Pokémon Shuffle

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Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
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Basic info
Platform: Nintendo 3DS, Android, iOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI and VII spin-off series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRB: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015 (3DS)
August 24, 2015 (Mobile)[1]
North America: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[2]
Australia: February 18, 2015 (3DS)
September 1, 2015 (Mobile)
Europe: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[3]
South Korea: January 20, 2016 (Mobile)[4][5]
China: September 28, 2015 (Mobile)
Hong Kong: September 1, 2015 (Mobile)
Taiwan: September 1, 2015 (Mobile)
Websites
Japanese: Official site (3DS)
Official site (Mobile)
Nintendo.co.jp
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews
Bulbanews has multiple articles related to this subject:
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Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game first released for the Nintendo 3DS through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "Check in".

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with Jewels, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.

A version for iOS and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Pokémon Shuffle Mobile

Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that differ between Mobile and 3DS versions in addition to having a slightly different user interface. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.

Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.

Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.

Differences from the 3DS version

  • An Internet connection is required.
  • The Check in function occurs automatically when the application launches. Players must exit and restart the game in order to Check in again.
  • Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their Hearts have regenerated.
  • StreetPass is not available. Facebook integration, or player "Friend Codes" for non-Facebook users (since Version 1.6.0), is utilized instead. Through these features, mini Hearts can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills an eighth.[citation needed] When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
  • The first successful completion of a battle against Trainers with Mega Evolved Pokémon at the end of each Main Stage area earns 5 Hearts instead of a Jewel.
  • A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of disruptions.
  • Prior to July 2016, Special Stages were not always held on the same schedule, and some had different rewards or costs per play.
  • Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
  • Gifts are received under the "Gifts" tab.
  • In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
  • Players may not purchase more than ¥10,000 (or equivalent) per month.
  • Prices for items and Jewels differ, as noted in their respective sections of this article.
  • Passcodes are incompatible.

Gameplay

Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. Players try to capture Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as Support Pokémon to help them capture more wild Pokémon. Damage done to an opposing wild Pokémon depends on the Attack power of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a Skill that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the combo (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but will immediately revert their positions if they do not cause a match. Once a match has been made, no icons can be moved by the player until the combo and the wild Pokémon's subsequent disruption (if any) have ended. In time-limited stages, no-match moves are eligible, and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.

Catching Pokémon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chance a Pokémon will run, Super Catch Power numbers confirmation.

Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" item before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial Poké Ball fails, a Great Ball, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small Poké Ball icon will appear next to its icon on the stage selection screen.

In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%[citation needed] to the capture rate. This does not increase the cost of the Great Ball.

Attack Power, level, and experience

Main article: List of Pokémon by Pokémon Shuffle list number

A Pokémon's Attack Power is the primary variable that determines how much damage a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level increases. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level Enhancements. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see List of Pokémon by Pokémon Shuffle list number.

Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most Special Stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by Skills or Mega Effects do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.

Damage

Damage for each match is equal to the Attack power as shown in the Pokémon List for the given level of the Pokémon and then modified (multiplied) by the following factors.

  • Combo: (multiple matches occurring without all icons fully settling)
    • 1: x1
    • 2-4: x1.1
    • 5-9: x1.15
    • 10-24: x1.2
    • 25-49: x1.3
    • 50-74: x1.4
    • 75-99: x1.5
    • 100-199: x2
    • 200+: x2.5
  • Length of Match:
    • 1: x0.3
    • 2: x0.6
    • 3: x1
    • 4: x1.5
    • 5: x2
    • 6: x3
  • Skills:
    • Many Skills impact damage calculations. Damage multipliers for each Skill is listed on the "Skill" page.
  • Status conditions: (depends on which status has been afflicted on the opposing Pokémon)
    • Burn: damage x1.5 for attacking Fire types
    • Spooked: damage x1.5 for attacking Ghost types
    • Poisoned: damage x1.5 for attacking Poison types
    • Frozen: damage x1.2 for attacking Ice types
    • Asleep: damage x1.2 for any attacking Pokémon

Disruptions

Disruptions are special icons or effects on tiles found in most Stages that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.

Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many Skills and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is Paralyzed, Asleep, Frozen, or stunned (by a Disruption Delay item or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to Mega Evolve or activates any Skill that causes any of the previously mentioned status effects, Burn, or Spooked.

All disruptions can be erased by Mega Effects. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster Skills. Swap(+) Skills can replace disruption icons with Support Pokémon, though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below.

Disruption Effect
Barrier A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a Mega Effect (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a Skill, including Quirky(+), Eject(+), Rock Break(+), and other similar Skills.
Non-Support Pokémon Any Pokémon icon of a Pokémon that was not selected as a Support Pokémon for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its Skill. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the opposing Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3(3DS) or 1.6, Eject(+) would not remove forced fifth Support Pokémon icons.
Coin An icon that gives players bonus Coins if matched. It can be moved freely, and can be cleared in any way a normal Pokémon icon can. If the stage is completed, any Coins matched will add to the Coin reward at the end of the stage. A match of three gives +100 Coins, a match of four gives +300, a match of five gives +500, and a match of six gives +700. No other multipliers affect the amount of Coins received.
Unbreakable-block An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) Skill, or Mega Effects.
Breakable-rock An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) Skill, or Mega Effects. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made.
Black-cloud A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any Skill or Mega Effect that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar Skills. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption.

Let's shake things up!

If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and disruptions will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a Jewel is spent.

Mega Evolution

Main article: List of Pokémon by Pokémon Shuffle list number → Mega Evolution

Mega Stones are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a Trainer, through Mission Card rewards, or as prizes on Special Stages. When players capture the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. Mega Evolution is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same type that have the Mega Boost(+) Skill can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular Skill is replaced by a Mega Effect that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.

Disruptions can be erased if they are targeted by a Mega Effect. If the Mega Effect erases icons, each icon erased increases the amount of damage inflicted by the match.

Ranks

When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of Special Stages, ranks are not be given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.

  • For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
  • While a "Moves +5" or "Time +10" item does not affect catch rate percentages, it does affect Rank.
  • S-Rank requirements for Special Stages tend to vary greatly based on the specific stage.

Expert Stages are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.

Skills

Main article: Skill

Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a specific Pokémon never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" Enhancements. The list of skills that may be swapped are unique to each Pokémon.

Support Pokémon

Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in 3-Pokémon Stages, only three may be chosen.

Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" item is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).

For most stages, the default Support Pokémon are Pidgey, Happiny, Azurill and Pichu in that order.

Optimize

The Optimize button, located below the chosen Support Pokémon when a stage has been selected on the overworld, is designed to speed up the process of choosing Support Pokémon. Clicking on it will automatically choose four Support Pokémon based on several criteria. A random Pokémon that can Mega Evolve and has the greatest type advantage (i.e. super effective, then normal effectiveness if there are no super effective Pokémon capable of Mega Evolution, and so on) against the selected stage's Pokémon opponent will be chosen for the leftmost slot. The remaining slots will be filled by the Support Pokémon that currently have highest base damage (taking current Attack power and type effectiveness into account, but no other factors). If multiple Pokémon have the same base damage, they will be chosen randomly from within that group. If the player has no Pokémon that are able to Mega Evolve, all four slots will be filled in this way instead.

Type

Main article: Type

Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific type, which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon types. Each Pokémon's type in Pokémon Shuffle matches one of their two Pokémon types in the main video games. See the List of Pokémon by Pokémon Shuffle list number for Pokémon Shuffle specific type information.

Effectiveness

In Pokémon Shuffle, Pokémon type affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½x damage), Normal effectiveness (1x damage), or "Super effective" (2x damage). See the chart below for more information. (This chart is the same as the Generation VI type effectiveness table, except that 0× effectivenesses become ½×.)

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½× ½×
Fighting ½× ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½× ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½× ½×
Psychic ½× ½× ½×
Ice ½× ½× ½× ½×
Dragon ½× ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×

Immunity

Some types are not affected by several status conditions:

  • Asleep (Caused by Nap Time or Sleep Charm): Dark, Dragon, Fighting, Ghost, Grass, Ice, Rock, Steel
  • Burned (Caused by Burn): Dragon, Fire, Ghost, Ground, Poison, Rock, Water
  • Frozen (Caused by Freeze or Freeze+): Electric, Fairy, Fighting, Fire, Ghost, Ice, Poison, Psychic, Steel
  • Paralyzed (Caused by Dragon Shriek, Lightning, Paralyze, Quake, or Shock Attack): Dragon, Electric, Fairy, Flying, Ghost, Poison, Psychic, Steel
  • Poisoned (Caused by Poison): Ghost, Ground, Poison, Rock, Steel
  • Spooked (Caused by Spookify or Spookify+): Bug, Dark, Dragon, Fighting, Grass, Ground, Ice, Poison, Rock, Steel

3-Pokémon Stages

Pokémon Shuffle Stages that allow players to only select three Support Pokémon are known as 3-Pokémon Stages. The Complexity -1 item is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large combos are much more frequent.

Check in

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Not checking in for a long period of time will allegedly increase the Check In bonus (maybe after a certain update). Confirmation/details needed..

Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.

Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the Check In function has already been used, the patch can still be downloaded on that day by checking-in again.

Checking in also synchronizes the system's copy of UTC time with the server, regulating when Special Stages appear. If the system time is changed, players must Check In again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).

Pokémon Shuffle Mobile does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.

Stages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: 1) Details on what allows certain main stages to be skipped. 2) Is Survival Mode still unlocked after completing the first 150 Main Stages?.
Area Stages Boss
Puerto Blanco 10 Mega Audino
Sandy Bazaar 10 Mega Kangaskhan
Night Festival 10 Mega Sableye
Isla Asul 15 Mega Slowbro
Rainbow Park 15 Mega Lopunny
Galerie Rouge 15 Mega Altaria
Sweet Strasse* 15 Mega Mawile
Silbern Museum 15 Mega Ampharos
Mt. Vinter 15 Mega Glalie
Castle Noapte 15 Mega Gengar
Jungle Verde 15 Mega Mewtwo Y
Wacky Workshop 30 Mega Aerodactyl
Pedra Valley 30 Mega Heracross
Albens Town 30 Mega Medicham
Roseus Center 60 Mega Rayquaza
Desert Umbra 50 Mega Mewtwo X
Violeta Palace 50 Mega Scizor
Blau Salon 50 Hoopa Unbound
Graucus Hall 50 Mega Metagross
Nacht Carnival 50 Mega Aggron
Prasino Woods 50 Mega Sharpedo
Zaffiro Coast 20 Mega Abomasnow
Expert Stages 50 none
Special Stages varies none
Survival Mode N/A See Mega Pokémon list above.
* Prior to Version 1.2.0 of the 3DS version, Sweet Strasse was known as Bonbon Boulevard.

As of April 25, 2017, all versions of Pokémon Shuffle include over 620 stages in addition to periodic Special Stages. Most of the stages give players the chance to catch a unique Pokémon. New stages are consistently added via updates.

There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one Heart to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). Initially, the player only has access to Main Stages; most of the other types of stages become available after the tutorial has been completed.

  • Main Stages are composed of 620 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a boss, which is usually a Trainer using a Mega Evolved Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated. Victory against a Mega Evolved Pokémon earns players a Mega Stone and a Jewel on the 3DS or a Mega Stone and five Hearts in Pokémon Shuffle Mobile. The first 11 stages make up the tutorial.
  • Expert Stages consist of 50 time-limited stages. As more Pokémon are defeated in Main Stages at S-rank, a sequential list of Expert Stages is revealed at various points. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
  • Special Stages consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. Special Stages are unlocked after completing the tutorial. Special Stages are downloaded during the Check in process, and can only be played during the limited event period. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require Coins to play instead of Hearts.
  • Survival Mode is a series of 60 move-limited stages during which players cannot alter their initial selection of Support Pokémon. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of the first 300 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three Hearts, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?.

The first 11 stages of the Main Stages act as the game's tutorial. Players must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, players are guided by Amelia. Players start the game with 5 regenerating Hearts, 0 bonus Hearts, 0 Coins, 0 Jewels, and no Support Pokémon.

  • Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 (Espurr), where they are not yet offered the opportunity to buy items. During the stage, Amelia directs the moves, guaranteeing both that Espurr is defeated and that it has a catch rate of 100%. Espurr then becomes the first Support Pokémon.
  • Amelia next directs players to Stage 2 (Bulbasaur), where she introduces the concepts of Coins and items, and gives players a free "Moves +5" item.
  • Stage 3 (Squirtle) starts directly after completing stage 2. The Optimize button (which did not appear before) is introduced by Amelia, along with type effectiveness.
  • After starting Stage 4 (Charmander), Amelia explains the concept of Skills.
  • When players try to catch the Eevee after completing stage 5, the Poké Ball will always fail. However, Amelia offers the player a free Great Ball, allowing Eevee to be caught. Afterward, players are given a free Jewel as Amelia explains the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile). However, using the Jewel is not required to continue.
  • At the start of Stage 6, Amelia introduces disruptions as the stage's Pidgey turns one Support Pokémon into a breakable-rock disruption.
  • Amelia describes what a 3-Pokémon Stage is at the beginning of Stage 8 (Pichu).
  • In Stage 10, the player faces a Trainer with a Mega Audino. Amelia hints that the stage will be different from all the other stages, and encourages players to discover for themselves how Mega Evolution works in Pokémon Shuffle.
  • Upon starting Stage 11 (Happiny), Amelia explains that only Pokémon set in the first (leftmost) slot of the Support Pokémon can Mega Evolve if players have the corresponding Mega Stone.
  • Before starting Stage 12 (Mareep), Amelia gives players a free Heart (5 regenerating Hearts in Shuffle Mobile). She also explains the purpose of the Check in button that has now appeared (3DS Shuffle only).

Mission Card

Main article: Mission Card

Mission Cards are a feature that were added in Version 1.3.0 in the 3DS version and Version 1.6.0 in Pokémon Shuffle Mobile. Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. A mission's requirements must be completed within a single attempt of a stage. Once specified amounts of Stars are earned within the current Mission Card, the player will receive rewards. Only one Mission Card may be active at a time, but different Mission Cards may be swapped to at any time without losing progress on the current one.

Currencies

Jewels

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other times the 'Buy Jewels, get 6 free' promotion was offered.
Jewel Shuffle.png

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain Special Stages, for obtaining StreetPasses, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch. The maximum number of stored Jewels cannot exceed 150.

In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop (Pokémon Shuffle Mobile). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).

In Pokémon Shuffle Mobile, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.

Pokémon Shuffle
Jewels United States Eurozone United Kingdom Japan
1 $0.99 €0.99 £0.89 ¥100
6 (5 + 1) $4.99 €4.99 £4.49 ¥500
12 (9 + 3) $8.99 €8.99 £8.09 ¥950
35 (25 + 10) $24.99 €24.99 £22.49 ¥2,500
75 (48 + 27) $47.99 €47.99 £42.99 ¥4,800
Pokémon Shuffle Mobile
Jewels Purchase points United States Eurozone United Kingdom Japan Notes
4 (2 + 2) 24 ¥240 1-time special offer
8 (4 + 4) 48 ¥480 1-time special offer
1 12 $0.99 €0.99 £0.79 ¥120
6 (5 + 1) 60 $4.99 €4.99 £3.99 ¥600
10 (8 + 2) 96 $7.99 €7.99 £5.99 ¥960
26 (20 + 6) 240 $19.99 €19.99 £14.99 ¥2,400
56 (40 + 16) 480 $39.99 €39.99 £29.99 ¥4,800
105 (70 + 35) 840 ¥8,400 Only available during certain periods
118 (80 + 38) 980 $79.99 €79.99 ¥9,800 Only available during certain periods

Jewels can be exchanged for either Hearts or Coins at the following rates:

Pokémon Shuffle
Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)
Pokémon Shuffle Mobile
Jewels Hearts Coins
1 6 4,000
3 20 (+11%) 13,000 (+8.33%)
6 42 (+16%) 28,000 (+16%)
12 87 (+20%) 58,000 (+20%)

Upon running out of turns or time during a stage, 1 Jewel can be spent to gain 5 additional turns or 15 seconds. This bonus is counted towards the time/move bonus when attempting to catch the Pokémon.

From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:

Dates of purchase Dates of bonus availability
July 31 to August 3, 2015 August 5 to September 5, 2015
August 3 to 10, 2015 August 12 to September 12, 2015
August 10 to 17, 2015 August 19 to September 19, 2015

Starting in Version 1.3 in the 3DS version or Version 1.6 in Pokémon Shuffle Mobile, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought:

Jewels purchased Bonuses
5-9 Regenerating heart maximum increased by 1
Login coin bonus increased by 20%
10 or more Regenerating heart maximum increased by 2
Login coin bonus increased by 40%

Hearts

Heart Shuffle.png

Players begin the game with five Hearts. Each time most stages are accessed, a Heart is consumed (and will be lost even if play is interrupted, such as by turning off the power); Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via StreetPass or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. In the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of Version 1.2). The maximum number of regular and extra stored Hearts cannot exceed 99 of each type of Heart.

Coins

Coin Shuffle.png

Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. This is typically 100 Coins for Main Stages, 300 Coins for Expert Stages, and 200 Coins for Special Stages. Clearing a stage again will result in a reward of 303DS or 20Mobile Coins. On Special Stages, the repeated stage clear reward may vary between 0 and 30 additional Coins, depending on the stage. Coin disruptions, if matched in a stage, will add more Coins to the stage clear reward. Coins may also be obtained occasionally as gifts or as rewards for clearing certain stages. Coins can be spent on in-game items and are required to access certain Special Stages (instead of Hearts). The maximum number of stored Coins cannot exceed 99,999.

Items

The maximum number of any one type of stored Item cannot exceed 99.

Item Japanese name Cost (3DS) Cost (Mobile) Description Availability
Moves Plus 5.png Moves +5 手かず+5
Number of Moves + 5
800 Coins 1000 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Not available in Competitive Stages.
Time Plus 10.png Time +10 制限時間+10秒
Time Limit + 10 Seconds
800 Coins 1000 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in Competitive Stages.
Exp. Points x1.5.png Exp. Points ×1.5 経験値1.5倍
Experience Points 1.5×
300 Coins 800 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in Special Stages that do not award experience.
Mega Start.png Mega Start メガスタート
Mega Start
2000 Coins 2500 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if a Pokémon with its Mega Stone is in the first slot.
Complexity -1.png Complexity -1 パズルポケモン-1
Puzzle Pokémon -1
9000 Coins 9500 Coins One less kind of Pokémon, rock, or block will appear. Not available in 3-Pokémon Stages, Survival Mode, or various other stages.
Disruption Delay.png Disruption Delay オジャマガード
Disruption Guard
1500 Coins 2000 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions at the beginning of the stage.
Attack Power Up.png Attack Power ↑ パワーアップ
Power Up
3000 Coins 5000 Coins Attack power gets doubled. Exclusively available in some Special Stages.

Great Balls

If players fail to catch a Pokémon with the regular provided Poké Ball, they can use a Great Ball to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in Pokémon Shuffle Mobile.

Special Shop

The Special Shop only opens for limited times and offers special items for the player to buy. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any.

Open dates Periods Items available (3DS & Mobile) Items available (Mobile only)
December 22, 2015
to January 12, 2016
3 Shop was unavailable on 3DS
  • 1× No Hearts Needed (1 hour)
  • 1× Superior Super Catch Time (1 hour)
  • 1× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
February 16, 2016
to March 8, 2016
3 Shop was unavailable on 3DS
  • 3× No Hearts Needed (1 hour)
  • 3× Superior Super Catch Time (1 hour)
  • 3× 1 Heart Recovered / 15 min. & Heart +6 (12 hours)
April 26, 2016
to May 10, 2016
1
  • 5× No Hearts Needed (1 hour)
  • 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
  • 5× Superior Super Catch Time (8 hours)
July 26, 2016
to August 16, 2016
3
  • 5× No Hearts Needed (1 hour)
  • 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
  • 5× Superior Super Catch Time (1 hour)
  • 5× Drop Rate Increase (1 hour)
September 20, 2016
to October 11, 2016
3
  • 5× No Hearts Needed (30 minutes)
  • 5× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 5× Superior Super Catch Time (8 hours)
  • 5× Drop Rate Increase (8 hours)
December 20, 2016
to January 9, 2017
3
  • 10× No Hearts Needed (30 minutes)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)
January 31, 2017
to February 28, 2017
4
  • 1× No Hearts Needed (15 minutes trial, does not restock)
  • 10× No Hearts Needed (30 minutes)
  • 3× No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)
April 25, 2017
to May 16, 2017
3
  • 1× No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed (30 minutes)
  • 3× No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours),
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)
July 25, 2017
to September 12, 2017
7
  • 1× No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed (30 minutes)
  • 3× No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours),
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)

When an item is bought from the Special Shop, it activates immediately. While one of these items is active, the player cannot buy other items from the Special Shop.

Some items have differences in their effects based on the time of each Special Shop release.

Item Japanese name Cost (3DS) Cost (Mobile) Description
No Hearts Needed.png No Hearts Needed (Trial) ライフ消費なし
Life Costless
0 Jewels 0 Jewels The number of Hearts you have will not decrease for 15 minutes upon exchange.
No Hearts Needed.png No Hearts Needed ライフ消費なし
Life Costless
1 Jewels 1 Jewels The number of Hearts you have will not decrease for 30 minutes upon exchange.
No Hearts Needed.png No Hearts Needed ライフ消費なし
Life Costless
2 Jewels 2 Jewels The number of Hearts you have will not decrease for 1 hour upon exchange.
No Hearts Needed.png No Hearts Needed ライフ消費なし
Life Costless
10 Jewels 10 Jewels The number of Hearts you have will not decrease for 24 hours upon exchange.
Superior Super Catch Time.png Superior Super Catch Time ゲットチャンス倍
Get Chance Double
2 Jewels 2 Jewels When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
Superior Super Catch Time.png Superior Super Catch Time ゲットチャンス倍
Get Chance Double
2 Jewels 2 Jewels When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
1 Jewel 1 Jewel Hearts replenish every 15 mins for 8 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
2 Jewels 2 Jewels Hearts replenish every 15 mins for 12 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
2 Jewels 2 Jewels Hearts replenish every 15 mins for 24 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
Drop Rate Increase.png Drop Rate Increase ドロップアップ
Drop Up
2 Jewels 2 Jewels Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
Drop Rate Increase.png Drop Rate Increase ドロップアップ
Drop Up
2 Jewels 2 Jewels Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.

Enhancements

Enhancements may be used on a Pokémon when selecting Pokémon for a stage, in the Pokémon swap menu. They are consumed when used. These enhancements cannot be bought with Coins or Jewels. They permanently improve a Pokémon as described in the table below. The maximum number of any one type of stored Enhancement cannot exceed 99.

Enhancement Japanese name Effects
Mega Speedup.png Mega Speedup メガスキルアップ
Mega Skills Up
Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use.
Raise Max Level.png Raise Max Level マックスレベルアップ
Max Level Up
Raise a Pokémon's maximum level by one. There are currently only a limited number of Pokémon on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 20.
Level Up.png Level Up レベルアップ
Level Up
Increases a Pokémon's Experience Points by the amount needed to bring it to the next level.
Exp Booster S.png Exp. Booster S けいけんちアップS
Experience Points Up S
Increases a Pokémon's Experience Points by 50.
Exp Booster M.png Exp. Booster M けいけんちアップM
Experience Points Up M
Increases a Pokémon's Experience Points by 200.
Exp Booster L.png Exp. Booster L けいけんちアップL
Experience Points Up L
Increases a Pokémon's Experience Points by 1000.
Skill Booster SML.png Skill Booster S スキルパワーS
Skill Power S
Slightly fills a Pokémon's Skill Gauge. (3 points)
Skill Booster SML.png Skill Booster M スキルパワーM
Skill Power M
Moderately fills a Pokémon's Skill Gauge. (10 points)
Skill Booster SML.png Skill Booster L スキルパワーL
Skill Power L
Fills a Pokémon's Skill Gauge by a large amount. (30 points)
Skill Swapper.png Skill Swapper スキルチェンジ
Skill Change
Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. There are currently a limited number of Pokémon on which you can use this Enhancement. Some have multiple skills available to swap, while others just have one.

Passcodes

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The passcode entry option was supposedly removed from the mobile version before March 2017. When exactly did this happen?.

The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30 to June 1, 2015
06150503 3 Moves +5 June 15 to September 14, 2015
20150917 1 Jewel July 13 to September 30, 2015
07080704 1 Disruption Delay August 7 to September 4, 2015
08645601 1 Mega Speedup August 24 to September 30, 2015
86010010 100 Coins August 24 to September 30, 2015
08620009 200 Coins August 24 to September 30, 2015
08630007 300 Coins August 24 to September 30, 2015
86040006 400 Coins August 24 to September 30, 2015
08650005 500 Coins August 24 to September 30, 2015
86100002 1000 Coins August 24 to September 30, 2015
08601003 1 Time +10 August 24 to September 30, 2015
86000504 1 Moves +5 August 24 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016
20150218 5000 Coins February 19 to April 20, 2016
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite August 25 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

StreetPass

Main article: StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have cleared in Survival Mode, as well as the time they were last StreetPassed.

Additionally, players receive rewards based on the number of StreetPass tags they have gained.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits. If multiple Streetpasses are checked at once, these rewards will be nullified, regardless of the order of the Streetpasses.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row. StreetPass tags are not counted by the game until the menu is opened.

Days between tags Reward
5 Days* 2 Hearts

In Pokémon Shuffle Mobile, Facebook integration or "Friend Codes" (Version 1.6.0 onward) is used instead of StreetPass.

In the 3DS version from Version 1.4.0 onward, if a StreetPassed player has not updated to 1.4.0 then they will not be added to the StreetPass List and the pass will not count towards Heart or Jewel rewards. However, the 3DS home menu icon will still display a green dot, and the records tab visible on the world map will still display a blue dot if such a pass is received.

Version history

Main article: Pokémon Shuffle/Version history

Pokémon Shuffle is routinely updated with new content coming out every week or two weeks. For a full history of all content released in Pokémon Shuffle, please see Pokémon Shuffle/Version history.

In other languages

Pokémon Shuffle

Language Title
Japan Flag.png Japanese ポケとる PokéToru
France Flag.png French Pokémon Shuffle
Germany Flag.png German Pokémon Shuffle
Italy Flag.png Italian Pokémon Shuffle
Spain Flag.png Spanish Pokémon Shuffle

Pokémon Shuffle Mobile

Language Title
Japan Flag.png Japanese ポケとる スマホ版 PokéToru Smartphone Version
France Flag.png French Pokémon Shuffle Mobile
Germany Flag.png German Pokémon Shuffle Mobile
Italy Flag.png Italian Pokémon Shuffle Mobile
South Korea Flag.png Korean 포켓몬 셔플 모바일 Pokémon Shuffle Mobile
Spain Flag.png Spanish Pokémon Shuffle Mobile

See also

References

External links


SNES: Picross NP Vol. 1
Nintendo 64: Pokémon Snap
Game Boy Color: Pokémon Picross
Nintendo DS: Pokémon DashLearn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon ShufflePokémon Picross
Great Detective Pikachu ~Birth of a New Duo~Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DX
PC: Pokémon Project Studio Red and BluePokéROMs
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp Pokémon
Pokémon JukeboxPokémon Shuffle MobileDancing? Pokémon Band
Pokémon Photo BoothPokémon DuelPokémon GOPokémon: Magikarp Jump
Arcade: Dance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén Tournament
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallPokéwalker
Cyber Poké BallCyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
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