Contest combination: Difference between revisions

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(→‎Contest Spectaculars: Updated ORAS combinations to use template, removed incorrect combinations, added missing combinations, changed description text to match in-game text, grouped starter moves together that share a contest type and finishing moves. Changelog on talk page)
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===Contest Spectaculars===
===Contest Spectaculars===
Combinations '''do not''' work the same as they did in Generation III, with second-turn moves earning 3 extra Appeal Points after the first-turn set up move. The combinations themselves are often different. Smart moves have become Clever.
Combinations '''do not''' work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.
<!--When adding to this list, make sure it is a real combo that works! Most of these were added directly from Nintendo's Official Guide for Omega Ruby/Alpha Sapphire.-->
<!--These lists should be complete, as they are based directly on the game files. Please check carefully before changing them-->


====Lead move category: Cool====
====Lead move category: Cool====
{| class="roundy" style="margin:auto; background:#{{cool color}}; border:2px solid #{{cool color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cool}}
!Attack
{{contest-combo|Force Palm|Cool|4|0|Quite an appealing move.}}
!Category
{{contest-combo|Thunder Wave|Cool|1|3|Badly startles all of the Pokémon to act before the user.}}
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Agility}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|User will move first on the next turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Baton Pass}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Electro Ball}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used first in a turn and matches the contest condition.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cool color}}; border:2px solid #{{cool color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Focus Energy}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it with a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Aeroblast}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used last in a turn and matches the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Attack Order}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|style="text-align:center" |{{m|Blaze Kick}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|style="text-align:center" |{{m|Cross Poison}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Drill Run}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|style="text-align:center" |{{m|Karate Chop}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Leaf Blade}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|style="text-align:center" |{{m|Night Slash}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|style="text-align:center" |{{m|Poison Tail}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Psycho Cut}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Shadow Claw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Spacial Rend}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|6}}
|{{movelist/contest-jam|0}}
|The user will lose twice the normal appeal from other contestants' jamming moves.
|-style="background:#FFF"
|style="text-align:center" |{{m|Stone Edge}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cool color}}; border:2px solid #{{cool color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Force Palm}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Smelling Salts|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Smelling Salts}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 984: Line 828:




{| class="roundy" style="margin:auto; background:#{{cool color}}; border:2px solid #{{cool color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cool}}
!Attack
{{contest-combo|Agility|Cool|3|0|Causes the user to move earlier on the next turn.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Stealth Rock}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
|style="text-align:center" |{{m|Circle Throw}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Dragon Tail}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Roar}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Whirlwind}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,030: Line 839:




{| class="roundy" style="margin:auto; background:#{{cool color}}; border:2px solid #{{cool color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cool}}
!Attack
{{contest-combo|Focus Energy|Cool|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Thunder Wave}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Blaze Kick|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Drill Run|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Karate Chop|Tough|4|0|Quite an appealing move.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Night Slash|Cool|3|0|Affected by how well the previous Pokémon’s move went.}}
|{{movelist/contest-jam|1}}
{{contest-combo|Poison Tail|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
{{contest-combo|Shadow Claw|Cool|4|0|Quite an appealing move.}}
|-style="background:#FFF"
{{contest-combo|Stone Edge|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|style="text-align:center" |{{m|Smelling Salts}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,064: Line 855:




{| class="roundy" style="margin:auto; background:#{{cool color}}; border:2px solid #{{cool color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cool}}
!Attack
{{contest-combo|Stealth Rock|Cool|2|0|Makes the remaining Pokémon nervous.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Zap Cannon}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Smelling Salts}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,098: Line 867:


====Lead move category: Beautiful====
====Lead move category: Beautiful====
{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Beautiful}}
!Attack
{{contest-combo|Inferno|Beautiful|1|4|Badly startles the last Pokémon to act before the user.}}
!Category
{{contest-combo|Will-O-Wisp|Beautiful|3|0|Makes audience expect little of other contestants.}}
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Autotomize}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Baton Pass}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Electro Ball}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used first in a turn and matches the contest condition.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Hail}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or with negative hearts will gain a negative heart marker.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Blizzard}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Glaciate}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|No other contestant's moves will affect the excitement level for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Icicle Crash}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used last in a turn and matches the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Icy Wind}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|Decreases audience excitement even more than usual if it does not match the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Powder Snow}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Weather Ball}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Inferno}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|4}}
|Jamming effects will fail if used first in a turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Lovely Kiss}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|Decreases audience excitement even more than usual if it does not match the contest condition.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="text-align:center" |{{m|Dream Eater}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,264: Line 878:




{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Beautiful}}
!Attack
{{contest-combo|Lovely Kiss|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
!Category
{{contest-combo|Spore|Beautiful|1|3|Badly startles all of the Pokémon to act before the user.}}
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Mean Look}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
|style="text-align:center" |{{m|Explosion}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
|{{movelist/contest-hearts|8}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Memento}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Perish Song}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|Decrease audience excitement even more than usual if it does not match the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Self-Destruct}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,310: Line 892:




{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Beautiful}}
!Attack
{{contest-combo|Hail|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Rain Dance}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Blizzard|Beautiful|1|3|Badly startles all of the Pokémon to act before the user.}}
|style="text-align:center" |{{m|Hurricane}}
{{contest-combo|Glaciate|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
|style="background:#{{tough color light}}; text-align:center" |Tough
{{contest-combo|Icicle Crash|Beautiful|3|0|Excites the audience a lot if used last.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Icy Wind|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
|{{movelist/contest-jam|1}}
{{contest-combo|Powder Snow|Beautiful|4|0|Quite an appealing move.}}
|Reduces all previous contestants' appeal by half. Contestants with hearts or negative hearts will gain a negative heart marker.
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-style="background:#FFF"
|style="text-align:center" |{{m|Soak}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Thunder}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-style="background:#FFF"
|style="text-align:center" |{{m|Water Sport}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Excites the audience regardless of contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Weather Ball}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,362: Line 907:




{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Beautiful}}
!Attack
{{contest-combo|Mean Look|Beautiful|2|0|Makes the remaining Pokémon nervous.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Spore}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Explosion|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|style="text-align:center" |{{m|Dream Eater}}
{{contest-combo|Memento|Tough|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Perish Song|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Self-Destruct|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,408: Line 920:




{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Beautiful}}
!Attack
{{contest-combo|Rain Dance|Beautiful|1|0|Works better the more the crowd is excited.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Sunny Day}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Hurricane|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|style="text-align:center" |{{m|Growth}}
{{contest-combo|Soak|Cute|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
{{contest-combo|Thunder|Cool|1|0|Works better the more the crowd is excited.}}
|{{movelist/contest-hearts|1}}
{{contest-combo|Water Sport|Cute|2|0|Excites the audience in any kind of contest.}}
|{{movelist/contest-jam|0}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-style="background:#FFF"
|style="text-align:center" |{{m|Moonlight}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives an additional amount of appeal at random (varies from 1-8 extra hearts).
|-style="background:#FFF"
|style="text-align:center" |{{m|Morning Sun}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives an additional amount of appeal at random (varies from 1-8 extra hearts).
|-style="background:#FFF"
|style="text-align:center" |{{m|Solar Beam}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|style="text-align:center" |{{m|Synthesis}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives an additional amount of appeal at random (varies from 1-8 extra hearts).
|-style="background:#FFF"
|style="text-align:center" |{{m|Weather Ball}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,466: Line 934:




{| class="roundy" style="margin:auto; background:#{{beauty color}}; border:2px solid #{{beauty color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Beautiful}}
!Attack
{{contest-combo|Sunny Day|Beautiful|1|0|Works better the more the crowd is excited.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Will-O-Wisp}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Interrupts any combos that were begun that turn, preventing them from being completed on the next turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Growth|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Moonlight|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Morning Sun|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Solar Beam|Cool|3|0|Affected by how well the previous Pokémon’s move went.}}
|{{movelist/contest-jam|1}}
{{contest-combo|Synthesis|Clever|1|0|Effectiveness varies depending on when it is used.}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,494: Line 949:


====Lead move category: Cute====
====Lead move category: Cute====
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Celebrate|Cute|2|0|Excites the audience in any kind of contest.}}
!Category
{{contest-combo|Covet|Cute|1|0|Shows off the Pokémon’s appeal about as well as the move used just before it.}}
!Appeal
{{contest-combo|Happy Hour|Cute|2|0|Excites the audience in any kind of contest.}}
!Jam
{{contest-combo|Wish|Cute|3|0|Excites the audience a lot if used last.}}
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Amnesia}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User will be impervious to all jamming effects for the remainder of the turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Bestow|Cute|1|0|Works better the more the crowd is excited.}}
|style="text-align:center" |{{m|Baton Pass}}
{{contest-combo|Fling|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
{{contest-combo|Present|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Stored Power}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,528: Line 964:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Amnesia|Cute|1|0|Prevents the user from being startled until the turn ends.}}
!Category
{{contest-combo|Hone Claws|Cute|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Block}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
|style="text-align:center" |{{m|Explosion}}
{{contest-combo|Stored Power|Clever|1|0|Works well if the user is pumped up.}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Memento}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Perish Song}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|Decrease audience excitement even more than usual if it does not match the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Self-Destruct}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,574: Line 976:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Entrainment|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
!Category
{{contest-combo|Play Nice|Cute|1|0|Works better the more the crowd is excited.}}
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Celebrate}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Excites the audience regardless of contest condition.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Circle Throw|Cool|3|0|Causes the user to move later on the next turn.}}
|style="text-align:center" |{{m|Bestow}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
{{contest-combo|Seismic Toss|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|{{movelist/contest-hearts|6}}
{{contest-combo|Sky Drop|Tough|3|0|Temporarily stops the crowd from growing excited.}}
|{{movelist/contest-jam|0}}
{{contest-combo|Smack Down|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|Total appeal will vary based on the excitement level in the hall.
{{contest-combo|Storm Throw|Cool|2|0|Excites the audience in any kind of contest.}}
|-style="background:#FFF"
{{contest-combo|Vital Throw|Cool|2|0|Works great if the user goes last this turn.}}
|style="text-align:center" |{{m|Fling}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Present}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,614: Line 994:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Sing|Cute|2|0|Makes the remaining Pokémon nervous.}}
!Category
{{contest-combo|Yawn|Cute|2|0|Makes the remaining Pokémon nervous.}}
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Cotton Guard}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User will be impervious to all jamming effects for the remainder of the turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
|style="text-align:center" |{{m|Baton Pass}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
|{{movelist/contest-hearts|1}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Stored Power}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,648: Line 1,008:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Block|Cute|2|0|Makes the remaining Pokémon nervous.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Covet}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User also gains the same number of hearts as the previous contestant.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Explosion|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|style="text-align:center" |{{m|Bestow}}
{{contest-combo|Memento|Tough|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
{{contest-combo|Perish Song|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
|{{movelist/contest-hearts|6}}
{{contest-combo|Self-Destruct|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-style="background:#FFF"
|style="text-align:center" |{{m|Fling}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Present}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,688: Line 1,021:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Defense Curl|Cute|2|0|Prevents the user from being startled one time this turn.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Defense Curl}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|User will be impervious to jamming effects one time that turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Ice Ball|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
|style="text-align:center" |{{m|Ice Ball}}
{{contest-combo|Rollout|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|No other contestant's moves will affect the excitement level for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Rollout}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,722: Line 1,032:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Encore|Cute|2|0|Makes the remaining Pokémon nervous.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Encore}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
|style="text-align:center" |{{m|Counter}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|style="background:#{{tough color light}}; text-align:center" |Tough
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
|{{movelist/contest-jam|0}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
|Receives triple the base appeal when used last in a turn.
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-style="background:#FFF"
|style="text-align:center" |{{m|Destiny Bond}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Grudge}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|4}}
|Cannot participate in the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|King's Shield}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User will be impervious to all jamming effects for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Metal Burst}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Mirror Coat}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Spite}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeals by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,786: Line 1,047:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Rest|Cute|1|0|Prevents the user from being startled until the turn ends.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Entrainment}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Sleep Talk|Cute|1|0|Effectiveness varies depending on when it is used.}}
|style="text-align:center" |{{m|Circle Throw}}
{{contest-combo|Snore|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|User will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Seismic Toss}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sky Drop}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|No other contestant's moves will affect the excitement level for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Smack Down}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Storm Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Excites the audience regardless of contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Vital Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 1,844: Line 1,058:




{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Cute}}
!Attack
{{contest-combo|Soft-Boiled|Cute|2|0|Works great if the user goes first this turn.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Happy Hour}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Excites the audience regardless of contest condition.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Egg Bomb|Cute|4|0|Quite an appealing move.}}
|style="text-align:center" |{{m|Bestow}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|6}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-style="background:#FFF"
|style="text-align:center" |{{m|Fling}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Present}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Hold Hands}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User will be impervious to all jamming effects for the remainder of the turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Circle Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|User will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Seismic Toss}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sky Drop}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|No other contestant's moves will affect the excitement level for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Smack Down}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Storm Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Excites the audience regardless of contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Vital Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Hone Claws}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Baton Pass}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Stored Power}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Nuzzle}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Smelling Salts}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Play Nice}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Circle Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|User will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Seismic Toss}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sky Drop}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|No other contestant's moves will affect the excitement level for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Smack Down}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Storm Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Excites the audience regardless of contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Vital Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Rest}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User will be impervious to jamming effects one time that turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Sleep Talk}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives an additional amount of appeal at random (varies from 1-8 extra hearts).
|-style="background:#FFF"
|style="text-align:center" |{{m|Snore}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|Decreases audience excitement even more than usual if it does not match the contest condition.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Sing}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Makes all Pokémon after the user nervous.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Dream Eater}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Soft-Boiled}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal if used first in a turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Egg Bomb}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Wish}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used last in a turn and matches the contest condition.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Bestow}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|6}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-style="background:#FFF"
|style="text-align:center" |{{m|Fling}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Present}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{cute color}}; border:2px solid #{{cute color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Yawn}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Dream Eater}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,262: Line 1,068:


====Lead move category: Clever====
====Lead move category: Clever====
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Dark Void|Clever|2|0|Makes the remaining Pokémon nervous.}}
!Category
{{contest-combo|Grass Whistle|Clever|2|0|Prevents the user from being startled one time this turn.}}
!Appeal
{{contest-combo|Hypnosis|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
!Jam
{{contest-combo|Sleep Powder|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Calm Mind}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Baton Pass}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Stored Power}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Charge}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Bolt Strike}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|style="text-align:center" |{{m|Charge Beam}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Discharge}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Electro Ball}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used first in a turn and matches the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Fusion Bolt}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|The user will receive more hearts the later in a turn this move is used (1-6 max).
|-style="background:#FFF"
|style="text-align:center" |{{m|Nuzzle}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Parabolic Charge}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|The user also receives the equivalent of half of the cumulative appeal of any contestants that went before it.
|-style="background:#FFF"
|style="text-align:center" |{{m|Shock Wave}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the appeal if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Spark}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Thunder}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Total appeal will vary based on the excitement level in the hall.
|-style="background:#FFF"
|style="text-align:center" |{{m|Thunder Fang}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Thunder Punch}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Thunder Shock}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Thunderbolt}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Volt Switch}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|Decreases audience excitement even more than usual if it does not match the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Volt Tackle}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|6}}
|{{movelist/contest-jam|0}}
|The user will lose twice the normal appeal from other contestants' jamming moves.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Dark Void}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Dream Eater}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Grass Whistle}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|User will be impervious to jamming effects one time that turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Dream Eater}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Hypnosis}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Dream Eater}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Lock-On}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|User will move first on the next turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Fissure}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Guillotine}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Horn Drill}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sheer Cold}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Mind Reader}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|User will move first on the next turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Fissure}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Guillotine}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Horn Drill}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sheer Cold}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Miracle Eye}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used first in a turn.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Fissure}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Guillotine}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Horn Drill}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sheer Cold}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Nasty Plot}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
|style="text-align:center" |{{m|Baton Pass}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
|{{movelist/contest-hearts|1}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Stored Power}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,724: Line 1,084:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Poison Gas|Clever|3|0|Makes audience expect little of other contestants.}}
!Category
{{contest-combo|Poison Powder|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
!Appeal
{{contest-combo|Toxic|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Parabolic Charge}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|The user also receives the equivalent of half of the cumulative appeal of any contestants that went before it.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="text-align:center" |{{m|Electrify}}
{{contest-combo|Venom Drench|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Venoshock|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,752: Line 1,098:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Calm Mind|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Category
{{contest-combo|Nasty Plot|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Poison Gas}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Interrupts any combos that were begun that turn, preventing them from being completed on the next turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Stored Power|Clever|1|0|Works well if the user is pumped up.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Venom Drench}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Venoshock}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal if the previous contestant used a move of the same type.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,792: Line 1,110:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Charge|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Poison Powder}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Charge Beam|Beautiful|1|0|Works well if the user is pumped up.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Discharge|Beautiful|2|2|Startles all of the Pokémon to act before the user.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Nuzzle|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
|{{movelist/contest-jam|1}}
{{contest-combo|Parabolic Charge|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
{{contest-combo|Shock Wave|Cool|2|0|Works great if the user goes first this turn.}}
|-style="background:#FFF"
{{contest-combo|Spark|Cool|4|0|Quite an appealing move.}}
|style="text-align:center" |{{m|Venom Drench}}
{{contest-combo|Thunder|Cool|1|0|Works better the more the crowd is excited.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Thunder Fang|Cool|4|0|Quite an appealing move.}}
|{{movelist/contest-hearts|3}}
{{contest-combo|Thunder Punch|Cool|4|0|Quite an appealing move.}}
|{{movelist/contest-jam|0}}
{{contest-combo|Thunder Shock|Cool|4|0|Quite an appealing move.}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
{{contest-combo|Thunderbolt|Cool|4|0|Quite an appealing move.}}
|-style="background:#FFF"
{{contest-combo|Volt Switch|Cool|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
|style="text-align:center" |{{m|Venoshock}}
{{contest-combo|Volt Tackle|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal if the previous contestant used a move of the same type.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,832: Line 1,133:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Mind Reader|Clever|3|0|Causes the user to move earlier on the next turn.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Reflect Type}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal if the previous contestant used a move of the same type.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Sheer Cold|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|style="text-align:center" |{{m|Synchronoise}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal if the previous contestant used a move of the same type.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,860: Line 1,143:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Parabolic Charge|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Shift Gear}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it with a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Electrify|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="text-align:center" |{{m|Gear Grind}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,888: Line 1,153:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Shift Gear|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Sleep Powder}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Gear Grind|Clever|4|0|Quite an appealing move.}}
|style="text-align:center" |{{m|Dream Eater}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|2}}
|Startles all Pokémon that have done their appeals.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Nightmare}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Wake-Up Slap}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,934: Line 1,163:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Spikes|Clever|2|0|Makes the remaining Pokémon nervous.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Spider Web}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
|style="text-align:center" |{{m|Explosion}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Memento}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Perish Song}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|Decrease audience excitement even more than usual if it does not match the contest condition.
|-style="background:#FFF"
|style="text-align:center" |{{m|Self-Destruct}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 2,980: Line 1,175:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|String Shot|Clever|2|3|Startles the last Pokémon to act before the user.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Spikes}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Electroweb|Beautiful|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|style="text-align:center" |{{m|Circle Throw}}
{{contest-combo|Spider Web|Clever|2|0|Makes the remaining Pokémon nervous.}}
|style="background:#{{cool color light}}; text-align:center" |Cool
{{contest-combo|Sticky Web|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Dragon Tail}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Roar}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Whirlwind}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,026: Line 1,187:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Taunt|Clever|2|1|Badly startles Pokémon that the audience has high expectations of.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|String Shot}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
|style="text-align:center" |{{m|Electroweb}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
|{{movelist/contest-jam|1}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-style="background:#FFF"
|style="text-align:center" |{{m|Spider Web}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sticky Web}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,066: Line 1,202:




{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Clever}}
!Attack
{{contest-combo|Toxic Spikes|Clever|2|0|Makes the remaining Pokémon nervous.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Stun Spore}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Venom Drench|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
|{{movelist/contest-jam|1}}
{{contest-combo|Venoshock|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|-style="background:#FFF"
|style="text-align:center" |{{m|Smelling Salts}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Taunt}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Counter}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Destiny Bond}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Grudge}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|4}}
|Cannot participate in the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|King's Shield}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User will be impervious to all jamming effects for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Metal Burst}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Mirror Coat}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Spite}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeals by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Toxic}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Venom Drench}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Venoshock}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal if the previous contestant used a move of the same type.
|-style="background:#FFF"
|-
|colspan="5"|&nbsp;
|}
 
 
{| class="roundy" style="margin:auto; background:#{{clever color}}; border:2px solid #{{clever color dark}}; width:75%; max-width:75%; margin-bottom:5px"
!Attack
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Toxic Spikes}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
!colspan="5"|Follow Up
|-style="background:#FFF"
|style="text-align:center" |{{m|Circle Throw}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Dragon Tail}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Hex}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Roar}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Venom Drench}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state.
|-style="background:#FFF"
|style="text-align:center" |{{m|Venoshock}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal if the previous contestant used a move of the same type.
|-style="background:#FFF"
|style="text-align:center" |{{m|Whirlwind}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|The user will move last on the next turn.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,268: Line 1,217:


====Lead move category: Tough====
====Lead move category: Tough====
{| class="roundy" style="margin:auto; background:#{{tough color}}; border:2px solid #{{tough color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Tough}}
!Attack
{{contest-combo|Endure|Tough|3|0|Causes the user to move later on the next turn.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Glare}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|3}}
|Jamming effects fail if used first in a turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Endeavor|Tough|2|0|Works great if the user goes last this turn.}}
|style="text-align:center" |{{m|Hex}}
{{contest-combo|Flail|Cute|1|0|Works better the later it is used in a turn.}}
|style="background:#{{clever color light}}; text-align:center" |Clever
{{contest-combo|Pain Split|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Reversal|Cool|1|0|Works better the later it is used in a turn.}}
|{{movelist/contest-jam|1}}
|If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart.
|-style="background:#FFF"
|style="text-align:center" |{{m|Smelling Salts}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,302: Line 1,230:




{| class="roundy" style="margin:auto; background:#{{tough color}}; border:2px solid #{{tough color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Tough}}
!Attack
{{contest-combo|Glare|Tough|1|3|Badly startles all of the Pokémon to act before the user.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Rock Polish}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|User will move first on the next turn.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|style="text-align:center" |{{m|Baton Pass}}
{{contest-combo|Smelling Salts|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Electro Ball}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used first in a turn and matches the contest condition.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,336: Line 1,241:




{| class="roundy" style="margin:auto; background:#{{tough color}}; border:2px solid #{{tough color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Tough}}
!Attack
{{contest-combo|Rock Polish|Tough|3|0|Causes the user to move earlier on the next turn.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Rototiller}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
|style="text-align:center" |{{m|Bullet Seed}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives an additional amount of appeal at random (varies from 1-8 extra hearts).
|-style="background:#FFF"
|style="text-align:center" |{{m|Leech Seed}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-style="background:#FFF"
|style="text-align:center" |{{m|Seed Bomb}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|0}}
|No additional effects.
|-style="background:#FFF"
|style="text-align:center" |{{m|Worry Seed}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,382: Line 1,252:




{| class="roundy" style="margin:auto; background:#{{tough color}}; border:2px solid #{{tough color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Tough}}
!Attack
{{contest-combo|Rototiller|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Sandstorm}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Bullet Seed|Cool|1|0|Effectiveness varies depending on when it is used.}}
|style="text-align:center" |{{m|Sand Attack}}
{{contest-combo|Leech Seed|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
{{contest-combo|Seed Bomb|Tough|4|0|Quite an appealing move.}}
|{{movelist/contest-hearts|3}}
{{contest-combo|Worry Seed|Clever|2|0|Makes the remaining Pokémon nervous.}}
|{{movelist/contest-jam|0}}
|Interrupts any combos that were begun that turn, preventing them from being completed on the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Sand Tomb}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|No other contestant's moves will affect the excitement level for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Weather Ball}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Receives no penalty for being used multiple times in a row.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,422: Line 1,265:




{| class="roundy" style="margin:auto; background:#{{tough color}}; border:2px solid #{{tough color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Tough}}
!Attack
{{contest-combo|Sandstorm|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Shell Smash}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used last in a turn and matches the contest condition.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Sand Attack|Cute|3|0|Makes audience expect little of other contestants.}}
|style="text-align:center" |{{m|Baton Pass}}
{{contest-combo|Sand Tomb|Clever|3|0|Temporarily stops the crowd from growing excited.}}
|style="background:#{{cute color light}}; text-align:center" |Cute
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Electro Ball}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|3}}
|{{movelist/contest-jam|0}}
|Excites the audience even more than usual if it is used first in a turn and matches the contest condition.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,456: Line 1,277:




{| class="roundy" style="margin:auto; background:#{{tough color}}; border:2px solid #{{tough color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Tough}}
!Attack
{{contest-combo|Stockpile|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Stockpile}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Spit Up|Tough|1|0|Works well if the user is pumped up.}}
|style="text-align:center" |{{m|Spit Up}}
{{contest-combo|Swallow|Tough|2|0|Prevents the user from being startled one time this turn.}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal as long as the user has at least 1 star (☆).
|-style="background:#FFF"
|style="text-align:center" |{{m|Swallow}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|User will be impervious to jamming effects one time that turn.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;
Line 3,490: Line 1,288:




{| class="roundy" style="margin:auto; background:#{{tough color}}; border:2px solid #{{tough color dark}}; width:75%; max-width:75%; margin-bottom:5px"
{{contest-combo/head|Tough}}
!Attack
{{contest-combo|Torment|Tough|2|0|Makes the remaining Pokémon nervous.}}
!Category
!Appeal
!Jam
!width="75%"|Description
|-
!colspan="5"|First Turn
|-style="background:#FFF"
|style="text-align:center" |{{m|Torment}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Can make remaining Pokémon nervous and unable to use moves.
|-
|-
!colspan="5"|Follow Up
!colspan="5"|Follow Up
|-style="background:#FFF"
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
|style="text-align:center" |{{m|Counter}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|style="background:#{{tough color light}}; text-align:center" |Tough
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
|{{movelist/contest-hearts|2}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
|{{movelist/contest-jam|0}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
|Receives triple the base appeal when used last in a turn.
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-style="background:#FFF"
|style="text-align:center" |{{m|Destiny Bond}}
|style="background:#{{clever color light}}; text-align:center" |Clever
|{{movelist/contest-hearts|8}}
|{{movelist/contest-jam|0}}
|Cannot participate in any of the remaining turns. Receives no effects from jamming.
|-style="background:#FFF"
|style="text-align:center" |{{m|Grudge}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|4}}
|{{movelist/contest-jam|4}}
|Cannot participate in the next turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|King's Shield}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|1}}
|{{movelist/contest-jam|0}}
|User will be impervious to all jamming effects for the remainder of the turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Metal Burst}}
|style="background:#{{cool color light}}; text-align:center" |Cool
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Mirror Coat}}
|style="background:#{{beauty color light}}; text-align:center" |Beautiful
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|0}}
|Receives triple the base appeal when used last in a turn.
|-style="background:#FFF"
|style="text-align:center" |{{m|Spite}}
|style="background:#{{tough color light}}; text-align:center" |Tough
|{{movelist/contest-hearts|2}}
|{{movelist/contest-jam|1}}
|Reduces all previous contestants' appeals by half. Contestants with no hearts or negative hearts will gain a negative heart marker.
|-style="background:#FFF"
|-
|-
|colspan="5"|&nbsp;
|colspan="5"|&nbsp;

Revision as of 15:39, 16 June 2022

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

A Contest combination is a pairing of two moves out of a specific set that form a specially recognized combination when used one after another in Pokémon Contests, granting the user additional Appeal Points.

Several of these combinations were actually introduced in Generation II, before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in battle, such as Defense Curl being followed by Rollout.

Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.

Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example, Toxic followed up by Hex form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.

In the games

Pokémon Contests

When any of the combinations below is used, the second move of that combination will receive double the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that uses Flash, Shadow Ball, or Smokescreen after it, the combination is cancelled.

Lead move category: Cool

Move Category Appeal Jam Description
First Turn
Double Team Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Agility Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made earlier next turn.
Quick Attack Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made earlier next turn.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Dragon Dance Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Dragon Claw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon Rage Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
DragonBreath Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


Move Category Appeal Jam Description
First Turn
Dragon Rage Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Follow Up
Dragon Claw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon Dance Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
DragonBreath Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


Move Category Appeal Jam Description
First Turn
DragonBreath Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Dragon Claw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon Dance Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Dragon Rage Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


Move Category Appeal Jam Description
First Turn
Focus Energy Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Arm Thrust Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Brick Break Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Cross Chop Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Double-Edge Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
DynamicPunch Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Focus Punch Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn.
Headbutt Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Karate Chop Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Mega Kick Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Mega Punch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Sky Uppercut Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Take Down Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Triple Kick Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Horn Attack Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fury Attack Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Horn Drill Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Leer Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
Bite Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Faint Attack Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Glare Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Horn Attack Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Scary Face Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Scratch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Stomp Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Tackle Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Peck Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Drill Peck Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Fury Attack Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Rage Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
Follow Up
Leer Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Scary Face Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Thrash Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
 


Move Category Appeal Jam Description
First Turn
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Ice Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Lead move category: Beauty

Move Category Appeal Jam Description
First Turn
Dive Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Surf Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


Move Category Appeal Jam Description
First Turn
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Ice Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Growth Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Absorb Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Bullet Seed Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
Frenzy Plant Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Giga Drain Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Magical Leaf Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Mega Drain Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Petal Dance Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Razor Leaf Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
SolarBeam Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Vine Whip Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Hail Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Blizzard Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Powder Snow Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Ice Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Mean Look Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Destiny Bond Smart
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
Perish Song Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Powder Snow Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Blizzard Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Softboiled Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Egg Bomb Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Sunny Day Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited.
Follow Up
Blast Burn Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Blaze Kick Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Ember Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Eruption Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Fire Blast Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Fire Punch Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Fire Spin Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Flame Wheel Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Flamethrower Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Heat Wave Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Moonlight Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Morning Sun Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Overheat Beauty
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Sacred Fire Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
SolarBeam Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Synthesis Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Will-O-Wisp Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
 


Move Category Appeal Jam Description
First Turn
Surf Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Follow Up
Dive Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
 


Move Category Appeal Jam Description
First Turn
Swords Dance Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Crabhammer Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Crush Claw Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Cut Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
False Swipe Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Fury Cutter Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
Slash Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


Lead move category: Cute

Move Category Appeal Jam Description
First Turn
Belly Drum Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
 


Move Category Appeal Jam Description
First Turn
Charm Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Follow Up
Flatter Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Growl Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Sweet Kiss Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Tail Whip Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
 


Move Category Appeal Jam Description
First Turn
Defense Curl Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Rollout Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Tackle Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Fake Out Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Follow Up
Arm Thrust Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Faint Attack Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Knock Off Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Seismic Toss Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Vital Throw Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn.
 


Move Category Appeal Jam Description
First Turn
Mud Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Water Gun Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Water Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Sand-Attack Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Sleep Talk Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
Snore Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Sand-Attack Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Sing Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Perish Song Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
Refresh Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
 


Move Category Appeal Jam Description
First Turn
Sweet Scent Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
PoisonPowder Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals.
Sleep Powder Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Stun Spore Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Water Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Mud Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Refresh Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Water Gun Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Yawn Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Rest Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Slack Off Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


Lead move category: Smart

Move Category Appeal Jam Description
First Turn
Calm Mind Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Dream Eater Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Light Screen Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
Luster Purge Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Meditate Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Mist Ball Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Psybeam Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Psycho Boost Smart
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Psywave Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
Reflect Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Charge Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it’s the same type as the one before.
Follow Up
Shock Wave Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Spark Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Thunder Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Thunder Wave Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
ThunderPunch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
ThunderShock Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Thunderbolt Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Volt Tackle Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Follow Up
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Kinesis Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Hypnosis Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Dream Eater Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Nightmare Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


Move Category Appeal Jam Description
First Turn
Kinesis Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Lock-On Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
Octazooka Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Superpower Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Thunder Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Tri Attack Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Zap Cannon Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Metal Sound Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Metal Claw Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Mind Reader Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
DynamicPunch Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Hi Jump Kick Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Jump Kick Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Mega Kick Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Mega Punch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Submission Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Psychic Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Confusion Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Future Sight Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Kinesis Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Teleport Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
String Shot Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Follow Up
Spider Web Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
 


Move Category Appeal Jam Description
First Turn
Taunt Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Detect Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Mirror Coat Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
 


Lead move category: Tough

Move Category Appeal Jam Description
First Turn
Bone Club Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Bonemerang Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bone Club Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bonemerang Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Bonemerang Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bone Club Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bone Rush Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Curse Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn.
Follow Up
Destiny Bond Smart
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
Grudge Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Mean Look Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Spite Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


Move Category Appeal Jam Description
First Turn
Earthquake Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Eruption Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Fissure Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Endure Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Destiny Bond Smart
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
Endeavor Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
Eruption Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Flail Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Pain Split Smart
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Reversal Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
 


Move Category Appeal Jam Description
First Turn
Harden Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Double-Edge Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
Protect Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
Rollout Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Tackle Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Take Down Tough
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Pound Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
DoubleSlap Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Faint Attack Smart
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first.
Slam Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
 


Move Category Appeal Jam Description
First Turn
Rain Dance Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited.
Follow Up
Bubble Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
BubbleBeam Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Clamp Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Crabhammer Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Dive Beauty
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Hydro Cannon Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Hydro Pump Beauty
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Muddy Water Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Octazooka Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Surf Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Thunder Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Water Gun Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Water Pulse Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Water Sport Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Water Spout Beauty
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed.
Waterfall Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Whirlpool Beauty
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Withdraw Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others.
 


Move Category Appeal Jam Description
First Turn
Rock Throw Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it’s the same type as the one before.
Follow Up
Rock Slide Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Rock Tomb Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
 


Move Category Appeal Jam Description
First Turn
Sandstorm Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Follow Up
Mud-Slap Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Sand Tomb Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Sand-Attack Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Weather Ball Smart
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
 


Move Category Appeal Jam Description
First Turn
Scary Face Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Bite Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Crunch Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Leer Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Super Fang Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Move Category Appeal Jam Description
First Turn
Scratch Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fury Swipes Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Slash Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


Move Category Appeal Jam Description
First Turn
Sludge Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Follow Up
Sludge Bomb Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


Move Category Appeal Jam Description
First Turn
Sludge Bomb Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Sludge Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front.
 


Move Category Appeal Jam Description
First Turn
Smog Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
SmokeScreen Smart
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shifts the JUDGE’s attention from others.
 


Move Category Appeal Jam Description
First Turn
Stockpile Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Spit Up Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Swallow Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
 


Move Category Appeal Jam Description
First Turn
ViceGrip Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bind Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Guillotine Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Contest Spectaculars

Combinations do not work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.

Lead move category: Cool

Move Category Appeal Jam Description
First Turn
Force Palm Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Wave Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Smelling Salts Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Agility Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Electro Ball Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first.
 


Move Category Appeal Jam Description
First Turn
Focus Energy Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Blaze Kick Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
Drill Run Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Karate Chop Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Night Slash Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Poison Tail Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Shadow Claw Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Stone Edge Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Stealth Rock Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Whirlwind Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 

Lead move category: Beautiful

Move Category Appeal Jam Description
First Turn
Inferno Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user.
Will-O-Wisp Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
 


Move Category Appeal Jam Description
First Turn
Lovely Kiss Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Spore Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream Eater Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Nightmare Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Hail Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
Blizzard Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Glaciate Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Icicle Crash Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last.
Icy Wind Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Powder Snow Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Mean Look Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Explosion Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Memento Tough
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish Song Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Self-Destruct Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
 


Move Category Appeal Jam Description
First Turn
Rain Dance Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
Hurricane Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Soak Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Thunder Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Water Sport Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Sunny Day Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
Growth Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Moonlight Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Morning Sun Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Solar Beam Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Synthesis Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 

Lead move category: Cute

Move Category Appeal Jam Description
First Turn
Celebrate Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Covet Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as the move used just before it.
Happy Hour Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Wish Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last.
Follow Up
Bestow Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Fling Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Present Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Amnesia Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends.
Hone Claws Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Stored Power Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
 


Move Category Appeal Jam Description
First Turn
Entrainment Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Play Nice Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
Circle Throw Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Seismic Toss Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
Sky Drop Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Smack Down Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Storm Throw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Vital Throw Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Sing Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Yawn Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dream Eater Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Nightmare Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Block Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Explosion Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Memento Tough
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish Song Beautiful
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Self-Destruct Beautiful
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
 


Move Category Appeal Jam Description
First Turn
Defense Curl Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
Follow Up
Ice Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Rollout Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Encore Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny Bond Clever
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror Coat Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Spite Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


Move Category Appeal Jam Description
First Turn
Rest Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends.
Follow Up
Sleep Talk Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Snore Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
 


Move Category Appeal Jam Description
First Turn
Soft-Boiled Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn.
Follow Up
Egg Bomb Cute
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
 

Lead move category: Clever

Move Category Appeal Jam Description
First Turn
Dark Void Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Grass Whistle Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
Hypnosis Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Sleep Powder Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream Eater Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Nightmare Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Poison Gas Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Poison Powder Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Toxic Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Venom Drench Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Venoshock Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
 


Move Category Appeal Jam Description
First Turn
Calm Mind Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nasty Plot Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Stored Power Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
 


Move Category Appeal Jam Description
First Turn
Charge Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Charge Beam Beautiful
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Discharge Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all of the Pokémon to act before the user.
Electro Ball Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first.
Nuzzle Cute
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Parabolic Charge Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn.
Spark Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited.
Thunder Fang Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Punch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunder Shock Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Thunderbolt Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Volt Switch Cool
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Volt Tackle Cool
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
 


Move Category Appeal Jam Description
First Turn
Mind Reader Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Sheer Cold Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


Move Category Appeal Jam Description
First Turn
Parabolic Charge Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Follow Up
Electrify Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
 


Move Category Appeal Jam Description
First Turn
Shift Gear Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Gear Grind Clever
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
 


Move Category Appeal Jam Description
First Turn
Spikes Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Whirlwind Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 


Move Category Appeal Jam Description
First Turn
String Shot Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user.
Follow Up
Electroweb Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Spider Web Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Sticky Web Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
 


Move Category Appeal Jam Description
First Turn
Taunt Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny Bond Clever
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror Coat Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Spite Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


Move Category Appeal Jam Description
First Turn
Toxic Spikes Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Roar Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Venom Drench Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Venoshock Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
Whirlwind Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 

Lead move category: Tough

Move Category Appeal Jam Description
First Turn
Endure Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Follow Up
Endeavor Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Flail Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn.
Pain Split Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Reversal Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn.
 


Move Category Appeal Jam Description
First Turn
Glare Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Hex Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Smelling Salts Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


Move Category Appeal Jam Description
First Turn
Rock Polish Tough
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Baton Pass Cute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Electro Ball Cool
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first.
 


Move Category Appeal Jam Description
First Turn
Rototiller Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Bullet Seed Cool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Leech Seed Clever
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Seed Bomb Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move.
Worry Seed Clever
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
 


Move Category Appeal Jam Description
First Turn
Sandstorm Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
Sand Attack Cute
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Sand Tomb Clever
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Weather Ball Beautiful
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


Move Category Appeal Jam Description
First Turn
Stockpile Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Spit Up Tough
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up.
Swallow Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
 


Move Category Appeal Jam Description
First Turn
Torment Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Counter Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny Bond Clever
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge Tough
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst Cool
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror Coat Beautiful
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn.
Spite Tough
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 

In the anime

In the anime, Contest combinations are frequently presented by Pokémon during both the appeals and battle rounds of a Pokémon Contest.


Picture Name Description
Swift Ember combination.png Swift-Ember Flareon uses Swift and then uses Ember on it, causing the Swift stars to be outlined in red. The combination was developed by Sandra and used by Savannah in the Appeals Round of the Rubello Town Contest in Cruisin' for a Losin'.
Shadow Ball Swift combination.png Shadow Ball-Swift Houndoom uses Shadow Ball and then uses Swift on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used by Joshua in the Appeals Round of the Pacifidlog Town Contest in Mean With Envy.
Razor Leaf-Silver Wind combo.png Razor Leaf-Silver Wind Bulbasaur uses Razor Leaf and Beautifly uses Silver Wind. The two moves combine to land a critical hit on the opponents. The combination was used by May during her battle against Harley in the Hoenn Grand Festival in Rhapsody in Drew.
Swift Psychic combination.png Swift-Psychic Espeon uses Swift and then uses Psychic on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used by Lilian Meridian during the preparations for the Saffron City Contest in The Saffron Con.
Focus Ball.png Focus Ball Eevee launches a Shadow Ball and Munchlax uses Focus Punch on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used by May during her battle against Harley in the Kanto Grand Festival in Thinning the Hoard!.
Dragon Razor Wind.png Dragon Razor Wind Absol launches a Razor Wind and Flygon uses DragonBreath on it, improving the attack's speed and power. The combination was used by Drew during his battle against May in the quarter-finals of the Kanto Grand Festival in Channeling the Battle Zone!.
Water and Fire Whirlwind.png Water and Fire Whirlwind Combusken uses Fire Spin and Squirtle uses Bubble. The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based upon Tucker's Fire and Water tactic. It was used by May during her battle against Drew in the Kanto Grand Festival in Channeling the Battle Zone! and again in A Full Course Tag Battle! with Dawn's Piplup replacing Squirtle.
Mud Bomb-Shock Wave combination.png Mud Bomb-Shock Wave Shellos fires a Mud Bomb into the air and Glameow uses Shock Wave on it, dotting up the attack. Shellos then uses Hidden Power on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used by Zoey in A Stand-Up Sit-Down!.
Spinning Poison Sting.png Spinning Poison Sting Dustox uses Poison Sting towards the sky. When the stings begin to fall, Seviper hits them with Poison Tail, making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used by Jessilina during her battle against Zoey in A Stand-Up Sit-Down!.
Shadow Claw Blizzard combination.png Shadow Claw-Blizzard Glameow uses Shadow Claw and then Shellos uses Blizzard on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used by Zoey during her battle against Jessilina in A Stand-Up Sit-Down!.
Ash Buizel Ice Aqua Jet.png Ice Aqua Jet Buizel uses another Pokémon's Ice-type move to freeze its Aqua Jet while going towards the opponent. The combination was first attempted by Dawn in A Stand-Up Sit-Down! and successfully used by Ash in his battle against Kyle in the Wallace Cup in Pruning a Passel of Pals!. It was used again in A Crasher Course in Power!, Classroom Training! and Familiarity Breeds Strategy!.
Flame Ice combo.png Flame Ice Mamoswine uses Ice Shard to trap Cyndaquil in a cuboid of ice. Cyndaquil then uses Flame Wheel, which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed by Dawn in Double-Time Battle Training! and used against Ursula in the Daybreak Contest in Playing the Performance Encore!.
Haze SonicBoom combination.png Haze-SonicBoom Seviper uses Haze and Yanmega uses SonicBoom. The two moves fuse into a SonicBoom with streaks of smoke. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!.
Poison Silver Wind combination.png Poison Tail-Silver Wind Yanmega lifts Seviper into the air. Seviper then holds its Poison Tail towards the sky and Yanmega uses Silver Wind on the tail, causing purple missiles to be formed. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!.
Quadruple Combination.png Quadruple Combination Mamoswine uses Ice Shard and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes. Cyndaquil uses Swift in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then uses Take Down while Cyndaquil is on its back. The combination was used by Dawn during her battle against Ursula in the final of the Daybreak Contest in Playing the Performance Encore!.
Scary Face-Sandstorm.png Scary Face-Sandstorm Gabite uses Sandstorm to create a cyclone and Flareon uses Scary Face in the eye of the cyclone to make a frightening image in the sand. The combination was used by Ursula during her battle against Dawn in the Sinnoh Grand Festival in Opposites Interact!.
Ice Chandelier.png Ice Chandelier Buneary uses Ice Beam or Mamoswine uses Ice Shard to trap Pachirisu in a ball of ice. Pachirisu then runs around in the ball while using Discharge. The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes. AncientPower allows it to float while Hidden Power adds power to it. The combination was developed by Dawn in Teaching the Student Teacher! and used against Ursula in the Sinnoh Grand Festival in Opposites Interact!.
Energy Fusion Ball.png Energy Fusion Ball Leafeon uses Energy Ball and Mismagius uses Shock Wave. The two moves fuse to create an electrifying meteorite. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
Snowflakes.png Snowflakes Kricketune uses Silver Wind while Lopunny spins in a circle around it and uses Blizzard, causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used by Nando during his battle against Zoey in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
Aerial Ace-Psywave combo.png Aerial Ace-Psywave Leafeon uses Aerial Ace and Mismagius uses Psywave. The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while using Leaf Blade. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
Signal Tail.png Signal Tail Gallade fires a Signal Beam at Glameow while it is using Iron Tail. By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
Aura Whirlpool.png Aura Whirlpool Piplup fires a Whirlpool and Togekiss fires an Aura Sphere inside it, causing the Whirlpool to turn light blue. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
SkyAttack Peck Combination.png Rocket Formation Togekiss utilizes Sky Attack while having Piplup on her back using Peck. It results in a crimson aerial attack which resembles a rocket. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
Electrified Psycho Cut.png Electrified Psycho Cut Glameow puts its tail up and Gallade jumps into it. Glameow then uses Thunderbolt on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrified Psycho Cut at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.



DawnChallenge.png Pokémon Contests VSJasmine.png
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