Appendix:Metagame terminology

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The Pokémon metagame has a wide range of fanmade terminology for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves.

General terms

Balance

A team building and battling strategy that does not focus heavily on offense or defense. Balance teams usually have one or two sweepers, backed up by walls. Balance teams are often built around a specific threat, with Pokémon that synergize well with it.

Baton Pass chain

Refers to continuous use of the move Baton Pass and the accumulated stat modifiers.

Bulky Offense (BO)

Refers to offensive teams with a defensive backbone. The typical strategy is to overwhelm the opponent by forcing switches and occasionally getting a strong hit. Such teams usually make use of VoltTurn cores and Pivots.

CFZ

Refers to "Crystal Free Z-Moves": Z-Moves hacked into a moveset so that they can be used without a Z-Crystal. They can only be obtained by cheating.

Cheese

Refers to an often unreliable playstyle that wins or loses at team preview and is sometimes considered "cheap" by other players. Common targets include Hyper Offense, Veil Offense, Webs, Trick Room, and Stall.

Choice lock

Refers to how the held items Choice Band, Choice Scarf, and Choice Specs limit a Pokémon to use only one of its moves. A Pokémon is said to be "Choice locked" into a specific move if forced to use it by a Choice item.

Clause

Clauses refer to the various rules that are applied to battles, such as restrictions on which Pokémon, moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.

Core

Refers to the two or three most important Pokémon in a set, which possess great synergy. The rest of the team is usually suited to supporting the core and dealing with its checks.

Type core

Refers to a team-building and battling strategy that involves the natural offensive and defensive synergy between certain types, usually requires 3 Pokémon with different types. Examples include Fire/Water/Grass core, Steel/Fairy/Dragon core, and Fighting/Psychic/Dark core.

Dry pass

Using the move Baton Pass despite not having any stat boosts. Used to scout out the opponent's switches.

Fairy gen

Refers to Generations VI-IX.

Four Moveslot Syndrome (4MSS)

A trait a Pokémon possesses if it needs more than four moves to fully function in the metagame. Also referred to as "4MSS".

Generational gimmicks

Refers to Z-Moves, Dynamax, Terastal phenomenon, and sometimes Mega Evolution.

Ghosting

A common form of cheating during tournaments when a player gives another player advice behind the scenes, such as what moves to use and when to switch. Players caught engaging in this behavior are typically banned from unofficial tournaments for a period of time.

Hax

Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are critical hits, moves missing, flinching, being frozen, the success of additional effects, and full paralysis. Can also refer to reliance on uncertain outcomes, such as the use of one-hit knockout moves or held items like Quick Claw, Focus Band, Bright Powder, or King's Rock. Hax is often associated with the moves Double Team, Minimize, and Swagger, as well as the Abilities Moody and Serene Grace.

HKO

An abbreviation for <number>-hit knockout (2HKO, 3HKO, etc.), referring to the number of hits a Pokémon managed to faint/survive. 1HKO (one-hit knockout) is often associated with the one-hit knockout moves (OHKO moves).

HP <type>

Refers to the move Hidden Power and its type (e.g. HP Ice, HP Fire).

Starting in VGC 2017, players are required to note their Pokémon's Hidden Power move as "HP (<type>)" on team sheets.

However, Hidden Power is no longer usable and cannot be selected in a battle in Generation VIII games.

Hyper Offense (HO)

A team-building and battling strategy intended to overwhelm the opponent with offensive pressure. Unlike Bulky Offense, these teams typically switch as little as possible. Often makes use of suicide leads. Also referred to as "Heavy Offense".

Improof

Refers to a team built in such a way that it can't be easily counterswept by a Pokémon with Imposter. Mostly relevant in the OM Balanced Hackmons.

Investment/spread

Refers to how a Pokémon's effort values and individual values are invested/spread across its stats.

IV battle

Refers to a battle held solely for the purpose of observing the stats of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon's individual values.

Jack-of-All-Stats

Refers to a Pokémon with average or above average stats in every category, such as Mew, Glalie, Kommo-o, and Victini.

Johning

Refers to unsportsmanlike behavior during a tournament, including not scheduling/showing up for matches with your opponent, bad sportsmanship, and timer stalling. This term originated in the Super Smash Bros. community, after an infamous player named John who would blame the controller whenever he lost.

Limbo

Refers to either: 1. Pokémon that exist in the code, but haven't been officially released yet. Unofficial battle simulators are divided as to whether or not these should be allowed in unofficial formats, with Smogon generally disallowing them. 2. A state a Pokémon is in when it is found to be too powerful for the tier it's in and banned from it, but is completely unviable in the tier above it. A famous example of this is Normal Forme Deoxys, as it is completely outclassed by the Attack Forme in Ubers, as the latter has slightly more power, but its high attacking stats and Speed make it too overwhelming in OU.

Master of None

Refers to a Pokémon with average or below average stats in every category, such as Glalie, Phione, Smeargle, and Farfetch'd.

Metang@

Refers to uninformed takes on the metagame, often from inexperienced players. The term comes from a notorious RMT on Smogon.

Mono team

Refers to a team with homogeneity in a certain area such as type, color, or generation.

Pinch Berry

Refers to the Liechi, Ganlon, Salac, Petaya, Apicot, Lansat, and Starf Berries, which all raise a stat when the holding Pokémon's HP drops below 25% (referred to as being in a pinch in the games). The Micle and Custap Berries may also be considered Pinch Berries.

Power creep

Refers to the general trend of each generation introducing consecutively stronger Pokémon, often causing older Pokémon to be less viable over time.

Residual damage

Damage taken by a Pokémon without being attacked, whether by recoil (via Life Orb or moves that have recoil), contact (via Rocky Helmet, Iron Barbs, Rough Skin, or Spiky Shield), weather (hail or sandstorm), status conditions (poison, burn, or Leech Seed), and/or entry hazards. Also referred to as "passive/indirect damage".

Redirection

Refers to a tactic in Double Battle that uses moves or Abilities to force opponents to target a specific Pokémon, usually via Follow Me or Rage Powder, but also includes the moves Spotlight and Z-Destiny Bond or the Abilities Lightning Rod or Storm Drain.

Role compression

Refers to a Pokémon's ability to perform multiple roles for its team. For example, a Pokémon that is a hazard setter, wallbreaker, and blanket check would provide good role compression. A valued trait due to the limited number of teamslots. Pokémon that provide good role compression typically have high splashability.

Scouting

Refers to a battle strategy that uses the protection moves to ease prediction and retain momentum for a team. Also used for various battle strategies via Protect/Detect, such as a Pokémon with the held item Toxic Orb/Flame Orb to activate its Guts Ability and a Pokémon with the Ability Speed Boost or Moody.

Setter

Refers to a Pokémon that can establish field effects that affect specific Pokémon in the battle, such as entry hazards, weather, terrain, Trick Room, or Gravity. "Auto Setter" refers to a Pokémon with an Ability that changes the weather or terrain as soon as a Pokémon with the said Ability enters the battle, without wasting a turn.

Spam

Refers to repeated use of the same move or Pokémon. This aspect of Pokémon battling is highlighted in the games in the form of the move Echoed Voice and Round.

Type Spam

A Hyper Offense teambuilding strategy that involves building with two wallbreakers/sweepers of the same type and having them overwhelm each other's checks. Flying, Psychic, and, prior to Generation VI, Dragon spam are the most popular types.

Special Pokémon

Main article: Special Pokémon

Refers to a group of Pokémon that usually restricted or banned from certain official tournaments, battle facilities, and link battle formats. These Pokémon include Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Dialga, Palkia, Giratina, Reshiram, Zekrom, Kyurem, Xerneas, Yveltal, Zygarde, Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma, Zacian, Zamazenta, Eternatus, Calyrex, Koraidon, and Miraidon. Also referred to as "the box legends" in unofficial communities, they are typically immediately banned to the Ubers tier with very little exception.

Speed control

Refers to a tactic in Double Battle that uses moves or Abilities to increase the player's Pokémon's Speed or decrease their opponent's Speed in order to move first. This strategy is usually achieved via Tailwind, Icy Wind, or Electroweb. Trick Room is also occasionally referred to as Speed control, making Trick Room and/or Tailwind strategy also referred to as "TR Team" or "TailRoom".

Speed tie

When two opposing Pokémon have the same Speed stat, and the RNG decides which one goes first.

Speed Tier

Refers to an analysis comparing each eligible Pokémon's potential Speed stat.

Splashability

Refers to a Pokémon's ability to viably fit on many different teams. A Pokémon with high splashability could fit on many different playstyles, while a Pokémon with low splashability might only do well with very specific team support.

Spread move

In Double Battles and Triple Battles, damaging moves that target all other Pokémon or all opponent's Pokémon.

Stall

A team building strategy that uses defensive pressure to create a standstill, while slowly damaging the opponent with status and other residual damage. Pokémon on such teams either have reliable recovery and good bulk in one area or check a certain threat that the team would otherwise fall to. Stall teams are reliant on hazard removers and blockers to remove entry hazards, which can heavily damage the team due to the large amount of switching that is required. See also Staller.

Wall

A Pokémon with great walling ability, but average or below average Attack or Special Attack. Examples include Umbreon, Cresselia, Blissey, and to an extent, Lugia.

Sub-legendary Pokémon

Refers to the Legendary Pokémon that generally permitted in the official competitive play. These Pokémon include Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Latias, Latios, Uxie, Mesprit, Azelf, Heatran, Regigigas, Cresselia, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Landorus, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Urshifu, Regieleki, Regidrago, Glastrier, Spectrier, Wo-Chien, Chien-Pao, Ting-Lu, and Chi-Yu.

Target

Refers to the Pokémon which is being attacked by a specific move.

Team Preview

A pre-battle phase in which all players get to see each of the 6 Pokémon each player can choose their Pokémon from. Officially introduced in Generation V.

Tier

Main article: Tier

An attempt by players to classify Pokémon in a given generation by their utility in competitive battles. Tiers in Pokémon are generally determined by usage.

Tiering philosophy

The general guidelines that are used to determine which Pokémon, moves, Abilities, and items should be allowed in competitive play.

Broken

Something that is absurdly powerful compared to the rest of the metagame. Something that is broken may warp teambuilding around it so much that one would be at a considerable disadvantage by not using it, such as with Mega Rayquaza in Ubers, or requires gimmicky and unreliable counters just for the opponent to have a chance against it, such as with full Baton Pass chains. This is one of the three reasons for why something can be banned from the metagame.

Uncompetitive

Metagame elements that render skillful play completely irrelevant. Includes strategies that are incredibly luck-based, such as boosting evasion or OHKO moves, as well as strategies that rely on external factors, such as endless battle strategies where the winner is not the one who is more skilled but rather the one who has more time on their hands. A separate concept from something being broken, though the two can often overlap. This is one of the three reasons why something can be banned from the metagame.

Unhealthy

Something that isn't necessarily broken or uncompetitive, but is still considered undesirable for the metagame. This is most often invoked when the metagame is too centralized around a certain threat that requires specific counters to be run on most teams, and banning it would greatly increase teambuilding diversity, or when there are too many powerful threats in the metagame, and while none are broken on their own, trying to deal with all of them on one team can become very difficult. This is one of the three reasons why something can be banned, although it is not used as often as broken or uncompetitive.

Suspect test

Refers to a formal vote that is held to determine whether a potentially problematic aspect of the metagame, usually a Pokémon, should be banned or reintroduced in a tier. These are open to the community, but there are requirements that must be achieved in order to vote (usually by winning enough battles on the suspect ladder). They are generally held by secret ballot to discourage groupthink.

Quickban

When a tiering council decides to ban a Pokémon without the use of a suspect test. These are usually only done when an obviously problematic Pokémon gets introduced to a tier or at the beginning of a tier's lifespan.

Kokoloko method

When any potentially problematic Pokémon are quickbanned early in a tier's lifespan in order to get a stable tier as quickly as possible, and the banned Pokémon are then reintroduced one by one via suspect testing. Named after former UU tier leader Kokoloko, who popularized this tiering method among lower tiers.

Complex ban

When a Pokémon, move, Ability, etc. is banned but only under certain circumstances. For example, banning Blaziken with Speed Boost, rather than only banning all Blaziken or Speed Boost on any Pokémon. These kinds of bans are generally frowned upon in the competitive community.

Timer stall

Refers to deliberately taking a long time to choose what move to use in an attempt to coerce the opponent into forfeiting.

Theorymon

Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or Abilities they do not officially have.

Unmon

Refers to Pokémon that, whether by being outclassed by better options, too inconsistent to be practical, or just plain ineffective, are considered completely unviable in certain metagames and are never to be used on serious teams. Terms such as "shitmon" and "digimon" are used synonymously.

Unset

Similar to unmon, but for a specific set rather than the whole Pokémon. For example, Kartana is considered to be effective in Gen VII OU, but "Timid Kartana", a set which arranges the EVs so that Beast Boost boosts Speed rather than Attack, is considered unviable and thus an unset.

Unofficial format/rules

Standard rules

Refer to a set of widely employed rules for unofficial multiplayer battles, such as 6 VS 6 Single Battle (as opposed to 3 VS 3 Single Battle in the official format). A 6 VS 6 Single Battle, with the species, sleep, evasion, and endless battle clauses, as well as bans on hacks, one-hit knockout moves, Moody, Dynamax, and Pokémon in the (abided) Uber tier.

Other Metagame (OM)

Refers to a format in which changed mechanics or teambuilding restrictions are put in place. All of these are OU-based, unless otherwise specified.

VGC/WCS

An abbreviation for Video Game Championships/World Championships, an official national/international video game competition held by The Pokémon Company. The competitors were required to use the specific game from core series. The battles were conducted through Double Battle format.

The term "VGC <year>" commonly refers to the rule of official competition in the said year, which includes the prohibition of duplicate items, Special and Mythical Pokémon, as well as using Pokémon included in either regional or National Pokédex. Additional rule known by community as GS Rule or "Generation Showdown" also allowed to use maximum of 2 Special Pokémon in a team. Starting in VGC 2014, all Pokémon with the specific origin mark are required to participate in the competitions.

WinCon

An abbreviation for win condition, which is an optimal way to win in a battle consistently.

Pokémon sets

Refer to Pokémon not only by species, but also by their stats, moves, Ability, and held item.

Common roles

Within competitive battling, there are a number of categories that are used to describe the intended role of a Pokémon set.

Annoyer/Disruptor

Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of status moves and status conditions.

Anti-Intimidate

Refers to a Pokémon whose Ability is either Hyper Cutter, Clear Body, Defiant, Competitive, or, starting in Generation VIII, Oblivious, Own Tempo, Inner Focus, Scrappy, Rattled, or Guard Dog. with the intended effect of preventing or exploiting the Attack drop from a Pokémon with the Intimidate Ability, most commonly seen in double battles. Pokémon with the Defiant and Guard Dog Abilities raise Attack to +1, Pokémon with the Competitive Ability raise Sp. Atk to +2, and starting in Generation VIII Pokémon with the Rattled ability raise Speed by +1 when Intimidate is affecting those Pokémon. Adrenaline Orb is sometimes used on the Pokémon with the aforementioned Abilities to further raise its Speed by 1 stage.

Baton Passer

Refers to a Pokémon set that is intended to use the move Baton Pass in order to pass on positive stat changes and/or volatile battle statuses, which it may or may not have contributed to itself.

Blanket Check

Refers to a Pokémon that is added to the team to check a lot of threats and metagame trends at once.

Check

Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to switch out. A check differs from a counter in that a check cannot switch in and then threaten the Pokémon without timing or manipulating its switch so as to take no or next to no damage.

Choice user

Refers to a Pokémon set holding the item Choice Band, Choice Scarf, or Choice Specs. Branched into numerous terms such as "Choiced", "Banded", "Scarfed", "Specced", "Choice", "Band", "Scarf", "Specs", "CB" <Pokémon>.

Counter

Refers to a Pokémon set that has an advantage over another Pokémon set such that it can switch into an attack from that other Pokémon and easily defeat it or force it to switch out (for example, a Gliscor against a Regieleki). A counter differs from a check in that a counter can switch into an attack and still threaten the Pokémon. A "hard check" is similar, but often lacks reliable recovery, so it can be worn down throughout a match.

Double Dancer

Refers to a Setup sweeper with two stat-boosting moves, one boosting Speed to deal with offensive teams, and the other boosting an offensive stat to deal with bulkier teams. Originally referred to a Haxorus with Swords Dance and Dragon Dance, but it has since expanded to refer to other Pokémon and setup moves.

Screen Setter

Refers to a Pokémon who aims to set up Light Screen and Reflect, often holding a Light Clay.

F.E.A.R.

Main article: Appendix:F.E.A.R.

A Pokémon, usually level 1, with a low HP stat, holding a Focus Sash, with the move Endeavor and a damage-dealing move with increased priority. Starting in Generation V, some variations use the Ability Sturdy instead of Focus Sash.

Glass cannon

Refers to a Pokémon set with high Attack and/or Special Attack (preferably with above average Speed) but low stats in HP and Defense/Special Defense.

Hazard control

Refers to a Pokémon that is placed on a team to limit the effectiveness of the opponent's entry hazards.

Hazard blocker

Refers to a Pokémon that protects the user's battlefield from entry hazards, usually as a result of Magic Bounce or Magic Coat.

Hazard remover

Refers to a Pokémon set that is specifically used to remove entry hazards on the user's battlefield, usually by using Rapid Spin (often referred to as a "Spinner") or Defog (often referred to as a "Defogger"). Defog's ability to remove entry hazards from the user's side was introduced in Generation VI.

ImpForm

Refers to a Pokémon with the moves Imprison and Transform, usually with a trapping move and a healing move. It is intended to trap and remove opposing Pokémon by locking them out of their moves. Mew is the only Pokémon with legal access to this combination, but it is more common in OMs like Balanced Hackmons.

Lead

Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.

Anti-lead

Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.

Attack lead

Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first through the use of damage-dealing moves supported by a high Attack or Special Attack stat.

Scout lead

A lead that uses U-turn or Volt Switch to send in a Pokémon without missing a chance to inflict damage. Scout leads often work well with Choice items.

Suicide lead

Refers to a Pokémon set that is sent out first, including a comparatively high Speed stat, one or more moves that cause entry hazards, and the held item Focus Sash or the Ability Sturdy. A Pokémon with Sturdy Ability and holding a Custap Berry is sometimes referred to as "Custap Lead".

LO

Refers to a Pokémon set that includes the held item Life Orb.

Lure

Refers to a Pokémon set that is designed to defeat or cripple a Pokémon that typically checks or counters it, usually with unconventional moves for that Pokémon (for example, a Victini with Glaciate to lure Pokémon such as Garchomp).

OTR

Short for "Offensive Trick Room", refers to a Pokémon that can set Trick Room and act as a sweeper.

Paraflincher

Refers to a Pokémon that is capable of inducing paralysis and causing flinching. Often combined with Serene Grace to increase the likelihood of flinching.

Perishtrapper

Refers to a Pokémon set that includes the moves Perish Song and a trapping move or trapping Ability such as Mean Look or Shadow Tag. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.

Phazer

Refers to a Pokémon set that is intended to eliminate an opponent's Pokémon's positive stat changes and/or other beneficial effects without using Haze. One approach is to force the opponent's Pokémon to be sent back, by using Roar, Whirlwind, Circle Throw, or Dragon Tail. Another approach is to pressure the opponent to call back their Pokémon, by using status moves with disadvantageous effects that can be removed through switching (such as Leech Seed, Perish Song, or Yawn).

Originally referred to as a pseudo-hazer, it has since been shortened to PHazer, and now commonly formatted simply phazer. Is similar to shuffler.

Pivot

Refers to a Pokémon that is generally only used for switching due to its solid defensive stats and typing. Often makes use of VoltTurn or Regenerator.

Pseudo-passer

Refers to a Pokémon set that is intended to aid its allies directly through the use of status moves with beneficial effects (such as Wish, Light Screen, or Reflect), but without using Baton Pass. Often referred to as a "Wish Passer".

Pursuit Trapprr

Refers to a Pokémon set that includes the move Pursuit, intended to revenge kill the opposing Pokémon that intended to switch out.

Rest Talker

Refers to a Pokémon that has the moves Rest and Sleep Talk. Also referred to as a "Sleep Talker" or a "STalker".

Revenge killer

Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. It is typically tailored torwards getting to move first, by having damage-dealing moves with increased priority and/or a high Speed stat (achieved with or without the held item Choice Scarf). This aspect of Pokémon battling is highlighted in the games in the form of the move Retaliate.

Sash/Sub Breaker

Refers to a Pokémon set that is intended to break the opponent's protection behind Focus Sash, substitute, Sturdy, or Disguise, usually by using multi-strike moves, Fake Out, or Pokémon with an Ability such as Mold Breaker or Parental Bond.

Seeder

Refers to a Pokémon set that includes the move Leech Seed.

Shuffler

Refers to a Pokémon set that is intended to force the opponent's Pokémon to be sent back, by using Roar, Whirlwind, Circle Throw, or Dragon Tail. "Status shuffler" refers to a Pokémon set that is intended to inflict status conditions on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end. Is similar to phazer.

Spinblocker

Refers to a Ghost-type Pokémon that is intended to prevent opposing Pokémon from successfully using Rapid Spin.

Stallbreaker

A Pokémon that immediately threatens stall, not by breaking down walls, but by preventing the Pokémon found on those teams from executing their standard strategies, thus hindering or entirely shutting down the defensive team. Typically includes the moves Taunt and/or Substitute and a type combination that results in one or more immunities to the status conditions frequently employed by stall teams.

Stall mon

Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain status conditions or types of weather). This may be achieved through the use of moves/held items/Abilities that restore HP and/or moves like Protect, usually combined with stats and type(s) that minimize the percentage of damage taken from damage-dealing moves. Used in Stall teams.

Status absorber

Refers to Pokémon that can prevent, remove, or use to its advantage one or more status conditions, usually by using the certain type, move combination, or specific Abilities.

Subpasser

Refers to a Pokémon set that is intended to create a substitute and pass it on to an ally by using Baton Pass or Shed Tail.

Suicide Lead

Refers to a Pokémon set that includes one or more moves that cause entry hazards, and a move that causes the user to faint.

Sweeper

Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive stat changes. Commonly branched into the categories physical sweeper, special sweeper, and mixed sweeper, depending on its stats and damage-dealing moves.

Setup sweeper

Refers to a sweeper that is assisted by stat-boosting moves such as Swords Dance, Rock Polish, and Nasty Plot.

Tank

Refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves, special moves, or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high Attack or Special Attack stat. Is similar to a wall.

Trapper

Refers to a Pokémon set that is intended to prevent opposing Pokémon from switching out, through the effects of various status moves, damage-dealing moves, or Abilities, and take advantage of the situation, usually by knocking out them due to their inability to counter.

Utility

Refers to a Pokémon who is capable of performing a large variety of tasks based on the team requires. Such Pokémon usually have decent base stats, a useful Ability, and wide movepools.

Wall

Refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves, special moves, or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a tank and a staller.

Wallbreaker

An offensively oriented Pokémon meant specifically for crushing walls rather than sweeping, usually done with powerful offensive stats and use both physical and special moves in their moveset.

Wonderbuster

Prior to Generation VI, refers to a Pokémon that can counter a Sableye or Spiritomb with Wonder Guard. Usually includes a type-changing move and a move that is super effective against it (e.g. a Octillery with Soak and Energy Ball).

Species-specific sets

Agiligross

Refers to a Metagross set that includes the move Agility, Meteor Mash, and two other attacking moves.

BandTar

Refers to a Tyranitar set that includes the held item Choice Band and the move Pursuit, which serves as a powerful Pursuit Trapper.

Bellyzard

Refers to a Charizard set that includes the move Belly Drum, the Ability Blaze, and an HP stat that is divisible by 4. It is commonly assisted by a Salac Berry and/or the move Substitute. It has fallen out of favor since Generation IV due to Stealth Rock.

BellyJet

Refers to an Azumarill set that includes the move Belly Drum and Aqua Jet. Due to a change in Egg Move mechanics, it first became possible in Generation VI (although both moves were individually available for Azumarill in previous generations).

Bravest Bird

Refers to a defensive Talonflame set that includes the move Brave Bird, Roost, Tailwind, and the Ability Gale Wings, intended for use in Generation VI as a sweeper or supporter. This set allows Talonflame to move first due to its priority Flying-type moves backed by its naturally high Speed, which caused the downfall of many Pokémon that are weak to Fire/Flying-type coverage. It has fallen out of favor since Generation VII, as the Gale Wings Ability can be only activated when the user's HP is full.

Brightchomp/Haxchomp

Refers to a bulky Garchomp set that includes the hax item Bright Powder and the Ability Sand Veil, which further raises its evasion in a sandstorm.

Calmcune/Crocune

Refers to a Suicune set that includes the move Calm Mind, commonly assisted by Rest, Sleep Talk, and a special move.

Chainchomp

Refers to a Garchomp set that includes special moves such as Draco Meteor and Fire Blast, backed by a high Speed stat.

Cocaine Bear

Refers to an Ursaluna with Guts holding a Flame Orb and with powerful moves like Facade and Headlong Rush.

Conversion-Z

Refers to a Porygon-Z set that includes the move Conversion and held item Normalium Z, which enables Porygon-Z to boost all stats via Z-Conversion and change its type to match the type of the first move slot, which allows Porygon-Z to gain STAB to one of its special moves such as Thunderbolt, Ice Beam, Dark Pulse, or Shadow Ball.

CopyRoar

Refers to a Riolu set that includes the moves Copycat and Roar and the Ability Prankster. This strategy is accompanied with a Pokémon with entry hazard moves.

This setup requires Riolu to use the move Copycat with +1 priority after using Roar in the previous turn, which calls a move Roar that force the opponent's Pokémon to be sent back. Repeating this process, it wears down the opposing team due to the entry hazards.

Starting in Generation VI, Copycat can no longer call the move Roar. Players speculate that this was changed to specifically prevent this strategy.

Critdra

Refers to a Kingdra set that includes the Ability Sniper, the move Focus Energy, and the held item Scope Lens. Due to the change of increased critical hit rate in Generation VI, the combination of Scope Lens and Focus Energy results in a guaranteed critical hit, which also further boosts the power due to the Ability Sniper.

Crown Beasts

Refers to Shiny Raikou, Entei, and Suicune from Generation IV events that knows the event-exclusive move Extreme Speed and the other 3 respective special moves (Zap Cannon, Aura Sphere, Weather Ball for Raikou, Flare Blitz, Howl, Crush Claw for Entei, and Sheer Cold, Air Slash, Aqua Ring for Suicune), as well as having a fixed nature (Rash for Raikou, Adamant for Entei, and Relaxed for Suicune).

They were prohibited in VGC since Generation VI due to the lack of origin mark. Shiny Suicune with Sheer Cold was the most popular one and quite frequently used in online tournaments. However, Suicune can learn Sheer Cold by leveling up starting in Generation VII.

Curselax

Refers to a Snorlax set that includes the moves Curse and Rest, which was commonly used in the Generation II metagame and Kanto Classic online competition. Also referred to as "the queen" in the context of GSC OU, as like the queen on a chess board, Snorlax is the most important and centralizing member of a team.

Dream World Chandelure

Refers to the illegitimate Chandelure with the Hidden Ability Shadow Tag in Generation V core series. This set became impossible as its Hidden Ability was changed to Infiltrator since Generation VI.

Drizzletoed

Refers to a Politoed set that includes the Ability Drizzle. Has fallen out of favor in Generation VII due to Pelipper, which has access to recovery in Roost and pivoting with U-turn, gaining Drizzle.

Droughttales

Refers to a Ninetales set that includes the Ability Drought. Has fallen out of favor in Generation VII due to Torkoal gaining Drought, which provides better role compression due to its access to Stealth Rock and Rapid Spin as well as its ability to function in Trick Room.

Drumlax

Refers to a Snorlax set that includes the Ability Gluttony, the move Belly Drum, and holding a pinch berry such as the Aguav Berry. Intended to use Belly Drum to max out its attack stat, followed by using a combination of the pinch berry and Gluttony so it uses the berry earlier at 50% HP instead of 25% to restore back its previously lost HP.

Duggy

Refers to a Dugtrio with Arena Trap Ability, which is commonly used in Single Battles.

ErupTran

Refers to a Heatran set that includes the special move Eruption. This Heatran always has a Quiet nature (+Sp. Atk/-Speed) and can be only obtained by transferring a special Heatran from Pokémon Ranger: Guardian Signs. Commonly paired with Trick Room Cresselia in Generation IV and V VGC, but was prohibited in VGC since Generation VI due to the lack of origin mark.

Evio-

Refers to a non-fully evolved Pokémon set that are compatible to the held item Eviolite, which raises the holder's Defense and Special Defense by 50%. Commonly used by Clefairy, Magneton, Rhydon, Chansey, Murkrow, Misdreavus, Porygon2, Dusclops, Galarian Corsola, and Doublade.

Evopass

Refers to an Eevee with the moves Last Resort and Baton Pass, and holding Eevium Z. This set serves as Baton Passer by passing all boosted stats due to the Z-Move Extreme Evoboost.

Extreme Killer

Refers to an Arceus with the moves Extreme Speed, Swords Dance, and two other attacking moves (typically Earthquake and Shadow Claw), as well as holding either Life Orb or Silk Scarf. This bulky offensive Arceus set serves as a very powerful revenge killer, due to its nearly unstoppable STAB Extreme Speed.

Farceus

Refers to an Arceus in Generation IV that was obtained at level 100 and thus couldn't have more than 100 EVs on any single stat. An Arceus that was obtained at level 80 via the use of a glitch and can be fully EV trained is referred to as "Fullceus".

Flinchrachi/Haxrachi

Refers to a Jirachi that abuses Serene Grace Ability by using moves with additional effects such as Iron Head, Heart Stamp, and Body Slam, along with status-inducing moves such as Thunder Wave.

Funbro

Refers to a Slowbro with the moves Block, Heal Pulse, Recycle, and Slack Off, holding a Leppa Berry. It switches in on a Pokémon that cannot 2HKO it, traps it with Block and heals itself with Slack Off, using Recycle to regenerate the Leppa Berry as necessary. When the opponent runs out of PP, it uses Heal Pulse to recover Struggle damage. This combination allows it to extend a non-timed battle indefinitely, leaving the opponent no recourse except to disconnect. Since all link battles have Time Limit in Generation VI, this is only relevant in simulator battles (although some still have the endless battle clause, which prevents this strategy from working) and Generation V.

GeoXern

Refers to a Xerneas holding Power Herb and knows the moves Geomancy, Moonblast, and two other attacking moves (typically Thunder/Focus Blast for Single Battle, or Dazzling Gleam for Double Battle). This offensive Xerneas set serves as a very powerful sweeper, as Power Herb allows Xerneas to set up Geomancy in a single turn. Its STAB Moonblast/Dazzling Gleam is further boosted thanks to its Ability Fairy Aura along with its +2 Sp. Atk boosted by Geomancy.

GothStall

Refers to a Shadow Tag Gothitelle holding Choice Scarf and knows Trick, intended for trapping and Choice locking the weakened opponent.

Great Wall

Refers to a Lugia or Giratina Altered Forme with the move Whirlwind/Roar/Dragon Tail and holding Leftovers. This bulky phazer set also abuses the Ability Pressure, which is used to reduce the opponent's PP significantly.

Haxjask

Refers to a Ninjask that has been hacked to have the Ability No Guard and the move Sheer Cold, intended to be used in the battle facilities due to being the fastest non-Mythical Pokémon in the game. Has fallen out of favor since Generation VII due to Ice-type Pokémon now being immune to Sheer Cold.

Haxrein

Refers to a Walrein appearing in numerous battle facilities that includes one-hit knockout moves Sheer Cold and Fissure. In the Battle Frontier of Pokémon Emerald, it is also holding a Quick Claw.

Inverse Avalugg

Refers to an Avalugg set with Sturdy Ability that knows Recover and holding Leftovers, intended to be used in a Inverse Battle, as Ice-type in Inverse Battle is great defensively with only a weakness to Ice itself. Commonly used along with Chansey, which forms a formidable defensive core.

Kyu-B

Refers to a Black Kyurem that includes both physical and special moves such as Fusion Bolt, Earth Power, and Ice Beam, backed by comparatively high Attack and Special Attack, which serves as a mixed wallbreaker. Due to its very limited physical movepool, Black Kyurem was placed in Smogon's OU tier despite being a Legendary Pokémon with above 670 base stats total. This set is no longer used since Generation VIII because Black Kyurem got Icicle Spear and Dragon Dance and is now placed in Smogon's Ubers tier.

Leadape

Refers to an Infernape set that is sent out first, commonly including both physical and special moves, Fake Out, Stealth Rock, and the held item Focus Sash.

McIcegar

Refers to a Gengar set (created by a player named McGraw) that includes the moves Ice Punch, Focus Punch, and Substitute, intended for use in Generation III. This set is no longer used since Generation IV, as physical and special moves are determined by the move itself rather than the type.

Minimize Pass

Refers to a Drifblim set that includes the moves Minimize and Baton Pass. This has been used to evade and stall the opponent.

Mixape

Refers to an Infernape set that includes both physical and special moves such as Overheat and Close Combat, backed by comparatively high Attack, Special Attack, and Speed stats.

Mixgross

Refers to a Metagross set that includes both physical and special moves such as Meteor Mash, Fire-type Hidden Power, and Grass Knot.

Mixmence

Refers to a Salamence set that includes both physical and special moves such as Draco Meteor, Fire Blast, and Earthquake, backed by comparatively high Attack, Special Attack, and Speed stats.

MixPert

Refers to a Swampert set that includes both physical and special moves such as Earthquake and Ice Beam.

MixQuaza

Refers to a Rayquaza set that includes both physical and special moves such as Outrage and Draco Meteor.

MixTar

Refers to a Tyranitar set that includes both physical and special moves such as Stone Edge, Thunderbolt, and Ice Beam.

MoodyPass

Refers to a Smeargle with the Ability Moody, knowing Baton Pass, Spore, Substitute, and Ingrain. A staple of Baton Pass chains.

Punching Alakazam

Refers to an Alakazam set that includes the moves Fire Punch, Thunder Punch, and/or Ice Punch, intended for use in Generation III. This set is no longer used since Generation IV, as physical and special moves are determined by the move itself rather than the type.

RBY Mewtwo

Refers to a Mewtwo set that includes the moves Amnesia (which boosts both Special stats instead of Special Defense), STAB Psychic, and two other moves (typically Blizzard/Ice Beam and Recover/Rest), intended for use in Generation I due to its very high base stats total and previously unrivaled bulky sweeper.

RBY Tauros

Refers to a Tauros set that includes the moves Hyper Beam, Body Slam, Earthquake, and Blizzard, intended for use in Generation I due to its previously perfect coverage and having a high chance of critical hit, thanks to its high Speed stat influencing the critical hit rate.

Scarfchomp

Refers to a Garchomp set that includes the held item Choice Scarf. It is featured in several battle facilities found in the games. It has fallen out of favor by Generation VII, as the large amount of powerful Fairy-type Pokémon means that locking itself into a move is risky.

Scarfgon

Refers to a Flygon set that includes the held item Choice Scarf and the moves U-turn, Outrage, and Earthquake, which was commonly used in Generation IV metagame.

Scarfloom/Sashloom

Refers to a Breloom set that includes the held item Choice Scarf/Focus Sash and the moves Spore and three other attacking moves such as Bullet Seed, Mach Punch, and Rock Tomb.

Scarfogre

Refers to a Kyogre set that includes the held item Choice Scarf and the move Water Spout, which is boosted by rain activated by its Ability Drizzle. It has fallen out of favor since Generation VI due to the introduction of Primal Groudon and its Desolate Land Ability in Pokémon Omega Ruby and Alpha Sapphire.

Scarfraptor/Bandraptor

Refers to a Staraptor set that includes the held item Choice Scarf/Choice Band and the moves U-turn and Final Gambit, which serves as scout lead and revenge killer, respectively.

SeedLucha

Refers to a Hawlucha with Unburden holding a terrain seed, acting as a cleaner.

Sejun Pachirisu

Refers to a defensive Pachirisu set with the moves Nuzzle, Follow Me, Super Fang, and Protect, and holding Sitrus Berry, intended to be used in Double Battle. This set is popularized by Se Jun Park, the winner of 2014 World Championships in VGC Master Division.

Smogon-

A prefix used to refer to extremely common Pokémon in the metagame, usually OU, that are considered to be broken or requiring little skill, and are apparently copied and pasted from Smogon pages. Examples include Smogonbird, referring to a Talonflame with Gale Wings; Smogonfrog, which refers to a Greninja with Protean; and Smogonsword, referring to King's Shield Aegislash in either Shield and Blade Forme.

Specsmence

Refers to a Salamence set that includes the held item Choice Specs and special moves such as Draco Meteor and Flamethrower.

Stallax

Refers to a Snorlax set that includes the Ability Gluttony, the move Recycle and holding a pinch berry such as the Aguav Berry. Intended to use a combination of the pinch berry and Gluttony so it uses the berry earlier at 50% HP instead of 25% to restore back its previously lost HP whenever its HP drops to 50%. It then uses Recycle to restore its berry back in order to be able to use it again.

Stallrein

Refers to a Walrein set that includes Protect, Substitute, Leftovers, and Ice Body, intended for stalling during a hailstorm.

Steel Trapper

Refers to Magnezone, Magneton, or Alolan Golem with the Ability Magnet Pull, which is used to trap the opposing Steel-type Pokémon.

Sturdinja

Refers to a Shedinja with the Ability Sturdy. Due to Sturdy only activating upon the Pokémon having 1 HP left on a move that usually knocks it out, when holding Safety Goggles, it cannot be killed by any means except for poison or burn damage. Usually set up in Double or Triple Battles by using Pokémon with Skill Swap such as Carbink with the Ability Sturdy to a Pokémon that knows Entrainment, then having the Carbink switch out for Shedinja and have Entrainment used on it.

Swagkey

Refers to a Prankster Klefki set that knows Swagger, Thunder Wave, and Foul Play. Has fallen out of favor in Generation VII due to the confusion and Prankster nerfs.

Swiftdra

Refers to a Kingdra set that includes the Ability Swift Swim, the moves Muddy Water/Hydro Pump and Draco Meteor, and the held item Choice Specs/Dragon Gem, intended to be used in the rain weather. It has fallen out of favor since Generation VI, as the rain summoned by Drizzle Ability lasts only for five turns instead of until another weather condition is set.

Techniloom/Technitop

Refers to a Breloom or Hitmontop set that includes the Ability Technician and one or more moves with base powers of 60 or less.

Thapex

Refers to a Toxapex with Regenerator Ability and the moves Scald, Toxic, Recover, and Haze, holding a Black Sludge or Shed Shell. Popular on stall and balance teams. Occasionally one of the moves is substituted for Toxic Spikes.

TormenTran

Refers to a defensive Heatran set that includes the moves Torment, Substitute/Protect, and Lava Plume and holding a Leftovers, intended for stalling.

Toxic Heal

Refers to Breloom/Gliscor with the Ability Poison Heal and holding a Toxic Orb. When Toxic Orb activates (usually supported via Protect) and badly poisons the Pokémon, the Ability Poison Heal gradually heals the Pokémon each turn instead of damaging them (which is more effective than Leftovers). It also prevents being affected by major status conditions due to being badly poisoned.

TruAnt

Refers to Durant set includes the Ability Truant and the move Entrainment. As the opponent in several battle facilities switches only under very specific circumstances, this strategy allows the player to switch another Pokémon, use Protect when being attacked, and attack/set up when the opponent's Pokémon is loafing due to the Ability Truant transferred via Entrainment.

TyraniBoah

Refers to a Tyranitar set that includes both physical and special moves, including the moves Substitute and Focus Punch.

Unaware Wall

Refers to a Pokémon with the Ability Unaware (such as Clefable, Quagsire, and Pyukumuku) and typically holding a Leftovers, as well as knowing a self-recovery move such as Recover and Soft-Boiled, intended to wall the setup sweepers.

Use Numel

Refers to a Numel with Own Tempo. Based on a joke during Generation VI that, due to being the only Pokémon immune to both confusion and Thunder Wave, it was the ideal SwagPlay counter. Ultimately became irrelevant in Generation VII, as the nerfs to Prankster and confusion made SwagPlay much less of an issue.

Utility Tran

Refers to a Heatran set whose main job is to trap and remove opposing Pokémon with the combination of Magma Storm and Taunt. Also typically includes the move Stealth Rock.

Vincune

Refers to a Suicune with the Ability Pressure and the moves Scald, Calm Mind, Substitute, and Protect, intended for PP stalling opposing Pokémon.

Webber

Refers to the leading Pokémon set that knows Sticky Web, an entry hazard move that intended to slow down the opponent's team. Examples include Sturdy Shuckle with Mental Herb or a Smeargle, Ribombee or Araquanid holding a Focus Sash.

Wondertomb/Wondereye

Refers to a Spiritomb or Sableye that has been hacked to have the Ability Wonder Guard, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the Dark/Ghost type combination no longer has zero weaknesses with the introduction of the Fairy type.

Zard X/Stallzard

Refers to a bulky Mega Charizard X set that includes the moves Will-O-Wisp and Roost, and two other attacking moves (typically Flare Blitz/Fire Punch/Earthquake and Dragon Claw/Thunder Punch).

Zard Y

Refers to a Mega Charizard Y set that includes the moves Flamethrower/Fire Blast/Overheat and Solar Beam, a move that can be used without charging under harsh sunlight due to its Drought Ability.

Team archetypes

AFK

Refers to the core of Arcanine with Intimidate Ability, Tapu Fini, and Kartana being present in a team in VGC 2017.

Big 6

Refers to a set of Xerneas, Primal Groudon, Mega Salamence, Mega Kangaskhan, Smeargle, and Talonflame in VGC 2016.

Minor variants that swap out a single member (usually Talonflame) are referred to as Big X, where X depends on the Pokémon not part of the Big 6 that is on the team (usually the first letter of its name). One common variant is Big B, where Bronzong replaces Talonflame.

Bird Spam/Fly Spam

Refers to an offensive core consisting of Talonflame and Staraptor or Mega Pinsir. This team would make use of priority Flying attacks, as well as powerful Fire and Fighting-type coverage to gain immediate momentum and have them wear down each other's checks.

CelePex

Refers to a defensive core of Celesteela and Thapex, typically with one investing in Defense and the other in Special Defense. This is extremely common on balance teams since very few Pokémon can offensively pressure both Celesteela and Toxapex. Many variants exist, typically by adding a third Pokémon (e.g. CeleClefPex with Clefable, CeleTangPex with Tangrowth, etc.).

Celetran

Refers to a Celebi set and a Heatran set being present in a team in a Single Battle, and the resulting defensive synergy and offensive pressure due to the versatility of Celebi and Heatran.

CHALK

Refers to a set of Cresselia, Heatran, Amoonguss, Landorus Therian Forme, and Mega Kangaskhan in VGC 2015. This team was used by the Japanese players in Top 8 Master Division of 2015 World Championships.

CressTran

Refers to a Cresselia set and a Heatran set being present in a team in a Double Battle. Common in Generation V and VI VGC (2012-2013, 2015).

DeoSharp

Refers to a Deoxys Defense Forme with Spikes/Stealth Rock holding a Red Card and a Defiant Bisharp being present in a team in a Single Battle. This team is used to punish the opposing hazard remover, especially a Defogger, by using the opponent's Defog on Bisharp, which activates Bisharp's Defiant Ability and raises its Attack by 2 stages. A team of a Klefki and Bisharp being used in this way is known as "poor man's DeoSharp", intended for use in formats where Deoxys-Defense is banned.

Divecats

A team in Generation V which features Prankster Liepard and/or Purrloin that know Assist and are holding a Lagging Tail or Full Incense, with the only moves known by other Pokémon being moves with a semi-invulnerable turn or moves that cannot be called by Assist. (If both Liepard and Purrloin are being used, they also cannot know any moves other than moves with a semi-invulnerable turn or moves that cannot be called by Assist.) Typically, Dive and Shadow Force are used (Shadow Force for being unable to be hit by any move, Dive to hit Normal types).

This setup means that Purrloin/Liepard will use the move Assist with +1 priority, which calls a move with a semi-invulnerable turn. The next turn, they move at 0 priority (since they are now using a physical move, so Prankster doesn't apply), and move last due to the held Lagging Tail/Full Incense. Repeating this process, they wear down the opposing team and are very difficult to hit.

Starting in Generation VI, Assist can no longer call moves with a semi-invulnerable turn. Players speculate that this was changed to specifically prevent this strategy. However, Assist is no longer usable and cannot be selected in a battle in Generation VIII games.

Double Defog Stall

Refers to a set of Arena Trap Dugtrio, Zapdos, and Skarmory, as well as some stallers such as Chansey, Clefable, and Alomomola. This team differs from SPL Stall in that it relies on Defog to keep hazards off the field instead of Mega Sableye. Also known as Ciele Stall, after its creator.

Double Genie

Refers to a pair of Thundurus Incarnate Forme and Landorus Therian Forme being present in a team in a Double Battle. Common in Generation V and VI VGC (2013, 2015-2016).

DragMag

Refers to the core of Dragon-type sweeper (such as Latios, Garchomp, Hydreigon, and Salamence) and Magnet Pull Magnezone with Fire-type Hidden Power being used together as an offensive core in a Single Battle, which allows a Dragon-type Pokémon to spam the powerful Dragon-type attacks such as Outrage and Draco Meteor without being countered by Steel-type Pokémon. Has fallen out of favor in Generation VI due to the introduction of the Fairy type.

Dual Weather

Refers to a pair of Pokémon with Abilities with effects on weather conditions (Drought and Sand Stream, etc.) being used together as an offensive core. These teams are also designed to defeat a Pokémon with the specific type and counter the other weather-based teams. Examples include Mega Charizard Y and Hippowdon/Tyranitar core (Sun-Sand Offense) in Single Battle and Primal Groudon and Primal Kyogre team (Dual Primal) in VGC 2016.

Ferrocent/Jellithorn

Refers to a pair of Ferrothorn and Jellicent being present in a team, resulting the offensive and defensive synergy especially in the rain. Common in Generation V VGC (2011-2013).

GardeSpore

Refers to a pair of Mega Gardevoir with Trick Room and Amoonguss that knows Spore and Rage Powder being present in a team in a Double Battle. Common in Generation VI VGC (2014-2016).

German Six

Refers to a team of Cinderace, Baxcalibur, Great Tusk, Galarian Slowking, Kingambit, and Enamorus in a Single Battle. The team was popularized in the 2023 World Cup of Pokémon.

GothLax

Refers to a pair of Belly Drum Snorlax and Shadow Tag Gothitelle in a Double Battle. Gothitelle sets Trick Room, allowing Snorlax to move first, and supports Snorlax with Heal Pulse. Its ability is used to trap a Pokémon that can't do much damage to Snorlax (often as a result of having its stats lowered by Intimidate or Snarl) while Snorlax attacks the more dangerous opposing Pokémon. More common in Generation VII as a result of the buffs to the Berries that may cause confusion making Gluttony and Recycle reliable recovery for Snorlax.

GyaraVire

Refers to Gyarados and Electivire being used together as an offensive core in Generation IV. Electivire switches into Gyarados's Electric-type weakness to boost its Speed by one due to the Ability Motor Drive. Gyarados switches into Ground-type attacks aimed at the switched out Electivire.

Intimidate Volt-Turn

Refers to Landorus Therian Forme and Mega Manectric being used together as an offensive core in Single and Double Battles, due to their natural type synergy and devastating combination of Intimidate Ability and U-turn/Volt Switch.

Japan Sand

Refers to Tyranitar with Choice Scarf and Excadrill with Focus Sash being used together as an offensive core. Tyranitar's Ability Sand Stream summons sandstorm, which doubles Excadrill's Speed due to its Ability Sand Rush activated during sandstorm. Common in Generation V and VI VGC (2011-2013, 2015).

Khan Artist

Refers to Mega Kangaskhan and Smeargle as the leads in a Double Battle. Typically, Smeargle knows Dark Void and Kangaskhan knows Fake Out, allowing significant first-turn disruption by putting both of the opponent's Pokémon to sleep. Common in Generation VI VGC (2014, 2015, 2016).

From Generation VII onward, Dark Void fails if used by any Pokémon other than Darkrai, so Dark Void Smeargle is no longer used.

KokoChomp

Refers to Tapu Koko and Garchomp being present in a team in VGC 2017. Due to the presence of guardian deities in this format, Garchomp's Dragon Claw is often replaced with another coverage move such as Poison Jab or Fire Fang.

KokoLucha

Refers to a team with a Tapu Koko and a Unburden Hawlucha holding an Electric Seed. This allows Tapu Koko to wallbreak while Hawlucha cleans late-game due to its Unburden Ability activated when Electric Seed is consumed in the Electric Terrain. Frequently found on rain teams due to their powerful synergy.

LeleBlim

Refers to Tapu Lele and Unburden Drifblim that knows Tailwind and holding Psychic Seed being present in a team in VGC 2017. Drifblim is able set up Tailwind faster than any other Pokémon due to its Unburden Ability activated when Psychic Seed is consumed in the Psychic Terrain.

LeleGross

Refers to Tapu Lele and Mega Metagross being present in a team in VGC 2018. As Psychic-type attacks are boosted by 50% in the Psychic Terrain, this allows Tapu Lele and Mega Metagross to wallbreak with Psychic and Zen Headbutt, respectively.

Lillikoal

Refers to Torkoal with the Ability Drought and Lilligant with the Ability Chlorophyll as the leads in a team in VGC 2017. Due to being the slowest weather setter, Torkoal's Ability Drought causes harsh sunlight with very little interruption, which doubles Lilligant's Speed due to its Ability Chlorophyll activated during the sunny weather. Lilligant can also use After You to make Torkoal's Eruption attack faster after Lilligant.

Mimilax

Refers to Mimikyu with Trick Room and Gluttony Snorlax holding Figy Berry or Iapapa Berry being present in a team in VGC 2017.

PsySpam

Refers to a pair of either Tapu Lele or Indeedee as a Psychic Surge user alongside a fast, powerful Psychic-type wallbreaker/sweeper such as (Mega) Alakazam or Attack Forme Deoxys. Typically makes use of both Psyshock alongside another powerful Psychic-type special move such as Psychic, Expanding Force, or Psycho Boost in order to deal with both physically and specially inclined walls.

Rain Offense

Refers to a Pokémon with the Ability Drizzle (such as Kyogre, Politoed, or Pelipper) and a Pokémon with the Ability Swift Swim (such as Ludicolo, Kingdra, Kabutops, Omastar, Poliwrath, Golduck, or Mega Swampert) being used together as an offensive core. These teams are also quite used in Double Battle, which includes Politoed/Ludicolo ("Policolo") in VGC 2012-2014 and Pelipper/Golduck ("Double Duck") in VGC 2017.

RayOgre

Refers to a pair of Mega Rayquaza and Primal Kyogre in VGC 2016, which was used to counter the Big 6 or Xerneas/Primal Groudon team.

RBY Trinity

Refers to the combination of Tauros, Snorlax, and Chansey in Generation I, considered to be the three best Pokémon in the metagame and are present on virtually every team.

Regen Core

Refers to the core of several Pokémon with Regenerator Ability (such as Alomomola, Reuniclus, Slowbro, Slowking, Tangrowth, and Tornadus Therian Forme) being present in a team in a Single Battle, which requires numerous switches to restore the team's HP by using the Ability Regenerator.

Revivecats

Refers to a team of five Prankster Liepard knowing Assist alongside either a Pawmot or Rabsca knowing Revival Blessing. While Assist is not a clickable move in Generation IX, the "National Dex" metagames in Smogon allow every cut move to be used, and they make the assumption that every move introduced in Generation IX is callable by Assist. This resulted in these teams being created in National Dex AG in order to spam Revival Blessing with Assist's much greater PP, which resulted in obnoxiously long battles for any team that didn't have priority users that could outspeed Liepard. This strategy became so widespread and infuriating that it caused the National Dex AG ladder to be shut down and replaced with National Dex Ubers.

Sand Balance

Refers to a core of Tyranitar/Hippowdon, Sand Rush Excadrill, and a bulky Water or Grass-type Pokémon in a single battle. Keldeo and Mega Charizard were also popular on these teams. This strategy was most effective during Generation VI.

SkarmBliss

Refers to a Skarmory set and a Blissey set being present in a team in a Single Battle, and the resulting defensive synergy by switching to the appropriate Pokémon to take physical or special hits, respectively. Both Skarmory and Blissey usually hold Leftovers in the unofficial formats. Starting in Generation V, Chansey is commonly used instead of Blissey due to the introduction of Eviolite.

SPL Stall

Also known as "standard stall", this is the most common defensive team in a Single Battle, and the one most often considered when stall is being discussed. The team contains Mega Sableye, Arena Trap Dugtrio, Eviolite Chansey, Shed Shell Skarmory, Unaware Clefable, and Regenerator Toxapex. The term was first used by the players of Smogon in SPL 2017.

Terracott

Refers to Terrakion and Whimsicott with the move Beat Up as the leads in a Double Battle. Typically, Whimsicott uses Beat Up on Terrakion, activating Terrakion's Justified Ability and raising its Attack by 4 stages. Common in Generation V and VI VGC (2011-2013, 2015).

Veil Offense

Refers to a team with a Snow Warning Alolan Ninetales with Aurora Veil and holding Light Clay, assisted by bulky sweepers.

Voidcats

Refers to a Liepard/male Meowstic with Prankster Ability with Assist and a Smeargle knowing Dark Void either as an ally or within the active party. All the other Pokémon on the team have moves such as Focus Punch which cannot be called upon via Assist so the Liepard/Meowstic is able to use a +1 priority Dark Void at the opponents causing both to fall asleep. Although rarely seen, it was seen in Generation VI VGC (2014-2016).

From Generation VII onward, Dark Void fails if used by any Pokémon other than Darkrai, so Voidcats is no longer used.

Webs

Refers to a team with a Webber, at least one Spinblocker such as Mimikyu, at least one Defog punisher such as Defiant Bisharp or Contrary Serperior, and other offensive Pokémon that take advantage of the opponent's lowered Speed.

Wobbuffet Troll

Refers to a team of six Wobbuffets in formats where the species clause is active.

Wonder Trio

Refers to Mega Sableye, Shedinja with Baton Pass, and Arena Trap Dugtrio sets being present in a team in a Single Battle, which is used to punish the opposing entry hazard users by using Mega Sableye's Magic Bounce and trap potential stall and stallbreakers by using the momentum of Shedinja's Baton Pass and Dugtrio's Arena Trap.

These teams are also accompanied with popular walls and/or stallers, which includes Shed Shell Skarmory, Eviolite Chansey, Unaware Clefable/Quagsire, Shadow Tag Gothitelle, and/or Regenerator Toxapex.

ZapChomp

Refers to Zapdos and Garchomp being used together in a Double Battle. The popularity of Disquake strategy was stemmed by this team. Common in Generation IV, V, and VI VGC (2009-2010, 2012, 2014).

Zard Y Balance

Refers to a core of Mega Charizard, Arena Trap Dugtrio, and Regenerator Toxapex in a single battle.

See also

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