Contest combination: Difference between revisions

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A '''''Contest Combination''''' is a strategy employed in a [[Pokemon Contest]] and [[Pokemon Super Contest]]. Much like the Combat Combinations, the Contest Combos are only preformed when the techniques are used back-to-back. Using a correct Combination of moves successfully will increase damage inflicted in Combat and voltage points in Contest.
{{move|Appeal combo}}
{{unknown name}}
A '''Contest combination''' is a pairing of two [[move]]s out of a specific set that form a specially recognized combination when used one after another in [[Pokémon Contest]]s, granting the user additional Appeal Points.


Several of these combinations were actually introduced in [[Generation II]], before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in {{pkmn|battle}}, such as {{m|Defense Curl}} being followed by {{m|Rollout}}.


===Combos===
Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.
<!--When adding to this list, make sure it is a real combo that works! Most of these were added directly from Nintendo's Official Guide for Ruby/Sapphire.-->


{| {{Bluetable|background: white; margin: left;}}
Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example, {{m|Toxic}} followed up by {{m|Hex}} form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.
|- style="background: #ccf;"
 
! First Turn: [[Belly Drum]]
==In the games==
===Pokémon Contests===
When any of the combinations below is used, the second [[move]] of that combination will receive '''double''' the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that uses {{m|Flash}}, {{m|Shadow Ball}}, or {{m|Smokescreen}} after it, the combination is cancelled.
<!--These lists should be complete, as they are based directly on the game files. Please check carefully before changing them-->
 
====Lead move category: Cool====
{{contest-combo/head|Cool}}
{{contest-combo|Double Team|Cool|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Agility|Cool|3|0|The next appeal can be made earlier next turn.}}
{{contest-combo|Quick Attack|Cool|3|0|The next appeal can be made earlier next turn.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Dragon Dance|Cool|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dragon Claw|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Dragon Rage|Cool|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Dragon Breath|Cool|1|3|Badly startles those that have made appeals.|g3_name=DragonBreath}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Dragon Rage|Cool|1|0|The appeal works better the later it is performed.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dragon Claw|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Dragon Dance|Cool|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Dragon Breath|Cool|1|3|Badly startles those that have made appeals.|g3_name=DragonBreath}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Dragon Breath|Cool|1|3|Badly startles those that have made appeals.|g3_name=DragonBreath}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dragon Claw|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Dragon Dance|Cool|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Dragon Rage|Cool|1|0|The appeal works better the later it is performed.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Focus Energy|Cool|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Arm Thrust|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
{{contest-combo|Brick Break|Cool|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Cross Chop|Cool|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Double-Edge|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Dynamic Punch|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=DynamicPunch}}
{{contest-combo|Focus Punch|Tough|3|0|The next appeal can be made later next turn.}}
{{contest-combo|Headbutt|Tough|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Karate Chop|Tough|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Mega Kick|Cool|4|0|A highly appealing move.}}
{{contest-combo|Mega Punch|Tough|4|0|A highly appealing move.}}
{{contest-combo|Sky Uppercut|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Take Down|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Triple Kick|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Horn Attack|Cool|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fury Attack|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Horn Drill|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Leer|Cool|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bite|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Feint Attack|Smart|2|0|The appeal works great if performed first.|g3_name=Faint Attack}}
{{contest-combo|Glare|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Horn Attack|Cool|4|0|A highly appealing move.}}
{{contest-combo|Scary Face|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Scratch|Tough|4|0|A highly appealing move.}}
{{contest-combo|Stomp|Tough|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Tackle|Tough|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Peck|Cool|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Drill Peck|Cool|4|0|A highly appealing move.}}
{{contest-combo|Fury Attack|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Rage|Cool|3|0|Can be repeatedly used without boring the JUDGE.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Leer|Cool|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Scary Face|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Thrash|Tough|4|4|Jams the others, and misses one turn of appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Ice Punch|Beauty|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Beauty====
{{contest-combo/head|Beauty}}
{{contest-combo|Dive|Beauty|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Surf|Beauty|3|0|Affected by how well the appeal in front goes.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Ice Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Growth|Beauty|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Absorb|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Bullet Seed|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Frenzy Plant|Cool|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Giga Drain|Smart|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Magical Leaf|Beauty|2|0|The appeal works great if performed first.}}
{{contest-combo|Mega Drain|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Petal Dance|Beauty|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Razor Leaf|Cool|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Solar Beam|Cool|4|0|A highly appealing move.|g3_name=SolarBeam}}
{{contest-combo|Vine Whip|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Hail|Beauty|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Blizzard|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Powder Snow|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Ice Punch|Beauty|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Mean Look|Beauty|2|0|Makes all POKéMON after the user nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Destiny Bond|Smart|8|0|Makes a great appeal, but allows no more to the end.}}
{{contest-combo|Perish Song|Beauty|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Powder Snow|Beauty|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Blizzard|Beauty|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Soft-Boiled|Beauty|4|0|A highly appealing move.|g3_name=Softboiled}}
|-
!colspan="5"|Follow Up
{{contest-combo|Egg Bomb|Tough|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Sunny Day|Beauty|1|0|The appeal works best the more the crowd is excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Blast Burn|Beauty|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Blaze Kick|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Ember|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Eruption|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Fire Blast|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Fire Spin|Beauty|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Flame Wheel|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Flamethrower|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Heat Wave|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Moonlight|Beauty|1|0|The appeal’s quality varies depending on its timing.}}
{{contest-combo|Morning Sun|Beauty|1|0|The appeal’s quality varies depending on its timing.}}
{{contest-combo|Overheat|Beauty|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Sacred Fire|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Solar Beam|Cool|4|0|A highly appealing move.|g3_name=SolarBeam}}
{{contest-combo|Synthesis|Smart|1|0|The appeal’s quality varies depending on its timing.}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
{{contest-combo|Will-O-Wisp|Beauty|1|4|Badly startles the POKéMON in front.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Surf|Beauty|3|0|Affected by how well the appeal in front goes.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dive|Beauty|2|0|Can avoid being startled by others once.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Swords Dance|Beauty|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Crabhammer|Tough|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Crush Claw|Cool|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Cut|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|False Swipe|Cool|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Fury Cutter|Cool|3|0|Can be repeatedly used without boring the JUDGE.}}
{{contest-combo|Slash|Cool|3|0|Affected by how well the appeal in front goes.}}
|-
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Cute====
{{contest-combo/head|Cute}}
{{contest-combo|Belly Drum|Cute|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Charm|Cute|2|1|Startles POKéMON that made a same-type appeal.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Flatter|Smart|2|0|Makes all POKéMON after the user nervous.}}
{{contest-combo|Growl|Cute|2|0|The appeal works great if performed last.}}
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
{{contest-combo|Sweet Kiss|Cute|2|0|Makes all POKéMON after the user nervous.}}
{{contest-combo|Tail Whip|Cute|2|0|The appeal works great if performed last.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Defense Curl|Cute|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rollout|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Tackle|Tough|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Fake Out|Cute|2|1|Startles POKéMON that made a same-type appeal.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Arm Thrust|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Feint Attack|Smart|2|0|The appeal works great if performed first.|g3_name=Faint Attack}}
{{contest-combo|Knock Off|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Seismic Toss|Tough|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Vital Throw|Cool|3|0|The next appeal can be made later next turn.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Mud Sport|Cute|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Water Gun|Cute|4|0|A highly appealing move.}}
{{contest-combo|Water Sport|Cute|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud Sport|Cute|4|0|A highly appealing move.}}
{{contest-combo|Sand Attack|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=Sand-Attack}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Sleep Talk|Cute|3|0|Can be repeatedly used without boring the JUDGE.}}
{{contest-combo|Snore|Cute|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Sand Attack|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=Sand-Attack}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Sing|Cute|2|0|Makes all POKéMON after the user nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Perish Song|Beauty|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Refresh|Cute|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Sweet Scent|Cute|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Poison Powder|Smart|3|0|Worsens the condition of those that made appeals.|g3_name=PoisonPowder}}
{{contest-combo|Sleep Powder|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Stun Spore|Smart|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Water Sport|Cute|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud Sport|Cute|4|0|A highly appealing move.}}
{{contest-combo|Refresh|Cute|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Water Gun|Cute|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Yawn|Cute|2|0|Makes all POKéMON after the user nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
{{contest-combo|Slack Off|Cute|1|0|The appeal works better the later it is performed.}}
|-
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Smart====
{{contest-combo/head|Smart}}
{{contest-combo|Calm Mind|Smart|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Dream Eater|Smart|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Light Screen|Beauty|1|0|Can avoid being startled by others.}}
{{contest-combo|Luster Purge|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Meditate|Beauty|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Mist Ball|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Psybeam|Beauty|3|0|Scrambles the order of appeals on the next turn.}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Psycho Boost|Smart|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Psywave|Smart|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Reflect|Smart|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Charge|Smart|2|0|Works well if it’s the same type as the one before.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Shock Wave|Cool|2|0|The appeal works great if performed first.}}
{{contest-combo|Spark|Cool|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Thunder|Cool|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Thunder Wave|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
{{contest-combo|Thunder Shock|Cool|4|0|A highly appealing move.|g3_name=ThunderShock}}
{{contest-combo|Thunderbolt|Cool|4|0|A highly appealing move.}}
{{contest-combo|Volt Tackle|Cool|6|0|After this move, the user is more easily startled.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Kinesis|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Hypnosis|Smart|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Smart|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Nightmare|Smart|1|3|Badly startles those that have made appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Kinesis|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Lock-On|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Octazooka|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Superpower|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Thunder|Cool|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Tri Attack|Beauty|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Zap Cannon|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Metal Sound|Smart|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Metal Claw|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Mind Reader|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dynamic Punch|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=DynamicPunch}}
{{contest-combo|High Jump Kick|Cool|6|0|After this move, the user is more easily startled.|g3_name=Hi Jump Kick}}
{{contest-combo|Jump Kick|Cool|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Mega Kick|Cool|4|0|A highly appealing move.}}
{{contest-combo|Mega Punch|Tough|4|0|A highly appealing move.}}
{{contest-combo|Submission|Cool|6|0|After this move, the user is more easily startled.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Kinesis|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|-
|Follow Up: [[Rest]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Smart}}
|- style="background: #ccf;"
{{contest-combo|String Shot|Smart|2|3|Startles the POKéMON that appealed before the user.}}
! First Turn: [[Calm Mind]]
|-
|-
|Follow Up: [[Confusion]]
!colspan="5"|Follow Up
{{contest-combo|Spider Web|Smart|2|0|Makes all POKéMON after the user nervous.}}
|-
|-
|Follow Up: [[Dream Eater]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Taunt|Smart|2|0|Makes all POKéMON after the user nervous.}}
|-
|-
|Follow Up: [[Future Sight]]
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Can avoid being startled by others once.}}
{{contest-combo|Detect|Cool|2|0|Can avoid being startled by others once.}}
{{contest-combo|Mirror Coat|Beauty|2|0|Can avoid being startled by others once.}}
|-
|-
|Follow Up: [[Light Screen]]
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Tough====
{{contest-combo/head|Tough}}
{{contest-combo|Bone Club|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|-
|Follow Up: [[Luster Purge]]
!colspan="5"|Follow Up
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
{{contest-combo|Bonemerang|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Meditate]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Mist Ball]]
!colspan="5"|Follow Up
{{contest-combo|Bone Club|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Bonemerang|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Psybeam]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Bonemerang|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Psychic]]
!colspan="5"|Follow Up
{{contest-combo|Bone Club|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Psywave]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Curse|Tough|3|0|The next appeal can be made later next turn.}}
|-
|-
|Follow Up: [[Reflect]]
!colspan="5"|Follow Up
{{contest-combo|Destiny Bond|Smart|8|0|Makes a great appeal, but allows no more to the end.}}
{{contest-combo|Grudge|Tough|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Mean Look|Beauty|2|0|Makes all POKéMON after the user nervous.}}
{{contest-combo|Spite|Tough|1|0|The appeal works better the later it is performed.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Tough}}
|- style="background: #ccf;"
{{contest-combo|Earthquake|Tough|1|3|Badly startles those that have made appeals.}}
! First Turn: [[Charge]]
|-
|-
|Follow Up: [[Discharge]]
!colspan="5"|Follow Up
{{contest-combo|Eruption|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Fissure|Tough|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|-
|Follow Up: [[Shockwave]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Endure|Tough|2|0|Can avoid being startled by others once.}}
|-
|-
|Follow Up: [[Spark]]
!colspan="5"|Follow Up
{{contest-combo|Destiny Bond|Smart|8|0|Makes a great appeal, but allows no more to the end.}}
{{contest-combo|Endeavor|Tough|2|0|The appeal works great if performed last.}}
{{contest-combo|Eruption|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Flail|Cute|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Pain Split|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Reversal|Cool|2|0|The appeal works great if performed last.}}
|-
|-
|Follow Up: [[Thunder]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Harden|Tough|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Double-Edge|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Protect|Cute|1|0|Can avoid being startled by others.}}
{{contest-combo|Rollout|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Tackle|Tough|4|0|A highly appealing move.}}
{{contest-combo|Take Down|Tough|6|0|After this move, the user is more easily startled.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Pound|Tough|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Double Slap|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=DoubleSlap}}
{{contest-combo|Feint Attack|Smart|2|0|The appeal works great if performed first.|g3_name=Faint Attack}}
{{contest-combo|Slam|Tough|2|1|Startles POKéMON that made a same-type appeal.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Rain Dance|Tough|1|0|The appeal works best the more the crowd is excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bubble|Cute|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Bubble Beam|Beauty|1|3|Badly startles those that have made appeals.|g3_name=BubbleBeam}}
{{contest-combo|Clamp|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Crabhammer|Tough|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Dive|Beauty|2|0|Can avoid being startled by others once.}}
{{contest-combo|Hydro Cannon|Beauty|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Hydro Pump|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Muddy Water|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Octazooka|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Surf|Beauty|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Thunder|Cool|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Water Gun|Cute|4|0|A highly appealing move.}}
{{contest-combo|Water Pulse|Beauty|3|0|Scrambles the order of appeals on the next turn.}}
{{contest-combo|Water Sport|Cute|4|0|A highly appealing move.}}
{{contest-combo|Water Spout|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Waterfall|Tough|2|0|The appeal works great if performed last.}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
{{contest-combo|Whirlpool|Beauty|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Withdraw|Cute|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Rock Throw|Tough|2|0|Works well if it’s the same type as the one before.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rock Slide|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Rock Tomb|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Sandstorm|Tough|3|0|Scrambles the order of appeals on the next turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Sand Tomb|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Sand Attack|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=Sand-Attack}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Scary Face|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bite|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Crunch|Tough|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Leer|Cool|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Super Fang|Tough|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Scratch|Tough|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fury Swipes|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Slash|Cool|3|0|Affected by how well the appeal in front goes.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Sludge|Tough|1|4|Badly startles the POKéMON in front.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Sludge Bomb|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Sludge Bomb|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Sludge|Tough|1|4|Badly startles the POKéMON in front.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Smog|Tough|1|3|Badly startles those that have made appeals.}}
|-
|-
|Follow Up: [[Thunder Wave]]
!colspan="5"|Follow Up
{{contest-combo|SmokeScreen|Smart|3|0|Shifts the JUDGE’s attention from others.}}
|-
|-
|Follow Up: [[Thunderbolt]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Stockpile|Tough|2|0|Can avoid being startled by others once.}}
|-
|-
|Follow Up: [[Thunderpunch]]
!colspan="5"|Follow Up
{{contest-combo|Spit Up|Tough|4|0|A highly appealing move.}}
{{contest-combo|Swallow|Tough|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
|-
|Follow Up: [[Thundershock]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Tough}}
|- style="background: #ccf;"
{{contest-combo|Vise Grip|Tough|4|0|A highly appealing move.|g3_name=ViceGrip}}
! First Turn: [[Charm]]
|-
|-
|Follow Up: [[Flatter]]
!colspan="5"|Follow Up
{{contest-combo|Bind|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Guillotine|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|-
|Follow Up: [[Growl]]
|colspan="5"|&nbsp;
|}
 
 
===Contest Spectaculars===
Combinations '''do not''' work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.
<!--These lists should be complete, as they are based directly on the game files. Please check carefully before changing them-->
 
====Lead move category: Cool====
{{contest-combo/head|Cool}}
{{contest-combo|Force Palm|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder Wave|Cool|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
|-
|Follow Up: [[Rest]]
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Smelling Salts|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Sweet Kiss]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Agility|Cool|3|0|Causes the user to move earlier on the next turn.}}
|-
|-
|Follow Up: [[Tail Whip]]
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cool}}
|- style="background: #ccf;"
{{contest-combo|Focus Energy|Cool|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
! First Turn: [[Confusion]]
|-
|-
|Follow Up: [[Future Sight]]
!colspan="5"|Follow Up
{{contest-combo|Blaze Kick|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{contest-combo|Drill Run|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
{{contest-combo|Karate Chop|Tough|4|0|Quite an appealing move.}}
{{contest-combo|Night Slash|Cool|3|0|Affected by how well the previous Pokémon’s move went.}}
{{contest-combo|Poison Tail|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Shadow Claw|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Stone Edge|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Shockwave]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Stealth Rock|Cool|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Spark]]
!colspan="5"|Follow Up
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|-
|-
|Follow Up: [[Thunder]]
|colspan="5"|&nbsp;
|}
 
====Lead move category: Beautiful====
{{contest-combo/head|Beautiful}}
{{contest-combo|Inferno|Beautiful|1|4|Badly startles the last Pokémon to act before the user.}}
{{contest-combo|Will-O-Wisp|Beautiful|3|0|Makes audience expect little of other contestants.}}
|-
|-
|Follow Up: [[Thunder Wave]]
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|-
|-
|Follow Up: [[Thunderbolt]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beautiful}}
{{contest-combo|Lovely Kiss|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Spore|Beautiful|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
|-
|Follow Up: [[Thunderpunch]]
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Thundershock]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Beautiful}}
|- style="background: #ccf;"
{{contest-combo|Hail|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
! First Turn: [[Curse]]
|-
|-
|Follow Up: [[Destiny Bond]]
!colspan="5"|Follow Up
{{contest-combo|Blizzard|Beautiful|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Glaciate|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Icicle Crash|Beautiful|3|0|Excites the audience a lot if used last.}}
{{contest-combo|Icy Wind|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Powder Snow|Beautiful|4|0|Quite an appealing move.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|-
|Follow Up: [[Grudge]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beautiful}}
{{contest-combo|Mean Look|Beautiful|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Mean Look]]
!colspan="5"|Follow Up
{{contest-combo|Explosion|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Memento|Tough|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Perish Song|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Self-Destruct|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|-
|-
|Follow Up: [[Spite]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Beautiful}}
|- style="background: #ccf;"
{{contest-combo|Rain Dance|Beautiful|1|0|Works better the more the crowd is excited.}}
! First Turn: [[Defense Curl]]
|-
|-
|Follow Up: [[Rollout]]
!colspan="5"|Follow Up
{{contest-combo|Hurricane|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{contest-combo|Soak|Cute|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{contest-combo|Thunder|Cool|1|0|Works better the more the crowd is excited.}}
{{contest-combo|Water Sport|Cute|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|-
|Follow Up: [[Tackle]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Beautiful}}
|- style="background: #ccf;"
{{contest-combo|Sunny Day|Beautiful|1|0|Works better the more the crowd is excited.}}
! First Turn: [[Dive]]
|-
!colspan="5"|Follow Up
{{contest-combo|Growth|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{contest-combo|Moonlight|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Morning Sun|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Solar Beam|Cool|3|0|Affected by how well the previous Pokémon’s move went.}}
{{contest-combo|Synthesis|Clever|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|colspan="5"|&nbsp;
|}
 
====Lead move category: Cute====
{{contest-combo/head|Cute}}
{{contest-combo|Celebrate|Cute|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Covet|Cute|1|0|Shows off the Pokémon’s appeal about as well as the move used just before it.}}
{{contest-combo|Happy Hour|Cute|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Wish|Cute|3|0|Excites the audience a lot if used last.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bestow|Cute|1|0|Works better the more the crowd is excited.}}
{{contest-combo|Fling|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Present|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|-
|Follow Up: [[Surf]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Amnesia|Cute|1|0|Prevents the user from being startled until the turn ends.}}
! First Turn: [[Double Team]]
{{contest-combo|Hone Claws|Cute|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Stored Power|Clever|1|0|Works well if the user is pumped up.}}
|-
|-
|Follow Up: [[Agility]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Entrainment|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Play Nice|Cute|1|0|Works better the more the crowd is excited.}}
|-
|-
|Follow Up: [[Quick Attack]]
!colspan="5"|Follow Up
{{contest-combo|Circle Throw|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Seismic Toss|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{contest-combo|Sky Drop|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Smack Down|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{contest-combo|Storm Throw|Cool|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Vital Throw|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Teleport]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Sing|Cute|2|0|Makes the remaining Pokémon nervous.}}
! First Turn: [[Dragon Dance]]
{{contest-combo|Yawn|Cute|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Dragon Claw]]
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Dragon Rage]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Block|Cute|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Dragonbreath]]
!colspan="5"|Follow Up
{{contest-combo|Explosion|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Memento|Tough|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Perish Song|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Self-Destruct|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|-
|colspan="5"|&nbsp;
|}
|}


{{contest-combo/head|Cute}}
{{contest-combo|Defense Curl|Cute|2|0|Prevents the user from being startled one time this turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Ice Ball|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Rollout|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|colspan="5"|&nbsp;
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Encore|Cute|2|0|Makes the remaining Pokémon nervous.}}
! First Turn: [[Dragon Rage]]
|-
|-
|Follow Up: [[Dragonbreath]]
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|-
|Follow Up: [[Dragon Claw]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Rest|Cute|1|0|Prevents the user from being startled until the turn ends.}}
|-
|-
|Follow Up: [[Dragon Dance]]
!colspan="5"|Follow Up
{{contest-combo|Sleep Talk|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Snore|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Soft-Boiled|Cute|2|0|Works great if the user goes first this turn.}}
! First Turn: [[Earthquake]]
|-
|-
|Follow Up: [[Eruption]]
!colspan="5"|Follow Up
{{contest-combo|Egg Bomb|Cute|4|0|Quite an appealing move.}}
|-
|-
|Follow Up: [[Fissure]]
|colspan="5"|&nbsp;
|}
 
====Lead move category: Clever====
{{contest-combo/head|Clever}}
{{contest-combo|Dark Void|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{contest-combo|Grass Whistle|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{contest-combo|Hypnosis|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Sleep Powder|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Poison Gas|Clever|3|0|Makes audience expect little of other contestants.}}
! First Turn: [[Endure]]
{{contest-combo|Poison Powder|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Toxic|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
|-
|-
|Follow Up: [[Flail]]
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Venom Drench|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Venoshock|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
|-
|-
|Follow Up: [[Reversal]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Calm Mind|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
! First Turn: [[Fake Out]]
{{contest-combo|Nasty Plot|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Stored Power|Clever|1|0|Works well if the user is pumped up.}}
|-
|-
|Follow Up: [[Arm Thrust]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Charge|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
|-
|Follow Up: [[Faint Attack]]
!colspan="5"|Follow Up
{{contest-combo|Charge Beam|Beautiful|1|0|Works well if the user is pumped up.}}
{{contest-combo|Discharge|Beautiful|2|2|Startles all of the Pokémon to act before the user.}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
{{contest-combo|Nuzzle|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Parabolic Charge|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
{{contest-combo|Shock Wave|Cool|2|0|Works great if the user goes first this turn.}}
{{contest-combo|Spark|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder|Cool|1|0|Works better the more the crowd is excited.}}
{{contest-combo|Thunder Fang|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder Punch|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder Shock|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunderbolt|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Volt Switch|Cool|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Volt Tackle|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
|-
|-
|Follow Up: [[Knock Off]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Mind Reader|Clever|3|0|Causes the user to move earlier on the next turn.}}
|-
|-
|Follow Up: [[Seismic Toss]]
!colspan="5"|Follow Up
{{contest-combo|Sheer Cold|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|-
|Follow Up: [[Vital Throw]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Parabolic Charge|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
! First Turn: [[Fire Punch]]
|-
|-
|Follow Up: [[Ice Punch]]
!colspan="5"|Follow Up
{{contest-combo|Electrify|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|-
|-
|Follow Up: [[Thunderpunch]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Shift Gear|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
! First Turn: [[Focus Energy]]
|-
|-
|Follow Up: [[Arm Thrust]]
!colspan="5"|Follow Up
{{contest-combo|Gear Grind|Clever|4|0|Quite an appealing move.}}
|-
|-
|Follow Up: [[Brick Break]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Spikes|Clever|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Cross Chop]]
!colspan="5"|Follow Up
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|-
|-
|Follow Up: [[Double-Edge]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|String Shot|Clever|2|3|Startles the last Pokémon to act before the user.}}
|-
|-
|Follow Up: [[Dynamicpunch]]
!colspan="5"|Follow Up
{{contest-combo|Electroweb|Beautiful|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{contest-combo|Spider Web|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{contest-combo|Sticky Web|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|-
|-
|Follow Up: [[Focus Punch]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Taunt|Clever|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|-
|-
|Follow Up: [[Headbutt]]
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|-
|Follow Up: [[Karate Chop]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Toxic Spikes|Clever|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Sky Uppercut]]
!colspan="5"|Follow Up
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Venom Drench|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Venoshock|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|-
|-
|Follow Up: [[Take Down]]
|colspan="5"|&nbsp;
|}
|}


====Lead move category: Tough====
{{contest-combo/head|Tough}}
{{contest-combo|Endure|Tough|3|0|Causes the user to move later on the next turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Endeavor|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Flail|Cute|1|0|Works better the later it is used in a turn.}}
{{contest-combo|Pain Split|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
{{contest-combo|Reversal|Cool|1|0|Works better the later it is used in a turn.}}
|-
|colspan="5"|&nbsp;
|}


===Misconceptions About Combinations===


{{contest-combo/head|Tough}}
{{contest-combo|Glare|Tough|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Smelling Salts|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|colspan="5"|&nbsp;
|}


'''A combination that is interrupted cannot be resumed''' after the First Turn has been completed. On the other hand, if the First Turn move is interrupted, it may be used again, but not as effectively (using the same move twice in a row receives scorn from the Judge). Even if the move was repeated, a combination can be made.


{{contest-combo/head|Tough}}
{{contest-combo|Rock Polish|Tough|3|0|Causes the user to move earlier on the next turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
|-
|colspan="5"|&nbsp;
|}


'''Certain Follow Up moves are also the First Turn move for a different combination.''' A Combination of three such as the example below will NOT work in a Contest:


*[[Calm Mind]]
{{contest-combo/head|Tough}}
*[[Confusion]]
{{contest-combo|Rototiller|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
*[[Future Sight]]
|-
!colspan="5"|Follow Up
{{contest-combo|Bullet Seed|Cool|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Leech Seed|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{contest-combo|Seed Bomb|Tough|4|0|Quite an appealing move.}}
{{contest-combo|Worry Seed|Clever|2|0|Makes the remaining Pokémon nervous.}}
|-
|colspan="5"|&nbsp;
|}




The reason why is because a Combo is activated from the First Turn move: when it attracts special attention from the Judge. The Judge always recognizes a First Turn move, and awards the immediate Follow Up move.  
{{contest-combo/head|Tough}}
Basically, it is impossible to follow up a Follow Up move.
{{contest-combo|Sandstorm|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
It is certainly possible, though, to have two combinations, back to back such as the example below:
|-
!colspan="5"|Follow Up
{{contest-combo|Sand Attack|Cute|3|0|Makes audience expect little of other contestants.}}
{{contest-combo|Sand Tomb|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|colspan="5"|&nbsp;
|}


*[[Calm Mind]]
*[[Confusion]]
*[[Kinesis]]
*[[Future Sight]]


{{contest-combo/head|Tough}}
{{contest-combo|Stockpile|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Spit Up|Tough|1|0|Works well if the user is pumped up.}}
{{contest-combo|Swallow|Tough|2|0|Prevents the user from being startled one time this turn.}}
|-
|colspan="5"|&nbsp;
|}


[[Calm Mind]], [[Confusion]], and [[Kinesis]] are all potential Start Up moves, but, in this example, [[Confusion]] is used as a Follow Up turn, along with [[Future Sight]]. [[Calm Mind]] would attract the Judge's attention, and then [[Confusion]] would earn extra voltage points. Then, [[Kinesis]] would attract the Judge's attention and [[Future Sight]] would earn extra voltage points.


In this sense, due to a restriction of the number of rounds in the Appeals/ Acting Competition, it is impossible to successfully use more than two Combinations per Contest.
{{contest-combo/head|Tough}}
{{contest-combo|Torment|Tough|2|0|Makes the remaining Pokémon nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|colspan="5"|&nbsp;
|}


==In the anime==
In the anime, Contest combinations are frequently presented by Pokémon during both the [[appeal]]s and [[Contest Battle|battle rounds]] of a [[Pokémon Contest]].


{| style="background:#{{contest color dark}}; {{roundy|5px}}; border:2px solid #{{contest color}}"
|- style="margin:auto; background:#{{contest color light}}; color:#{{contest color dark}}"
! style="{{roundytl|5px}}" | Picture
! Name
! style="{{roundytr|5px}}" | Description
|- style="background:#FFF"
| align=center | [[File:Swift Ember combination.png|150px]]
| align=center | Swift-Ember
| {{DL|Savannah|Flareon}} uses {{m|Swift}} and then uses {{m|Ember}} on it, causing the Swift stars to be outlined in red. The combination was developed by [[Sandra]] and used by [[Savannah]] in the Appeals Round of the [[Rubello Town]] Contest in ''[[AG078|Cruisin' for a Losin']]''.
|- style="background:#FFF"
| align=center | [[File:Shadow Ball Swift combination.png|150px]]
| align=center | Shadow Ball-Swift
| {{DL|Joshua (Coordinator)|Houndoom}} uses {{m|Shadow Ball}} and then uses {{m|Swift}} on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used by {{OBP|Joshua|Coordinator}} in the Appeals Round of the [[Pacifidlog Town]] Contest in ''[[AG115|Mean With Envy]]''.
|- style="background:#FFF"
| align=center | [[File:Razor Leaf-Silver Wind combo.png|150px]]
| align=center | Razor Leaf-Silver Wind
| {{TP|May|Bulbasaur}} uses {{m|Razor Leaf}} and {{TP|May|Beautifly}} uses {{m|Silver Wind}}. The two [[move]]s combine to land a critical hit on the opponents. The combination was used by {{an|May}} during her battle against [[Harley]] in the [[Hoenn Grand Festival]] in ''[[AG123|Rhapsody in Drew]]''.
|- style="background:#FFF"
| align=center | [[File:Swift Psychic combination.png|150px]]
| align=center | Swift-Psychic
| {{DL|Lilian Meridian|Espeon}} uses {{m|Swift}} and then uses {{m|Psychic}} on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used by [[Lilian Meridian]] during the preparations for the [[Saffron City]] Contest in ''[[AG143|The Saffron Con]]''.
|- style="background:#FFF"
| align=center | [[File:Focus Ball.png|150px]]
| align=center | Focus Ball
| {{TP|May|Eevee}} launches a {{m|Shadow Ball}} and {{TP|May|Munchlax}} uses {{m|Focus Punch}} on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used by {{an|May}} during her battle against [[Harley]] in the [[Kanto Grand Festival]] in ''[[AG181|Thinning the Hoard!]]''.
|- style="background:#FFF"
| align=center | [[File:Dragon Razor Wind.png|150px]]
| align=center | Dragon Razor Wind
| {{DL|Drew|Absol}} launches a {{m|Razor Wind}} and {{DL|Drew|Flygon}} uses {{m|DragonBreath}} on it, improving the attack's speed and power. The combination was used by [[Drew]] during his battle against {{an|May}} in the quarter-finals of the [[Kanto Grand Festival]] in ''[[AG182|Channeling the Battle Zone!]]''.
|- style="background:#FFF"
| align=center | [[File:Water and Fire Whirlwind.png|150px]]
| align=center | Water and Fire Whirlwind
| {{TP|May|Combusken}} uses {{m|Fire Spin}} and {{TP|May|Squirtle}} uses {{m|Bubble}}. The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based upon [[Tucker]]'s {{t|Fire}} and {{t|Water}} tactic. It was used by {{an|May}} during her battle against [[Drew]] in the [[Kanto Grand Festival]] in ''[[AG182|Channeling the Battle Zone!]]'' and again in ''[[DP076|A Full Course Tag Battle!]]'' with [[Dawn's Piplup]] replacing Squirtle.
|- style="background:#FFF"
| align=center | [[File:Mud Bomb-Shock Wave combination.png|150px]]
| align=center | Mud Bomb-Shock Wave
| {{TP|Zoey|Shellos}} fires a {{m|Mud Bomb}} into the air and {{TP|Zoey|Glameow}} uses {{m|Shock Wave}} on it, dotting up the attack. Shellos then uses {{m|Hidden Power}} on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used by [[Zoey]] in ''[[DP041|A Stand-Up Sit-Down!]]''.
|- style="background:#FFF"
| align=center | [[File:Spinning Poison Sting.png|150px]]
| align=center | Spinning Poison Sting
| {{TP|Jessie|Dustox}} uses {{m|Poison Sting}} towards the sky. When the stings begin to fall, {{TP|Jessie|Seviper}} hits them with {{m|Poison Tail}}, making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used by [[Jessie|Jessilina]] during her battle against [[Zoey]] in ''[[DP041|A Stand-Up Sit-Down!]]''.
|- style="background:#FFF"
| align=center | [[File:Shadow Claw Blizzard combination.png|150px]]
| align=center | Shadow Claw-Blizzard
| {{TP|Zoey|Glameow}} uses {{m|Shadow Claw}} and then {{TP|Zoey|Shellos}} uses {{m|Blizzard}} on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used by [[Zoey]] during her battle against [[Jessie|Jessilina]] in ''[[DP041|A Stand-Up Sit-Down!]]''.
|- style="background:#FFF"
| align=center | [[File:Ash Buizel Ice Aqua Jet.png|150px]]
| align=center | Ice Aqua Jet
| {{AP|Buizel}} uses another Pokémon's {{type|Ice}} [[move]] to freeze its {{m|Aqua Jet}} while going towards the opponent. The combination was first attempted by {{an|Dawn}} in ''[[DP041|A Stand-Up Sit-Down!]]'' and successfully used by {{Ash}} in his battle against {{si|Kyle}} in the [[Wallace Cup]] in ''[[DP078|Pruning a Passel of Pals!]]''. It was used again in ''[[DP083|A Crasher Course in Power!]]'', ''[[DP126|Classroom Training!]]'' and ''[[DP186|Familiarity Breeds Strategy!]]''.
|- style="background:#FFF"
| align=center | [[File:Flame Ice combo.png|150px]]
| align=center | Flame Ice
| {{TP|Dawn|Mamoswine}} uses {{m|Ice Shard}} to trap {{TP|Dawn|Cyndaquil}} in a cuboid of ice. Cyndaquil then uses {{m|Flame Wheel}}, which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed by {{an|Dawn}} in ''[[DP155|Double-Time Battle Training!]]'' and used against [[Ursula]] in the {{to|Daybreak}} Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Haze SonicBoom combination.png|150px]]
| align=center | Haze-SonicBoom
| {{TP|Jessie|Seviper}} uses {{m|Haze}} and {{TP|Jessie|Yanmega}} uses {{m|SonicBoom}}. The two moves fuse into a SonicBoom with streaks of smoke. The combination was used by [[Jessie|Jessilina]] during her battle against [[Ursula]] in the Daybreak Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Poison Silver Wind combination.png|150px]]
| align=center | Poison Tail-Silver Wind
| {{TP|Jessie|Yanmega}} lifts {{TP|Jessie|Seviper}} into the air. Seviper then holds its {{m|Poison Tail}} towards the sky and Yanmega uses {{m|Silver Wind}} on the tail, causing purple missiles to be formed. The combination was used by [[Jessie|Jessilina]] during her battle against [[Ursula]] in the Daybreak Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Quadruple Combination.png|150px]]
| align=center | Quadruple Combination
| {{TP|Dawn|Mamoswine}} uses {{m|Ice Shard}} and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes. {{TP|Dawn|Cyndaquil}} uses {{m|Swift}} in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then uses {{m|Take Down}} while Cyndaquil is on its back. The combination was used by {{an|Dawn}} during her battle against [[Ursula]] in the final of the Daybreak Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Scary Face-Sandstorm.png|150px]]
| align=center | Scary Face-Sandstorm
| {{TP|Ursula|Gabite}} uses {{m|Sandstorm}} to create a cyclone and {{DL|Ursula|Flareon}} uses {{m|Scary Face}} in the eye of the cyclone to make a frightening image in the sand. The combination was used by [[Ursula]] during her battle against {{an|Dawn}} in the [[Sinnoh Grand Festival]] in ''[[DP175|Opposites Interact!]]''.
|- style="background:#FFF"
| align=center | [[File:Ice Chandelier.png|150px]]
| align=center | Ice Chandelier
| {{TP|Dawn|Buneary}} uses {{m|Ice Beam}} or {{TP|Dawn|Mamoswine}} uses {{m|Ice Shard}} to trap {{TP|Dawn|Pachirisu}} in a ball of ice. Pachirisu then runs around in the ball while using {{m|Discharge}}. The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes. {{m|AncientPower}} allows it to float while {{m|Hidden Power}} adds power to it. The combination was developed by {{an|Dawn}} in ''[[DP167|Teaching the Student Teacher!]]'' and used against [[Ursula]] in the [[Sinnoh Grand Festival]] in ''[[DP175|Opposites Interact!]]''.
|- style="background:#FFF"
| align=center | [[File:Energy Fusion Ball.png|150px]]
| align=center | Energy Fusion Ball
| {{DL|Zoey|Leafeon}} uses {{m|Energy Ball}} and {{DL|Zoey|Mismagius}} uses {{m|Shock Wave}}. The two moves fuse to create an electrifying meteorite. The combination was used by [[Zoey]] during her battle against [[Nando]] in the semi-finals of the [[Sinnoh Grand Festival]] in ''[[DP176|Coming Full-Festival Circle!]]''.
|- style="background:#FFF"
| align=center | [[File:Snowflakes.png|150px]]
| align=center | Snowflakes
| {{TP|Nando|Kricketune}} uses {{m|Silver Wind}} while {{DL|Nando|Lopunny}} spins in a circle around it and uses {{m|Blizzard}}, causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used by [[Nando]] during his battle against [[Zoey]] in the semi-finals of the [[Sinnoh Grand Festival]] in ''[[DP176|Coming Full-Festival Circle!]]''.
|- style="background:#FFF"
| align=center | [[File:Aerial Ace-Psywave combo.png|150px]]
| align=center | Aerial Ace-Psywave
| {{DL|Zoey|Leafeon}} uses {{m|Aerial Ace}} and {{DL|Zoey|Mismagius}} uses {{m|Psywave}}. The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while using {{m|Leaf Blade}}. The combination was used by [[Zoey]] during her battle against [[Nando]] in the semi-finals of the [[Sinnoh Grand Festival]] in ''[[DP176|Coming Full-Festival Circle!]]''.
|- style="background:#FFF"
| align=center | [[File:Signal Tail.png|150px]]
| align=center | Signal Tail
| {{DL|Zoey|Gallade}} fires a {{m|Signal Beam}} at {{TP|Zoey|Glameow}} while it is using {{m|Iron Tail}}. By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used by [[Zoey]] during her battle against {{an|Dawn}} in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:Aura Whirlpool.png|150px]]
| align=center | Aura Whirlpool
| {{TP|Dawn|Piplup}} fires a {{m|Whirlpool}} and {{TP|Dawn|Togekiss}} fires an {{m|Aura Sphere}} inside it, causing the Whirlpool to turn light blue. The combination was used by {{an|Dawn}} during her battle against [[Zoey]] in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:SkyAttack Peck Combination.png|150px]]
| align=center | Rocket Formation
| {{TP|Dawn|Togekiss}} utilizes {{m|Sky Attack}} while having {{TP|Dawn|Piplup}} on her back using {{m|Peck}}. It results in a crimson aerial attack which resembles a rocket. The combination was used by {{an|Dawn}} during her battle against [[Zoey]] in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:Electrified Psycho Cut.png|150px]]
| align=center | Electrified Psycho Cut
| {{TP|Zoey|Glameow}} puts its tail up and {{DL|Zoey|Gallade}} jumps into it. Glameow then uses {{m|Thunderbolt}} on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrified {{m|Psycho Cut}} at the opponent. The combination was used by [[Zoey]] during her battle against {{an|Dawn}} in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:JN105.png|150px]]
| align=center | Flamethrower-Ice Punch-Fairy Wind
| {{TP|Serena|Delphox}} uses {{m|Flamethrower}} to create a big ring of fire, after which {{TP|Serena|Pancham}} uses {{m|Ice Punch}} on the floor beneath it, surrounding it in a ring of ice. Pancham then uses {{m|Stone Edge}} to provide platforms for Delphox and {{TP|Serena|Sylveon}}, who meet at the middle of the ring to form a ball combining Flamethrower and {{m|Fairy Wind}}. This combination was used by {{an|Serena}} during her appeal in the {{ci|Lilycove}} Contest Spectacular in ''[[JN105|Reuniting for the First Time!]]''.
|}{{-}}


{{contest}}
{{contest}}
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Pokémon Ruby and Sapphire]]
[[Category:Pokémon Ruby and Sapphire]]
[[Category:Pokémon Emerald]]
[[Category:Pokémon Emerald]]
[[Category:Pokémon Diamond and Pearl]]
[[Category:Pokémon Diamond and Pearl]]
[[Category:Pokémon competitions]]
[[Category:Pokémon Platinum]]
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]
 
[[de:Wettbewerbsattackenkombinationen]]
[[es:Combo]]
[[it:Combinazioni Gare]]
[[zh:华丽大赛连锁招式]]

Latest revision as of 15:09, 3 March 2024

018Pidgeot.png It has been suggested that this article be moved to Appeal combo.
Please discuss whether or not to move it on its talk page.

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

A Contest combination is a pairing of two moves out of a specific set that form a specially recognized combination when used one after another in Pokémon Contests, granting the user additional Appeal Points.

Several of these combinations were actually introduced in Generation II, before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in battle, such as Defense Curl being followed by Rollout.

Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.

Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example, Toxic followed up by Hex form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.

In the games

Pokémon Contests

When any of the combinations below is used, the second move of that combination will receive double the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that uses Flash, Shadow Ball, or Smokescreen after it, the combination is cancelled.

Lead move category: Cool

Move Category Appeal Jam Description
First Turn
Double Team Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Agility Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made earlier next turn.
Quick Attack Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made earlier next turn.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Dragon Dance Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Dragon Claw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon Rage Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
DragonBreath Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


Move Category Appeal Jam Description
First Turn
Dragon Rage Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Follow Up
Dragon Claw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon Dance Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
DragonBreath Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


Move Category Appeal Jam Description
First Turn
DragonBreath Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Dragon Claw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon Dance Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Dragon Rage Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


Move Category Appeal Jam Description
First Turn
Focus Energy Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Arm Thrust Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Brick Break Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Cross Chop Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Double-Edge Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
DynamicPunch Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Focus Punch Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn.
Headbutt Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Karate Chop Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Mega Kick Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Mega Punch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Sky Uppercut Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Take Down Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Triple Kick Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Horn Attack Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fury Attack Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Horn Drill Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Leer Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
Bite Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Faint Attack Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Glare Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Horn Attack Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Scary Face Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Scratch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Stomp Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Tackle Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Peck Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Drill Peck Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Fury Attack Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Rage Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
Follow Up
Leer Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Scary Face Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Thrash Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
 


Move Category Appeal Jam Description
First Turn
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Ice Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Lead move category: Beauty

Move Category Appeal Jam Description
First Turn
Dive Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Surf Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


Move Category Appeal Jam Description
First Turn
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Ice Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Growth Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Absorb Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Bullet Seed Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
Frenzy Plant Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Giga Drain Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Magical Leaf Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Mega Drain Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Petal Dance Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Razor Leaf Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
SolarBeam Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Vine Whip Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Hail Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Blizzard Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Powder Snow Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Ice Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Mean Look Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Destiny Bond Smart
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
Perish Song Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Powder Snow Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Blizzard Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Softboiled Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Egg Bomb Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Sunny Day Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited.
Follow Up
Blast Burn Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Blaze Kick Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Ember Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Eruption Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Fire Blast Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Fire Spin Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Flame Wheel Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Flamethrower Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Heat Wave Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Moonlight Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Morning Sun Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Overheat Beauty
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Sacred Fire Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
SolarBeam Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Synthesis Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Will-O-Wisp Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
 


Move Category Appeal Jam Description
First Turn
Surf Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Follow Up
Dive Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
 


Move Category Appeal Jam Description
First Turn
Swords Dance Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Crabhammer Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Crush Claw Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Cut Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
False Swipe Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Fury Cutter Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
Slash Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


Lead move category: Cute

Move Category Appeal Jam Description
First Turn
Belly Drum Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
 


Move Category Appeal Jam Description
First Turn
Charm Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Follow Up
Flatter Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Growl Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Sweet Kiss Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Tail Whip Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
 


Move Category Appeal Jam Description
First Turn
Defense Curl Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Rollout Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Tackle Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Fake Out Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Follow Up
Arm Thrust Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Faint Attack Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Knock Off Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Seismic Toss Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Vital Throw Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn.
 


Move Category Appeal Jam Description
First Turn
Mud Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Water Gun Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Water Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Sand-Attack Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Sleep Talk Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
Snore Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Sand-Attack Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Sing Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Perish Song Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
Refresh Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
 


Move Category Appeal Jam Description
First Turn
Sweet Scent Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
PoisonPowder Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals.
Sleep Powder Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Stun Spore Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Water Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Mud Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Refresh Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Water Gun Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Yawn Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Slack Off Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


Lead move category: Smart

Move Category Appeal Jam Description
First Turn
Calm Mind Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Dream Eater Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Light Screen Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
Luster Purge Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Meditate Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Mist Ball Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Psybeam Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Psycho Boost Smart
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Psywave Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
Reflect Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Charge Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it’s the same type as the one before.
Follow Up
Shock Wave Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Spark Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Thunder Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Thunder Wave Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
ThunderShock Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Thunderbolt Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Volt Tackle Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Follow Up
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Kinesis Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Hypnosis Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Dream Eater Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Nightmare Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


Move Category Appeal Jam Description
First Turn
Kinesis Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Lock-On Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
Octazooka Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Superpower Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Thunder Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Tri Attack Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Zap Cannon Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Metal Sound Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Metal Claw Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Mind Reader Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
DynamicPunch Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Hi Jump Kick Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Jump Kick Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Mega Kick Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Mega Punch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Submission Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Kinesis Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
String Shot Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Follow Up
Spider Web Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
 


Move Category Appeal Jam Description
First Turn
Taunt Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Detect Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Mirror Coat Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
 


Lead move category: Tough

Move Category Appeal Jam Description
First Turn
Bone Club Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Bonemerang Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bone Club Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bonemerang Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Bonemerang Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bone Club Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Curse Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn.
Follow Up
Destiny Bond Smart
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
Grudge Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Mean Look Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Spite Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


Move Category Appeal Jam Description
First Turn
Earthquake Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Eruption Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Fissure Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Endure Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Destiny Bond Smart
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
Endeavor Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
Eruption Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Flail Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Pain Split Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Reversal Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
 


Move Category Appeal Jam Description
First Turn
Harden Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Double-Edge Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Protect Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
Rollout Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Tackle Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Take Down Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Pound Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
DoubleSlap Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Faint Attack Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Slam Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
 


Move Category Appeal Jam Description
First Turn
Rain Dance Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited.
Follow Up
Bubble Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
BubbleBeam Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Clamp Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Crabhammer Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Dive Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Hydro Cannon Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Hydro Pump Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Muddy Water Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Octazooka Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Surf Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Thunder Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Water Gun Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Water Pulse Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Water Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Water Spout Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Waterfall Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Whirlpool Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Withdraw Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Rock Throw Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it’s the same type as the one before.
Follow Up
Rock Slide Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Rock Tomb Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
 


Move Category Appeal Jam Description
First Turn
Sandstorm Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Follow Up
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Sand Tomb Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Sand-Attack Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Scary Face Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Bite Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Crunch Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Leer Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Super Fang Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Scratch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fury Swipes Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Slash Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


Move Category Appeal Jam Description
First Turn
Sludge Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Follow Up
Sludge Bomb Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Sludge Bomb Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Sludge Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
 


Move Category Appeal Jam Description
First Turn
Smog Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
SmokeScreen Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shifts the JUDGE’s attention from others.
 


Move Category Appeal Jam Description
First Turn
Stockpile Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Spit Up Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Swallow Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
 


Move Category Appeal Jam Description
First Turn
ViceGrip Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bind Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Guillotine Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Contest Spectaculars

Combinations do not work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.

Lead move category: Cool

Move Category Appeal Jam Description
First Turn
Force Palm Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Wave Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Smelling Salts Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Agility Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Electro Ball Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first.
 


Move Category Appeal Jam Description
First Turn
Focus Energy Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Blaze Kick Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
Drill Run Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Karate Chop Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Night Slash Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Poison Tail Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Shadow Claw Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Stone Edge Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Stealth Rock Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Whirlwind Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 

Lead move category: Beautiful

Move Category Appeal Jam Description
First Turn
Inferno Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user.
Will-O-Wisp Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
 


Move Category Appeal Jam Description
First Turn
Lovely Kiss Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Spore Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream Eater Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Nightmare Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Hail Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
Blizzard Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Glaciate Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Icicle Crash Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last.
Icy Wind Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Powder Snow Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Mean Look Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Explosion Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Memento Tough
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish Song Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Self-Destruct Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
 


Move Category Appeal Jam Description
First Turn
Rain Dance Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
Hurricane Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Soak Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Thunder Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Water Sport Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Sunny Day Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
Growth Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Moonlight Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Morning Sun Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Solar Beam Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Synthesis Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 

Lead move category: Cute

Move Category Appeal Jam Description
First Turn
Celebrate Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Covet Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as the move used just before it.
Happy Hour Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Wish Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last.
Follow Up
Bestow Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Fling Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Present Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Amnesia Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends.
Hone Claws Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Stored Power Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
 


Move Category Appeal Jam Description
First Turn
Entrainment Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Play Nice Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
Circle Throw Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Seismic Toss Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
Sky Drop Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Smack Down Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Storm Throw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Vital Throw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Sing Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Yawn Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dream Eater Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Nightmare Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Block Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Explosion Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Memento Tough
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish Song Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Self-Destruct Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
 


Move Category Appeal Jam Description
First Turn
Defense Curl Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
Follow Up
Ice Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Rollout Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Encore Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny Bond Clever
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror Coat Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Spite Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


Move Category Appeal Jam Description
First Turn
Rest Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends.
Follow Up
Sleep Talk Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Snore Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
 


Move Category Appeal Jam Description
First Turn
Soft-Boiled Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn.
Follow Up
Egg Bomb Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
 

Lead move category: Clever

Move Category Appeal Jam Description
First Turn
Dark Void Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Grass Whistle Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
Hypnosis Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Sleep Powder Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream Eater Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Nightmare Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Poison Gas Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Poison Powder Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Toxic Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Venom Drench Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Venoshock Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
 


Move Category Appeal Jam Description
First Turn
Calm Mind Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nasty Plot Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Stored Power Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
 


Move Category Appeal Jam Description
First Turn
Charge Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Charge Beam Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Discharge Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all of the Pokémon to act before the user.
Electro Ball Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first.
Nuzzle Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Parabolic Charge Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn.
Spark Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Thunder Fang Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Punch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Shock Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunderbolt Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Volt Switch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Volt Tackle Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Mind Reader Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Sheer Cold Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


Move Category Appeal Jam Description
First Turn
Parabolic Charge Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Follow Up
Electrify Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
 


Move Category Appeal Jam Description
First Turn
Shift Gear Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Gear Grind Clever
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
 


Move Category Appeal Jam Description
First Turn
Spikes Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Whirlwind Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 


Move Category Appeal Jam Description
First Turn
String Shot Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user.
Follow Up
Electroweb Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Spider Web Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Sticky Web Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
 


Move Category Appeal Jam Description
First Turn
Taunt Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny Bond Clever
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror Coat Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Spite Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


Move Category Appeal Jam Description
First Turn
Toxic Spikes Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Venom Drench Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Venoshock Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Whirlwind Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 

Lead move category: Tough

Move Category Appeal Jam Description
First Turn
Endure Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Follow Up
Endeavor Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Flail Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn.
Pain Split Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Reversal Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn.
 


Move Category Appeal Jam Description
First Turn
Glare Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Smelling Salts Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Rock Polish Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Electro Ball Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first.
 


Move Category Appeal Jam Description
First Turn
Rototiller Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Bullet Seed Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Leech Seed Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Seed Bomb Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Worry Seed Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
 


Move Category Appeal Jam Description
First Turn
Sandstorm Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
Sand Attack Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Sand Tomb Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Stockpile Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Spit Up Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Swallow Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
 


Move Category Appeal Jam Description
First Turn
Torment Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny Bond Clever
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror Coat Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Spite Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 

In the anime

In the anime, Contest combinations are frequently presented by Pokémon during both the appeals and battle rounds of a Pokémon Contest.

Picture Name Description
Swift Ember combination.png Swift-Ember Flareon uses Swift and then uses Ember on it, causing the Swift stars to be outlined in red. The combination was developed by Sandra and used by Savannah in the Appeals Round of the Rubello Town Contest in Cruisin' for a Losin'.
Shadow Ball Swift combination.png Shadow Ball-Swift Houndoom uses Shadow Ball and then uses Swift on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used by Joshua in the Appeals Round of the Pacifidlog Town Contest in Mean With Envy.
Razor Leaf-Silver Wind combo.png Razor Leaf-Silver Wind Bulbasaur uses Razor Leaf and Beautifly uses Silver Wind. The two moves combine to land a critical hit on the opponents. The combination was used by May during her battle against Harley in the Hoenn Grand Festival in Rhapsody in Drew.
Swift Psychic combination.png Swift-Psychic Espeon uses Swift and then uses Psychic on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used by Lilian Meridian during the preparations for the Saffron City Contest in The Saffron Con.
Focus Ball.png Focus Ball Eevee launches a Shadow Ball and Munchlax uses Focus Punch on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used by May during her battle against Harley in the Kanto Grand Festival in Thinning the Hoard!.
Dragon Razor Wind.png Dragon Razor Wind Absol launches a Razor Wind and Flygon uses DragonBreath on it, improving the attack's speed and power. The combination was used by Drew during his battle against May in the quarter-finals of the Kanto Grand Festival in Channeling the Battle Zone!.
Water and Fire Whirlwind.png Water and Fire Whirlwind Combusken uses Fire Spin and Squirtle uses Bubble. The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based upon Tucker's Fire and Water tactic. It was used by May during her battle against Drew in the Kanto Grand Festival in Channeling the Battle Zone! and again in A Full Course Tag Battle! with Dawn's Piplup replacing Squirtle.
Mud Bomb-Shock Wave combination.png Mud Bomb-Shock Wave Shellos fires a Mud Bomb into the air and Glameow uses Shock Wave on it, dotting up the attack. Shellos then uses Hidden Power on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used by Zoey in A Stand-Up Sit-Down!.
Spinning Poison Sting.png Spinning Poison Sting Dustox uses Poison Sting towards the sky. When the stings begin to fall, Seviper hits them with Poison Tail, making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used by Jessilina during her battle against Zoey in A Stand-Up Sit-Down!.
Shadow Claw Blizzard combination.png Shadow Claw-Blizzard Glameow uses Shadow Claw and then Shellos uses Blizzard on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used by Zoey during her battle against Jessilina in A Stand-Up Sit-Down!.
Ash Buizel Ice Aqua Jet.png Ice Aqua Jet Buizel uses another Pokémon's Ice-type move to freeze its Aqua Jet while going towards the opponent. The combination was first attempted by Dawn in A Stand-Up Sit-Down! and successfully used by Ash in his battle against Kyle in the Wallace Cup in Pruning a Passel of Pals!. It was used again in A Crasher Course in Power!, Classroom Training! and Familiarity Breeds Strategy!.
Flame Ice combo.png Flame Ice Mamoswine uses Ice Shard to trap Cyndaquil in a cuboid of ice. Cyndaquil then uses Flame Wheel, which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed by Dawn in Double-Time Battle Training! and used against Ursula in the Daybreak Contest in Playing the Performance Encore!.
Haze SonicBoom combination.png Haze-SonicBoom Seviper uses Haze and Yanmega uses SonicBoom. The two moves fuse into a SonicBoom with streaks of smoke. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!.
Poison Silver Wind combination.png Poison Tail-Silver Wind Yanmega lifts Seviper into the air. Seviper then holds its Poison Tail towards the sky and Yanmega uses Silver Wind on the tail, causing purple missiles to be formed. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!.
Quadruple Combination.png Quadruple Combination Mamoswine uses Ice Shard and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes. Cyndaquil uses Swift in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then uses Take Down while Cyndaquil is on its back. The combination was used by Dawn during her battle against Ursula in the final of the Daybreak Contest in Playing the Performance Encore!.
Scary Face-Sandstorm.png Scary Face-Sandstorm Gabite uses Sandstorm to create a cyclone and Flareon uses Scary Face in the eye of the cyclone to make a frightening image in the sand. The combination was used by Ursula during her battle against Dawn in the Sinnoh Grand Festival in Opposites Interact!.
Ice Chandelier.png Ice Chandelier Buneary uses Ice Beam or Mamoswine uses Ice Shard to trap Pachirisu in a ball of ice. Pachirisu then runs around in the ball while using Discharge. The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes. AncientPower allows it to float while Hidden Power adds power to it. The combination was developed by Dawn in Teaching the Student Teacher! and used against Ursula in the Sinnoh Grand Festival in Opposites Interact!.
Energy Fusion Ball.png Energy Fusion Ball Leafeon uses Energy Ball and Mismagius uses Shock Wave. The two moves fuse to create an electrifying meteorite. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
Snowflakes.png Snowflakes Kricketune uses Silver Wind while Lopunny spins in a circle around it and uses Blizzard, causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used by Nando during his battle against Zoey in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
Aerial Ace-Psywave combo.png Aerial Ace-Psywave Leafeon uses Aerial Ace and Mismagius uses Psywave. The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while using Leaf Blade. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
Signal Tail.png Signal Tail Gallade fires a Signal Beam at Glameow while it is using Iron Tail. By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
Aura Whirlpool.png Aura Whirlpool Piplup fires a Whirlpool and Togekiss fires an Aura Sphere inside it, causing the Whirlpool to turn light blue. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
SkyAttack Peck Combination.png Rocket Formation Togekiss utilizes Sky Attack while having Piplup on her back using Peck. It results in a crimson aerial attack which resembles a rocket. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
Electrified Psycho Cut.png Electrified Psycho Cut Glameow puts its tail up and Gallade jumps into it. Glameow then uses Thunderbolt on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrified Psycho Cut at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
JN105.png Flamethrower-Ice Punch-Fairy Wind Delphox uses Flamethrower to create a big ring of fire, after which Pancham uses Ice Punch on the floor beneath it, surrounding it in a ring of ice. Pancham then uses Stone Edge to provide platforms for Delphox and Sylveon, who meet at the middle of the ring to form a ball combining Flamethrower and Fairy Wind. This combination was used by Serena during her appeal in the Lilycove Contest Spectacular in Reuniting for the First Time!.



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