(Redirected from Pokémon Café Mix)
This article is too large, and needs to be compressed or divided into smaller articles.
If you wish to discuss or dispute this change, or ask about what specific tasks you can do to help, please head to the article's talk page.
Pokémon Café Mix
Pokémon Café Mix

Logo of Pokémon Café Mix
Pokémon Café ReMix
ようこそ!ポケモンカフェ ~まぜまぜパズル~

Logo of Pokémon Café ReMix
Basic info
Platform: Nintendo Switch, iOS, iPadOS, Android
Category: Puzzle
Players: 1
Connectivity: N/A
Developer: Genius Sonority
Publisher: The Pokémon Company, Nintendo
Part of: Generation VIII spin-off
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: ALL
GSRR: N/A
Release dates
Japan: June 24, 2020 (Café Mix)
October 28, 2021 (Café ReMix)
North America: June 23, 2020[note 1] (Café Mix)
October 27, 2021 (Café ReMix)
Australia: June 24, 2020 (Café Mix)
October 28, 2021 (Café ReMix)
Europe: June 24, 2020 (Café Mix)
October 28, 2021 (Café ReMix)
South Korea: June 24, 2020 (Café Mix)
October 28, 2021 (Café ReMix)
Hong Kong: June 24, 2020 (Café Mix)
October 28, 2021 (Café ReMix)
Taiwan: June 24, 2020 (Café Mix)
October 28, 2021 (Café ReMix)
Websites
Japanese: Official website
English: Official website
Japanese boxart

Japanese logo of Pokémon Café Mix

Japanese logo of Pokémon Café ReMix

Pokémon Café ReMix (Japanese: ようこそ!ポケモンカフェ ~まぜまぜパズル~ Welcome! Pokémon Café ~Mixing Puzzles~, or ポケまぜ Pokémaze for short), previously known as Pokémon Café Mix (Japanese: Pokémon Café Mix), is a free-to-play spin-off Pokémon game for the Nintendo Switch, iOS, iPadOS, and Android. It was released worldwide on June 24, 2020.[note 1]

It was announced during a Pokémon Presents on June 17, 2020. During the August 2021 Pokémon Presents, it was announced that the game would be renamed Pokémon Café ReMix in a major overhaul on October 28, 2021.

Blurb

Pokémon Café ReMix

Pokémon Café ReMix is a unique puzzle game.

Welcome to your very own Pokémon café!

Pokémon Café ReMix is a refreshing puzzle game you play alongside Pokémon in which you mix, link, and blast away icons and gimmicks!

The customers and café staff are all Pokémon! As the owner of the café, you will work with Pokémon to server customers by preparing drinks and dishes through simple puzzles in which you mix around icons.

  • Refreshing puzzles! Complete fun cooking puzzle in which you mix around icons and link them together! As the owner of the café, you'll take on puzzles with the help of your staff Pokémon. Utilize each Pokémon's specialty and uniqueness and aim for three-star offerings!
  • A wide cast of Pokémon appears! You can even enjoy switching their outfits! Pokémon you befriend will join your staff and help you out at the café. Liven up your café by dressing up your staff Pokémon! As you raise your staff Pokémon's levels, they'll be able to wear different colored outfits. Special outfits for certain Pokémon will regularly be released as well! Recruit all sorts of Pokémon, raise their levels, and create your very own café!

Now's your chance to become a café owner, work together with Pokémon, and create a Pokémon café that's unique to you!

Pokémon Café Mix (Legacy)

Pokémon Café Mix is a unique puzzle game where the player is now the owner of a café that serves delicious treats to Pokémon.

Complete puzzles by linking together Pokémon icons to prepare drinks and dishes for your Pokémon customers as they have a wonderful time at the café!

Order's up! Your next Pokémon customer awaits.

  • Grand Opening!
Experience what it’s like to run your own Pokémon Café that serves cute and delectable offerings for Pokémon customers.
  • Order's Up!
Drag Pokémon icons in a swirling motion to link them together and solve challenging puzzles that create a variety of drinks and dishes with adorable Pokémon motifs.
  • Help Wanted!
Befriend and recruit your favorite Pokémon by serving amazing treats to create special friendships.
  • Seconds, Please!
As your café becomes a hit with the Pokémon customers, you’ll be able to expand the café to accommodate your booming business, allowing for more Pokémon guests and new café offerings.

Gameplay

The game starts with Leah welcoming the player, who is the owner of the café, and their Eevee to start working on their first menu item: an Eevee Latte. Completing this order attracts the café's first customers: Rowlet and Piplup. After completing Order #2, Rowlet joins the café as part of the staff and the player has to choose it to complete the next order, which makes Piplup join too. After the fourth order, the café starts to expand with the help of Timburr. The game progresses by completing orders, attracting new customers, making them join the staff by increasing their friendship level, and expanding the café with new areas as well as the menu to offer a wider variety of dishes. After 80 orders are completed, some functionalities are unlocked such as Daily Training or the ability to participate in events and play the past orders. Once all the main orders are completed, the Master Café mode is unlocked.

Players who started with the original version of Pokémon Café Mix, preserved their progress after the major 2021 update, such as the Pokémon staff they had obtained, except for the Pokémon that are unlocked through the Menu Development of the new version, which had to be re-acquired. The original orders can also be played as Extra orders.

Stamina icon
Stamina shard.
Stamina icon
Stamina crystal.

Stamina

Stamina indicates how many times the player can attempt orders (puzzles). Stamina can be restored up to 5 units (or 10 units with the Premium Pass). If the player has more than the max stamina, excess stamina will be displayed with a + symbol to the right of the stamina icon. Players can have a max of 99 units of stamina.

When an order is played, one stamina unit is used. The stamina is restored every 15 minutes. Players can also get stamina as a reward through various methods.

Under certain conditions, a stamina crystal will give the player unlimited stamina for a certain amount of time, allowing them to attempt an order as many times as they like. The unlimited stamina is displayed with a ∞ symbol.

Golden acorn.

Golden acorns

The currency of the game are golden acorns. They can be obtained by clearing orders, by purchasing them at the shop through several packages or receiving them as a gift through various events and rewards. Golden acorns can be used to continue an order after failing, to acquire puzzle powers in the middle of an order, to unlock a Pokémon's level, to buy delivery tickets, among other benefits.

  • The max number of golden acorns that a player can have is 9,999,999.
  • No products that contain golden acorns can be purchased if the player has 300,000 golden acorns or more.

Category

Every order has a category of dish that determines which Pokémon are useful to complete them. By adding Pokémon to the lineup with the same category as the one set in the puzzle, the player can tackle puzzles with an advantage. It will have effects such as specialty gimmicks activating and the skill gauge filling up faster. There are four categories:

Icon Specialty
Entrées
Drinks
Small plates
Sweets


In normal orders, only the category of the Pokémon set as leader will be the one that counts for these advantages. In some event orders, all the Pokémon that have the needed category can contribute to the clearing of gimmicks.

Puzzles

Orders are completed by clearing a puzzle which consists of Pokémon icons and gimmicks. Every puzzle has different shapes and sizes that add complexity to it. The player has to link icons of the same Pokémon in order to score points and clear the gimmicks within a limited amount of moves. A move starts when the player touches the screen to drag an icon and it finishes when it's released. Using other icons on the puzzle, such as megaphones or skills will also consume a move.

Screenshot of a puzzle in Pokémon Café ReMix depicting a shiny Snubbull and icons of shiny Rowlet and Minccino
A puzzle in Pokémon Café ReMix.

Pokémon icons

In normal orders, icons of the Pokémon that the player sets as the leader will appear in the puzzle and they will be joined by 1 or up to 5 different helper Pokémon at random, depending on the order. The more varied the icons in the puzzle, the harder it will be to link them and by consequence, to complete the order. In event stages however, the player chooses up to 4 different Pokémon and these will be the ones appearing on the puzzle. Additionally, some icons feel lighter or heavier to drag on the screen, which can create inconveniences when certain combinations of Pokémon icons are used (the mechanics of this are undisclosed by the game).

Examples of Pokémon icons

Gimmicks

Main article: Gimmicks

There are several gimmicks that work as obstacles in each puzzle. They need to be cleared in order to complete tasks, but each gimmick has a particular requirement to do so: while some can be cleared with a regular combo next to them, others require 2 or more, or can only be cleared with megaphones or skills. They also behave different: while some gimmicks remain still in the puzzle, other gimmicks bounce around the area. Some gimmicks that require multiple combos to be cleared need them to be done in a row, or else they will revert to their previous stage. Each Pokémon specializes in at least 3 gimmicks (some Pokémon have a fourth specialty gimmick that unlocks with kitchen notes) that allow them to clear gimmicks more easily if the order matches their specialty.

Café skill icons

Each Pokémon has a different Café Skill. When playing an order, a skill gauge is shown at the bottom of the puzzle. Filling this gauge once makes a Café Skill icon appear on the screen. The skill gauge will fill faster if the player clears lots of icons that match the current leader Pokémon. Café Skill icons can be moved around and they will activate wherever they are when the player lets go of them. Planning where to place them is key, since each skill has different effects and points to different directions. Two Café Skill icons can be combined by linking them and their effectiveness will increase. No more than two Café Skill icons can be combined at once.

Almost every Pokémon has a unique skill, since even those that share the same skill icon can have different secondary effects. Besides the multiple directions at which a skill can point towards to, each skill can have any of these three main effects: clear icons, create/set off megaphones or replace icons.

Examples of Skill icons
Standard Powered-up

Leah's Megaphones

When certain conditions are met during a puzzle, megaphones will appear. Every Pokémon has a required amount of linked icons in order to produce one megaphone in the puzzle. Some Pokémon's Café Skills can create megaphones that will stay in the puzzle, while others create megaphones that go off immediately. Sometimes megaphones can also be found inside certain specialty gimmicks present in the puzzle. The player can grab megaphones and move them around before releasing them where they want them to go off.

Up Right Down Left


Linking megaphones will combine them, increasing the effectiveness. Up to four megaphones can be combined at the same time.

Puzzle powers

As the player progresses, a variety of puzzle powers become available to help the completion of an order when things are looking rough. A move is not used when these items are activated, instead they can be used before the player starts linking icons. These items can be obtained as a rewards through various methods or they can be purchased in the middle of the puzzle in packs of three.

Puzzle power Icon Effect Method to unlock it Cost during puzzle
Helping Paw Clears a chosen Pokémon icon or gimmick. Only works on gimmicks that can be cleared with combos or skills. Reach order #10 2400 golden acorns
Whistle ↔ Clears a horizontal line centered on a spot the player chooses. Reach order #11 4800 golden acorns
Whistle ↕ Clears a vertical line centered on a spot the player chooses. Reach order #11 4200 golden acorns
Leader Bell Turns any chosen helper Pokémon's icons into the leader Pokémon's icons. Reach order #12 1800 golden acorns


Boosters

When the player reaches order #13, booster items are unlocked. These can be selected individually before the order starts to tackle puzzles with an advantage, by tapping just one, two or all three together. When the order starts, a Pokémon icon will transform into the corresponding booster item that was picked. Unlike puzzle powers, utilizing these items will consume a move.

Puzzle power Icon How to use
Skill Plus If the player taps the Skill Plus icon before playing a puzzle, a Café Skill will appear at the beginning of the puzzle. If the player uses a Café Skill, it will activate the Pokémon's skill.
Megaphone ⇅ Maker If the player taps the Megaphone ⇅ Maker icon before playing a puzzle, a Megaphone ⇅ Maker will appear at the beginning of the puzzle. If the player uses a Megaphone ⇅ Maker, they can clear icons on either side.
Megaphone ⇄ Maker If the player taps the Megaphone ⇄ Maker icon before playing a puzzle, a Megaphone ⇄ Maker will appear at the beginning of the puzzle. If the player uses a Megaphone ⇄ Maker, they can clear icons on either side.

Score calculation

Marvelous! combo achieved after linking 26 icons of the same kind.

The score obtained on each order depends primarily of the Puzzle Score attribute of each Pokémon and a multiplier based on the number of icons of that Pokémon that are linked in each move. However there's a series of other factors that contribute to the calculation of the score, and there's different formulas and multipliers applied to each of them.

Multiplier for linked Pokémon icons

Depending on the amount of linked Pokémon icons, different combos can be achieved. Each combo is represented by a different color which can be seen in the number that appears on the upper right corner as the player is linking the icons: "Nice!" (teal), for 5 - 9 linked icons; "Great!" (green), for 10 - 14 linked icons; "Excellent!" (red), for 15 - 24 linked icons; and "Marvelous!" (purple), for 25 or more linked icons. The Puzzle Score of the Pokémon is multiplied by a different number, or multiplier, that increases with each linked icon. This multiplier is applied when icons are cleared by linking them or when using a megaphone or a skill, but it doesn't apply when Puzzle powers are used or when icons are transformed by the use of a skill or a Leader bell.

No. of linked icons Multiplier Combo
1 ×1 -
2 ×2
3 ×4
4 ×6
5 ×15 Nice!
6 ×18
7 ×21
8 ×24
9 ×27
10 ×40 Great!
11 ×45
12 ×50
13 ×55
14 ×60
15 ×85 Excellent!
16 ×92
17 ×99
18 ×106
19 ×113
20 ×120
21 ×127
22 ×134
23 ×141
24 ×148
25 ×195 Marvelous!
26 and above From 26 on, the multiplier
increases by 10 with each linked icon

Clearing icons of multiple Pokémon at once

Linking Pokémon icons is only possible between icons of the same kind, however there are instances when skills or megaphones (and usually a combination of both) can clear icons of more then one kind at once in the same move. For these cases, a weighted mean of each of the Pokémon's scores is calculated and then this number is multiplied by the multiplier that corresponds to the total number of icons cleared. For example, if 5 Eevee icons (with a Puzzle Score of 100) and 3 Bulbasaur icons (with a Puzzle Score of 90) are cleared (a total of 8 icons, which corresponds to a x24 multiplier), then the score is calculated as follows:

(100×5)+(90×3)8×24=96.25×24=2310pts

But if the number of icons was reversed: 3 Eevee icons and 5 Bulbasaur icons, then the total of points would be:

(100×3)+(90×5)8×24=93.75×24=2310pts

Clearing gimmicks

In normal orders, if 1 specialty gimmick is cleared, regardless of the type of gimmick, it adds 250 points (this amount varies in other modes of the game). But if 2 or more gimmicks are cleared in a single move, the 250 points will be multiplied by a different number instead of the actual total of gimmicks cleared. This multiplier starts at 1 and it increases +1.1 for 2 gimmicks cleared, +1.2 for 3 gimmicks and so on for each extra gimmick, but it can be calculated directly with the formula: G+0.1×G×(G1)2, where G is the number of gimmicks that were cleared. The table below shows some examples.

No. of gimmicks cleared Multiplier Total Points
1 1 1 * 250 = 250
2 2.1 2.1 * 250 = 525
3 3.3 3.3 * 250 = 825
4 4.6 4.6 * 250 = 1150
5 6 6 * 250 = 1500
6 7.5 7.5 * 250 = 1875
7 9.1 9.1 * 250 = 2275
8 10.8 10.8 * 250 = 2700
9 12.6 12.6 * 250 = 3150
10 14.5 14.5 * 250 = 3625
15 25.5 25.5 * 250 = 6375
20 39 39 * 250 = 9750
25 55 55 * 250 = 13750
30 73.5 73.5 * 250 = 18375

Using megaphones and skills

Clearing Pokémon icons by using megaphones or skills is treated by the game the same as linking Pokémon normally, applying the same multipliers depending on the total of icons cleared and even the combos can be achieved if applicable. The same formula is applied when the icons of multiple Pokémon are cleared. Combining two skills or combining two or more megaphones do not increase the amount of points earned.

Using Puzzle powers

Puzzle powers, which are used before the move starts, do not apply any multiplier to the calculation and instead just multiply the amount of icons cleared by the Puzzle score of the Pokémon. If the Puzzle power triggers a megaphone or skill, then the normal calculation is applied for the icons cleared by each of these objects, but it is going to exclude the initial icons that were cleared directly by the Puzzle power.

Other factors that affect score

Pokémon can have up to 4 Outfit upgrades, each grade adding a certain percentage of bonus to the Pokémon's base Puzzle score. Additionally, Outfit grade 4 adds a bonus when the Pokémon clears a specific specialty gimmick. Some sidekick bonuses can also increase the score obtained by clearing megaphones and skills.

Completing an order

To complete a normal order, the player must earn at least 1 star, which is obtained by achieving different goals depending on the order: this can be either scoring a certain amount of points or clearing a number of specialty gimmicks. After completing the first part of the order and earning their first star, and if there is at least 1 move remaining, the player enters the Three-star challenge, where they can attempt to earn the second and third stars. These are obtained through new independent goals as the order reveals a new layout for the puzzle. The presentation of the dish will be determined by the amount of stars obtained.

No. of stars Presentation
Good flavor!
Beautiful presentation!
A culinary masterpiece!


By completing an order the player earns acorns. The leader Pokémon also gets experience points. Additionally, if the customer Pokémon has not joined the staff yet, it will get an amount of hearts equal to the amount of stars earned that will add up to its friendship level. If the customer Pokémon is already part of the staff, cookies will be earned instead.

A culinary masterpiece.

Running out of moves

If the player clears the goals for the first star exactly with 0 moves remaining, the game finishes there and the order is completed with just 1 star. If the player runs out of moves before getting the first star, they are offered various attempts in exchange of golden acorns to resume the order where they left: first attempt costs 900 golden acorns and gives the player 3 additional moves; if they fail after the first attempt, a second attempt costs 1300 golden acorns and gives the player 3 additional moves and 1 megaphone; third attempt costs 2400 golden acorns and gives the player 3 additional moves and 2 megaphones; the fourth attempt costs 3600 golden acorns and gives 3 additional moves and 1 megaphone.

Player has ran out of moves.

If the player runs out of moves during the Three-star challenge, no attempts are offered and the order is finished with whatever amount of stars they got. They can try to earn the three stars by replaying that order later. Training orders do offer the possibility to resume the order during the three-star challenge at the cost of 500 golden acorns.

Happy Bonus

After completing an order there is a probability, which is inversely proportional to the amount of remaining stamina, that the Happy Bonus gets activated. This bonus lasts 15 minutes during which players can earn 2 extra hearts and 50% bonus of experience in training. Translucent hearts will fill up the café during this period.

Happy Bonus!

The café

Main article: Café (Café ReMix)
Full view of the Café.

The café is where the game takes place. At the beginning only the Entrance and Kitchen are available, but as the player clears more orders, other areas start unlocking with the aid of Timburr. Every new area attracts more customers to the café. The staff Pokémon wanders around each of these areas at random, wearing the selected outfit, though it is possible to set which staff Pokémon appears on each area with the Customization feature. Customer Pokémon are identified with a thought bubble showing the offering they would like to have.

The café comprises 11 areas:

Entrance Kitchen Lounge
Terrace Parlor Waterview Dining
Loft Balcony Patio
Aqua Park Square

Menu Development

Main article: Menu Development

In Menu Development it's possible to check menu items that are in progress and those that have been completed. By training a staff Pokémon in charge of a menu item currently under development, an order for new menu development can be unlocked. And by clearing the unlocked order for new menu development, the new menu item will be added to the list of completed menu items and additional Pokémon will be able to visit the café.

Orders

Main Orders

Main article: Main Orders


Extra Orders

Main article: Extra Orders

Master Café Mode

Main article: Master Café Mode

Once all the 2400 main orders are completed, Master Café Mode will open up. The player can earn blue stars by clearing puzzles in this mode. The puzzles in this mode are the same as the main orders but they are presented at random and they are more difficult than the regular ones.

One-Minute Cooking

The One-Minute Cooking is a mode that can be played in Daily Training, as well as various events such as Special Visit, Legendary Visit, Three Supreme Dishes and Three Unique Dishes among others. As opposed to normal orders which need to be cleared within a limited amount of moves, this mode consists in clearing the stage in 60 seconds with an unlimited amount of moves. Boosters and puzzle powers cannot be used in this mode. The game does not last strictly 60 seconds, since the time stops when the links of Pokémon icons are clearing, when megaphones are set off and when skills get activated. The time also stops running during the animations between cycles and it starts running again when the player taps on the screen.

One-Minute Cooking.

Apart from Daily Training, in most events the goal of this mode is to satisfy the customer Pokémon that is featured in the event by serving it dishes each time the mode is played. The Pokémon's level of satisfaction is divided in ranks that increase with the total of points obtained every time the stage is played. When a rank is cleared, a reward is obtained, which is usually some kind of currency exclusive to the event that can be exchanged in the Swap Shop to recruit Pokémon, obtain special outfits and other items.

Selecting the lineup

Pokémon lineup screen.

Differing from normal orders, instead of just choosing one Pokémon as the leader, a lineup of four Pokémon are used to play this mode. Ideally, the four Pokémon's specialty should match the order category, since all their specialty gimmicks will be activated instead of just the leader's, though the player is free to add any other Pokémon to the lineup (considering their gimmicks will not be activated). However, only the skill of the leader is the one that will be used throughout the game. A sidekick lineup can also be selected, but a Pokémon can't be set in both lineups at once. At the bottom of the screen there's two buttons: an Auto button which automatically selects a lineup based on the gimmicks and order category and a Previous lineup button which sets the lineup used in the latest game played.

Pokémon lineup screen with Zorua as the leader.

After the player has played this mode at least once, it is possible to use the Skip button, which will automatically give the player 3 stars and the same amount of points as their highest score so far. One Skip opportunity is available for free every day, but it is possible to purchase more skips.

Gameplay

The stage is divided in cycles that start at Cycle 1. The gimmicks are predefined for each cycle (depending on the event) but they are arranged randomly across the puzzle board each time the mode is played. A cycle is completed when all the gimmicks in the puzzle are cleared. The first few cycles usually have 1 or 2 gimmicks, but the complexity increases with every new cycle, having up to 6 gimmicks in total. Just like in traditional orders, linking more icons of the same Pokémon gives higher scores compared to shorter links. Clearing more gimmicks at once (either with a link of Pokémon icons or with a skill/megaphone) also increase the score total. Additionally, starting with Cycle 2, the total of the score gets a 5% bonus, which increases by 5 with each new cycle (i.e Cycle 3 gives 10% bonus, Cycle 4 gives 15% bonus and so on). On top of that, having the Premium Pass gives a 10% bonus to the overall total. When the time runs out, any remaining skills and megaphones on the puzzle get activated, giving additional points.

Cycle 7 gives a +30% score bonus.

Fever Frenzy

Underneath the puzzle, besides the Skill gauge, there's a longer bar that activates the Fever Frenzy when it's filled (by linking Pokémon icons). The Fever Frenzy adds 5 seconds to the timer and for the next 10 seconds multiplies the scores by 10. The Frenzy Fever gauge will not start filling again until the 10 seconds have passed.

Fever Frenzy activated.

List of One-Minute Cooking events

Slow Cooking

Slow Cooking is a puzzle mode where the goal is to get the highest score with a limited amount of moves. In this mode, three stages are played in a row to complete the three ordered menu items. This mode is available in Three Supreme Dishes, Three Unique Dishes and Outdoor Tea Party events.

Slow Cooking tutorial.

Get Started screen

In the early events that implemented Slow Cooking, Pokémon were selected before each stage.

In the Get started screen the three dishes are displayed in the order they will be played, showing the category and the gimmicks. A magnifier button will show a preview of the puzzle if tapped. Next to each dish, the player has to set the leader Pokémon for that stage. Tapping on this button will display the Pokémon list from which the player can select the desired Pokémon. Next, the Specialists are shown which are the Pokémon the game suggests the most to clear this stage. Clicking on either of the icons will automatically set the Pokémon as the leader. And at the far left is the Recommended button with the booster items underneath. At the bottom of the screen is shown the current stock of booster items, followed by the Sidekick lineup button. At the bottom right corner, the Start button will begin the game only if the three Pokémon have been set. Only one stamina unit will be consumed for the three stages.

Slow Cooking selection screen. One Pokémon is set for each of the three dishes.

Recommended Pokémon

This outfit can be obtained through deliveries.

Tapping on the Recommended button will display several Pokémon suggested to clear the stage. A magnifier icon above each Pokémon's portrait will show its summary, and another button at the bottom will take the player to the Delivery screen to obtain it, in case the Pokémon hasn't been recruited yet. If one of the Specialists is not part of the staff yet, or the outfit has not been obtained yet, tapping on it will show a screen that will tell the player how to obtain it.

Recommended Pokémon.
Dish up started.

Gameplay

Three Pokémon, one per stage, are selected to complete the puzzles. The same Pokémon cannot be selected in multiple dishes during the same game. During each stage, the three selected Pokémon will be the icons present in the puzzle, but only the skills and specialty gimmicks of the stage's leader will be activated. The stages are divided in two parts: Cook and Dish Up which have a distinctive arrangement of gimmicks. Each of these parts has a series of tasks that need to be completed in order to move into the next Stage. A Sidekick lineup can be selected, and booster items can also be used by tapping on either of them before starting the puzzle. Puzzle items are usable too, but are limited to 3 across all three stages, except for the Leader Bell which can only be used once.

Slow Cooking - Stage 1.

Move + icon

Move + icon.

In each stage up to two move + icons may appear across the puzzle by clearing the glowing specialty gimmicks (originally the icons appeared randomly, but this was changed in version 5.40). In order to get the extra move, the icons need to be cleared by making a combo next to them or using a skill or a megaphone. If the stage is completed and the move + icons weren't cleared, they will be lost.

Slow Cooking puzzle showing a move + icon.

Fever Time

Similarly to One-Minute Cooking, in Slow Cooking there's a gauge at the bottom of the puzzle that fills up as icons are cleared. When the gauge is filled, Fever Time is activated giving the player 1 extra move, and for the next move the points obtained are doubled. If the Fever Time is activated at the end of one stage, the effect is carried onto the first move of the next stage. This feature was introduced in version 4.70.

Fever Time activated.

Score

All three dishes have been completed.

A screen showing the partial score is displayed at the end of each stage and the final score is calculated when the three dishes are completed or when the player runs out of moves. If the three stages are completed before running out of moves, the player receives 200,000 points for each remaining move. A 10% bonus is applied if the Premium Pass is active.

Partial results from a stage of Slow Cooking.

List of Slow Cooking Events

Daily Training

The tarts obtained depend on the order category.

In the Daily training mode, players can get tarts by completing one to three stars. The tarts they can get will depend on the order category, which changes daily. This mode can be played up to three times a day. The number of times they have been played resets every day at 22:00p.m. Skip passes can be used to automatically claim the rewards corresponding to the three stars. This mode was introduced on June 23, 2023 with the version 4.0.

Daily Training screen.

Gameplay

The Daily Training mode implements the One-Minute Cooking style. Four Pokémon are added to the lineup, matching the category of the order and the specialty gimmicks. The goal is to make as many points as possible within 60 seconds, applying the same rules and effects from One-Minute Cooking, including the level of difficulty increasing with each passing cycle. At the top of the puzzle screen there's a score bar with 3 marks that correspond to the different tiers of rewards: 300,000 points, 1,000,000 points and 3,000,000. The game ends when the time runs out or when the player reaches the 3,000,000 mark.

Daily Training puzzle with the marked score bar at the top.

Rewards

Reward obtained.

Depending on the amount of points obtained is the reward the player will get:

Daily Training rewards
No. of Stars Score Reward
300,000 x 45 x 45 x 45 x 45 x 15
1,000,000 x 15 x 15 x 15 x 15 x 5
3,000,000 x 6 x 6 x 6 x 6 x 2
Note: Obtaining the rewards from the 2 or 3 stars tiers do not also give the rewards from the previous tiers.


Today's Tasks

At the top of the Daily Training screen there's a bar with Today's Tasks, highlighting the order category that is featured that day, next to the specialty gimmicks that will appear in the puzzles. The tasks change daily and are the same for every player. Each day of the week has a list of possible assortments of gimmicks that are cycled every week, but every day has different amount of possibilities: Monday, Wednesday and Thursday have 4 assortments, Sunday has 5, and Tuesday, Friday and Saturday have 6 possible assortments. Once a given day has had all of its available assortments selected, the cycle goes back to the first one on the list, so every week ends up having a different combination of daily gimmicks from the previous week. In total there's 60 possible unique combinations for a week that keep cycling indefinitely.

Daily Training Today's Tasks cycle
Day Category Specialty gimmicks Cycle length Reference date
Assortment 1 Assortment 2 Assortment 3 Assortment 4 Assortment 5 Assortment 6
Monday 4 June 25, 2023
Tuesday 6 June 26, 2023
Wednesday 4 June 27, 2023
Thursday 4 June 28, 2023
Friday 6 June 23, 2023
Saturday 6 June 24, 2023
Sunday 5 June 25, 2023


This cycle started on Friday June 23, 2023 with version 4.0. If we consider the week of June 23, 2023 through Thursday June 29, 2023 as the week of reference, it is possible to calculate which assortment any given date will get with a formula:

Assortment(D)=Days(D)Days(Ref(X))7modL(X)+1

Where D is the date we want to calculate, X is the weekday of the date we want to calculate, Ref(X) is the reference date for that weekday (June 23–29, 2023), L(X) is the weekday's cycle length (4, 5 or 6) and Days() is used just to represent the amount of days that have passed between the date that is being calculated and the reference date.

Skip Ticket

Skip Ticket.

It is possible to skip up to 3 times the Daily Training by exchanging Skip Tickets. Using a Skip Ticket will give the equivalent reward to a 3 stars tier, however the actual stars are not obtained and neither are the experience points the Pokémon lineup would get. Skip Tickets can be obtained by completing the Daily Challenges or at various events.

Skip ticket scren.

Previous Lineup

Daily Training shares the same lineup as any One-Minute Cooking event that is happening at the time, that is, if the lineup is changed in Daily Training, when the player goes to the One-Minute Cooking event, this lineup will be shown there as well. Daily Training offers the possibility to automatically set the previous lineup used or keep the current one.

Previous lineup

Customer Pokémon

Main article: Customer Pokémon

Several Pokémon can visit the café. Players need to complete orders to give customers the offering they requested and raise their friendship level. If the Customer Pokémon's friendship is raised enough, they may join the Staff.

Customer Pokémon screen showing customers Hisuian Voltorb, Xatu, Audino and Hattrem.

Staff

Main article: Staff (Café ReMix)

Recruitable Pokémon

Main article: List of Pokémon in Pokémon Café ReMix

In Pokémon Café ReMix there are currently 247 Pokémon that can be recruited and used to complete orders, including shiny variants which count as separate staff members. Specifically in the case of Eevee and Pikachu, it is also possible to recruit both male and female forms, which have unique attributes. Every Pokémon has a specialty as well as a set of skills and characteristics that help them excel in the various modes of the game. The level of the Pokémon can be raised by gaining experience points, which make them more efficient at clearing orders. Additionally, Pokémon can have alternate outfits that give them different specialties or skills than the ones they usually have.

Delivery

Regular Delivery

Express Delivery

Delivery stamps Swap Shop

Delivery points Swap Shop

History

Instant hire tickets

Offering rate

Team function

The Team function becomes available after reaching order #80. The player can select a team that they want to join by tapping the icon. There are two ways to join a team: joining someone's team or creating a new one. Players can also search for a team they want to join by tapping Search and entering a team name or team ID. If a player joins a team, they and their team members can check each other's profile (the friend ID will not be visible).

A Team has several elements that can be set by the captain:

  • Icon: A Pokémon icon that represents the team
  • Team ID: Unique ID that can be used to find the team
  • Members: Current number of members in the team (the maximum is 30)
  • Member requirement: if this parameter is set, only those players that have reached the set order number can join the team
  • Make this team public: if this parameter is set, the team will be displayed on other user's team selection screens. If the team isn't public, it won't be displayed on other users' team selection screens. It will be displayed only in search results.
  • Require approvals: if this parameter is set, the team captain needs to approve team members to join the team. If they don't require approvals, people can join the team without approvals.

Team members can request stamina to other members, as well as cheer on those that have requested it. Each team member can receive up to 5 stamina units per day.

By being part of team, the player can participate on various Team events. If a player leaves a team in the middle of an ongoing event, they have to wait 24 hours before they can join a new team.

Daily log-in bonus

Daily Stamp Board

Event Daily Stamps

Challenges

Daily Challenge

Weekly Challenge

Collect the Stars Campaign

Team Invite Campaign

Monthly Goals

Main article: List of Monthly Goals in Pokémon Café ReMix

Premium Pass

Special Pass

Mission Bingo

Cook and Collect

Events

  • Points event
  • Team event
  • Special visit
  • Legendary visit
  • Three supreme dishes
  • Three unique dishes
  • Hospitality event
  • Lucky wheel
  • Delicious lucky spin
  • Outdoor tea party
  • Cooking festival and gourmet battle
  • Café pop-up
  • Full-belly adventure

Café customization

Friend list

Shop

Exchange cookies

Presents

Items

Image English name Japanese name Effect
Tasty Tart なかよしタルト Increases friendship level with any Pokémon by 5☆
Tasty Tart (Snorlax) なかよしタルト(カビゴン) Increases friendship level with Snorlax by 1☆
Tasty Tart (Mimikyu) なかよしタルト(ミミッキュ) Increases friendship level with Mimikyu by 1☆
Tasty Tart (Slowpoke) なかよしタルト(ヤドン) Increases friendship level with Slowpoke (Galarian form) by 1☆
Tasty Tart (Lucario) なかよしタルト(ルカリオ) Increases friendship level with Lucario (Holiday) by 1☆
Tasty Tart (Chansey) なかよしタルト(ラッキー) Increases friendship level with Chansey by 1☆

Pokémon Café Mix (Legacy functionalities)

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Players are the owners of a new café that caters to Pokémon. With their employees Leah and Eevee, players fulfill Café Orders from customer Pokémon by mixing ingredients. When doing orders, the player links the Pokémon Icons. There are also some power-ups appearing when linking icons. Players can also hire Pokémon to work after serving an order to them enough times. On Switch, you need to touch the screen because the game doesn't support the buttons on your controllers.

Available Pokémon

Dishes

Orders

Daily Stamp Board

Grand-Opening Celebration
Log in on any 5 days during the grand-opening celebration, and Pikachu will join your café staff! Log in on any 10 days, and you'll receive a Tasty Tart!
Day 1 Day 2 Day 3 Day 4 Day 5

1000

1000

1000

Skill Plus ×1

Pikachu
Day 6 Day 7 Day 8 Day 9 Day 10

1000

Sifflet ⇅ ×1

1000

Sifflet ⇄ ×1

Tasty Tart ×1

Invitations

Café Upgrades

Café Challenges

Regular

Card # Challenge Challenge Reward Card Reward
1 Complete orders using a leader Pokémon that's listed as a good fit. ×5 × 1000
Use Café Skills ×10
Link lots of icons to make "Excellent!" combos ×20
2 Complete orders while the friendship bonus is active ×3 × 1500
Have Pokémon join the staff by completing orders ×4
Clear gimmicks ×100
3 Clear Pokémon icons ×1000 × 1500
Use powered-up Café Skills ×10
Complete orders with 3 or more moves remaining ×3
4 Go to the owner's menu, tap "Options," and link your data ×1
Clear Pokémon icons ×2000
× 2000
Add friends ×1
Choose a Pokémon for your profile ×1
5 Raise your friendship level with Eevee to level 2 ×1 × 2000
Complete drinks or dishes for Pokémon you've invited ×5
Complete orders ×30

Special

Sometimes there are some special challenges. They're simillar to normal but they're event exclusive and they appear only for short period of time.

Shop

Golden acorns and item packs can be purchased by pressing on the number of golden acorns the player has or the shop icon.

Item US Canada Eurozone UK Australia Japan Hong Kong Taiwan
Special Pikachu Pack:
  • 4,900 golden acorns
  • Sweets Pikachu employee
  • 3 Skill Plus
  • 3 Megaphone ⇄ Maker
  • 3 Megaphone ⇅ Maker
$3.99 €4.49 £3.99 $5.99
Acorns Every Day Pack:
  • 9,800 golden acorns
  • 900 golden acorns each day for 30 days.
£7.99 $12.99
Pokémon Party Pack:
  • 4,900 golden acorns
  • Ability to invite Pokémon to one extra party each day for 7 days.
£3.99 $5.99
Item Pack A:
  • 2,500 golden acorns
  • 1 Skill Plus
$1.99 €2.29 £1.99 $2.99
Item Pack B:
  • 8,600 golden acorns
  • 1 Skill Plus
  • 1 Megaphone ⇄ Maker
  • 1 Stop
  • 1 Whistle ↕
$6.99 €7.99 £6.99 $10.99
Item Pack C:
  • 19,600 golden acorns
  • 2 Skill Plus
  • 2 Megaphone ⇄ Maker
  • 2 Megaphone ⇅ Maker
  • 2 Stop
  • 2 Whistle ↕
$15.99 €17.99 £15.99 $24.99
Item Pack D:
  • 39,200 golden acorns
  • 5 Skill Plus
  • 5 Megaphone ⇄ Maker
  • 5 Megaphone ⇅ Maker
  • 5 Stop
  • 5 Whistle ↕
$31.99 €34.99 £30.99 $49.99
Item Pack E:
  • 70,000 golden acorns
  • 7 Skill Plus
  • 7 Megaphone ⇄ Maker
  • 7 Megaphone ⇅ Maker
  • 7 Stop
  • 7 Whistle ↔
  • 7 Whistle ↕
$54.99 €59.99 £49.99 $124.99
Golden Acorn Pack A:
  • 1,200 golden acorns
$0.99 €1.09 £0.99 $1.49
Golden Acorn Pack B:
  • 6,100 golden acorns
$4.99 €5.49 £4.99 $7.99
Golden Acorn Pack C:
  • 12,200 golden acorns
$9.99 €10.99 £9.99 $14.99
Golden Acorn Pack D:
  • 24,400 golden acorns
$19.99 €21.99 £19.99 $30.99

Manga adaptations

Reception

On November 18, 2020, Pokémon Café Mix was nominated for the Best Mobile Game category for The Game Awards 2020.[1]

Staff

Main article: Staff of Pokémon Café ReMix

Version history

iOS and iPadOS

Android

Nintendo Switch

Compatibility

At launch, the game could be played on:

Since version 4.0.0, released on June 23, 2023, iOS 13/iPadOS 13 or higher is required for iOS and iPadOS devices.

Since version 6.50.0, released on January 20, 2026, Android Nougat (7.0) or higher is required for Android devices and 32-bit devices are no longer supported.

If the game detects it is being played on an Android emulator such as BlueStacks, the game will be stuck on a black screen and become unplayable.

Release

Date Locations
June 23, 2020[note 1]
June 24, 2020
Argentina, Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Chile, Colombia, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hong Kong, Hungary, Ireland, Italy, Japan, Latvia, Lithuania, Luxembourg, Malta, Mexico, Netherlands, New Zealand, Norway, Peru, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, South Korea, Spain, Sweden, Switzerland, United Kingdom, United States
Nintendo eShop only: South Africa
Mobile version only: Belarus, Brunei, Ecuador, Egypt, Iceland, India, Indonesia, Israel, Kazakhstan, Kuwait, Macau, Malaysia, Morocco, Nigeria, Oman, Pakistan, Panama, Philippines, Qatar, Saudi Arabia, Serbia, Singapore, Taiwan, Thailand, Turkey, Turkmenistan, Ukraine, United Arab Emirates, Uruguay, Venezuela
November 18, 2025 Nintendo eShop: Malaysia, Singapore, Thailand

Gallery

In other languages

Pokémon Café Mix

Language Title
Chinese Cantonese Pokémon Café Mix
Mandarin Pokémon Café Mix
French Pokémon Café Mix
German Pokémon Café Mix
Italian Pokémon Café Mix
Korean Pokémon Café Mix
Spanish Pokémon Café Mix

Pokémon Café ReMix

Language Title
Chinese Cantonese 歡迎光臨!寶可夢咖啡店 ~拌拌繽紛趣~ (寶可繽紛趣) Fūnyìhng Gwōnglàhm! Pokémon Gafēdim ~Buhnbuhn Bānfān Cheui~ (Poké Bānfān Cheui)
Mandarin 歡迎光臨!寶可夢咖啡店 ~拌拌繽紛趣~ (寶可繽紛趣) Huānyíng Guānglín! Bǎokěmèng Kāfēidiàn ~Bànbàn Bīnfēn Qù~ (Bǎokě Bīnfēn Qù)
欢迎光临!宝可梦咖啡店 ~拌拌缤纷趣~ (宝可缤纷趣) Huānyíng Guānglín! Bǎokěmèng Kāfēidiàn ~Bànbàn Bīnfēn Qù~ (Bǎokě Bīnfēn Qù)
French Pokémon Café ReMix
German Pokémon Café ReMix
Italian Pokémon Café ReMix
Korean Pokémon Café ReMix
Spanish Pokémon Café ReMix

Notes

  1. 1.0 1.1 1.2 Due to time zones, the game was released on June 23, 2020 in North America, even though it was released at the same time as the rest of the world.

External links

References

Related articles

This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.