Generation VIII
|
|
|
Johto #290
|
Sword
|
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
|
Shield
|
A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.
|
Brilliant Diamond
|
It is a discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
|
|
|
Game locations
This Pokémon was unavailable prior to Generation III.
|
|
|
|
|
|
|
In side games
This Pokémon was unavailable prior to Generation III.
|
|
|
|
|
|
In events
Stats
Base stats
Stat
|
Range
|
At Lv. 50
|
At Lv. 100
|
1
|
|
1 - 1
|
1 - 1
|
90
|
|
85 - 156
|
166 - 306
|
45
|
|
45 - 106
|
85 - 207
|
30
|
|
31 - 90
|
58 - 174
|
30
|
|
31 - 90
|
58 - 174
|
40
|
|
40 - 101
|
76 - 196
|
Total: 236
|
Other Pokémon with this total
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
- Shedinja's HP stat is not calculated with the traditional formula, and is instead always equal to 1.
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
|
|
|
|
|
|
|
|
Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Beat Up, Future Sight, and Doom Desire can hit Shedinja prior to Generation V.
In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
Learnset
Shedinja is available in Sword and Shield and Brilliant Diamond and Shining Pearl.
|
|
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- Click on the generation numbers at the top to see level-up moves from other generations
|
SwSh
|
|
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- Click on the generation numbers at the top to see TM moves from other generations
|
BDSP
|
|
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- Click on the generation numbers at the top to see TM moves from other generations
|
SwSh
|
|
- Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- Click on the generation numbers at the top to see Egg moves from other generations
|
BDSP
|
|
- Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- Click on the generation numbers at the top to see moves from other generations
|
By transfer from another generation
|
|
- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Shedinja
- Italic indicates a move that gets STAB only when used by an evolution of Shedinja
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
Side game data
|
|
|
|
Pokémon Ranger
Group:
|
|
Poké Assist:
|
|
Field move:
|
None
|
Loops: 6
|
Min. exp.: 36
|
Max. exp.: 70
|
Browser entry R-033
|
Shedinja is difficult to capture because it fades in and out of view.
|
|
|
|
Pokémon Rumble Rush
|
Walking Speed: 1.67 seconds
|
Base HP: 15
|
|
Base Attack: 66
|
Base Defense: 44
|
Base Speed: 60
|
|
|
|
|
|
In Pokémon GO, Shedinja can be obtained by completing the Special Research, Level 43 Challenge. Shedinja can neither be used in Trainer Battles nor Team GO Rocket battles.
Evolution
Note: The Poké Ball has to be a regular Poké Ball.
Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.
Sprites
This Pokémon was unavailable prior to Generation III.
|
|
|
|
|
|
|
Trivia
- From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the Bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball until Generation VIII, where Shedinja can be caught in Max Raid Battles.
- No other Pokémon has the same type combination as Shedinja.
- Shedinja:
- Shedinja is the only evolved Pokémon that has a lower base stat total than its pre-evolved form.
- Shedinja is exclusively part of the Mineral Egg Group, but its pre-evolution is exclusively part of Bug Egg Group. These two are the only evolutionarily-related Pokémon to not share identical Egg Groups, excluding those that transition in or out of the Undiscovered Egg Group.
- Shedinja inherits the same game of origin, personality value, IVs, EVs, OT, Trainer ID number and Secret ID number, and met location as the Nincada that shed it. It also inherits the Pokérus if the Nincada had it. Among other things, due to keeping the same game of origin, personality value, and Trainer and Secret ID numbers, Shedinja will be Shiny if and only if the Nincada was Shiny.
- The Shedinja shed from a Nincada has no nickname, and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is to take it to a Name Rater.
- Shedinja's Wonder Guard Ability renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to Ice, Bug, Steel, and Fairy) are entirely unique to Shedinja. This also gives it a few further distinctions:
- Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
- Shedinja is the only gender unknown Pokémon that can learn Egg Moves (as a Nincada). Staryu and Starmie have Egg Moves programmed into their data in Pokémon Gold and Silver, but there is no way for them to learn these moves.
- Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.
- Shedinja is the only Pokémon in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team to be able to change its name.
- In Pokémon Super Mystery Dungeon and Pokémon Mystery Dungeon: Rescue Team DX, wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to awaken without defeating the player or their allies if they succeed in causing it to faint.
- Shedinja is the only Pokémon with a base stat total of 236.
- Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints from one hit, and there is no way to hit it with False Swipe, breaking the barrier is impossible.
- In Pokémon GO, Shedinja and Ditto are the only Pokémon that cannot be used in Trainer Battles. It is currently unknown why.
1 HP trivia
Shedinja has the lowest HP of all Pokémon, with only 1. As such, it has many unique characteristics:
- Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 11 HP even at level 1.
- Shedinja is the only Pokémon that cannot gain any additional HP EVs.
- Having only 1 HP, Shedinja's Defense and Special Defense stats normally have no practical purpose in battle. However, if Shedinja receives a substitute through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses Transform on it or if Shedinja uses Power Trick or Body Press (both via Mimic), or if an opponent has Download.
- From Generation IV onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from Struggle.
- Outside of battle, Shedinja immediately recovers from poison after four steps in Generation IV; in Generation III, it will immediately faint after four steps.
- Despite it being able to learn Substitute, Bide, and Rest, they will always fail; consequently, the only way Shedinja can have a substitute is via Baton Pass.
- Although Shedinja can learn Sandstorm, it cannot normally use the move without fainting as a result of damage from the sandstorm. Use of Safety Goggles allows this to be circumvented.
- If Shedinja uses Pain Split (via Mimic), it will cut the target's HP in half, similarly to Super Fang.
- Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy (prior to Generation VI) or revived with a Revive.
- From Generation V onward, if a Shedinja has Sturdy, it can survive any damaging move or confusion damage.
- If a Shedinja is holding a Focus Sash, it can survive any single damaging hit (including confusion damage).
- Shedinja is the only Pokémon that can never recover HP using an HP-draining move.
- Although Shedinja can eat Dynamax Candies, its HP will remain at 1 regardless when it Dynamaxes. This makes it the only Pokémon that doesn't get an HP boost when it Dynamaxes.
- Eruption, Water Spout, or Dragon Energy used by Shedinja via Mimic will always have 150 base power.
- Shedinja can learn Final Gambit by breeding. Unless the move fails, Final Gambit will deal 1 HP damage and cause Shedinja to faint.
- Shedinja can learn Flail, also by breeding. The move will always deal damage with 20 base power. A similar situation is also when Shedinja copies Reversal via Mimic.
Origin
Bulbanews has an article related to this subject:
Shedinja appears to be based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. It also appears to be a reference to the fabled ninjutsu technique 空蝉 utsusemi, where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel due to the halo-like object floating above its head and its Wonder Guard Ability.
Name origin
Shedinja may be a combination of shed (to cast off skin or exoskeleton) and ninja.
Nukenin may be a combination of 抜け殻 nukegara (casting off skin) and ninja, as well as a pun on 抜け忍 nukenin (a ninja who has abandoned their clan).
In other languages
Language
|
Title
|
Meaning
|
Japanese
|
ヌケニン Nukenin
|
Pun on 抜け忍 nukenin, from 抜け殻 nukegara and ninja
|
French
|
Munja
|
From mue and ninja
|
Spanish
|
Shedinja
|
Same as English name
|
German
|
Ninjatom
|
From Ninja and Phantom
|
Italian
|
Shedinja
|
Same as English name
|
Korean
|
껍질몬 Kkubjilmon
|
From 껍질 kkeop'jil and monster
|
Mandarin Chinese
|
脫殼忍者 / 脱壳忍者 Tuōkérěnzhě''
|
Literally "Shedding ninja". May also be from 金蟬脫殼 Jīnchán tuōké
|
Cantonese Chinese
|
|
|
|
|
More languages
|
Hindi
|
शेडिंजा Shedinja
|
Transcription of English name
|
Russian
|
Шединья Shedin'ya
|
Transcription of English name
|
Thai
|
นูเคนิน Nukhenin
|
Transcription of Japanese name
|
|
|
External links
|