | Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Easy Target Staggering Hit 4 | | {{sk|Easy Target Staggering Hit|4}} | ||
| Has a chance (50%) of making the target flinch when the | | Has a chance (50%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Tempo | | {{sk|Quick Tempo}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | ||
| 10 | | 10 | ||
Line 3,034: | Line 3,109: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Free-for-All | | {{sk|Sync Free-for-All}} | ||
| Applies the Free Move Next effect to all allied sync pairs the first time the | | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 2 | | {{sk|Adrenaline|2}} | ||
| Reduces the sync move countdown by 2 the first time the | | Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 3,059: | Line 3,134: | ||
|} | |} | ||
== | ==Metagross (Arc Suit)== | ||
=== | {{MastersInfobox | ||
Steven | |type=steel | ||
|name=Arc Suit Steven | |||
|jname=アルコスダイゴ | |||
|jtrans=Arceus Costume Daigo | |||
|image=Spr Masters Steven Arc.png | |||
|size=200px | |||
|caption=Arc Suit Steven's model | |||
|num=81 | |||
|enva=[[Xander Mobus]] | |||
|java=Tomoaki Maeno | |||
|desc=Steven has drawn out the power of his [[sync stone ultimate]] and received the blessing of {{p|Arceus}}. He's showing off his strength through his deep bond with Metagross. | |||
}} | |||
Raising this sync pair to 6★ EX will unlock Song Key 03029, which allows "Glorious Battle! (Steven) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}. | |||
{{Masters | |||
|name=Metagross | |||
|namelink=Steven's Metagross | |||
|name2=Mega Metagross | |||
|name2link=Mega Evolution (Masters) | |||
|ndex=0376 | |||
|ndex2=0376M | |||
|type=Steel | |||
|role=Multi | |||
|exrole=Support | |||
|move1=Steel | |||
|base=6 | |||
|weakness=Ghost | |||
|description=It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws. | |||
|hp=660|atk=346|def=319|spatk=224|spdef=319|spe=288 | |||
|hp2=820|atk2=386|def2=399|spatk2=264|spdef2=399|spe2=328 | |||
|mega=1 | |||
|hp3=660|atk3=380|def3=350|spatk3=246|spdef3=350|spe3=316 | |||
|hp4=820|atk4=424|def4=438|spatk4=290|spdef4=438|spe4=360 | |||
}} | |||
=== | ===Availability=== | ||
Steven | Arc Suit Steven is exclusive to Arc Suit Fair scouts. His offering rate was increased in the following sync pair scouts: | ||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Steven Arc Suit Fair Scout|August 30 to October 7, 2024|note=Debut}} | |||
{{MastersAvailability/foot|steel}} | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background:#{{steel color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Iron Head}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|3 | |||
|92 | |||
|110 | |||
|100% | |||
|An opponent | |||
|Has a chance (30%) of making the target flinch. | |||
|- style="background:#fff" | |||
|[[Potion]] | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|An ally | |||
|Restores an ally's HP by approximately 40% of its maximum HP. | |||
|- style="background:#fff" | |||
|Almighty Flash {{m|Bullet Punch}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|0<br>(3 uses) | |||
|120 | |||
|144 | |||
|— | |||
|All opponents | |||
|Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.<br>Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. | |||
|- style="background:#fff" | |||
|We're the Strongest! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(1 use) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the Attack of all allied sync pairs by 6 stat ranks. Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by 3 ranks. | |||
|- style="background:#{{steel color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Polished Steel Divine {{mcolor|Meteor Mash|000}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|300 | |||
|360 | |||
|— | |||
|An opponent | |||
|Become Mega Metagross until the end of the battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.<br>''(6★ EX effect: Lowers all opposing sync pairs' Type Rebuff for the following Type by one rank the first time the user's sync move is used each battle:<br>• Steel)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background:#{{steel color light}}" | |||
! Name | |||
! Description | |||
|- style="background:#{{steel color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|[[File:Arc Suit Sync Pair Mark Masters.png|24px|link=]] Steel Myth | |||
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |||
|-style="background:#fff" | |||
= | |[[File:Arc Suit Sync Pair Mark Masters.png|24px|link=]] Steel Judgment | ||
|Raises the Steel Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle. | |||
|-style="background:#fff" | |||
|What I Learned from My Adventure | |||
|Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful. | |||
|-style="background:#fff" | |||
|Wandering Stone Enthusiast | |||
|Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user's stats would be lowered, raises the user's stats by the same amount instead. | |||
==== | |-style="background:#fff" | ||
|{{sk|Triage Tank|9}} | |||
== | |Restores the user's HP when it is hit by an attack move.<br>''(Only before Mega Evolving)'' | ||
|-style="background:#fff" | |||
|{{sk|Team Triage Tank|9}} | |||
|Restores the HP of all allied sync pairs when the user is hit by an attack move.<br>''(Only after Mega Evolving)'' | |||
|- style="background:#{{steel color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Steel Multi | |||
|Raises allies' Attack and Sp. Atk by 12 when using Steel-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Multi | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Multi | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Rock Lover Multi | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|- style="background:#{{steel color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 | |||
|Raises the following discovery level 3:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |||
== | ===Sync grid=== | ||
The sync grid for Arc Suit Steven & Metagross is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background:#{{steel color light}}" | |||
! Name | |||
== | ! Effect | ||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| | | HP +10 | ||
| | | HP +10 | ||
| | | 0 | ||
| | | 5 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | HP +10 | ||
| | | HP +10 | ||
| | | 2 | ||
| | | 24 | ||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
= | | HP +10 | ||
| 2 | |||
| 24 | |||
| | | 2 | ||
| | |-style="background:#fff" | ||
| | | HP +40 | ||
| style=" | | HP +40 | ||
| | | 0 | ||
| | | 5 | ||
| | | 2 | ||
| | |-style="background:#fff" | ||
| | | Attack +5 | ||
| | | Attack +5 | ||
| style=" | | 0 | ||
| | | 5 | ||
| style=" | | 1 | ||
| style=" | |-style="background:#fff" | ||
| style=" | | Attack +5 | ||
| | | Attack +5 | ||
| | | 0 | ||
| | | 5 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | Attack +5 | ||
| | | Attack +5 | ||
|- | | 2 | ||
| 24 | |||
| style=" | | 1 | ||
| | |-style="background:#fff" | ||
| style=" | | Attack +5 | ||
| style=" | | Attack +5 | ||
| style=" | | 2 | ||
| | | 24 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | Attack +10 | ||
| | | Attack +10 | ||
| | | 4 | ||
| | | 48 | ||
| | | 2 | ||
| | |-style="background:#fff" | ||
| | | Defense +5 | ||
| Defense +5 | |||
| style=" | | 0 | ||
| | | 5 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | Defense +5 | ||
| | | Defense +5 | ||
| | | 2 | ||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| | | Defense +5 | ||
| style=" | | Defense +5 | ||
| | | 2 | ||
| style="{{ | | 24 | ||
| style=" | | 1 | ||
| | |-style="background:#fff" | ||
| | | Defense +5 | ||
| | | Defense +5 | ||
| {{ | | 2 | ||
| | | 24 | ||
| | | 1 | ||
| style=" | |-style="background:#fff" | ||
| style=" | | Defense +5 | ||
| style="{{ | | Defense +5 | ||
| style=" | | 2 | ||
| | | 24 | ||
| 1 | |||
| | |-style="background:#fff" | ||
| | | Defense +20 | ||
| | | Defense +20 | ||
|- | | 7 | ||
| 84 | |||
| style=" | | 2 | ||
| | |-style="background:#fff" | ||
| style=" | | Sp. Def +5 | ||
| | | Sp. Def +5 | ||
| | | 0 | ||
| 5 | |||
| 1 | |||
| | |-style="background:#fff" | ||
| | | Sp. Def +5 | ||
| style=" | | Sp. Def +5 | ||
| style="{{ | | 2 | ||
| style=" | | 24 | ||
| style=" | | 1 | ||
| | |-style="background:#fff" | ||
| | | Sp. Def +5 | ||
| | | Sp. Def +5 | ||
| | | 2 | ||
| | | 24 | ||
| | | 1 | ||
|-style="background:#fff" | |||
| Sp. Def +20 | |||
| Sp. Def +20 | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 2 | |||
|-style="background:#fff" | |||
| Iron Head: Power +3 | |||
| Iron Head: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Iron Head: Power +3 | |||
| Iron Head: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Iron Head: Power +3 | |||
| Iron Head: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Iron Head: Power +3 | |||
| Iron Head: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Iron Head: Power +3 | |||
| Iron Head: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Iron Head: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Iron Head: {{sk|Aggravation|1}} | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Almighty Flash Bullet Punch: Power +3 | |||
| Almighty Flash Bullet Punch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Almighty Flash Bullet Punch: Power +3 | |||
| Almighty Flash Bullet Punch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Almighty Flash Bullet Punch: Power +3 | |||
| Almighty Flash Bullet Punch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Almighty Flash Bullet Punch: Power +3 | |||
| Almighty Flash Bullet Punch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Almighty Flash Bullet Punch: Power +3 | |||
| Almighty Flash Bullet Punch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Potion: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| We're the Strongest!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Antitoxin}} | |||
| Prevents the user from getting poisoned or badly poisoned. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Revenge Boost|4}} | |||
| Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Sterner Stuff|2}} | |||
| Reduces damage when the user is hit by a physical attack move. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Furious Brawn}} | |||
| The more the user's Attack is raised, the more it powers up the user's moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Head Start|1}} | |||
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Haymaker}} | |||
| The more the user's Attack is raised, the more it powers up the user's sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Status Immunity}} | |||
| Status conditions cannot be inflicted on the user. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Endure Again | |||
| Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hit: Attack ↓ & Sp. Atk ↓ 9 | |||
| Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. | |||
| 0 | |||
| 5 | |||
| 4 | |||
|-style="background:#fff" | |||
| {{sk|Sync Burst|1}} | |||
| Restores 1 MP for the user the first time its sync move is used each battle. | |||
| 0 | |||
| 5 | |||
| 5 | |||
|-style="background:#fff" | |||
| Polished Steel Divine Meteor Mash: Power +25 | |||
| Polished Steel Divine Meteor Mash: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Polished Steel Divine Meteor Mash: Power +25 | |||
| Polished Steel Divine Meteor Mash: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Polished Steel Divine Meteor Mash: Power +50 | |||
| Polished Steel Divine Meteor Mash: Power ↑ +50 | |||
| 0 | |||
| 5 | |||
| 3 | |||
|} | |||
=== | ==Appearances== | ||
Steven | ===Battle appearances=== | ||
Steven & Metagross can be battled against in: | |||
* [[Champion Stadium]]: [[Hoenn Challenge]], Hard Lv. 1 ({{type|Ground}} weakness) | |||
* [[Battle Rally]] (Area 1-9){{tt|*|Steven can appear in either his usual attire, his summer attire, or his special costume}} | |||
* [[Story event]]: [[The Strongest There Is]] (February 14 to March 16, 2020) | |||
* [[Solo event]]: [[Training with Legends]] (August 28 to September 14, 2020) | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 9 to 28, 2021) | |||
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (March 1 to 31, 2022) | |||
* [[Battle with Pals]]: Friendiversary Gifts (March 14 to 22, 2022) | |||
* Story event: [[Summer Nights & Wishing Stars]] (June 30 to July 17, 2022; July 6 to 20, 2023){{tt|*|Steven appears in his summer attire rather than his usual attire}} | |||
* [[Costume event]]: [[Solve the Case! (Part 2)]] (April 13 to May 2, 2023; March 11 to 25, 2024){{tt|*|Steven appears in his special costume rather than his usual attire}} | |||
* Story event: [[Exciting Treasure Hunt]] (June 28 to July 15, 2024){{tt|*|Steven appears in his summer attire rather than his usual attire}} | |||
Steven | Arc Suit Steven & Metagross can be battled against in: | ||
* [[Arceus Arc Celebration]]: Special Battle Event (as a side foe; August 28 to September 11, 2024) | |||
* [[Ranked damage event]]: {{DL|Ranked damage event|Super Sparring No. 2}} (August 30 to September 8, 2024) | |||
* {{DL|Special Co-op Battle!|Five-Year Anniversary!}} [[Special Co-op Battle!]] (as a side foe; September 2 to 9, 2024) | |||
Steven | Steven has also been shown to pair alongside the following Pokémon and can be battled against in: | ||
* {{p|Archeops}} | |||
** [[Battle Rally]] (as a side foe; Area 1-9) | |||
** Costume event: [[Jasmine's Battle Prep]] (as a side foe; October 29 to December 10, 2021) | |||
** Costume event: [[Battle Prep]] (as a side foe; September 8 to October 3, 2022) | |||
* {{p|Aerodactyl}} | |||
** Champion Stadium: {{mas|Victory Road}} | |||
* {{p|Aggron}} | |||
** Champion Stadium: Hoenn Challenge, Hard Lv. 1 ({{type|Water}} weakness) | |||
** [[Battle Rally]] (Area 1-9) | |||
* {{p|Claydol}} | |||
** Champion Stadium: Hoenn Challenge, Hard Lv. 1 ({{type|Grass}} weakness) | |||
** [[Battle Rally]] (Area 1-9) | |||
* {{p|Excadrill}} | |||
** [[Battle Rally]] (as a side foe; Area 1-9) | |||
** Story event: [[The Haunted Museum]] (as a side foe; October 12 to November 1, 2023; October 19 to November 6, 2024) | |||
Steven's {{ | ===Story appearances=== | ||
Steven appears in his normal outfit in the following story areas: | |||
* [[Villain Arc]]: | |||
** {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}} | |||
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}} | |||
* [[Arceus Arc]]: | |||
** Prelude: Mysterious Stones Chapter: [[The Echo of a Deity's Voice]] | |||
** Chapter 1: [[Three Champions]] | |||
* [[Champion Stadium]]: {{mas|Victory Road}} | |||
* [[Story event]]s: | |||
** [[The Strongest There Is]] | |||
** [[Dazzling Dizzying Battle Stage]] | |||
** [[Champion Time]] | |||
** [[Shining Heart of Dragons]] | |||
** [[Pasio Eggsplorers]] | |||
** [[All Aboard the Victory Train]] | |||
** [[Pasio Friendiversary]] | |||
** [[The Haunted Museum]] | |||
** [[Researcher and Seeker]] | |||
** [[Festive Sun and Moon]] | |||
** [[Golden Bonds on Pasio]] | |||
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}} | |||
* [[Costume event]]s: | |||
** [[Jasmine's Battle Prep]] | |||
** [[Solve the Case! (Part 1)]] | |||
* [[Solo event]]s: | |||
** [[A Pasio Spectacle]] | |||
** [[Pasio Gold Rush]] | |||
* [[Neo Champions]]: | |||
** [[Leaders of a New Era]] | |||
** [[Honing One's Love]] | |||
* [[Trainer Files]]: [[Two Factory Heads]] | |||
* Sync pair stories: | |||
** A Day with {{mas|Leon}} | |||
** A Day with {{DL|Grimsley (Masters)|Bisharp|Grimsley (Kimono)}} | |||
Steven appears in his summer outfit in the following story areas: | |||
* [[Story event]]s: | |||
** [[Summer Superstars]] | |||
** [[Summer Nights & Wishing Stars]] | |||
** [[Twin Stars Far Apart]] | |||
** [[Exciting Treasure Hunt]] | |||
* [[Solo event]]: [[A Pasio Spectacle]] (flashback) | |||
Steven | Steven appears in his anniversary outfit in the following story areas: | ||
* [[Story event]]: [[Hearts United]] | |||
Steven appears in his sygna suit in the following story areas: | |||
* [[Villain Arc]]: {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}} | |||
Steven appears in his special costume in the following story areas: | |||
* [[Costume event]]s: | |||
** [[Solve the Case! (Part 1)]] | |||
** [[Solve the Case! (Part 2)]] | |||
== | Steven appears in his arc suit in the following story areas: | ||
* [[Arceus Arc]]: Chapter 1: [[Three Champions]] | |||
* [[Story event]]: [[Festive Sun and Moon]] | |||
' | ===Sync pair stories=== | ||
{{ | ====Steven & Metagross==== | ||
| | * A Day with Steven | ||
| | ====Steven (Summer 2020) & Sandslash==== | ||
* One Summer's Day | |||
| | * The Sync Pair Music Festival! | ||
| | * Festival Fans and Superstars | ||
| | * Jigglypunk! | ||
| | * Endless Summer! | ||
| | ====Steven (Anniversary 2021) & Rayquaza==== | ||
* A Day with Steven | |||
| | ====Sygna Suit Steven & Deoxys==== | ||
'' | * A Day with Sygna Suit Steven | ||
{{ | ====Steven (Special Costume) & Stoutland==== | ||
| | * The Mystery Game Begins! | ||
* Roles Are Decided! | |||
* Explore the Mansion! | |||
* An Incident Occurs! | |||
* Who's the Real Culprit? | |||
| | * Beginning of the Real Case | ||
* Phantom Imaginate | |||
* Similarities between the Victims | |||
}} | * Fake Evil and Fake Justice | ||
* You Need Some Imagination | |||
{{ | |||
==Quotes== | |||
{{main|Steven Stone/Quotes#Pokémon Masters EX|Steven Stone/Quotes → Pokémon Masters EX}} | |||
==In animation== | |||
[[File:Steven Masters Trailer.png|thumb|250px|Steven in the [[Pokémon Masters Animated Trailer]]]] | |||
===Pokémon Masters Animated Trailer=== | |||
Steven appeared in the [[Pokémon Masters Animated Trailer]], where he teamed up with {{mas|Cynthia}} and {{mas|Lance}} to battle {{mas|Korrina}}, {{mas|Cheren}}, and {{mas|Misty}} at a stadium in [[Pasio]]. Steven attempted to overwhelm the opposing team's Pokémon with his {{TP|Steven|Metagross}}'s {{m|Flash Cannon}}, but said Pokémon retaliated with their own attacks. | |||
====Pokémon==== | |||
{{TrainerPoké | |||
|main=yes | |||
|width=68 | |||
|trainer=Steven | |||
|pkmn=Metagross | |||
|type1=Steel | |||
|type2=Psychic | |||
|img=Steven Metagross PMT.png | |||
|epnum=Pokémon Masters Animated Trailer | |||
|epname=Pokémon Masters Animated Trailer | |||
|desc=Metagross is Steven's only known Pokémon. It appeared along with him at a stadium in [[Pasio]]. Alongside [[Cynthia's Garchomp]] and [[Lance's Dragonite]], it battled [[Korrina's Lucario]], {{mas|Cheren}}'s {{p|Stoutland}}, and [[Misty's Starmie]]. Metagross used {{m|Flash Cannon}} on the opposing Pokémon, but they managed to defend themselves with their own attacks. | |||
Metagross's only known move is {{m|Flash Cannon}}.}} | |||
==Gallery== | |||
===Steven=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | |||
|- | |- | ||
| style=" | | colspan=2 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Steven Metagross artwork.png|x200px]] | ||
| colspan=2 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Dream Team Maker Steven and Metagross.png|x200px]] | |||
{{ | | style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Mindscape.png|x200px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Steven Friend Snapshot.png|x180px]] | ||
| | |- | ||
| colspan=2 | Key artwork of Steven by {{color2|000|Ken Sugimori}} | |||
| colspan=2 | Steven & Metagross on <br>Pokémon Masters EX Dream Team Maker | |||
| Steven's sync move mindscape<br>({{color2|000|Granite Cave}}) | |||
| Trainer Lodge Friend Snapshot | |||
| | |||
| | |||
| style=" | |||
{{ | |||
| | |||
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{{ | |||
|- | |- | ||
| style=" | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Steven 2.png|150px]] | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSteven Masters.png|100px]] | |||
{{ | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Steven EX.png|150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSteven EX Masters.png|100px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Steven Wallace artwork.jpg|x200px]] | ||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Steven Story Snapshot.png|x180px]] | |||
| | |- | ||
| | | 6★ model<br>(Normal colors) | ||
| | | VS model<br>(Normal colors) | ||
| | | 6★ model<br>(EX colors) | ||
| | | VS model<br>(EX colors) | ||
| Artwork with {{color2|000|Wallace (Masters)|Wallace}} by NEO | |||
| style=" | | Trainer Lodge Story Snapshot | ||
{{ | |||
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{{ | |||
|- | |- | ||
| style=" | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Emote 1 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Emote 2 Masters.png|80px]] | |||
{{ | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Emote 3 Masters.png|80px]] | ||
|color | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Emote 4 Masters.png|80px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Battle Buffet Bash artwork.png|x200px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Steven Plushie.png|x200px]] | ||
| | |- | ||
| | | Trainer emote<br>Nice! | ||
| | | Trainer emote<br>Watch out! | ||
| | | Trainer emote<br>Let's do this! | ||
| | | Trainer emote<br>Thanks! | ||
}} | | {{color2|000|Prestige event|Battle Buffet Bash}} artwork<br>by {{color2|000|Megumi Mizutani}}<ref>[https://twitter.com/pokemas_game/status/1333319856813350913?s=20 Pokémon Masters tweet]</ref> | ||
| style=" | | Steven Plushie decoration<br>for the {{color2|000|Trainer Lodge}} | ||
|- | |||
{{ | | colspan=2 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Pokémon Masters artwork.png|x200px]] | ||
|color | | colspan=2 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Victory Road artwork.jpg|x200px]] | ||
| rowspan=3 colspan=2 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Title Screen artwork.png|x440px]] | |||
| | |- | ||
| | | colspan=2 | Key art from Pokémon Masters | ||
| | | colspan=2 | {{color2|000|Victory Road (Masters)|Victory Road}} artwork by Rokoh Hashibi | ||
|- | |||
| | | colspan=4 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Fifth Anniversary artwork.png|x200px]] | ||
| | |- | ||
| colspan=4 | Fifth anniversary artwork by Takahashi Jun<ref>[https://x.com/PokemonMasters/status/1827018098295087333 Tweet confirming Takahashi Jun as the artist]</ref> | |||
| colspan=2 | Title screen artwork | |||
|} | |} | ||
{| style=" | ===Steven (Summer 2020)=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%" | |||
|- | |- | ||
| style=" | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Masters Dream Team Maker Steven and Sandslash.png|x200px]] | ||
| style="{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Summer 2020 Mindscape.png|x200px]] | |||
{{ | | style="{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Masters Summer Superstars artwork.png|x200px]] | ||
|color | | style="{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Masters Summer Superstars artwork 2.jpg|x200px]] | ||
| | |- | ||
| Steven (Summer 2020) & Sandslash on <br>Pokémon Masters EX Dream Team Maker | |||
| | | Steven's sync move mindscape<br>(Summer 2020) | ||
| | | {{color2|000|Summer Superstars}} artwork<br>by Aco Arisaka | ||
| | | {{color2|000|Summer Superstars}} artwork<br>by Nora | ||
| | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:VSSteven Summer 2020 Masters.png|80px]] | ||
}} | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Spr Masters Steven Summer 2020 2.png|120px]] | ||
| style=" | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Spr Masters Steven Summer 2020 EX.png|120px]] | ||
| style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:VSSteven Summer 2020 EX Masters.png|80px]] | |||
{{ | |- | ||
|color | | VS model<br>(Normal colors) | ||
| | | 6★ model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |||
| | | VS model<br>(EX colors) | ||
| | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Steven Summer Emote 1 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Steven Summer Emote 2 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Steven Summer Emote 3 Masters.png|80px]] | ||
}} | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Steven Summer Emote 4 Masters.png|80px]] | ||
| style=" | |- | ||
| Trainer emote<br>Nice! | |||
{{ | | Trainer emote<br>Watch out! | ||
| | | Trainer emote<br>Let's do this! | ||
| | | Trainer emote<br>Thanks! | ||
|- | |||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Masters Medal 1-Star Summer Superstars.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Masters Medal 2-Star Summer Superstars.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Masters Medal 3-Star Summer Superstars.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}" | [[File:Masters Medal Jigglypunk.png|120px]] | ||
| | |- | ||
| Medal<br>1★ Summer Superstars | |||
| style=" | | Medal<br>2★ Summer Superstars | ||
| Medal<br>3★ Summer Superstars | |||
{{ | | Medal<br>Jigglypunk | ||
|color | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
{| style=" | ===Steven (Anniversary 2021)=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color}}; font-size:80%" | |||
|- | |- | ||
| style=" | | style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:VSSteven Anniversary 2021 Masters.png|x120px]] | ||
''Space Rocks Psycho Boost'' | | style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Spr Masters Steven Anniversary 2021 2.png|x150px]] | ||
{{langtable | | style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Spr Masters Steven Anniversary 2021 EX.png|x150px]] | ||
|color={{psychic color}}|bordercolor={{psychic color dark}} | | style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:VSSteven Anniversary 2021 EX Masters.png|x120px]] | ||
|ja=宇宙のいしを探し求める サイコブースト ''{{tt|Uchū no Ishi o Sagashimotomeru Saiko Būsuto|Search for Space Rocks - Psycho Boost}} | | style="{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Steven Anniversary 2021 Mindscape.png|x180px]] | ||
|zh_cmn=探求宇宙的石頭之 精神突進 ''{{tt|Tànqiú Yǔzhòu de Shítóu zhi Jīngshén Tūjìn|Search for Space Rocks - Psycho Boost}} | |- | ||
|de=Psyschub der Wunder des Alls | | VS model<br>(Normal colors) | ||
|fr=Volonté de l'univers ! Psycho-Boost ! | | 6★ model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Steven's sync move mindscape<br>({{color2|000|Granite Cave}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Steven Anniversary 2021 Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Steven Anniversary 2021 Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Steven Anniversary 2021 Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Steven Anniversary 2021 Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Hearts United artwork.jpg|250px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal 1-Star Hearts United.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal 2-Star Hearts United.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal 3-Star Hearts United.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal Friendship Everlasting.png|120px]] | |||
|- | |||
| Medal<br>1★ Hearts United | |||
| Medal<br>2★ Hearts United | |||
| Medal<br>3★ Hearts United | |||
| Medal<br>Friendship Everlasting | |||
| {{color2|000|Hearts United}} artwork<br>by {{color2|000|otumami}} | |||
|} | |||
===Sygna Suit Steven=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:VSSteven Sygna Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Spr Masters Steven Sygna 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Spr Masters Steven Sygna EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:VSSteven Sygna EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Steven Sygna Mindscape.png|x180px]] | |||
|- | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Steven's sync move mindscape<br>({{color2|000|Granite Cave}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Steven Sygna Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Steven Sygna Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Steven Sygna Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Steven Sygna Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Villain Arc Hoenn Part 2 artwork.png|x235px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Medal 1-Star Team Aquas Stormy Seas.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Medal 2-Star Team Aquas Stormy Seas.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Medal 3-Star Team Aquas Stormy Seas.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Medal Deep Diver.png|120px]] | |||
|- | |||
| Medal<br>1★ Team Aqua's Stormy Seas | |||
| Medal<br>2★ Team Aqua's Stormy Seas | |||
| Medal<br>3★ Team Aqua's Stormy Seas | |||
| Medal<br>Deep Diver | |||
| Artwork of the Hoenn chapter of the<br>{{color2|000|Villain Arc}} by {{color2|000|Hitoshi Ariga}}<ref>[https://twitter.com/ariga_megamix/status/1557978246314016776 Tweet about illustrating the Hoenn Villain Arc (Part 2) title screen]</ref> | |||
|} | |||
===Steven (Special Costume)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSSteven Special Costume Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Spr Masters Steven Special Costume 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Spr Masters Steven Special Costume EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSSteven Special Costume EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Steven Shauna Lyra Special Costume Mindscape.png|x180px]] | |||
|- | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Steven's sync move mindscape<br>({{color2|000|Centra City}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Steven Special Costume Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Steven Special Costume Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Steven Special Costume Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Steven Special Costume Emote 4 Masters.png|80px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Solve the Case Artwork.jpg|x200px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
| {{color2|000|Solve the Case! (Part 2)}} artwork<br>by Takahashi Jun | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Solve the Case Part 1.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 2-Star Solve the Case Part 1.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 3-Star Solve the Case Part 1.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal Illuminate the Darkness.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Steven Special Costume Friend Snapshot.png|x180px]] | |||
|- | |||
| Medal<br>1★ Solve the Case! (Part 1) | |||
| Medal<br>2★ Solve the Case! (Part 1) | |||
| Medal<br>3★ Solve the Case! (Part 1) | |||
| Medal<br>Illuminate the Darkness | |||
| Trainer Lodge Friend Snapshot | |||
|} | |||
===Arc Suit Steven=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:Spr Masters Steven Arc 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:VSSteven Arc Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:Spr Masters Steven Arc EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:VSSteven Arc EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Arc Mindscape.png|x180px]] | |||
|- | |||
| 6★ model (Normal colors) | |||
| VS model (Normal colors) | |||
| 6★ model (EX colors) | |||
| VS model (EX colors) | |||
| Arc Suit Steven's sync move mindscape<br>({{color2|000|Granite Cave}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Arc Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Arc Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Arc Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Arc Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Arc Suit Steven Lance Cynthia artwork.png|x180px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 1-Star Arceus Arc Celebration.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 2-Star Arceus Arc Celebration.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 3-Star Arceus Arc Celebration.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal Awakened Power of Bonds.png|120px]] | |||
|- | |||
| Medal<br>1★ Arceus Arc Celebration | |||
| Medal<br>2★ Arceus Arc Celebration | |||
| Medal<br>3★ Arceus Arc Celebration | |||
| Medal<br>Awakened Power of Bonds | |||
| Artwork with {{color2|000|Cynthia (Masters)|Cynthia}} and {{color2|000|Lance (Masters)|Lance}} | |||
|} | |||
==Trivia== | |||
* Steven & Metagross were the first fair-exclusive {{type|Steel}} sync pair. | |||
* Excluding potentially [[Scottie]] and [[Bettie]], Steven was the first Trainer to form a sync pair with a [[Shiny Pokémon]]. | |||
** Excluding potentially Scottie and Bettie, he was also the first Trainer to form sync pairs with two different Shiny Pokémon. | |||
* Excluding potentially Scottie and Bettie, Steven was the first Trainer to form three strike sync pairs. | |||
* During the [[story event]] [[Hearts United]], Steven makes a [[List of cross-canon references|reference]] to [[Alain]] and his battle against a {{DL|Super-ancient Pokémon (XY series)|Rayquaza}} alongside him in ''[[XYS02|Mega Evolution Special II]]'', wishing to grow strong enough to surpass him alongside his Rayquaza partner. | |||
* Steven's Rayquaza is the only Pokémon to acquire a boost in only a single stat upon Mega Evolution (which is its {{stat|Speed}} stat). | |||
* All versions of Steven use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Brendan}}, {{mas|May}}, {{mas|Roxanne}}, {{mas|Brawly}}, {{mas|Wallace}}, {{mas|Sidney}}, {{mas|Lisia}}, {{mas|Zinnia}}, and {{mas|Roark}}. | |||
** Steven also uses special voice-over lines upon winning a battle with Brendan, May, Roxanne, Wallace, or Lisia in the same team. | |||
* Sygna Suit Steven & Deoxys are the first [[sygna suit]] sync pair with the Champion [[theme skill]], despite Steven not being the first [[Pokémon Champion]] to receive a sygna suit. | |||
* Excluding Scottie and Bettie, Steven is the first Trainer to form six different sync pairs. | |||
* Steven is the first Trainer with five different outfits, as well as the first Trainer with five EX styles. | |||
* Steven (Special Costume) & Stoutland were the first costume sync pair with a [[buddy move]]. | |||
* Sygna Suit Steven & Deoxys are the first sync pair to receive an [[EX role]] after their initial release to not be exclusive to Master Fair sync pair scouts. | |||
===Origin=== | |||
Steven's design is based on his appearance in {{g|Omega Ruby and Alpha Sapphire}}. {{TP|Steven|Metagross}} is Steven's signature Pokémon in the [[core series]] games, and is first seen [[Mega Evolution|Mega Evolving]] in Pokémon Omega Ruby and Alpha Sapphire. Metagross's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
Steven uses a Cradily on his team in most battles against the {{player}} in the core series games. Cradily's Dex entry comes from Pokémon Ultra Sun. | |||
Steven is not seen owning an Alolan Sandslash outside this game. Alolan Sandslash's Dex entry comes from Pokémon Ultra Sun. | |||
Steven's {{Shiny}} Rayquaza may be a reference to a variety of [[Rayquaza (Pokémon)#In events|Shiny event Rayquaza]] that were distributed in various regions during [[Generation VI]]'s lifetime. Rayquaza's Dex entry comes from Pokémon Omega Ruby. | |||
While Steven does not own a Deoxys outside this game, they both play a major role in the [[Delta Episode]] of Pokémon Omega Ruby and Alpha Sapphire. Deoxys's Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}. | |||
Steven's Special Costume seems to be inspired by {{wp|Sherlock Holmes}}, the titular character from ''{{wp|The Adventures of Sherlock Holmes}}''. Steven is not seen owning a Stoutland outside this game, but it could be a reference to Sherlock Holmes's dog, Toby, which first appeared in ''{{wp|The Sign of the Four}}''. Stoutland's Dex entry comes from Pokémon Ultra Moon. | |||
==In other languages== | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Best There Is!'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=ボクが一番だよね ''{{tt|Boku ga Ichiban da yo ne|I'm the Best}}'' | |||
|zh_cmn=誰叫我是第一呢 ''{{tt|Shéi Jiào Wǒ Shì Dìyī ne|I'm Number One After All}}'' | |||
|fr=C'est moi le numéro 1 ! | |||
|de=Ich bin halt der Stärkste! | |||
|ko=내가제일이지 ''{{tt|Nae-ga Jeil-iji|I'm the Best}}'' | |||
|it=Sono il più energico! | |||
|es=¡Soy el número uno! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Solid Steel Meteor Mash'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=さすらいの石集め コメットパンチ ''{{tt|Sasurai no Ishiatsume Kometto Panchi|Wandering Stone Collector's Comet Punch}}'' | |||
|zh_cmn=漂泊藏石家之 彗星拳 ''{{tt|Piāobó Cángshíjiā zhī Huìxīng Quán|Wandering Stone Collector's Comet Punch}} | |||
|fr=Poing Météore du collectionneur éclairé ! | |||
|de=Sternenhieb des Steinesammlers | |||
|ko=방랑하는 돌수집가의 코멧펀치 ''{{tt|Bangnanghaneun Dolsujipga-ui Komet Peonchi|Wandering Stone Collector's Comet Punch}}'' | |||
|it=Meteorpugno del cercapietre | |||
|es=Puño Meteoro de los Vestigios | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Gem Hunt!'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=原石を探しに ''{{tt|Genseki o Sagashi ni|Search for Ores}}'' | |||
|zh_cmn=出發尋找原石 ''{{tt|Chūfā Xúnzhǎo Yuánshí|Set Off in Search for Ores}}'' | |||
|fr=En quête du joyau à l'état brut ! | |||
|de=Pionier der Gesteinssuche | |||
|ko=원석을찾아서 ''{{tt|Wonseok-eul Chaj-aseo|Search for Ores}}'' | |||
|it=A caccia di pietre grezze | |||
|es=¡Busco una gema en bruto! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Agent of the Ancient Rock Beam'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=太古のロマンを感じる ロックレイ ''{{tt|Taiko no Roman o Kanjiru Rokku Rei|Feel the Ancient Romance - Rock Ray}}'' | |||
|zh_cmn=感受太古情懷之 岩石光線 ''{{tt|Gǎnshòu Tàigǔ Qínghuái zhī Yánshí Guāngxiàn|Feel the Ancient Sentiments - Rock Ray}}'' | |||
|fr=Beauté des vestiges du passé ! Laser Roche ! | |||
|de=Gesteinsstrahl der antiken Verbundenheit | |||
|ko=태고의 로망을 느끼는 록레이 ''{{tt|Taego-ui Romang-eul Neukkineun Rok Rei|Feel the Ancient Romance - Rock Ray}}'' | |||
|it=Raggio Roccia di antiche avventure | |||
|es=Rayo Roca de Pasión por lo Ancestral | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Coolest There Is!'' | |||
{{langtable | |||
|color={{ice color}}|bordercolor={{ice color dark}} | |||
|ja=クールにいこう! ''{{tt|Kūru ni Ikō!|Stay Cool!}}'' | |||
|zh_cmn=沉著冷靜! ''{{tt|Chénzhuó Lěngjìng!|Calm and Cool!}}'' | |||
|fr=Un peu de sang-froid ! | |||
|de=In der Ruhe liegt die Kraft! | |||
|ko=쿨하게가자! ''{{tt|Kul-hage Gaja!|Stay Cool!}}'' | |||
|it=Calma e sangue freddo! | |||
|es=¡Qué bien sienta el fresco! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Too Cool Icicle Crash'' | |||
{{langtable | |||
|color={{ice color}}|bordercolor={{ice color dark}} | |||
|ja=クールに一番強い つららおとし ''{{tt|Kūru ni Ichiban Tsuyoi Tsurara Otoshi|Cool and Strongest Icicle Crash}}'' | |||
|zh_cmn=最酷最強之 冰柱墜擊 ''{{tt|Zuìkùzuìqiáng zhī Bīngzhù Zhuìjí|The Coolest, Strongest Icicle Crash}}'' | |||
|fr=Un peu de sang-froid. Chute Glace ! | |||
|de=Eiszapfhagel des Stärksten | |||
|ko=쿨하고 제일 강한 고드름떨구기 ''{{tt|Kul-hago Jeil Ganghan Godeureum Tteolgugi|Cool and Strongest Icicle Crash}}'' | |||
|it=Scagliagelo dell'energia rinfrescante | |||
|es=Chuzos del más Fuerte e Increíble | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Sky High!'' | |||
{{langtable | |||
|color={{flying color}}|bordercolor={{flying color dark}} | |||
|ja=天よりも高く! ''{{tt|Ten yori mo Takaku!|Higher than the Heavens!}}'' | |||
|zh_cmn=比天還高! ''{{tt|Bǐ Tiān Hái Gāo!|Higher than the Heavens!}}'' | |||
|fr=Plus haut que les cieux ! | |||
|de=Bis hoch über die Wolken! | |||
|ko=하늘보다도높이! ''{{tt|Haneul-bodado Nopi!|Higher than the Heavens!}}'' | |||
|it=Oltre le nubi! | |||
|es=¡Como luces en el cielo! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Triumph and Glory Dragon Ascent'' | |||
{{langtable | |||
|color={{flying color}}|bordercolor={{flying color dark}} | |||
|ja=栄光を掴む王者の ガリョウテンセイ ''{{tt|Eikō o Tsukamu Ōja no Garyō-Tensei|Glorious Champion's Dragon Ascent}}'' | |||
|zh_cmn=抓住榮耀的王者之 畫龍點睛 ''{{tt|Zhuāzhù Róngyào de Wángzhě zhī Huàlóng-Diǎnjīng|Glorious Champion's Dragon Ascent}}'' | |||
|fr=En quête de gloire ! Draco-Ascension ! | |||
|de=Zenitstürmer des ruhmreichen Champs | |||
|ko=영광을 거머쥐는 왕의 화룡점정 ''{{tt|Yeonggwang-eul Geomeojwineun Wang-ui Hwaryong-Jeomjeong|Glorious Champion's Dragon Ascent}}'' | |||
|it=Scagliagelo dell'energia rinfrescante | |||
|es=Ascenso Draco de la Gloria | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Try This!'' | |||
{{langtable | |||
|color={{psychic color}}|bordercolor={{psychic color dark}} | |||
|ja=試してみよう! ''{{tt|Tameshitemiyō!|Try This!}}'' | |||
|zh_cmn=試試看吧! ''{{tt|Shìshi Kàn ba!|Try This!}}'' | |||
|de=Versuchen wir das mal! | |||
|fr=Nous n'avons qu'à essayer ! | |||
|ko=시험해보겠어! ''{{tt|Siheomhaebogess-eo!|Try It!}} | |||
|it=Proviamo così! | |||
|es=¡Vamos a probar! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Attack!'' | |||
{{langtable | |||
|color={{psychic color}}|bordercolor={{psychic color dark}} | |||
|ja=攻撃重視だ! ''{{tt|Kōgeki Jūshi da!|Focus on Attack!}}'' | |||
|zh_cmn=著重攻擊! ''{{tt|Zhuózhòng Gōngjī!|Focus on Attack!}}'' | |||
|de=Schwerpunkt auf Angriff! | |||
|fr=Mode offensif ! | |||
|ko=공격위주로! ''{{tt|Gonggyeog-wijuro!|Focus on Attack!}}'' | |||
|it=Puntiamo sull'attacco | |||
|es=¡Centrémonos en la ofensiva! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Faster!'' | |||
{{langtable | |||
|color={{psychic color}}|bordercolor={{psychic color dark}} | |||
|ja=スピード勝負だ! ''{{tt|Supīdo Shōbu da!|Speed Match!}}'' | |||
|zh_cmn=速戰速決! ''{{tt|Sù Zhàn Sù Jué!|Speed Match!}}'' | |||
|de=Hier geht's um Geschwindigkeit! | |||
|fr=C'est un combat de vitesse ! | |||
|ko=스피드승부다! ''{{tt|Seupideu Seungbuda|Speed Match!}}'' | |||
|it=Che vinca il più veloce! | |||
|es=¡La velocidad es la clave! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Defend!'' | |||
{{langtable | |||
|color={{psychic color}}|bordercolor={{psychic color dark}} | |||
|ja=守りに徹しよう! ''{{tt|Mori ni Tesshiyou!|Thorough Defense!}}'' | |||
|zh_cmn=徹底防禦! ''{{tt|Chèdǐ Fángyù!|Thorough Defense!}}'' | |||
|de=Schwerpunkt auf Verteidigung! | |||
|fr=Défendons et protégeons ! | |||
|ko=철저히방어하겠어! ''{{tt|Cheoljeohibang-eohagess-eo!|Thorough Defense!}}'' | |||
|it=Rafforziamo le difese! | |||
|es=¡Centrémonos en la defensiva! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Space Rocks Psycho Boost'' | |||
{{langtable | |||
|color={{psychic color}}|bordercolor={{psychic color dark}} | |||
|ja=宇宙のいしを探し求める サイコブースト ''{{tt|Uchū no Ishi o Sagashimotomeru Saiko Būsuto|Search for Space Rocks - Psycho Boost}} | |||
|zh_cmn=探求宇宙的石頭之 精神突進 ''{{tt|Tànqiú Yǔzhòu de Shítóu zhi Jīngshén Tūjìn|Search for Space Rocks - Psycho Boost}} | |||
|de=Psyschub der Wunder des Alls | |||
|fr=Volonté de l'univers ! Psycho-Boost ! | |||
|ko=우주의 돌을 찾아다니는 사이코부스트 ''{{tt|Uju-ui Dor-eul Chaj-adanineun Saiko Buseuteu|Search for Space Rocks - Psycho Boost}} | |ko=우주의 돌을 찾아다니는 사이코부스트 ''{{tt|Uju-ui Dor-eul Chaj-adanineun Saiko Buseuteu|Search for Space Rocks - Psycho Boost}} | ||
|it=Psicoslancio cosmico meteorico | |it=Psicoslancio cosmico meteorico | ||
|es=Psicoataque del Sentido del Universo | |es=Psicoataque del Sentido del Universo | ||
}} | }} | ||
|} | </div> | ||
{{-}} | </div> | ||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Binding Leer'' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=制縛のにらみつける ''{{tt|Seibaku no Niramitsukeru|Restrained Leer}}'' | |||
|zh_cmn=制縛之瞪眼 ''{{tt|Zhìfù zhī Dèngyǎn|Restrained Leer}}'' | |||
|fr=Groz'Yeux désarmants<br>Groz'Yeux S | |||
|de=Silberblick der Fesselung<br>Silberblick S | |||
|ko=속박의째려보기 ''{{tt|Sogbag-ui Jjaeryeobogi|Restrained Leer}}'' | |||
|it=Fulmisguardo vincolante<br>Fulmisguardo S | |||
|es=Malicioso Vinculante<br>Malicioso S | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Mystery Solved!'' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=謎は解けた! ''{{tt|Nazo wa Hodoketa!|Mystery Solved!}}'' | |||
|zh_cmn=破解謎團! ''{{tt|Pòjiě Mítuán!|Mystery Solved!}}'' | |||
|fr=Mystère résolu ! | |||
|de=Mysterium aufgeklärt! | |||
|ko=수수께끼는풀렸어! ''{{tt|Susukkekkineunpullyeoss-eo!|Mystery Solved!}}'' | |||
|it=Il caso è chiuso! | |||
|es=¡Misterio resuelto! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Illuminating Normal Impact'' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=事件の暗闇を明かす ノーマルインパクト ''{{tt|Jiken no Kurayami o Akasu Nōmaru Inpakuto|Illuminating Normal Impact}}'' | |||
|zh_cmn=揭發事件真相之 一般衝擊 ''{{tt|Jiēfā Shìjiàn Zhēnxiàng zhī Yībān Chōngjí|Reveal the Truth of the Incident - Normal Impact}}'' | |||
|fr=Faisons la lumière sur cette affaire ! Impact Normal ! | |||
|de=Normalstoß der Wahrheitssuche | |||
|ko=사건의 어둠을 밝히는 노말임팩트 ''{{tt|Sageon-ui Eodum-eul Balghineun Nomal Impaekteu|Illuminating Normal Impact}}'' | |||
|it=Impatto Normale che fa luce sul caso | |||
|es=Impacto Normal de Arrojar Luz al Caso | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Almighty Flash Bullet Punch'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=バレットパンチ・瞬天 ''{{tt|Baretto Panchi - Shunten|Bullet Punch - Flashing Heaven}}'' | |||
|zh_cmn=子彈拳・瞬天 ''{{tt|Zǐdàn Quán - Shùntiān|Bullet Punch - Flashing Heaven}}'' | |||
|fr=Pisto-Poing fulgurant | |||
|de=Patronenhieb des Leuchtens | |||
|ko=불릿펀치:순천 ''{{tt|Bullit Peonchi: Suncheon|Bullet Punch - Flashing Heaven}}'' | |||
|it=Pugnoscarica siderale | |||
|es=Puño Bala de Ráfaga Celestial | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''We're the Strongest!'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=ボクらが最強だよね ''{{tt|Boku-ra ga Saikyō da yo ne|We're the Strongest}}'' | |||
|zh_cmn=誰叫我們是最強的呢 ''{{tt|Shéi Jiào Wǒmen shì Zuìqiáng de ne|We're the Strongest After All}}'' | |||
|fr=Notre force est inégalable ! | |||
|de=Niemand ist so stark wie wir! | |||
|ko=우리가최강이지 ''{{tt|Uri-ga Choegang-iji|We're the Strongest}}'' | |||
|it=Siamo i migliori! | |||
|es=¡Sacamos nuestro verdadero ser! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Polished Steel Divine Meteor Mash'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=百錬成鋼の神技 コメットパンチ ''{{tt|Hyakurenseikō no Shingi Kometto Panchi|Tempered Steel Divine Move - Meteor Mash}}'' | |||
|zh_cmn=百鍊成鋼的神招之 彗星拳 ''{{tt|Bǎiliànchénggāng de Shénzhāo zhī Huìxīng Quán|Tempered Steel Divine Move - Meteor Mash}}'' | |||
|fr=Forgés dans l'acier ! Capacité Ultime : Poing Météore ! | |||
|de=Alpha-Sternenhieb des stahlharten Trainings | |||
|ko=백련성강의 신기 코멧펀치 ''{{tt|Baengnyeonseonggang-ui Singi Komet Peonchi|Tempered Steel Divine Move - Meteor Mash}}'' | |||
|it=Meteorpugno supremo temprato alla perfezione | |||
|es= Archi Puño Meteoro de Entrenar sin Fin | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
==References== | |||
<references/> | |||
==Related articles== | |||
{{champions|steel}} | {{champions|steel}} | ||
{{masterscharacters|steel}}<br/> | {{masterscharacters|steel}}<br/> | ||
Line 3,653: | Line 4,319: | ||
[[Category:Trainers with Shiny Pokémon]] | [[Category:Trainers with Shiny Pokémon]] | ||
[[Category:Trainers with Mythical Pokémon]] | [[Category:Trainers with Mythical Pokémon]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] | ||
[[de:Troy Trumm#Pokémon Masters EX]] | [[de:Troy Trumm#Pokémon Masters EX]] | ||
[[es:Máximo | [[es:Máximo (Masters EX)]] | ||
[[it:Rocco (Masters EX)]] | [[it:Rocco (Masters EX)]] | ||
[[ja:ダイゴ (ポケモンマスターズ)]] | [[ja:ダイゴ (ポケモンマスターズ)]] | ||
[[zh:大吾#Masters]] | [[zh:大吾#Masters]] |
Latest revision as of 14:46, 31 October 2024
Steven ダイゴ Daigo | |
Steven's model | |
No. | 81 |
---|---|
English voice actor | Xander Mobus[1] |
Japanese voice actor | Tomoaki Maeno[2] |
Description | Known as the wandering stone collector due to his love of rare stones, he is actually the heir to the Devon Corporation and Champion of the Hoenn Pokémon League. |
Steven (Japanese: ダイゴ Daigo) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Metagross, which is capable of Mega Evolving. This sync pair was first made available through a limited Poké Fair sync pair scout on February 14, 2020 to coincide with the story event The Strongest There Is. This pair can be raised to 6★ EX from November 23, 2020.
Steven in his Summer 2020 seasonal outfit forms a sync pair with Alolan Sandslash. This sync pair was first made available through a limited seasonal sync pair scout on July 31, 2020 to coincide with the story event Summer Superstars. This pair can be raised to 6★ EX from July 20, 2021.
Steven in his Anniversary 2021 seasonal outfit forms a sync pair with Shiny Rayquaza, which is capable of Mega Evolving. This sync pair was first made through a Master Fair sync pair scout available on September 1, 2021 to coincide with the story event Hearts United. This pair can be raised to 6★ EX from the day it was released.
Steven in his sygna suit forms a sync pair with Deoxys, which is capable of changing into any of its Formes. This sync pair was first made available through a Poké Fair sync pair scout on August 10, 2022 to coincide with the villain event Team Aqua's Stormy Seas. This pair can be raised to 6★ EX from the day it was released.
Steven also forms a sync pair with his Cradily. This pair can be obtained by reaching Friendship Level 100 with Steven in the Trainer Lodge beginning on March 31, 2023. This pair can be raised to 6★ EX since its release, though this pair lacks an EX style.
Steven in his Special Costume forms a sync pair with his Shiny Stoutland. This pair can be obtained through a limited costume sync pair scout beginning on March 31, 2023 to coincide with the costume event Solve the Case! (Part 1). This pair can also be raised to 6★ EX since its release.
Steven also appears in his arc suit, again forming a sync pair with his Metagross. This pair was first made available through an Arc Suit Fair sync pair scout beginning on August 30, 2024. This pair can be raised to 6★ EX since it first released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Metagross
Raising this sync pair to 6★ EX will unlock Song Key 03001, which allows "Battle! (Steven) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Strike (Physical) | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Metagross ↔ Mega Metagross | Weakness | Ghost | |||||
It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 487 | 428 | 190 | 137 | 186 | 246 | |
Lv. 140, Max Potential | 647 | 468 | 270 | 177 | 266 | 286 | |
Mega Metagross | |||||||
Lv. 140, Base Potential | 487 | 513 | 209 | 137 | 204 | 246 | |
Lv. 140, Max Potential | 647 | 561 | 293 | 177 | 288 | 286 |
Availability
Steven is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Steven Spotlight Poké Fair Scout | February 14 to March 16, 2020 | Debut |
Steven Spotlight Poké Fair Scout | June 23 to July 14, 2020 | |
Cynthia and Steven Poké Fair Scout | November 23 to December 14, 2020 | 6★ EX unlocked |
Super Spotlight Poké Fair Scout | May 25 to June 8, 2021 | |
N, Steven, and Lance Charming Poké Fair Scout | March 14 to 22, 2022 | Only male characters could be recruited |
Triple Feature Poké Fair Scout B | February 27 to March 27, 2023 | |
Custom Move Candy! Steven Tiered Scout | October 31 to November 18, 2024 | EX role received; available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Steven can be obtained in the Monthly Poké Fair Scout starting from April 1, 2023. He was featured in the following banners:
Banner | Dates | Notes |
---|---|---|
Monthly Poké Fair Scout Vol. 8 | April 1 to May 1, 2023 | Vertical sync grid expansion received |
Monthly Poké Fair Scout Vol. 14 | October 1 to November 1, 2023 | |
Monthly Poké Fair Scout Vol. 19 | March 1 to April 1, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
New Year's Poké Fair Ticket Scout | January 1 to 23, 2022 | Players could obtain up to 23 tickets for this scout |
Anime Collaboration 10-Pair + 5★-Select Ticket Scout | July 7 to 31, 2022 | Players could receive one ticket for this scout |
5★ Champion Select Ticket Scout | February 27 to April 3, 2023 | Players could receive one ticket for this scout |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Steven's Metagross uses Meteor Mash and Iron Head as its two damage-dealing moves. Upon Mega Evolving, Meteor Mash is replaced with Bullet Punch. Bullet Punch is a Quick Move that does not cost gauge but has a limited number of uses per battle.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Meteor Mash | Steel |
Physical | 2 | 55 | 66 | 90% | An opponent | Has a chance (20%) of raising the user's Attack by 1 stat rank. (Only before Mega Evolving) |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Iron Head | Steel |
Physical | 3 | 92 | 110 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Best There Is! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Defense by 1 stat rank. Applies the Critical Hit Next effect to the user. If the user's Metagross has Mega Evolved, also applies the Enduring effect to the user. |
Bullet Punch | Steel |
Physical | 0 (3 uses) |
75 | 90 | 100% | An opponent | No additional effect. (Only after Mega Evolving) |
Sync moves | ||||||||
Solid Steel Meteor Mash | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Metagross until the end of the battle. (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Chain 3 | Powers up moves when unity bonus is in effect. |
Impervious | Stats cannot be lowered. |
Superawakened Passive Skill | |
Proud of Being the Best | Powers up the user's moves and sync move when its Defense is raised. Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag. |
Theme Skills | |
Steel Strike | Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks. |
Hoenn Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Champion Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Rock Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Space Cadet Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 1 per Hoenn theme | Raises the following discovery level by the number of sync pairs that share the Hoenn theme: • Fiery Crystal |
Sync grid
Steven & Metagross's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on April 1, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 3 | 36 | 1 |
Attack +10 | Attack +10 | 5 | 60 | 1 |
Attack +10 | Attack +10 | 5 | 60 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Meteor Mash: Power +4 | Meteor Mash: Power ↑ +4 | 2 | 24 | 1 |
Meteor Mash: Power +4 | Meteor Mash: Power ↑ +4 | 2 | 24 | 1 |
Meteor Mash: Power +4 | Meteor Mash: Power ↑ +4 | 2 | 24 | 1 |
Meteor Mash: Power +4 | Meteor Mash: Power ↑ +4 | 2 | 24 | 2 |
Meteor Mash: Power +4 | Meteor Mash: Power ↑ +4 | 3 | 36 | 2 |
Meteor Mash: Power +4 | Meteor Mash: Power ↑ +4 | 3 | 36 | 3 |
Meteor Mash: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Meteor Mash: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Meteor Mash: Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 10 | 120 | 3 |
Iron Head: Power +5 | Iron Head: Power ↑ +5 | 5 | 60 | 1 |
Iron Head: Power +5 | Iron Head: Power ↑ +5 | 5 | 60 | 2 |
Iron Head: Power +5 | Iron Head: Power ↑ +5 | 5 | 60 | 2 |
Iron Head: Power +5 | Iron Head: Power ↑ +5 | 5 | 60 | 3 |
Iron Head: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Iron Head: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Bullet Punch: Eagle Eye 9 | Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Bullet Punch: Staggering 9 | Makes the target flinch when the user's attack move against it is successful. | 10 | 120 | 5 |
X Attack: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Best There Is!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up the user's sync moves. | 10 | 120 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 7 | 84 | 2 |
Force Field 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user's Pokémon uses a move. | 8 | 96 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using a sync move. | 8 | 96 | 2 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 4 | 48 | 3 |
Stoic 2 | Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. | 8 | 96 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 3 |
Sync Defense ↓ All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. | 10 | 120 | 4 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 4 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 5 |
Solid Steel Meteor Mash: Power +25 | Solid Steel Meteor Mash: Power ↑ +25 | 5 | 60 | 3 |
Solid Steel Meteor Mash: Power +25 | Solid Steel Meteor Mash: Power ↑ +25 | 5 | 60 | 3 |
Cradily
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move types | Rock / Poison | ||||||
Role | Tech | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Cradily ♀ | Weakness | Steel | |||||
Normally, it lived on shallow sea shoals. When the tide went out, this Pokémon came up on land to search for prey. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 584 | 312 | 174 | 380 | 177 | 227 | |
Lv. 140, Max Potential | 664 | 352 | 214 | 420 | 217 | 267 |
Availability
Steven & Cradily can be teamed up with by scouting Steven and raising him to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Acid | Poison |
Special | 1 | 19 | 22 | 100% | All opponents | Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. |
Ancient Power | Rock |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank. |
Stealth Rock | Rock |
Status | 2 (2 uses) |
— | — | — | Opponent side | Applies the Rock Damage Field effect to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.) |
Gem Hunt! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk and Sp. Def by 2 stat ranks. Applies the Enduring effect to the user. |
Sync moves | ||||||||
Agent of the Ancient Rock Beam | Rock |
Special | — | 200 | 240 | — | An opponent | This attack's power increases when the Rock Damage Field is applied to the opponents' field of play. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. |
Water Guard | Reduces damage when the user is attacked by Water-type moves. |
Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. |
Theme Skills | |
Rock Tech | Raises allies' Attack and Sp. Atk by 12 when using Rock-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Hoenn Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Champion Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rock Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Space Cadet Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Wistful ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Wistful Crystal |
Sync grid
Steven & Cradily's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 1 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 1 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 1 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 2 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 2 |
Acid: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 3 | 36 | 1 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 3 | 36 | 1 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 3 | 36 | 1 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 3 | 36 | 1 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 3 | 36 | 2 |
Ancient Power: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stealth Rock: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Stealth Rock: Follow-Through 9 | Applies the Critical Hit Next effect to the user when its move is successful. | 10 | 120 | 3 |
Stealth Rock: Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
Gem Hunt!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Gem Hunt!: Ramp Up 1 | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Swag Bag 3 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 2 |
Swag Bag 5 | Raises the chance of raising stat values with the additional effects of moves. | 10 | 120 | 3 |
Rock DF Power-Up 3 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | 7 | 84 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Brute Wits | The more the user's Sp. Def is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Agent of the Ancient Rock Beam: Power +25 | Agent of the Ancient Rock Beam: Power ↑ +25 | 5 | 60 | 2 |
Agent of the Ancient Rock Beam: Power +25 | Agent of the Ancient Rock Beam: Power ↑ +25 | 5 | 60 | 2 |
Agent of the Ancient Rock Beam: Power +25 | Agent of the Ancient Rock Beam: Power ↑ +25 | 5 | 60 | 3 |
Agent of the Ancient Rock Beam: Power +25 | Agent of the Ancient Rock Beam: Power ↑ +25 | 5 | 60 | 3 |
Sandslash (Alola Form)
Steven (Summer 2020) ダイゴ(20シーズン) Daigo (2020 Season) | |
Steven's model (Summer 2020) | |
No. | 81 |
---|---|
English voice actor | Xander Mobus |
Japanese voice actor | Tomoaki Maeno |
Description | Steven's looking a little festive in his cool summer attire! He and his Alolan Sandslash partner escape the heat by entering caves in search of rare stones. |
Type | Ice | ||||||
---|---|---|---|---|---|---|---|
Move type | Ice | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Sandslash ♂ | Weakness | Fighting | |||||
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 630 | 424 | 176 | 115 | 147 | 224 | |
Lv. 140, Max Potential | 730 | 464 | 216 | 155 | 187 | 264 |
Availability
Steven (Summer 2020) is exclusive to seasonal scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Steven Seasonal Scout | July 31 to August 17, 2020 | Debut |
Steven and Lyra Seasonal Scout | July 20 to August 3, 2021 | 6★ EX unlocked |
Super Spotlight Seasonal Scout | September 10 to 17, 2021 | |
Super Spotlight Seasonal Scout | July 4 to 18, 2022 | |
Super Spotlight Seasonal Scout | July 6 to 20, 2023 | |
Super Spotlight Seasonal Scout | July 3 to 20, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Seasonal Scout ×11 C | March 3 to 17, 2022 | Available using paid gems only |
5★-Select Seasonal Scout ×11 | August 22 to September 4, 2022 | Available using paid gems only |
5★-Select Seasonal Scout ×11 A | August 23 to September 7, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 A | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Icicle Spear | Ice |
Physical | 2 | 15 | 18 | 100% | An opponent | Attacks the target two to five times in a row. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Icicle Crash | Ice |
Physical | 3 | 105 | 126 | 90% | An opponent | Has a chance (30%) of making the target flinch. |
Coolest There Is! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's accuracy and critical-hit rate by 1 stat rank. In addition, raises the user's critical-hit rate by 2 stat ranks during a hailstorm. |
Sync moves | ||||||||
Too Cool Icicle Crash | Ice |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Hail Bringer | Causes a hailstorm after using the user's sync move. |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. |
Invigorating Hail 5 | Powers up moves in a hailstorm. |
Theme Skills | |
Ice Strike | Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks. |
Hoenn Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Seasonal Outfit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sunglasses Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Rock Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Steven (Summer 2020) & Sandslash's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Icicle Spear: Power +1 | Icicle Spear: Power ↑ +1 | 2 | 24 | 1 |
Icicle Spear: Power +1 | Icicle Spear: Power ↑ +1 | 2 | 24 | 1 |
Icicle Spear: Power +1 | Icicle Spear: Power ↑ +1 | 2 | 24 | 1 |
Icicle Spear: Power +1 | Icicle Spear: Power ↑ +1 | 2 | 24 | 1 |
Icicle Spear: Power +1 | Icicle Spear: Power ↑ +1 | 2 | 24 | 2 |
Icicle Spear: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Icicle Spear: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Icicle Spear: Cold Snap 2 | Has a chance (30%) of leaving the target frozen when a move targeting an opponent is successful. | 10 | 120 | 3 |
Icicle Crash: Power +3 | Icicle Crash: Power ↑ +3 | 3 | 36 | 1 |
Icicle Crash: Power +3 | Icicle Crash: Power ↑ +3 | 3 | 36 | 1 |
Icicle Crash: Power +3 | Icicle Crash: Power ↑ +3 | 3 | 36 | 1 |
Icicle Crash: Power +3 | Icicle Crash: Power ↑ +3 | 3 | 36 | 2 |
Icicle Crash: Power +3 | Icicle Crash: Power ↑ +3 | 3 | 36 | 2 |
Icicle Crash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Icicle Crash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Icicle Crash: Harry 2 | Powers up moves when the target is flinching. | 10 | 120 | 1 |
Icicle Crash: Freeze Synergy 3 | Powers up moves when the target is frozen. | 10 | 120 | 3 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Coolest There Is!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Healing Hail 1 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | 7 | 84 | 1 |
Flinch Hitter 5 | Powers up sync moves when the target is flinching. | 8 | 96 | 2 |
Hasty Hail 2 | Quickly charges the move gauge in a hailstorm. | 10 | 120 | 3 |
Freezer Burn 5 | Powers up sync moves when the target is frozen. | 8 | 96 | 3 |
Double Down 3 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
Stoic 2 | Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. | 8 | 96 | 3 |
No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 12 | 144 | 3 |
Too Cool Icicle Crash: Power +25 | Too Cool Icicle Crash: Power ↑ +25 | 5 | 60 | 3 |
Too Cool Icicle Crash: Power +25 | Too Cool Icicle Crash: Power ↑ +25 | 5 | 60 | 3 |
Rayquaza
Steven (Anniversary 2021) ダイゴ(21アニバーサリー) Daigo (2021 Anniversary) | |
Steven's model (Anniversary 2021) | |
No. | 81 |
---|---|
English voice actor | Xander Mobus |
Japanese voice actor | Tomoaki Maeno |
Description | Steven is back in a fancy suit! He's pursuing new strength and potential together with Rayquaza, a Pokémon that embodies the mysteries of Mega Evolution. |
Type | Flying | ||||||
---|---|---|---|---|---|---|---|
Move types | Flying / Dragon | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rayquaza ↔ Mega Rayquaza | Weakness | Ice | |||||
Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between Kyogre and Groudon. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 606 | 254 | 126 | 254 | 126 | 300 | |
Lv. 140, Max Potential | 706 | 294 | 166 | 294 | 166 | 340 | |
Mega Rayquaza | |||||||
Lv. 140, Base Potential | 606 | 254 | 126 | 254 | 126 | 420 | |
Lv. 140, Max Potential | 706 | 294 | 166 | 294 | 166 | 460 |
Availability
Steven (Anniversary 2021) is exclusive to Master Fair scouts. He was available in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Steven Master Fair Scout | September 1 to 30, 2021 | Debut |
Steven Master Fair Scout | December 30, 2022 to February 6, 2023 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dragon Ascent | Flying |
Physical | 4 | 192 | 230 | 100% | An opponent | Lowers the user's Defense and Sp. Def by one stat rank. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. |
Draco Meteor | Dragon |
Special | 3 | 136 | 163 | 90% | An opponent | Lowers the user's Sp. Atk by two stat ranks. |
Sky High! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by two stat ranks. |
Sync moves | ||||||||
Triumph and Glory Dragon Ascent | Flying |
Physical | — | 160 | 192 | — | An opponent | Become Mega Rayquaza until the end of battle. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Hoenn Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. |
Good Form | The more the user's stats are raised, the more it powers up the user's moves. |
Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
Theme Skills | |
Flying Strike | Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks. |
Hoenn Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Seasonal Outfit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Battle Facility Foe Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Rock Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal |
Sync grid
Steven (Anniversary 2021) & Rayquaza's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Dragon Ascent: Power +2 | Dragon Ascent: Power ↑ +2 | 4 | 48 | 1 |
Dragon Ascent: Power +2 | Dragon Ascent: Power ↑ +2 | 4 | 48 | 1 |
Dragon Ascent: Power +2 | Dragon Ascent: Power ↑ +2 | 4 | 48 | 2 |
Dragon Ascent: Power +2 | Dragon Ascent: Power ↑ +2 | 4 | 48 | 2 |
Dragon Ascent: Power +2 | Dragon Ascent: Power ↑ +2 | 4 | 48 | 2 |
Dragon Ascent: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dragon Ascent: Fleet Feet 1 | Raises the user's Speed by 1 stat rank when its move is successful. | 9 | 108 | 3 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 1 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
Draco Meteor: Accuracy +10 | Draco Meteor: Accuracy ↑ +10 | 5 | 60 | 1 |
Draco Meteor: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Draco Meteor: Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 9 | 108 | 3 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sky High!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Clear Sync-Up 5 | Powers up the user's sync move when weather conditions are not in effect. | 7 | 84 | 1 |
Clear Sync-Up 9 | Powers up the user's sync move when weather conditions are not in effect. | 9 | 108 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 2 |
Clear Power-Up 1 | Powers up the user's moves when weather conditions are not in effect. | 10 | 120 | 3 |
Clear as Day | Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. | 10 | 120 | 3 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 9 | 108 | 3 |
Weather Wipe 9 | Removes all weather conditions when the user's Pokémon uses a move. | 10 | 120 | 3 |
Triumph and Glory Dragon Ascent: Power +25 | Triumph and Glory Dragon Ascent: Power ↑ +25 | 5 | 60 | 2 |
Triumph and Glory Dragon Ascent: Power +25 | Triumph and Glory Dragon Ascent: Power ↑ +25 | 5 | 60 | 2 |
Triumph and Glory Dragon Ascent: Power +25 | Triumph and Glory Dragon Ascent: Power ↑ +25 | 5 | 60 | 3 |
Triumph and Glory Dragon Ascent: Power +25 | Triumph and Glory Dragon Ascent: Power ↑ +25 | 5 | 60 | 3 |
Deoxys (All Formes)
Sygna Suit Steven マジコスダイゴ Serious Costume Daigo | |
Sygna Suit Steven's model | |
No. | 81 |
---|---|
English voice actor | Xander Mobus |
Japanese voice actor | Tomoaki Maeno |
Description | Steven is wearing an outfit made especially for space exploration. As its design is based on data from Deoxys, it's a great match for his partner Pokémon. |
Raising this sync pair to 6★ EX will unlock Song Key 03013, which allows "Decisive Battle! (Steven) (Pokémon Masters EX Version)" to be played in the Jukebox.
Normal Forme
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Deoxys | Weakness | Dark | |||||
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 224 | 156 | 224 | 156 | 336 | |
Lv. 140, Max Potential | 824 | 264 | 236 | 264 | 236 | 376 |
Availability
Sygna Suit Steven is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Steven Poké Fair Scout | August 10 to 28, 2022 | Debut |
Sygna Suit Steven Poké Fair Scout | February 25 to March 10, 2024 | Vertical sync grid expansion and EX role received |
Double Feature Poké Fair Scout | July 19 to August 2, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (B) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (B) | September 3 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Deoxys starts the battle in Normal Forme. After using a Trainer move, Deoxys's moves and passive skills change and, unless "Try This!" is used, it changes its forme. Its sync move, theme skills, and expedition skills do not change between formes.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Try This! | None | Status | 0 | — | — | — | Entire field | Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. (Before using a Trainer Move) |
Attack! | None | Status | 0 | — | — | — | Self | Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle. (Before using a Trainer Move) |
Faster! | None | Status | 0 | — | — | — | Self | Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle. (Before using a Trainer Move) |
Defend! | None | Status | 0 | — | — | — | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle. (Before using a Trainer Move) |
Psycho Boost | Psychic |
Special | 3 | 200 | 240 | 90% | An opponent | Lowers the user's Sp. Atk by 2 stat ranks. (After using "Try This!") |
Recover | Normal |
Status | 1 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. (After using "Try This!") |
Zen Headbutt | Psychic |
Physical | 1 | 51 | 61 | 90% | An opponent | Has a chance (20%) of making the target flinch. (After using "Try This!") |
Cosmic Power | Psychic |
Status | 1 | — | — | — | Self | Raises the user's Defense and Sp. Def by 1 stat rank. (After using "Try This!") |
Sync moves | ||||||||
Space Rocks Psycho Boost | Psychic |
Special | — | 200 | 240 | — | An opponent | The more the user's stats are raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. (Before using a Trainer Move) |
Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. (Before using a Trainer Move) |
Fuel Economy 1 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. (After using "Try This!") |
Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (After using "Try This!") |
Theme Skills | |
Psychic Tech | Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Hoenn Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Champion Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sygna Suit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Space Cadet Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Attack Forme
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Deoxys | Weakness | Dark | |||||
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 448 | 109 | 448 | 109 | 336 | |
Lv. 140, Max Potential | 824 | 528 | 165 | 528 | 165 | 376 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Psycho Boost | Psychic |
Special | 4 | 200 | 240 | 90% | An opponent | Lowers the user's Sp. Atk by 2 stat ranks. |
Protect | Normal |
Status | 2 (1 use) |
— | — | — | Self | Applies the Damage Guard Next effect to the user. |
Zen Headbutt | Psychic |
Physical | 2 | 51 | 61 | 90% | An opponent | Has a chance (20%) of making the target flinch. |
Cosmic Power | Psychic |
Status | 2 | — | — | — | Self | Raises the user's Defense and Sp. Def by 1 stat rank. |
Skills
Name | Description |
---|---|
Passive Skills | |
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. |
Expanded Sync | When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. |
Power Combo 2 | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. |
Defense Forme
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Deoxys | Weakness | Dark | |||||
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 112 | 312 | 112 | 312 | 168 | |
Lv. 140, Max Potential | 824 | 132 | 472 | 132 | 472 | 188 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Psycho Boost | Psychic |
Special | 4 | 200 | 240 | 90% | An opponent | Lowers the user's Sp. Atk by 2 stat ranks. |
Recover | Normal |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. |
Zen Headbutt | Psychic |
Physical | 2 | 51 | 61 | 90% | An opponent | Has a chance (20%) of making the target flinch. |
Iron Defense | Steel |
Status | 2 | — | — | — | Self | Raises the user's Defense by 2 stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. |
Stat Share 9 | When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. |
Team Mind-Bracing Infliction+ 9 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. |
Speed Forme
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Deoxys | Weakness | Dark | |||||
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 224 | 202 | 224 | 202 | 537 | |
Lv. 140, Max Potential | 824 | 264 | 306 | 264 | 306 | 601 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Psycho Boost | Psychic |
Special | 4 | 200 | 240 | 90% | An opponent | Lowers the user's Sp. Atk by 2 stat ranks. |
Recover | Normal |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. |
Zen Headbutt | Psychic |
Physical | 2 | 51 | 61 | 90% | An opponent | Has a chance (20%) of making the target flinch. |
Double Team | Normal |
Status | 1 | — | — | — | Self | Raises the user's evasiveness by 1 stat rank. |
Skills
Name | Description |
---|---|
Passive Skills | |
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. |
Afflicter's Fervor 2 | Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. |
Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. |
Sync grid
Sygna Suit Steven & Deoxys's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on February 25, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +20 | Sp. Def +20 | 2 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Psycho Boost: Power +2 | Psycho Boost: Power ↑ +2 | 3 | 36 | 1 |
Psycho Boost: Power +2 | Psycho Boost: Power ↑ +2 | 3 | 36 | 1 |
Psycho Boost: Power +2 | Psycho Boost: Power ↑ +2 | 3 | 36 | 1 |
Psycho Boost: Power +2 | Psycho Boost: Power ↑ +2 | 3 | 36 | 1 |
Psycho Boost: Power +2 | Psycho Boost: Power ↑ +2 | 3 | 36 | 1 |
Psycho Boost: Accuracy +10 | Psycho Boost: Accuracy ↑ +10 | 5 | 60 | 1 |
Psycho Boost: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Psycho Boost: BOGO 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Zen Headbutt: Power +3 | Zen Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Zen Headbutt: Power +3 | Zen Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Zen Headbutt: Power +3 | Zen Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Zen Headbutt: Power +3 | Zen Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Zen Headbutt: Power +3 | Zen Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Zen Headbutt: Accuracy +10 | Zen Headbutt: Accuracy ↑ +10 | 5 | 60 | 1 |
Zen Headbutt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Recover: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Recover: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Recover: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Cosmic Power: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Double Team: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Double Team: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 2 |
Iron Defense: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Morale Boost+ 9 | Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | 10 | 120 | 2 |
Critical Odds+ 9 | Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | 10 | 120 | 3 |
Disarm 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 4 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 4 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 5 |
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Space Rocks Psycho Boost: Power +25 | Space Rocks Psycho Boost: Power ↑ +25 | 5 | 60 | 1 |
Space Rocks Psycho Boost: Power +25 | Space Rocks Psycho Boost: Power ↑ +25 | 5 | 60 | 2 |
Space Rocks Psycho Boost: Power +25 | Space Rocks Psycho Boost: Power ↑ +25 | 5 | 60 | 2 |
Space Rocks Psycho Boost: Power +25 | Space Rocks Psycho Boost: Power ↑ +25 | 5 | 60 | 3 |
Stoutland
Steven (Special Costume) ダイゴ (スペシャル) Daigo (Special) | |
Steven's model (Special Costume) | |
No. | 81 |
---|---|
English voice actor | Xander Mobus |
Japanese voice actor | Tomoaki Maeno |
Description | Steven is wearing a special outfit. He's ready to take on the Pasio mystery game together with his Shiny Stoutland, who is very good at finding things. |
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move type | Normal | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Stoutland ♂ | Weakness | Fighting | |||||
Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 681 | 448 | 176 | 336 | 176 | 290 | |
Lv. 140, Max Potential | 781 | 488 | 216 | 376 | 216 | 330 |
Availability
Steven (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Steven Costume Scout | March 31 to May 2, 2023 | Debut |
Super Spotlight Costume Scout | March 9 to 25, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Costume Scout ×11 A | September 12 to 26, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 A | September 5 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Super Effective ↑ | None | Special | 0 (2 uses) |
— | — | — | An ally | Applies the Supereffective ↑ Next effect to an ally. |
Binding Leer | Normal |
Status | 1 (3 uses) |
— | — | — | All opponents | Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Never misses. Lowers the target's Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target. |
Mystery Solved! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks. |
Sync moves | ||||||||
Illuminating Normal Impact | Normal |
Physical | — | 250 | 300 | — | An opponent | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Rebuff Reducing Hit (Weakness) | Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle. |
Team Immunizing Command 9 | Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. |
Team Easy Target Speed Up 9 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. |
Theme Skills | |
Normal Tech | Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Hoenn Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Special Costume Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 2. |
Rock Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Space Cadet Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Fiery ↓ 1 | Raises the following discovery level 3: • Soothing Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
Steven (Special Costume) & Stoutland's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 2 |
Tackle: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Tackle: Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Super Effective ↑: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mystery Solved!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mystery Solved!: Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Full-Bracing Command 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 7 | 84 | 2 |
Easy Target Charge 9 | Charges the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Team Debut Dash 1 | Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle. | 10 | 120 | 2 |
Restraining Sync-Up 9 | Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | 9 | 108 | 3 |
Trainer Sync Redemption 1 | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | 9 | 108 | 3 |
Restrained Scope 9 | Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | 10 | 120 | 3 |
Easy Target Staggering Hit 4 | Has a chance (50%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Adrenaline 2 | Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Illuminating Normal Impact: Power +25 | Illuminating Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Illuminating Normal Impact: Power +25 | Illuminating Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Metagross (Arc Suit)
Arc Suit Steven アルコスダイゴ Arceus Costume Daigo | |
Arc Suit Steven's model | |
No. | 81 |
---|---|
English voice actor | Xander Mobus |
Japanese voice actor | Tomoaki Maeno |
Description | Steven has drawn out the power of his sync stone ultimate and received the blessing of Arceus. He's showing off his strength through his deep bond with Metagross. |
Raising this sync pair to 6★ EX will unlock Song Key 03029, which allows "Glorious Battle! (Steven) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Multi | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Metagross ↔ Mega Metagross | Weakness | Ghost | |||||
It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 660 | 346 | 319 | 224 | 319 | 288 | |
Lv. 140, Max Potential | 820 | 386 | 399 | 264 | 399 | 328 | |
Mega Metagross | |||||||
Lv. 140, Base Potential | 660 | 380 | 350 | 246 | 350 | 316 | |
Lv. 140, Max Potential | 820 | 424 | 438 | 290 | 438 | 360 |
Availability
Arc Suit Steven is exclusive to Arc Suit Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Steven Arc Suit Fair Scout | August 30 to October 7, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Iron Head | Steel |
Physical | 3 | 92 | 110 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Almighty Flash Bullet Punch | Steel |
Physical | 0 (3 uses) |
120 | 144 | — | All opponents | Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. |
We're the Strongest! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by 6 stat ranks. Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by 3 ranks. |
Sync moves | ||||||||
Polished Steel Divine Meteor Mash | Steel |
Physical | — | 300 | 360 | — | An opponent | Become Mega Metagross until the end of the battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. (6★ EX effect: Lowers all opposing sync pairs' Type Rebuff for the following Type by one rank the first time the user's sync move is used each battle: • Steel) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Steel Myth | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Steel Judgment | Raises the Steel Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle. |
What I Learned from My Adventure | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful. |
Wandering Stone Enthusiast | Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user's stats would be lowered, raises the user's stats by the same amount instead. |
Triage Tank 9 | Restores the user's HP when it is hit by an attack move. (Only before Mega Evolving) |
Team Triage Tank 9 | Restores the HP of all allied sync pairs when the user is hit by an attack move. (Only after Mega Evolving) |
Theme Skills | |
Steel Multi | Raises allies' Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Hoenn Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Champion Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rock Lover Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Wistful ↑ 3 Fiery ↓ 1 | Raises the following discovery level 3: • Wistful Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
The sync grid for Arc Suit Steven & Metagross is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
HP +40 | HP +40 | 0 | 5 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 2 |
Iron Head: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Iron Head: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Almighty Flash Bullet Punch: Power +3 | Almighty Flash Bullet Punch: Power ↑ +3 | 3 | 36 | 1 |
Almighty Flash Bullet Punch: Power +3 | Almighty Flash Bullet Punch: Power ↑ +3 | 3 | 36 | 1 |
Almighty Flash Bullet Punch: Power +3 | Almighty Flash Bullet Punch: Power ↑ +3 | 3 | 36 | 1 |
Almighty Flash Bullet Punch: Power +3 | Almighty Flash Bullet Punch: Power ↑ +3 | 3 | 36 | 1 |
Almighty Flash Bullet Punch: Power +3 | Almighty Flash Bullet Punch: Power ↑ +3 | 3 | 36 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
We're the Strongest!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
Hit: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. | 0 | 5 | 4 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 0 | 5 | 5 |
Polished Steel Divine Meteor Mash: Power +25 | Polished Steel Divine Meteor Mash: Power ↑ +25 | 5 | 60 | 3 |
Polished Steel Divine Meteor Mash: Power +25 | Polished Steel Divine Meteor Mash: Power ↑ +25 | 5 | 60 | 3 |
Polished Steel Divine Meteor Mash: Power +50 | Polished Steel Divine Meteor Mash: Power ↑ +50 | 0 | 5 | 3 |
Appearances
Battle appearances
Steven & Metagross can be battled against in:
- Champion Stadium: Hoenn Challenge, Hard Lv. 1 (Ground-type weakness)
- Battle Rally (Area 1-9)*
- Story event: The Strongest There Is (February 14 to March 16, 2020)
- Solo event: Training with Legends (August 28 to September 14, 2020)
- Daily Type Rotation: Type Team-Up (August 9 to 28, 2021)
- Throwback Challenge: Battle Rewind (March 1 to 31, 2022)
- Battle with Pals: Friendiversary Gifts (March 14 to 22, 2022)
- Story event: Summer Nights & Wishing Stars (June 30 to July 17, 2022; July 6 to 20, 2023)*
- Costume event: Solve the Case! (Part 2) (April 13 to May 2, 2023; March 11 to 25, 2024)*
- Story event: Exciting Treasure Hunt (June 28 to July 15, 2024)*
Arc Suit Steven & Metagross can be battled against in:
- Arceus Arc Celebration: Special Battle Event (as a side foe; August 28 to September 11, 2024)
- Ranked damage event: Super Sparring No. 2 (August 30 to September 8, 2024)
- Five-Year Anniversary! Special Co-op Battle! (as a side foe; September 2 to 9, 2024)
Steven has also been shown to pair alongside the following Pokémon and can be battled against in:
- Archeops
- Battle Rally (as a side foe; Area 1-9)
- Costume event: Jasmine's Battle Prep (as a side foe; October 29 to December 10, 2021)
- Costume event: Battle Prep (as a side foe; September 8 to October 3, 2022)
- Aerodactyl
- Champion Stadium: Victory Road
- Aggron
- Champion Stadium: Hoenn Challenge, Hard Lv. 1 (Water-type weakness)
- Battle Rally (Area 1-9)
- Claydol
- Champion Stadium: Hoenn Challenge, Hard Lv. 1 (Grass-type weakness)
- Battle Rally (Area 1-9)
- Excadrill
- Battle Rally (as a side foe; Area 1-9)
- Story event: The Haunted Museum (as a side foe; October 12 to November 1, 2023; October 19 to November 6, 2024)
Story appearances
Steven appears in his normal outfit in the following story areas:
- Villain Arc:
- Arceus Arc:
- Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice
- Chapter 1: Three Champions
- Champion Stadium: Victory Road
- Story events:
- Prestige event: Battle Buffet Bash
- Costume events:
- Solo events:
- Neo Champions:
- Trainer Files: Two Factory Heads
- Sync pair stories:
- A Day with Leon
- A Day with Grimsley (Kimono)
Steven appears in his summer outfit in the following story areas:
- Story events:
- Solo event: A Pasio Spectacle (flashback)
Steven appears in his anniversary outfit in the following story areas:
Steven appears in his sygna suit in the following story areas:
Steven appears in his special costume in the following story areas:
Steven appears in his arc suit in the following story areas:
- Arceus Arc: Chapter 1: Three Champions
- Story event: Festive Sun and Moon
Sync pair stories
Steven & Metagross
- A Day with Steven
Steven (Summer 2020) & Sandslash
- One Summer's Day
- The Sync Pair Music Festival!
- Festival Fans and Superstars
- Jigglypunk!
- Endless Summer!
Steven (Anniversary 2021) & Rayquaza
- A Day with Steven
Sygna Suit Steven & Deoxys
- A Day with Sygna Suit Steven
Steven (Special Costume) & Stoutland
- The Mystery Game Begins!
- Roles Are Decided!
- Explore the Mansion!
- An Incident Occurs!
- Who's the Real Culprit?
- Beginning of the Real Case
- Phantom Imaginate
- Similarities between the Victims
- Fake Evil and Fake Justice
- You Need Some Imagination
Quotes
- Main article: Steven Stone/Quotes → Pokémon Masters EX
In animation
Pokémon Masters Animated Trailer
Steven appeared in the Pokémon Masters Animated Trailer, where he teamed up with Cynthia and Lance to battle Korrina, Cheren, and Misty at a stadium in Pasio. Steven attempted to overwhelm the opposing team's Pokémon with his Metagross's Flash Cannon, but said Pokémon retaliated with their own attacks.
Pokémon
- Main article: Steven's Metagross
Metagross is Steven's only known Pokémon. It appeared along with him at a stadium in Pasio. Alongside Cynthia's Garchomp and Lance's Dragonite, it battled Korrina's Lucario, Cheren's Stoutland, and Misty's Starmie. Metagross used Flash Cannon on the opposing Pokémon, but they managed to defend themselves with their own attacks.
Metagross's only known move is Flash Cannon.
Gallery
Steven
Key artwork of Steven by Ken Sugimori | Steven & Metagross on Pokémon Masters EX Dream Team Maker |
Steven's sync move mindscape (Granite Cave) |
Trainer Lodge Friend Snapshot | ||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Artwork with Wallace by NEO | Trainer Lodge Story Snapshot |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Battle Buffet Bash artwork by Megumi Mizutani[3] |
Steven Plushie decoration for the Trainer Lodge |
Key art from Pokémon Masters | Victory Road artwork by Rokoh Hashibi | ||||
Fifth anniversary artwork by Takahashi Jun[4] | Title screen artwork |
Steven (Summer 2020)
Steven (Summer 2020) & Sandslash on Pokémon Masters EX Dream Team Maker |
Steven's sync move mindscape (Summer 2020) |
Summer Superstars artwork by Aco Arisaka |
Summer Superstars artwork by Nora |
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Medal 1★ Summer Superstars |
Medal 2★ Summer Superstars |
Medal 3★ Summer Superstars |
Medal Jigglypunk |
Steven (Anniversary 2021)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Steven's sync move mindscape (Granite Cave) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Hearts United |
Medal 2★ Hearts United |
Medal 3★ Hearts United |
Medal Friendship Everlasting |
Hearts United artwork by otumami |
Sygna Suit Steven
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Steven's sync move mindscape (Granite Cave) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Team Aqua's Stormy Seas |
Medal 2★ Team Aqua's Stormy Seas |
Medal 3★ Team Aqua's Stormy Seas |
Medal Deep Diver |
Artwork of the Hoenn chapter of the Villain Arc by Hitoshi Ariga[5] |
Steven (Special Costume)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Steven's sync move mindscape (Centra City) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Solve the Case! (Part 2) artwork by Takahashi Jun |
Medal 1★ Solve the Case! (Part 1) |
Medal 2★ Solve the Case! (Part 1) |
Medal 3★ Solve the Case! (Part 1) |
Medal Illuminate the Darkness |
Trainer Lodge Friend Snapshot |
Arc Suit Steven
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Arc Suit Steven's sync move mindscape (Granite Cave) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Arceus Arc Celebration |
Medal 2★ Arceus Arc Celebration |
Medal 3★ Arceus Arc Celebration |
Medal Awakened Power of Bonds |
Artwork with Cynthia and Lance |
Trivia
- Steven & Metagross were the first fair-exclusive Steel-type sync pair.
- Excluding potentially Scottie and Bettie, Steven was the first Trainer to form a sync pair with a Shiny Pokémon.
- Excluding potentially Scottie and Bettie, he was also the first Trainer to form sync pairs with two different Shiny Pokémon.
- Excluding potentially Scottie and Bettie, Steven was the first Trainer to form three strike sync pairs.
- During the story event Hearts United, Steven makes a reference to Alain and his battle against a Rayquaza alongside him in Mega Evolution Special II, wishing to grow strong enough to surpass him alongside his Rayquaza partner.
- Steven's Rayquaza is the only Pokémon to acquire a boost in only a single stat upon Mega Evolution (which is its Speed stat).
- All versions of Steven use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Brendan, May, Roxanne, Brawly, Wallace, Sidney, Lisia, Zinnia, and Roark.
- Steven also uses special voice-over lines upon winning a battle with Brendan, May, Roxanne, Wallace, or Lisia in the same team.
- Sygna Suit Steven & Deoxys are the first sygna suit sync pair with the Champion theme skill, despite Steven not being the first Pokémon Champion to receive a sygna suit.
- Excluding Scottie and Bettie, Steven is the first Trainer to form six different sync pairs.
- Steven is the first Trainer with five different outfits, as well as the first Trainer with five EX styles.
- Steven (Special Costume) & Stoutland were the first costume sync pair with a buddy move.
- Sygna Suit Steven & Deoxys are the first sync pair to receive an EX role after their initial release to not be exclusive to Master Fair sync pair scouts.
Origin
Steven's design is based on his appearance in Pokémon Omega Ruby and Alpha Sapphire. Metagross is Steven's signature Pokémon in the core series games, and is first seen Mega Evolving in Pokémon Omega Ruby and Alpha Sapphire. Metagross's Dex entry comes from Pokémon Ultra Sun.
Steven uses a Cradily on his team in most battles against the player in the core series games. Cradily's Dex entry comes from Pokémon Ultra Sun.
Steven is not seen owning an Alolan Sandslash outside this game. Alolan Sandslash's Dex entry comes from Pokémon Ultra Sun.
Steven's Shiny Rayquaza may be a reference to a variety of Shiny event Rayquaza that were distributed in various regions during Generation VI's lifetime. Rayquaza's Dex entry comes from Pokémon Omega Ruby.
While Steven does not own a Deoxys outside this game, they both play a major role in the Delta Episode of Pokémon Omega Ruby and Alpha Sapphire. Deoxys's Dex entry comes from Pokémon Ruby.
Steven's Special Costume seems to be inspired by Sherlock Holmes, the titular character from The Adventures of Sherlock Holmes. Steven is not seen owning a Stoutland outside this game, but it could be a reference to Sherlock Holmes's dog, Toby, which first appeared in The Sign of the Four. Stoutland's Dex entry comes from Pokémon Ultra Moon.
In other languages
Best There Is!
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Solid Steel Meteor Mash
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Gem Hunt!
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Agent of the Ancient Rock Beam
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Coolest There Is!
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Too Cool Icicle Crash
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Sky High!
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Triumph and Glory Dragon Ascent
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Try This!
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Attack!
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Faster!
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Defend!
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Space Rocks Psycho Boost
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Binding Leer
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Mystery Solved!
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Illuminating Normal Impact
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Almighty Flash Bullet Punch
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We're the Strongest!
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Polished Steel Divine Meteor Mash
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References
Related articles
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) • Boy (POKÉTOON) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona • Geeta |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |