Normal (type)

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Elemental types
Physical
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Special
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
 
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The Normal-type (Japanese: ノーマルタイプ Normal type) is one of the seventeen elemental types. Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City.

Contents

Statistical averages

HP: 76.3
 
Attack: 66.0
 
Defense: 55.5
 
SpAtk: 54.2
 
SpDef: 60.8
 
Speed: 62.5
 

Battle properties

Normal-type moves:

  • Are super effective against: None
  • Are not very effective against: Rock, Steel
  • Have no effect against: Ghost

Normal-type Pokémon:

Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.

Characteristics

The Normal-type is considered to be one of the best types defensively, as it has only a single weakness, and one immunity. Having only a one weakness makes up for not having any resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.

The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel which is Normal/Water.

There are also many Normal-types that rely on an unusual "gimmick" strategy, these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Chatot. Thus, the Normal-type could be thought of as the unspecialized "default" type.

Pokémon

Pure Normal-type Pokémon

# Name
019 Image:019MS.gif Rattata
020 Image:020MS.gif Raticate
035 Image:035MS.gif Clefairy
036 Image:036MS.gif Clefable
039 Image:039MS.gif Jigglypuff
040 Image:040MS.gif Wigglytuff
052 Image:052MS.gif Meowth
053 Image:053MS.gif Persian
108 Image:108MS.gif Lickitung
113 Image:113MS.gif Chansey
115 Image:115MS.gif Kangaskhan
128 Image:128MS.gif Tauros
132 Image:132MS.gif Ditto
133 Image:133MS.gif Eevee
137 Image:137MS.gif Porygon
143 Image:143MS.gif Snorlax
161 Image:161MS.gif Sentret
162 Image:162MS.gif Furret
173 Image:173MS.gif Cleffa
174 Image:174MS.gif Igglybuff
175 Image:175MS.gif Togepi
190 Image:190MS.gif Aipom
206 Image:206MS.gif Dunsparce
209 Image:209MS.gif Snubbull
210 Image:210MS.gif Granbull
216 Image:216MS.gif Teddiursa
217 Image:217MS.gif Ursaring
233 Image:233MS.gif Porygon2
234 Image:234MS.gif Stantler
235 Image:235MS.gif Smeargle
241 Image:241MS.gif Miltank
242 Image:242MS.gif Blissey
263 Image:263MS.gif Zigzagoon
264 Image:264MS.gif Linoone
287 Image:287MS.gif Slakoth
288 Image:288MS.gif Vigoroth
289 Image:289MS.gif Slaking
293 Image:293MS.gif Whismur
294 Image:294MS.gif Loudred
295 Image:295MS.gif Exploud
298 Image:298MS.gif Azurill
300 Image:300MS.gif Skitty
301 Image:301MS.gif Delcatty
327 Image:327MS.gif Spinda
335 Image:335MS.gif Zangoose
351 Image:351MS.gif Castform
352 Image:352MS.gif Kecleon
399 Image:399MS.gif Bidoof
424 Image:424MS.png Ambipom
427 Image:427MS.png Buneary
428 Image:428MS.png Lopunny
431 Image:431MS.png Glameow
432 Image:432MS.png Purugly
440 Image:440MS.png Happiny
446 Image:446MS.png Munchlax
463 Image:463MS.png Lickilicky
474 Image:474MS.png Porygon-Z
486 Image:486MS.png Regigigas
493 Image:493MS.png Arceus

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 Image:016MS.gif Pidgey Image:NormalIC.gif Image:FlyingIC.gif
017 Image:017MS.gif Pidgeotto Image:NormalIC.gif Image:FlyingIC.gif
018 Image:018MS.gif Pidgeot Image:NormalIC.gif Image:FlyingIC.gif
021 Image:021MS.gif Spearow Image:NormalIC.gif Image:FlyingIC.gif
022 Image:022MS.gif Fearow Image:NormalIC.gif Image:FlyingIC.gif
083 Image:083MS.gif Farfetch'd Image:NormalIC.gif Image:FlyingIC.gif
084 Image:084MS.gif Doduo Image:NormalIC.gif Image:FlyingIC.gif
085 Image:085MS.gif Dodrio Image:NormalIC.gif Image:FlyingIC.gif
163 Image:163MS.gif Hoothoot Image:NormalIC.gif Image:FlyingIC.gif
164 Image:164MS.gif Noctowl Image:NormalIC.gif Image:FlyingIC.gif
176 Image:176MS.gif Togetic Image:NormalIC.gif Image:FlyingIC.gif
203 Image:203MS.gif Girafarig Image:NormalIC.gif Image:PsychicIC.gif
276 Image:276MS.gif Taillow Image:NormalIC.gif Image:FlyingIC.gif
277 Image:277MS.gif Swellow Image:NormalIC.gif Image:FlyingIC.gif
333 Image:333MS.gif Swablu Image:NormalIC.gif Image:FlyingIC.gif
396 Image:396MS.gif Starly Image:NormalIC.gif Image:FlyingIC.gif
397 Image:397MS.gif Staravia Image:NormalIC.gif Image:FlyingIC.gif
398 Image:398MS.gif Staraptor Image:NormalIC.gif Image:FlyingIC.gif
400 Image:400MS.gif Bibarel Image:NormalIC.gif Image:WaterIC.gif
441 Image:441MS.png Chatot Image:NormalIC.gif Image:FlyingIC.gif
468 Image:468MS.png Togekiss Image:NormalIC.gif Image:FlyingIC.gif

Secondary Normal-type Pokémon

  • None

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Barrage Physical Tough 15 85% 20 One foe Attacks two to five times in a row.
Bide Physical Tough Varies —% 10 One foe The user endures attacks for two turns, then does double the damage taken.
Bind Physical Tough 15 75% 20 One foe Attacks for two to five turns.
Body Slam Physical Tough 85 100% 15 One foe Has a 30% chance of paralyzing the opponent.
Comet Punch Physical Tough 18 85% 15 One foe Attacks two to five times in a row.
Constrict Physical Tough 10 100% 35 One foe Has a 10% chance of lowering the opponent's Speed.
Covet Physical Cute 40 100% 40 One foe Steals the item the foe is holding.
Crush Claw Physical Cool 75 95% 10 One foe Has a 50% chance of lowering the target's Defense.
Crush Grip Physical Tough Varies 100% 5 One foe The more HP the foe has, the greater this move's power.
Cut Physical Cool 50 95% 30 One foe In battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy Punch Physical Cool 70 100% 10 One foe Has a 20% chance of confusing the target.
Double-Edge Physical Tough 120 100% 15 One foe User takes 25% recoil damage.
Double Hit Physical Smart 35 90% 10 One foe Attacks twice.
DoubleSlap Physical Tough 15 85% 10 One foe Attacks two to five times in a row.
Egg Bomb Physical Tough 100 75% 10 One foe
Endeavor Physical Tough Varies 100% 5 One foe Cuts the foe's HP to equal the user's HP.
Explosion Physical Beauty 250 100% 5 All User faints.
ExtremeSpeed Physical Cool 80 100% 5 One foe Always attacks first.
Facade Physical Cute 70 100% 20 One foe Base power is doubled if the user has a status ailment.
Fake Out Physical Cute 40 100% 10 One foe Always attacks first and makes the target flinch. This move only works on the first turn.
False Swipe Physical Cool 40 100% 40 One foe Leaves the target with at least 1 HP.
Feint Physical Beauty 50 100% 10 One foe Only works when the foe uses Protect or Detect.
Flail Physical Cute Varies 100% 15 One foe Becomes more powerful the less HP the user has.
Frustration Physical Cute Varies 100% 20 One foe Does more damage based on how much the user dislikes its Trainer.
Fury Attack Physical Cool 15 85% 20 One foe Attacks two to five times in a row.
Fury Swipes Physical Tough 18 80% 15 One foe Attacks two to five times in a row.
Giga Impact Physical Beauty 150 90% 5 One foe The user must rest on the next turn.
Guillotine Physical Cool 30% 5 One foe Target faints.
Headbutt Physical Tough 70 100% 15 One foe Has a 30% chance of causing the opponent to flinch.
Hidden Power Special Smart Varies 100% 15 One foe Varies in type and power depending on the Pokémon using it.
Horn Attack Physical Cool 65 100% 25 One foe
Horn Drill Physical Cool 30% 5 One foe Target faints.
Hyper Beam Special Cool 150 90% 5 One foe The user must rest on the next turn.
Hyper Fang Physical Cool 80 90% 15 One foe Has a 10% chance of causing the opponent to flinch.
Hyper Voice Special Tough 90 100% 10 One foe
Judgment Special Smart 100 100% 10 One foe Its type varies with the kind of Plate the user is holding.
Last Resort Physical Cute 130 100% 5 One foe This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick Physical Cool 120 75% 5 One foe
Mega Punch Physical Tough 80 85% 25 One foe
Natural Gift Physical Cool Varies 100% 15 One foe Depending on the user's held Berry, the type and base power of the attack will vary.
Pay Day Physical Smart 40 100% 20 One foe If the battle is won, the user's Trainer gains money.
Pound Physical Tough 40 100% 35 One foe
Present Physical Cute Varies 90% 15 One foe Deals a varying amount of damage or restores the opponent's HP.
Quick Attack Physical Cool 40 100% 30 One foe Always attacks first.
Rage Physical Cool 20 100% 20 One foe It gains attack power each time the user is hit in battle.
Rapid Spin Physical Cool 20 100% 40 One foe Frees user from moves like Bind, Wrap, and Leech Seed.
Razor Wind Special Cool 80 100% 10 One foe After one turn the user attacks, has a high chance of a critical hit.
Return Physical Cute Varies 100% 20 One foe Does more damage based on how much the user likes its Trainer.
Rock Climb Physical Cool 90 85% 20 One foe In battle: Has a 20% chance of confusing the opponent.
Out of battle: Used to climb walls.
Scratch Physical Tough 40 100% 35 One foe
Secret Power Physical Smart Varies 100% 20 Varies Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
Selfdestruct Physical Cute 200 100% 5 All User faints.
Skull Bash Physical Tough 100 100% 15 One foe The first turn, the user raises its Defense, the second turn does damage.
Slam Physical Tough 80 75% 20 One foe
Slash Physical Cool 70 100% 20 One foe Has a high critical hit ratio.
SmellingSalt Physical Smart 60 100% 10 One foe Does twice the damage on a paralyzed foe, but cures the paralysis.
Snore Special Cute 40 100% 15 One foe Can only be used when the user is asleep. Has a 30% chance of making the foe flinch.
SonicBoom Special Cool Varies 90% 20 One foe Always inflicts 20 HP damage.
Spike Cannon Physical Cool 20 100% 15 One foe Attacks two to five times in a row.
Spit Up Special Tough Varies 100% 10 One foe Releases the power of Stockpile.
Stomp Physical Tough 65 100% 20 One foe Has a 30% chance of causing the opponent to flinch.
Strength Physical Tough 80 100% 15 One foe In battle: Does damage.
Outside of battle: Used to move boulders.
Struggle Physical Cool 50 —% One foe Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super Fang Physical Tough Varies 90% 10 One foe Cuts the target's HP to half.
Swift Special Cool 60 —% 20 Both foes Never misses.
Tackle Physical Tough 35 95% 35 One foe
Take Down Physical Tough 90 85% 20 One foe User takes 25% recoil damage.
Thrash Physical Tough 90 100% 20 One foe User attacks for two to three turns. Afterwards, the user becomes confused.
Tri Attack Special Beauty 80 100% 10 One foe Has a 20% chance of either paralyzing, freezing or burning the opponent.
Trump Card Special Cool Varies —% 5 One foe The less PP, the more base power.
Uproar Special Cute 50 100% 10 One foe/All User attacks for two to five turns, no Pokémon may sleep during this period.
ViceGrip Physical Tough 55 100% 30 One foe
Weather Ball Special Smart 50 100% 10 One foe Its type depends on the current weather condition.
Wrap Physical Tough 15 85% 20 One foe Attacks for two to five turns.
Wring Out Special Smart Varies 100% 5 One foe The more HP the foe has, the greater this move's power.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Acupressure Status Cool —% 30 User Raises one stat randomly by 2 stages.
Assist Status Cute —% 20 Random Randomly uses a move among those known by other Pokémon in the party.
Attract Status Cute 100% 15 One foe The target becomes infatuated if it is the opposite gender of the user.
Baton Pass Status Cute —% 40 User Switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Status Cute —% 10 User Maximizes Attack in exchange for HP equal to half its max HP.
Block Status Cute —% 5 One foe Prevent the opponent from escaping.
Camouflage Status Smart —% 20 User User's type is changed depending on its environment.
Captivate Status Beauty 100% 20 One foe Harshly lowers the Special Attack of opposite gender foes.
Charm Status Cute 100% 20 One foe Sharply loweres the target's Attack.
Conversion Status Beauty —% 30 User Changes the user's type to match the type of one of the user's moves.
Conversion 2 Status Beauty —% 30 User The user changes its type to make itself resistant to the type of the attack it last took.
Copycat Status Cool —% 20 User/Random Mimics the move used immediately before it.
Defense Curl Status Cute —% 40 User Increases the user's defense by 1 stage.
Disable Status Smart 80% 20 One foe Prevents the target from using the move it last used.
Double Team Status Cool —% 15 User Increases the user's evasion by 1 stage.
Encore Status Cute 100% 5 One foe Forces the opponent to keep using only the move it last used for two to six turns.
Endure Status Tough —% 10 User The user endures any attack, leaving 1 HP.
Flash Status Beauty 100% 20 Both foes Decreases the opponent's accuracy by 1 stage.
Focus Energy Status Cool —% 30 User Raises the user's critical hit ratio.
Follow Me Status Cute —% 20 User/Both foes Makes all opponents take aim only at the user.
Foresight Status Smart —% 40 User/One foe Allows Normal and Fighting-type moves to hit Ghost-type Pokémon and any foes who have used evasion or accuracy modifiers.
Glare Status Tough 75% 30 One foe Paralyzes the opponent.
Growl Status Cute 100% 40 One foe Decreases the opponent's Attack by 1 stage.
Growth Status Beauty —% 40 User Increases the user's Special Attack by 1 stage.
Harden Status Tough —% 30 User Increases the user's Defense by 1 stage.
Heal Bell Status Beauty —% 5 User Heals the status problems of all the party Pokémon.
Helping Hand Status Smart —% 20 Ally Boosts the power of the ally's Attack in a Double Battle.
Howl Status Cool —% 40 User Increases the user's Attack by 1 stage.
Leer Status Cool 100% 30 One foe Decreases the opponent's Defense by 1 stage.
Lock-On Status Smart —% 5 One foe Ensures the next attack will not miss.
Lovely Kiss Status Beauty 75% 10 One foe Puts the opponent to sleep.
Lucky Chant Status Cute —% 30 Both foes Prevents the opponent scoring critical hits for 5 turns.
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