From Bulbapedia, the community-driven Pokémon encyclopedia.
- Black out redirects here. If you were looking for TCG theme deck, see Blackout (TCG).
- For the glitch screen, see Blackout.
|| This article is incomplete.|
Please feel free to edit this article to add missing information and complete it.
Reason: Generation V and Generation VI need to be mentioned, and there need to be pictures for them.
The player will black out when all the Pokémon on the player's team faint; it is effectively the game over screen of the Pokémon games. This generally occurs in battle, but can possibly occur outside of battle due to the effects of poison in the first three generations. It was known as a white out in Generations II and III for unknown reasons, but returned to the original name in Generation IV. There is no known reason as to why the player blacks out and is not mentioned in the anime or manga.
The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Before Generation IV, half of the money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and the Generation IV games, however, the money lost depends on the level of the player's Pokémon and the number of Badges he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would evolve via level up achieves this level in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.
Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Link Battles, or in facilities of the Battle Frontier. In FireRed, LeafGreen and Generation IV, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm.
If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.
Formula for money lost
- Main article: Prize money
Prior to FireRed and LeafGreen and in Pokémon Emerald, the amount of money lost was simply half of the money the player had. In FireRed and LeafGreen and from Generation IV on, the money lost is calculated using the following formula:
Where Level is the level of the player's highest-level Pokémon and Base Prize money is looked up using the following table:
|| Prize money
For example, if the player loses to another Trainer with only a Level 96 Venusaur in his or her party when he or she has seven Badges, 9600 will be lost. The minimum amount of money that the player can lose is 8 (if the player's Pokémon at the highest level is at level 1 and the player has 0 Badges; 1×8=8), while the maximum is 12000 (if the player's Pokémon at the highest level is at level 100 and the player has 8 Badges; 100×120=12000).
If the Trainer is currently holding less money than the amount calculated, (s)he will simply lose all his or her money and black out.
In other generations
- When using a GameShark to enter a battle with no Pokémon, the ?????????? that is sent out is incapable of attack and blacks the player out once the fight button is clicked. In Diamond and Pearl, the game will simply freeze.
- A glitch in Generation I causes a black out to occur out of battle and without poisoned Pokémon by using a PC to store all Pokémon except ones that have fainted.