From Bulbapedia, the community-driven Pokémon encyclopedia.
about to attack a Smash Ball
A Final Smash (Japanese: 最後の切りふだ Final Trump) is the most powerful move available to playable characters in Super Smash Bros. Brawl. Each has their own personal Final Smash, which is activated by obtaining a Smash Ball. Due to the nature of the Final Smash, Smash Balls are a unique item in that they must be attacked several times to obtain them and then they can still be stolen by attacking the player who possesses it.
- Main article: Volt Tackle (move)
Volt Tackle (Japanese: ボルテッカー Voltteccer) is Pikachu's Final Smash. A ball of blue energy surrounds Pikachu. Pikachu can then fly through the air, hitting and heavily damaging its opponents. The player may also press the standard attack button to increase the mass of the energy ball, causing more damage to be inflicted at the cost of the attack becoming harder to control.
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger if you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."
- Main articles: Fire Blast (move), SolarBeam (move) and Hydro Pump (move)
Pokémon Trainer sending out all of his Pokémon for Triple Finish
Triple Finish (Japanese: さんみいったい Trinity) is Pokémon Trainer's Final Smash. Pokémon Trainer will send out his two inactive Pokémon, who will join the active Pokémon to perform their strongest known moves together. As the move is prepared, a Generation IV-styled text box will appear at the bottom of the screen saying, "Take that! Triple Finish!" At this time, Charizard uses Fire Blast, Squirtle uses Hydro Pump, and Ivysaur uses SolarBeam.
When the move connects, the text box will change to say, "It's super effective!", a reference to dialog displayed in the main series games.
"The Final Smash of the Pokémon Trainer. Squirtle, Ivysaur, and Charizard join forces to simultaneously use Hydro Pump, SolarBeam, and Fire Blast. This is the only time all three appear on the screen, so this move boasts the strength of three in one. A window will appear on the screen, but don't worry about it."
Lucario about to use Aura Storm
Aura Storm (Japanese: はどうのあらし Wave Storm) is Lucario's Final Smash. Lucario jumps up into the air and uses aura to unleash a powerful beam attack. The beam can be controlled by tilting the Control Stick. Lucario can also slightly damage opponents if it comes into contact with them while jumping up at the start of the Final Smash.
"Lucario's Final Smash. After flying off the screen, it reappears in its center. It then launches a powerful Aura attack against all foes within a certain distance. The key to the attack is the ability to change its angle--it's a must to sweep slowly left and right to hit the selected foes multiple times. The last blow will send the victim flying away."
Jigglypuff about to use Puff Up
Puff Up (Japanese: おおきくなる Grow) is Jigglypuff's Final Smash. It inflates itself until it fills the stage and then deflates. Anyone touching Jigglypuff when it reaches its maximum size will be sent flying. Puff Up works best on smaller stages like Onett or Final Destination.
A glitch has been discovered that allows Jigglypuff to remain this size on certain stages such as the Bridge of Eldin (using it in the Twilight Portal), though Jigglypuff will be sent offscreen for a KO if it moves around too much.
"Jigglypuff's Final Smash. It wills its body to get bigger and bigger and bigger. It can't move, and it can't attack--all it can do is grow bigger while everyone else looks on. However, it's invulnerable, and it overpowers all attacks to gradually push opponents off the screen. It's a very simple technique, but how it's used determines its effectiveness."
- Only Pikachu and Pokémon Trainer's three individual Final Smashes are actual moves, and all of them have 120 power in the games.
- Charizard uses Fire Blast six times during Triple Finish. In the main games, this would require at least one PP Up.
- Also, SolarBeam takes one turn to charge up, but Ivysaur fires it instantly.
- Theoretically, Ivysaur could be holding a Power Herb, which allows SolarBeam to be used with no charge time.
- Although Volt Tackle deals recoil damage in the main series games, Pikachu takes no damage from using it.
- Volt Tackle's appearance and behavior is derived from its namesake, Pulseman's Voltteccer.