Parental Bond (Ability)
If a move could hit multiple targets (including allies), such as Earthquake and Rock Slide, it will not strike twice; however, if it can only hit a single Pokémon, such as in a Single Battle or if using a move that can hit multiple targets when only one target is in range, it will strike twice. If a move could hit multiple Pokémon but only hits one due to missing the other Pokémon, it will only strike once.
Any attack which has a secondary effect has the same secondary effect on both strikes (such as Power-Up Punch), including effects that do not always trigger. If the Pokémon's Ability is changed to Mummy after the first strike, it will continue to make a second strike regardless. Since Parental Bond turns moves into two-hit multi-strike moves, each strike has a separate chance to be a critical hit, items and Abilities that trigger upon strike or contact such as Cursed Body and Rocky Helmet occur for each strike, and Spiky Shield and King's Shield only damage and decrease Attack (respectively) once if a Pokémon with Parental Bond uses a contact move against a Pokémon that has used one of them.
Circle Throw and Dragon Tail will strike twice, but only force the opponent to switch out once after both strikes are dealt. U-turn and Volt Switch strike twice, then the user switches out. Bug Bite and Pluck consume the target's Berry after the second strike, so if the target could eat its Berry due to low HP after the first strike, it will. Moves that require the user to recharge after use like Hyper Beam strike twice, and the user only needs to recharge for one turn. Smelling Salts, Wake-Up Slap and Knock Off do not cure the target of paralysis or sleep or remove the target's held item (respectively), until after the second strike, so both strikes get the increased power. The first strike of Assurance counts as previously taking damage for the second strike, giving it increased power. Each strike of Super Fang halves the target's HP (effectively quartering it if HP is not restored between strikes).
If Present heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). Fixed-damage moves such as Seismic Toss and Dragon Rage deal the full amount of damage for both strikes. The damage dealt by Psywave is generated separately for each strike, and the second strike's damage is not halved. Counter, Mirror Coat, Metal Burst and Bide deal the full amount of damage for both strikes. Grass Pledge, Fire Pledge, and Water Pledge strike twice, even when used as a combination move. Struggle, Natural Gift, and Spit Up strike twice, the user subsequently taking half of its maximum HP as recoil damage in the case of the former.
Fling, Self-Destruct, Explosion, and Final Gambit only strike once. Moves with a charging turn only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb). Endeavor also only strikes once, even if the user or target's HP is changed after it strikes (such as by Iron Barbs or the Sitrus Berry). Confusion damage only occurs once.
Even though the Ability makes the Pokémon strike twice, there is only one accuracy check for the strike. This means if the first strike misses there will be no second strike, and if the first strike does not miss, then the second is guaranteed to strike.
Outside of battle
Parental Bond has no known effect outside of battle.
Pokémon with Parental Bond
|#||Pokémon||Types||First Ability||Second Ability||Hidden Ability|
| Please note that this is only 100% accurate to Generation VI games.
In other languages
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|