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It has been suggested that this article be moved to Appeal combo. Please discuss whether or not to move it on its talk page.
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The subject of this article has no official name. The name currently in use is a fan designator; see below for more information.
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A Contest combination is a pairing of two moves out of a specific set that form a specially recognized combination when used one after another in Pokémon Contests, granting the user additional Appeal Points.
Several of these combinations were actually introduced in Generation II, before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in battle, such as Defense Curl being followed by Rollout.
Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.
Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example, Toxic followed up by Hex form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.
In the games
Pokémon Contests
When any of the combinations below is used, the second move of that combination will receive double the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that uses Flash, Shadow Ball, or Smokescreen after it, the combination is cancelled.
Lead move category: Cool
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Double Team
|
Cool
|
|
|
Can avoid being startled by others once.
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Follow Up
|
Agility
|
Cool
|
|
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The next appeal can be made earlier next turn.
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Quick Attack
|
Cool
|
|
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The next appeal can be made earlier next turn.
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Teleport
|
Cool
|
|
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Can avoid being startled by others.
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|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Dragon Dance
|
Cool
|
|
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Ups the user’s condition. Helps prevent nervousness.
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Follow Up
|
Dragon Claw
|
Cool
|
|
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Startles POKéMON that made a same-type appeal.
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Dragon Rage
|
Cool
|
|
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The appeal works better the later it is performed.
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DragonBreath
|
Cool
|
|
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Badly startles those that have made appeals.
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|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Dragon Rage
|
Cool
|
|
|
The appeal works better the later it is performed.
|
Follow Up
|
Dragon Claw
|
Cool
|
|
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Startles POKéMON that made a same-type appeal.
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Dragon Dance
|
Cool
|
|
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Ups the user’s condition. Helps prevent nervousness.
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DragonBreath
|
Cool
|
|
|
Badly startles those that have made appeals.
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|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
DragonBreath
|
Cool
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
Dragon Claw
|
Cool
|
|
|
Startles POKéMON that made a same-type appeal.
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Dragon Dance
|
Cool
|
|
|
Ups the user’s condition. Helps prevent nervousness.
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Dragon Rage
|
Cool
|
|
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The appeal works better the later it is performed.
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Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Focus Energy
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Cool
|
|
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Badly startles those that have made appeals.
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Follow Up
|
Arm Thrust
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Tough
|
|
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Startles the POKéMON that has the JUDGE’s attention.
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Bone Rush
|
Tough
|
|
|
A highly appealing move.
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Brick Break
|
Cool
|
|
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Badly startles the POKéMON in front.
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Cross Chop
|
Cool
|
|
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Affected by how well the appeal in front goes.
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Double-Edge
|
Tough
|
|
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After this move, the user is more easily startled.
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DynamicPunch
|
Cool
|
|
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Startles the POKéMON that has the JUDGE’s attention.
|
Focus Punch
|
Tough
|
|
|
The next appeal can be made later next turn.
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Headbutt
|
Tough
|
|
|
Startles the POKéMON that appealed before the user.
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Karate Chop
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Tough
|
|
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Affected by how well the appeal in front goes.
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Mega Kick
|
Cool
|
|
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A highly appealing move.
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Mega Punch
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Tough
|
|
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A highly appealing move.
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Sky Uppercut
|
Cool
|
|
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Startles POKéMON that made a same-type appeal.
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Take Down
|
Tough
|
|
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After this move, the user is more easily startled.
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Triple Kick
|
Cool
|
|
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A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Horn Attack
|
Cool
|
|
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A highly appealing move.
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Follow Up
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Fury Attack
|
Cool
|
|
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Startles the POKéMON that has the JUDGE’s attention.
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Horn Drill
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Cool
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Badly startles all POKéMON that made good appeals.
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Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
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Leer
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Cool
|
|
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Temporarily stops the crowd from growing excited.
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Follow Up
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Bite
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Tough
|
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Badly startles those that have made appeals.
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Faint Attack
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Smart
|
|
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The appeal works great if performed first.
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Glare
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Tough
|
|
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Badly startles those that have made appeals.
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Horn Attack
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Cool
|
|
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A highly appealing move.
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Scary Face
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Tough
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|
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Startles the POKéMON that has the JUDGE’s attention.
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Scratch
|
Tough
|
|
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A highly appealing move.
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Stomp
|
Tough
|
|
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Badly startles the POKéMON in front.
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Tackle
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Tough
|
|
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A highly appealing move.
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Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
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Peck
|
Cool
|
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A highly appealing move.
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Follow Up
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Drill Peck
|
Cool
|
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A highly appealing move.
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Fury Attack
|
Cool
|
|
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Startles the POKéMON that has the JUDGE’s attention.
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|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rage
|
Cool
|
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Can be repeatedly used without boring the JUDGE.
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Follow Up
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Leer
|
Cool
|
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Temporarily stops the crowd from growing excited.
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Scary Face
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Tough
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Startles the POKéMON that has the JUDGE’s attention.
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Thrash
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Tough
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Jams the others, and misses one turn of appeals.
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Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
ThunderPunch
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Cool
|
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A highly appealing move.
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Follow Up
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Fire Punch
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Beauty
|
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A highly appealing move.
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Ice Punch
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Beauty
|
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A highly appealing move.
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Lead move category: Beauty
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
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Dive
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Beauty
|
|
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Can avoid being startled by others once.
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Follow Up
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Surf
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Beauty
|
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Affected by how well the appeal in front goes.
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|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Fire Punch
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Beauty
|
|
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A highly appealing move.
|
Follow Up
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Ice Punch
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Beauty
|
|
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A highly appealing move.
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ThunderPunch
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Cool
|
|
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A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
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Growth
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Beauty
|
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Ups the user’s condition. Helps prevent nervousness.
|
Follow Up
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Absorb
|
Smart
|
|
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Startles the POKéMON that appealed before the user.
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Bullet Seed
|
Cool
|
|
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Badly startles all POKéMON that made good appeals.
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Frenzy Plant
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Cool
|
|
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Jams the others, and misses one turn of appeals.
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Giga Drain
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Smart
|
|
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Startles the POKéMON that has the JUDGE’s attention.
|
Magical Leaf
|
Beauty
|
|
|
The appeal works great if performed first.
|
Mega Drain
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Smart
|
|
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Badly startles the POKéMON in front.
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Petal Dance
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Beauty
|
|
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Jams the others, and misses one turn of appeals.
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Razor Leaf
|
Cool
|
|
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Affected by how well the appeal in front goes.
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SolarBeam
|
Cool
|
|
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A highly appealing move.
|
Vine Whip
|
Cool
|
|
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A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Hail
|
Beauty
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
Blizzard
|
Beauty
|
|
|
A highly appealing move.
|
Powder Snow
|
Beauty
|
|
|
A highly appealing move.
|
Weather Ball
|
Smart
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Ice Punch
|
Beauty
|
|
|
A highly appealing move.
|
Follow Up
|
Fire Punch
|
Beauty
|
|
|
A highly appealing move.
|
ThunderPunch
|
Cool
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Mean Look
|
Beauty
|
|
|
Makes all POKéMON after the user nervous.
|
Follow Up
|
Destiny Bond
|
Smart
|
|
|
Makes a great appeal, but allows no more to the end.
|
Perish Song
|
Beauty
|
|
|
Badly startles all POKéMON that made good appeals.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Powder Snow
|
Beauty
|
|
|
A highly appealing move.
|
Follow Up
|
Blizzard
|
Beauty
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Softboiled
|
Beauty
|
|
|
A highly appealing move.
|
Follow Up
|
Egg Bomb
|
Tough
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sunny Day
|
Beauty
|
|
|
The appeal works best the more the crowd is excited.
|
Follow Up
|
Blast Burn
|
Beauty
|
|
|
Jams the others, and misses one turn of appeals.
|
Blaze Kick
|
Beauty
|
|
|
A highly appealing move.
|
Ember
|
Beauty
|
|
|
A highly appealing move.
|
Eruption
|
Beauty
|
|
|
The appeal works better the later it is performed.
|
Fire Blast
|
Beauty
|
|
|
A highly appealing move.
|
Fire Punch
|
Beauty
|
|
|
A highly appealing move.
|
Fire Spin
|
Beauty
|
|
|
Temporarily stops the crowd from growing excited.
|
Flame Wheel
|
Beauty
|
|
|
A highly appealing move.
|
Flamethrower
|
Beauty
|
|
|
A highly appealing move.
|
Heat Wave
|
Beauty
|
|
|
A highly appealing move.
|
Moonlight
|
Beauty
|
|
|
The appeal’s quality varies depending on its timing.
|
Morning Sun
|
Beauty
|
|
|
The appeal’s quality varies depending on its timing.
|
Overheat
|
Beauty
|
|
|
After this move, the user is more easily startled.
|
Sacred Fire
|
Beauty
|
|
|
A highly appealing move.
|
SolarBeam
|
Cool
|
|
|
A highly appealing move.
|
Synthesis
|
Smart
|
|
|
The appeal’s quality varies depending on its timing.
|
Weather Ball
|
Smart
|
|
|
A highly appealing move.
|
Will-O-Wisp
|
Beauty
|
|
|
Badly startles the POKéMON in front.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Surf
|
Beauty
|
|
|
Affected by how well the appeal in front goes.
|
Follow Up
|
Dive
|
Beauty
|
|
|
Can avoid being startled by others once.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Swords Dance
|
Beauty
|
|
|
Ups the user’s condition. Helps prevent nervousness.
|
Follow Up
|
Crabhammer
|
Tough
|
|
|
Affected by how well the appeal in front goes.
|
Crush Claw
|
Cool
|
|
|
Badly startles the POKéMON in front.
|
Cut
|
Cool
|
|
|
Badly startles all POKéMON that made good appeals.
|
False Swipe
|
Cool
|
|
|
Badly startles those that have made appeals.
|
Fury Cutter
|
Cool
|
|
|
Can be repeatedly used without boring the JUDGE.
|
Slash
|
Cool
|
|
|
Affected by how well the appeal in front goes.
|
|
Lead move category: Cute
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Belly Drum
|
Cute
|
|
|
Ups the user’s condition. Helps prevent nervousness.
|
Follow Up
|
Rest
|
Cute
|
|
|
Can avoid being startled by others once.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Charm
|
Cute
|
|
|
Startles POKéMON that made a same-type appeal.
|
Follow Up
|
Flatter
|
Smart
|
|
|
Makes all POKéMON after the user nervous.
|
Growl
|
Cute
|
|
|
The appeal works great if performed last.
|
Rest
|
Cute
|
|
|
Can avoid being startled by others once.
|
Sweet Kiss
|
Cute
|
|
|
Makes all POKéMON after the user nervous.
|
Tail Whip
|
Cute
|
|
|
The appeal works great if performed last.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Defense Curl
|
Cute
|
|
|
Can avoid being startled by others once.
|
Follow Up
|
Rollout
|
Tough
|
|
|
Temporarily stops the crowd from growing excited.
|
Tackle
|
Tough
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Fake Out
|
Cute
|
|
|
Startles POKéMON that made a same-type appeal.
|
Follow Up
|
Arm Thrust
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Faint Attack
|
Smart
|
|
|
The appeal works great if performed first.
|
Knock Off
|
Smart
|
|
|
Badly startles the POKéMON in front.
|
Seismic Toss
|
Tough
|
|
|
Startles POKéMON that made a same-type appeal.
|
Vital Throw
|
Cool
|
|
|
The next appeal can be made later next turn.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Mud Sport
|
Cute
|
|
|
A highly appealing move.
|
Follow Up
|
Mud-Slap
|
Cute
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Water Gun
|
Cute
|
|
|
A highly appealing move.
|
Water Sport
|
Cute
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Mud-Slap
|
Cute
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Follow Up
|
Mud Sport
|
Cute
|
|
|
A highly appealing move.
|
Sand-Attack
|
Cute
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rest
|
Cute
|
|
|
Can avoid being startled by others once.
|
Follow Up
|
Sleep Talk
|
Cute
|
|
|
Can be repeatedly used without boring the JUDGE.
|
Snore
|
Cute
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sand-Attack
|
Cute
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Follow Up
|
Mud-Slap
|
Cute
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sing
|
Cute
|
|
|
Makes all POKéMON after the user nervous.
|
Follow Up
|
Perish Song
|
Beauty
|
|
|
Badly startles all POKéMON that made good appeals.
|
Refresh
|
Cute
|
|
|
Ups the user’s condition. Helps prevent nervousness.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sweet Scent
|
Cute
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
PoisonPowder
|
Smart
|
|
|
Worsens the condition of those that made appeals.
|
Sleep Powder
|
Smart
|
|
|
Badly startles those that have made appeals.
|
Stun Spore
|
Smart
|
|
|
Badly startles all POKéMON that made good appeals.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Water Sport
|
Cute
|
|
|
A highly appealing move.
|
Follow Up
|
Mud Sport
|
Cute
|
|
|
A highly appealing move.
|
Refresh
|
Cute
|
|
|
Ups the user’s condition. Helps prevent nervousness.
|
Water Gun
|
Cute
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Yawn
|
Cute
|
|
|
Makes all POKéMON after the user nervous.
|
Follow Up
|
Rest
|
Cute
|
|
|
Can avoid being startled by others once.
|
Slack Off
|
Cute
|
|
|
The appeal works better the later it is performed.
|
|
Lead move category: Smart
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Calm Mind
|
Smart
|
|
|
Can avoid being startled by others once.
|
Follow Up
|
Confusion
|
Smart
|
|
|
Startles the POKéMON that appealed before the user.
|
Dream Eater
|
Smart
|
|
|
Startles all POKéMON that have done their appeals.
|
Future Sight
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Light Screen
|
Beauty
|
|
|
Can avoid being startled by others.
|
Luster Purge
|
Smart
|
|
|
Startles the POKéMON that appealed before the user.
|
Meditate
|
Beauty
|
|
|
Ups the user’s condition. Helps prevent nervousness.
|
Mist Ball
|
Smart
|
|
|
Badly startles the POKéMON in front.
|
Psybeam
|
Beauty
|
|
|
Scrambles the order of appeals on the next turn.
|
Psychic
|
Smart
|
|
|
Badly startles those that have made appeals.
|
Psycho Boost
|
Smart
|
|
|
After this move, the user is more easily startled.
|
Psywave
|
Smart
|
|
|
Badly startles all POKéMON that made good appeals.
|
Reflect
|
Smart
|
|
|
Can avoid being startled by others.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Charge
|
Smart
|
|
|
Works well if it’s the same type as the one before.
|
Follow Up
|
Shock Wave
|
Cool
|
|
|
The appeal works great if performed first.
|
Spark
|
Cool
|
|
|
Badly startles the POKéMON in front.
|
Thunder
|
Cool
|
|
|
Startles all POKéMON that have done their appeals.
|
Thunder Wave
|
Cool
|
|
|
Badly startles all POKéMON that made good appeals.
|
ThunderPunch
|
Cool
|
|
|
A highly appealing move.
|
ThunderShock
|
Cool
|
|
|
A highly appealing move.
|
Thunderbolt
|
Cool
|
|
|
A highly appealing move.
|
Volt Tackle
|
Cool
|
|
|
After this move, the user is more easily startled.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Confusion
|
Smart
|
|
|
Startles the POKéMON that appealed before the user.
|
Follow Up
|
Future Sight
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Kinesis
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Psychic
|
Smart
|
|
|
Badly startles those that have made appeals.
|
Teleport
|
Cool
|
|
|
Can avoid being startled by others.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Hypnosis
|
Smart
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
Dream Eater
|
Smart
|
|
|
Startles all POKéMON that have done their appeals.
|
Nightmare
|
Smart
|
|
|
Badly startles those that have made appeals.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Kinesis
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Follow Up
|
Confusion
|
Smart
|
|
|
Startles the POKéMON that appealed before the user.
|
Future Sight
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Psychic
|
Smart
|
|
|
Badly startles those that have made appeals.
|
Teleport
|
Cool
|
|
|
Can avoid being startled by others.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Lock-On
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Follow Up
|
Octazooka
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Superpower
|
Tough
|
|
|
After this move, the user is more easily startled.
|
Thunder
|
Cool
|
|
|
Startles all POKéMON that have done their appeals.
|
Tri Attack
|
Beauty
|
|
|
Startles all POKéMON that have done their appeals.
|
Zap Cannon
|
Cool
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Metal Sound
|
Smart
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
Metal Claw
|
Cool
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Mind Reader
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Follow Up
|
DynamicPunch
|
Cool
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Hi Jump Kick
|
Cool
|
|
|
After this move, the user is more easily startled.
|
Jump Kick
|
Cool
|
|
|
After this move, the user is more easily startled.
|
Mega Kick
|
Cool
|
|
|
A highly appealing move.
|
Mega Punch
|
Tough
|
|
|
A highly appealing move.
|
Submission
|
Cool
|
|
|
After this move, the user is more easily startled.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Psychic
|
Smart
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
Confusion
|
Smart
|
|
|
Startles the POKéMON that appealed before the user.
|
Future Sight
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Kinesis
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Teleport
|
Cool
|
|
|
Can avoid being startled by others.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
String Shot
|
Smart
|
|
|
Startles the POKéMON that appealed before the user.
|
Follow Up
|
Spider Web
|
Smart
|
|
|
Makes all POKéMON after the user nervous.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Taunt
|
Smart
|
|
|
Makes all POKéMON after the user nervous.
|
Follow Up
|
Counter
|
Tough
|
|
|
Can avoid being startled by others once.
|
Detect
|
Cool
|
|
|
Can avoid being startled by others once.
|
Mirror Coat
|
Beauty
|
|
|
Can avoid being startled by others once.
|
|
Lead move category: Tough
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Bone Club
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Follow Up
|
Bone Rush
|
Tough
|
|
|
A highly appealing move.
|
Bonemerang
|
Tough
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Bone Rush
|
Tough
|
|
|
A highly appealing move.
|
Follow Up
|
Bone Club
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Bonemerang
|
Tough
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Bonemerang
|
Tough
|
|
|
A highly appealing move.
|
Follow Up
|
Bone Club
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Bone Rush
|
Tough
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Curse
|
Tough
|
|
|
The next appeal can be made later next turn.
|
Follow Up
|
Destiny Bond
|
Smart
|
|
|
Makes a great appeal, but allows no more to the end.
|
Grudge
|
Tough
|
|
|
The appeal works better the later it is performed.
|
Mean Look
|
Beauty
|
|
|
Makes all POKéMON after the user nervous.
|
Spite
|
Tough
|
|
|
The appeal works better the later it is performed.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Earthquake
|
Tough
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
Eruption
|
Beauty
|
|
|
The appeal works better the later it is performed.
|
Fissure
|
Tough
|
|
|
Badly startles all POKéMON that made good appeals.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Endure
|
Tough
|
|
|
Can avoid being startled by others once.
|
Follow Up
|
Destiny Bond
|
Smart
|
|
|
Makes a great appeal, but allows no more to the end.
|
Endeavor
|
Tough
|
|
|
The appeal works great if performed last.
|
Eruption
|
Beauty
|
|
|
The appeal works better the later it is performed.
|
Flail
|
Cute
|
|
|
The appeal works better the later it is performed.
|
Pain Split
|
Smart
|
|
|
Badly startles the POKéMON in front.
|
Reversal
|
Cool
|
|
|
The appeal works great if performed last.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Harden
|
Tough
|
|
|
Can avoid being startled by others once.
|
Follow Up
|
Double-Edge
|
Tough
|
|
|
After this move, the user is more easily startled.
|
Protect
|
Cute
|
|
|
Can avoid being startled by others.
|
Rollout
|
Tough
|
|
|
Temporarily stops the crowd from growing excited.
|
Tackle
|
Tough
|
|
|
A highly appealing move.
|
Take Down
|
Tough
|
|
|
After this move, the user is more easily startled.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Pound
|
Tough
|
|
|
A highly appealing move.
|
Follow Up
|
DoubleSlap
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Faint Attack
|
Smart
|
|
|
The appeal works great if performed first.
|
Slam
|
Tough
|
|
|
Startles POKéMON that made a same-type appeal.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rain Dance
|
Tough
|
|
|
The appeal works best the more the crowd is excited.
|
Follow Up
|
Bubble
|
Cute
|
|
|
Startles all POKéMON that have done their appeals.
|
BubbleBeam
|
Beauty
|
|
|
Badly startles those that have made appeals.
|
Clamp
|
Tough
|
|
|
Temporarily stops the crowd from growing excited.
|
Crabhammer
|
Tough
|
|
|
Affected by how well the appeal in front goes.
|
Dive
|
Beauty
|
|
|
Can avoid being startled by others once.
|
Hydro Cannon
|
Beauty
|
|
|
Jams the others, and misses one turn of appeals.
|
Hydro Pump
|
Beauty
|
|
|
A highly appealing move.
|
Muddy Water
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Octazooka
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Surf
|
Beauty
|
|
|
Affected by how well the appeal in front goes.
|
Thunder
|
Cool
|
|
|
Startles all POKéMON that have done their appeals.
|
Water Gun
|
Cute
|
|
|
A highly appealing move.
|
Water Pulse
|
Beauty
|
|
|
Scrambles the order of appeals on the next turn.
|
Water Sport
|
Cute
|
|
|
A highly appealing move.
|
Water Spout
|
Beauty
|
|
|
The appeal works better the later it is performed.
|
Waterfall
|
Tough
|
|
|
The appeal works great if performed last.
|
Weather Ball
|
Smart
|
|
|
A highly appealing move.
|
Whirlpool
|
Beauty
|
|
|
Temporarily stops the crowd from growing excited.
|
Withdraw
|
Cute
|
|
|
Can avoid being startled by others.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rock Throw
|
Tough
|
|
|
Works well if it’s the same type as the one before.
|
Follow Up
|
Rock Slide
|
Tough
|
|
|
Badly startles those that have made appeals.
|
Rock Tomb
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sandstorm
|
Tough
|
|
|
Scrambles the order of appeals on the next turn.
|
Follow Up
|
Mud-Slap
|
Cute
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Sand Tomb
|
Smart
|
|
|
Temporarily stops the crowd from growing excited.
|
Sand-Attack
|
Cute
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Weather Ball
|
Smart
|
|
|
A highly appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Scary Face
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Follow Up
|
Bite
|
Tough
|
|
|
Badly startles those that have made appeals.
|
Crunch
|
Tough
|
|
|
Badly startles the POKéMON in front.
|
Leer
|
Cool
|
|
|
Temporarily stops the crowd from growing excited.
|
Super Fang
|
Tough
|
|
|
Badly startles all POKéMON that made good appeals.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Scratch
|
Tough
|
|
|
A highly appealing move.
|
Follow Up
|
Fury Swipes
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Slash
|
Cool
|
|
|
Affected by how well the appeal in front goes.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sludge
|
Tough
|
|
|
Badly startles the POKéMON in front.
|
Follow Up
|
Sludge Bomb
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sludge Bomb
|
Tough
|
|
|
Startles the POKéMON that has the JUDGE’s attention.
|
Follow Up
|
Sludge
|
Tough
|
|
|
Badly startles the POKéMON in front.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Smog
|
Tough
|
|
|
Badly startles those that have made appeals.
|
Follow Up
|
SmokeScreen
|
Smart
|
|
|
Shifts the JUDGE’s attention from others.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Stockpile
|
Tough
|
|
|
Can avoid being startled by others once.
|
Follow Up
|
Spit Up
|
Tough
|
|
|
A highly appealing move.
|
Swallow
|
Tough
|
|
|
Ups the user’s condition. Helps prevent nervousness.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
ViceGrip
|
Tough
|
|
|
A highly appealing move.
|
Follow Up
|
Bind
|
Tough
|
|
|
Temporarily stops the crowd from growing excited.
|
Guillotine
|
Cool
|
|
|
Badly startles all POKéMON that made good appeals.
|
|
Contest Spectaculars
Combinations do not work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.
Lead move category: Cool
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Force Palm
|
Cool
|
|
|
Quite an appealing move.
|
Thunder Wave
|
Cool
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Follow Up
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Smelling Salts
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Agility
|
Cool
|
|
|
Causes the user to move earlier on the next turn.
|
Follow Up
|
Baton Pass
|
Cute
|
|
|
Works well if the user is pumped up.
|
Electro Ball
|
Cool
|
|
|
Excites the audience a lot if used first.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Focus Energy
|
Cool
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Follow Up
|
Blaze Kick
|
Cool
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
Drill Run
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
Karate Chop
|
Tough
|
|
|
Quite an appealing move.
|
Night Slash
|
Cool
|
|
|
Affected by how well the previous Pokémon’s move went.
|
Poison Tail
|
Clever
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
Shadow Claw
|
Cool
|
|
|
Quite an appealing move.
|
Stone Edge
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Stealth Rock
|
Cool
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Dragon Tail
|
Tough
|
|
|
Causes the user to move later on the next turn.
|
Roar
|
Cool
|
|
|
Causes the user to move later on the next turn.
|
Whirlwind
|
Clever
|
|
|
Causes the user to move later on the next turn.
|
|
Lead move category: Beautiful
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Inferno
|
Beautiful
|
|
|
Badly startles the last Pokémon to act before the user.
|
Will-O-Wisp
|
Beautiful
|
|
|
Makes audience expect little of other contestants.
|
Follow Up
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Lovely Kiss
|
Beautiful
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
Spore
|
Beautiful
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Follow Up
|
Dream Eater
|
Clever
|
|
|
Works well if it is the same type as the move used by the last Pokémon.
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Nightmare
|
Clever
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Wake-Up Slap
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Hail
|
Beautiful
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
Follow Up
|
Blizzard
|
Beautiful
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Glaciate
|
Beautiful
|
|
|
Temporarily stops the crowd from growing excited.
|
Icicle Crash
|
Beautiful
|
|
|
Excites the audience a lot if used last.
|
Icy Wind
|
Beautiful
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
Powder Snow
|
Beautiful
|
|
|
Quite an appealing move.
|
Weather Ball
|
Beautiful
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Mean Look
|
Beautiful
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Explosion
|
Beautiful
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
Memento
|
Tough
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
Perish Song
|
Beautiful
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
Self-Destruct
|
Beautiful
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rain Dance
|
Beautiful
|
|
|
Works better the more the crowd is excited.
|
Follow Up
|
Hurricane
|
Tough
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
Soak
|
Cute
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
Thunder
|
Cool
|
|
|
Works better the more the crowd is excited.
|
Water Sport
|
Cute
|
|
|
Excites the audience in any kind of contest.
|
Weather Ball
|
Beautiful
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sunny Day
|
Beautiful
|
|
|
Works better the more the crowd is excited.
|
Follow Up
|
Growth
|
Beautiful
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Moonlight
|
Beautiful
|
|
|
Effectiveness varies depending on when it is used.
|
Morning Sun
|
Beautiful
|
|
|
Effectiveness varies depending on when it is used.
|
Solar Beam
|
Cool
|
|
|
Affected by how well the previous Pokémon’s move went.
|
Synthesis
|
Clever
|
|
|
Effectiveness varies depending on when it is used.
|
Weather Ball
|
Beautiful
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
|
Lead move category: Cute
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Celebrate
|
Cute
|
|
|
Excites the audience in any kind of contest.
|
Covet
|
Cute
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it.
|
Happy Hour
|
Cute
|
|
|
Excites the audience in any kind of contest.
|
Wish
|
Cute
|
|
|
Excites the audience a lot if used last.
|
Follow Up
|
Bestow
|
Cute
|
|
|
Works better the more the crowd is excited.
|
Fling
|
Cute
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
Present
|
Cute
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Amnesia
|
Cute
|
|
|
Prevents the user from being startled until the turn ends.
|
Hone Claws
|
Cute
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Follow Up
|
Baton Pass
|
Cute
|
|
|
Works well if the user is pumped up.
|
Stored Power
|
Clever
|
|
|
Works well if the user is pumped up.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Entrainment
|
Cute
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Play Nice
|
Cute
|
|
|
Works better the more the crowd is excited.
|
Follow Up
|
Circle Throw
|
Cool
|
|
|
Causes the user to move later on the next turn.
|
Roar
|
Cool
|
|
|
Causes the user to move later on the next turn.
|
Seismic Toss
|
Tough
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
Sky Drop
|
Tough
|
|
|
Temporarily stops the crowd from growing excited.
|
Smack Down
|
Tough
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
Storm Throw
|
Cool
|
|
|
Excites the audience in any kind of contest.
|
Vital Throw
|
Cool
|
|
|
Works great if the user goes last this turn.
|
Wake-Up Slap
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sing
|
Cute
|
|
|
Makes the remaining Pokémon nervous.
|
Yawn
|
Cute
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Dream Eater
|
Clever
|
|
|
Works well if it is the same type as the move used by the last Pokémon.
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Nightmare
|
Clever
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Wake-Up Slap
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Block
|
Cute
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Explosion
|
Beautiful
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
Memento
|
Tough
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
Perish Song
|
Beautiful
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
Self-Destruct
|
Beautiful
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Defense Curl
|
Cute
|
|
|
Prevents the user from being startled one time this turn.
|
Follow Up
|
Ice Ball
|
Beautiful
|
|
|
Temporarily stops the crowd from growing excited.
|
Rollout
|
Cute
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Encore
|
Cute
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Counter
|
Tough
|
|
|
Works great if the user goes last this turn.
|
Destiny Bond
|
Clever
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
Grudge
|
Tough
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
Metal Burst
|
Cool
|
|
|
Works great if the user goes last this turn.
|
Mirror Coat
|
Beautiful
|
|
|
Works great if the user goes last this turn.
|
Spite
|
Tough
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rest
|
Cute
|
|
|
Prevents the user from being startled until the turn ends.
|
Follow Up
|
Sleep Talk
|
Cute
|
|
|
Effectiveness varies depending on when it is used.
|
Snore
|
Cute
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Soft-Boiled
|
Cute
|
|
|
Works great if the user goes first this turn.
|
Follow Up
|
Egg Bomb
|
Cute
|
|
|
Quite an appealing move.
|
|
Lead move category: Clever
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Dark Void
|
Clever
|
|
|
Makes the remaining Pokémon nervous.
|
Grass Whistle
|
Clever
|
|
|
Prevents the user from being startled one time this turn.
|
Hypnosis
|
Clever
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Sleep Powder
|
Clever
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Follow Up
|
Dream Eater
|
Clever
|
|
|
Works well if it is the same type as the move used by the last Pokémon.
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Nightmare
|
Clever
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Wake-Up Slap
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Poison Gas
|
Clever
|
|
|
Makes audience expect little of other contestants.
|
Poison Powder
|
Clever
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
Toxic
|
Clever
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
Follow Up
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Venom Drench
|
Clever
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
Venoshock
|
Beautiful
|
|
|
Works well if it is the same type as the move used by the last Pokémon.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Calm Mind
|
Clever
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Nasty Plot
|
Clever
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Follow Up
|
Baton Pass
|
Cute
|
|
|
Works well if the user is pumped up.
|
Stored Power
|
Clever
|
|
|
Works well if the user is pumped up.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Charge
|
Clever
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Follow Up
|
Charge Beam
|
Beautiful
|
|
|
Works well if the user is pumped up.
|
Discharge
|
Beautiful
|
|
|
Startles all of the Pokémon to act before the user.
|
Electro Ball
|
Cool
|
|
|
Excites the audience a lot if used first.
|
Nuzzle
|
Cute
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Parabolic Charge
|
Clever
|
|
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
|
Shock Wave
|
Cool
|
|
|
Works great if the user goes first this turn.
|
Spark
|
Cool
|
|
|
Quite an appealing move.
|
Thunder
|
Cool
|
|
|
Works better the more the crowd is excited.
|
Thunder Fang
|
Cool
|
|
|
Quite an appealing move.
|
Thunder Punch
|
Cool
|
|
|
Quite an appealing move.
|
Thunder Shock
|
Cool
|
|
|
Quite an appealing move.
|
Thunderbolt
|
Cool
|
|
|
Quite an appealing move.
|
Volt Switch
|
Cool
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
Volt Tackle
|
Cool
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Mind Reader
|
Clever
|
|
|
Causes the user to move earlier on the next turn.
|
Follow Up
|
Sheer Cold
|
Beautiful
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Parabolic Charge
|
Clever
|
|
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
|
Follow Up
|
Electrify
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Shift Gear
|
Clever
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Follow Up
|
Gear Grind
|
Clever
|
|
|
Quite an appealing move.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Spikes
|
Clever
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Dragon Tail
|
Tough
|
|
|
Causes the user to move later on the next turn.
|
Roar
|
Cool
|
|
|
Causes the user to move later on the next turn.
|
Whirlwind
|
Clever
|
|
|
Causes the user to move later on the next turn.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
String Shot
|
Clever
|
|
|
Startles the last Pokémon to act before the user.
|
Follow Up
|
Electroweb
|
Beautiful
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
Spider Web
|
Clever
|
|
|
Makes the remaining Pokémon nervous.
|
Sticky Web
|
Tough
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Taunt
|
Clever
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
Follow Up
|
Counter
|
Tough
|
|
|
Works great if the user goes last this turn.
|
Destiny Bond
|
Clever
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
Grudge
|
Tough
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
Metal Burst
|
Cool
|
|
|
Works great if the user goes last this turn.
|
Mirror Coat
|
Beautiful
|
|
|
Works great if the user goes last this turn.
|
Spite
|
Tough
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Toxic Spikes
|
Clever
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Dragon Tail
|
Tough
|
|
|
Causes the user to move later on the next turn.
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Roar
|
Cool
|
|
|
Causes the user to move later on the next turn.
|
Venom Drench
|
Clever
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
Venoshock
|
Beautiful
|
|
|
Works well if it is the same type as the move used by the last Pokémon.
|
Whirlwind
|
Clever
|
|
|
Causes the user to move later on the next turn.
|
|
Lead move category: Tough
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Endure
|
Tough
|
|
|
Causes the user to move later on the next turn.
|
Follow Up
|
Endeavor
|
Tough
|
|
|
Works great if the user goes last this turn.
|
Flail
|
Cute
|
|
|
Works better the later it is used in a turn.
|
Pain Split
|
Clever
|
|
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
|
Reversal
|
Cool
|
|
|
Works better the later it is used in a turn.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Glare
|
Tough
|
|
|
Badly startles all of the Pokémon to act before the user.
|
Follow Up
|
Hex
|
Clever
|
|
|
Badly startles Pokémon that used a move of the same type.
|
Smelling Salts
|
Tough
|
|
|
Affected by how well the previous Pokémon’s move went.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rock Polish
|
Tough
|
|
|
Causes the user to move earlier on the next turn.
|
Follow Up
|
Baton Pass
|
Cute
|
|
|
Works well if the user is pumped up.
|
Electro Ball
|
Cool
|
|
|
Excites the audience a lot if used first.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Rototiller
|
Tough
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Follow Up
|
Bullet Seed
|
Cool
|
|
|
Effectiveness varies depending on when it is used.
|
Leech Seed
|
Clever
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Seed Bomb
|
Tough
|
|
|
Quite an appealing move.
|
Worry Seed
|
Clever
|
|
|
Makes the remaining Pokémon nervous.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Sandstorm
|
Tough
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
Follow Up
|
Sand Attack
|
Cute
|
|
|
Makes audience expect little of other contestants.
|
Sand Tomb
|
Clever
|
|
|
Temporarily stops the crowd from growing excited.
|
Weather Ball
|
Beautiful
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Stockpile
|
Tough
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
Follow Up
|
Spit Up
|
Tough
|
|
|
Works well if the user is pumped up.
|
Swallow
|
Tough
|
|
|
Prevents the user from being startled one time this turn.
|
|
Move
|
Category
|
Appeal
|
Jam
|
Description
|
First Turn
|
Torment
|
Tough
|
|
|
Makes the remaining Pokémon nervous.
|
Follow Up
|
Counter
|
Tough
|
|
|
Works great if the user goes last this turn.
|
Destiny Bond
|
Clever
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
Grudge
|
Tough
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
Metal Burst
|
Cool
|
|
|
Works great if the user goes last this turn.
|
Mirror Coat
|
Beautiful
|
|
|
Works great if the user goes last this turn.
|
Spite
|
Tough
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
|
In animation
In the anime, Contest combinations are frequently presented by Pokémon during both the appeals and battle rounds of a Pokémon Contest.
Picture
|
Name
|
Description
|
|
Swift-Ember
|
Flareon uses Swift and then uses Ember on it, causing the Swift stars to be outlined in red. The combination was developed by Sandra and used by Savannah in the Appeals Round of the Rubello Town Contest in Cruisin' for a Losin'.
|
|
Shadow Ball-Swift
|
Houndoom uses Shadow Ball and then uses Swift on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used by Joshua in the Appeals Round of the Pacifidlog Town Contest in Mean With Envy.
|
|
Razor Leaf-Silver Wind
|
Bulbasaur uses Razor Leaf and Beautifly uses Silver Wind. The two moves combine to land a critical hit on the opponents. The combination was used by May during her battle against Harley in the Hoenn Grand Festival in Rhapsody in Drew.
|
|
Swift-Psychic
|
Espeon uses Swift and then uses Psychic on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used by Lilian Meridian during the preparations for the Saffron City Contest in The Saffron Con.
|
|
Focus Ball
|
Eevee launches a Shadow Ball and Munchlax uses Focus Punch on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used by May during her battle against Harley in the Kanto Grand Festival in Thinning the Hoard!.
|
|
Dragon Razor Wind
|
Absol launches a Razor Wind and Flygon uses DragonBreath on it, improving the attack's speed and power. The combination was used by Drew during his battle against May in the quarter-finals of the Kanto Grand Festival in Channeling the Battle Zone!.
|
|
Water and Fire Whirlwind
|
Combusken uses Fire Spin and Squirtle uses Bubble. The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based upon Tucker's Fire and Water tactic. It was used by May during her battle against Drew in the Kanto Grand Festival in Channeling the Battle Zone! and again in A Full Course Tag Battle! with Dawn's Piplup replacing Squirtle.
|
|
Mud Bomb-Shock Wave
|
Shellos fires a Mud Bomb into the air and Glameow uses Shock Wave on it, dotting up the attack. Shellos then uses Hidden Power on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used by Zoey in A Stand-Up Sit-Down!.
|
|
Spinning Poison Sting
|
Dustox uses Poison Sting towards the sky. When the stings begin to fall, Seviper hits them with Poison Tail, making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used by Jessilina during her battle against Zoey in A Stand-Up Sit-Down!.
|
|
Shadow Claw-Blizzard
|
Glameow uses Shadow Claw and then Shellos uses Blizzard on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used by Zoey during her battle against Jessilina in A Stand-Up Sit-Down!.
|
|
Ice Aqua Jet
|
Buizel uses another Pokémon's Ice-type move to freeze its Aqua Jet while going towards the opponent. The combination was first attempted by Dawn in A Stand-Up Sit-Down! and successfully used by Ash in his battle against Kyle in the Wallace Cup in Pruning a Passel of Pals!. It was used again in A Crasher Course in Power!, Classroom Training! and Familiarity Breeds Strategy!.
|
|
Flame Ice
|
Mamoswine uses Ice Shard to trap Cyndaquil in a cuboid of ice. Cyndaquil then uses Flame Wheel, which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed by Dawn in Double-Time Battle Training! and used against Ursula in the Daybreak Contest in Playing the Performance Encore!.
|
|
Haze-SonicBoom
|
Seviper uses Haze and Yanmega uses SonicBoom. The two moves fuse into a SonicBoom with streaks of smoke. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!.
|
|
Poison Tail-Silver Wind
|
Yanmega lifts Seviper into the air. Seviper then holds its Poison Tail towards the sky and Yanmega uses Silver Wind on the tail, causing purple missiles to be formed. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!.
|
|
Quadruple Combination
|
Mamoswine uses Ice Shard and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes. Cyndaquil uses Swift in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then uses Take Down while Cyndaquil is on its back. The combination was used by Dawn during her battle against Ursula in the final of the Daybreak Contest in Playing the Performance Encore!.
|
|
Scary Face-Sandstorm
|
Gabite uses Sandstorm to create a cyclone and Flareon uses Scary Face in the eye of the cyclone to make a frightening image in the sand. The combination was used by Ursula during her battle against Dawn in the Sinnoh Grand Festival in Opposites Interact!.
|
|
Ice Chandelier
|
Buneary uses Ice Beam or Mamoswine uses Ice Shard to trap Pachirisu in a ball of ice. Pachirisu then runs around in the ball while using Discharge. The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes. AncientPower allows it to float while Hidden Power adds power to it. The combination was developed by Dawn in Teaching the Student Teacher! and used against Ursula in the Sinnoh Grand Festival in Opposites Interact!.
|
|
Energy Fusion Ball
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Leafeon uses Energy Ball and Mismagius uses Shock Wave. The two moves fuse to create an electrifying meteorite. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
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Snowflakes
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Kricketune uses Silver Wind while Lopunny spins in a circle around it and uses Blizzard, causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used by Nando during his battle against Zoey in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
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Aerial Ace-Psywave
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Leafeon uses Aerial Ace and Mismagius uses Psywave. The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while using Leaf Blade. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!.
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Signal Tail
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Gallade fires a Signal Beam at Glameow while it is using Iron Tail. By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
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Aura Whirlpool
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Piplup fires a Whirlpool and Togekiss fires an Aura Sphere inside it, causing the Whirlpool to turn light blue. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
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Rocket Formation
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Togekiss utilizes Sky Attack while having Piplup on her back using Peck. It results in a crimson aerial attack which resembles a rocket. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
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Electrified Psycho Cut
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Glameow puts its tail up and Gallade jumps into it. Glameow then uses Thunderbolt on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrified Psycho Cut at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!.
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Flamethrower-Ice Punch-Fairy Wind
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Delphox uses Flamethrower to create a big ring of fire, after which Pancham uses Ice Punch on the floor beneath it, surrounding it in a ring of ice. Pancham then uses Stone Edge to provide platforms for Delphox and Sylveon, who meet at the middle of the ring to form a ball combining Flamethrower and Fairy Wind. This combination was used by Serena during her appeal in the Lilycove Contest Spectacular in Reuniting for the First Time!.
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