Dig (move)

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Dig
あなをほる Dig Hole
[[File:|center]]
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
???
Condition  Smart
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Smart
Appeal  0  
Jamming  0  

Dig (Japanese: あなをほる Dig Hole) is a Template:Type2 move introduced in Generation I that deals a small amount of damage.

Effect

Generation I

On the turn that Dig is selected, the user will dig underground, where the only attacks it can't avoid are Bide, Swift, and Transform. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user digs underground, Mirror Move will copy the move that the user executed immediately before using Dig (or fail if it can't).

Confusion and full paralysis will disrupt Dig. Additionally, if the user is fully paralyzed during the mostly-invulnerable turn of Dig, the mostly-invulnerable part will not be reset until the user switches out or fully executes Dig or Fly.

In Stadium, Dig will allow the user to avoid damage reversed by Bide. Full paralysis will reset the mostly-invulnerable part of Dig. Mirror Move will copy Dig on either of the turns it takes to execute.

Dig has a power of 100 in Generation I.

Generation II and III

In Generation II and III, the user will take double damage from Earthquake during the semi-invulnerable turn, unless, of course, they would take no damage otherwise. Dig's power also changed from 100 to 60 in these generations.

Generation IV

Dig's power changed from 60 to 80. Otherwise, it is exactly the same as Generation III.

In the anime

Pokémon

Chimchar. Chimchar digs deep into the ground. It then travels underground to its opponent and suddenly comes back up and hits the foe.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

By TM28

Generation IV

By leveling up

By TM28

In other languages

  • French: Tunnel
  • German: Schaufler
  • Italian: Fossa
  • Spanish: Excavar

Template:Project MoveDex notice

Variations of the move Dig
PhysicalIC HOME.png DigDive
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708