Pay Day (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
| Pay Day ネコにこばん Coin for a Cat | ||||||||||||
| Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | ||||||||||||
Battles
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Target
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Availability
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Super Contests
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Pay Day (Japanese: ネコにこばん Coin for a Cat, lit. Neko ni Koban) is a damage-dealing Normal-type move introduced in Generation I.
The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.
Contents |
Effect
Generation I
Pay Day does damage, and scatters coins on the ground with a value equal to twice the Pokémon's level for each time it's used. These coins are picked up afterwards if the player wins the battle.
Learnset
Generation I
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 052 | | Meowth | Normal | 17 | |
| 053 | | Persian | Normal | 17 | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
By TM16
| # | Pokémon | Type | ||
|---|---|---|---|---|
| 025 | | Pikachu | Electric | |
| 026 | | Raichu | Electric | |
| 031 | | Nidoqueen | Poison | Ground |
| 034 | | Nidoking | Poison | Ground |
| 052 | | Meowth | Normal | |
| 053 | | Persian | Normal | |
| 054 | | Psyduck | Water | |
| 055 | | Golduck | Water | |
| 056 | | Mankey | Fighting | |
| 057 | | Primeape | Fighting | |
| 079 | | Slowpoke | Water | Psychic |
| 080 | | Slowbro | Water | Psychic |
| 086 | | Seel | Water | |
| 087 | | Dewgong | Water | Ice |
| 112 | | Rhydon | Rock | Ground |
| 143 | | Snorlax | Normal | |
| 151 | | Mew | Psychic | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | ||||
Generation II
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 052 | | Meowth | Normal | 20 | |
| 053 | | Persian | Normal | 20 | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
By breeding
| # | Pokémon | Type | Father | ||
|---|---|---|---|---|---|
| 187 | | Hoppip | Grass | Flying | Pikachu, Raichu |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution gets STAB from this move. *Indicates Pokémon that can only learn the move through chain breeding. | |||||
Generation III
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 052 | | Meowth | Normal | 20RSE | |
| 052 | | Meowth | Normal | 18FRLG | |
| 053 | | Persian | Normal | 20RSE | |
| 053 | | Persian | Normal | 18FRLG | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
Special move
| # | Pokémon | Type | Obtained in | ||
|---|---|---|---|---|---|
| 300 | | Skitty | Normal | Pokémon Box Ruby & Sapphire | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
Generation IV
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 052 | | Meowth | Normal | 30 | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
Other appearances
When a Meowth appears in a Poké Ball in Super Smash Bros. and Super Smash Bros. Brawl, it uses Pay Day.
In other languages
- French: Jackpot
- German: Zahltag
- Italian: Giornopaga
- Spanish: Día de Pago
| Generation I TMs | |
|---|---|
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
| 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
| Generation I HMs | |
| 01 | 02 | 03 | 04 | 05 | |
| | This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move. |

