Do you ever browse Bulbapedia via a mobile device? Would you like to help us out? Check out this month's improvement drive, Mobile March!
Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Black out

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
If you were looking for TCG theme deck, see Blackout (TCG).
For the glitch screen, see Blackout.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture.

Blacking out from a wild battle in Diamond and Pearl

The player will black out (Japanese: 目の前が真っ暗になる lose hope, lit. plunge into darkness) when all the Pokémon on the player's team faint. In the Generation II and III games (in Western release), or the Generation II games and Pokémon HeartGold and SoulSilver (in Japanese releases), the player will instead white out (Japanese: 目の前が真っ白になる plunge into white), although there is no difference from blacking out.

This is comparable to a game over screen for the Pokémon games. It generally occurs in battle but it can also occur in the overworld due to the effects of poison prior to Generation V.

Effects

The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Before Generation IV, half of the money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and the Generation IV games, however, the money lost depends on the level of the player's Pokémon and the number of Badges he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would evolve via level up achieves this level in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.

Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Black 2, White 2, or in Link Battles and facilities of the Battle Frontier. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.

If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.

A glitch in Generation I causes a black out to occur in the overworld and without poisoned Pokémon by storing all party Pokémon in the Pokémon Storage System except for the ones that have fainted.

Formula for money lost

Main article: Prize money

Prior to FireRed and LeafGreen and in Pokémon Emerald, the amount of money lost was simply half of the money the player had. In FireRed and LeafGreen and from Generation IV on, the money lost is calculated using the following formula:
Money lost formula.png

Where Level is the level of the player's highest-level Pokémon and Base Prize money is looked up using the following table:

Badges Payout
0 PokémonDollar.png8
1 PokémonDollar.png16
2 PokémonDollar.png24
3 PokémonDollar.png36
4 PokémonDollar.png48
5FRLG, Gen IV PokémonDollar.png60
5Gen V and on PokémonDollar.png64
6 PokémonDollar.png80
7 PokémonDollar.png100
8 PokémonDollar.png120

For example, if the player has seven Badges and loses a battle with only a Level 96 Venusaur in their party, PokémonDollar.png9600 will be lost. The minimum amount of money that the player can lose is PokémonDollar.png8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is PokémonDollar.png12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges; 100×120=12000).

If the player is currently holding less money than the amount calculated, they will simply lose all their money when they blacks out.

In other generations

Black Out I.png White Out II.png White Out RSE.png White Out FRLG.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal RSE Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Black Out DPPt.png Black Out HGSS.png Black Out V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG DPPt Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.