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|| Desolate Land/Primordial Sea/Delta Stream is in need of spading. See its section on the spading page for more information, and how you can help.|
When a Pokémon with this Ability is rotated out in a Rotation Battle or has its Ability suppressed or replaced, does the extremely harsh sunlight remain or disappear if another Pokémon with this Ability is still on the field?
| Desolate Land
| Land of the End
| Generation VI
| Affects weather and nullifies any Water-type attacks.
| Generation VII
| The Pokémon changes the weather to nullify Water-type attacks.
Desolate Land (Japanese: おわりのだいち Land of the End) is an Ability introduced in Generation VI. It is the signature Ability of Primal Groudon.
When a Pokémon with Desolate Land enters the battle or a Pokémon gains the Ability Desolate Land, the Ability creates extremely harsh sunlight, a unique variation of harsh sunlight. In a Rotation Battle, Desolate Land will not activate if the Pokémon is sent out in a rotated-out position, nor will it activate if the Pokémon is rotated in. In addition, Desolate Land will not activate if extremely harsh sunlight is already present on the battlefield.
Along with the usual effects of harsh sunlight, extremely harsh sunlight causes damage-dealing Water-type moves to fail (unless a Pokémon on the field has the Air Lock or Cloud Nine Ability). Additionally, extremely harsh sunlight causes the weather-modifying moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used; and causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail to activate.
The extremely harsh sunlight will fade if the Pokémon is removed from the field (and no other Pokémon with Desolate Land remain on the field), if the Pokémon is rotated out in a Rotation Battle, if the Pokémon has its Ability suppressed or replaced, or if the Primordial Sea or Delta Stream Ability activates.
Outside of battle
Desolate Land has no effect outside of battle.
Pokémon with Desolate Land
|| First Ability
|| Second Ability
|| Hidden Ability
|| Desolate Land
| Please note that this is only 100% accurate to Generation VII games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI or later.
- For Generation VI games, ignore Abilities introduced in Generation VII.
In the manga
In the Pokémon Adventures manga
In other languages