From Bulbapedia, the community-driven Pokémon encyclopedia.
These moves take two turns to execute. During the first turn, the user of the move will be invulnerable to most attacks (due to being hidden in the sky, underwater, etc). On the second turn, PP will be deducted, the move will deal damage, and it will count as the last move used.
While these moves have these characteristics in common, they are not strictly variations of each other, since many of their other attributes (like power, accuracy, power points, or secondary effects) are different.
From Generation IV onward, the player cannot throw a Poké Ball at Pokémon in this semi-invulnerable state. In prior generations, Pokémon in this state could be caught.
Pages in category "Moves with a semi-invulnerable turn"
The following 7 pages are in this category, out of 7 total.