Normal (type): Difference between revisions
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{{redirect|Normal|the glitch Normal type|List of glitch types#Normal}} | {{redirect|Normal|the glitch Normal type|List of glitch types#Normal}} | ||
{{Types}} | {{Types}} | ||
The '''Normal type''' (Japanese: '''ノーマルタイプ''' ''Normal type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Normal-type Pokémon are | The '''Normal type''' (Japanese: '''ノーマルタイプ''' ''Normal type'') is one of the eighteen [[type]]s. Notable Trainers who [[Type expert|specialize]] in Normal-type Pokémon are [[Whitney]] of [[Goldenrod City]], [[Norman]] of [[Petalburg City]], [[Lenora]] of [[Nacrene City]], [[Cheren]] of [[Aspertia City]], and [[Ilima]] of [[Melemele Island]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Normal-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack. | ||
==Statistical averages== | ==Statistical averages== | ||
Line 7: | Line 7: | ||
{{BaseStatNoCat| | {{BaseStatNoCat| | ||
type=normal| | type=normal| | ||
HP=76. | HP=76.30 | | ||
Attack= | Attack=74.55 | | ||
Defense= | Defense=60.17 | | ||
SpAtk= | SpAtk=58.12 | | ||
SpDef= | SpDef=64.29 | | ||
Speed= | Speed=71.19 | | ||
Total= | Total=404.62 }} | ||
===Fully evolved===<!--as of generation | ===Fully evolved===<!--as of generation 7--> | ||
{{BaseStatNoCat| | {{BaseStatNoCat| | ||
type=normal| | type=normal| | ||
HP=87. | HP=87.15 | | ||
Attack= | Attack=88.51 | | ||
Defense= | Defense=72.46 | | ||
SpAtk= | SpAtk=70.28 | | ||
SpDef= | SpDef=77.14 | | ||
Speed= | Speed=83.46 | | ||
Total= | Total=479.00 }} | ||
<!--out of | <!--out of 65; includes Mega Evolutions as separate Pokémon; includes Alola forms as separate Pokémon--> | ||
==Battle properties== | ==Battle properties== | ||
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Prior to [[Generation III]], there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time. However, due to the proliferation and increased availability of powerful Fighting-type moves such as {{m|High Jump Kick}}, {{m|Close Combat}}, and {{m|Focus Blast}}, Normal-types nowadays require moves or teammates who can check their weakness, such as {{t|Psychic}} and {{t|Fairy}}. | Prior to [[Generation III]], there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time. However, due to the proliferation and increased availability of powerful Fighting-type moves such as {{m|High Jump Kick}}, {{m|Close Combat}}, and {{m|Focus Blast}}, Normal-types nowadays require moves or teammates who can check their weakness, such as {{t|Psychic}} and {{t|Fairy}}. | ||
Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon. | Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon. | ||
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The type performs similarly offensively. It is resisted by {{t|Rock}} and {{t|Steel}} and nullified by {{t|Ghost}}, but it is not {{DL|Damage modification|super effective|super-effective}} against any type. Because of this, Normal-type moves are best used for [[same type attack bonus]] or when boosted by abilities such as {{a|Refrigerate}} and {{a|Pixilate}}. For many Pokémon, especially those encountered earlier in the game, the first damage-dealing move they learn by level up is Normal-type, and the lack of offensive advantage against any other type facilitates the introduction of [[Pokémon battling]] to newcomers. | The type performs similarly offensively. It is resisted by {{t|Rock}} and {{t|Steel}} and nullified by {{t|Ghost}}, but it is not {{DL|Damage modification|super effective|super-effective}} against any type. Because of this, Normal-type moves are best used for [[same type attack bonus]] or when boosted by abilities such as {{a|Refrigerate}} and {{a|Pixilate}}. For many Pokémon, especially those encountered earlier in the game, the first damage-dealing move they learn by level up is Normal-type, and the lack of offensive advantage against any other type facilitates the introduction of [[Pokémon battling]] to newcomers. | ||
Normal-types have typically wide movepools, which include powerful attacking types such as Fighting, {{t|Ground}} and {{t|Dark}}, which cover all three types that resist their moves. In particular, the combination of Normal and {{t|Dark}}-type moves provides good neutral coverage since Dark is no longer resisted by Steel as of [[Generation VI]]. Their inability to hit Ghost-type Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{t|Fighting}} moves (excluding those with {{a|Wonder Guard}}). | Normal-types have typically wide movepools, which include powerful attacking types such as Fighting, {{t|Ground}} and {{t|Dark}}, which cover all three types that resist their moves. In particular, the combination of Normal and {{t|Dark}}-type moves provides good neutral coverage since Dark is no longer resisted by Steel as of [[Generation VI]]. A combination of Normal and {{t|Ghost}} moves provides even better coverage, with only {{p|Tyranitar}}, {{p|Pawniard}} and {{p|Bisharp}} being resistant to both. Their inability to hit Ghost-type Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{t|Fighting}} moves (excluding those with {{a|Wonder Guard}}). | ||
Because the Normal type is the only type that is not super effective against any type, it is completely unresisted during an [[Inverse Battle]]. | Because the Normal type is the only type that is not super effective against any type, it is completely unresisted during an [[Inverse Battle]]. | ||
===Contest properties=== | ===Contest properties=== | ||
When used in | When used in contests, Normal-type moves do not favor a particular [[contest condition]]. However, the Normal type has the most moves that can [[Jamming|jam]]. | ||
==Pokémon== | ==Pokémon== | ||
As of Generation | As of Generation VII, there are 109 Normal-type Pokémon or 13.6% of all Pokémon, making it the second most common type after {{t|Water}}. | ||
===Pure Normal-type Pokémon=== | ===Pure Normal-type Pokémon=== | ||
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|{{p|Furfrou}} | |{{p|Furfrou}} | ||
|- | |- | ||
| | |734 | ||
|{{MSP| | |{{MSP|734|Yungoos}} | ||
|{{p|Yungoos}} | |{{p|Yungoos}} | ||
|- | |- | ||
| | |735 | ||
|{{MSP| | |{{MSP|735|Gumshoos}} | ||
|{{p|Gumshoos}} | |{{p|Gumshoos}} | ||
|- | |- | ||
| | |772 | ||
|{{MSP| | |{{MSP|772|Type: Null}} | ||
|{{p|Type: Null}} | |||
|- | |||
|773 | |||
|{{MSP|773|Silvally}} | |||
|{{p|Silvally}} | |||
|- | |||
|775 | |||
|{{MSP|775|Komala}} | |||
|{{p|Komala}} | |{{p|Komala}} | ||
|} | |} | ||
Line 549: | Line 555: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
|- | |- | ||
| | |586 | ||
|{{MSP|586{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}|Sawsbuck}} | |{{MSP|586{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}|Sawsbuck}} | ||
|{{p|Sawsbuck}} | |{{p|Sawsbuck}} | ||
Line 569: | Line 575: | ||
| rowspan=2 | 648 | | rowspan=2 | 648 | ||
|{{MSP|648|Meloetta}} | |{{MSP|648|Meloetta}} | ||
|{{p|Meloetta}}<br><small>[[List of Pokémon with form differences#Meloetta|Aria Forme]]</small> | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|648P|Meloetta}} | |{{MSP|648P|Meloetta}} | ||
|{{p|Meloetta}}<br><small>[[List of Pokémon with form differences#Meloetta|Pirouette Forme]]</small> | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
Line 589: | Line 596: | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
|- | |- | ||
| | |731 | ||
|{{MSP| | |{{MSP|731|Pikipek}} | ||
|{{p|Pikipek}} | |{{p|Pikipek}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
|- | |- | ||
| | |732 | ||
|{{MSP| | |{{MSP|732|Trumbeak}} | ||
|{{p| | |{{p|Trumbeak}} | ||
{{typetable|Normal}} | |||
{{typetable|Flying}} | |||
|- | |||
|733 | |||
|{{MSP|733|Toucannon}} | |||
|{{p|Toucannon}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable| | {{typetable|Flying}} | ||
|- | |- | ||
| | |759 | ||
|{{MSP| | |{{MSP|759|Stufful}} | ||
|{{p|Stufful}} | |{{p|Stufful}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
| | |760 | ||
|{{MSP| | |{{MSP|760|Bewear}} | ||
|{{p|Bewear}} | |{{p|Bewear}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |||
|765 | |||
|{{MSP|765|Oranguru}} | |||
|{{p|Oranguru}} | |||
{{typetable|Normal}} | |||
{{typetable|Psychic}} | |||
|- | |||
|780 | |||
|{{MSP|780|Drampa}} | |||
|{{p|Drampa}} | |||
{{typetable|Normal}} | |||
{{typetable|Dragon}} | |||
|} | |} | ||
|} | |} | ||
Line 628: | Line 653: | ||
|- | |- | ||
|019 | |019 | ||
|{{MSP| | |{{MSP|019A|Rattata}} | ||
|{{p|Rattata}}<br><small> | |{{p|Rattata}}<br><small>Alola Form</small> | ||
{{typetable|Dark}} | |||
{{typetable|Normal}} | |||
|- | |||
|020 | |||
|{{MSP|020A|Raticate}} | |||
|{{p|Raticate}}<br><small>Alola Form</small> | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
Line 640: | Line 671: | ||
|- | |- | ||
|668 | |668 | ||
|{{MSP|668|Pyroar}} | |{{MSP|668{{#ifexpr: ({{#time: H}} mod 2) = 0||F}}|Pyroar}} | ||
|{{p|Pyroar}} | |{{p|Pyroar}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
Line 681: | Line 712: | ||
==Moves== | ==Moves== | ||
{{movelist/battle-head|Normal}} | {{movelist/battle-head|Normal}} | ||
{{movelist/battle|4|Acupressure|Status| | {{movelist/battle|4|Acupressure|Status|Tough|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its or its allies' stats.}} | ||
{{movelist/battle|5|After You|Status|Cute|—|—|15|anyadjacent|The user helps the target and makes it use its move right after the user.}} | {{movelist/battle|5|After You|Status|Cute|—|—|15|anyadjacent|The user helps the target and makes it use its move right after the user.}} | ||
{{movelist/battle|3|Assist|Status|Cute|—|—|20|self|The user hurriedly and randomly uses a move among those known by | {{movelist/battle|3|Assist|Status|Cute|—|—|20|self|The user hurriedly and randomly uses a move among those known by ally Pokémon.}} | ||
{{movelist/battle|2|Attract|Status|Cute|—|100|15|anyadjacent|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.}} | {{movelist/battle|2|Attract|Status|Cute|—|100|15|anyadjacent|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.}} | ||
{{movelist/battle|1|Barrage|Physical| | {{movelist/battle|1|Barrage|Physical|Cute|15|85|20|anyadjacent|Round objects are hurled at the target to strike two to five times in a row.}} | ||
{{movelist/battle|2|Baton Pass|Status|Cute|—|—|40|self|The user switches places with a party Pokémon in waiting | {{movelist/battle|2|Baton Pass|Status|Cute|—|—|40|self|The user switches places with a party Pokémon in waiting and passes along any stat changes.}} | ||
{{movelist/battle|2|Belly Drum|Status|Cute|—|—|10|self|The user maximizes its Attack stat in exchange for HP equal to half its max HP.}} | {{movelist/battle|2|Belly Drum|Status|Cute|—|—|10|self|The user maximizes its Attack stat in exchange for HP equal to half its max HP.}} | ||
{{movelist/battle|5|Bestow|Status|Cute|—|—|15|anyadjacent|The user passes its held item to the target when the target isn't holding an item.}} | {{movelist/battle|5|Bestow|Status|Cute|—|—|15|anyadjacent|The user passes its held item to the target when the target isn't holding an item.}} | ||
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{{movelist/battle|1|Bind|Physical|Tough|15|85|20|anyadjacent|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.}} | {{movelist/battle|1|Bind|Physical|Tough|15|85|20|anyadjacent|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.}} | ||
{{movelist/battle|3|Block|Status|Cute|—|—|5|anyadjacent|The user blocks the target's way with arms spread wide to prevent escape.}} | {{movelist/battle|3|Block|Status|Cute|—|—|5|anyadjacent|The user blocks the target's way with arms spread wide to prevent escape.}} | ||
{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. | {{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. This may also leave the target with paralysis.}} | ||
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10|alladjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}} | {{movelist/battle|6|Boomburst|Special|Tough|140|100|10|alladjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}} | ||
{{movelist/battle|7|Breakneck Blitz|Physical||—|—|1|anyadjacent|The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.}} | |||
{{movelist/battle|7|Breakneck Blitz|Special||—|—|1|anyadjacent|The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.}} | |||
{{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}} | {{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}} | ||
{{movelist/battle|4|Captivate|Status| | {{movelist/battle|4|Captivate|Status|Cute|—|100|20|adjacentfoes|If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.}} | ||
{{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}} | {{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}} | ||
{{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes | {{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.}} | ||
{{movelist/battle|1|Comet Punch|Physical|Tough|18|85|15|anyadjacent|The target is hit with a flurry of punches that strike two to five times in a row.}} | {{movelist/battle|1|Comet Punch|Physical|Tough|18|85|15|anyadjacent|The target is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk | {{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.}} | ||
{{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles or | {{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.}} | ||
{{movelist/battle|1|Conversion|Status|Beautiful|—|—|30|self|The user changes its type to become the same type as | {{movelist/battle|1|Conversion|Status|Beautiful|—|—|30|self|The user changes its type to become the same type as the move at the top of the list of moves it knows.}} | ||
{{movelist/battle|2|Conversion 2|Status|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | {{movelist/battle|2|Conversion 2|Status|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | ||
{{movelist/battle|4|Copycat|Status| | {{movelist/battle|4|Copycat|Status|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}} | ||
{{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target's held item.}} | {{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target's held item.}} | ||
{{movelist/battle|3|Crush Claw|Physical|Cool|75|95|10|anyadjacent|The user slashes the target with hard and sharp claws. | {{movelist/battle|3|Crush Claw|Physical|Cool|75|95|10|anyadjacent|The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.}} | ||
{{movelist/battle|4|Crush Grip|Physical|Tough|Varies|100|5|anyadjacent|The target is crushed with great force. The | {{movelist/battle|4|Crush Grip|Physical|Tough|Varies|100|5|anyadjacent|The target is crushed with great force. The more HP the target has left, the greater this move's power.}} | ||
{{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe or | {{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe or claw.}} | ||
{{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}} | {{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}} | ||
{{movelist/battle|1|Disable|Status|Clever|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}} | {{movelist/battle|1|Disable|Status|Clever|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}} | ||
{{movelist/battle|1|Dizzy Punch|Physical| | {{movelist/battle|1|Dizzy Punch|Physical|Cute|70|100|10|anyadjacent|The target is hit with rhythmically launched punches. This may also leave the target confused.}} | ||
{{movelist/battle|4|Double Hit|Physical| | {{movelist/battle|4|Double Hit|Physical|Cool|35|90|10|anyadjacent|The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.}} | ||
{{movelist/battle|1|Double Slap|Physical| | {{movelist/battle|1|Double Slap|Physical|Cute|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}} | ||
{{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}} | {{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}} | ||
{{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. | {{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. This also damages the user quite a lot.}} | ||
{{movelist/battle|5|Echoed Voice|Special|Beautiful|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used every turn, | {{movelist/battle|5|Echoed Voice|Special|Beautiful|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.}} | ||
{{movelist/battle|1|Egg Bomb|Physical| | {{movelist/battle|1|Egg Bomb|Physical|Cute|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}} | ||
{{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using | {{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using the move it encored for three turns.}} | ||
{{movelist/battle|3|Endeavor|Physical|Tough|Varies|100|5|anyadjacent| | {{movelist/battle|3|Endeavor|Physical|Tough|Varies|100|5|anyadjacent|This attack move cuts down the target's HP to equal the user's HP.}} | ||
{{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | {{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | ||
{{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | {{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | ||
{{movelist/battle|1|Explosion|Physical|Beautiful|250|100|5|alladjacent|The user | {{movelist/battle|1|Explosion|Physical|Beautiful|250|100|5|alladjacent|The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.}} | ||
{{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This | {{movelist/battle|7|Extreme Evoboost|Status||—|—|1|self|After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.}} | ||
{{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent| | {{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This move always goes first.}} | ||
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent| | {{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|This attack move doubles its power if the user is poisoned, burned, or paralyzed.}} | ||
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|This attack hits first and makes the target flinch. It only works the first turn the user is in battle.}} | |||
{{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}} | {{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}} | ||
{{movelist/battle|4|Feint|Physical| | {{movelist/battle|4|Feint|Physical|Clever|30|100|10|anyadjacent|This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.}} | ||
{{movelist/battle|2|Flail|Physical|Cute|Varies|100|15|anyadjacent|The user flails about aimlessly to attack. | {{movelist/battle|2|Flail|Physical|Cute|Varies|100|15|anyadjacent|The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.}} | ||
{{movelist/battle|1|Flash|Status|Beautiful|—|100|20|anyadjacent|The user flashes a light that cuts the target's accuracy | {{movelist/battle|1|Flash|Status|Beautiful|—|100|20|anyadjacent|The user flashes a bright light that cuts the target's accuracy.}} | ||
{{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}} | {{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}} | ||
{{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}} | {{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}} | ||
{{movelist/battle|2|Foresight|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. | {{movelist/battle|2|Foresight|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}} | ||
{{movelist/battle|2|Frustration|Physical|Cute|Varies|100|20|anyadjacent| | {{movelist/battle|2|Frustration|Physical|Cute|Varies|100|20|anyadjacent|This full-power attack grows more powerful the less the user likes its Trainer.}} | ||
{{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}} | {{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}} | ||
{{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes | {{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes quickly two to five times in a row.}} | ||
{{movelist/battle|4|Giga Impact|Physical| | {{movelist/battle|4|Giga Impact|Physical|Tough|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user can't move on the next turn.}} | ||
{{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}} | {{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}} | ||
{{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making | {{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.}} | ||
{{movelist/battle|1|Growth|Status|Beautiful|—|—|20|self|The user's body grows all at once, raising the | {{movelist/battle|1|Growth|Status|Beautiful|—|—|20|self|The user's body grows all at once, raising the Attack and Sp. Atk stats.}} | ||
{{movelist/battle|1|Guillotine|Physical|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target | {{movelist/battle|1|Guillotine|Physical|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}} | ||
{{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}} | {{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}} | ||
{{movelist/battle|1|Harden|Status|Tough|—|—|30|self|The user stiffens all the muscles in its body to raise its Defense stat.}} | {{movelist/battle|1|Harden|Status|Tough|—|—|30|self|The user stiffens all the muscles in its body to raise its Defense stat.}} | ||
{{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. | {{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. This also damages the user a little.}} | ||
{{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. | {{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.}} | ||
{{movelist/battle|2|Heal Bell|Status|Beautiful|—|—|5|team|The user makes a soothing bell chime to heal the status | {{movelist/battle|2|Heal Bell|Status|Beautiful|—|—|5|team|The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.}} | ||
{{movelist/battle|3|Helping Hand|Status|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of | {{movelist/battle|3|Helping Hand|Status|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of that ally's attack.}} | ||
{{movelist/battle|2|Hidden Power|Special|Clever|60|100|15|anyadjacent|A unique attack that varies in type | {{movelist/battle|2|Hidden Power|Special|Clever|60|100|15|anyadjacent|A unique attack that varies in type depending on the Pokémon using it.}} | ||
{{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks and the target is left with at least 1 HP.}} | {{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks, and the target is left with at least 1 HP.}} | ||
{{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy. }} | {{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy.}} | ||
{{movelist/battle|1|Horn Attack|Physical|Cool|65|100|25|anyadjacent|The target is jabbed with a sharply pointed horn to inflict damage.}} | {{movelist/battle|1|Horn Attack|Physical|Cool|65|100|25|anyadjacent|The target is jabbed with a sharply pointed horn to inflict damage.}} | ||
{{movelist/battle|1|Horn Drill|Physical|Cool|—|—|5|anyadjacent|The user stabs the target with a horn that rotates like a drill. | {{movelist/battle|1|Horn Drill|Physical|Cool|—|—|5|anyadjacent|The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.}} | ||
{{movelist/battle|3|Howl|Status|Cool|—|—|40|self|The user howls loudly to raise its spirit, | {{movelist/battle|3|Howl|Status|Cool|—|—|40|self|The user howls loudly to raise its spirit, which raises its Attack stat.}} | ||
{{movelist/battle|1|Hyper Beam|Special|Cool|150|90|5|anyadjacent|The target is attacked with a powerful beam. The user | {{movelist/battle|1|Hyper Beam|Special|Cool|150|90|5|anyadjacent|The target is attacked with a powerful beam. The user can't move on the next turn.}} | ||
{{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. | {{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. This may also make the target flinch.}} | ||
{{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}} | {{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}} | ||
{{movelist/battle|4|Judgment|Special| | {{movelist/battle|4|Judgment|Special|Beautiful|100|100|10|anyadjacent|The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.}} | ||
{{movelist/battle|7|Laser Focus|Status||—|—|30|self|The user concentrates intensely. The attack on the next turn always results in a critical hit.}} | |||
{{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}} | {{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}} | ||
{{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The opposing | {{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.}} | ||
{{movelist/battle|2|Lock-On|Status|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. | {{movelist/battle|2|Lock-On|Status|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | ||
{{movelist/battle|1|Lovely Kiss|Status|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}} | {{movelist/battle|1|Lovely Kiss|Status|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}} | ||
{{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.}} | {{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.}} | ||
{{movelist/battle|4|Me First|Status| | {{movelist/battle|4|Me First|Status|Clever|—|—|20|adjacentfoe|The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.}} | ||
{{movelist/battle|2|Mean Look|Status|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | {{movelist/battle|2|Mean Look|Status|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | ||
{{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}} | {{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}} | ||
{{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}} | {{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}} | ||
{{movelist/battle|1|Metronome|Status|Cute|—|—|10|self|The user waggles a finger and stimulates its brain into randomly using nearly any move.}} | {{movelist/battle|1|Metronome|Status|Cute|—|—|10|self|The user waggles a finger and stimulates its brain into randomly using nearly any move.}} | ||
{{movelist/battle|2|Milk Drink|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its | {{movelist/battle|2|Milk Drink|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its max HP.}} | ||
{{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}} | {{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}} | ||
{{movelist/battle|2|Mind Reader|Status|Clever|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}} | {{movelist/battle|2|Mind Reader|Status|Clever|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}} | ||
{{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}} | {{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}} | ||
{{movelist/battle|2|Morning Sun|Status|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | {{movelist/battle|2|Morning Sun|Status|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | ||
{{movelist/battle|4|Natural Gift|Physical| | {{movelist/battle|7|Multi-Attack|Physical||90|100|10|anyadjacent|Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.}} | ||
{{movelist/battle|3|Nature Power|Status|Beautiful|—|—|20| | {{movelist/battle|4|Natural Gift|Physical|Clever|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.}} | ||
{{movelist/battle|6|Noble Roar|Status|Tough|—| | {{movelist/battle|3|Nature Power|Status|Beautiful|—|—|20|anyadjacent|This attack makes use of nature's power. Its effects vary depending on the user's environment.}} | ||
{{movelist/battle|3|Odor Sleuth|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit | {{movelist/battle|6|Noble Roar|Status|Tough|—|100|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}} | ||
{{movelist/battle|3|Odor Sleuth|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}} | |||
{{movelist/battle|2|Pain Split|Status|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}} | {{movelist/battle|2|Pain Split|Status|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}} | ||
{{movelist/battle|1|Pay Day|Physical|Clever|40|100|20|anyadjacent|Numerous coins are hurled at the target to inflict damage. Money is earned after battle.}} | {{movelist/battle|1|Pay Day|Physical|Clever|40|100|20|anyadjacent|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}} | ||
{{movelist/battle|2|Perish Song|Status|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}} | {{movelist/battle|2|Perish Song|Status|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}} | ||
{{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}} | {{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}} | ||
{{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail | {{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail, a foreleg, or the like.}} | ||
{{movelist/battle|2|Present|Physical|Cute|Varies|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}} | {{movelist/battle|2|Present|Physical|Cute|Varies|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}} | ||
{{movelist/battle|2|Protect|Status|Cute|—|—|10|self| | {{movelist/battle|2|Protect|Status|Cute|—|—|10|self|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | ||
{{movelist/battle|2|Psych Up|Status|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}} | {{movelist/battle|2|Psych Up|Status|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}} | ||
{{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. | {{movelist/battle|7|Pulverizing Pancake|Physical||210|—|1|anyadjacent|Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.}} | ||
{{movelist/battle|1|Rage|Physical| | {{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. This move always goes first.}} | ||
{{movelist/battle|1|Rage|Physical|Tough|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}} | |||
{{movelist/battle|2|Rapid Spin|Physical|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}} | {{movelist/battle|2|Rapid Spin|Physical|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}} | ||
{{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes| | {{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}} | ||
{{movelist/battle|1|Recover|Status|Clever|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}} | {{movelist/battle|1|Recover|Status|Clever|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}} | ||
{{movelist/battle|3|Recycle|Status|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}} | {{movelist/battle|3|Recycle|Status|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}} | ||
{{movelist/battle|5|Reflect Type|Status|Clever|—|—|15|anyadjacent|The user reflects the target's type, making it the same type as the target.}} | {{movelist/battle|5|Reflect Type|Status|Clever|—|—|15|anyadjacent|The user reflects the target's type, making it the same type as the target.}} | ||
{{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of | {{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of poisoning, a burn, or paralysis.}} | ||
{{movelist/battle|5|Relic Song|Special|Beautiful|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of | {{movelist/battle|5|Relic Song|Special|Beautiful|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.}} | ||
{{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this | {{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.}} | ||
{{movelist/battle|2|Return|Physical|Cute|Varies|100|20|anyadjacent| | {{movelist/battle|2|Return|Physical|Cute|Varies|100|20|anyadjacent|This full-power attack grows more powerful the more the user likes its Trainer.}} | ||
{{movelist/battle|1|Roar|Status|Cool|—| | {{movelist/battle|7|Revelation Dance|Special||90|100|15|anyadjacent|The user attacks the target by dancing very hard. The user's type determines the type of this move.}} | ||
{{movelist/battle|4|Rock Climb|Physical| | {{movelist/battle|1|Roar|Status|Cool|—|—|20|anyadjacent|The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | ||
{{movelist/battle|5|Round|Special|Beautiful|60|100|15|anyadjacent|The user attacks the target with a song. Others can join in the Round | {{movelist/battle|4|Rock Climb|Physical|Tough|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. This may also confuse the target.}} | ||
{{movelist/battle|2|Safeguard|Status|Beautiful|—|—|25|team|The user creates a protective field that prevents status | {{movelist/battle|5|Round|Special|Beautiful|60|100|15|anyadjacent|The user attacks the target with a song. Others can join in the Round to increase the power of the attack.}} | ||
{{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly | {{movelist/battle|2|Safeguard|Status|Beautiful|—|—|25|team|The user creates a protective field that prevents status conditions for five turns.}} | ||
{{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, | {{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly lower its Speed stat.}} | ||
{{movelist/battle|1|Screech|Status|Clever|—|85|40|anyadjacent|An earsplitting screech harshly | {{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, sharp claws rake the target to inflict damage.}} | ||
{{movelist/battle|3|Secret Power|Physical|Clever|70|100|20|anyadjacent|The | {{movelist/battle|1|Screech|Status|Clever|—|85|40|anyadjacent|An earsplitting screech harshly lowers the target's Defense stat.}} | ||
{{movelist/battle|3|Secret Power|Physical|Clever|70|100|20|anyadjacent|The additional effects of this attack depend upon where it was used.}} | |||
{{movelist/battle|1|Self-Destruct|Physical|Beautiful|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}} | {{movelist/battle|1|Self-Destruct|Physical|Beautiful|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}} | ||
{{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user | {{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user makes its edges more jagged, which raises its Attack stat.}} | ||
{{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, | {{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.}} | ||
{{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}} | {{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}} | ||
{{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}} | {{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}} | ||
{{movelist/battle|2|Sketch|Status|Clever|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}} | {{movelist/battle|2|Sketch|Status|Clever|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}} | ||
{{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense | {{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.}} | ||
{{movelist/battle|3|Slack Off|Status|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its | {{movelist/battle|3|Slack Off|Status|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its max HP.}} | ||
{{movelist/battle|1|Slam|Physical|Tough|80|75|20|anyadjacent|The target is slammed with a long tail, vines, | {{movelist/battle|1|Slam|Physical|Tough|80|75|20|anyadjacent|The target is slammed with a long tail, vines, or the like to inflict damage.}} | ||
{{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}} | {{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}} | ||
{{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}} | {{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}} | ||
{{movelist/battle|3|Smelling Salts|Physical| | {{movelist/battle|3|Smelling Salts|Physical|Tough|70|100|10|anyadjacent|This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.}} | ||
{{movelist/battle|1|Smokescreen|Status|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. | {{movelist/battle|1|Smokescreen|Status|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.}} | ||
{{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent| | {{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.}} | ||
{{movelist/battle|1|Soft-Boiled|Status| | {{movelist/battle|1|Soft-Boiled|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its max HP.}} | ||
{{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}} | {{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}} | ||
{{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}} | {{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}} | ||
{{movelist/battle|3|Spit Up|Special|Tough|Varies|100|10|anyadjacent|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the | {{movelist/battle|3|Spit Up|Special|Tough|Varies|100|10|anyadjacent|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.}} | ||
{{movelist/battle|1|Splash|Status|Cute|—|—|40|self|The user just flops and splashes around to no effect at all...}} | {{movelist/battle|1|Splash|Status|Cute|—|—|40|self|The user just flops and splashes around to no effect at all...}} | ||
{{movelist/battle|3|Stockpile|Status|Tough|—|—|20|self|The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.}} | {{movelist/battle|7|Spotlight|Status||—|—|15|anyadjacent|The user shines a spotlight on the target so that only the target will be attacked during the turn.}} | ||
{{movelist/battle|1|Stomp|Physical|Tough|65|100|20|anyadjacent|The target is stomped with a big foot. | {{movelist/battle|3|Stockpile|Status|Tough|—|—|20|self|The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.}} | ||
{{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power | {{movelist/battle|1|Stomp|Physical|Tough|65|100|20|anyadjacent|The target is stomped with a big foot. This may also make the target flinch.}} | ||
{{movelist/battle|1|Struggle|Physical| | {{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power.}} | ||
{{movelist/battle|1|Substitute|Status| | {{movelist/battle|1|Struggle|Physical|Tough|50|—|1|adjacentfoe|This attack is used in desperation only if the user has no PP. It also damages the user a little.}} | ||
{{movelist/battle|1|Super Fang|Physical|Tough|Varies|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. | {{movelist/battle|1|Substitute|Status|Cute|—|—|10|self|The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.}} | ||
{{movelist/battle|1|Supersonic|Status|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body | {{movelist/battle|1|Super Fang|Physical|Tough|Varies|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.}} | ||
{{movelist/battle|2|Swagger|Status|Cute|—| | {{movelist/battle|1|Supersonic|Status|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body that confuse the target.}} | ||
{{movelist/battle|2|Swagger|Status|Cute|—|85|15|anyadjacent|The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.}} | |||
{{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}} | {{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}} | ||
{{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|A sweet scent that lowers | {{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|A sweet scent that harshly lowers opposing Pokémon's evasiveness.}} | ||
{{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at the opposing | {{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at the opposing Pokémon. This attack never misses.}} | ||
{{movelist/battle|1|Swords Dance|Status|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. | {{movelist/battle|1|Swords Dance|Status|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.}} | ||
{{movelist/battle|1|Tackle|Physical|Tough| | {{movelist/battle|1|Tackle|Physical|Tough|40|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}} | ||
{{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the | {{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.}} | ||
{{movelist/battle|1|Tail Whip|Status|Cute|—|100|30|adjacentfoes|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.}} | {{movelist/battle|1|Tail Whip|Status|Cute|—|100|30|adjacentfoes|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.}} | ||
{{movelist/battle|1|Take Down|Physical|Tough|90|85|20|anyadjacent|A reckless, full-body charge attack for slamming into the target. | {{movelist/battle|1|Take Down|Physical|Tough|90|85|20|anyadjacent|A reckless, full-body charge attack for slamming into the target. This also damages the user a little.}} | ||
{{movelist/battle|5|Techno Blast|Special|Cool|120|100|5|anyadjacent|The user fires a beam of light at its target. The type changes depending on the Drive the user holds.}} | {{movelist/battle|7|Tearful Look|Status||—|—|20|anyadjacent|The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.}} | ||
{{movelist/battle|5|Techno Blast|Special|Cool|120|100|5|anyadjacent|The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.}} | |||
{{movelist/battle|3|Teeter Dance|Status|Cute|—|100|20|alladjacent|The user performs a wobbly dance that confuses the Pokémon around it.}} | {{movelist/battle|3|Teeter Dance|Status|Cute|—|100|20|alladjacent|The user performs a wobbly dance that confuses the Pokémon around it.}} | ||
{{movelist/battle|1|Thrash|Physical|Tough|120|100|10| | {{movelist/battle|1|Thrash|Physical|Tough|120|100|10|self|The user rampages and attacks for two to three turns. The user then becomes confused.}} | ||
{{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}} | {{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}} | ||
{{movelist/battle|1|Transform|Status|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}} | {{movelist/battle|1|Transform|Status|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}} | ||
{{movelist/battle|1|Tri Attack|Special|Beautiful|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or | {{movelist/battle|1|Tri Attack|Special|Beautiful|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.}} | ||
{{movelist/battle|4|Trump Card|Special|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its | {{movelist/battle|4|Trump Card|Special|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its power.}} | ||
{{movelist/battle|3|Uproar|Special|Cute|90|100|10| | {{movelist/battle|3|Uproar|Special|Cute|90|100|10|self|The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.}} | ||
{{movelist/battle|1|Vice Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}} | {{movelist/battle|1|Vice Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}} | ||
{{movelist/battle|3|Weather Ball|Special| | {{movelist/battle|3|Weather Ball|Special|Beautiful|50|100|10|anyadjacent|This attack move varies in power and type depending on the weather.}} | ||
{{movelist/battle|1|Whirlwind|Status|Clever|—| | {{movelist/battle|1|Whirlwind|Status|Clever|—|—|20|anyadjacent|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | ||
{{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the | {{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.}} | ||
{{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}} | {{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}} | ||
{{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body or | {{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}} | ||
{{movelist/battle|4|Wring Out|Special| | {{movelist/battle|4|Wring Out|Special|Tough|Varies|100|5|anyadjacent|The user powerfully wrings the target. The more HP the target has, the greater the move's power.}} | ||
{{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}} | {{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}} | ||
{{movelist/battle-foot|Normal}} | {{movelist/battle-foot|Normal}} | ||
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| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Aerilate|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Aerilate|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Flying-type moves. | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Flying-type moves. | ||
|- | |||
! width="30px" style="background:#{{alola color}}; border: 1px solid #{{alola color dark}}" | VII | |||
| width="100px" style="background:#FFF; border: 1px solid #D8D8D8" | {{acolor|Galvanize|000}} | |||
| style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Normal-type moves become Electric-type moves. | |||
|- | |- | ||
! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ||
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! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Enables Normal and Fighting | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon. | ||
|- class="unsortable" | |- class="unsortable" | ||
! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation | ! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small> | ||
|} | |} | ||
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* The Normal type is frequently associated with type changing: | * The Normal type is frequently associated with type changing: | ||
** More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of {{p|Eevee}}'s evolutions are counted separately). | ** More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of {{p|Eevee}}'s evolutions are counted separately). | ||
** | ** Eight Normal-type Pokémon have at least one [[signature move]] or a [[Signature Ability|signature Ability]] which involves changing their type. | ||
** Most moves which involve changing the user's type or with a varying damage type are Normal-type. | ** Most moves which involve changing the user's type or with a varying damage type are Normal-type. | ||
* | * Prior to Generation VI, Normal was the only Pokémon type for which there was no dual type Pokémon with the type as its secondary type. | ||
==In other languages== | ==In other languages== | ||
{{langtable|color={{normal color}}|bordercolor={{normal color light}} | {{langtable|color={{normal color}}|bordercolor={{normal color light}} | ||
|ja=ノーマル ''Normal'' | |ja=ノーマル ''Normal'' | ||
| | |zh_yue=一般 ''{{tt|Yātbūn|Normal}}'' {{tt|*|Games, Anime (Original series - BW series) & Manga}}<br>普通 ''{{tt|Póutūng|Normal}}'' {{tt|*|XY series}}<br>無屬性 ''{{tt|Mòuhsuhksing|Typeless}}'' {{tt|*|M17}} | ||
|zh_cmn=一般 ''{{tt|Yībān|Normal}}'' | |||
|cs=Normální | |cs=Normální | ||
|da=Normal | |da=Normal | ||
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|fr=Normal | |fr=Normal | ||
|de=Normal | |de=Normal | ||
|el=Φυσιολογικός '' | |el=Φυσιολογικός ''Fisiologikós'' | ||
|he=רגיל ''Ragil''<br>נורמאלי ''Normali'' | |he=רגיל ''Ragil''<br>נורמאלי ''Normali'' | ||
|hu=Normál | |hu=Normál | ||
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|no=Normal | |no=Normal | ||
|pl=Normalny | |pl=Normalny | ||
| | |pt=Normal | ||
|ro=Normal | |ro=Normal | ||
|ru=Обычный ''Obychnyy''<br>Нормальный ''Normal'nyy'' | |ru=Обычный ''Obychnyy''<br>Нормальный ''Normal'nyy'' | ||
|es=Normal | |es=Normal | ||
|sv=Normal | |sv=Normal | ||
|th=ปกติ<br>ธรรมดา | |th=ปกติ ''Pkti''<br>ธรรมดา ''Ṭhrrmdā'' | ||
|vi=Thường | |vi=Thường | ||
}} | }} |
Revision as of 14:02, 16 January 2017
- Normal redirects here. For the glitch Normal type, see List of glitch types#Normal.
The Normal type (Japanese: ノーマルタイプ Normal type) is one of the eighteen types. Notable Trainers who specialize in Normal-type Pokémon are Whitney of Goldenrod City, Norman of Petalburg City, Lenora of Nacrene City, Cheren of Aspertia City, and Ilima of Melemele Island. Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special depending on the attack.
Statistical averages
Overall
Stat | |||
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Fully evolved
Stat | |||
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Battle properties
Generation I
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | None | ½× | None | |
½× | 2× | |||
0× | 0× |
Generation II onwards
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | None | ½× | None | |
½× | 2× | |||
0× | 0× |
Characteristics
Defense
The Normal type is a mixed bag defensively. It sports only one weakness to Fighting, but only one immunity (Ghost) and no resistances. Normal types have various attributes, although a fair amount of Normal-type Pokémon have high HP and good defensive stats. Normal-types commonly have a defensive stat which is much higher than the other, such as Blissey having high Special Defense but low physical Defense.
Prior to Generation III, there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time. However, due to the proliferation and increased availability of powerful Fighting-type moves such as High Jump Kick, Close Combat, and Focus Blast, Normal-types nowadays require moves or teammates who can check their weakness, such as Psychic and Fairy.
Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.
Offense
The type performs similarly offensively. It is resisted by Rock and Steel and nullified by Ghost, but it is not super-effective against any type. Because of this, Normal-type moves are best used for same type attack bonus or when boosted by abilities such as Refrigerate and Pixilate. For many Pokémon, especially those encountered earlier in the game, the first damage-dealing move they learn by level up is Normal-type, and the lack of offensive advantage against any other type facilitates the introduction of Pokémon battling to newcomers.
Normal-types have typically wide movepools, which include powerful attacking types such as Fighting, Ground and Dark, which cover all three types that resist their moves. In particular, the combination of Normal and Dark-type moves provides good neutral coverage since Dark is no longer resisted by Steel as of Generation VI. A combination of Normal and Ghost moves provides even better coverage, with only Tyranitar, Pawniard and Bisharp being resistant to both. Their inability to hit Ghost-type Pokémon can be nullified by using Foresight, Odor Sleuth, or Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with Fighting moves (excluding those with Wonder Guard).
Because the Normal type is the only type that is not super effective against any type, it is completely unresisted during an Inverse Battle.
Contest properties
When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.
Pokémon
As of Generation VII, there are 109 Normal-type Pokémon or 13.6% of all Pokémon, making it the second most common type after Water.
Pure Normal-type Pokémon
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Pokéstar Studios opponents
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Half Normal-type Pokémon
Primary Normal-type Pokémon
Secondary Normal-type Pokémon
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Pokéstar Studios opponents
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Acupressure | Status | Tough | — | —% | 30 (max 48) |
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The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||||||
V | After You | Status | Cute | — | —% | 15 (max 24) |
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The user helps the target and makes it use its move right after the user. | |||||||||
III | Assist | Status | Cute | — | —% | 20 (max 32) |
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The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||||||
II | Attract | Status | Cute | — | 100% | 15 (max 24) |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
I | Barrage | Physical | Cute | 15 | 85% | 20 (max 32) |
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Round objects are hurled at the target to strike two to five times in a row. | |||||||||
II | Baton Pass | Status | Cute | — | —% | 40 (max 64) |
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The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
II | Belly Drum | Status | Cute | — | —% | 10 (max 16) |
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The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
V | Bestow | Status | Cute | — | —% | 15 (max 24) |
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The user passes its held item to the target when the target isn't holding an item. | |||||||||
I | Bide | Physical | Tough | Varies | —% | 10 (max 16) |
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The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
I | Bind | Physical | Tough | 15 | 85% | 20 (max 32) |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
III | Block | Status | Cute | — | —% | 5 (max 8) |
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The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
I | Body Slam | Physical | Tough | 85 | 100% | 15 (max 24) |
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The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
VI | Boomburst | Special | Tough | 140 | 100% | 10 (max 16) |
|
The user attacks everything around it with the destructive power of a terrible, explosive sound. | |||||||||
VII | Breakneck Blitz | Physical | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||||||
VII | Breakneck Blitz | Special | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||||||
III | Camouflage | Status | Clever | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
IV | Captivate | Status | Cute | — | 100% | 20 (max 32) |
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If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
VI | Celebrate | Status | Cute | — | —% | 40 (max 64) |
|
The Pokémon congratulates you on your special day! | |||||||||
V | Chip Away | Physical | Tough | 70 | 100% | 20 (max 32) |
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||||||
I | Comet Punch | Physical | Tough | 18 | 85% | 15 (max 24) |
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The target is hit with a flurry of punches that strike two to five times in a row. | |||||||||
VI | Confide | Status | Cute | — | —% | 20 (max 32) |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
I | Constrict | Physical | Tough | 10 | 100% | 35 (max 56) |
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The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | |||||||||
I | Conversion | Status | Beautiful | — | —% | 30 (max 48) |
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The user changes its type to become the same type as the move at the top of the list of moves it knows. | |||||||||
II | Conversion 2 | Status | Beautiful | — | —% | 30 (max 48) |
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The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||||||
IV | Copycat | Status | Cute | — | —% | 20 (max 32) |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
III | Covet | Physical | Cute | 60 | 100% | 25 (max 40) |
|
The user endearingly approaches the target, then steals the target's held item. | |||||||||
III | Crush Claw | Physical | Cool | 75 | 95% | 10 (max 16) |
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | |||||||||
IV | Crush Grip | Physical | Tough | Varies | 100% | 5 (max 8) |
|
The target is crushed with great force. The more HP the target has left, the greater this move's power. | |||||||||
I | Cut | Physical | Cool | 50 | 95% | 30 (max 48) |
|
The target is cut with a scythe or claw. | |||||||||
I | Defense Curl | Status | Cute | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
I | Disable | Status | Clever | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | |||||||||
I | Dizzy Punch | Physical | Cute | 70 | 100% | 10 (max 16) |
|
The target is hit with rhythmically launched punches. This may also leave the target confused. | |||||||||
IV | Double Hit | Physical | Cool | 35 | 90% | 10 (max 16) |
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
I | Double Slap | Physical | Cute | 15 | 85% | 10 (max 16) |
|
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
I | Double Team | Status | Cool | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
I | Double-Edge | Physical | Tough | 120 | 100% | 15 (max 24) |
|
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
V | Echoed Voice | Special | Beautiful | 40 | 100% | 15 (max 24) |
|
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
I | Egg Bomb | Physical | Cute | 100 | 75% | 10 (max 16) |
|
A large egg is hurled at the target with maximum force to inflict damage. | |||||||||
II | Encore | Status | Cute | — | 100% | 5 (max 8) |
|
The user compels the target to keep using the move it encored for three turns. | |||||||||
III | Endeavor | Physical | Tough | Varies | 100% | 5 (max 8) |
|
This attack move cuts down the target's HP to equal the user's HP. | |||||||||
II | Endure | Status | Tough | — | —% | 10 (max 16) |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
V | Entrainment | Status | Cute | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
I | Explosion | Physical | Beautiful | 250 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
VII | Extreme Evoboost | Status | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | ||||||||||
II | Extreme Speed | Physical | Cool | 80 | 100% | 5 (max 8) |
|
The user charges the target at blinding speed. This move always goes first. | |||||||||
III | Facade | Physical | Cute | 70 | 100% | 20 (max 32) |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
III | Fake Out | Physical | Cute | 40 | 100% | 10 (max 16) |
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
II | False Swipe | Physical | Cool | 40 | 100% | 40 (max 64) |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
IV | Feint | Physical | Clever | 30 | 100% | 10 (max 16) |
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
II | Flail | Physical | Cute | Varies | 100% | 15 (max 24) |
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||||||
I | Flash | Status | Beautiful | — | 100% | 20 (max 32) |
|
The user flashes a bright light that cuts the target's accuracy. | |||||||||
I | Focus Energy | Status | Cool | — | —% | 30 (max 48) |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
III | Follow Me | Status | Cute | — | —% | 20 (max 32) |
|
The user draws attention to itself, making all targets take aim only at the user. | |||||||||
II | Foresight | Status | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Frustration | Physical | Cute | Varies | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
I | Fury Attack | Physical | Cool | 15 | 85% | 20 (max 32) |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
I | Fury Swipes | Physical | Tough | 18 | 80% | 15 (max 24) |
|
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||||
IV | Giga Impact | Physical | Tough | 150 | 90% | 5 (max 8) |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
I | Glare | Status | Tough | — | 100% | 30 (max 48) |
|
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
I | Growl | Status | Cute | — | 100% | 40 (max 64) |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
I | Growth | Status | Beautiful | — | —% | 20 (max 32) |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
I | Guillotine | Physical | Cool | — | —% | 5 (max 8) |
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |||||||||
VI | Happy Hour | Status | Cute | — | —% | 30 (max 48) |
|
Using Happy Hour doubles the amount of prize money received after battle. | |||||||||
I | Harden | Status | Tough | — | —% | 30 (max 48) |
|
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
V | Head Charge | Physical | Tough | 120 | 100% | 15 (max 24) |
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | |||||||||
I | Headbutt | Physical | Tough | 70 | 100% | 15 (max 24) |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
II | Heal Bell | Status | Beautiful | — | —% | 5 (max 8) |
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||||
III | Helping Hand | Status | Clever | — | —% | 20 (max 32) |
|
The user assists an ally by boosting the power of that ally's attack. | |||||||||
II | Hidden Power | Special | Clever | 60 | 100% | 15 (max 24) |
|
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
VI | Hold Back | Physical | Cool | 40 | 100% | 40 (max 64) |
|
The user holds back when it attacks, and the target is left with at least 1 HP. | |||||||||
VI | Hold Hands | Status | Cute | — | —% | 40 (max 64) |
|
The user and an ally hold hands. This makes them very happy. | |||||||||
I | Horn Attack | Physical | Cool | 65 | 100% | 25 (max 40) |
|
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||||
I | Horn Drill | Physical | Cool | — | —% | 5 (max 8) |
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||||
III | Howl | Status | Cool | — | —% | 40 (max 64) |
|
The user howls loudly to raise its spirit, which raises its Attack stat. | |||||||||
I | Hyper Beam | Special | Cool | 150 | 90% | 5 (max 8) |
|
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
I | Hyper Fang | Physical | Cool | 80 | 90% | 15 (max 24) |
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | |||||||||
III | Hyper Voice | Special | Cool | 90 | 100% | 10 (max 16) |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
IV | Judgment | Special | Beautiful | 100 | 100% | 10 (max 16) |
|
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | |||||||||
VII | Laser Focus | Status | — | —% | 30 (max 48) |
|
The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||||||||||
IV | Last Resort | Physical | Cute | 140 | 100% | 5 (max 8) |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
I | Leer | Status | Cool | — | 100% | 30 (max 48) |
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
II | Lock-On | Status | Clever | — | —% | 5 (max 8) |
|
The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||||
I | Lovely Kiss | Status | Beautiful | — | 75% | 10 (max 16) |
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |||||||||
IV | Lucky Chant | Status | Cute | — | —% | 30 (max 48) |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||||||
IV | Me First | Status | Clever | — | —% | 20 (max 32) |
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||||
II | Mean Look | Status | Beautiful | — | —% | 5 (max 8) |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
I | Mega Kick | Physical | Cool | 120 | 75% | 5 (max 8) |
|
The target is attacked by a kick launched with muscle-packed power. | |||||||||
I | Mega Punch | Physical | Tough | 80 | 85% | 20 (max 32) |
|
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
I | Metronome | Status | Cute | — | —% | 10 (max 16) |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
II | Milk Drink | Status | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | |||||||||
I | Mimic | Status | Cute | — | —% | 10 (max 16) |
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
II | Mind Reader | Status | Clever | — | —% | 5 (max 8) |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
I | Minimize | Status | Cute | — | —% | 10 (max 16) |
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
II | Morning Sun | Status | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
VII | Multi-Attack | Physical | 90 | 100% | 10 (max 16) |
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | ||||||||||
IV | Natural Gift | Physical | Clever | Varies | 100% | 15 (max 24) |
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
III | Nature Power | Status | Beautiful | — | —% | 20 (max 32) |
|
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
VI | Noble Roar | Status | Tough | — | 100% | 30 (max 48) |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||||||
III | Odor Sleuth | Status | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Pain Split | Status | Clever | — | —% | 20 (max 32) |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
I | Pay Day | Physical | Clever | 40 | 100% | 20 (max 32) |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||
II | Perish Song | Status | Beautiful | — | —% | 5 (max 8) |
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
VI | Play Nice | Status | Cute | — | —% | 20 (max 32) |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
I | Pound | Physical | Tough | 40 | 100% | 35 (max 56) |
|
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
II | Present | Physical | Cute | Varies | 90% | 15 (max 24) |
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |||||||||
II | Protect | Status | Cute | — | —% | 10 (max 16) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
II | Psych Up | Status | Clever | — | —% | 10 (max 16) |
|
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
VII | Pulverizing Pancake | Physical | 210 | —% | 1 (max 1) |
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | ||||||||||
I | Quick Attack | Physical | Cool | 40 | 100% | 30 (max 48) |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
I | Rage | Physical | Tough | 20 | 100% | 20 (max 32) |
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
II | Rapid Spin | Physical | Cool | 20 | 100% | 40 (max 64) |
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
I | Razor Wind | Special | Cool | 80 | 100% | 10 (max 16) |
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||||
I | Recover | Status | Clever | — | —% | 10 (max 16) |
|
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
III | Recycle | Status | Clever | — | —% | 10 (max 16) |
|
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
V | Reflect Type | Status | Clever | — | —% | 15 (max 24) |
|
The user reflects the target's type, making it the same type as the target. | |||||||||
III | Refresh | Status | Cute | — | —% | 20 (max 32) |
|
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||||
V | Relic Song | Special | Beautiful | 75 | 100% | 10 (max 16) |
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | |||||||||
V | Retaliate | Physical | Cool | 70 | 100% | 5 (max 8) |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
II | Return | Physical | Cute | Varies | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
VII | Revelation Dance | Special | 90 | 100% | 15 (max 24) |
|
The user attacks the target by dancing very hard. The user's type determines the type of this move. | ||||||||||
I | Roar | Status | Cool | — | —% | 20 (max 32) |
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
IV | Rock Climb | Physical | Tough | 90 | 85% | 20 (max 32) |
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||||
V | Round | Special | Beautiful | 60 | 100% | 15 (max 24) |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
II | Safeguard | Status | Beautiful | — | —% | 25 (max 40) |
|
The user creates a protective field that prevents status conditions for five turns. | |||||||||
II | Scary Face | Status | Tough | — | 100% | 10 (max 16) |
|
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
I | Scratch | Physical | Tough | 40 | 100% | 35 (max 56) |
|
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||||
I | Screech | Status | Clever | — | 85% | 40 (max 64) |
|
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
III | Secret Power | Physical | Clever | 70 | 100% | 20 (max 32) |
|
The additional effects of this attack depend upon where it was used. | |||||||||
I | Self-Destruct | Physical | Beautiful | 200 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
I | Sharpen | Status | Cute | — | —% | 30 (max 48) |
|
The user makes its edges more jagged, which raises its Attack stat. | |||||||||
V | Shell Smash | Status | Tough | — | —% | 15 (max 24) |
|
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||||||
V | Simple Beam | Status | Cute | — | 100% | 15 (max 24) |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | |||||||||
I | Sing | Status | Cute | — | 55% | 15 (max 24) |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
II | Sketch | Status | Clever | — | —% | 1 (max 1) |
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||||||
I | Skull Bash | Physical | Tough | 130 | 100% | 10 (max 16) |
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
III | Slack Off | Status | Cute | — | —% | 10 (max 16) |
|
The user slacks off, restoring its own HP by up to half of its max HP. | |||||||||
I | Slam | Physical | Tough | 80 | 75% | 20 (max 32) |
|
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||
I | Slash | Physical | Cool | 70 | 100% | 20 (max 32) |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
II | Sleep Talk | Status | Cute | — | —% | 10 (max 16) |
|
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
III | Smelling Salts | Physical | Tough | 70 | 100% | 10 (max 16) |
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||||||
I | Smokescreen | Status | Clever | — | 100% | 20 (max 32) |
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |||||||||
II | Snore | Special | Cute | 50 | 100% | 15 (max 24) |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
I | Soft-Boiled | Status | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | |||||||||
I | Sonic Boom | Special | Cool | — | 90% | 20 (max 32) |
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
I | Spike Cannon | Physical | Cool | 20 | 100% | 15 (max 24) |
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
III | Spit Up | Special | Tough | Varies | 100% | 10 (max 16) |
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |||||||||
I | Splash | Status | Cute | — | —% | 40 (max 64) |
|
The user just flops and splashes around to no effect at all... | |||||||||
VII | Spotlight | Status | — | —% | 15 (max 24) |
|
The user shines a spotlight on the target so that only the target will be attacked during the turn. | ||||||||||
III | Stockpile | Status | Tough | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||||
I | Stomp | Physical | Tough | 65 | 100% | 20 (max 32) |
|
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
I | Strength | Physical | Tough | 80 | 100% | 15 (max 24) |
|
The target is slugged with a punch thrown at maximum power. | |||||||||
I | Struggle | Physical | Tough | 50 | —% | 1 (max 1) |
|
This attack is used in desperation only if the user has no PP. It also damages the user a little. | |||||||||
I | Substitute | Status | Cute | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
I | Super Fang | Physical | Tough | Varies | 90% | 10 (max 16) |
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |||||||||
I | Supersonic | Status | Clever | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body that confuse the target. | |||||||||
II | Swagger | Status | Cute | — | 85% | 15 (max 24) |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
III | Swallow | Status | Tough | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
II | Sweet Scent | Status | Cute | — | 100% | 20 (max 32) |
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||||
I | Swift | Special | Cool | 60 | —% | 20 (max 32) |
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
I | Swords Dance | Status | Beautiful | — | —% | 20 (max 32) |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
I | Tackle | Physical | Tough | 40 | 100% | 35 (max 56) |
|
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
V | Tail Slap | Physical | Cute | 25 | 85% | 10 (max 16) |
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |||||||||
I | Tail Whip | Status | Cute | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
I | Take Down | Physical | Tough | 90 | 85% | 20 (max 32) |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
VII | Tearful Look | Status | — | —% | 20 (max 32) |
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | ||||||||||
V | Techno Blast | Special | Cool | 120 | 100% | 5 (max 8) |
|
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | |||||||||
III | Teeter Dance | Status | Cute | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
I | Thrash | Physical | Tough | 120 | 100% | 10 (max 16) |
|
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
III | Tickle | Status | Cute | — | 100% | 20 (max 32) |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
I | Transform | Status | Clever | — | —% | 10 (max 16) |
|
The user transforms into a copy of the target right down to having the same move set. | |||||||||
I | Tri Attack | Special | Beautiful | 80 | 100% | 10 (max 16) |
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
IV | Trump Card | Special | Cool | Varies | —% | 5 (max 8) |
|
The fewer PP this move has, the greater its power. | |||||||||
III | Uproar | Special | Cute | 90 | 100% | 10 (max 16) |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
I | Vice Grip | Physical | Tough | 55 | 100% | 30 (max 48) |
|
The target is gripped and squeezed from both sides to inflict damage. | |||||||||
III | Weather Ball | Special | Beautiful | 50 | 100% | 10 (max 16) |
|
This attack move varies in power and type depending on the weather. | |||||||||
I | Whirlwind | Status | Clever | — | —% | 20 (max 32) |
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
III | Wish | Status | Cute | — | —% | 10 (max 16) |
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One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||||||
V | Work Up | Status | Tough | — | —% | 30 (max 48) |
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The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
I | Wrap | Physical | Tough | 15 | 90% | 20 (max 32) |
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A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
IV | Wring Out | Special | Tough | Varies | 100% | 5 (max 8) |
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The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||||||
III | Yawn | Status | Cute | — | —% | 10 (max 16) |
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The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Normal type
A Pokémon with Color Change, Protean, or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.
Gen | Ability | Description |
---|---|---|
VI | Aerilate | Normal-type moves become Flying-type moves. |
VII | Galvanize | Normal-type moves become Electric-type moves. |
IV | Normalize | All the Pokémon's moves become the Normal type. |
VI | Pixilate | Normal-type moves become Fairy-type moves. |
VI | Refrigerate | Normal-type moves become Ice-type moves. |
IV | Scrappy | Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon. |
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
---|---|---|
IV | Tangled Feet | Raises evasion if the Pokémon is confused. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Trivia
- Generation I introduced the most Normal-type Pokémon of any generation, with 24. Generation VI introduced the fewest Normal-type Pokémon, with eight.
- Generation I introduced the most Normal-type moves of any generation, with 78. Generation VI introduced the fewest Normal-type moves, with eight.
- With 172 Normal-type moves, this type has the most moves available.
- The Normal type has the fewest non-neutral type relations, with only four.
- No Pokémon gains the Normal type upon evolving that did not already have it. It shares this distinction with the Bug type.
- Bite, Sand Attack, Gust, Karate Chop, Charm, Moonlight, and Sweet Kiss were formerly Normal-type moves.
- Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
- Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
- For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle it isn't.
- Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only one).
- The Normal type is frequently associated with type changing:
- More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of Eevee's evolutions are counted separately).
- Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
- Most moves which involve changing the user's type or with a varying damage type are Normal-type.
- Prior to Generation VI, Normal was the only Pokémon type for which there was no dual type Pokémon with the type as its secondary type.
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